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Barotrauma Mods & Plugins
“暮雨”(沉船)
by 76561199058228566
[h1] ------ “记忆也许会随洋流消失,苦痛只会随着时光沉淀。”------ ------“ 当航道再次被探照灯点亮,她的命运将与你共鸣。”------ ------ "Memories may disappear with ocean currents, and pain will only precipitate with time." ------ ------" When the channel is lit up again by the searchlight, her fate will resonate with you. ”------[/h1] [b] 本mod作为project shipwrecks的一个高难度拓展包,包含一艘富有挑战性的大型幽灵船“暮雨”,同时该mod拥有一定的剧情,玩家的操作与选择将会决定她的结局,“生存还是毁灭”?决定的权利在您的手中....... ........吗? This mod is a difficult expansion pack for Project Shipwrecks, including a challenging large ghost ship "Twilight Rain", and the mod has a certain story, the player's actions and choices will determine her ending, "survival or destruction"? The right to decide is in your hands........ ........ Is it?[/b] [hr] (链接可能有bug,如出现问题请手动搜索) (The link may be buggy, if there is a problem, please search manually) 此mod是projiectshipwrecks dlc的宣传,如果想追寻更多的挑战,请订阅此mod: 作者的话:“暮雨”是一次大胆的尝试,她是一艘力求做成无人海盗船的沉船,因此具有一定的移动能力,这一点请务必注意。 如果这个mod的反馈好的话,作者会制作可供玩家使用的版本。(也可选择自己动手丰衣足食,技术支持请加qq群:149816210沉船讨论组/667081952蓝海核电站,如果做出来了,请务必让作者知道,作者会很开心) 如果您战胜了她,请将你的经验分享到哔哩哔哩上,作者会作为参考)(该船电力系统有备份,建议重点打击) (目前剧情正在撰写中,在剧情做完后,潜艇会进行一次较大的改动,敬请期待) 最后请一定要点一个一个一个赞,这是作者肝爆的动力源泉之一。 Author's note: "Twilight Rain" is a bold attempt, she is a wreck that strives to make an unmanned pirate ship, so it has some ability to move, which is important to note. If the feedback on the mod is good, the author will make a version that can be used by players. (You can also choose to do it yourself, technical support please add QQ group: 149816210 wreck discussion group / 667081952 Blue Ocean Nuclear Power Plant, if you make it, please be sure to let the author know, the author will be very happy) (You can also choose to do it yourself, technical support please add QQ group: 149816210 wreck discussion group / 667081952 Blue Ocean Nuclear Power Plant, if you make it, please be sure to let the author know, the author will be very happy) If you defeat her, please share your experience on Bilibili, the author will serve as a reference) (it is recommended that the ship's power system has a backup, it is recommended to focus on the attack) (The plot is currently being written, and after the plot is completed, the submarine will make a major change, so stay tuned) Finally, please be sure to like one by one, which is one of the power sources of the author's liver explosion. (The English part is machine translation, please point out if you find any questions) (ps:没灯光是为了让玩家出舱记得带照明弹) 玩家版正在设计,敬请期待(有好点子可以@作者)(awa) The player version is in the works, stay tuned! (Feel free to @ the author with any good ideas) 开船小群:772346791 姊妹舰:278-B“昼雪”现已上架,欢迎体验! https://steamcommunity.com/sharedfiles/filedetails/?id=3663603105 玩家版(平行时间线)现已上架!作者为洛姬雅大佬: https://steamcommunity.com/sharedfiles/filedetails/?id=3670614608&searchtext=%E6%9A%AE%E9%9B%A8 沉船刷新逻辑的版本,面向追求惊喜感和挑战的船长! https://steamcommunity.com/sharedfiles/filedetails/?id=3665431697 [h1]已成功将其改为可在站点管理员处接取的任务,不再随机刷新!(剧情细节完善中,敬请期待) 感谢QAS提供代码支持!(awa)[/h1]
Backpacks - No Encumbrance
by 76561198335391165
Backpacks but without the encumbrance system Original mod here : https://steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=2613901395
Stun Nerf Fix [DEPRECATED]
by 76561198143131186
[h1]This mod is deprecated and is unlikely to receive further updates[/h1] [b]Updated for Barotrauma Version:[/b] v0.15.12.0 [h1]Information[/h1] [hr][/hr] This mod changes the Stun effect of items to be closer to how they worked prior to the v0.12.0.0 Stun Nerf. This is intended to increase the viability of non-lethal weapons for dealing with traitors/griefers. Now getting bashed in the head with a big metal rod actually knocks you down, instead of needing to be hit 3+ times. Additionally you can now see the Stunned status effect when pressing H on someone or with a Health Scanner HUD. [h1]Additional Details[/h1] [hr][/hr] [list] [*] New affliction "Stunned" (snf_stunned) shows how much longer a character is stunned. [*] Stun Batons stun for 4 seconds regardless of the type of battery in them. [*] Stun Grenades stun for 25 seconds (unchanged from Vanilla). [*] 40mm Stun Grenades stun for 15 seconds (unchanged from Vanilla). [*] Stun Gun Darts stun for 3 seconds. [*] Fulgarium Stun Gun Darts stun for 6 seconds. [*] Chloral Hydrate stuns for 15 seconds when injected & 10 seconds when fired from a Syringe Gun. [*] If any other mod wants to utilize the same status effect shown here just have your item inflict the affliction "snf_stunned" for the number of seconds you want the person to be down. [/list]
Shiftless
by 76561198216900915
[h1]Shiftless[/h1] [code] [h1]General information[/h1] Transporting Tier III Price 15000mk (if you think it is too expensive or cheap, use your editor for a better one) Size 57*14m Cargo capacity 96 crates Recommended crew size 5-10 [/code] This is just a very normal ship with large hauling, I finished it within three days and keep it as vanilla as possible, so there is no fancy techs at all, just a movable ship.
中文输入法修复
by 76561198321491331
[h1]本Mod修复了在使用中文输入法码字的时候无法弹出候选框的问题,因此大多数玩家都不必再忍受游戏里糟糕的输入体验了![/h1] [h3] [olist] [*]订阅Mod后,相关文件会自动下载到本地的 [u]~Steam\steamapps\workshop\content\602960[/u] 目录下。 [*]找到里面名为 [u]2789811877[/u] 的文件夹。 [*]里面有一个ZIP压缩文件,把它解压并覆盖到你游戏的根目录 [u]~Steam\steamapps\common\Barotrauma[/u] [*]启动游戏即生效! [/olist] [/h3] [img]https://steamuserimages-a.akamaihd.net/ugc/1827906443127469343/2F52D11FCDD95AFAFCB7F37D39A7AB2D17562308/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [url=https://github.com/zhu-rengong/Barotrauma-lua-attempt/commits/ime]Github Source Code (Base on ImeSharp)[/url] [img]https://steamuserimages-a.akamaihd.net/ugc/1830159746169505364/6FEA4D465978DCEBC9815AE94D6FB6329550F442/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]
Arakneas' Mod
by 76561198845140147
WORK IN PROGRESS Accurate descriptions are for casuals. I've spent around 2000-ish hours in making this beautiful abomination of mine, so if anything looks even moderately interesting, just download it, jump into the submarine editor and find a custom sub called Arak's Testing Cube. Most of the features of this mod can be found there. Link to my Discord server where you can find the To-Do list, participate in polls, ask questions and stuff: https://discord.gg/rZf8sJDneH FAQ: Q: How do I make X ammo/Where is the ammo used by X? A: Check the Munition Workbench, which can be crafted in a fabricator. Q: Is the mod compatible with X? A: I genuinely do not know, as I rarely play with other mods nowadays. Compatibility patches will be considered later. Q: Can you make a version of the mod with/without X? A: No. Eventually when/if I finish the main features, I'll publish the mod in modules, so you can get only turrets for example. Feel free to make your own forks though. Q: The game crashes when I open the recipe for X on the fabricator, why? A: Something to do with Enhanced Immersion or some other LUA mod, though I'm not a 100% sure. Not something I can fix. Remove LUA, verify game files, restart pc, say your prayers, and one of those may work. CREDITS: More Unique Weapons - Inspiration, concepts EK's mods - some textures, code REDCON - some sounds You are free to use any textures or code, as long as you give credit
Immersive Handcuffs - Stun Required Patch
by 76561198044041937
[h1][u]Info:[/u][/h1] Patches the handcuffs from Immersive Handcuffs to only allow handcuffing someone that is currently stunned. [h1][u]Load Order:[/u][/h1] - [b]Immersive Handcuffs - Stun Required Patch[/b] - [b]Immersive Handcuffs[/b]
Let Me Craft It!
by 76561198082499465
Adds more talent gear blueprints. Additionally, makes certain vanilla blueprints findable (even with a small chance) in abandoned structures, instead of being exclusively hidden behind faction affiliation. [h2]Trivia[/h2] When that rather [i]controversial[/i] (judging by the community reaction) blueprint update just landed, I was like: "So, the developers have added this new blueprint thing that unlocks talent gear? Let's take a closer look at it, then..." [b]Pros:[/b] Now, any recipe-related thing can be unlocked as soon as you have the appropriate blueprint (vanilla or modded). [b]Cons:[/b] OF COURSE the devs had to "balance" it in their own contrived measure. *** *** *** What do I mean? The game suggests that you can buy those from faction merchants (if your reputation is good enough) or find them while exploring. [i]BUT.[/i] The ones you can "find" are rather useless, like a clown crate or a machine pistol. [i]Seriously, devs?[/i] And if we look at, say, Advanced Gene Splicer, or HMG - no, those are reputation-only. Convenient, isn't it? Besides, I didn't see any other really useful items among the blueprints, like my much-loved slipsuit, or backpack. *** *** *** Thankfully, the «pros» are way more significant than «cons», as the latter can now be easily "fixed" - because the mechanic is there for us modders to use and tinker with. Actual useful blueprints hidden behind a reputation wall? [i]Wrong.[/i] No blueprints for other useful talent gear? [i]Also wrong[/i] - and now, thanks to this new mechanic, easily and painlessly fixed. [h2]Overridden Blueprints[/h2] > HMG > Separatists' Explosives > Scrap Cannon > Advanced Gene Splicer > Cymbals All of them have been edited to have a [i]tiny (1-2%)[/i] chance of spawning inside abandoned containers. [h2]New Blueprints[/h2] > [i]"Underwater Hunting Kit"[/i] - Slipsuit, Harpoon Coil Rifle > Exosuit > [i]"Hull Fix Solution"[/i] - Fixfoam Grenade > Assault Rifle > [i]"Protective Universal Crisis Suit"[/i] - PUCS > [i]"Nuclear Gun"[/i] - Rapid Fissile Accelerator > Thermal Goggles > Cargo Scooter > Backpack > [i]"Heavy Revolver"[/i] - Handcannon > [i]"Corrosive Explosives"[/i] - Acid hand grenade, Acid 40mm grenade > Multi-tool > Boarding axe > Ceremonial sword > SMG + ammo > Riot shotgun + ammo (standard and explosives) > Revolver + ammo > Depleted fuel + Hardened tools + Depleted fuel ammunition > Pressure Stabilizer > Europabrew > Crimson Acid > Combat Stimulant All new blueprints can be bought from faction traders or found during world exploration (chances aren't big: around 1-3% - we don't want to make it too easy, do we?) [h2]Compatibility[/h2] Overridden blueprints are listed above. All new blueprints are standalone items and shouldn't cause any compatibility issues. *** *** *** Let me know which items you would also like to have available via blueprints - I'll see what I can do. [b]However, I will be only including:[/b] > Vanilla items. No modded stuff, to prevent any further dependencies. > Those items that [i]have an actual fabrication recipe[/i] in vanilla game. Example given: [i]Shotgun[/i] (normally unlocked with one of Security Officer's talents), but [b]not[/b] [i]Boomstick[/i] (unique variation of a shotgun; is has no crafting recipe and can only be found). I'm not overriding vanilla items (except for the blueprints mentioned above) to keep this mod as compatible as possible.
Robo-Trauma - Neurotrauma patch (ALSO DEPRECATED)
by 76561198107201858
[h1]NEEDS NEUROTRAUMA AND SERVERSIDE LUA!!![/h1] [h1]ONLY WORKS IN MULTIPLAYER!!! IT CAN CRASH IN SINGLEPLAYER!!![/h1] So after 6+ hours of suffering with lua, and Mannatu stepping in to shut me up, the actual, integrated Neurotrauma patch is here. HAS: Robotic afflictions and damage conversions No fleshbag afflictions Fixing and stuff. More stable? Credits: Versus: Robo-Trauma main, starting this patch Mannatu: Neurotrauma, who put up with my incompetency and did everything else with this patch.
Folksspulegewehr (handheld coilgun)
by 76561198118840257
A new and fancy bootleg machinegun! It uses coilgun ammunition along with batteries to shoot! Simply put coilgun ammobox and any charged battery into the gun inventory. ... Profit! [h1]Changelog:[/h1] [h2]Update 18.11.22:[/h2] - Now bolts come out of the barrel, not middle of the gun. - Both guns are now wearable in the belt slot. - Fixed coilgunbolt impulse. ☺Special Thanks to Falkner and 衛宮. ☺ [h2]Update 17.01.22:[/h2] -Husstinger size fixed. [h2]Update 20.09.21:[/h2] -Both guns now show ammobox when it's inside. -Husstinger is now sold at the military outpost. -Husstinger is a "heavy" machinegun now. You need both hands to hold it and cannot place it in your inventory, Think coilgun ammobox. This mechanic provoke teamplay and player interaction while both inside the sub and outside. -You can equip coilgun ammo near ammobox shelf (or any other entity with inventory that can hold ammoboxes)- while holding Huss drag'n'drop ammobox from ammobox shelf interface into Huss. Or ask a friend to put one into your gun while you're ragdolled. [h2]Update ... well, the previous one.[/h2] -Folksspul: *Can now be bought on military stations or found in the wrecks. *Nerfed, now it uses only vanila stock "yellow" ammo. -Added second more rapid machinegun that only can be found. Still uses only stock vanila ammo.
火力不足 [Insufficient firepower]
by 76561198064946520
[code] [h1]You are free to use, modify and distribute the XML and SUB of all my mods in any way you like.[/h1] [h1]你们可以随意以任何方式使用,修改,分发我所有mod的XML和SUB.[/h1] [/code] [h1]制作中,更新频率高,可能会因为我移除/改动某些东西,控制台报一两条无影响的红字,请谨慎订阅。 [i]Making, High update rate, Please Subscribed with caution. Because I remove/modify items may spawn unaffected red logs.[/i][/h1] [b]News:[/b][code] [h1]>>得去搞钱了,等游戏养肥再继续写~<<[/h1] [h1]>>当前工坊版本只是随便做了几把供体验测试的早期版本, 新版等游戏养肥再更<<[/h1] [h1]>>I have to make money, wait for the game to be updated and perfect before continuing to work.<<[/h1] [h1]>>The code is being refactored and optimized, Update later<<[/h1] [/code] [code] New Experimental Gun +3 [list] [*]M1 Garand [*]Milkor MGL-140 Grenade Launcher [*]Benelli M4 Super 90 [/list] [/code] [code] 增加半自动手动射击模式 [list] [*]为支持的枪械增加半自动模式 -左键按多快,射速有多快 -感谢热心好市民[url=https://steamcommunity.com/profiles/76561198321491331]2731412072[/url]提供的技术支持 [/list] [/code] [code] 正在制作战利品箱开箱(未实装,具体请进编辑器体验) -各等级ID卡插入锁定的安全箱进行解锁 [list] [*]NEX科技-军用安全箱 [*]NEX科技-军用安全箱(已锁定) [*]军用手提安全箱 [*]军用手提安全箱(已锁定) [*]加密权限访问卡-LV.1 [*]加密权限访问卡-LV.2 [*]加密权限访问卡-LV.3 [*]加密权限访问卡-LV.4 [*]加密权限访问卡-LV.5 [*]加密权限访问卡-LV.6 [*]加密权限访问卡-LV.7 [*]加密权限访问卡-LV.8 [/list] [/code] [code] 正在制作xml基础模板,制作完毕将开始量产 [i]Making xml template, Batch production will begin after completion.[/i] [/code] [b]特色[/b] [i]Features[/i] [list] [*]极度嚣张 [i]Extremely arrogant[/i] [*]制作精良 [i]Well-made[/i] [*]全音效全贴图 [i]Full Sound Full Texture[/i] [*]弹匣显示,适配 [i]Magazine display, adapters[/i] [*]水下射击限制,因为是古地球武器,并非专为木卫二水下环境设计,只能进行有限的闭膛水密射击,之后需上岸倒水 [i]Underwater firing restrictions, only limited closed-bore underwater sealed firing, after need to empty the water[/i] [*]持枪,瞄准,射击会影响移动速度,未来将考虑添加瞄准镜隧道视野 [i]Holding, aiming, shooting will affect the speed of movement, later will consider increasing the scope tunnel vision.[/i] [*]同口径使用通用弹药箱给弹匣压弹,不需要加工台 [i]Use ammo crate to reload magazines, no need for processing table[/i] [*]根本不需要平衡 [i]No need balanced at all[/i] [*][strike]高效代码[/strike] [*]代码注释,方便学习 [*]每天咕咕 [/list] [b]枪械[/b](25) [i]Guns[/i] [list] [*]Mk16 Mod0/Mk13 EGLM Combo [*]Custom Mk18 CQBR [*]Magpul MAG-K-001 [*]Ultimax 100 Mk8 [*]Colt M4 Commando [*]Steyr AUG-A2 [*]HK 53A3 [*]HK G41 [*]Diemaco C7A2 [*]FAMAS G2 [*]FN Minimi [*]Enfield L85A2 [*]Tavor TAR-21 [*]HK SL8 [*]AICW Metal Storm [*]AK-102 [*]AK-108 [*]M16A4 [*]M4A1 [*]FN F2000 [*]FN Minimi Para 伞兵型 [*]HK416 D14.5RS Carbine [*][E] M1 Garand [*][E] Milkor MGL-140 Grenade Launcher [*][E] Benelli M4 Super 90 [*]Making.. [/list] [b]弹药[/b](8) [i]Ammo[/i] [list] [*]5.56x45mm,30发弹匣(FMJ) [*]5.56x45mm,30发沙漠迷彩弹匣(FMJ) [*]5.56x45mm,65发弹鼓(FMJ) [*]5.56x45mm,200发MCR弹链袋(FMJ) [*]5.56x45mm FMJ 弹药箱 [*]40mm HE 高爆榴弹 [*].30-06 Clip 8 [*].30-06 FMJ 弹药箱 [*]Making.. [/list] [b]语言[/b](3) [i]language[/i] [list] [*]简体中文 [*]English [*]Русский -Very bad machine translation [/list] [b]联合制作[/b] [list] [*]逃离塔科夫制作组 [*]战地系列原班人马 [*]Dr Matt Carriker [*]使命召唤开发组 [*]CD Projekt RED [*]2Kgames [*]任天堂 [*]CAPCOM卡普空 [*]EA工作室 [*]Ubisoft育碧 [*]OBSIDIAN黑曜石工作室 [*]武装突袭波希米亚交互工作室 [spoiler]均没有参与制作[/spoiler] [/list] [b]奖项[/b] [list] [*]32个奖项 [spoiler]颁发给了其他游戏[/spoiler] [/list] [b]贡献与鸣谢[/b] [list] [*]铁血联盟Dboy教授和他的IOV与所有贡献者! royalpotato、tbird94lx、suicidaltree、threewings、bayerlein、Ron、退壳挺、satan1987s、Frank、STONESHOW、挪威的秋天、Marlboro Man、Coolberg [*]首席军火商[url=https://steamcommunity.com/profiles/76561198321491331]2731412072[/url] [/list] [b]警告[/b] [list] [*]小心,游戏会引发暴力,因为根据统计,大多数犯罪都至少玩过一次游戏。所有的犯罪都喝过水、眨过眼和使用过厕纸,这些都能让你对自己的犯罪倾向做出明确的判断。 [*]如需二创,请添加本mod为前置mod,作为资源库引用,请勿直接提取并内置本mod内的任何资源文件(贴图,音效等,但不包括xml),否则将可能面临严重的法律后果。 [*]请勿对本mod制作任何形式上的IMBA改动、衍生作品,包括但不限于:无限子弹,伤害999。 [spoiler]不然顺着网线过去揍你!ฅ˙Ⱉ˙ฅ[/spoiler] [spoiler]本mod根本未获得任何官方授权[/spoiler] [spoiler]当前已收到律师函数量:15[/spoiler] [spoiler]大番薯快给我写编辑器[/spoiler] [spoiler]创意工坊简介的编写,占用了一半的开发时间[/spoiler] [/list]
Kessel
by 76561198189613709
*02/10/2021 updated for latest patch* Lots of major improvements over the older and no longer downloadable version of this such as a trash chute, more storage, better junction box utilization, a "how f*cked are we" meter and much more. The Kessel is a small shuttle-sized submarine capable of being effectively run with as little as 2 crew. Unlike shuttles, this sub has a fully functional nuclear reactor as well as all the machinery and devices typically found on a larger attack sub. Although it is heavily outfitted, its small size makes it very susceptible to flooding as even a minor hull breach will almost instantly flood the entire sub sending it hurdling to the bottom of the sea at breakneck speeds. Want an even smaller submarine even if it doesn't have all the features of the Kessel? check out [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2391208260]The Budget Bullet[/url].
Hunter's Genetics - Base
by 76561198027060856
[h1]Hunter's Genetics - Base[/h1] [h2]Requires LuaCS and C#[/h2] This mod does not add any content, do not install unless you are required to. [h2]What is this?[/h2] This mod consolidates previously separate Lua-based modifications into a single, high-performance C# .dll, I'm hoping it improves stability, reduces lag and better integrates with Barotrauma's core systems. Built using Harmony patching, it replaces many tidbits that make AI controlled fishes impossible and opens up new possibilities for future mods.
Immersive Ammunition Boxes - Enhanced Armaments Compatibility Patch
by 76561198044041937
[h1]Compatibility Patch[/h1] Patches Enhanced Armaments ammo boxes to work with the changes of Immersive Ammunition Boxes [h1]Load Order:[/h1] - Immersive Ammunition Boxes - Enhanced Armaments - Immersive Ammunition Boxes - Enhanced Armaments Compatibility Patch
Hungry Sailor (OUTDATED - CHECK DESC)
by 76561198095522135
[h1]FOR ANYONE STILL INTERESTED IN THIS MOD:The mod has been moved into Life of a Sailor located here: https://steamcommunity.com/sharedfiles/filedetails/?id=2804594280 , no further updates or support will be provided for this mod as any future updates will happen in Life of a Sailor, thank you all so much for all the support and interest in my work here![/h1] [h1]Have you been eating and drinking enough sailor? No? Well then I have the solution for you![/h1] [b]Hungry Sailor currently adds 13 foods and drinks without adding the burden of a hunger system. Instead it gives various buffs depending on the meal and they also sell for a decent price! Also included with the mod is a Cooking Station(Placeable in the sub editor) for cooking any of the new meals or drinks. Whether you use the mod for RP purposes, Start a stew trading company or just relax back in your quarters with a nice cold Euro Cola, I leave up to you to decide for Europa can be a horrifying place, so why not treat yourself to something.[/b] [h1]After a couple days of work I finished this ahead of my planned date so if any bugs pop up be sure to let me know in the comments![/h1]
Monster spawner
by 76561198012344899
By using items like "s_Husk" you can spawn enemies in your sub by wires. For example: You connect "s_Endworm" to button by wire. Press button, and Endworm will spawn. This mode include all currently existed monsters After enemy spawns, spawner destroy itself, so you need to change code of file to make it indestructable(piс.1) To edit, you can find this mode in C:\Users\...\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\**** This is a part of https://steamcommunity.com/sharedfiles/filedetails/?id=2740921191
Shock Ranger Armor
by 76561198210766189
The product of decades of research and development by some of the greatest weapons engineers and whiteboard visionaries, comes the Shock Ranger Corps armor set, now available in select military surplus vendors across Europa. This mod has been in the works for a few weeks, but due to popular demand, I decided to polish it up in a decent state to be published to the workshop! It should be compatible with any mods (except those that change character models since the sprites aren't made for that) because there are no overrides. [h2] Standard Hard Shell [/h2] The standard Hard Shell suit and its helmet is the base model for all of the class-specific armors. It sports great protection, but lacks much of the utility that comes with specialization. [h2] Archon [/h2] The Archon suit is the Captain variety of the Shock Ranger armors, with a similarly high level of durability and a substantial boost to helm skill, alongside a weapon holster. +15 Helm [h2] Gunner [/h2] The Gunner suit is the specialized armor set for Security Officers. The armor and its special hardcase comes with ammo storage and a large weapon holster at the expense of general storage, +15 Weapons [h2] Field Engineer [/h2] The Field Engineer suit offers greater utility than most other models, with two slots for tools and a fuel rod pouch, which may prove useful for beacon station maintenance or general submarine use. +15 Electrical [h2] Artificer [/h2] The Artificer suit is similar to the Field Engineer suit but provides significantly greater protection against ballast flora burns and sports a welding fuel pouch for on-the-go refueling. +15 Mechanical [h2] Corpsman [/h2] The Corpsman suit is a specialized combat medic suit with increased medical storage and a hardcase with a syringe gun holster. It can also share oxygen by grabbing a teammate, which can be useful when recovering a buddy who ran out of oxygen. [h2] Cadet [/h2] to-be-added [h2] Kearsarge [/h2] A precursor to the Gunner BDU with a clunkier but more armored design, compromising mobility and storage for ballistic protection. [h2] Apostle [/h2] to-be-added [h2] Joker [/h2] to-be-added [h2] Basilisk Exosuit [/h2] An extremely resistant powered exosuit which chugs fuel but provides excellent combat protection. [h1] As always, please post any bug reports or general feedback in the comments. I hope you enjoy my mod! :D [/h1]
Basilisk Battlecruiser
by 76561197971612614
Hello Captains - I built this after being inspired by the Iroh and all the other amazing workshop content. Thankyou so much for all the technical and artistic ideas you've Inspired in this ship. I hope you have as much fun playing as I did building it.
Quality Railgun Shells
by 76561198072645889
[h1] Requires LUA for both Server AND Client [/h1] [h1] Introduction [/h1] This mod enables [b]ALL[/b] craftable railguns shelss to be of quality; similar to my previous mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2954460511] Quality Ammo Boxes+ [/url] but this one supports all railgun shells instead of ammo boxes. [h1] Requirements [/h1] [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2559634234] Lua for Barotrauma [/url] for SERVERS [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2559634234] Lua for Barotrauma [/url] for CLIENTS [/list] [h1] Features [/h1] [list] [*] Enables all railgun shells to be of quality. [*] Each quality level gives [b] +10% impact damage[/b] and [b] +5% explosion damage[/b] to the crafted railgun. Note that this affects the shell only, any explosives that you put inside it will be unaffected. [*] For crafting, the railgun shells are considered "weapons" so any talent that gives a quality boost to that category of items will also apply to all the ammo boxes (such as the Engineer's Weapon Artist or the Security Officer's Weaponsmith). [/list] [h1] Compatibility [/h1] It should be [b]comtaible with all mods[/b]. As it only checks for ammo boxes that have the 'ammobox' tag on them, which should be all of them. But there are always corner cases, but for now we have not found any of them Known mods that are compatible: [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2954237072] EK Armory [/url] (and all other variations that add ammunition boxes) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2764968387] Enhanced Armaments [/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2668119156] Ammo extended 2 (RUS/ENG/汉语)[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2852898905] BVTA Extension [/url] [/list] [h2] How to make other mods compatible with Quality Ammo Boxes+ [/h2] If an item has the "railgunammo" tag, this mod will make it so it can be crafted with quality. If for some reason you do not want that to happen, you can add the 'noqualityammobox' tag to a railgun item you do not want to be of quality. [h1] Known Issues [/h1] [list] [*] If a client does not have client-side LUA, the game will crash when that client tries to fire a turret with quality ammo. [/list] [h1] FAQ[/h1] Q: [b]I My game crashes as soon as I fire a railgun... Why? [/b] A: When playing on servers, make sure LUA for Barotrauma is enabled on your client, if not, firing a turret will cause the game to crash. Info on how to install LUA for clients [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2559634234]Here[/url] . Q:[b] Is there a version of this mod that does not use LUA?[/b] A: Unfortunately not :( Q: [b]I've installed it but my ammunition cannot be crafted of quality... Why? [/b] A: Make sure LUA for Barotrauma is enabled for the client, if not, the ammo boxes will last longer but it will not show any changes in the UI. Q: [b]The mod worked until yesterday but today it crashes.. Why? [/b] A: Make sure LUA for Barotrauma is enabled for the client, Everytime Barotrauma oficially updated, you need to reinstall it. If that does not solve your issue, check the compability with other mods that you might have installed and let me know! [h1]Report Bugs / Compatibility Issues [/h1] Please refer to the discussion thread of the same name, it is way easier to me to manage it all that way. Thanks :) Feel free to comment anything else though. Enjoy! [img]https://i.imgur.com/C6v7SRP.gif[/img] Check out my other mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2954460511] Quality Ammo Boxes+ [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2949353464] Quality Ammo Boxes [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2947379906] Bigger Heavy Wrench [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2946596727] Old+New Clown Tree Talents [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2946571243] Old Clown Tree Talents [/url]
Colonial Marines
by 76561197963499645
Kept ya waiting, huh? It's been updated to v0.15.12.0. The Colonial Marine Corps is ready to chill among the ancients.
Buy and Craft Electrics (discontinued)
by 76561197982317152
[b]Lets you buy and/or craft electrical items in the game, which are normally only available in the editor. These Items can be placed anywhere you like in your sub. (Features some modded items too)[/b] [list] [*]works for SP and MP campaign [*]campaign save game compatible [*]does not change core files [/list] After mod activation the items show up immediately in the Fabricator crafting list. To buy the items you need to travel to the next unvisited location(outpost,city, etc...). [h1]Items[/h1](All items can be placed and removed like an electric component) [b]FabricatorAssemblySet[/b] [i]"Your sub is not blessed with a fabricator? Now is the time to change that!"[/i] Assembly Set that lets you build a Fabricator. How to use this: -> buy or craft the FabricatorAssemblySet -> drag the AssemblySet to a choosen place -> press the Assemble Button -> left click on the assembled Fabricator -> hold right mouse to position and left-click to place -> connect power [b]DeconstructorAssemblySet[/b] [i]"Your sub is not yet blessed with a Deconstructor? why?!"[/i] Assembly Set that lets you build a Deconstructor. How use this: same as the FabricatorAssemblySet [b]ControlCamera[/b] [i]"Need to spy on lazy crewmembers? now u can."[/i] Camera connetable to ControlMonitor or vanilla Periscope [b]ControlMonitor[/b] [i]"If you want to shoot some peskpy crawlers while you're in the sub-toilet? This is what u need."[/i] Use it together with a turret to control it or connect the ControlCamera to look around. [b]JunktionBoxM[/b] [i]"This is where your sub engineer squeezes all these wires in."[/i] Small movable version of the JunktionBox [b]LampFluorescentGrey/Green[/b] [i]"It's too dark in your submarine, that u can't see ****?"[/i] Two lamp variants, just connect power. [b]StatusMonitorM[/b] [i]"No more: Captain, Captain which room is broken?... Look for yourself now!"[/i] Displays the sub room status. [b]TextDisplayS/M/L[/b] [i]"You've seen the scrolling text in prebuild subs? Now you can make your own."[/i] Can display various text values. Base color can be changed. For static sign-like text connect a Memory Component with the defined text. [b]TerminalM[/b] Movable version of the Terminal [b]BatteryM[/b] [b]ChargingdockM[/b] [b]SupercapacitorM[/b] [h1]New[/h1] [b]SonarMonitorM[/b] [i]"Not really tested. Maybe it won't explode."[/i] [b]MedicalfabricatorAssemblySet[/b] How use this: same as the FabricatorAssemblySet Let me know if you think that something "critical" is missing or an item isn't working.
STALKER Guitar and Harmonica Music
by 76561198018985812
Exported .ogg files of the guitar and harmonica from the STALKER Anomaly mod and added them to be played when using the guitar and harmonica. This mod adds 28 tracks for the guitar and 5 tracks for the harmonica.
Barotrauma server with mod support
Install all mods directly from the dashboard with one click.
Rent a Barotrauma server