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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Music Disc Ocean Man
by 76561198093802140
Ocean Man for Mannamusic jukebox. A must have for Deep sea diving
Deep Sea 69
by 76561198112774764
It was a friend's request to build it.... Let's just don't talk about it.....
Medical Beacon (NT)
by 76561198095669582
Sonar beacon and injector headset for transmitting Neurotrauma medical info. Automatically switches off if not in inventory. Requires Lua to function. Sonar signal contains: Имя Blood pressure (BP) Heart rate (HR) Breathing rate (BR) Place ABOVE Neurotrauma
NS DB-RKR
by 76561198202270478
New From the ROS-CO Shipyard Unlike its predecessor, the GB-R16. This little bugger is brought to you for those who can't afford such luxury; some may call them poor. But fear not! We've got your bang for your buck, so to speak, equipped with many of the features of our class III Attack submarine; within a space-efficient juggernaut of a vessel, it is sure to provide you with the necessary tools and power to carry out a smooth and less migrainfull start to your campaign. ROS-CO SHIPYARDS Proudly presents Nuclear submarine Deal-Breaker Our second vessel to leave the shipyard. DB-RKR STATS - Tier I - Scout Class - Cost of 8,975 mk - Recommended Crew of 2-4 - Stock speed of 27 km/h - Total Cargo Capacity of 12 crates - 2 Hull-Mounted Swappable Weapons 1x Pulse Lasers, 1x Chaingun If you are an advid Dugong enjoyer, you may like what this deal has to offer. DB-RKR FEATURES - Automatic Discharge Coils: Discharge coils line the exterior of the sub; when motion from an unwanted creature is detected, expect them to be fried with thousands of volts before they can lay a single blow on the hull. - Flood Control Bilges: A relatively thin yet effective bilge runs through parts of the hull to provide an extra layer of protection between you and the hellishness going on outside those walls. Equip with sturdy pumps, it'll give you time and advantage between you and whatever wants to get inside. - Reinforced Hull: Along with the bilge system, the hull itself is double-plated, with close to double the HP of traditional submarines in the game, assuring your dexterity. - Airlock System: A clean in and out system :) - Motion Sensors: Know where the what is, because sometimes the what is the problem. People may call this a deal-breaker... I try to be funny Feedback is more than welcome, as I only have all the time in the world to ensure everything is perfect. However, there should be nothing game-breaking. Happy diving <3
Barotrauma but Half-Life
by 76561198971256248
Work on the mod continues, our coder is on site! Barotrauma but Half-Life? What is he doing? - (Almost) Replaces all sounds in the game and more! We are still developing the mod, and to speed up its development I recommend writing your ideas for adding sounds in the discussion! We will be very glad if you write your comment about the mod! Helpful information - We are only replacing sounds, not adding new items or changing textures. - There may be Easter eggs :) - We do not guarantee the absence of conflicts with other mods (we recommend playing only with it without adding other mods. Also, if you still want to add it to other mods, put it at the very bottom of the list of mods) - This mod is NOT a client mod (after developing the current one we plan to make a “light” version of the mod for the client) - Report bugs, errors, etc. in a separate discussion (do not post bugs/errors if they could have occurred due to a mod conflict) - New updates every half week or whole (maybe earlier) - Come to our Discord to know about new updates, or chat with people, including us: https://discord.gg/aEvkhqJ6Xx Goal: get 10 thousand unique visits! Thank you very much for your activity, we are extremely grateful to you!
Scavenger-清道夫
by 76561199005076759
来自于黑钢船坞,Scavenger-清道夫是专门为B.S.C打造的护卫舰,本舰有着坚固的外层装甲,充足的火力也意味着本舰在重要任务中担任着火力支援和掩护的职责,是在大型任务中不可缺少的舰艇,由于安装着机动引擎所以能跟的上大多数黑钢的舰艇,本舰主要用于进行歼灭和护航任务。
Carl Wheezer's Revenge
by 76561198189613709
The Carl Wheezer's Revenge was designed to be an attack sub capable of fighting off large swarms of enemies. Like the Aphrodite, it has many well placed hardpoints and well-thought out compartment placement to make damage control less dangerous. Unlike the Aphrodite, it is much smaller and can be effectively manned by as little as 3 crew. Main features - Configurable door security - Self destruct function - Trash chute for disposing of dead bodies and trash - Efficient and compact room layout - An electric grid that is easy to repair and maintain - Various optional security features for easier server moderation - Dedicated jail cell - Useful status monitors such as a "how f*cked are we" meter, a "pro-tip" display, employee of the month and more - The junction box room has a decidated junctionbox-free backup pump. - Always-dry potassium storage closet (obsolete because of the update but I left it in because it's cool) So how does the door security system work? There is a control panel on the bridge where you can configure the door access security for engineering, medical, the bridge, the armory and the self-destruct room. So what do the colored door security lights on the bridge mean? - Green means all-access. This means anyone with any id can enter. - Blue means it will go into "lockdown" mode during flooding. Anyone can enter a room locked-down due to flooding using a blue button that will be next to the locked-down door. This temporarily overrides the lockdown. - Red means restricted access. This means only people with the corresponding id card can enter. For example only the doctor can enter the medbay if it's put into restricted mode and only the security officer can enter the armory if it's in restricted mode. All lockable doors have a text display next to them showing what security mode they are in. This reduces player confusion since it should be blatantly obvious why a door is telling them they don't have security clearance. It must be noted that the captain is not subject to door security rules. The only doors the captain cannot open are doors that are locked-down due to flooding. Anyone can use the flooding override button to temporarily open a flooding locked-down door. This includes the captain. Note that due to the medbay's location, the security system works by opening either the hatch or the door. One is set to medical id only, the other is set to all access. One of these doors will always be open and no, the door isn't broken. Wiring has been disabled on all security doors for a reason. This is because people normally try to rewire the doors to bypass the security and end up colossally screwing things up. How does the self-destruct room work? It's pretty simple. Whoever enters has to first release all 5 failsafes. The "armed" light will come on. Then, simply press the big red button and BOOOM!! Worried about griefers? Simply enable "surprise mode" using the button on the bridge. The submarine will automatically deal with anyone who tries to enter the panic room when this button is active and will do so without harming anyone else. How does the trash chute work? The trash chute is a simple vertical airlock. It can even be used to enter/exit the submarine. It's main purpose is to make it easy to dispose of trash and dead bodies. Both the trash chute and the main airlock can be disabled from the bridge. Both the trash chute and the airlock also have an automatic close circuit so if people keep leaving them open causing the ship to ascend slower the submarine will automatically close them. There is no way to disable this (not that you would want to). Wiring has been disabled on all the airlock doors and buttons to prevent griefers from bypassing the security system to flood the entire ship. How f*cked are we status monitor explained This submarine features a "how f*cked are we" status monitor. This makes it easy to see what condition the ship is in at a glance. The 4 levels of f*cked are - Not f*cked - Kinda f*cked - Pretty f*cked - Press f to pay respects The system takes into account the number of flooded compartments, how well the junction box network is working, stored battery power and what the reactor is doing in order to calculate a level of "how f*cked we are". Additional status monitors There are a total of 3 other status monitors that are a little less useful but I will still explain them. - The pro-tip display. This displays not-very-useful tips about gameplay. It was originally going to display useful tips but due to the limit of decimal places certain components were limited to when I built the system, I wasn't able to fit very long strings into it. It now scrolls between 8 different strings showing things like "morphines some good shit" or "water is wet". - The employee of the month display. To increase crew morale, you can assign an employee of the month. The terminal to change the employee of the month is located on the bridge. - A "number of days since last fatality" monitor. This can be edited from the bridge. How to use the electric room backup pump The junction box room has a dedicated pump and a dedicated battery that only powers this pump. The purpose of this is so that if all the junction boxes are broken and the entire submarine is flooded, You only need to repair the pump and the battery in order to drain the electric room. This way, you don't have to undertake the futile task of repairing all the junction boxes while they're submerged and breaking faster than they can be repaired. To turn on the dedicated backup pump, press the button next to the smaller battery which is next to all the labels about the backup pump. You should probably turn it off after the entire submarine is repaired just so the dedicated pump battery can recharge and be ready for next time. The electric room also has a conventional pump powered by the regular power grid. You do not need to go through the process of powering up the dedicated pump each time the electric room floods. The dedicated backup pump is only required if all the junction boxes are down and you either can't or don't want to fix them first.
Boneslaw Master Mk IV ii
by 76561198331431769
Boneslaw - Assault Class Submarine Version: Master Mk IV 250i Authors: Ecchi'Ki Senpai & Psyduck Most submariners don't live long enough to reach retirement. Their only home and graveyard is a tin can at the bottom of Europa's ocean. They don't know why they're there, they have no purpose. Joining a submarine crew is an atrocious death sentence, sooner or later. Those who survive often have severe psychological trauma. They become dysfunctional individuals of which society has no use for. If their life doesn't end with an opiate overdose or alcohol poisoning it's often a barotrauma suicide. Albeit, some of them manage to find their way. Among us. They find retribution on our ship. They become one of us. This is who we are, survivors of Europa's worse nightmares. My crew is made of the maddest sailors and we're the only ones up to challenge Europa's depth. And we love it - Captain of the Boneslaw Requirements - Make sure you have the content package enabled in your Settings. - Make sure to download the required Content Package linked. They contain required items to balance the sub and help the AI functioning properly Showcase Full album => https://imgur.com/a/28jPfH1 GIF link: https://imgur.com/7tN2KKj GIF link: https://imgur.com/LOIVU3I GIF link: https://imgur.com/V9BAeYw https://imgur.com/RvfoVKz https://imgur.com/mYKqnht GIF link: https://imgur.com/zkO8zVb GIF link: https://imgur.com/1mIHEPb General characteristics Boneslaw Characteristics Displacement 4,955.90 tons submerged Length 57.28 m Beam 17.12 m Draught 12.64 m Propulsion 1x Large Engine 1,000 kW 1x Shuttle Engine 500 kW Energy Source Nuclear reactor 15,000 kW Max Speed 23 km/h Max Dive Speed 16 km/h Test Depth 2,000 m Price 21,000 mks Class Attack Crew Size 6-16 Recommended Experience Veteran Armament 4x Coilguns 1x 250i Hypercannon Liberator Characteristics Displacement 207.36 tons submerged Length 5.76 m Beam 5.12 m Propulsion 1x Shuttle Engine 400 kW Energy Source 4x Batteries 2,000 kW Max Speed 27 km/h Max Dive Speed 20 km/h Test Depth 2,000 m Price 1,000 mks Class Scout Crew Size 2-3 Recommended Experience Veteran Armament 1x Coilgun 1x Railgun Features - 3 reactor modes - Eco mode (saves fuel but slower to react to demand) - Normal - Hypercharge (overheats the reactor unlocking strong burst fire coilguns, only usable 30s per round) - Burst Fire Coilguns - 250i Hypercannon with AoE stun discharge - RGB outside lighting scaling with submarine speed or reactor mode - Auxiliary engine - Amazing reactor display - Dedicated fabrication room for each department - A ton of storage - Liberator shuttle - Dedicated hydroponics compartment - Command observatory - Spread gunnery - SONAR aiming for coilguns Known Issues Upcoming changes - Dynamic shopping list terminal - Emergency lighting - Hidden items - PA system - Cleaner wiring for sub editors - Optimized object count to improve performance - Power balance, systems more easily overloaded Credits - Working Joe's RGB system & Charging coilgun - Europa Clock - Geraiz for Artwork - CallsignApollo for the ESM masts - Ohanno_Dusty's Amazing reactor display :) Planned releases
客户端优化mod合集Client mods collection
by 76561199382915636
客户端优化显示模组合集 此Mod需要客户端lua以工作。 安装客户端 Lua: 打开联机菜单 在服务器可执行文件中选择 LuaForBarotrauma 并开启服务器 进入自己的托管服务器后,打开控制台窗口(默认F3) 执行控制台命令: install_cl_lua 完成后重新启动游戏 在左上角cs设置中勾选所有选项即可 Client-side optimization mods collection This mod requires clientside Lua for Barotrauma to work. Installing Client-side Lua: Open hosting menu Select LuaForBarotrauma in ServerExecutable and host a server While hosting, open the console window (most commonly 'F3') Type in or copy, then execute the console command: install_cl_lua Restart the game
The Sunken Dutchman
by 76561198021475966
An Abomination. That is what many are calling it. And they are right. A mobile pirate stronghold, forged together from the wrecks of their enemies. Many of the common submarines that are found on Europa have been crudely integrated into the hull of this vessel. Some parts still recognisable, just more rusty, while other parts are vastly different, like the fact that it is using an entire barsuk as a ballast tank. Armed with many hardpoints, and two reactors stacked on top of each other. This is the ingame description for the Sunken Dutchman. It is simply put: A ship created from parts from several other default submarines. It has parts from: Kastrull Humpback Barsuk Winterhalter Camel Herja Remora The airlock, engine and reactor compartments are taken from the Kastrull, and has been modified to fit a more scrappy looking theme. What would be a fun way to do that you ask? Well why don't we just put to reactors ontop of each other, what couldd possibly go wrong!? Engine has also been slightly tweaked. The front part is from the Humpback, and has been more modified than most parts of the sub. The navigation panel has been rerouted to steer the drone, which has been made to fit where the old airlock and airlock access previously was. The front ballast tank has been turned into ammunition storage, and the medbay have been repurposed to fit more periscopes. And deconstructor and fabricator has been removed to fit a vending machine. The barsuk serves only one purpose in this submarine: Acting as a ballast tank. It has been completely transformed internally into a wreck and set at an slight angle to better strap onto the rest of the sub. The Research compartment from the Winterhalter has become the heart of the Sunken Dutchman, providing access and, well, research. And also medical equipment. From the Camel, one hump has been stolen, aswell as the connecting corridor with the fabricator and deconstructor. The top of the Herja has provided a railcannon hardpoint, airlock, dockingport and oxygengenerator. Lastly is the drone from the Remora. Unmoddified, except for the fact that it now has a bigger hardpoint hanging from chains and wires on the underside of the drone, as the last one was much too small. The entire submarine has also been slightly modified to give it a slighty scrappier look. There are more rust decals, more wires coming off the engine and reactors. Some additional junctionboxes have been setup with what looks like sheet metal and nails. I wanted each part of the ship to be recognizable by people that have previously used each sub, but still be slightly different. Also, here is the link for the drone seperatly, as requested by booper02: https://steamcommunity.com/sharedfiles/filedetails/?id=3332448509
Abyss Hunter Gene/深海猎人基因
by 76561199152694566
深海猎人基因:免疫水压,缓慢回复异常状态,受到致命伤时不会死亡。但仍然会被严重伤害击晕。 初生:加快游泳速度,强化攻击能力。受到的攻击越多,攻击能力越强。不会因攻击而失去意识。
Outriders Clowns SC-I
by 76561198116547390
Praise the honkmother, enjoy. General information Type: Scout Tier I Price: 2777mk Size: 24*11m Cargo capacity: 16 crates Recommended crew size: 3-5 Features: • Stealth mode. • Double strength walls. • Navigation terminal whith mineral scanner. • Ballast Flora Cutoff. • Bot friendly. My Workshop: https://steamcommunity.com/id/STALKERw40k/myworkshopfiles/?appid=602960
RheinGold 奇迹之海 日暮山(轨道炮修改版)
by 76561198127941675
修改了本身的上下伏羲轨道炮的bug 替换为原版的轨道炮,请放心游玩。感谢作者的原版船只制造。如若侵权请联系本人删除。by:Qlinns 2023 2.17 V1.0.5 修改了轨道炮的图层深度 使其更美观。 船顶部加入了两台新的探照灯,使船顶部视野更开阔。 舱内前半部和后半部加入了几台新的潜水服存放柜,减小AI窒息死亡概率。 为了精神创伤模组在多功能仓加入了医疗床和对应的四个药物存放柜。 为了多人游戏体验加入了第二台制造器 在第一台制造器右边。
Traduzione Italiana
by 76561198117658803
25/03/23 - Aggiornamento per Release V1.0 09/07/23 - Aggiornamento a Release 1.0.21.0 (aggiunti nuovi testi mancanti e modificati) ------------------------------------------------- La traduzione è incompleta, ho poco tempo a disposizione quindi non sarà veloce il completamento. Salve a tutti, questo è il mio progetto di traduzione italiana per Barotrauma. Non è una traduzione fatta in fretta e furia ma ci sto mettendo tempo e passione per fare in modo che tutti, anche quelli meno avvezzi all'inglese, possano giocare a questo gioco che non intenderanno tradurre nella nostra lingua di origine. Perchè la pubblico? Perchè ci sto lavorando da circa 2 anni poichè il tempo è veramente poco. Voglio fare una traduzione fatta come si deve, e voglio dare anche la possibilità all'utenza di contribuire nella traduzione con consigli e anche magari un aiuto segnalando sviste o mancanze. ------------------------------------------------- INSTALLAZIONE 1-Sottoscrivere la mod 2-Attivarla dall'apposito menu impostazioni del gioco 3-Riavviare il gioco. 4-Tornare in impostazioni 5-Nel menu di selezione della lingua dovrebbe comparire l'Italiano ------------------------------------------------- Grazie in anticipo a tutti e buon divertimento!
Erika accordion
by 76561198851092848
just add Erika accordion to game song : https://youtu.be/Kqtj-S0v1zY?si=PNoNU8SqfRwua8zW
Chloroform
by 76561198159110301
It's Uhh Chloroform, Have Fun ;) Made with 1x Carbon and 2x Chlorine. Lasts for 5min.
Lenient Job Changes
by 76561198020233235
Adds a way for every job to preserve experience when creating a new character mid-campaign. A new item grants anyone an equivalent to the Assistant's Graduation Ceremony talent. Talents will be refunded, and leftover experience preserved. Skill points cannot currently be preserved. You will lose them. Your skills will be reset to the baseline of your new job. I am looking into fixing this. How to use it At a Fabricator, craft the item Forged Papers. It costs 1 Carbon. (Tip: you can get Carbon from deconstructing a Steel Bar) Open your health interface and drag the Forged Papers onto your torso to apply it. Now check your talents sheet. The talent "Career Change" should appear in the Endocrine booster slot. If that new talent is present, it's safe to create a new character. Upon departing from a station, your new character will generate, and have all the experience of your old one.
Hungry Europans Expansion CN
by 76561198355427469
该模组作为经典美食模组“饥饿欧罗巴”的拓展模组,乃是您踏上欧罗巴厨神之路不可或缺的存在! “Hungry Europans Expansion” 目前还是个测试版,但会持续更新! 将来它还会添加饮品及其他物品。 模组加载顺序: “Hungry Europans Expansion” “Hungry Europans ” 这个模组添加了: 香肠披萨(以及它的切片) 芝士披萨(以及它的切片) 蘑菇披萨(以及它的切片) 民工沙拉 米饭 饺子 “斑点菇” 4 种新奶昔 3 种新饮品 1 种新冰淇淋 还有很多奇妙道具以及一些特色功能! 订阅者们您好,由于该模组目前处于测试版且由 3 名新手开发制作,后续还会不断地更新完善。所以如果可以的话,请不要过于严苛地批判该模组。如果您遇到了任何bug,还请及时向作者汇报。 该mod为Hungry Europans Expansion的汉化mod,不可单独使用
Reamer3
by 76561198119630220
Stats and features Tier three scout sub Priced: 20,000 mk Cargo capacity: 16 Crates Size: 30x33m - 4 Small turret hardpoints 3 Coilguns pre-installed - A Rail(gun) array In two twin linked mounts on the front, for when you need to remind a moloch who the King of this ocean is. - An armored citadel Complete with independent backup power and flood management to ensure the continued safety and comfort of crew. - A Subsurface electric™️ automatic battery backup Charges/discharges automatically to prevent undervolting. - All three crafting stations With linked large lockers of course. - Balanced reactor controller Switch next to reactor if you don't want it - Dual engines - A reactor fire alarm - And A Research lab In game Description A one of a kind heavily armored yacht built to resemble the Reamer2 it's retired commissioner built his fortune commanding. Didn't see much use before the eccentric old coot died, but means you'll be getting a brand new sub for cheap since noone else is willing to buy the wonky piece of shit. Notes Double double railgun, bottom text. Link to my other subs Link to even more subs
Raptor MK3
by 76561198138654202
With the bloody conflict on Europa, the combatants on both sides of the conflict were severely reduced. In order to ensure the integrity of the underwater combat force, Coalition introduced an integrated AI-assisted combat system. In addition to greatly simplifying the warship production process, a single Raptor captain can conduct effective combat missions with a very small crew. Default passcode:1 Default mastercode:0532(can be changed within 10s first time input) 随着木卫二血腥冲突的进行,冲突双方的作战人员被严重削减,为了保证水下作战力量的完整性,联盟引入了集成型AI辅助作战系统。除了极大地简化了战舰生产工序外,单艘迅猛龙的舰长能以极少的船员进行有效的作战任务。 默认密码:1 默认管理员密码:0532(可在第一次输入10秒内更改) Notice: I build this to be a ship with anti-troller functions that you can play with any random players. Even with all these auto functions you still will feel official ship experience. The main purpose is for you to safely experience the deep sea horror of Europa. Warning: Official auto turrets is absolutely OP! to play. Please choose MK1/2/4 for the turret is my defensive design.
All I want for Charybdismas is you! Barotraumatic Patch
by 76561198214594327
This version of All I want for Charybdismas is you! is compatible with Barotraumatic, HOWEVER... IMPORTANT: In Barotrauma's mod menu, place this ABOVE the Barotraumatic mods you have, at the top if you want to play extra safe, otherwise it will use Barotraumatic's Charybdis.xml, which tells the game to use default sound and no Santa hat. You do not need my original All I want for Charybdismas is you! mod, this is an alternative that uses the changes by Barotraumatic, not a addon. You do still need Barotraumatic however! Please let me know if you encounter any issues.
Cyclops M-class
by 76561198065408548
The Cyclops is a swift and versatile submarine, topping it's ahead speed at 40 km/h. By comparison to the other submarines it can be crewed by just one pilot, hence the name. This one seems to be modified with a heavy-duty engine, and a storage warehous
Commpressed Planters
by 76561199123296782
Allows you to compress plant pots into more compact versions. Pots include a x2, x4, x8, x16 ,x32, & x64 variants This mod is mainly meant to be used for reducing lag when detaching loads of plant pots and transferring subs. Notes: Fertilizer DOES work on every plant in the plant pot. Each plant has it's own separate health/water bar. Should work with any modded plant. Pots are made at the Planter Compressor(made in a fab). You can only plant one seed at a time. Uprooting will only uproot the last placed seed. Thank you to Mumfler-fumperdink for the textures
BaroDrama Reworked [abandoned]
by 76561199239825285
yeah i got bored and moved on to other stuff I didn't like Barodrama V5's textures because i found them very out of place within the game, so i lowered saturation and darkened the textures of the suits. Also, the uniforms are gone because lots of mods already do them better, and i hate the narwhal suit so i removed it. I just rebalanced the armor values and skill modifiers so that protection is closer to vanilla while keeping all the extra features + much more skill bonuses. Tell me if some things have become useless or OP, this is very much WIP. Doesn't require the original mod, i basically just reposted it.
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