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Barotrauma Mods & Plugins

81,000+ mods available Source: Steam Workshop ↗

This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

Rhea – Barotrauma Mod

Rhea

by 76561198040056236

Beautiful and deadly medium-sized submarine. Reworked version of Athena with new shuttle and 8 torpedoes - Very fast and maneuverable - 8 fully controllable nuclear torpedoes - 6 double speed coilguns - 3 railguns - 5 discharge coils - Shuttle with both remote and manual control. Comes with a railgun and a coilgun - Unique flood monitor - Turret control override system for capitan - 6 cameras around the submarine - Automatic reactor control system (much faster than standard one) - Tons of resources Other ships in this series: - Athena https://steamcommunity.com/sharedfiles/filedetails/?id=2235111686 - Artemis https://steamcommunity.com/sharedfiles/filedetails/?id=2227732189 - Hestia https://steamcommunity.com/sharedfiles/filedetails/?id=2241310612 - Calliope https://steamcommunity.com/sharedfiles/filedetails/?id=2229642312 Updates: - Added understocked version !! Suggestions and bug reports are welcomed !!

273 downloads Details →
Charmorah – Barotrauma Mod

Charmorah

by 76561198861386603

THIS SHIP IS NOT VANILLA IT REQUIRES THE MOD "Hungry Europans" AND "Arakneas' Mod" This is also NOT a normal ship. It is intended for a different style of campaign where each class is a different faction, there are 4 factions which are intended to have all of there own upsides and downsides to them. Each faction is: Fabrication Faction: To play them you must pick the class, MECHANIC, or ENGINEER. They start in the sphere in the top right and the only entrance is a monorail, making this the most isolated faction. They also start with a small deconstructor that can barely deconstruct items and consumes all the power when in use. Pirate Faction: To play them you must pick the class, SECURITY. They start in the camel part of the sub in the top left corner. They are very vulnerable to people breaking in, but they are the only faction to have a Mini sub and there own airlock. The Mini sub requires a diving suit to operate. Husk Faction: To play them you must pick the class MEDIC. They start in the Middle Right of the submarine. They are also extremly vulnerable to people breaking in. But they are also the only faction to spawn with a Medical Fabricator Vent Faction: To play them you must pick the class ASSISTANT. They start in the Middle Left of the submarine. There power production is extremly low. But they have accses to the vent system going throught the entire submarine. Staff Faction: To play them you must pick the class CAPTAIN. They spawn in the middle of the submarine and are the only ones who control the sub and repair it. They are not really a faction but they are necessary to the submarine actually working.

449 downloads Details →
Whale Shark – Barotrauma Mod

Whale Shark

by 76561198320577181

My first submarine! Feel free to comment on bugs, leave your opinion and criticize to improve the submarine. Special thanks to creators of Decotrauma, their assets helped me a lot. ENG TC812 "Whale Shark" originally a transport submarine without heavy weapons, reded to the assault one, its length can be compared with "Berilia", and the height with "Typhon-2". The places of cargo were taken by a large two-story gunnery compartment, and a small unmanned drone was applied with armor and two chainguns. The carrying capacity of this submarine made it possible to put 4 large guns on it, which creates the firepower that has to be considered. - Tier: 3 - Cost: 40,750 mk - Dimensions: 63x14m - Cargo: 8 crates - Crew: 7 - 12 RU TC812 "Китовая Акула" изначально была транспортной подлодкой без какого-либо тяжелого вооружения, переделанная в боевую. Её длину можно сравнить с "Берилией", а высоту - с "Тифоном-2". Места грузов занял большой двухэтажный орудийный отсек, а небольшой беспилотный дрон обвесили бронёй и двумя скорострельными пушками. Грузоподъёмность подлодки позволила поставить на неё 4 больших орудия, что создаёт огневую мощь, с которой приходиться считаться. - Уровень: 3 - Цена: 40,750 кр - Габариты: 63х14м - Грузоподъёмность: 8 ящ. - Рекомендуемый размер команды: 7 - 12 - Рекомендуемый опыт команды: Опытные

452 downloads Details →
微尘号小型潜艇 – Barotrauma Mod

微尘号小型潜艇

by 76561198964561992

个人整活,内置超视距火控

335 downloads Details →
Dynamic Europa More Missions UPDT – Barotrauma Mod

Dynamic Europa More Missions UPDT

by 76561199060602881

Changed the "EventCount" on manager outpost to 40 so it gives too much missions, its more for fun than for playing a campaing Yes, it will give an absurd ammount of money, and yes, it will make the routes more difficult due to a incrased monster spawn I made it just for funny with my friends so dont expect much -------------------- Due to game limitations (i think) it will not always give 40 missions, but its much more than normal, ill work in fixing that later so you have 10 missions for every path you can take Also i recommend to use performance mods bc ts obviusly uses a lot of the processor when you take 6+ "kill monster" missions

607 downloads Details →
NT self heal organ transplant box – Barotrauma Mod

NT self heal organ transplant box

by 76561199078413440

This is an organ transport box that utilizes ECMO technology. It provides extracorporeal circulation support for the removed organs, gradually restoring the durability of the organs. With the assistance of certain drugs, this process can be accelerated. Blood bags, oxygen, batteries,are required. and optional drugs (tonic liquid,stabilozine,thiamine),If the necessary items are lacking, the organs can only be kept from being damaged.

499 downloads Details →
Remove Vanilla Guns – Barotrauma Mod

Remove Vanilla Guns

by 76561198140574531

A simple mod to remove all weapons from the base game. Made as an addon for other mods that already add their own weapons. If used with them please place this at the bottom of the mod list. Alternatively you can run this in a vanilla game to make the game almost impossible.

452 downloads Details →
苏打水-海妖龙 – Barotrauma Mod

苏打水-海妖龙

by 76561199206224771

自愈型潜艇,维修极快。杀不死我的都会让我变强。配置:电磁炮x5轨道炮x2连射炮x1.可控自动电磁线圈,自动反应堆。小型船只让你畅游欧罗巴。

335 downloads Details →
Night Vision Goggles – Barotrauma Mod

Night Vision Goggles

by 76561198214594327

In case the name doesn't give it away, adds a craftable set of goggles that helps you see in low light levels. Decided to make a standalone version of the night vision goggles from my Mercenary Job, as some people might just want night vision goggles without having to install an entire custom job.

598 downloads Details →
1000x Medals & Commendations – Barotrauma Mod

1000x Medals & Commendations

by 76561198045393613

Inspired by Medal Exp X100, but made to work without changing your base game files. Made to be used with mods such as All The Talent Trees + Unlock Parallel Talents. Item Exp Medal 550,000 Commendation 275,000

450 downloads Details →
Enhanced Reactors 简繁汉化包 – Barotrauma Mod

Enhanced Reactors 简繁汉化包

by 76561198324212148

Integrate the localization patch into your original mod without asking me 自己去原mod页面看介绍

408 downloads Details →
Scooters Enhanced – Barotrauma Mod

Scooters Enhanced

by 76561198028435808

Have you ever wondered why universe isnt fair? Why world so bleak and cold? Why we suffer so much? Apparently, its pretty obvious, because you must take fate with your own bare hands and smash this b**ch sa hard that she'll remember till the heat death of the universe! Anyway, what was the topic? Ah, right! Enhanced Scooters, Behold! What this mod about?It adjusts both existing scooters and adds enhanced variants for both models with integrated sonar. - overrides vanilla scooter to add pocket for hanheld sonar - overrides vanilla cargo scooter to alter one slot so it can hold ammo boxe or depth charge - adds upgraded version of normal underwater scooter with integrated sonar - adds upgrade version of cargo scooter with integrated sonar and two additional cargo slots for ammo or depth charge - custom slots have a nice hand made icons which should help you figure out what you can hold there Warning! Overrides included!Mod overrides both underwater scooter and talent item "cargo scooter" wich makes it incopatible with other mods which do the same thing. NOTICEBecause universe isnt fair and you doesnt know where I live and who I am, so you cant beat be, this mod changes how scooters made and how much they cost. Try to not loose them too often! Also, it can be or not be related with the fact that this mod is standalone / split part of the bigger personal mod Im currently working with. Please ignore this engine slot you can see. AfterwordBlah-blah-blah... something rights... fair use and other nonsence... What's on the internet stays on the internet forever. So, you can feel free to look how it works and take those nice icons I've made. Whether to mention their author or where you got them from, I will leave it to your conscience.

420 downloads Details →
DE全废站删除巢穴 – Barotrauma Mod

DE全废站删除巢穴

by 76561199152694566

原模组DynamicEuropa - Abandoned Edition 如题就是个删除了各种巢穴地点的真全废站版本

440 downloads Details →
Organ traffixing – Barotrauma Mod

Organ traffixing

by 76561198254010879

Tired of having all the organs you harvest be in wack, unsellable condition? Tired of your illicit organ harvesting bringing insufficient profits? Spare organs? This mod has you covered. Requires neurotrauma (both community one and official one should work, currently I put the commmunity one in dependencies) Features - You can fix organs with thiamine in the medical fabricator (and a few other things in the case of the brain and heart) - Brains can be sold - Increases value of organs a bit - You can deconstruct kidneys for a bit of adrenaline (should have only a chance to give adrenaline but i'll fix it later) - Medical fabricator has built-in refrigerator for your organs (not enough to heal the good organs though, for that you still need refrigerator containers) Planned (might become separate mods) - Harvesting organs from corpses - Being able to swing empty blood packs to harvest blood with them If you find any bugs, excessively OP features or compatibility issues, write them in a comment Compatiblity Overwrites organs from neurotrauma, I think you can understand the rest. Tags (to make searching for this mod easier): Organ fixing, organ trafficking, organ selling, organs, organ healing, organ repairing, thiamine, organ condition increasing, damaged organs

485 downloads Details →
Submarine Pack: Reborn – Barotrauma Mod

Submarine Pack: Reborn

by 76561198450548767

This mod is an updated version of the (possibly) abandoned Submarine Pack. Most of the submarines have been modified or received bug fixes. The collection features Tier 1–3 submarines. Each vessel has its own specifics: possessing both unique features and vulnerabilities. The pack is completely standalone, requires no additional mods, and fits perfectly into the vanilla game balance. In the future, the pack will be expanded with new unique submarines, each with its own backstory. • Ardor — An assault breakthrough ship with an experimental reactor. • Bearing — A former automated cartographer with phenomenal acoustics. • Bulwark — A heavy juggernaut capable of withstanding leviathan strikes. • Confident — An armed defender of the trading guilds. • Darkrunner — A secret reconnaissance submarine with a stealth system. • Frontier — A resilient vessel assembled from the wreckage of military dreadnoughts. • Mackwest — A reliable mechanical workhorse from the first wave of colonization. • Navitruck — A super-heavy industrial giant for transporting ore. • Plunger — A maneuverable research vessel for descending into the abyss. • Typbolt — A high-tech recon ship controlled by a strange AI. • Conveyor-13 — A classified military transport with a bad reputation. If you notice any flaws in a submarine that prevent normal gameplay, please report them on the forum. I am also always happy to hear your suggestions. Good luck, Captain!

629 downloads Details →
Baltimore – Barotrauma Mod

Baltimore

by 76561198397733618

This is my latest submarine build. Welcome to subscribe :p The appearance is inspired by real-life ships, some film and television works, and excellent mods made by other players. Thank you for providing inspiration! If you encounter any issues during your visit or have better suggestions, please feel free to leave a message. !The strength of this submarine is designed based on the original submarine strength. If you want to play a difficult mod, please modify it yourself! // The Baltimore, a prototype scout submarine developed by the Federal Shipyard, pushes the boundaries of onboard technology at the expense of crew safety. Equipped with a diverse experimental armament and an advanced energy management system, it is a deadly hunter in the right hands. However, its reinforced hull comes at the cost of internal structural integrity, and its complex systems demand a seasoned crew to manage effectively. Rumors persist of a planned emergency flood system that was deemed too extreme for mass production. Main parameters of submarine: Baltimore-class: Type: T3 SCOUT Price: 42400mk Hull Strength: Heavy (Outer 250 / Inner 50) Dimensions: 56×9.5m Cargo capacity: 2 containers (2×12) Recommended crew size: 4-12 Armed: 1×Depth Charge 1×Pulse Laser 1×Electromagnetic Coil Gun 2×Railguns (Reload 10s) 2×Small Hardpoints Power: Reactor 8500 / Engine 800/4000 Batteries: 4×2500 Supercapacitors: 4×20 Fabricator √ Deconstructor √ Medical Fabricator √ Special: Advanced Fire Control System, Energy Recovery System, Auto Supercapacitor Charging, Silent Running. Detailed Introduction Special Features: Heavy Hull: Outer hull HP increased to 250, but inner wall HP reduced to 50. Gunner Fire Control: When operating a turret, the view will switch to the corresponding turret after staying within 90° directly above or below for 0.5s, or within 180° directly above or below for 5s. Captain's Gun Override: When activated, the Captain can override one turret (requires manually selecting left, center, or right positions; vertical switching follows the same rules as Gunner Fire Control). Gunners cannot connect to an overridden turret. Energy Recovery: When activated, if reactor output is greater than or equal to grid load, battery charge power is automatically adjusted (≈ output - load, minimum 10%). When load exceeds reactor output by 500, charging stops and discharging begins. Auto Supercapacitor Charging: Charging speed adjusts based on supercapacitor capacity: >50% capacity = 50% speed, 50% > capacity > 20% = 70% speed, capacity <20% = 100% speed. Silent Running: When activated, engine power is reduced to 50%, reactor output is fixed at 25%, and all fabrication devices and lights are turned off. Auto Electromagnetic Coil: Affects both friend and foe. Remember to turn it off before exiting the submarine. Originally planned to include a feature allowing the Captain to open flood valves for rapid descent with one click, but this idea was later deemed too crazy and was canceled. () Compartment Function Descriptions: Engineering Bay: The monitoring equipment can view four positions: bow, stern, top, and bottom. The text displays above the reactor show (from left to right): Battery capacity percentage (<10% red, 10%-50% yellow, >50% green), Reactor power load ratio (0-200% green, >200% yellow, indicating overload that may damage junction boxes, core meltdown red), Remaining fuel amount (0 red, meaning pure electric operation; 0-10% yellow, reminding engineers to replace fuel rods; >10% green). Wiring Room: The left lever controls whether the Energy Recovery system is active (green light on = active, yellow light on = inactive). When inactive, battery charge speed must be adjusted manually. The central text display shows (from top to bottom): Battery capacity percentage, Battery charge speed. Command Room: The lever controls whether Turret Override is enabled (green light off = inactive, yellow light on = active). The three buttons below select the overridden turret's position (left, center, right). Yellow light on = active, green light off = inactive. The four text displays show (from top to bottom): Remaining fuel, Horizontal speed, Vertical speed, Depth. Weapon Room: The light next to the periscope indicates whether the turret at this position is under Captain Override.

550 downloads Details →
Camel 2 Remastered – Barotrauma Mod

Camel 2 Remastered

by 76561199059890117

ATTENTION ========================================================= This is the Ru/Eng version of the submarine, some in Russian, some in English, enjoy) =================================================================== "The Camel 2 Remastered submarine is an improved version of its predecessor, with increased size, new compartments, more guns and improved crew survivability. Equipped with an improved reactor, emergency power supply and various automatic control systems to improve the effectiveness of actions in deep waters." Remastered - changed the external design of the submarine, internal lighting, emergency power supply, repainting the walls, improving the interior of the submarine, new objects, etc. (a full description of the changes is written below) old version of the submarine (Camel 2) https://steamcommunity.com/sharedfiles/filedetails/?id=3188053796 Main changes: 1- changed the design of the external guns 2- redesigned the external walls of the cargo compartments 3- changed the ugly hump at the bottom of the submarine 4- balanced the reactor power 5- 2 additional cabinets were added to the second cargo compartment 6- added a lot of decorations throughout the submarine 7- added new usable objects 8- changed the appearance of the engines 9- signs were added to the rear passage for easy movement 10- changed the lighting throughout the submarine 11- wires were hidden 12- changed the power engines 13- changed the firing range of external guns 14- changed the design of the submarine's external lights 15- completely repainted the ship's walls 16- placed marks for containers 17- fixed the operation of the emergency power supply, now everything works correctly 18- most of the items were removed from the boxes in order to balance the gameplay in the early stages of the game 19- each cargo container is now signed and numbered 20- changed the design of the front of the ship 21- fixed a bug due to which detonators in ballast compartments disappeared 22- etc.

421 downloads Details →
Frolix's Props , decorations, and more. – Barotrauma Mod

Frolix's Props , decorations, and more.

by 76561198834362712

Includes some props good for a wasteland setting, old trees, broken cars, and a few other items. More props will be added eventually, produced by a good friend Dr Physco.

225 downloads Details →
Silverwing N-EX 次生银翼 – Barotrauma Mod

Silverwing N-EX 次生银翼

by 76561199179017687

“队长,次生银翼全舰待命!” ”第三小队全体听命!任务,前往冰洋5000米处寻找第二小队下落!“ 人类战胜崩坏后2100年,崩坏灾害带来的能源——崩坏能,难以继续维持地球环境。人们被迫转移到离地球最近的有水环境——木卫二,进行科学探索。作为人类登上木卫二的星舰,”次生银翼“在退役后进入船坞,被改造用于探索冰洋。作为探索型主力战舰,她必须要到人迹罕至的地方执行任务。担心第二小队的处境,次生银翼舰长主动请缨,参加搜救任务,想必她这次也能完美胜任! "Captain,Silverwing N-EX is on standby!" "The third team,follow my instructions!Look for the second team five thousand meters in Europa!" 2100,after mankind conquered Honkai Impact.The disaster Honkai Impact brought mankind an energy source"Collapse energy".The energy is not enough now that people must find somewhere to stay alive and therefore try to go to Europa.The Starship that boarded Europa as a human."Silverwing N-EX"was put in dock after retirement.She was transformed for explore Europa.As an exploratory battleship,she must perform missions in inaccessible places.Worried about the situation of the second team,Silverwing N-EX will participate in the rescue operation.She must be perfect this time! ·价格:7000mk ·载货:20箱 ·水平速度:最大40km/h ·下潜速度:19km/h ·推荐船员:5-8人 ·推荐经验:驾驶成熟 ·全舰火力:双联电磁炮4门,轨道炮1门,自动放电线圈5,主炮(Rail gun)一门(主炮无法用瞄准镜) ·自动反应堆平衡负载,输出10000kw ·一键爆破压载舱 ·船长潜望镜,单击换炮,长按开火 ·一台巢穴特化无人机 注意事项 ·无人机请使用自动驾驶模式 ·如果监狱进水,请打开门禁 ·船头装甲特殊,在全速撞击情况下也不会使船内进水 ·引擎有两种模式 参考:崩坏三故事背景 Price: 7000mk Cargo:20Boxes forward speed: 40km/h diving speed: 19km/h Recommended crew number: 5-8 Recommended crew experience: Experienced · Firepower of the whole ship: 4 dual-electromagnetic guns, 1 Rail gun, 5 automatic discharge coils, and 1 Rail gun (the main gun cannot use sight) · Automatic reactor balanced load, 10000kW output · One-click blasting of ballast tanks · Captain periscope, click to change gun, long press to fire · A specialized DRONE Matters needing attention · Please use autopilot mode for uav · If the prison is flooded, please open the Entrance guard · The bow armor is special and will not flood the ship in case of full speed impact · The engine has two modes Reference: Honkai Impact 3 story background

358 downloads Details →
Shower [Vanilla] – Barotrauma Mod

Shower [Vanilla]

by 76561198025043368

For decontamination, hygiene, or relaxation. Consider conserving water via timed shutoff logic. (Don't mess with the door/hull placement too much or the water bouncing won't look as good.)

333 downloads Details →
Atrocity PK-2 – Barotrauma Mod

Atrocity PK-2

by 76561198044337988

Price: 5000mk Dimensions: 18x8m Cargo capacity: 6 crates Recommended crew size: 3-6 Items already setted for a friendly start in the campaign What does PK mean? It's short for pain killers! The cure for headaches caused by huge crews and ships! AND NOW WITH UPGRADESDADNBAWIUDF!!!!!! SLIGHTLY BIGGER!!! DEFINITELY AVERAGE NOW! *sobs* Memes aside, the only difference between both PK-1 and PK-2 is the shuttle. Now it has something to travel between caves, explore ruins and wrecks, the sentry also automatic shoots when you are not controlling it, so it'll help even when you don't want to explore. You can control the shuttle using the pericope, you can toggle between shooting and moving by double clicking anywhere. It also has a large container with red arrows pointing to it IMPORTANT!!!! THE WHOLE IDEA OF THIS SHUTTLE WASN'T MINE! The original creation is the RUSTING STEEL, my small monkey brain couldn't figure it out at all even after weeks of trial and error. He is a genius and made the coolest shuttle I ever saw in that game. I'll link it here: https://steamcommunity.com/sharedfiles/filedetails/?id=3014307661 the author also has TONS OF COOL STUFF seriously, he made a lot of amazing ideas and systems, link: https://steamcommunity.com/id/jcx1991911/myworkshopfiles/

425 downloads Details →
Ukrainian Posters – Barotrauma Mod

Ukrainian Posters

by 76561198174310181

UKR Купивши козацьку гру, я зайшов на сервери до таких же козаків і побачив: ніхто не поважає нашу історію, не віддає належної шанобливості такому величному герою, як Степан Андрійович Бандера, і навіть жодна "Чайка" не має при собі рідного стягу. Тому ми з командою вирішили виправити цю помилку, бо нас вчили з дитинства, що за обідом треба робити лише одну річ - молитися Богу і дивитися на портрет Шевченка. З чим вам допоможе цей мод. ENG Having bought this cossack game, I went to the servers, to the same cossacks as me and saw: no one respects our history, does not pay due respect to such a great hero as Stepan Andriyovych Bandera, and not even a single "Seagull" has his native flag with him. Therefore, my team and I decided to correct this mistake, and as we were taught from childhood, that at dinner we should do only one thing - pray to God and look at Shevchenko's portrait. This mod will help you with this. You can buy posters on basic outposts. Posters (when you hold it) gives you and players nearby a new Affliction "Cossack POWER", which buffs your melee damage. If you want to check them by spawnitem, you can use tags: upposter_bandera, upposter_oun, upposter_emblem, upposter_shevchenko, upposter_bogdan, upposter_ukraine.

498 downloads Details →
K-129 Русификация [探索真理号] – Barotrauma Mod

K-129 Русификация [探索真理号]

by 76561198128589610

Русифицировал Lost. Создал Electronic Evil . Постарался перевести всё что смог, и так чтобы не пришлось покупать новые глаза. Русификация была на последней версии подлодки, 04.10.22 Оригинал: https://steamcommunity.com/sharedfiles/filedetails/?id=2779841324

402 downloads Details →
B-100R – Barotrauma Mod

B-100R

by 76561198354654617

WARNING: This sub was made for experienced players first. May have: outside placed engines, some automatic that not works if reactor fails, fuel-hungry-and-not-really-efficient reactor, etc. May NOT have: auto-reactor, guns-around-all-sub-with-no-blind-spots, backup battery, etc. The final goal is to give some balanced challenge with this sub. A very small submarine designed to be played in co-op with a small team. Because of some features, its not fully AI compatible. Lore info: "Experimental submarine developed by European Coalition. Originally was intended to hunt for Renegade submarines, and was to be operated by a small, well-trained and well-armed assault crew. Painted in dark colors for less visibility in the waters of Europa. Has a very small size(even compared to the well-known Dugong), which required unusual solutions: the engines were placed outside in small separated sections to increase maneuverability. Weapon - 1 railgun, 1 coilgun - is placed on the heavily armored bow and can only shoot forward. In the first versions had 2 rapid coilguns, but then was decided to replace one for single-shot railgun without the possibility of targeting, another got a small aim arc in the cost of some rate of fire. Reactor also suffered from the size of the submarine - a miniature model was chosen with sufficient output for the systems, but terrible fuel efficiency. To give some protection from monsters, the submarine got 3 small electric traps in blind spots, and, as an experiment, was decided to install rows of deadly saws on the bow, which, in theory, should be able to turn into mincemeat any not too large inhabitants of Europe, if necessary. Later the Coalition considered the project untenable, and further development was terminated. Now a several produced subs are sold for some exotic lovers with enough money. However, if it got in the right hands, it can show impressive performance." Details: - Price: 12.500 mk - Dimensions: 18x9 - Maximum horizontal speed: ~34km / h (~82km/h with turbo engines) - Maximum vertical speed: ~19km / h - Recommended crew: 1-4 - Recommended crew experience: Experienced Features: - Deadly saws. Mounted on the bow, powered by its own battery. If the charge reaches 0, saws stop working until the battery is not charged at least at 50%. Can easily tear to pieces any not too large creature(including your inattentive teammate, use with caution). UPD: Now even has some "animation"(gif pinned above) (idea for animation was taken from here). - Switchable electro-traps. Triggers on motion. A full battery lasts ~five discharges. Can be toggled off to ensure a safe exit from the submarine or to prevent the waste of all valuable charge on one random crawler. - Outside placed engines. To give you more reasons to go outside. Don't deteriorate by themselves, can only be damaged by collision/monsters. Can also be turned off for safe access to them. - Additional turbo engines. Have their own battery, require a lot of energy to charge, the charging speed can be adjusted by an engineer. Can be used to speed up or for maneuvering. - Weapons. 1 coilgun and 1 railgun on the bow, railgun can only shoot forward, coilgun has a very small aiming angle. Has depth charge launcher, very useful if use decoys. Use the mobility of the submarine and teamwork to achieve the best result. - Balanced electronics. The output of the reactor is not enough to use everything at once - you will have to choose between some systems. Also, when the reactor is turned off, ALL electronics that do not have their own batteries are stops working - almost all lights, cameras, auto-closing doors. And there is no backup battery included, so, if reactor fails and no any fuel left on board, you will have to figure out how to get out of this situation. Some interior ideas were taken from EK submarines(from this author). Leave a like and show it to friends if you enjoy it. If you find any severe issues, or have some suggestions, feel free to write about it in comments.

211 downloads Details →

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