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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Galdur Pod Vanilla Pack
by 76561197975346386
Galdur Pod Vanilla Pack The Galdur Scout Pod is a hybrid shuttle and drone (onboard or remote control), controlled entirely from a single periscope for both moving and shooting, with no mods required. The only way to use shuttles and drones right now is to add them to a submarine in the sub editor, so I added the Galdur Pod to all of the vanilla subs that have the bottom hatch needed for docking (nine of them) for anyone who wants to try it out that way. My group has been having a lot of fun with it on the Typhon2! This pack doesn't replace the vanilla subs, it just gives you extra copies of them with the Galdur Pod added. Each sub has its vanilla name with "+pod" added to the end, e.g. "Typhon2+pod". Nothing about the vanilla subs is changed except the minimum to get the Galdur Pod attached and working. Specifically: - If necessary, update the bottom hatch to make it compatible with docking. - Add a new periscope next to the navigation terminal for remote control of the Galdur Pod. - Fix bot waypoints so they can get in and out of the pod when it's docked. For subs that had a bottom airlock, this means the airlock is now blocked by the shuttle. This is usually okay — you can just take the Galdur Pod wherever you were planning to swim to, or you can use a different airlock, or you can ask your captain to maneuver the pod out of the way while you use the airlock. A few of the subs (Camel, Humpback, and Remora) don't have a second airlock to use, though, so it's more of an issue on those. This pack doesn't change the cost of any of the vanilla subs, and getting a free shuttle with a chaingun is at least a bit of a power boost. If you want to try to keep the balance of the original vanilla subs you could leave one hardpoint empty, or for the Kastrull or Remora you could scuttle their original drones. Galdur Pod Basic Info You can find the full details at the Galdur Pod workshop page or by reading the logbook that comes in its storage locker, but the basics are: Control the pod either from the onboard periscope or from the periscope on the main sub next to the navigation terminal. Both periscopes can be in use at the same time. From either periscope: - Click and hold to move in the direction of the cursor. Release to auto-stop. - Double click and hold to fire the chaingun. - Double click on the hatch (or its shadow) to dock or undock. - While docked, click to fire the chaingun like a normal turret. There's no oxygen generator onboard, so wear a diving suit! And when you need to get out during a mission, make sure you park the pod on the sea floor or some other surface first, because it will sink like a rock when you open the hatch. Also note that the cursor is relative to the turret, so if you want to move straight up or down, keep your cursor above or below the turret rather than the center of the shuttle. Submarines included - Camel+pod - Humpback+pod - Kastrull+pod - Orca+pod - Orca2+pod - R-29+pod - Remora+pod - Typhon+pod - Typhon2+pod Other Notes If you want to do additional wiring of the docking hatch in-game (for example, we wired our Typhon2 lower docking hatch to also work as an airlock), you'll need to undock from the hatch while you work on it. If you don't, the wires are greyed out and say "locked".
"Typhoon" Project 974 Akula
by 76561198119710145
A bulky sub from an era long forgotten, the Project 974 Akula is a Typhoon Class submarine modified for Europan waters. Being an Earth Era sub, many of the perks of more modern submarines are unavailable. With a finicky power network and brutish size, the Akula is a submarine that truely requires a mastery of it's systems. However, with a crew ready for the task, the Akula can provide a weapons package that can blow anything out of the water, and the speed to outrun anything that can't. Will you be able to tame an oldworld beast? Or will you sink to the bottom of the Europan depths like the many brave crews before you? This fairly large submarine comes with 4 coil guns and 2 rail guns. It is based on the Soviet Project 941 Akula, (known in the west as the Typhoon). It also takes some inspiration from the Project 667BDRM Delfin (known in the west as the Delta IV). Thanks! Громоздкая подводная лодка давно забытой эпохи, проект 974 Akula - это подводная лодка класса «Тайфун», модифицированная для работы в водах Европы. Поскольку это подводная лодка эпохи Земли, многие из преимуществ более современных подводных лодок недоступны. Акула - это подводная лодка с изощренной сетью электропитания и огромными размерами, которая действительно требует владения ее системами. Однако с экипажем, готовым к выполнению этой задачи, «Акула» может предоставить комплект оружия, способный взорвать что угодно из воды, и скорость, чтобы обогнать все, что не может. Сможете ли вы приручить зверя старого мира? Или вы погрузитесь на дно европейских глубин, как многие храбрые экипажи до вас? Эта довольно большая подводная лодка оснащена 4 ружейными орудиями и 2 рельсовыми орудиями. Он основан на советском проекте 941 «Акула» (известный на западе как «Тайфун»). Он также черпает вдохновение из проекта 667BDRM Delfin (известного на западе как Delta IV). Благодарность!
[EA-HI] With Male + T.S.M. (Re-upload)
by 76561198339401225
I am not the author of this mod. Original link: https://steamcommunity.com/sharedfiles/filedetails/?id=3651987487 This mod is an visual patch for T.S.M.. The initial re-upload version is V1.0.1, and it is designed for the With Male. Do not use it with other character beautification mods. I am only re-uploading this mod because the original link is no longer available. If you encounter any issues while playing, feel free to leave a comment, but I cannot guarantee timely support. There may be further optimizations to the patch content in the future, keeping it in line with updates to T.S.M. If the original author does not wish for this mod to be re-uploaded, please contact me and I will delete it. Load Order: With Male + T.S.M. (Reupload) T.S.M. Missions With Male
Endocrine Booster+
by 76561198406762796
Now endocrine booster can give you most* vanilla talents. If you get apprenticeship, it's always going to be captain. If you fail the skillcheck, it's the normal vanilla failed skillcheck talent pool. Due to vanilla restrictions, doesn't give talents of your current job. *to prevent game errors, does not give the following talents: - Journeyman - Loyal Assistant - Treacherous Scum - Graduation Ceremony
Improved Railgun
by 76561198096048135
Improve overall performance of railgun to make it more in line with other large turrets. Railguns - Decreased reload time by 57.5%. (No need for reinstalling the railgun even if you enable this mod mid-campaign) Common changes for all shells - Max stack size increased to 2. (Shell racks' storage capability is unchanged) - Can be held in one hand. (Yes, you can hold 2 shells at the same time) Railgun Shell - Decreased price, fabrication cost and increased sell count by merchants. - Increased impact damage to 375. - Increased bleeding damage to 375. - Decreased explosion damage to 125. - Increased explosion range by 160%. Nuclear Shell - Increased sell count by armory merchants. - Increased impact damage to 500. - Increased bleeding damage to 500. - Increased radiation sickness damage caused by explosion to 3500. - Increased random bleeding damage caused by explosion to 1000. Nuclear Shell (Crafted with Nuclear Option talent) - Added display name to distinguish its recipe from normal one. Physicorium Shell - Decreased price, fabrication cost and increased sell count by armory merchants. - Increased impact damage to 780. - Increased bleeding damage to 780. - Increased explosion range by 143%. Canister Shell - Decreased price and increased sell count by armory merchants. - Increased pellet count per shot to 15. - Can be fired twice instead of once. (So it's worth the trouble to unload manually) Override list Railguns: railgun,railgun(legacy) Loaders&Containers: railgunloadersmall,railgunloader,railgunloadersinglevertical,railgunloadersinglehorizontal,railgunshellrack,railgunshellrack3 Shells: railgunshell,nuclearshell,nuclearshellcheap,alienshell,railguncanistershell
CHOOCHOO
by 76561198091841679
CHOOCHOO's FEATURES (v1.2) - This is meant to be a funny Hype Train sub for a somewhat chill campaign/ with 7-10 friends (mostly beginners, so that explains the 10 diving suits as of now). I guess a more realistic crew number would be 5-7. So that's why some suits are disposable. - The ground of each wagon does not cast shadows, so you can properly see if the exterior hull is broken and repair it through the ground. - 4 Weapons, but none under it... because it's a train of course (You can shock the hull though). - There are computers connected in each department to send definitely useful messages without using the radio. You can also change the computers' name if you need. - There is a restaurant car because that is very important. - Navigation terminal can launch a grenade, shock the hull, or, most importantly, activate party mode. - Haven't done any major crashtest yet, but it runs... it choochoos, even. - The main idea was to make a sub that wouldn't just stick to the roof and shoot down stuff like every other sub... So I made the opposite. - It's my first sub, took me many retries, and I got the 24 hours in subeditor achievement hELP— Feel free to give feedback on anything! Things I might do later - Add some *flair* here and there. - Might need to optimize some spawnpoints, bots lines and all that... - (maybe add some pumps) - Add an actual choochoo sound??!!
Raines Block III (Online)
by 76561198007565210
Attributes: Horizontal Speed: 22 Km/h Vertical Speed: 12 Km/h Reactor Output: 5,985 KW Full Fabrication Cargo: 24 Crates 31 Meters Long Features: - Automated O2 Generator w/ manual override - Regulated discharge coil array (logic in place to prevent dry discharges when capacitor power is under 40%) - Automated/adjustable capacitor charge system (variables can be located in the electric room) - Emergency dive system for when dealing with strong currents; floods fwd/aft bilge bays and is controlled from CIC. - Passive Terrain Avoidance System - Master Warning/Alarm display system in CIC for situational awareness - (2) Double Barrel coilguns towards the rear and a flak cannon forward of CIC; the flak cannon also has safety proximity system to prevent firing when hostiles are too close to the submarine. - Programmed multi-hatch docking/excursion w/ logic to prevent accidental flooding - Automated reactor shutdown logic; ability to manually shut from CIC as well - Smart battery activation system (will automatically engage if out of fuel or if switch is toggled; reactor output is minimized while batteries are engaged) - Togglable internal and external lights - Battery buffer recharge logic - Oscillating search lights - Emergency ballast shutdown system -CIC Lockdown option for Captain -Bunk beds and a bathroom Recently featured in Techpirate's custom submarine series: https://www.youtube.com/watch?v=T4Rwq7cX-F4
MeleeStyle(近战动作编辑器)汉化
by 76561198361025170
此模组为 MeleeStyle 的汉化版本,汉化了其内绝大部分英文文本。 与原模组同时加载 ! 感谢本地化,现在该模组不需要再把原模组的代码复制一遍改字符串了! 如果此模组构成任何侵权问题,请联系我,我会立刻处理。 This mod is a Chinese translation of MeleeStyle, translating the vast majority of its English text. !!! DO LOAD THIS TOGETHER WITH THE ORIGINAL MOD !!! Thanks to the localization, this mod no longer requires copying the original mod's code and modifying strings anymore! If this mod constitutes any copyright infringement, please contact me and I will take it down immediately.
(自用)alt+鼠标滚轮缩放视角
by 76561199128145966
This is a client-side mod. Hold Alt + use the mouse wheel to zoom. All credits go to the original mod "Scroll To Zoom" 🔗 https://steamcommunity.com/sharedfiles/filedetails/?id=3532774271
Invisible Headsets
by 76561198980195117
makes all headsets invisible, Will also remove requirements for batteries if placed above barotraumatic
[SZTORM] Lancer II
by 76561198034416724
Lancer is a small submarine designed for rapid deployment to a hostile depths either to recover valuable artifacts, cargo or personnel. It features powerful electrical discharge coils along with dual coilguns. The compact size of the submarine limits reactor size to 5MW, to offset that, large capacity batteries were installed. The powerful engine while allowing for large top speeds demands constant high power supply. Lancer is a vessel to be crewed by teams of three to five experienced divers.
[EMS] The Black Marlin (ORIGINAL)
by 76561198160121546
Description The Black Marlin is a military combat vessel built for the company's need to eliminate enemies requested by the coalition, such as monsters and renegade submarines. It features a lockdown button in the command room that can be used to lock all of the doors within the vessel, useful when being boarded by an enemy. The submarine has a large armory filled with extra ammunition and weaponry. The Black Marlin also comes with a EUR-08 Engine for reaching high speeds to escape threats when needed. Features - 3 Railguns - 2 Coilguns - Fully Stocked Armory - Very Fast and Easy Mobility - Medium Size - Battery Backup for Engine and Bilge Pumps - Clown Outfit - Battery Backup Array for Emergency Power - Stocked Medbay - Deconstructor, Fabricator, and Medical Fabricator - Extra Ammunition for Coilguns and Railguns - Autofill on select cabinets - Lounge - Dual Ballast - Lockdown Button - Auto-Closing Doors - Crew Quarters - Extra materials for crafting explosives and railgun shells
BlueArchive "Problem Solver 68" student halos and club logo
by 76561198313977757
*Fully made by original submarine parts! The "Problem Solver 68" student halos and club logo in game Blue Archive. Thank you for subscribe my work, your suggestions and advice are welcome. Vectorgraph refrence from: BlueArchiveWikia, Gledos.science
No Backpack Slowdown
by 76561199014928742
Removes the slowdown of the backpack. Only overrides the backpack and it's text. Obviously not balanced but someone might like it.
BTE_The_Europan_Utopia_V3
by 76561198122517847
NEW UPDATE EVERYTHING SHOULD WORK EXCEPT EXTERIOR AIRLOCK AND ESCAPE PODS, MANY FEATURES ARE STILL MISSING DUE TO BTE BEING OUTDATED, ALSO CURRENTLY YOU CAN ONLY PLAY THIS WITH VANILLA. IF YOU WANT TO MODIFY CREDIT ME AND LINK MY DISCORD SERVER INVITE https://discord.gg/aDU62fk The first barotrauma city map / submarine to be released on the workshop A perfect map / submarine for city RPs and gamemodes I host many of my custom gamemodes with my maps i've created, this being one of them. If you want to join: https://discord.gg/aDU62fk this is one of my maps I made in legacy, i've got many more to update (mostly my war maps) ill also be making more maps after most of my legacy maps are updated, and maybe ill update SITE-88 the europan cult map will not be getting update i might however redesign the whole map and release INGAME DESCRIPTION The Europan Utopia is the first ever made underwater city on Europa. The city is protected from water due to it being encased in a glass dome. - Made by Fat Seal, with help from Roses. (WIP)
Texture Dropper
by 76561199468243491
What does the mod do? Texture Dropper is a mod that allows you to add any image as an in-game item in just a few steps. Why do you need it? Adding custom items takes a lot of time. This mod removes that routine, letting you focus on building your boat. You can add paintings and decorations. You can also merge a group of items into one to optimize your boat. How does it work? To create a texture: - Drag and drop the file directly into the game editor (image 1). - A window will appear (image 2) where you need to enter the item name and select the local folder to store the texture. - After clicking Save, the image is copied to the folder, an xml file with texture info is created, and a link to this xml file is added to the filelist. The selected folder reloads, and all items currently on the screen are removed. Therefore, you must save your boat beforehand, and reload it after saving the texture. - After saving, the new texture appears in the Misc section (image 3). If you were already in this section while saving, switch to another section and back to make the item appear. To delete a texture: - Press Esc and find the Delete Textures button (image 4). - A window appears (image 5) where you select the texture to delete. - After deletion, just like during creation, the entire folder containing the texture reloads, so you must save your boat beforehand. Feedback If you have suggestions, found a bug, or anything else, there is a pinned discussion right below where you can post at any time.
[RU] УСТАРЕЛ СМОТРИТЕ ОПИСАНИЕ Enhanced Armaments
by 76561198798090397
МОД ВКЛЮЧЁН В Total Russian Translation И ВСЯ ЕГО ПОДДЕРЖКА БУДЕТ ОСУЩЕСТВЛЯТСЯ ТАМ. ПРОСЬБА УДАЛИТЬ ЭТОТ МОД ИЗ ПОДПИСОК Total Russian Translation Полный перевод мода Enhanced Armaments на русский язык. Мод переводился ПОСТРОЧНО при помощи DeepL и РУЧНОГО редактирования, поэтому ошибок должно быть минимальное количество. Я попытался литературно перевести все аббревиатуры и обозначения. Сноски: Для благозвучности я оставил аббревиатуры боеприпасов нетронутыми, вот их значения: AP (Armor Penetrating) = Бронебойные боеприпасы; I (Incendary) = Зажигатальные боеприпасы; FMJ (Full Metal Jacket) = Пуля с цельнометаллической оболочкой, самые обычные и популярные патроны; JHP (Jacketed Hollow Point) = Пуля с полым наконечником, обычные пули для пистолетов и оружий малых калибров. Изменённые аббревиатуры и названия: CBRN (Chemical, biological, radiological and nuclear) Suit = ЗОМП (Защита от Оружия Массового Поражения); HAZMAT (HAZardous MATerial) = Радиологическая Защита; Пресо-Латекс это выдуманная материя, никаких отсылок или источников и неё нет. То же самое с Кровью Дьявола; Heavy Coilgun = ТМП (Тяжёлая Магнитная Пушка) Hexa-Nova Gas = Гексановый газ. Изначально это отслылка на газ "Нова-6" из "Call of Duty: Black Ops" "Фусиль" буквально "винтовка" на испанском, а "Хиуз" это "рысь" на венгерском. Дробовик "Франчи" назван в честь одноимённой оружейной фирмы. В оригинале они тоже были написаны транслитом, поэтому я их не изменил.
EK Mods for 1.x.x.x Rebalance
by 76561198143871010
Git: https://github.com/vpolakk/EK-Rebalance Small vanilla-like rebalance for EK Mods for 1.x.x.x Changes in military and utility harsuits to provide more vanilla-like expirience. No more using only modded hardsuits! Actualization of guns Mechanics - slot for flashlight and battery ! Utility Mk-1 Hardsuit (and all it's color variations) stats: Organ damage, Deep Tissue Injury 25% -> 0% (no one Divingsuit have this so why EK Suits must have it?) Stun 50% -> 0% Poison 75% -> 0% Paralysis 75% -> 0% Husk infection 70% -> 50% *and delete propability multiplier Raditation sickness 100% -> 70% Bleeding 60% -> 40% Burn 85% -> 85% Gunshot wound 25%->25% Blunt trauma 55% -> 40% Laceration 55% -> 40% Bite wounds 55% -> 40% Flow resistance 90% -> 40% And added oxygen need inside a submarine Military MK-1 Hardsuit Organ damage, Deep Tissue Injury 55% -> 0% (no one Divingsuit have this so why EK Suits must have it?) Stun 50% -> 0% Poison 75% -> 0% Paralysis 75% -> 0% Husk infection 70% -> 50% *and delete propability multiplier Raditation sickness 50% -> 30% Bleeding 80% -> 75% Burn 40% -> 30% Gunshot wound 50%->50% Blunt trauma 65% -> 50% Laceration 65% -> 50% Bite wounds 65% -> 50% Flow resistance 90% -> 40% Military MK-2 Hardsuit Organ damage, Deep Tissue Injury 65% -> 0% (no one Divingsuit have this so why EK Suits must have it?) Hallucinations 25% -> 0% Stun 65% -> 0% Poison 75% -> 0% Paralysis 75% -> 0% Husk infection 70% -> 50% *and delete propability multiplier Raditation sickness 100% -> 30% Bleeding 80% -> 75% Burn 50% -> 30% Gunshot wound 65%->55% Blunt trauma 55% -> 55% Laceration 55% -> 55% Bite wounds 55% -> 55% Flow resistance 90% -> 60% And added oxygen need inside a submarine Also fixed tags so bots don't use it's in hull until needed
Lobotomy Abyss Experience
by 76561198187507514
WARNING! This mod may break your Doomworm files, if somebody knows how to fix it please tell me, otherwise just disable it before facing him, sorry for the inconvenience! Face the Abyss. Build the settling PTSD. So this is my first mod. Mainly the point was to give the Abyssal monsters more of a hype/menacing feeling when encountering them, so i decided to pick Lobotomy corporation because it has some real good music! This mod covers the big 3 abyssal creatures, and it goes as follows: Charybdis - Violation Of Black Colors (by Tilarids) Endworm - Insignia Decay (by Tilarids (again)) Latcher - Circle Rombed Oxygen (by Tilarids (again x2)) Credits go to: LeCrazyy (Creator of the "All I want for Charybdismas is you!" mod) - Provided me with mod template as well as cleared up some confusion on how to tweak it ProjectMoon Official (Creators of "Lobotomy Corporation" and "Library of Ruina") - The amazing soundtrack If you have any feedback then leave it in the comments, i'll try to reply to the best of my abilites, expect a new mod that will (probably) cover the rest of the creatures as well as any updates to this mod if needed!
Battleship AMAGI
by 76561199052682257
The second ship of my battleship collection Welcome everyone to help test this ship and see if there are any problems that need improve Please feel free to leave a comment let me know any things need to fix or improve Battleship Amagi Size 111 x 25 This ship does not utilize a reactor. Instead, it is equipped with a continuous-charging battery, which supplies power to every component. All the weapons installed on this ship are energy weapon, and there are no projectile weapons. As a result, there is no need to have ammunition boxes for the weapons. Instead, each firing depletes the ship's main battery power. Prolonged and continuous firing can drain the ship's power, causing it to cease functioning. The lower front section of this ship is equipped with a superweapon. The damage of this weapon increases as it charges, with a maximum increase of up to three times of the original damage. However, using this weapon continuously consumes a significant amount of power. It is important to remember to deactivate the weapon charging after each use. Failure to do so will result in the weapon continuously draining power until the ship ceases to function.
Better Charging Barocraftables+
by 76561198080440629
A mod based on Better Charging with native support for Barocraftables+ Better Charging makes the process of charging batteries and oxygen cylinders realistic, adds a visual display of batteries, light bulbs at the charging station and a soft soundtrack of pumping oxygen into cylinders in the racks of balloon spacesuits. The functional part: - Charging stations consume energy depending on how many batteries they charge. - Batteries give their energy to the batteries charging on them - Racks for oxygen cylinders and spacesuits consume energy depending on the number of charging cylinders, but they also consume oxygen from the compartment in which they are located. The mod is taken and updated from here: Better Charging (WITHOUT DETORIATION CHANGES) https://steamcommunity.com/sharedfiles/filedetails/?id=3349452723 All mentioned stations and racks are removable due to the functionality from here: Barocraftables+ https://steamcommunity.com/sharedfiles/filedetails/?id=2764140582
Crock
by 76561198119630220
Stats and features Tier Three Scout Priced: 20,000 mk Cargo capacity: 20 Crates Size: 41x17m - 1 Hardwired Railgun - 1 Hardwired coilgun - 1 Small turret hardpoint 1 Coilgun pre installed. - A Sonar aided fire control system In addition to the usual periscope the railgun has an added sonar terminal for acquiring and destroying targets well beyond visual range. The railgun can be toggled between both modes via it's dedicated room and have the transponder en/disabled on the bridge. - Balanced reactor controller Located beside the reactor, along with a switch to toggle it. - Subsurface electric:tm: automatic battery backup Charges/discharges automatically to prevent undervolting. - A color coded depth gauge Located in the airlock. Displays current depth and suit level required to not die. - All three crafting stations With linked large lockers of course. - And cupholders You'll never know how you lived without them. In game Description The Crock is a unique sub forged from 2/3rds of a kastrull, the shuttle that salvaged that wreckage, and the kind of desperation only encroaching death via radiation brings. To offset it's soft improvised hull it comes equiped with a long range targeting system and enough engine to hopefully outspeed and outrange any threat it encounters before they become an issue up close. Notes I wanted a tier three wreck sub made from a kastrull, so I made it. I shamelessly ripped off the sonar railgun from gas' own Olivine while I was at it too. As for the name it's a spoof on the Kastrull as it means "Caserole dish" in Swedish, it was only fitting to name my ramshakle salvaged version to match. Link to my other subs
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