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Barotrauma Mods & Plugins

81,000+ mods available Source: Steam Workshop ↗

This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

Hazardously Enhanced Reactors Forked – Barotrauma Mod

Hazardously Enhanced Reactors Forked

by 76561198045953195

An updated version of Hazardously enhanced reactors, A Patch/Merge to combine Enhanced Reactors with Hazardous Reactors. Lua (after) patch is for the reactor/ fuel rod logic and is REQUIRED LOAD ORDER: -Hazardously Enhanced Reactors Forked -Enhanced Reactors -Hazardous Reactors -Hazardly Enhanced Reactors forked Lua patch REQUIRES LUA Install instructions: https://steamcommunity.com/sharedfiles/filedetails/?id=2559634234&searchtext=lua Important note If you want a reactor manual to teach your engineers the basics of this mod place a terminal in the sub edditor and in the "welcome message field' copy the following(without quotes) : "terminalwelcomemsg.manual" Alternatively in the mod files its in the Patch_English.xml if you don't want to make a custom terminal for it Should be compatible with NT WITHOUT a patch Original mod description: Key things that this mod/patch does: -Automatically converts Hazardous Reactors items to their Enhanced Reactors counterpart(HR Crates have a button in order to avoid issues with existing campaigns) -Combines HR's reactor logic with ER's logic -Removes some of HR's custom radiation afflictions in favor of Enhanced Reactors' radiation system -Potentially makes your life on the sub even harder -Utilizes the cartridge system from Enhanced Reactors, adds a new cartridge which uses the Incendium Rod -Increases HR's backpack size by 2 in order to make it more backpack-y now that there's a backpack in basegame. -Probably some other things that I don't remember or are too small to mention here Note: The balance (especially radiation-related stuff) may need work. Please let me know if anything is outright OP This patch should be safe enough to apply to existing campaigns. BACK UP YOUR SAVE FILE JUST IN CASE! Thanks to Lenny for originaly making this patch and letting me update it Original: https://steamcommunity.com/sharedfiles/filedetails/?id=3062069071 Thanks to _]|M|[_ For making Enhanced Reactors : https://steamcommunity.com/sharedfiles/filedetails/?id=3045796581 Thanks to Foxtrot39, Ghostsheet, SeaverBeaver for making Hazardous Reactors : https://steamcommunity.com/sharedfiles/filedetails/?id=2547888957 Thanks to Plebibus Maximus for making Visual Variety Pack which is where the custom reactor texture is from https://steamcommunity.com/sharedfiles/filedetails/?id=2161488150&searchtext=visual

627 downloads Details →
M-2112 HERJA – Barotrauma Mod

M-2112 HERJA

by 76561198965001862

= Vikings can't wait to see how their succesors will destroy enemies = Come here, ma boy'e, you see this baby? just 20.000 marks and she's can be yours. Don't be afraid of some junk or greenery at the bottom, she's stiil young as 30 years ago. Features Here we have: - Funny terminal!!! - Ballast mainternance - DISCHARGE COILS! - Detonators in ballast - And all another features of herja Fancy drone Lil drone with mounted chaingun, bud required to be repaired sometimes Ballast mainternance If you faced against ballast flora or clowns hiding here And remember, warrior, beat separatists scum EXTRA UPDATE Due to Hallowen here's new version of this submarine called HERJAHELL_1999. Why it's so special? Ballast Flora in ballasts, and you can't remove it. Team up with your sub, even if it's forced.

511 downloads Details →
PhoeniX – Barotrauma Mod

PhoeniX

by 76561198011618652

INFINITY ∞ SHIPYARD - PhoeniX Introduction / 介紹 Medium-sized submarine from Infinity Shipyard. PhoeniX is a multi-purpose submarine with a powerful armament that can also carry a large amount of cargo, and carrying drone dedicated to raiding nest. Role : Deep Diver Price : 18,660 Mk Size : 45 x 11m Cargo Capacity : 40+4 Boxes Recommended Crew : 3 - 8 Recommended Crew Experience : Any 由Infinity Shipyard出廠的中型潛艦 PhoeniX 是一艘擁有武裝及大量載貨能力的多功能潛艦,搭載了專為掃蕩巢穴而設計的無人機。 潛艇類型:深潛型 價格:18660 Mk 規格:45 x 11m 載貨量:40+4 箱 推薦船員數量:3 - 8 人 推薦船員經驗:任何 Features / 特色 .4 coilguns and 2 railguns .Auxiliary Ballast (Will replace the space of the Brig, please do not use it during specific tasks.) .Hand Brake System (Please turn off Auxiliary Ballast when using) .Real-time monitoring reactor, engine and pump status .PID control reactor .Emergency Power Supply system (EPS) .Magnetic shield technology from The Iroh .Specially designed drone Max speed : 36~41 km/h Max descent (without auxiliary ballast) : 13 km/h Max descent (with auxiliary ballast) : 18 km/h .4門電磁槍、2門軌道砲 .輔助壓艙系統,與禁閉室共用空間請勿於載客時使用 .手煞車系統,使用時請確認輔助壓艙系統已關閉 .即時監控動力設備及反應爐的狀態 .反應爐PID控制 .緊急備用電源 .此船含有防水立場門 .特規無人機 最大航速:36~41 公里/小時 下潛速度 (未開輔助壓艙):13 公里/小時 下潛速度 (啟動輔助壓艙):18 公里/小時 About UAV / 無人機資訊 Mk-II Chaingun version

395 downloads Details →
SubCarrier Mk1 – Barotrauma Mod

SubCarrier Mk1

by 76561197972326253

"This sub features a docked Attack Sub for launching scouting and attack missions and an Attack Drone to further enhance defensive and offensive capabilities. Two escape pods are ready to bring the full crew to safety in case of an unrecoverable disaster. The dual reactor system with overload protection and backup power array allows for a 99,9% power grid uptime. Other features: access control, camera systems, status monitoring, wet docks, dry storage, a flusher and lots of resources for crafting." ------ Think this sub is about 99% done so I might as well publish it and get some more feedback :) ----- FEATURES ----- Bridge Besides from the standard navigation equipment, the bridge has two periscopes for interior and exterior cameras (click/shoot for next camera), a row of access control buttons, buttons to sound the alarm in the reactor room or gunnery compartment, and finally a button to close the Bridge window shutter. The terminal has two buttons, one to discharge the electric coil at the back of the bridge and the other to activate/deactive the backup battery power. Bridge access controls: - Lock/unlock Wet Dock A Cargo door - Activate Drone controls (shooting/undocking) - Activate Depth Charge Launcher - Lock/unlock Medbay storage - Lock/unlock Nuclear Shell storage - Arm Attack Sub (shooting/undocking) - Lock/Unlock Brig Access (prison cell) Wet docks There are two wet docks available for diving missions where a lot of goods/resources need to be moved in or out the ship. The outside door can remain open so the diving party can quickly deposit or retrieve items from the wet dock storage, without the need to pass through an airlock. - Wet Dock A is above the engine room, the small door leading to it will close automatically when there is water detected in it. (Note: when a breach occurs this door has to be cut open! Although the sub can move just fine with it flooded IF the attack sub is still attached) - Wet Dock B is below the fabrication room and has an airlock in front of it. - Remember to not store materials that react with water like magnesium! Airlock The standard (personnel) airlock can be found to the right of Wet Dock A, below the bridge. Attack Sub The attached Attack Sub can be used for scouting and attack missions and needs to be armed from the Bridge before it can shoot or (un)dock. It has it's own airlock and uses a battery pack as a power source. Note: Do not enable the backup battery (found left the battery pack, in the Attack Sub's gunnery compartment) when the main batteries of the Attack Sub still have charge!) Attack Drone The attack drone can be used for both defensive and offensive operations. It is controlled by the Drone Controls below the Bridge after they have been activated from the Bridge. The first two periscopes operate the guns and the third is a camera which can also be used to close the ballast door inside the drone (click/shoot). Alternatively, the drone can be used to supply oxygen bottles to a diving party as there are 6 bottles mounted to the outside. Escape Pods In case of a major disaster, the crew can use the two escape pods. - Use the red button to launch - Wait for the 10 second countdown. If you press the red button again you will cancel the countdown. Entering or leaving the escape pod will cancel a count down. - Remember to turn on battery power using the shuttle terminal! - Diving suit recommended in case of a major hull breach (keep your welder ready..) Dual Reactor The sub has two nuclear reactors, one can be active, the other is on standby. There is a control panel to switch the reactors. The procedure to switch reactors is as follows: - Power up standby reactor and wait for temperature to reach 5000 degrees - Switch reactors using the lever - Power down the previously active reactor (done automatically) An overload protection is in place that should prevent junction boxes from overloading too much, it is normal that those batteries are very low on charge. The backup battery array can be activated from the Bridge or the Reactor Room. Medbay The medbay is stocked with medical supplies and materials to craft more. It also features a medbay consultation window so that the rest of the crew do not need to enter the medbay to get treatment. The secure storage has antidotes and toxins to create more antidotes. Armory The armory is stocked with security equipment and has two periscopes to view the interior and exterior (Note: if the captain is watching a certain camera, it has priority over the armory periscopes). There is also a secure storage for nuclear shells which is fitted with a security breach alarm. Brig The brig can be found below the Bridge, left of the oxygen generator. There is a button to "rehydrate" your prisoner. *SECRETS* There are currently two secrets on this sub, one inside, one outside.

280 downloads Details →
音乐唱片《打上花火》 – Barotrauma Mod

音乐唱片《打上花火》

by 76561198801207806

原mod地址https://steamcommunity.com/sharedfiles/filedetails/?id=2739307408 使用方法:必须物品是音乐机Jukebox(也就是播放器,一定要下载)音乐机和唱片都可以在站点的商人处购买,音乐机➡电器;唱片➡杂物(前面那几张英文名的唱片是原mod作者的,我做的要在往下翻翻看到中文名的唱片或者直接搜索音乐就是了,物品名字都是:音乐唱片《歌曲名》),音乐机也可以自己制作,将音乐机拿手上右键瞄准加左键放置,旁边要加上一个按钮或者开关之类的都行,然后用螺丝刀和一条导线将音乐机和按钮链接起来,然后在音乐机里放入唱片点击按钮就可以播放音乐了

330 downloads Details →
Glowing Spears Extended (Updated for Urban Expanses) – Barotrauma Mod

Glowing Spears Extended (Updated for Urban Expanses)

by 76561198096048135

This mod is an upgraded version of another mod(Glowing Spear). Made for harpoon gun lovers who may find it hard to retrieve their harpoons(especially physicorium ones and ahab's ones. these are expensive!!!) It adds 3 types of glowing harpoons. They emit different lights.(standard - yellow, physicorium - magenta, Ahab's - red) Each can be fabricated with 1 vanilla spear and 25% phosphorus. 荧光鱼叉mod的升级版,现已更新至0.17.15.0版本。 添加了3种荧光鱼叉,对应原版3种可回收的鱼叉。 发光颜色:钢筋鱼叉-黄,刚素鱼叉-紫,亚哈之矛-红。 可通过原版鱼叉加25%磷制造。 原mod Original Glowing Spear mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2677511166

356 downloads Details →
EK Remastered - Russian Translation – Barotrauma Mod

EK Remastered - Russian Translation

by 76561198801057826

541 downloads Details →
Catfish Punk Bomb – Barotrauma Mod

Catfish Punk Bomb

by 76561197988055697

! This submarine is currently out of date with game updates, if anybody cares, send me a message or leave a comment and I'll consider updating it. My apologies. ! A large 8-12 person combat submarine. Features three airlocks, buttonless automatic doors and hatches (except for select areas & airlocks), booster engine for short burst acceleration, self-destruct system (editable code, re-armable charges), backup power array, full suite of danger warning systems and some visual easter eggs. Shuttle variant This submarine is also available with an integrated detachable shuttle called "The Runaway". Check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=2468720617 Crew station layout The sub consists of two main oprerational sections - One is a long vertical shaft in the rear that connects to rooms housing the engines, reactor, junctions and leads down to the lower duo airlock area. the other is a long two deck horizontal area along the top stretching from front to back with rooms for manufacturing, storage, weapons control, armory, ballast tank access and the top single airlock. The lower front also contains crew bunk rooms but they don't hold any important components however every crew member (of 12 max) has their own locker here. Captain's console and quarters are located in the lower top of the vessel. Ship gun layout One railgun on the top fore side and three coilguns positioned around the vessel. The only blindspots are around the engines and above the nav console but these are covered by electrical discharge coils. All guns are controlled from the same gunnery room directly below the railgun location. The depth charge launcher tube is located by the lower ED coil and its loader is directly above. Doors The sub mostly features automatic buttonless doors and hatches for frequently traversed areas. The exceptions are - airlocks (duh), the junction room door (intended as a flood resistant area as no ducts drain water into it unless water is already in the room), the armory and toxin cabinet rooms (for security, as they're restricted access) and the ballast tank access hatches. Panic buttons The captain's quarters and medical compartment feature panic buttons that will shut all access doors (and hatches) to the room until toggled off. If the panic button is on, a little light will flash red next to it. Reactor controls The reactor features and out of fuel warning buzzer which sounds when there is no fuel in the reactor or when the fuel is depleted. When this happens the Auxiliary battery array will automatically turn on providing power for some amount of time until fuel is restocked. There is also a meltdown buzzer and the button under these alarms is for toggling the out of fuel buzzer (if you just want it to shut up while reactor is un-fueled). Emergancy ballast There is an emergency flood switch pair which allows the voluntary flooding of the lower airlock area should the sub need extra ballast to fight against an upwards current. These two switched need to be active at the same time and they also shut a hatch above the lower airlock section so that the flood is confined only to that room, this hatch cannot be operated in any other way and is always open otherwise. One of the emergency ballast levers is by the nav console and the other is in the storage room with ballast tank access hatches. Booster The smaller engine (below the main one, to the left of the reactor) is a horizontal acceleration booster. It can be activated (toggle) at the nav console by pressing "overdrive". Overdrive needs to charge (via supercapacitors by the booster engine) and its charge can be seen on the top left of the nav console (orange text "OD charge"). While active, the overdrive places the reactor in an overheat state but if it's not damaged to begin with, using OD from 100% to 0% will not make the reactor catch fire or meltdown. However if you forget to turn it off after being done with it, it will do those things shortly after the OD is depleted. Nav console The vesel features a variety of alarm systems. All of these lead back to the Nav console but some are also visible on the room below it in addition to a ship status monitor. There's a fire warning, flood warning, airlock status warning, and reactor meltdown warning. By the nav console you can also see a green status indicator for the auxiliary power system and Overdrive booster (be sure to turn it off after depleted). You also have a switch to toggle alarms, when the green light under the master alarm toggle is unlit, no alarms will sound. There is a reactor shutdown switch and the emergency ballast lever (see above). The two buttons above and below the "ED" sign are for the electrical discharge coils. The top button activates the coil directly above the nav room and the bottom one activates a coil under the booster engine room. Finally the "Overdrive" button is explained above under "Booster", the depth charge launcher tube is located next to the lower ED coil and "Auxiliary power" toggles the battery array on and off. (cannot be toggled off if turned on by reactor out of fuel warning). Self destruct system The self destruct is activated by inputting the appropriate self-destruct code in the memory component on a black "ticket machine" item in the room directly under the navigation console. (to the left of the manufacturing area, same level). This will trigger an alarm and a countdown lasting 30 seconds upon which hitting 0, charges will be detonated around the ship in vulnerable points. The countdown can be stopped and reset at any time by deleting the code or entering an incorrect one. Additionally the charges can be re-armed after exploding later on should you survive and salvage the vessel after a self-destruct. Just look for metal "boxes" around the ship, usually on the ceiling. These house the detonators which can receive whatever explosives you want to put in. The self destruct code can be set in the captain's quarters by editing a memory component hidden by a hatch that only the captain's ID can open. In game Description: A former C58-Heavy Europa Coalition military frontline "peacekeeping" vessel. This submarine was "salvaged" after its former governmental crew suffered an "accident". Features powerful reactor, dual engine setup with booster turbines, a comprehensive array of weaponry and defense installations. and a suite of warning indicators. Contains bunks for up to 12 crew plus captain's quarters as well as everything needed to fabricate supplies while out on mission. Has undergone some visual alterations. If you find any issues, feedback and bug reporting is most welcome.

255 downloads Details →
H3ro's Extension Pack – Barotrauma Mod

H3ro's Extension Pack

by 76561198168498039

What does this pack add? _______________________________ - Hunger (Now in Humans+) - Thirst (Now in Humans+) - Headshots to Humans (Now in Humans+) - Husk Headshots (Currently Broken.) - HumanHusk Headshots (Currently Broken.) - Janitor Role. _______________________________ 32 Items Currently. (+2 Modified.) Melee Weapons - Machete - Better Combat Blade. - Baseball Bat - A Blunt stunning weapon. Ranged Weapons - 9mm Pistol - Semi-automatic pistol. - 9mm Autopistol - Fully automatic counterpart to the Semi-auto Handgun. - Sawed Off Shotgun - Pound two shotgun shells into something at a quick speed. - .300 Bolt-Action Rifle - Good for self defence or taking out strong targets. - Makeshift Assault Rifle - Assault rifle with a 40rnd magazine. Outfits - Heavy Dive Suit. - Emergency dive suit, for extremely high pressures. Item Containers - (MODIFIED) Toolbox - Can now hold more specified items. Tools, Equipment, etc. - Medkit - This can hold an excess amount of bandages, syringes, and in general medical equipment. - Ammo Box - Can hold individual bullets for weapons like the revolver, shotguns, or the bolt-action. Magazines and grenades will not fit. Medicines - Insulin - If you've eaten too much this will help push down your metabolism. Poisons - Polonium (Extremely rare poison that's extremely deadly. Only able to be found in wrecks. Also No Cure!) Drugs - Cigarettes (Made by BTE, and made compatible by ReFlax.) - Cigarette Pack (Made by BTE, and made compatible by ReFlax.) - Toxidosin - Extremely heavy hitting drug. It'll kill you unless you borderline OD on Naloxone or something along the lines of it. - Heroin - Old world drug mainline black market drug. - Liquid Cocaine - Liquidized Old world drug mainline black market drug. - Ecstasy - A gateway drug for juviniles of the Old World. Food (More soon.) - Dean's Beans - A can of beans! - TraumaBurger - A burger to ease you of the horrors you've seen. (Can only be bought.) - Husk's Delight - A nice well-done steak. (Can only be bought.) - Gummy Worm - A nice snack. - Tide Biscuit - An ice-cream cookie sandwich. - Moloch Wafers - Bag of chips. - Honk Bar - A protein bar engineered by the clown cult. - Grilled Hammerhead - Grilled hammerhead spawn. (Can only be bought.) Beverages - Water Bottle - Hydration, important. Alcohol - Cabin Boy Beer - Light beer to hit with some friends. - Thought Lightener - A good drink of this will wash your thoughts away. - Sailor's Ease - Get rid of the PTSD. Alien - (MODIFIED) Alien Power Cell - Can now be used as a much more explosive grenade, or deconstructed into materials for alien fuel rods. - Alien Fuel Rod - Just as effective as Thorium. - Alien Material - A mysterious material used for the crafting of alien machinery. Submarine Support (Send me a submarine you want support for if you want it included from me.) - Sweet Pea. 1-3 Person. - Dugong. 3-5 Person. - Azimuth. 3-5 Person. - Kastrull. 8-12 Person. ______________________________ 3 Creatures - Mudrunt - Mudrhino (Sprite not mine.) - Mudmother (Sprite not mine.) ______________________________ Be aware that this pack overrides multiple core files. If you use this with these other kinds of mods it will break. - Job Mods. TO DO - Also a Water Purifier that works like an Oxygen Generator except for Water Bottles. (Not in game yet.) - Need to change weapon firing sounds. Known Bugs, and Potential Additions. Bugs - Most weapons have a secondary floating magazine somewhere on the sprite. - All food makes a metal clanging sound when dropped. Potential Implementations - More weapons + Revamping default vanilla weapons. - More food options. Eager to know if others have ideas they'd like to see added. Support The Creator: https://www.youtube.com/channel/UCS9lw1xdeipeNiMlAx4aQTw? - Youtube https://discord.gg/zgTwhJ9 - Personal Discord

195 downloads Details →
MUX21(暮春之雪)御嶽山 ONTA KESAN Battleship – Barotrauma Mod

MUX21(暮春之雪)御嶽山 ONTA KESAN Battleship

by 76561198282532490

The battleship with an armored design has a 17-meter core area protection combined with self-repairing armor, which is sufficient to withstand all attacks. For a long time, large ships have been unable to pass through the safe and narrow crevices of ice blocks. The vast waters of the ice Ocean are the main routes. However, the distant sea is dim and endless, with no icebergs as reference points. Europa's classic short-range sonar is almost unusable in these waters. The monsters in this area can only be cleared by the passing ships themselves. The various forces of Europa also found it difficult to deploy their lightweight warships here Therefore, a luxury cruise ship of MUX20, a luxury cruise ship of Mux20 Shipyard, was modified and designed to maintain and clear the vast sea area beyond the ice cave, for escorting and clearing the course. The original drag reduction bow was replaced with a more robust ocean-style bow, and heavy cannons were also scattered throughout the hull. Because the design of the artillery is rather spectacular, this ship is named after an active volcano. The volcano that still erupts intermittently to this day is taken from Mount Kiso (Chichibu-Tama National Park). The highest point of the mountain peak is 3,076 meters. Everything on this ship is designed for the core area, which is equipped with 15 meters of nuclear bomb-resistant armor and 2 meters of puncture-resistant armor. The complete processing area, backup reactors and engines, dormitories, dining rooms, etc., and most importantly, the cab is also included. The interior is generally inspired by hot spring inns and adopts a relatively comfortable decoration style. Therefore, this ship has the strength to play the T.S.M mod with ease. A small boat was hoisted at the port for exploration and combat missions. Port docking can be manually locked. The vessels loaded at the port can be replaced, and the interface has a charging function. ---- // This ship has the strength to play the T.S.M mod with ease. Warning: At least 6GB of memory space is required to operate this vessel ---- The entire department operates on a delayed automatic closing system The three reactors can supply power to each other in a balanced manner to prevent circuit problems caused by the failure of one of the reactors. Among them, the backup reactor located in the core area does not participate in the power supply of the tail engine The six engines are controlled in three groups (in the cab), and the cruising speed can be selected by yourself The reactor, spare battery and the attached small boat can all serve as additional power supply. The reactor can be shut down in an emergency and will not explode The ship is equipped with a large number of water pumps and automatic repair foam. Once it detects that the room is full of water, it can be automatically repaired. It can also be manually operated in the cab for repair. Foam activation may cause lag. ---- Suggested crew: 1- 50 people Pilot 1, Navigator 1-2, Weapon 0-5 (unlimited ammunition automatic cannon), Damage pipe 0, small boat 0-2 All turrets support automatic operation. Automatic operation needs to be activated on the cab screen, and different turrets can be selected. The main turret can be operated manually or automatically. Just activate it on the cab screen. ---- Cost: 209389 Level: T2 Size: 317*88 meters Maximum speed: Horizontal (multiple speeds available), auxiliary aircraft 3.1, single engine 19.7, double engine 27.8, triple engine 34.7, vertical 13/-19 Maximum carrying capacity :144 boxes Displacement: 103 '017' 730 Working hours: I don't remember Design and Manufacture: Muxue Ruyue ---- A battleship that is safe enough

499 downloads Details →
Omni-Man – Barotrauma Mod

Omni-Man

by 76561198868002247

Did you want to get fashionable Omni-Man clothes? This is your chance! To get things - spawnitem Omni-Man clothing

454 downloads Details →
S-22 "Rudy" – Barotrauma Mod

S-22 "Rudy"

by 76561199092352352

A heavy cargo ship capable of carrying a huge amount of cargo, the closest analogue of which would be the massive Berylia. However, the S-22 uses simpler technologies, cheaper in production and maintenance. At one time they dozens of them sailed across the lake of Europe, but over time the need for such large ships fell. In addition, this ship is not comfortable and convenient, because it is like the ancient Earth dry cargo ships designed to transport as many containers with supplies, medicine or raw materials as possible. Rudy was the first submarine of this class and, as is customary in the navy, named the entire series of ships after her. The ship has successfully served its useful life, which causes some minor breakdowns, but it was kept in excellent condition by the crew. So even after 20 years it looks as good as new. Main specifications Class - Cargo 2 range Price - 19500 credits Main Armament: - 1 shrapnel cannon, 1 mag cannon, and 1 small slots Auxiliary Armament: - 2 discharge coils, 1 bomb thrower Fabricators - fabricator, deconstructor, medfabricator Cargo capacity - 96 crates Racks for spacesuits - 8 pcs. Batteries - 2 pcs, capacity 2000 each. power: 1000 KW. Reactor power - 6500 S-22 ‘Rudy’ was produced by the same company as S-11 ‘Richard’, which is the reason of both pluses (good manoeuvrability and acceptable speed as for a heavy cargo ship) and minuses (regular fires due to overstressing, low speed of compartment draining). The vessel has non-standard location of ballast tanks. You can also bring a boat from the same series into your campaign. https://steamcommunity.com/sharedfiles/filedetails/?id=3500533846 Link to my Discord archive https://discord.gg/BRSsYTkTmK

533 downloads Details →
Combat Overhaul RoboTrauma patch – Barotrauma Mod

Combat Overhaul RoboTrauma patch

by 76561198079050598

Order of mods: Combat Overhaul Robotrauma patch Combat Overhaul Reloaded/Legacy Robotrauma If you are using mod Neurotrauma use official Robo-Trauma - Neurotrauma patch alongside with my Combat Overhaul Neurotrauma patch! What this compatibility patch does - The human files of RT and CO were merged resulting in no conflicts between these mods - Sprite editing of CO clothes and dive suits to fit into robot's body sprites will be done if there is enough demand - No changes to be expected anytime soon Credits: - panman for the idea. Override info: XML: %ModDir%/human.xml (merged copy of CO and RT), %ModDir%/Ragdolls (copy of RT)

311 downloads Details →
Robodoc – Barotrauma Mod

Robodoc

by 76561198169791985

THIS MOD DOESN'T DO ANYTHING. IT SERVES NO PURPOSE OTHER THAN DECORATION. IT IS USELESS. IT DOESN'T WORK. IT'S A SCAM. IT'S NOT FUNNY. IT'S NOT WORKING. IT'S CANCER. IT DOESN'T HEAL CANCER. IT DOESN'T DO ANYTHING. DO YOU UNDERSTAND? DOWNLOAD AND ACTIVATE ROBODOC NOW. - ROBODOC took more than twenty minutes to make! - ROBODOC brings advanced artificial intelligence and robotics to Barotrauma! - Robodoc is 110% vanilla and always works! - ROBODOC can heal any affliction with high precision! - ROBODOC functions under water, in space, and needs no electricity! - ROBODOC renders all medics and doctors obsolete! - DOWNLOAD AND ACTIVATE ROBODOC NOW. "How do I use ROBODOC?" ROBODOC is very easy to use! Follow these simple steps: - DOWNLOAD AND ACTIVATE ROBODOC - Place ROBODOC anywhere you want! - Put injured person on the special ROBODOC Treatment Bench(tm) - Close the curtains. ROBODOC is very shy and can't function while somebody is looking. - Wait until the patented ROBODOC healing process is finished. - Congratulations! You have successfully used ROBODOC! "I'm so sorry! My ROBODOC seems to be malfunctioning. Have I done something wrong?" Yes, you forgot to activate ROBODOC. Activate ROBODOC by clicking the ROBODOC Like button. By clicking the Like button, you activate magical technological healing powers of ROBODOC. REMEMBER: - ROBODOC is your friend. - You can trust ROBODOC. - You must follow any instructions given by ROBODOC. - DOWNLOAD AND ACTIVATE ROBODOC NOW. STOP REMEMBERING NOW Legal disclaimer: The author is not liable for any physical or mental trauma, or loss of life caused by robodoc's actions or inactions. Robodoc(tm) must not be allowed to operate heavy machinery. Under no circumstances should Robodoc(tm) be given access to nuclear weapons.

294 downloads Details →
K-OD Hullbreaker - Boarding – Barotrauma Mod

K-OD Hullbreaker - Boarding

by 76561198062876430

Boarding shuttle designed purely to forcefully board ships / stations. Will latch onto a foreign hull and use its powerful lasers to tunnel a hole into the structure above or below it to allow the crew to make an entry. Comes equipped with stealth mode, cameras and smart-firing system. Inspired by: - https://steamcommunity.com/sharedfiles/filedetails/?id=2906233429 - https://steamcommunity.com/sharedfiles/filedetails/?id=2652164607 Should work in Vanilla. // How to Use // To dock the ship, toggle the lever to arm the system and press the up or down arrow to fire the lasers. The ship will automatically latch onto any part of the structure/ship without needing a docking hatch. Wait a moment for the doors to open and then you can board. To reset the system or close the doors, press the middle button. The ship can move again once it's unlatched. The lasers take about 20 seconds to cooldown. - Image made in MidJourney

383 downloads Details →
海底捞鱼号 Undersea Salvage-fish – Barotrauma Mod

海底捞鱼号 Undersea Salvage-fish

by 76561198096048135

【第二届蓝海重工造船大赛参赛作品】 空船物品数:567 Item count without starting supplies 灯光数:107 Total lights 投影灯:17 Shadow-casting lights 对性能比较友好 Very performance-friendly T2 Attacker 价格: 16500mk 推荐船员:5~7 Co-op encouraging 货物容量:8 Cargo capacity 航速:快 As fast as Humpback 浮沉性能:无敌 Agile vertically 火力配置:1轨道炮+2电磁枪+1大型炮台装载点 弱点:尾部有火力死角(船头巨硬所以不算) Designed weaknesses: blind spot on the rear, high power-comsuming engine

328 downloads Details →
The Prachtbuntbarsch - Alien Generator Sub – Barotrauma Mod

The Prachtbuntbarsch - Alien Generator Sub

by 76561197997530749

Designed as a long range science vessel, The Prachtbuntbarsch uses cutting edge technologies like a three-way alien generator system (can be upgraded with more alien energy cells), highly power-efficient devices, multiple early warning systems and big battery array. Equipped with a full functional research lab, fabricators and a deconstructor, this ship does not rely on stations for resupplies. The heavy armed drone Zander 3.2 can be used as escape pod, suicide drone or away team support and has an self-sealing hull. If you want a smaller Ship with similar features, see The Buntbarsch. For a even smaller Ship (can be operated by one person), check The Zwergbuntbarsch. Technical Data: - Class: Scout, Tier 3 - Crew size: 3-6 - Upgradeable Alien generator (500kw output, can be upgraded to 1500kw, ship needs 740kw in idle and 1800kw with full speed and sonar) - High Capacity Battery Array (operating time approx. 30 minutes) - Max Horizontal Speed: 25 km/h - Max Descent Speed: 13 km/h - Cargo Capacity: 12 Crates - Price: 25000 Marks Weapons: - 2x Pulse Laser - 1x Flak Cannon - 1x Electrical Discharge Coil - 1x Depth Charge - Shuttle Weapons: - 1x Pulse Laser - 1x Self-Destruction Atomic Bomb Features: - Deconstructor, Fabricator, Medical Fabricator and research lab - Proximity alert - Intruder alert - Fixfoam-distribution-system - Component health monitor - low-power-mode (idle goes to 350kw) - picture window - Funroom - hidden clownstuff

368 downloads Details →
[AH]gluttony SH – Barotrauma Mod

[AH]gluttony SH

by 76561198070623022

Characteristics Dimmensions: 42x11 speed: x=+-19 y= +13/ -18 crew: 5-7 Equipment weapons: - Coilgins: double frontal coilguin, one on top and one on bottom - railguns: one on top of the head - electrical discharge coil: one on the top left Drones It's equiped with an specific version of the bag drone without the function of following people: https://steamcommunity.com/sharedfiles/filedetails/?id=2491234457

331 downloads Details →
ECM KADATH – Barotrauma Mod

ECM KADATH

by 76561198137082178

Description The ECM Kadath is a Jove Model 16 Patrol Vessel. It was designed by Jove Mineral Extraction to sell to far-flung and vulnerable mining operations to fend off hostile raiders and abyssal creatures. The Model 16 was regarded as an excellent choice at a reasonable cost, and dozens of hulls were sold to settlements from the Cold Caverns to the Aphotic Plateau. The Model 16 was updated several times, and had a 7-block upgrade cycle. After the Block 6 Model 16s received lukewarm interest from prospective buyers due to the increasing availability of the newer and cheaper Humpback, Jove introduced the Block 7 with new features and a decreased pricetag to undercut the Humpback. Due to production setbacks, however, the Block 7s were cancelled after the first sub, which is now on the market as the ECM Kadath. Features The Kadath has received significant upgrades compared to the Block 6 Model 16s, including: - Hostile creature detection grid - Archon 2.0 security mainframe (password is Vi0lence!) - Improved CCTV array - Alien artifact containment - GROWLER MKIIA nuclear torpedo - Improved readouts - Power grid integrity monitoring - Moonpool Armaments The Kadath boasts a fearsome ship-to-ship armament, including: - x3 independent pulse lasers - x2 pulse lasers configured in a forward battery - Motion-triggered electric defense grid - Manually triggered electric defense grid - GROWLER MKIIA nuclear torpedo - x1 hardpoint Acknowledgements Special thanks to Doomich and Astraltor for taking a look at the ship before I published it. The ship itself is based on the Shinano Patrol Craft from starbound. Lore Vignette Bright. Blue. Cutting through the icy murk at 41 knots. A flickering light illuminates the words "ECM CENTAUR" on its prow. A blood red lance pierces the dark, followed immediately by a second. The twin red beams miss the bow by a hair's breadth. The Centaur's helm sniffed the telemetry burst from its pursuer's guns a split second before they fired. It would have been over but for the Centaur's superior maneuvering. Its assailant is sleek, predatory, and red. Kadath is its name, and it is hungry. The outdated pulse battery in its prow is bathed in crimson as it prepares another one-two punch to send the smaller sub to the seabed. Another shot, another near miss. The pulse battery is charged again, but the captain of the Centaur won't be dodging it this time. A streak of black and orange hurtles out from under the Kadath, its high output engines frothing the water in its wake. The Centaur momentarily pulses its engines to disrupt the seeker tracking. It cannot maneuver. The pulse battery burns bright. The impact cuts deep through the starboard side of the Centaur. With its quarry listing on stalled engines, the Kadath moves in for the kill.

367 downloads Details →
JR-03(辉煌) – Barotrauma Mod

JR-03(辉煌)

by 76561198166066546

我隐约感觉好像什么东西被漏掉了——木卫二市场负责人 定位:多人起始/多人准新手 尺寸:29x10 items:1341 引擎负载/推力=1:1 极限速度:不明 主要功能: JR-蓝海电力系统:极端且可靠的电网,直接表现为异常省燃料且反应堆负载往往很低,以及反应堆负载往往异常平稳,几乎不会出现任何电压波动,支持雷素棒塞满,舰长室有额外的显示器以告知当前反应堆输出功率,对接后自动关闭反应堆裂变与涡轮速率,离开站点后无需手动开启 向下排水(一如既往的废话) 集中供氧:氧气排放口均在顶部,下层房间氧气含量低于60%时会开启水阀数秒以平衡2个房间的空气质量 探矿(需开启状态监控上的声呐与矿物扫描) 自动线圈:触发范围2.5米,触发间隔3秒,可通过气闸和指挥室按钮切换状态,文本显示器提示当前状态 可切换式双引擎:主引擎1000推力,副引擎600推力,可独立开启任何一个或全部开启,且指挥室已安装相关信号灯,用于参考的基准:dugong引擎推力为300 全功能自动门:门上方的开关可切换该门的状态为全自动或半自动,半自动为手动开门延迟自动关门(注:可以通过多拉2根线的方式一键使所有同类型门保持敞开) 改良气闸门:气闸通往外界的门无法与气闸通往相邻舱室的门同时打开——当打开出舱门时其他门会自动关闭,打开其他门时出舱门也会自动关闭,除此之外在气闸没人时会延迟3秒关闭相关的所有门 货仓扩容:包括潜水服在内的大部分物品会被有清扫任务的AI自动归位,储物舱拥有15个或更多大型钢柜,绿色标签为已link(如解构仪会将产物自动塞进箱子里,加工台也会直接从箱子里获取材料)出舱准备室则有多个用于回收打捞物品的大型钢柜,以方便快速放下任何战利品——如果有仓管的话 全视之眼成像系统:可通过扣动指挥室潜望镜的扳机依次切换船外的 5个摄像头 硬化子系统:所有逻辑门均免疫任何伤害 隐蔽线路:所有逻辑门与信号灯均被隐藏,以优化游戏速度 大型压载舱:为潜艇提供快速下潜能力,缓解遇到洋流无法下潜的问题 无人机甲板:该潜艇默认适配JC-00火花级无人机,停机坪下方设有可与无人机货箱互动的闸门

278 downloads Details →
IO Storage - Cabinets[Vanilla Capacity + Vanilla Style] – Barotrauma Mod

IO Storage - Cabinets[Vanilla Capacity + Vanilla Style]

by 76561198380639299

This mod enables virtual stacking for vanilla cabinets. It utilizes vanilla-style interaction logic and item icon display effects. Note: Do not use this with other XML MODs that modify vanilla cabinets, otherwise, this MOD may not function properly.

609 downloads Details →
Waifu in the Deep v0.5a (less conflicts) – Barotrauma Mod

Waifu in the Deep v0.5a (less conflicts)

by 76561198450282069

This is an updated version of witd ( https://steamcommunity.com/sharedfiles/filedetails/?id=2655395672 ) that uses unmerged pr at https://github.com/Regalis11/Barotrauma/pull/9779 integrated into luacs for testing. This mod places most of the changes i

326 downloads Details →
Understood – Barotrauma Mod

Understood

by 76561199033713377

That’s exactly what it means. Try to understand

319 downloads Details →
Retrievable Harpoons - ver.DK – Barotrauma Mod

Retrievable Harpoons - ver.DK

by 76561198103521551

Retrievable Harpoons - ver.DK 無須原MOD 請勿與原MOD同時啟用 Retrievable Harpoons 的擴充版本 https://steamcommunity.com/sharedfiles/filedetails/?id=2617666169 感謝原作者 Working Joe 允許我使用他的MOD與貼圖 ------------------------------------------------------------- 此版本增加了鋼素與亞哈之矛 並且給每種魚叉增加了漂浮且發光的版本 再也不擔心魚叉噴出去找不會來了 支援簡繁中文

376 downloads Details →

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