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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
[V+]可移动弹药架(Portable Ammo Shelf)
by 76561198366571368
为什么原版游戏不允许拆掉或者建造新的弹药架呢? 非常好,现在我修复了这个问题:现在拿着扳手按E就可以拆下带走弹药架,或者你也可以在工作台上制作它们,并且你也可以在安装后使用螺丝刀进行互动以修改贴图深度。祝你游戏愉快:) Why the vanilla game cannot Picket or Build the new Ammo Shelf? Very Well, I fix this problem: Now you can take them with wrench + , Or build as new with Fabricator; And you can also use screwdriver to change the sprite depth. Happy gaming :)
[E-45] Delta
by 76561198009099979
Delta Once this patrol ship plowed the expanses of ice caves, but now, due to its moral and technological obsolescence, it is being sold to private captains. It is equipped with 2 magnetic cannons, a torpedo tube, discharge coils and a depth charge launcher. There is also a slot for a third small cannon, an acoustic pulser and a combat drone. Price: 15999 Class: Scout Tier: 2 Number of crew members: 6-9 Crew Experience: Beginners The bridge and the control point of the drone On the bridge there is a cabin for the captain and assistant, arsenal and captain's lockers, a drone control room and a navigation terminal with a switchboard. From here you can: 1) Activate the discharge coils 2) Activate the acoustic pulser 3) Activate the dropping of depth charges 4) Turn on the ballast cleaning system 5) Turn on the batteries 6) Make a shot from a torpedo tube (railgun) Gunnery Magnetic cannon and railgun chargers, periscopes and spacesuit racks are located on the gun deck. There is also a rack for railgun shells and an ammunition cabinet. From here there is a descent to the bridge and an exit to the middle. Midsection The midsection combines an airlock, an oxygen generator compartment and a medical unit. This is an adjacent compartment and from here there is a descent into the ballasts and exits to the gun deck and to the utility block. Mechanical compartment The engine, deconstructor and adaptive fabricator are located here. There are also 3 large lockers connected to the deconstructor and fabricator, a cargo module, and a small ballast, which, due to its design, is not at risk of contamination by ballast flora. From here there is an exit to the Middle and a descent into the reactor room. Reactor compartment A thermonuclear reactor, a switchboard and a supercapacitor feeding discharge coils and an acoustic pulser are installed in the reactor compartment. Ballasts There are lockers with a spacesuit and tools at the entrance to the ballasts. From here you can climb to the middle. In case you are bothered by ballast flora or a teammate clown: the ballast is equipped with a cleaning system, that is, there are flamethrowers. They are switched on via a switchboard on the bridge. Notes Spikes are installed in the area near the discharge coils, which cause damage if touched. They look like this: The drone is controlled via a periscope at the drone control point. To move, hold down the left mouse button in the direction where the drone should move. By double-clicking the left mouse button, you will switch the drone mode from "Movement" to "Combat", at which point the color of the drone's lamps will change. To dock the drone, bring it to the bottom of the submarine, it will dock itself. The drone is in motion mode: Drone in combat mode: A diagram from this guy's build was used for the drone: steam://openurl/https://steamcommunity.com/sharedfiles/filedetails/?id=2829038684
Makeshift Ammunition Shelves (with railgun shell rack)
by 76561198010907213
The mod adds two items: Makeshift Ammunition Shelf and Makeshift Railgunshell Rack, which can be crafted and installed. Makeshift Ammunition Shelf holds 2 ammo boxes, Makeshift Railgun Shell Rack holds 3 railgun shells. Both items require a weapon skill of 60 to craft, and the crafting recipes contain dementonite and physicorium. Mod has en and ru localization.
Flashlight Firearms
by 76561198045838808
Adds variants of most firearms in the game with a flashlight attached. Also gives the Alien Pistol a built-in blue light. (This overrides the Alien Pistol.) Flashlight variants are made with the gun + a flashlight + a battery in the fabricator. No bullsh!t here: - No toggle, the flashlight is always on when the weapon is in your hands. - No battery required, one is only needed for crafting. - No skills required, you probably suck so this is a nice bonus. - A microscopic amount of timfoolery.
[SZTORM] Vanguard
by 76561198034416724
Vanguard Assault Class Submarine is a durable vessel of modular architecture. Command section is detachable and may serve as an emergency escape vessel. Featuring double layered hull, powerful "Triklopos" Coilgun System and a wide array of traits safeguarding against flooding. This is a vessel for a professional crew that is led by a captain who knows what deep diving on Europa is about.
问君恶疫增强补丁
by 76561198979641609
主要增强内容: 未收容的恶疫体会强化周围的恶疫怪物,并削弱靠近的玩家;如果过于靠近恶疫体(30米内),则会感染血肉胚胎 大多数恶疫怪物血量增加100-200不等 破皮者,吃骨者,变体死亡后生成复仇者,复仇者效果为冲向附近敌对角色自爆,爆炸半径三米,造成大量精神压力伤害和一定量血肉胚胎感染 变体攻击有高几率为船员附加变体寄生隐藏效果,持有变体寄生效果时,死亡的船员生成1只变体 抱身者,掠夺体攻击有几率造成血肉怀抱效果,削弱玩家角色 新增寄生变体清除剂,用以清除变体寄生效果
Banshee Defense
by 76561198960177106
👻 Hi! This is Banshee Defense, let me briefly introduce this mod. Banshee Defense is a personal defense-focused firearm mod dedicated to providing subscribers with affordable, efficient, and lethal personal defense weapons. This allows users to quickly arm themselves and their teams to protect their assets in the cold, merciless depths of Barotrauma. No prerequisites required, fully compatible with the base game. It currently supports both English and Chinese languages. 🔫 Weapon System: We currently offer 10 assault rifles from different eras of Old Earth to accompany you on your deep-sea adventures. All weapons possess relatively complete weapon systems. Weapons can also be equipped with attachments to enhance combat effectiveness. Please note that weapon expandability varies objectively due to platform limitations. Weapon list: M16 Assault Rifle, Z95 Assault Rifle, AK-74 Assault Rifle, M16A3 Assault Rifle, M17SP Assault Rifle, HAR37 Assault Rifle, VHS Assault Rifle, AK400 Assault Rifle, M42 IAR, Z191 Assault Rifle 🔧 Attachment System: We currently provide 14 different types of attachments for weapon customization, including red dot sights, holographic sights, optical scopes, special-function sights, two types of grips, one laser pointer, one tactical flashlight, and two functional cosmetic items for friendly fire protection. Special note: Some weapons feature dual sight mounts. This design allows players to maintain tactical advantages by pairing special-function sights with other optics for better versatility. Please avoid installing two non-special-function sights on the same weapon simultaneously (this may cause visibility issues). 📝 Additional Notes: Items in this mod can be obtained through crafting, purchasing, or natural spawning. The Banshee Defense mod features higher stats compared to the base game and is recommended for higher difficulty gameplay. The mod is still in its early stages, and content may be relatively rough. Please report any bugs or suggestions in the comments section. Special Thanks: Letheland, cheese, Hellcat, Sleepy Whale 🛠️ Maintenance: Monitoring and gathering player feedback, along with potential bug fixes. 📰 Latest News: Version 0.93 is now live with a batch of brand new content. Hope you enjoy it. Enjoy the mod! 👻 Version 0.93 Update Notes: Added new firearms including FAMAS, AK100, and URGI AR, along with a new grip attachment. Fully implemented the weapon skin system and crafted 16 skins for various weapons. Not all weapons have received skins at this time—feedback will be taken into consideration, and remaining weapons are planned to receive skins in future updates. Also includes item description text adjustments, as well as bug fixes and known issue corrections. Special Statement: To address potential needs down the line: in principle, I give everyone permission to adjust this mod however you see fit. Whether you want to add mechanics, tweak details, or simply tailor it to your own gameplay experience—if you truly want to, go ahead and make it happen. All I ask is that you drop a link to your uploaded version in the comments below :-) ================== Previous Update ================== Version 0.9 Update Notes: Added AK400, M42 IAR, Z191 rifles, and two new sights. Adjusted HAR37 sprites. Optimized Z95 and 5.8mm magazine textures for the new 5.8mm rifle platform. Increased mechanical skill requirements for weapon fabrication. Corrected abnormal attachment values. Reduced laser pointer bonuses. Adjusted spread values and unskilled spread penalties for select weapons. Revised item descriptions. Fixed known issues and resolved various bugs. ================== A Few Words from the Author ================== It is June 23, 2026. Given the series of changes that may be coming, I feel I should say something. I returned to Europa in September 2025 to start a new exploration, and for various reasons, I began thinking about and prototyping my own standalone weapon mod. It all started during a time when my job was getting progressively worse. By November that year, as the number and functionality of individual weapons grew, I started consolidating them into a single mod and continued building from there. For a long while after that, the mod remained in a private, testing-only state. On December 14, 2025, my work life came to a complete collapse. I took some time off to rest and pull myself back together. Once I felt better, I returned to the mod to create new content and consolidate the scattered resources I had made. That was when I started seriously thinking about sharing the mod with the community and began polishing it in earnest. It was beautiful—even if only temporarily. You can make yourself feel less miserable by staying focused on one thing. But those good days are behind me now. I have to save my life, even if I only have eight days to decide how I will die. So version 0.93 might be the only update I can manage for the foreseeable future. I don't want to make empty promises—I just hope I can get through this and come back to breathe new life into this mod. Thank you for reading this far. Wherever you are, please take care of yourself in these difficult times. See you on Europa…
Alpha
by 76561198423651557
Scout vessel Alpha, was created for expeditions into uninhabited areas of caves. Having on itself all the comforts, with rods of a way to travel for long periods of time without having to replenish supplies from the station. Equipped with a “Little one” shuttle for exploration of smaller caves. Thanks to modanbanan for the preview Our discord server: https://discord.gg/erctrauma
WB Buildables (Mannabuildables resurrected)
by 76561198422456350
Some stupid non-binary piece of shit killed itself so your sub doesn't work anymore? Then use this to resurrect it. Haven't test it much, some problems may occure. Feedback will be appreciated. My thanks to Heelge for original mod code
Micro H.I.D.
by 76561198416911642
Micro H.I.D. from SCP:SL Kills (mostly) everything in close range with one charge
Explorer Mechtrauma
by 76561197983644921
Modified for use with the Mechtrauma mod. Original ship desgin by Explorer.
Baroverhaul - Classic Merged + Parallel Unlock
by 76561198992189197
The merged version talents and trees of Baroverhaul - Classic. It requires Baroverhaul - Classic Merged list Captain <> Security Officer Engineer<>Mechanic Medical Doctor<>Assistant Place this mod ABOVE Baroverhaul - Classic and any patches linked with Baroverhaul - Classic Not for Baroverhaul.
Сборка ЛVМ
by 76561199174255781
Assembly of mods and personal developments into a single mod! The assembly itself contains a bit of everything: weapons, custom roles (mostly for RP, but has its own talent tree), strange weapons, etc. In short, it's better to use this assembly with Guns Enhanced. The mod can be used on your own servers, without SMS or registration, because I don't give a damn. https://steamcommunity.com/sharedfiles/filedetails/?id=2967303974 - Sprite for the construction helmet https://steamcommunity.com/sharedfiles/filedetails/?id=3371925534 - Where the principle of weapon animation was taken from.
[EA-HI]木卫二萌化整合[自用]
by 76561198098480498
同名整合包的自用版本,作了一些有限的修改,可按可能的需求进行灵活调整。 Q:什么变化? A:加了更多的颜色选择方案,还有新的脸型,拓宽捏脸选项。以及整合了一些实用的小道具。 Q:为啥公开? A:不公开服务器里的笨蛋下载不了。
Boarding pod (vanilla)
by 76561197995266558
A small shuttle made for boarding enemy ships in PvP. You can breach from below and above enemy subs, preferably on flat surfaces Arm the lever, and press the corresponding button when in contact of the hull. A laser gun will breach the shell, and a small arm with latch onto the sub, locking the shuttle in place Awesome.
Axidys weapon
by 76561198416911642
Adds new shotgun and shotgun shell for grenadethrower, 2 melee weapons, nuclear hand bomb (throw to activate, 30 second delay), sniper rifle, M16
虎纹猫鲨
by 76561198855298291
TORAZAME 虎纹猫鲨深潜潜艇 定位:专为高难度模组(ita除外,因为反应堆不匹配)玩家打造,也适合萌新开荒与速通玩家 大小:39x11m 载货量:8箱(别运活性金属和硝化甘油) 推荐船员数量:3(保命)——6(休闲) 推荐船员经验:略有心得 售价:2883mk(你肯定买的起) 最高水平航速:75km/h(事实上还能更快) 垂直上浮:16km/h 垂直下潜:16km/h 通海阀:22km/h 紧急下潜:30km/h 物品:671(cpu friendly) 特性:五连装电磁线圈,自动反应堆,三连发火控(船上方下方各一个,ai可操控),禁闭室电磁线圈(零耗能随便电),船头装备工业激光解构机(可以用于切割沉船和遗迹),超视距速射轨道炮(小导航终端控炮),快速排水系统,船头紧急隔水层,反推紧急刹车等 因为这艘船的武德过于充沛,所以我增加了一些不足(要不然就真成轮椅了) 脆皮船壳(高速冲撞时会船头会严重受损) 手动电池(启动应急电源必须跑到反应堆室去开启,因为电池是从方位角上拆下来的awa) 最后感谢蓝海重工交流群的大佬们(群昵称):悠,群魔法师摸鱼心,阴阳双生,风云,antares,cezsored,zyleand,碳基仿生人,233-1,朝闻道,迪亚波罗等人的帮助 说明:1.新增刹车系统 当屑作者用这个船开了一次巡回后,他连撞了四次船,因为这船的惯性太大,因此他新增了刹车系统 如何操作:导航终端(大型)里名字为brake的按钮既是刹车的控制键,高速行驶需要刹车时,请先开启自动驾驶——保持当前位置,再进行点按,点按后引擎会启动高速反推模式,当速度降低至安全范围内时再次点按结束反推,一般只需要一到两秒即可把80km/h的速度直接降到0 2.新增通海闸 下潜速度加强,当在导航终端点击“淹没”按钮时气闸准备室与禁闭室都会被水淹没,下潜速度将会提高至22km/h,打开禁闭室门锁时,指挥室水位会上升并开启紧急下潜模式,下潜速度将会提高至30km/h 2022/4/4 19:25更新:增加通海阀,下潜速度上限提高 2022/4/4 18:18更新:增强压载仓自稳能力,隐藏与移动误触物品,修复解构机断电无法工作的问题 2022/4/4 更新:新增刹车系统,隐藏不美观的接线,提高航速上限,向舱内添加一定的医疗物品
Diamondback MK II
by 76561198044051264
Falkner's Diamondback/Copperhead redesigned to feature a moon door, multiple ammo shelves, a research station, a more compact profile, and more adjustments. Updated sprite levels, growing plants now looks cool. Added a simple 15 min timer for watering plants. Singleplayer/bot friendly, semi-balanced Scout III, excessively tested. Original by Falkner: https://steamcommunity.com/sharedfiles/filedetails/?id=2865191475 TYPE: Tier III Scout PRICE: 16200mk SIZE: Smol CARGO: 8 crates RECOMMENDED CREW: 3-5
NT Grafting [Blueprint Patch]
by 76561199064044210
This patch allows you to purchase blueprints for items from the NT Grafting mod. I recommend it primarily for those who use any other mods that overrides the medic talent tree, otherwise this patch may make you too OP. This patch itself doesn't override anything and only adds new items. List of items: - Crafting blueprint: Grafting Experience (DNA Ligation Enhancer and Alien Cell Incubator) - DNA Tolerance Booster (Unlocks Tolerant DNA talent) - Crafting blueprint: DNA Tolerance Booster
Жми ПОДПИСАТЬСЯ НА ВСЕ.Подругому НЕ СКАЧАЕТЬСЯ.Кик если нажмешь "Да"
by 76561198022076002
Вся фишка в названии. Ставьте наверх списка модов. Может кто прочтет. Мод добавляет кепку, которую можно получить только читами. Поэтому с другими модами не конфликтует. Кепка нужна, потому что стим не дает опубликовывать совсем уж пустые моды.
Europa
by 76561199062620250
Hello everyone. In the preface, I want to say that Barotrauma impressed me quite a lot with its gameplay, especially I was fascinated by the opportunity to build my own submarine. And so, having slightly figured out the basics, I present you my own, the first subsea vessel called "Europa". The submarine is equipped with a crafting table, a deconstruction table, a "medical compartment" and three modules for turrets. So I hope she will serve you long and faithfully. If there are people who understand the game pretty much and who want to check out my ship, I would be happy to listen to all the shortcomings & recommendations about my work. (I don't think my submarine is suitable for beginners, because I don't really understand how it sails, but it's fun with it! Good luck and have a good game).
Research Containment
by 76561198000398401
Working Research Containment units! Overrides standard containment units found in science stations, also adds portable ones to be able to purchased from stations and placed on your sub. For the ones on Station I recommend being able to bring a portable reactor or battery to be able to power them. --Flora Unit-- Place seeds inside and click grow, no more hassle with watering/fertilizing and keeping them dry. For Raptor Bane and Pomegrenades to be able to get their mutated version, place them in the unit and add sodium. --Containment Unit-- Place an egg inside and feed it Pomegrenades or Raptor Bane fruit and it produces the respective pet bi-product. As well as returns the egg for further harvesting If fed mutated Pomegrenades or Rapor Bane fruit it will double the bi-product of the respective creature. Only works with orange boy, peanut and Psilotoad eggs. --Disclaimer-- This Mod does override the seeds and eggs, it may cause issues with other mods that also override the same items. --Other Notes-- If you enjoy it/have any other ideas for mods, or what I can do to improve this one, please leave a comment down below!
IndraV2+EscapePodV2
by 76561198081794167
Initially, the R-28 "Indra" didn't compete and was not put into mass production, however, the growing number of armed clashes between corporations required the delivery of more compact submarines, giving superiority among the ice of Europe.This ship is equipped with escape pod. Slightly bigger version of Indra is now available. NewLifePod brings unlimited power so you can now suffer from other things ;d Ship Made By rav2n. https://steamcommunity.com/sharedfiles/filedetails/?id=1862739075&searchtext=indra Escape Pod Made By Breakfast. https://steamcommunity.com/sharedfiles/filedetails/?id=2111918195 Edited By pdgf
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