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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
M200 Class Rebalanced
by 76561198809207970
M200 Class Rebalanced A patch mod aimed at rebalancing the M200 class to a level closer to a vanilla security officer / major mod job level. Ordering instructions Recommended load order: ... Lua For Barotrauma CsForBarotrauma ... Vanilla Components Expanded ... 少女前线—战术人形M200重置版 (original mod) M200 Class Rebalanced (this mod) ... NOTE: Server-side LUA execution is required. Credit: - Original mod: 少女前线—战术人形M200重置版 Changes English Translation Full English translation added for all talents, afflictions, and gene descriptions. Talents Primary Tree - I.O.P. Tactical Doll: No changes (weapon damage reduced directly on the guns — see Weapons section) - Crisis Management: Replaced flooding speed bonus with flat +5 Mechanical and +5 Electrical skill - Tactical Doll's Self-Cultivation: Removed +15 Medical / +10 Electrical / +10 Mechanical skill bonuses and FPGA recipe; recipe-only - Tactical Guidance: Skill gain speed reduced from +50% to +10% - Melodic Respite: Removed repair speed bonus and XP-on-play; only removes psychosis/hallucinations for up to 60s Secondary Tree - Steady Shot (沉稳射击): Max attack/spread bonus reduced from 50% to 25% - Gloria: Explosion resistance reduced from 30% to 20% - Mule (多多益善): Ammo stack bonus reduced from +3 to +2; now resets on death - Shooter (射击精通): Replaced entirely with vanilla War Stories talent - Tandem Fire: Replaced entirely with vanilla By the Book talent ASP Specialization - Terminator (致命打击): Removed +50% headshot bonus; recipe unlock only - Fire Control (迭代升级): On-kill data sample drop chance reduced from 25% to 10% MOD III Specialization - MOD III (重嵌始位): Removed all stat bonuses (+10% health, ranged/melee damage, move speed); recipe unlock only Battle Specialization - Silent Assassin (静默暗杀者): Now only reduces enemy sound detection range by 50%; sight detection range effect removed entirely - Reactive Stress (反应性应激): Changed from full immunity to next hit to 50% damage reduction; removed +50% swim/move speed bonus - Deadly Trigger (致命扳机): Attack speed per stack reduced from +20% to +5% (max 10 stacks, cap 50%) - Pain Tolerance (疼痛忍耐): Removed all physical damage resistance; stun resistance reduced to +2% per stack (max 10 stacks = 20%) - Silent Killing (无言杀意): Removed the passive +20% ranged damage bonus from the M200AF_SilentKilling affliction Afflictions - M200AF_AimShoot: Max attack multiplier: 0.5 → 0.25; max spread reduction: 0.5 → 0.25 - M200AF_CoreOverload: All skill bonuses halved: 50 → 25 each; max health multiplier: 0.35 → 0.2; OCLoad rate: 0.32 → 0.5 per tick - M200AF_SilentKilling: Removed +0.2 RangedAttackMultiplier passive - M200AF_PainTolerance: Removed damage resistance; stun resistance only, 0–20% scaling across 10 stacks - M200AF_M200Stress: Removed +50% swim and move speed; now purely a duration marker (half-damage handled by talent) - M200AF_DeadlyTrigger: Attack speed per stack: 20% → 5% (max 10 stacks: 200% → 50%) - M200AF_HitMan: Sound range multiplier: -0.8 → -0.5; sight range multiplier removed Genetics - Calibration: Wait time deduction cap: 50% → 25% (resistance -0.5 → -0.25) - Pressure Stabilizer: Swimming speed range: +25%~+50% → +10%~+25% - Environment Resistance: Split into separate effects — burn: 10%~20%, EMP: 0%~10% (was combined 50%~100%) - Damage Resistance: Removed max health multiplier; damage resistance only (10%~25%) - Emergency Treatment: Max healing rate: ~135%/min → 90%/min (all tiers scaled ×0.6) - Killer Instinct: Replaced stack/consume mechanic with flat +5%~+15% ranged damage - Response Enhancement: Reactive Stress replenish rate halved → 25% max wait reduction - Lurker: Silent Assassin replenish rate halved → 25% max wait reduction Weapons - M200-CheyTac .408: Base damage reduced (weapondamagemodifier 1.0 → 0.8) - M200-CheyTac Nightshade Cardamom: Base damage reduced (weapondamagemodifier 1.3 → 1) - M200-CheyTac .408 (Faulty): Base damage reduced (weapondamagemodifier 0.8 → 0.6) Zoom (Scopes) Mouse-wheel zoom added for M200WP1-8x and M200WP1-12x scopes (similar to XCOM sniper mod style). M200WP1-16x is unchanged. Zoom range is significantly reduced compared to the original mod.
Yarae
by 76561198345080523
Yarae Tier II Scout In game description Yarae is a compact Tier II scout submarine built for efficiency and adaptability in hostile depths. Its streamlined layout supports a small crew while maintaining full operational capability, including advanced power distribution, fabrication and two weapon hardpoints. Well-balanced compartments and clear access routes make it easy to manage under pressure. Designed for exploration and quick response, Yarae delivers reliable performance in a tight, versatile package. Designed for the harsh trade routes of Europa, the Yarae is a compact Tier II scout submarine built for crews that value efficiency over brute force. Its streamlined interior supports a small team while still offering full fabrication capability, making it well-suited for independent expeditions beyond the reach of larger fleets. Reliable power distribution and a clean, practical layout reflect modern Coalition engineering priorities. Armed with two weapon hardpoints, the Yarae can defend itself when needed, but it is not intended for prolonged engagements. Noticeable blind spots and the absence of auxiliary defences demand attentive piloting and coordinated crew response. Captains who rely on awareness and positioning will find it capable; those who expect heavy combat endurance will not. Commonly seen in the hands of prospectors, scouts, and smaller private crews, the Yarae fills the gap between disposable shuttles and full-scale submarines. It excels in exploration, recovery, and quick-response missions where agility and self-sufficiency matter more than firepower, embodying the practical, survival-driven design philosophy that defines life beneath Europa’s ice Features - Compact design for small crews (up to 5) - Fabricator and Deconstructor for long-range self-sufficiency - Two weapon hardpoints (Dorsal and Ventral) - Clean, streamlined layout for efficient movement and system access - Balanced power distribution with reliable reactor performance - Organised compartments for easy operation under pressure Limitations (by design) - Limited weapon coverage with large blind spots - No auxiliary defensive systems (no depth charges or discharge coils) - Not suited for prolonged or high-intensity combat - Requires attentive piloting and crew coordination to stay effective Thanks for viewing my submarine listing! I have not tested this design extensively so there may well be bugs. If you find any please let me know and I will do my best to fix them. Happy diving : )
ИКВ - 5541
by 76561199123513518
IMPORTANT NOTE: the creator of the submarine is d3k4d3n5. All I have to do is publish the submarine in the workshop! Please indicate all questions, comments, suggestions to dear d3k4d3n5! IKV — Ghost Boat Description At the bottom of the mighty ocean, where barely the light of a searchlight breaks through the water column, a ship known as the IKV lurks. It's not just a ship — it's a mystery shrouded in the darkness of time and biological horror. Once a famous transport ship, now it has become an eerie reminder of a past life, and living darkness reigns on its decks. Symbiosis with a mysterious intelligent being called the Thalamus has breathed life into a long-forgotten vessel. Half of the volume of the boat is absorbed by the monstrous biomass that wraps around every corner and forms slippery and winding corridors, behind which unknown secrets lurk. The thalamus, like a ruthless artist, rewrote the law of time, and now the boat is breathing, pulsating, taking the form of an evolving being. You, as a crew on board the ICW, are gaining unprecedented opportunities. The team can use the ship for transportation again, but now with the advantages that the symbiote generates. The thalamus pulls you into its sinister unknown world. Could you solve the mysteries of the sunken IKV? Or perhaps you are the one with the seed that can harness its sinister potential? It's up to you... Characteristics - Level: 2 - Dimensions: 58x10 m - Price: 15,000 marks - Team size: 6-10 people - Horizontal speed: 16 km/h - Vertical speed (ascent/dive): 10.2-18.9 km/h - Load capacity: 48 boxes This submarine was completed for the Discord server shipbuilders competition Russian Barotrauma. Join the largest Russian-language Barotrauma software server!
MUX12(暮春之雪)小型探险游船,small exploration submarine
by 76561198282532490
一艘小型的探索潜艇,作为深入最终关卡的小型游轮而设计。配有全向覆盖的火炮和自动炮塔,内部使用电梯连接,船体较短(79米),相比同尺寸常规潜艇更加舒适。拥有客舱和生活娱乐设施,配有2艘战斗小艇。 //小艇在连接后也会作为辅助压载舱及辅助推进器使用,发动机和压载舱均会在运行状态。 A small exploration submarine designed as a small cruise ship to go deep into the final level. Equipped with an omnidirectional covered gun and an automatic turret, the interior is connected by an elevator, and the hull is short (79 meters), which is more comfortable than a conventional submarine of the same size. It has cabins and entertainment facilities,equipped with 2 combat boats. ///The dinghy will also be used as an auxiliary ballast tank and auxiliary thruster when attached, and the engine and ballast tank will be in operation. ---- 此船搭载了1台电梯 中间层,横向高速电梯 ///注意:若电梯卡住,执行离港,然后点击电梯复位按钮,等待电梯复位后即可正常呼叫电梯。 The ship is equipped with 1 elevator Middle level, transverse high-speed elevators ///Note: If the elevator is stuck, perform the departure, then click the elevator reset button, and wait for the elevator to reset before you can call the elevator normally. ---- 操作小艇时建议检查小艇电池充电情况,与主船对接的小艇无法操作 护航,装备两门单电磁炮,备弹无限,有齐全的装甲和战斗潜水服,舱门可以在对接时自动打开,也可手动打开。 When operating the dinghy, it is recommended to check the charging of the dinghy battery, the dinghy docked with the main boat cannot be operated Escort, equipped with two single electromagnetic guns, unlimited ammunition, fully armored and combat diving suits, the hatch can be opened automatically on docking, or it can be opened manually. ---- 8门单电磁炮自动开火且无限弹药,4门连射炮使用潜望镜操作,电磁炮覆盖整船射界,没有死角。 连射炮装弹机位于中段驾驶舱旁,以便进行射击指挥,电梯内有货架,方便搬运和补充弹药及其他物资。 8 single electromagnetic guns fire automatically and unlimited ammunition, 4 consecutive guns are operated with periscopes, and the electromagnetic guns cover the entire ship with no dead ends. The repeating gun loader is located next to the middle cockpit for firing command, and there are shelves in the elevator to facilitate the handling and replenishment of ammunition and other supplies. ---- 本船配备了两种客房: 二等2人落地小窗房(二层耐用铺位,窄条状落地窗,木制储物柜,办公桌椅,盆栽,暖色照明灯) 一等2人靠窗房(二层恒温睡眠舱,全息显示器,全景天窗,大型方形窗,保险柜,沙发,多色花卉植物,暖色照明灯) The ship is equipped with two types of cabins: 2nd Class 2-person floor-to-ceiling room (2nd floor durable bunk, narrow strip floor-to-ceiling windows, wooden lockers, desk and chairs, potted plants, warm lighting) 1st Class 2-person window room (Thermostatic sleeping cabin on the second floor, holographic display, panoramic skylight, large square window, safe, sofa, multi-colored flowers and plants, warm lighting) ---- 另外配有餐厅,放映室,游泳池,休息室,阅览室,RC潜艇游戏(船太小塞不下暮雪11那种大型碰碰车设施) 功能齐全的加工制造设施,研究设施,方便的尾部气闸,底舱的大量储物空间等 两艘小艇可以进入母舰无法到达的位置进行火力支援 In addition, it is equipped with a restaurant, a screening room, a swimming pool, a lounge, a reading room, and an RC submarine game (the boat is too small to be stuffed with large bumper cars like the twilight 11) Fully functional processing and manufacturing facilities, research facilities, convenient tail airlock, plenty of storage space in the bilge, etc Two small boats could enter positions inaccessible to the mothership for fire support ---- 建议船员:1-9人,另外能搭载最多8名乘客(一等4人,二等4人) 驾驶1,炮塔0-4,损管0-1,装弹0-1,小艇0-2 Recommended crew: 1-9 people, plus up to 8 passengers (4 in 1st class, 4 in 2nd class) Piloting 1, turret 0-4, damage tube 0-1, reloading 0-1, dinghy 0-2 ---- 造价:128811 级别:T3 尺寸:79*13米 最大航速:水平24~26,垂直11/-14 最大运载:24箱 排水量:5’804‘288 工时:41小时 设计制造:暮雪如月 Cost: 128811 Level: T3 Size: 79*13 meters Maximum speed: horizontal 24~26, vertical 11/-14 Maximum carrying: 24 boxes Displacement: 5'804'288 Working hours: 41 hours Design and manufacturing: twilight snow like the moon(暮雪如月) ---- 第一次尝试把一艘游轮压缩到如此小的尺寸,不过依然保留了很多娱乐设施和完整的功能舱段。足够的炮塔也让旅行变得轻松又舒适,以及低配设备也可以体验电梯功能了。 This is the first attempt to compress a cruise ship to such a small size, but still retains a lot of entertainment facilities and a full functional compartment. The ample turret also makes travel easy and comfortable, and the low-spec equipment can also experience the elevator function.
XanMonsters Volume 2: Fractal Fix
by 76561198324753609
A patch for XanMonsters: Volume 2 that fixes the errors thrown when the Fractal Guardians spawn. Requires XanMonsters: Volume 2 to work. Make sure this mod is after XanMonsters: Volume 2 in the load order. Note: Barotrauma loads mods in a strange order. When you start the game, it loads the mods from the bottom of the modlist to the top. Then, any newly enabled mods get added to the end. So, in order for this mod to be loaded after Xan2, Xan2 should be below this mod.
Station - Elevator module
by 76561198272856746
Станция - лифтовые шахты. Модули лифтовой шахты с лестницей с тыльной стороны (левое и правое исполнение) и с центральным расположением лестницы (вариант со «сквозным коридором»)
[EA-HI] Animated Barotrauma with male characters рус. имена
by 76561199036336389
While playing with the Animated Barotrauma with male characters addon, I was really bothered by the names of the characters, which were all in Chinese. So, since I couldn't find an alternative available for free, I created a file with translated names, which I want to share with other Russian-speaking players. The file with Chinese/English names from the Animated Barotrauma with male characters addon is replaced with a file containing translated names and surnames in Russian. Russian names have also been added, such as Ivan, Tanya, etc. The surnames will be translated from English, as the game's code cannot handle surnames with separate tags (female/male). I do not expect to be able to fix this issue in the near future. It is planned that the list of names and surnames will be updated.
Gazump
by 76561199130510348
// Barsuk, but cargo... A small starter sub providing early cargo space and good all around coverage at the cost of speed and somewhat fragile armor layout. Features a very familiar gun layout but a unique interior room layout including a dedicated medbay room, as a treat for being slower than a Barsuk.
DIY Drone: Item Assembly and Example Subs
by 76561198092572861
Ever wanted to design your own remote drone in Barotrauma? No? Well now you can! I've taken the liberty to lay out all critical components for both the remote drone and the control station to make it as easy as possible to make a drone. All components are already wired and ready to go for your convenience. This workshop item also includes a fully built drone and control sub as examples. Follow the directions on the labels in-game (or down below) and soon you'll be commanding a whole fleet of autonomous killing machines to wipe out all life under the sea. Onward to the depths of Europa, and then, the Galaxy! Features: - A fully functional drone: "Beta Fish drone" - A fully functional control sub: "The Olive Mk. II" - An item layout containing all necessary components for creating a drone and control sub: "Critical Drone Components" - Excessively wordy instructions They're yours to use both in-game and in the editor to make more drones and subs! All critical drone components have descriptions for usage and explanations of what they do to make designing drones a little bit easier. Still stuck? See the instructions below or post a comment! Instructions and Use: - Open the in-game sub "Critical Drone Components". This has all the critical components for the remote drone and the control station on board the main sub already wired (mostly! see below). - Use box select to select each group of components and save them as an item assembly (separately). This makes it easy to make more drones or add more drone control stations in the future. - Once they are saved, create a new sub from the editor and begin! For more detailed instructions, see the following sections. - You can open up the "Beta Fish Drone" and "The Olive Mk. II" subs in the editor if you'd like to see how the item assemblies are integrated into complete subs. Drone: - Create a new design in the submarine editor. - add the saved item assembly for the remote drone sub parts. - add shells, hulls, gaps, lighting, and decoration as you desire. - drag subassemblies of the drone components to wherever they need to be - Wiring is not necessary for the remote drone item assembly, but you can change or organize the wiring by going into the wiring view using the button near the top center-right of the screen. Select a wire, then press "Control+Left Click" to add a new node, then drag the node wherever you want to get the wires out of the way. - To add new items, follow the instructions in the labels. Take note of the following though: - Adding engines only require adding the engine and connecting the "Set Force" signal to the existing "signal_out" signal from the engine wifi component. Then just add power to the new engine from the junction box. - Adding new weapon assemblies is a bit more complicated, as it needs a new gun, periscope, loader, and two new wifi components (plus a super capacitor if you want to keep power separate for weapons systems. You can copy-paste the weapon assembly already provided, but remember to change the channel value in the wifi components! The control sub will also need a new periscope with two wifi components; the channel values of the wifi components must match the channels in the new remote drone weapon assembly! - Once everything is placed, delete the text labels and you're done with the remote drone. On to the control sub! Control Sub: - create a new design in the editor, build a sub as normal making sure to leave a space for the drone control item assembly - add in the drone control item parts wherever you'd like. Take care to keep the subassembly items together (such as the logic components, wiring, and buttons that go along with the drone docking hatch). - Note that the control sub item assembly does need some wiring: - The shuttle terminal needs to be powered by wiring the "Power" input to a junction box or battery. - The drone docking hatch needs to be powered by wiring the "Power" input to a junction box or battery. Note that the background dock item needs to be wired, not the physical access hatch/door itself. This is also not strictly necessary, but wiring the docking hatch will allow the drone to be charged while it is docked with the control sub. - The drone needs to be added to the design of the control sub. Click the "add sub" button at the top of the screen, sleect the drone from the drop down menu, and place the outline of the sub approximately where it would be if it were docked to the control sub. - Link the drone with the docking hatch by selecting the drone outline, then holding the space by while selecting the docking port (again, select the background, and not the physical hatch). FAQ - Q: Why? A: I don't know. - Q: How? A: Using in-game drones as examples, all necessary components were isolated and connected. - Q: What if I have more questions now in the FAQ? A: Leave a comment and I'll help if I can! Thanks for checking out my sub! If you have any questions, comments, or concerns, please let me know! You can check out my previous SUBmission here: https://steamcommunity.com/sharedfiles/filedetails/?id=2317127726
Sinners Saloon - For Dry Dock Discord
by 76561198318673724
A bar made in large part from derelect submarines being welded together. As a result from its popularity, and lack of armarments, all factions consider this place a neutral structure, however that doesnt stop bar paterons from causing trouble from time to time. Good place for hanging around while lobbies fill up, or for RP opportunites. Either way, tons of entertainment available at the Sinners Saloon! Note: Its highly reccomended to use this for Traitor missions or just goofing around, and to have the difficulty set to 0% Hey, if you like my creations and: want some sub advice, to goof around, or just in general have a chill and enjoyable time id love it if you could check out our Discord where we do just that!!!: https://discord.gg/N7QjD6vmvG
Tungsten Cube
by 76561198881972343
BIG NOTE: 90% UNBALANCED, 100% NOT REALISTIC/LOGICAL. this mod adds the Tungsten Cube as a item and the tungsten railgun shell. the Tungsten Cube acts as a melee and ranged item, being swappable, along with with very heavy weight, capable of doing high amount of damage per hit. it is (mostly) identical in ranged and melee, capable of 1-hitting unarmored raptor on the head and doing 50% hp on the head when armored, for the veteran raptor hitting head armor does barely any damage but direct shot to the head can 1 shot the raptor, 1 shots crawlers at all times. it is noted that ranged attack is super inaccurate and are super short, ai bot does not know how to use ranged version. made using 16 titanium, 8 physicorium and 2 dementonite. Tungsten Railgun Shell deals SEVERE amount of damage at the cost of very high weight, capable of tearing through multiple walls or limbs with little to no effort, made using 2 tungsten cube. (recolored default railgun shell for texture, inventory icon color doesnt work??) CREDIT: arakneas for their melee/ranged item swapping code, random lethal company mod about tungsten cube icon for the cube in thumbnail.
Red Jungle
by 76561198119630220
Stats and features Tier two scout sub Priced: 18,000 mk Cargo capacity: 52 Crates Size: 67x26m - 1 Large hardpoint - 6 Small turret hardpoints 6 Coilguns pre-installed, 3 in a linked forward mount - 3 fully stocked hybrid Wet/dry gardens Stocked and ready to immediately sire 20 plants and includes either a water cushion in wet mode to catch all produce/pomegrenades or a dry mode for saltvine. - An anomalous construct in the ballast tank Situated in the ballast tank is a large structure of unknown origin, when supplied with the reactors entire default power is capable of rapidly draining up to half the tank. Toggleable on the bridge. - A large battery backup Capable of doubling the sub's available wattage when in use and automatically exponentially charges when not in use. Must be actuated manually on the brige. - 2 (functioning) Vending machines They're way more useful than you'd think - All three crafting stations With linked lockers of course - And Dugong style auto doors In game Description A long out of production design that becomes rarer every year the Red Jungle is optimally a versatile submarine with plenty of space to make use of that was already wasted long ago. This particular example has seen at least three wildly different roles ferrying passengers, serving as a mobile church, and agriculture in that order? Regardless of the scars it's picked up it's still a large and capable enough ship to keep refurbishing for the next company to forge their fortune with. Notes The not camel production will continue until comment quality improves. Based off a wreck of the same name included in Black Mamba's excellent mod Even more Wrecks Link to my other subs
怪物猎人汉化(更多怪物-武器扩展)
by 76561198978493027
需要原mod:Monster Hunter Barotruma 为游戏添加了18种来自系列游戏《怪物猎人》中的敌人。 为游戏添加了它们的装备。
Ballsuk
by 76561198096247078
Get it? because it has balls? ballsuk.... balls-suk? ball-suck? ballsuk? if you couldn't tell, its supposed to be a barsuk with balls. Yeah its the definition of low-quality edit, i don't know what you expected when you clicked on the sub called "ballsuk". anyways, water is stored in the ballast.
Husk Regen Coma (Both Types)
by 76561199031226079
Husk infections now makes it that when you go into a critical state you slowly regenerate Version where only symbiosis makes you go into a regen coma https://steamcommunity.com/sharedfiles/filedetails/?id=3087029760
Scanner ++
by 76561198164104281
EN MT The modification makes improvements to the mineral scanner available to combat-class submarines and renames it "Scanner ++" In addition, it modifies files and objects and is incompatible with all mods that also modify them. In fact, this mod adds the "ore" tag to these objects, and a spot on the sonar for the "piezocrystal" object alienitems.xml incendium, fulgurium, physicorium, dementonite, paralyxis, oxygeniteshard, sulphuriteshard, skyholderartifact, thermalartifact, faradayartifact, nasonovartifact, psychosisartifact medmaterials.xml fiberplant, elastinplant, aquaticpoppy, yeastshroom, slimebacteria, paralyxis minerals.xml titanite, brockite, thorianite, amblygonite, sphalerite, pyromorphite, quartz, diamond, hydroxyapatite, uraniumore, ilmenite, stannite, chalcopyrite, esperite, galena, triphylite, langbeinite, chamosite, ironore, polyhalite, graphite, sylvite, lazulite, bornite, cassiterite, cryolite, aragonite, chrysoprase, piezocrystal upgrademodules.xml enablemineralscanner
Tokage Shark Scooter
by 76561198001498658
Red is usually the leader (in Super Sentai he can run really fast Yellow can bright you Blue can carry a lot Green can find enemy Pink can heal you (ゝ∀・)remember feed pet food for them
Kaz - Extra Utilities
by 76561198199732454
While this originally was just a small utility mod I made years ago, I have decided to expand it tremendously to include many different unique items. Maybe you want something simple like larger storage containers or better batteries. Or maybe you want something more complex like new underwater vehicles, specialized weapons, and many other things! Check change notes for information on each update! All the sprites are from items only within game! I am no professional sprite designer so some things may not look perfect Currently all things that are placeable are also craftable during campaign! Energy Items Dementonite Batteries Who would have guessed combining a living metal with the superconducting material Fulgurium would create a stronger battery that can very slowly recharge itself? Fulgurium Charging Dock Instead of your typical common metal charging dock, Fulgurium is much better with transferring energy! Battery Locker Instead of holding just 4 batteries, this locker is able to hold 16! The largest downside is that it recharges the batteries quite slowly Storage Items XL Ammo Crate Can hold a very large amount of ammunition should also be compatible with Enhanced Armaments XL Crate Can hold many more items compared to your typical steel crate for a decent crafting cost XL Medical Crate Similar to the XL ammo crate but for medical items XL Ammo Storage Can store a very large amount of submarine ammunition XL Locker Can store a very very large amount of items for everyday needs! Also comes with a built-in crate storage XL Medical Locker Similar to the XL locker and can also hold a very large amount of items XL Weapon Locker Can hold a very large amount of weapons and ammunition along with a bit of storage for submarine ammunition Makeshift Diving Suit Locker Can hold a single diving suit Makeshift Ammunition Shelf Can hold two boxes of submarine ammunition Dementonite Ammunition Shelf Holds two boxes of submarine ammunition. When powered, it will very slowly regenerate the ammunition of any contained boxes Filament Storage Holds 16 different kinds of filament for use within the ammunition printer Stockpile An extreme solution for any people with extreme hoarding problems DPV Storage Is able to hold either 4 small scooters or 3 small and 1 medium scooter (Compatible with EK's Mule) Equipment Headlamp Headset A simple headset that also has a built in flashlight Thermal Headlamp Headset Combines thermal goggles with the headlamp headset Medical Headlamp Headset Combines the Medical HUD with the headlamp headset Spec-ops Headset Thermals with a toggleable night vision view Crate Frame Backpack A simple backpack that is able to carry a crate or submarine ammo along with a few items Marker Light With a similar purpose to a handheld flare, the marker light can be placed on walls to mark a spot with a dim light KNO Spear Hook Gauntlet A device that can be used in a variety of different ways whether its utility, non-lethal, or lethal force. It can be rarely found within wrecks or bought from Coalition merchants further into the game. Its modes include: Grapple Hook, Pulling Hook, Electrical Hook (Requires a battery), Flail Hook, and a Wrist Blade melee attack which has a combo system Industrial Multi Laser A heavy and powerful tool that requires the Skiff DPV nearby with a fuel tank to power the tool. It is able to weld and cut along with overcharge itself at the risk of the users safety Explosives Breaching Charge A 10 second sticky timed charge that creates a small yet powerful localized explosion that is capable of creating holes in even the strongest structures for entry Anti Ballast Flora Grenade A grenade that creates a smaller explosion that eradicates ballast flora and deals minimal damage to anything else Machines Ammunition Printer Uses different kinds of filaments to refill magazines at a far cheaper rate compared to using materials. The downside is that the process is slow and takes a decent amount of energy. The list for which filaments refill which magazines is a craftable item called "Filament Data Pad" or "Filament Data Pad EA" (If you are using Enhanced Armaments) Vehicles "Diva" Cargo DPV A military-grade Diver Propulsion Vehicle perfect for exploring wrecks with its large inventory space "Carver" Exploration DPV A military-grade Diver Propulsion Vehicle equipped with a small turret, sonar, and a large inventory space "Skiff" Industrial DPV An Industrial-Grade mining vehicle with the ability to carry multiple crates, has a powerful flood light array, and is able to haul and power an Industrial Multi Laser Known Issues -The Ammunition Printer may spit out a bunch of errors about unknown items if you are missing a mod it is compatible with. The errors should not break anything and a solution is planned in the future -The turret on the Carver DPV may fire when sonar is set to active. I need to look into a fix for this -The turret on the Carver DPV may move in a weird way when it is flipped or rotated. There may be a fix? -Sometimes the Carver DPV refuses to fire its weapon. This problem is actually related to base-game and hopefully it will be fixed soon. If not, I might have a temporary solution for it. -The KNO Spear Hook Gauntlet was an extremely complicated thing to set up and in the future will most likely have parts of it reworked. An issue which I may have a solution for in the near future is a problem with its grapple hook in multiplayer. Two people using a grapple hook in multiplayer may notice some issues with it deleting each others hooks and/or breaking the item. -Lots of other things Planned Items -Hydroponics -More DPV's including a special crafting station and bay for larger ones -Station layout terminal (Install it in a hostile station to see the stations layout and maybe people) -More and better defense bots -Larger Filament Spools -Buildable and placeable interior defense turrets -Shield generator -HEAT warheads for different things -Storage Replacements (using the submarine upgrade system) -DPV Upgrades many, many more things
Craftable Nitroglycerin (BROKEN)
by 76561198390806716
Makes Nitroglycerin and it's volatile version craftable with 4 carbon + 1 sulfiric acid just made it because i needed some nitroglycerin for a campaign without stations.
音乐唱片《ninelie》
by 76561198801207806
原mod地址https://steamcommunity.com/sharedfiles/filedetails/?id=2739307408 使用方法:必须物品是音乐机Jukebox(也就是播放器,一定要下载)音乐机和唱片都可以在站点的商人处购买,音乐机➡电器;唱片➡杂物(前面那几张英文名的唱片是原mod作者的,我做的要在往下翻翻看到中文名的唱片或者直接搜索音乐就是了,物品名字都是:音乐唱片《歌曲名》),音乐机也可以自己制作,将音乐机拿手上右键瞄准加左键放置,旁边要加上一个按钮或者开关之类的都行,然后用螺丝刀和一条导线将音乐机和按钮链接起来,然后在音乐机里放入唱片点击按钮就可以播放音乐了
mudraptor pet
by 76561198815162915
This mod adds a new pet to the game: a pet mudraptor! this is an extremely early look at the mod. the pet functions the same as the other ones except he's better, only eats saltbulbs and dead things, and will only follow it's owner. you can buy its' egg in the shop. the creature's legs haven't developed yet! (I don't have the skill) but he's still cute. thanks to Udrakan for teaching me how to make this!
CyberHuman [REVIVED]
by 76561198065873198
THE MOD IS NOT MINE, JUST A FIX OF THIS MOD: https://steamcommunity.com/sharedfiles/filedetails/?id=2837742935 A major mod that adds a lot of items, weapons, artifacts and 1 profession with talents. In it, you can become an android and fully customize its features. The android can be an auxiliary and quickly fix everything, or heal the crew just by being nearby. Or you can make it combat in order to get a powerful fighter. More than 15 unique modules have been added, which can be found, created or lost :d The mod is fully translated into English. Note: the mod uses its own fabricator. It is advisable to go to the boat editor and add it. It can be crafted and placed during the game, but cannot be taken back. Note 2: The mod is conflicting and it is recommended to carefully select other modifications for it and adjust the order with lua in and cyberhuman in loading priority. At the moment, the mod is abandoned, a complete rework is planned in the future. This means that no bugs will be fixed at the moment. guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2841201016
HookahAddMore
by 76561198401997340
Description Dive into the depths of relaxation with the "HookahAddMore"! This mod introduces a variety of recreational items to enhance your underwater experience. Whether you're on a long trip or taking a break from busy missions, these items will provide the perfect rest. Features: - Hookah and home hookah: relax with these exquisite products that offer a unique way to communicate with your team; - Vapes: choose from three different vapes. The main feature is the Red Vape with an iconic voice for the real smoker; - Herbal Varieties: three different types of herbs, each offering unique effects and a touch of variety to your underwater life; - Compact Radio: catch up on news from 1949, perfect for any corner of your submarine; - Paintings: a touch of elegance and individuality to your submarine; - Loudspeaker: if no one can hear you, use this speaker tube; P.S. if you mix h-mushrooms and weed, the effect will be flexible;
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