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Barotrauma Mods & Plugins

81,000+ mods available Source: Steam Workshop ↗

This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

HMED Sub Pack – Barotrauma Mod

HMED Sub Pack

by 76561198003492660

A quick and dirty upload of my custom subs. Each of them is meant to be balanced for vanilla campaign and all of them have some problem or idiosyncrasy that ensures managing them has some kind of challenge. They all have a thematic logbook on board in the Captain's private safe that gives some details and what problems you can face with piloting them. The key thing right now is they are all playable but testing and balancing is not complete, so please anticipate some problems or jank. If you feel like letting me know in the comments or wherever, I'd appreciate it. Later on I will add more details and their full specs when I have the time and they are closer to being finalized. In the meantime, all of the subs (with the exception of the Grindylow and Nicor) have Quality of Life Features such as airlocks that can be controlled from the Nav terminal, doors that can be switched between manual/automatic, colour changing fuel monitor and various other extra info depending on which sub, ballast flora mode for the pumps and some other nice bits and pieces I thought would would be handy. Quick and dirty run down of the subs: - Aspidochelone: Fully equipped and very spacious. Comfy but slow with a couple of weak points in the hull. - Kelpie: Powerful with very responsive ballast. Has an awful awful electrical grid which will catch fire if you look at it funny (this is a feature, not a bug). - Grindylow: Vary fast and super simple but lacks some QoL features and fabrication facilities. - Bucca: Everything packed into a very small space. Surprisingly fun, but very fragile hull. - Nicor: The inspiration behind the Bucca. Fish shaped shuttle. Literally no downsides to that.

417 downloads Details →
The Nautilus Mk2 (Discontinued) – Barotrauma Mod

The Nautilus Mk2 (Discontinued)

by 76561197971612614

"Serving aboard the Nautilus is a grim prospect, and not for the superstitious. She is surrounded by tales of death and misfortune, but that is perhaps to be expected aboard a vessel that dares venture so far into the fathomless depths. Bearing the macabre trophies of pirate ships and scars from unknown sea leviathans. The crew swears that the Nautilus is alive, and that her heart is as black as the abyss." (work in progress, feedback welcome) I've pushed some concepts and features as far as I can, Automatic reactors, internal motion linked Tesla system, double layered Hull, Salvo depth charges. Ballast purge, Complex bridge able to control many aspects of power and ship systems, Silent external tactical Motion detector Field out to 1000 units, remote shuttle control, reactor/engineering fire suppression, linked shuttle steering while docked, quality of life high grade equipment like a triple speed deconstructor - and (balanced?) 20% faster firing coilguns. The railgun has double ammo capacity and reloads one second faster, also has a safety mode for misclicks. -- you can discover the rest for yourself, there are no 'bad' buttons, curiosity is rewarded. I've taken care not to make too many things automatic and end up with a bored crew who are not required to think on their feet. You may also find some special items, which either provide unlimited use or have special attributes, most are hard to find with the exception of the captains suit and oxygen tank. They will be a unique tint. The price reflects the design work that went into this ship, the firepower and resilience alone should be worth the price tag.

333 downloads Details →
Reworked + Merged Talent Trees – Barotrauma Mod

Reworked + Merged Talent Trees

by 76561198175054687

I'm not playing the game rn so no updates planned A lot of talents have been reworked: • The captain was given back the 3rd talent tree • Some old skills have been returned or combined with new ones • Talent trees unlocked from the beginning • You can start to spent point in another talent tree before completing the previous one Not merged version: Reworked Talent Trees

304 downloads Details →
鵺隼 Falcon – Barotrauma Mod

鵺隼 Falcon

by 76561199083230663

--------This submarine is a Tier2 scout-------- Recommend to be used with difficult mods such as T.S.M MISSIONS、高难狩猎、BaroTraumaticand other difficult mods Main Information - Size: 27x8 - Price: 16,888MK - Items: 1760+599*2+281 - Main Module: - 温控反应堆 - 自动防卫无人机 - 对位无人机指挥系统 Added a lite version - Price: 10,888MK - Items: 555+99 Weapons - Double Railgun - Double Chaingun from Baroverhaul All weapons use angle switch system, AI can’t use the weapons The railgun and the chaingun use a composite loader - Railgun can fire boarding pod, depth charge - Chaingun can fire pulselaserammo, flakcannonammo and coilgunammo Ammobox can be dragged directly from the steel cabinet into the loader Drones The submarine is equipped with defense drone*2 and guidance drone. Drones have unlimited ammunition ●Defense drone - Drones use double click switch system - When drone is not moving, double click to switch drones - When drone is moving, double click to switch movement and attack modes - When leaves periscope,drone returns - When the enemy is approaching and the alarm is on, the drone will automatically attack and return after defeating the enemy ●Guidance drone - Double click to switch control mode - Long press to leave the dock - Automatically pursue enemies within a certain range and guide laser Other Equipments ①Deconstructor*3, Research Station, Fabricator, Medical Fabricator ②Unit load device*2 ③All doors are normally open ④docking hatch use id identification Reference List - The shell is copied from the 仿生鱼 N-EX with only the size and color modified - Interior and exterior trim: - 仿生鱼 N-EX - SC128-Lilis - 宿怨-级攻击舰 - 火炮装饰 - Mods reference: - 阿福的funny shit - 通用型装弹机 - Baroverhaul This is my first work.If the submarine has any bugs please leave a message and I will fix.

426 downloads Details →
SSL - 6 Mulus MK.II – Barotrauma Mod

SSL - 6 Mulus MK.II

by 76561198143286712

(U.C.N. Tier 1 Transport Submarine) Required mods: !!! - EK Mods for 1.x.x.x Optional mods: !(used in editor)! - Real sonar - Neurotrauma - Hazardous Reactors - BaRoleplay OR BaRoleplay FORK - Azureus's Poster Mod Clean - Performance fix Price: 9,206 MK Dimensions: 48x14 M Cargo: 80 Crates Airlocks: 1X Recommended Crew Size: 4-8 Recommended Crew: Intermediate Game Version: 1.0.21.0 Reactor output: 6,000 Drones/Shuttles: 1X (Audax) Gun Count: 4X (4X Small Hardpoints) U.C.N. Lore on the submarine: Behold, a true gem of naval history - the result of U.C.N's bold foray into the world of civilian submarine conversion. Despite its dated design and obsolete equipment, this vessel remains a testament to the ingenuity and resourcefulness of naval engineers of yore. In its heyday, it ferried passengers and cargo across the vast expanse of the sea. And when the call of duty beckoned, it answered without hesitation, undergoing a transformation into a military transport vessel that would pave the way for countless conversions to come. This submarine is more than just a relic - it is a living, breathing embodiment of a bygone era, a window into a world of adventure and exploration that continues to capture our imaginations to this day.

340 downloads Details →
RMS Europic: Large Titanic Inspired Luxury Ocean Liner – Barotrauma Mod

RMS Europic: Large Titanic Inspired Luxury Ocean Liner

by 76561198068147299

In a game where you can pilot a ship through dangerous waters, hit an iceberg, flood, and sink, a Titanic style ship is essential! I couldn’t find one already available so I made my own! She’s very large and performance heavy! In Game Stats Type: Transport Price: 20,000 mk Dimensions: 98x18 m Cargo Capacity: 12 Crates Recommended Crew Size: 6 - 9 Recommended Crew Experience: Experienced Other Stats Decks: 5 Passenger Cabins: 2 first class suites (2 passengers each) & 4 second class cabins (2 passengers each) Weapons: 3 coilguns, 1 railgun, 2 discharge coils, & 1 empty turret hardpoint (+1 more on Lifeboat) Junction Boxes: 31 (9 for essential operations & 22 for lights, fabricators, and deconstructor) Diving Suit Lockers: 10 (+12 more holding disposable diving suits for passengers) Sub Editor Stats Items: 1135 Structures: 779 Walls: 147 Lights: 177 Shadow-Casting Lights: 56 In Game Description The first Europic class ship made by White Starship Line, a luxury ocean liner designed to provide the most comfortable transportation on Europa. Up to 12 passengers can enjoy fine dining, a barber shop, indoor swimming pool, a hospital, and comfortable cabins; all isolated from the ship's inner workings. Virtually unsinkable thanks to 4 turret emplacements, a double bottom hull, emergency lifeboat, and 3 watertight ballast compartments, allowing the ship to stay afloat even when 2 are flooded. In Game Description (Shuttle) The Lifeboat for the RMS Europic, made by White Starship Line. Primarily intended for ferrying passengers between the ship and station docking ports, and providing an escape vessel in the unlikely event of an emergency. Doors open automatically on docking or by flipping an emergency override lever. Glass roof provides an open top, more spacious, feel. As with the main vessel, the inner workings and passenger compartments are isolated for comfort. Notes (also on in game terminal) > Welcome aboard the RMS Europic! > The forward navigation terminal is on by default and is used for docking. You can switch to the main navigation terminal by pressing the "Toggle Wheels" button in the main nav terminal. > The "Battery Power" lever cuts power to all nonessential junction boxes, sets the batteries to drain, and turns on emergency lights in some rooms. It does NOT shut off the reactor, so you will still be using fuel if it is still on but at a slightly reduced rate. > The "Drain Ducts" lever will force the duct blocks, used to drain water to the lowest deck, to remain closed even if they detect water. This can be used if a room in a higher deck is flooding too rapidly to prevent the decks below from also flooding. > The "Ballast Doors" lever will seal the watertight compartments in the ballast tank, separating it into 3 smaller ballasts. The water level in intact compartments will automatically drain enough to compensate for the other compartments flooding. The ship can still ascend, at a reduced speed, with 1 compartment flooded. With 2 compartments flooded, the ship will slowly descend at 6 km/h. Draining the swimming pool by manually rewiring the transparent pump at the pool’s bottom will allow the ship to ascend even with 2 compartments flooded. > The lifeboat is in a standby mode by default to conserve power. It can be turned on from within the lifeboat’s shuttle navigation terminal. Attached to the terminal are 2 levers that can be used to open the ballast and docking hatches in emergencies. > The glass dome at the top of the grand staircase can just barely be welded from the inside while standing. The outer layer of glass above the dome can only be repaired while swimming but is not necessary to keep afloat. > None of the ship’s doors close automatically so be mindful to close them behind you, especially for keeping passengers out of crew only areas. New In Version 1.1.0 Added a second small engine next to the main engine to represent the wing propellers. Increased top speed to 23 km/h, In reference to the 23 kn max speed of the Titanic (23 kn is actually 43 km/h but is too fast for Europa). Renamed the "Central Access Passage" to "Promenade". Changed lights on E Deck to a dimmer, orange color instead of white. Lowered reactor max output to 7500 kw to be slightly more balanced. Increased reactor fuel consumption rate from 0.2 to 0.3 to be slightly more balanced. Replaced "Life jackets" with "Life belts" on the wall in the Life Boat Access room. Added more detail to the rudder hinges. Added cables to the "funnels". This is the first full sub I’ve made from scratch so if any problems are encountered, please let me know!

388 downloads Details →
50 Cal Rifle (Angry tube) – Barotrauma Mod

50 Cal Rifle (Angry tube)

by 76561198162380157

Adds an angry tube into barotrauma. Hits like a truck but has only 1 bullet. As simple as that.

269 downloads Details →
NT Organ Scalpels – Barotrauma Mod

NT Organ Scalpels

by 76561198406762796

Adds the organ scalpels which were previously in the mod. No code changes.

477 downloads Details →
NT Realistic Husk Symbiosis – Barotrauma Mod

NT Realistic Husk Symbiosis

by 76561199182034972

A more realistic and lite version of my husk symbiosis overhaul mod Now you heal from husk cells, each limb can have up to 100 cells and when you are bleeding, damaged or healing then you will lose husk cells but you will slowly replenish them and the cells will move up your body so if you have less cells in your head than your arm then those extra cells will go to your head. This makes it so instead of having a static regeneration rate you now have local-limb-healing meaning you can heal head injuries faster than hand injuries depending on your situation now. Husk infection and symbiosis no longer gives infinite oxygen but it will give you a lot of resistance towards it so you can live without oxygen for a lot longer than normal, you do still get pressure resistance (up to 4000 meters) Depending on your blood type you will get a trait that effects how your body handles husk infections (including symbiosis) some are positive and others are negative husk symbiosis and husk infection are now nearly identical in terms of features, of course the main difference is the fact that you wont turn from symbiosis. You can also gain symbiosis from the normal infection randomly if its under 8% (small chance)

460 downloads Details →
MCRN Tachi (ECF 270) – Barotrauma Mod

MCRN Tachi (ECF 270)

by 76561198057594126

MCRN Tachi ECF-270 is the Europa Coalition's best effort in reverse engineering the Martian Congressional Republic Navy Corvette-class assault frigate into a submarine. Due to the highly advanced nature of the system, there are only two vessels ever assembled at the Coalition research station black-site. Tachi carries an onboard weapon of mass destruction system, a highly advanced railgun, stealth tech, and three Nariman Dynamic Point Defense Canons redesigned for underwater purposes. Requirements: https://steamcommunity.com/sharedfiles/filedetails/?id=2728646394 (Rimm Music); https://steamcommunity.com/sharedfiles/filedetails/?id=3118808680 (More Icons mod); Optional: https://steamcommunity.com/sharedfiles/filedetails/?id=3142569151 (Unlimited Thermite Heavy Plasma Canon Ammo). If you experience missing content, it is probably due to this, still I will only add it as an optional since it can be considered OP; Known Conflict: The nuclear torpedoes has a known conflict below https://steamcommunity.com/sharedfiles/filedetails/?id=2701251094 (Performance Fix Mod) https://steamcommunity.com/sharedfiles/filedetails/?id=2547888957 (Hazardous Reactor) (I never tampered with Lua Barotrauma because everything needs to work under the vanilla condition, therefore I will not attempt to accommodate patch to the above mod or any other conflict that has to do with Lua). Features: 1. Weapon systems: 3 Nariman PDCs (chainguns, can be turned automatic targeting from the switch button in gunnery compartment, you can upgrade it into ssparky's PDC for lore purposes), 1 Railgun (I always upgraded the main rail gun into heavy plasma canon from Ssparky's gunnery to simulate the expanse railgun), Depth Charge, 2 Guided Nuclear Torpedoes (open the torpedo hatch first using the switch button then use the periscope monitor), automatic discharge coil (turn on from command room), Stealth Mode (Courtesy to the Martian Black Composite plate smuggled fifty years ago) 2. Fully functioning crew cabin: 4 beds, vending machine, battery station, bar counter (fabricator to make rum and cigar), toilet (spawn poop if sitting for too long, also, use the recycling bin to deconstruct poop into carbon, lever to simulate flushing), radio music (space oddity by David Bowie, just press the button), guitar has the mandalorian theme; 3. Automatic repair system from Fix Foam Detonator triggered by max pressure; 4. Medical Bay: research station, medical fabricator, deconstructor, bathroom; 5. Engineering bay: fabricator, deconstructor; 6. Engine room: ballast flora cut-off system; 7. Proximity hostile detector; 8. Automatic reactor system, will try to regulate on its own; 9. Fire sprinkler at the brewery plant room. 10. Self-destruct system. Password hint: What operation does the MCRN Donnager involve? (2 words, upper case on the first letter of both words) Type: Attack Tier III Price: 30000 mk Size: 46*13 m Cargo capacity: 12 crates Recommended crew size: 5-7 crew max Bot friendly Tribute: https://steamcommunity.com/sharedfiles/filedetails/?id=2879264712 (MØNØĿi†H's Workshop, inspires me a lot) https://steamcommunity.com/id/smalltail6423/myworkshopfiles/?appid=602960 (Wilhelm Wick's workshop,Torpedo hatch system) https://steamcommunity.com/workshop/filedetails/?id=2960888300 (BFT Nuclear Torpedo) Update: 1. Utility room now can act as a makeshift holding cell (secured from nav terminal or directly on the button above the door); 2. Seperate between crew quarter and lounge room; 3. Adding light switch button on the lounge room lamp to make it more comfy; 4. Deadlier self-destruct leaving a few places people can survive; 5. Automatic turret chainguns can be switched on and off from gunnery compartment to simulate the expanse auto-PDC's (it no longer needs auto operate mod and works even when you upgrade it); 6. Adding Transfer Item Tube located in the main airlock and oxygen room; 7. Update flooding problems both at the Command room and Oxygen room. (PS: this submarine is my love letter the Expanse series, what a tragedy it does not continue. I will definitely re-watch the whole seasons).

278 downloads Details →
Damavik - project 009 [CN][ENG] – Barotrauma Mod

Damavik - project 009 [CN][ENG]

by 76561198261494693

达玛维克级护卫舰,来自EVE Online的三神裔护卫舰,目前在木卫二做一些当潜艇的工作。 (我知道它不太像,请不要大声嘲笑) 4880MK T3侦察型 共985左右物品数 垂直速度:±18 无升级水平最大速度:34 不含禁闭室 配备无限弹药激光武器(熵能分解者)且只有这一种武器,并无法更换 控制熵能分解者的潜望镜在副驾驶处。双击为展开/收回熵能分解者,单击为切换控制上方/下方熵能分解者,长按为开火。只有在展开状态才能开火。 AI不善于控制本武器,推荐玩家操作 (请尽量不要把枪口对准自己开火除非你是小丑) 没有反应堆,由异星反应堆供能,目前最大功率为7000,调成多少比较好玩需要建议 主导航台和副驾驶导航台按按钮切换潜艇用哪个导航台控制 没错,中间特别大的死角处的敌人你拿它毫无办法 *包含一个额外的T2侦察型潜艇 ---------------------- Damavik-class frigate, a Triglavian frigate from EVE Online currently doing some submarine work on Europa. (I know it doesn't look like much, please don't laugh) 4880mk T3 scout type A total of about 985 items Vertical speed: ±18 Maximum horizontal speed without upgrade: 34 Equipped with an unlimited ammunition laser weapon (Entropic Disintegrator) and this is the only weapon and cannot be replaced The periscope that controls the Entropic Disintegrator is on the passenger side. Double-click to expand/retract the Entropic Disintegrator, single-click to switch to control the upper/lower Entropic Disintegrator, and long press to fire. Can only be fired when expanded. AI is not good at controlling this weapon. Players are recommended to operate it. (Please try not to point the gun at yourself and fire unless you are a clown) There is no reactor, it is powered by an alien reactor. The current maximum power is 7000. I need some advice on how much power it should be. Press the button between the main navigation console and the co-pilot navigation console to switch which navigation console the submarine uses to control. That's right, there's nothing you can do about the enemies in the huge blind spot in the middle. *Including an additional T2 scout submarine

340 downloads Details →
Husk symbiosis syringe – Barotrauma Mod

Husk symbiosis syringe

by 76561198867200188

You can buy from a husk merchant for 1337 MK

329 downloads Details →
Type VII [No Mods, Bot-friendly, 3-8 Crew] – Barotrauma Mod

Type VII [No Mods, Bot-friendly, 3-8 Crew]

by 76561198056349420

Author's notes: This ship has been built over the course of 6 months and thoroughly playtested and adjusted to playing the campaign with Bots or real people to provide a fun experience for beginner to intermediate level players without being too easy or too rough. Type VII-C Submarine Based on a design of the late 20th century, this german submarine has been modified to brave the dangerous depths of europa and sports a particularly heavy armament for a ship of it's size. However, the technology aboard the ship, in particular the torpedo-tube based loading mechanism, can be considered antique at best. To make things worse, while the ship does feature armor rated for moderate combat, the sub is sluggish to maneuver and it's single central ballast tank is insufficient to keep the ship afloat in the case of a significant hull breach. General Information ~~~~~~~~~~~~~~~~ Class: Attack Price: 8.000 mk Recommended Crew: 3-8 Recommended Experience: Beginner to Intermediate Cargo Capacity: 1 Large Locker 4 Medium Lockers 1 Crate Shelf 4 Emergency Supply Caches (Breathing Mask, Flashlight, Welder, Crowbar, Bandaids, Bloodbags) 1 Security Cabinet (Captain & Security only) 1 Toxin Cabinet (Captain & Doctor only) 1 Medical- , Fuel- and Tool Cabinet each Dimensions: 47x10 m Hull Volume: 1,668,096 Hull Armor: Front: Heavy (~ 600 HP) Top: Weak (~ 200 HP) Rear: Medium (~ 300 HP) Bottom: Medium (~ 300 HP) Mobility ~~~~~~~~~~~~~~~~ Engine Power: 300 Max. Horizontal Speed: 23 Km/h Max. Descend Speed: 13 Km/h (18 with open Airlock) Max. Ascend Speed: -18 Km/h (-9 with open Airlock) Weaponry ~~~~~~~~~~~~~~~~ Coilguns: 1 (Upper rear) Chainguns: 1 (Upper Front) Railguns: 2 (Front Quad-Tubes, Single rear Tube) Pulse Lasers: 0 Electrical Discharge Coils: 1 (Bottom) Depth Charge Tubes: 0 Hardpoints (Free): 1 (Bottom Front) Additional Notes: - Railguns have single Loading Tubes. - Storage for a total of 12 (+3 loaded) Ammunition crates and 18 (+5 loaded) Railgun Shells. Reactor ~~~~~~~~~~~~~~~~ - Fuel Consumption Rate: 0.2 - Max. Power Output: 4,500 kW - Batteries: 6 (Capacity 2.000 each) Additional Features: ~~~~~~~~~~~~~~~~ - Fabricator - Deconstructor - 5 Fire Extinguishers - 6 Diving Suit Lockers - Emergency Pressure valves open to central bilge to prevent death by water pressure at the expense of increased flooding (can be unplugged by Crewmen) - Bypassable Battery buffer - Dynamic Battery charge to reduce strain on Junction Box network (can be overwritten) - Recharge rate on Superconductors can be set manually (default: 40%) or switched to 100% in an emergency. - Main Navigation Console features Buttons for Red alert, Electric Discharge Coil, and Outter Airlock Override (so it can be opened/closed remotely)

426 downloads Details →
BaroPlus' Bullet Casing Module – Barotrauma Mod

BaroPlus' Bullet Casing Module

by 76561198062085376

For modders who want a basic bullet casing system on their weapons Feel free to improve this and reupload to the workshop. No need to credit me.

195 downloads Details →
Abandoned Europe – Barotrauma Mod

Abandoned Europe

by 76561198020062858

A modification that changes locations on the campaign map. Now, all waypoints have been replaced with abandoned outposts, making movement overall more difficult. The game will become a slow process, and it will be incredibly difficult to complete everything. The mod is quite simple, so it shouldn't conflict with anything else. I always welcome comments and other suggestions. Additional pack of monsters from me for this mode https://steamcommunity.com/sharedfiles/filedetails/?id=3726923999

634 downloads Details →
Stun Gun Revamp – Barotrauma Mod

Stun Gun Revamp

by 76561198081779107

I never found Stun Guns to be interesting mainly because of how they work and how it feels to use them, so to say. In practice it's just a syringe gun that shoots a dart that can disappear forever which is sort of wasteful and also boring as you'd typically just sit and wait for the creature / human to suddenly "faint". I tried to make it a little more fun to use if not more useful: Stun Guns get hooked into someone or something much like a harpoon would, which causes shocks for as long as the user is aiming at their target. (if you stop aiming / holding right click then the wire/rope snaps off) Regular darts can shock for 12.5 seconds and Fulgurium darts can shock for 8, as a tradeoff for much faster shock speed. Beat Cop can increase shock speed by 25-50% (this is a vanilla feature but I figured it'd be worth mentioning) Darts can be taken off of the creature or human they were attached to and then recharged in a battery array. NOTE: Outpost guards will continue to use the old stun guns because they don't know how to use the new ones. NOTE 2: I don't know if this mod is balanced enough as I only tested it on humans and basic enemies like Crawlers or Mudraptors.

469 downloads Details →
Increased EndGame Redux (Broken) – Barotrauma Mod

Increased EndGame Redux (Broken)

by 76561198047212937

Tears down walls in the end biome outposts so any submarine can be used to finish the campaign (by default submarines larger than 80x32m will not fit). Not recommended for a first playthrough as this makes the ending puzzles trivial. Original https://steamcommunity.com/sharedfiles/filedetails/?id=3031030872 2025 update: at some point after I published the mod overriding the end location outposts seems to have stopped working. This means the mod doesn't work any more, RIP.

378 downloads Details →
xy-1[king] – Barotrauma Mod

xy-1[king]

by 76561198863512425

Welcome to use this ship from smxy12hzm Xy-1 class armed escort ships are ready The XY-1 class itself was built for my personal online purpose as my online flagship this submarine was the first in the Xy series so I gave it that designation This ship's main online optimization without initial items items to 1.4K optimization is very perfect logic gates are optimized from my previous work No.09 Basic data of the ship: Maximum horizontal speed without bonus: 21km/h Maximum floating speed without bonus: 18km/h Maximum diving speed without bonus: 16km/h Maximum cargo capacity without bonus: 38 Basic items A total of 6 manufacturing/decomposition/medical units 1 oxygen generator Special logic gates loaded: Ship slasher (below) Effective kill range: 50mx100m (effective shell breaker) Requires a full charge of the backup battery to use The torpedo system The turret rotates to switch the upper and lower gun positions Automatic tri-fork Laser turret and chopping knife conflict (unlimited ammo) chopping knife is disabled when firing Ballast tank pumping system - Use of outfall as pumping mode saves 50% pump consumption and prevents thalamus from forming in ballast tank pumps Automatic hold in place system - Can keep in place after navigation is completely damaged One to two ammunition supply system (can realize double ammunition supply) Automatic electromagnetic coil (frequency: 7s) All 4 Monitoring system tap to switch Firepower configuration: Electromagnetic gun: 4 sets but only 2 can fire at the same time to limit the overall strength Rail guns: 1 for each of the two Electromagnetic coil: no dead Angle throughout the ship Cutting knife: lower 1. If there is no reactor output, use battery power (only oxygen and light supply can be guaranteed) 2. All emplacement AI can be used (railgun ai is disabled) The ship is equipped with English/Chinese (simplified)/Russian three languages that have been localized. The text sent to the chat box by Wi-Fi cannot be translated for technical reasons. Only Chinese is provided

266 downloads Details →
Заключённый [Последний доминион] – Barotrauma Mod

Заключённый [Последний доминион]

by 76561199262259915

Мод, добавляющий в игру проффесию заключенного

407 downloads Details →
Remora 2 – Barotrauma Mod

Remora 2

by 76561199059890117

!!! ATTENTION !!! This is the Russian version of the submarine, I have attached the English version to this work just below, so you can go and download the version translated into your language: https://steamcommunity.com/sharedfiles/filedetails/?id=3216186266 I also recommend watching my other alterations of the official game submarines: https://steamcommunity.com/sharedfiles/filedetails/?id=3192902942 (Barsuk 2) https://steamcommunity.com/sharedfiles/filedetails/?id=3182924900 (Typhon 3) https://steamcommunity.com/sharedfiles/filedetails/?id=3188053796 (Camel 2) Thanks for reading! ========================================================================== Remora 2 is an advanced reconnaissance submarine designed for maximum efficiency in carrying out missions in deep waters. The fast diving system allows you to instantly disappear under water, and the accelerators ensure fast and silent movement even at great depths. The automatic ballast repair system ensures reliability in extreme conditions under water. Additional reactors guarantee the stability and reliability of the submarine in the most difficult situations. Remora 2 is your reliable assistant in intelligence and covert operations in the aquatic environment." ========================================================================== What's new in this version of the submarine: ========================================================================== 1- Increased size + the lower part of the ship became integral with the ship itself ========================================================================== 2- Increased movement speed both up and down ========================================================================== 3- Improved and added 2 shuttles, one of which has its own reactor ========================================================================== 4- New guns added and old ones replaced ========================================================================== 5- New functions have been added to the control room of the ship: 5.1- Fast diving, using it you can quickly get to the depth you need 5.2- two additional engines, which are also activated through the captain's cabin, which accelerate the submarine by 1.5 times 5.3- Emergency ballast repair ========================================================================== 6- Has three reactors, two of which are used for greater stability in movement ========================================================================== 7- It can also be used in the passage of the company ========================================================================== 9- The crew capacity is 12+ people ========================================================================== 10- The submarine is more suitable for RP servers, as it has a very large capacity and requires a lot of workers ========================================================================== 11- There is a button on the shuttles to call for help, in case you need it, the captain will receive a signal from you in the form of a red lamp light ==========================================================================

377 downloads Details →
IMC CUDA – Barotrauma Mod

IMC CUDA

by 76561197998558548

UPDATED: 04/07/21 All IMC Vessels are completely Vanilla! Size: Micro (16x8) Type: Scout Class: Beginner The IMC CUDA is my personal sub that I use for playing campaign. It has everything you need for transport, fighting and salvaging. The lower moon door is airtight, so no flooding a room when exiting/entering for salvaging. While the CUDA can perform every role, due to its small size it is limited in combat and storage capability. This very small (16x8) sub has full facilities and plenty of storage. Storage: 2 Large Steel Cabinets 4 Medium Steel Cabinets 18 Small Cabinets 1 Large Medical Cabinet 3 Small Legacy Medical Cabinets 1 Steel Secure Cabinets 7 Small Oxygen Shelves 1 Large Oxygen Shelf 4 Diving Suit Cabinets Weapons: 1 Railgun 2 Coilguns 1 5-Slot Railgun Ammo Loader 2 Coilgun Ammo Loaders 1 Railgun Ammo Rack 1 Coilgun Ammo Shelf Upper Discharge Coil Lower Discharge Coil 1 Extended Range Searchlight Power Systems: Automatic Meltdown Protection (Also Engages Battery Array) 8 Star-Wired Topology Junction Boxes (Not Daisy Chained/BUS) (Anti-Overload) 2 Super Capacitors (Dedicated Railgun Super Capacitor) 2 Unit Backup Battery Array Additional Features: Multi-Role Sub Micro-Sub Size (16x8) Full Crafting Facilities Lower Moon-Door Airlock Access (Does not flood when opened for salvaging.) Text Messaging System Between Bridge & Engineering (Great for shopping/re-stock list) Gunnery Room Sonar Engineering & Gunnery System Monitors Auto-Sensing Deck Drain System Bridge Nav Console Activated Alarm System (Good for alerting crew of enemies on sonar.) Dual Small Reserve Ballast Pumps NOTE: Some objects have been scaled down from default size settings.

295 downloads Details →
军刀主教M1 – Barotrauma Mod

军刀主教M1

by 76561198431249489

499 downloads Details →
音响MOD(沙雕向) – Barotrauma Mod

音响MOD(沙雕向)

by 76561198366571368

这是一个非常轻量级,且没有什么实际作用的沙雕MOD。 本MOD提供了一个音响,你可以将它拿在手上,也可以背到背上(该功能已被删除)。只要插入唱片就可以播放音乐。 音乐唱片可以在旅行的途中从沉船中发现,似乎也可以从前哨站购买。 这个MOD唯一的用途就是让你的小丑超人或者安全官在出舱手撕女妖的时候增添一丝乐趣。 目前一共只有12种唱片,之后可能会随缘更新。 你说MOD文件太大了?抱歉,因为使用的音乐素材比较大... 一个小问题(不影响正常游戏)(现已修复): 在潜艇编辑器中调取这一物品时,游戏会完全卡死一段时间(会自行恢复,请慢慢等待);这当然不是正常现象,但目前还不知道如何优化。出现这一现象的原因可能是由于游戏需要读取所“连接”的音频文件导致的。 不过请放心,在正常游戏中是不会出现这个问题的(因为这一卡顿会隐藏在加载时的卡顿,大概...)

431 downloads Details →
Improved Husks EX – Barotrauma Mod

Improved Husks EX

by 76561198024695627

将Improved Husks的怪物强化,不再和之前一样随便杀了 MOD排序请将Improved Husks EX放置在Improved Husks的上方

528 downloads Details →

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