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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
TSM_NT_PATCH
by 76561199078413440
In fact, this mod was merely a simple mod I made by imitating others since I don't know Lua. Only about 20% of the envisioned functions require the assistance of the big boss to be fully completed. Added refined adaptations for the Tritium Ammo and Burst in the TSM. Now, changes and ruptures can cause symptoms corresponding to gunshot wounds, even if you are physically immune and do not suffer from gunshot wounds. The accompanying changes brought about by the Tritium also lead to traditional gunshot wound injuries such as foreign objects in the body, fractures, internal bleeding, cardiac compression, and even traumatic amputations. In addition to the poisoning and burns inherent in the Tritium itself, the mechanism is exactly the same as that of gunshot wounds. This further enhances the threat posed by Tritium bullets to the superhuman. Explosive injuries are similar to gunshot wounds, but explosive injuries can cause five times more foreign objects in the body than gunshot wounds, and the chances of internal bleeding and organ damage also increase. Basically, every burst will be accompanied by an internal foreign object. If not operated on promptly, it can lead to an artery rupture. The following is the conception of the complete module: When the Tritium bullet hits, it will cause traditional Tritium critical damage (treated with decontaminant), and at the same time cause the Tritium bullet head residue (which needs to be removed by surgery). The Tritium bullet head residue will lead to hematoxic tritium poisoning (treated with decontaminant or by blood exchange, and the exchanged blood will be contaminated). Severe hematoxic tritium poisoning will quickly lead to overall organ failure, gangrene of limbs, vomiting, screen noise, and as long as it exceeds a certain value, hematoxic tritium poisoning will cause systemic tritium burns (the same as ordinary burns) and sepsis. Burst leads to a large amount of foreign substances remaining in the body, significantly reducing the speed of the operation. The incision, clamping for hemostasis, and skin retraction will become extremely slow. At the same time, the anesthetic effect of the patient will rapidly wear off, requiring the use of multiple painkillers during the operation. By the way, I don't know why this patch is causing errors in the range weapon HUD's CS section in TSM. However, after testing, it seems to have no effect. So, let's just leave it like this.
Legacy Diving Suit
by 76561198878552983
This mod adds the diving suit from the alpha builds of the game back into barotrauma. The suit can either be purchased at threat level 35% OR found in wrecks/pirate subs. (Not craftable) It has a slightly slower movement speed and slightly faster swimming speed than the combat diving suit. It has a 0.5 multiplier to lacerations, bullet damage and blunt force damage (compared to 0.6 abyss diving suit and 0.75 combat diving suit). Original revamped textures taken from SOFA, I modified them to make it resemble the original more + transparent visor. Future updates may include an upgraded craftable version of the suit. spawnitem "Legacy Diving Suit" inventory
All Outfits have pockets
by 76561198171204731
All Outfits now have pocket's, just like Medical Outfit! Pocket can only contain meds and chems, in a sake of balance
All The Talent Trees (1.0.8.0)
by 76561198450282069
Mainly for testing purpose, and for easing single-player multiplayer. All talent trees unlocked for all jobs. Also removed restriction on same level talents.
Craftable Ship Components
by 76561197988519859
Adds craftable versions of the following items: ***Storage Containers*** - Medium Steel Cabinet - Large Steel Cabinet - Diving Suit Locker - Oxygen Tank Shelf - Railgun Shell Rack - Coilgun Ammo Rack - Crate Shelf - Fire Extinguisher Bracket ***Command Panels*** - Status Monitor - Sonar Monitor ***Electric Components*** - Charging Dock ***Furniture*** - Hospital Bed - Captain's Chairs Additionally adds the following upgraded items: ***Tools*** - Arc Welder (battery powered) - Ammunition Scooter
EK suits nerf
by 76561198082840649
The EK modpack is fun and fine and interesting but WHY in GOD'S NAME are the armors and suits so OVERPOWERED AAAAAA Anyways, all the suits/clothes/backpacks have been nerfed/rebalanced to a much more "vanilla" level, some of the material costs and prices have also been adjusted accordingly Equipment nerfed: -All Marine, Mercenary and Renegade/Bandit underpants, helmets, armors and diving suits -Both utility hardsuits -The fire jumpsuit -The Shearclaw armor set (speed buff got nerfed hard, the original one was absolutely insane lmao) -All backpacks (including the bandolier. Now they can only contain their expected, specific item types) -Jetscooter (cost increased) I also edited some vanilla items: -Slipsuit got a speed buff -Exosuit got a major buff on resistances, speed and carrying capacity + moves faster with a fulgurium battery (I took the code from this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2933382387 and heavily nerfed it) I also tried keeping a theme on the armor sets, so they are as follow: -Marine set: balanced and gives some helm skill -Mercenary set: focuses on physical defense, gives more weapons and some medical. Makes you slower -Renegade/bandit set: focuses on environmental resistance, gives some engi/mech skill and has 1 extra slot -Medical backpack has 4 normal slots, 4 medical slots, gives 5% speed boost, -0.2 bleeding/s and +10 medical, but costs some blood; -Bandolier has 4 normal slots with one of them able to carry ANY weapon (including the HMG) and gives +10 weapons; -Mining backpack slows you down, has 6 normal slots and 6 "mining" slots that can only carry ores, compressed material (the EK material crates) and plants; -The tactical backpack has 9 slots, but can only carry small items, slows you down a bit and cannot carry "mountable weapons" (anything that you can "aim + hit/shoot", with a few exceptions such as the screwdriver and wrench). (Idk how to make mods, I just kind of did something and it works, so keep that in mind). I REALIZED THAT THIS MOD SUCKS MASSIVE SCHLONGS AND IT'S TOO OLD, SO I'M DROPPING IT LMAO NOTE: You should put this mod *below* the "EK mods for 1.x.x.x" so it can properly override the items
[EA-HI]夜龙
by 76561199206224771
无限压缩过后的小型船,推荐1-2人搭配少量ai使用(因为船体过小,部分船体ai无法维修)。七炮设计火力十足,推荐搭配高难度mod使用本船。
NS-44军政委 (NS-44 from planetside2)
by 76561198083804890
武器介绍:NS-44军政委 使用.44麦格农子弹 拥有惊人的杀伤力和破坏力 但出口到木卫二后由于成本问题与各种环境因素 后者使用镁粉来代替火药 导致伤害有所下降 但威力依旧不可小觑 该武器为纳能集团荣誉出品 开发成员:Medpon3 MK108 武器来源:planetside2 这个武器包含独特的弹药和下挂手电 如果遇到bug请在评论区通知我,我会尽快修复 注意:虽然可以和手炮互相通用子弹,但是这样做会导致武器炸膛,主要是作为避免混用子弹的方法,同时也比较有趣味性(炸膛造成的伤害很快会恢复,只会造成轻微烧伤,特别是现版本烧伤可以自然治愈,主要是玩家会昏迷一段时间) This is a weapon from planetside , the NS-44, it has some serious firepower, attached a flashlight that you can turnoff via UI. Warning: even you can load it's ammo to handcannon, or handcannon ammo in NS-44, it will fire, but also will create an explosion, which knocks player out for few seconds, with slightly burnt, the damage will recover fast, it just a fun way to avoid players mix use handcannon ammo and NS-44 ammo.
U-95
by 76561198166362825
Type VII是一艘真正意义上的战舰。它作为上一代主力舰曾为木卫二联盟立下汗马功劳。虽然技术上略显陈旧,但其兼顾火力机动和防护的设计丝毫不逊色于一些新锐战舰。
Deconstructor that kills you because you didn't watch your OSHA provided training tapes
by 76561198219279052
Learn to operate hazardous machinery why dont you.
Jovian Bananas
by 76561198327229093
You can now die from eating too many bananas, just like in real life Each banana eaten applies a radiation sickness of strength 10
泰拉科技新型测试舰
by 76561199080154440
泰拉渊洋适配船包,目前仅适配精创+饥饿,后续会出普通原版及单独适配版,需要主mod泰拉渊洋才可运行 本船使用全船触屏操控,所以导致组件过多,偶尔也会导致一些奇怪的bug,如果带了fix请使用默认设置 操作手册:
The Abyssal Nova
by 76561199136865381
I have a modification of the "Innanutshell". Thanks for the structure, without you it wouldn't be possible! It contains all the equipment so that you don't need to move submarine ever again. *Outdated until the circuit boxes reach their peak* I will no upgrade complex circuitry and storage without a stable version. Requests in comments will be taken into account anyway This submarine has a complex electrical system accessible for in-game editing and repair, plus all the amenities and machines so you don't have to search for another submarine from start to finish. It also includes easter eggs with special items scattered throughout the submarine. Compartments:. Command Room: Captain's Exclusive! - Secure steel locker. Clinic: Captain's and medical exclusive! - Toxin locker. Dive Room: Exclusive of each role! - Secure steel lockers. Armory Exclusive to Security Agent and Captain! - Access to large locker. Auto Extinguisher:. Planting...: When there is a fire in the room it automatically fills with water until the fire is extinguished. Then it will empty itself. Periscope:. Command Room: Control of the outside and inside of the submarine from a periscope. Controlled fire and flooding:. Duct blockages are programmed to not spread fires and prevent flooding with leaks from both above and below the room. In case of having too much water in the non-flooded room the ducts will wait at the appropriate level. Auto Superconductors:. The charge control of the superconductors is fully automatic. Optional Ballasts: Weapons and Dungeon: Security Agent and Captain exclusive! These rooms next to the ballasts will function normally until the door is left open. The door is programmed to activate the small bombs as optional ballasts. Power control:. Reactor room, upper mid and command room have terminals to control power showing % of full load. At the terminal: - on: on: Activates battery charging. - off: Provides battery power to the sub. - Number: Sets the battery charge percentage. On the navigation terminal you can also enable or disable battery power. . Self-destruct:. Command Room: Captain's Exclusive - 60 second countdown button for total self-destruction of the submarine. In the last 10 seconds an alarm will sound throughout the submarine. When detonated, the "L" alarm from Lost will be activated. The self-destruct zone or "Anti-pain can be reloaded by removing the wall surrounding it. Use only in case of emergency! Black paint:. Control room: Activates or deactivates the lights on the outside of the submarine. Alarm system:. Command room and mid-stern side are provided with a 3-case alarm system: - "F" Fire: In case of fire in the submarine. - "A" of Siege: When creatures are found surrounding the submarine. - "I" of Intruders: If any creature enters the submarine this alarm will be activated. Middle side of the stern: Command Room: Storage: Fabricator and Medical Fabricator with materials for the vast majority of items. Rear ballast with capacity for 48 mission crates. The NPCs have been tested to automatically order objects and repair the submarine without problems. Berthing doors:. Lower berthing door and upper berthing door have buttons for opening or closing even after linking up with a submarine or post. Do not hesitate to comment with any suggestions or additions. Likewise any doubt or problem I will be attentive to the comments and I will try to solve it as soon as possible. I hope you like it and enjoy as much with this submarine as I have done :)
Sonar Extension Plants
by 76561198254477021
Sonar Extension Plants Highlights "Plants" on the sonar and turns it off for ore. For ore, you need to install Upgrade. This is another variation of the mod: Sonar Extension The mod replaces the main game files: "medmaterials" "minerals" Adds a display parameter on the sonar, but does not change any other item parameters. Installation: The mod should be placed at the bottom of the mod list. In theory, it should also work with other mods that affect the files in the description above.
Forked EuropaWar EuropaWaifu++ Patch
by 76561198148738768
What's this patch about Forked EuropaWar Patch that make human like enemies to look more like EuropaWaifu++ humans. If there is an error or I'm missing something let me know ! NOTE: EW++ and Forked EW need to be enabled and this patch has to be above Forked EuropaWar mod. Changes What's done: - All clown models have been changed. - All pirate models have been changed. - All earth human models have been changed. - The government human model have been changed. - All human models have been changed. - Boobs are now hidden in the suits that EuropaWar adds. Other The normal version of this patch here: https://steamcommunity.com/sharedfiles/filedetails/?id=2940515624 Link to the original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2925706584
K-391 «Bratsk» [RUS]
by 76561198061843061
К-391 «Братск» - одна из последних разработок коалиции созданная для того, чтобы покрыть спрос небольших, но опытных экипажей для исследования больших глубин. Не смотря на небольшие размеры имеет отличную защищенность, а также небольшой дрон для исследования. Класс: глубоководная Рассчитана на 3-6 человек Немножко описания доп. функций: - Трехцветный индикатор заряда батареи (0-20% красный, 20-60% желтый, 60-100% зеленый) - Индикатор открытия/разрушения шлюзов. - Небольшой дрон для исследования. Управление мышью, двойное нажатие лкм переключает в боевой режим хватает на 20 выстрелов потом надо перезаряжаться от подлодки. Также дрон не разрушаем так что используйте по честному. - Двойной хул поидее должно быть попрочнее при борьбе с мобами и также немного усилены стены. - На носу спаренный рельсотрон с магнитной пушкой переключается нажатием кнопки возле перископа. - Есть возможность отключить двигатель и генератор кислорода на них установлены рычаги. - В капитанском сейфе лежат пропуски уровня безопасника можно выдавать доверенным членам экипажа для доступа к оружейной. Делалось для себя и своей компании, но мб кому спонадобится. Большая часть внешнего вида и дрон позаимствованы с других подлодок. Если найдете ошибки - пишите постараюсь поправить.
Malaco
by 76561198988353610
A small, light sub, suited for small crews and tight spaces. Solo player capable Optimal Crew 2-3 Max crew 5 Performance (Max speeds): Left/Right - 25 km/h Up - 19 km/h, Down - 19 km/h Weapons: 2 Coilguns, 1 Railgun, 1 Depth Charger Features: Custom Power Fluctuation Dampening system External lights On/Off Engine On/Off Deconstructor in airlock with Artifact Flood System Labelled Junction Boxes and Batteries Battery Level Indicator Light Oxygen level based automated on/off circuit for the Oxygen Generator with Override NOTE: Sub uses the autofill feature (what the sub starts items/resources is randomly generated) ... including diving suits. HAVE FUN!
Malicious Flute
by 76561198079191893
Adds a new flute to play after suggesting people to take cold showers and eat worms. Has the functionality of Clown Orchestra by default. musical instrument custom music подлая еврейская музыка meme
[EN] F.O.R.T.I.S. Voice OUTDATED / FORK IF NEEDED
by 76561198329063268
A voice component set for F.O.R.T.I.S. subs. Use any listed here: https://steamcommunity.com/sharedfiles/filedetails/?id=2546017230
Material IO TSMarsenal Patch
by 76561199033512304
能塞九州武库常用材料的Material IO工具箱 Material IO食用指南:将 满附带材料io箱的安全存储箱放入解构仪的输出槽,并确保其他输出槽为空;用lua linker将加工台与解构仪链接(或潜艇编辑链接) 这样加工台工作时可以直接用io箱中的材料;解构仪分解任意物品可将产物自动整理进io箱,若是io箱不能容纳的产物,则产物将进入与解构仪链接的柜子中 加载顺序不限
Visible contamination
by 76561198071122684
Makes contamination from Enchanced reactors visible with health scanner Put above enchanced reactors in load order
Mutant Job
by 76561198150146014
This is not the final version. Uploaded it for public testing. Progress is being made towards a true Mutant Job. Mutations... Infestation. Much.. much more. Someday, it'll release. Be ready. The Infestation must grow.
2D Effect Afterimage
by 76561198321491331
你可以使用这个mod给任何物品DIY出你自己喜欢的各种残影款式,编辑Mods文件夹下的config.lua,依葫芦画瓢即可。 You can use this mod to DIY various afterimage styles you like for any item, edit config.lua in the Mods folder, and just imitate the default format to write 客户端Lua安装方法 How to install client lua Or video by LFB author Evil Factory: https://youtu.be/wEeJ70vH1TM 我已经为以下Mod添加了残影效果: I have added afterimage effects to the following mods: - 火力不足 By 苏大妈 - etu 黑洞单手剑 By Antares
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