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Barotrauma Mods & Plugins

81,000+ mods available Source: Steam Workshop ↗

This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

Put vanilla big guns in hotbar(原版大型枪械可放进快捷栏) – Barotrauma Mod

Put vanilla big guns in hotbar(原版大型枪械可放进快捷栏)

by 76561198037655986

此MOD仅修改了原版枪械,使原版一部分无法放进快捷栏的枪械可以放进快捷栏,并移除了它们可以放进腰带快捷栏的功能,其他机制均未修改。 受影响的枪械清单: 电弧发射器 废铁炮 快速裂变加速器 突击步枪 自动霰弹枪 重机枪 榴弹发射器 受DieMost所制作的该MOD所启发: https://steamcommunity.com/sharedfiles/filedetails/?id=2656878139 感谢你的MOD,让我获得更好的游戏体验。 This mod only modifies vanilla weapons. It allows some vanilla firearms that could not previously be placed in the hotbar to now be placed in the hotbar, while removing their ability to be placed in Toolbelt slots. No other have been changed. Weapon List: Arc Emitter Scrap Cannon Rapid Fissile Accelerator Assault Rifle Auto shotgun Heavy Machine Gun Grenade Launcher Inspired by this mod created by DieMost: https://steamcommunity.com/sharedfiles/filedetails/?id=2656878139 Thank you for your mod, which gave me a better gameplay experience.

569 downloads Details →
Poisons and Nerve-agents [BROKEN?] – Barotrauma Mod

Poisons and Nerve-agents [BROKEN?]

by 76561198834510884

I presents to you a mod that adds nerve agents, poisons (and antidotes to them) to the game. Some poisons can only be bought or fabricated (such as LSD). Specifically added 4 NAs (Nerve-Agents) of them: Novichok (novichok) Cost 300 mk. Sarin (sarin) Cost 315 mk. Soman (soman) Cost 370 mk. GV Nerve (gvnerve) Cost 415 mk. Antidote for NA: Diazepam (diazepam) Cost 320 mk. (with a minimum difficulty of 15%) Four Poisons: Isocyanide (isocyanide) Cost 230 mk. Cyanogen Chloride (cyanogenchloride) Cost 252 mk. Hydrogen Cyanide (hydrogencyanide) Cost 280 mk. Orellanine (orellanine) Cost 400 mk. (can only be purchased) Add one drug with an antidote: LSD (lsd) Can only be made in a med. fabricator from: Sulfuric acid Methamphetamine Lorazepam (lorazepam) Cost 128 mk.

355 downloads Details →
Girls' Frontline HK416 Job English Patch – Barotrauma Mod

Girls' Frontline HK416 Job English Patch

by 76561197970354652

I will watch you swallow your last breath. This is an English language patch for 少女前线—战术人形HK416 This mod allows you to play as T-Doll HKM4and have her owned Weapon: Heckler & Koch HK416 As HKM4, you have three special trees: Abyssal Hunter: Quiet life or Blaze of glory. Neural upgrade: Building guns, making bullets, assembling graphics cards, overclocking yourself, blah, blah, blah. EMechatronics Mastery: Your proficient skills can even upgrade a BF 109 into an EF-2000. Stats: Weapons High. //~35 Mechanical Engineering Med. //~20 Medical Med. //~20 Helm Med. //~20 Electrical Engineering Med. //~20 How can I have her? I didn't gacha her either. In single-player, you need to go to a large station to trigger the HKM4 joining event. In multi-player, you can directly select the HKM4 Job. If you want to know how strong this job is ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓

487 downloads Details →
Outpost NPC Fix (Fairer Outpost Combat) – Barotrauma Mod

Outpost NPC Fix (Fairer Outpost Combat)

by 76561198043087978

Annoyed by how superhuman Outpost NPCs can be? Reduce them back to normal human attributes with this mod. This mod removes the insane Buffs that Station NPCs got to prevent players from randomly going onto rampages. Fighting Outpost NPCs is still a little more challenging that fighting random enemy NPCs you encounter, but it is far removed from the unrealistic and unfair fight that it was before. As an example: Previously Station Managers were extreme bullet sponges with vastly increased HP and insane accuracy, usually reducing your crew in rapid fashion by headshhotting everyone. Now they are still dangerous, more accurate than a random Station dweller, and can take a few more shots than usual NPCs... But it feels like fighting a skilled human, not a invulnerable Killbot. LOADORDER AND COMPATIBILITY: This mod should be compatible with almost all mods out there, even Barotraumatic and Dynamic Europa. This mod should go below bigger mods like Barotraumatic or Dynamic Europa in your load order.

548 downloads Details →
Sevastopol - Nuclear Submarine – Barotrauma Mod

Sevastopol - Nuclear Submarine

by 76561198112879380

Have you ever wondered what it's like to command a prototype of a nuclear submarine with reactor that could power your entire city? Have you ever dreamt of extinguishing the junction boxes fires just as well as your daily routine extingishes your will to live? Then fear not, Sevastopol is here. It's a perfect submarine for busy-you looking for some escape of an adventure - just bring friends - it might pay off. Includes Pros - A humongous reactor that generates enough energy to power a small city! - A second, emergency reactor for when that one assistant decides that 1 rod is not enough there is an emergency! - A mess hall for the crew to gather in and socialize instead of fixing the damn hull breach ! - Captain's quarters, so that he can abandon his station relax after a hard day of work! - Crew quarters for your crew to smoke pipe in rest after a long shift! - Enough room for your medical staff to break the Hippocratic Oath in in peace! - A designated botany room so that the inevitable saltvine/pomegrenade explosion doesn't kill everyone ! - 3 well positioned coilguns and a railgun! - Zero ambient light for that realistic feel and because ambient light is for suckers! - (Almost) Nothing stopping you from jumping down in the reactor room on your stupid face! Cons - There's no way in hell you're EVER going to use even 50% of all that power. - You WILL set the junction boxes on fire if you zero the engine too fast. - Many of the supply cabinets filled with oxygen masks and welders are located under said junction boxes. - The reactor is guaranteed have a mental meltdown. - It also eats uranium for breakfast. Notes If there is anything that you think is a bug or should be changed do let me know. If you can and are willing to make a mod that would replace the berilla blueprint in the captain's quarters with a Sevastopol one It'd be great.

284 downloads Details →
TGMstarship – Barotrauma Mod

TGMstarship

by 76561199239086652

The functionality of this mod depends on the luaforbarotrauma mod. Please subscribe to it and enable C# support. 星海奇迹星际飞船 (Stellar Miracle Starship) An unidentified spaceship that appears to have advanced technology. Features Auto-Repair (Single Player Only) The automatic repair system can be activated at the bridge to automatically inspect and repair damaged armor. Laser Defense (Single Player Only) Activate the Death's Eye defense system to automatically intercept threatening high-speed projectiles. Hull Protection (Server Supported) Automatically detects and eliminates creatures that invade the hull during patrols. If the ship is docked in a port, only the airlocks will be checked. Smart Projectiles (Server Supported) Projectiles from some turrets have intelligent tracking capabilities and can automatically home in on targets. Plane Drive System (Server Supported)Operates very smoothly in the 2D world. Important Notice: Do not change the ship's name! Otherwise, the functions will become invalid!

409 downloads Details →
Beacons Everywhere – Barotrauma Mod

Beacons Everywhere

by 76561198169360973

A simple mod that makes beacon stations more abundant within the depths of Europa. With this mod, a beacon station will be generated in every level, except ones where a hunting grounds mission is present (this is a limitation of Barotrauma itself). This mod requires a new campaign to work! The location of all beacon stations is predetermined during map generation, so adding this mod to an existing campaign won't do anything. Compatibility This mod overrides Map/locationTypes.xml and thus cannot be used with any other mod that also overrides the vanilla location types (e.g., DynamicEuropa). Special Thanks Humiliator for the idea

446 downloads Details →
EK Dockyard (TechFix) – Barotrauma Mod

EK Dockyard (TechFix)

by 76561198958949826

Альтернативная версия мода EK | Dockyard для сервера Омикрон-8. Поскольку оригинальный мод забагован и его надо каждый раз переустанавливать для входа на сервер, я скопировал его и опубликовал, чтобы исключить данный баг. Ссылка на оригинальный мод: https://steamcommunity.com/workshop/filedetails/?id=2390137099 Ссылка на дискорд-сервер Омикрон-8: https://discord.gg/uWXsp9Pghd

270 downloads Details →
Triton E – Barotrauma Mod

Triton E

by 76561197970635595

DESCRIPTION The Triton-E is the export variant of the venerable Triton attack submarine and is sold in the Europan Ridge and Aphotic Plateau regions. This variant only comes with four turret hardpoints but is fitted with an electrical discharge coil as standard. Rumours are that this vessel came about due to concerns from the Europa Coalition that the original Triton was just too well armed and easy to acquire, resulting in an unacceptable amount of them ending up in the hands of dastardly pirates - and even worse, the Jovian Separatists! As such the original Triton class is only being sold to trusted submarine Captains that manage to make it though to the more dangerous regions, while the Triton-E is now widely available to everyone else that safely passes through the Cold Caverns and manages to make it to a Coalition outpost on the Europan Ridge and beyond. The original tier 3 Triton can be found via the link below: https://steamcommunity.com/sharedfiles/filedetails/?id=2585711675 FEATURES - Vanilla friendly tier 2 submarine - despite a few buttons hidden behind some decorative objects to provide some aesthetics I've tried to make this as close to the base game subs as possible, as a result you won't find any invincible machines, walls, infinite storage or a super-fast engine. The 2 initial coilguns and 2 extra turret hardpoints give the player the ability to make the Triton-E as weak or as powerful as you like depending on your preferred style of play. - An automatic reactor setup that's got some limited customisation options and isn't an insane source of unlimited power, you'll need to make sure not to push the sub past its limits otherwise that reactor's going to struggle. Just remember not to mess with the reactor settings unless you know what you're doing, those are only for skilled Engineers to adjust every time the reactor gets upgraded at an outpost. - Oxygen generator power saving system - The O2 generator will only switch on whenever it detects that the oxygen level drops below a certain point in any of the key locations on the sub. This feature can be toggled off and on by pressing the button on the oxygen generator itself. - Engine and ballast pump cutoff lever - This can be used to save power when the sub is sitting on the bottom somewhere and you've got crewmen venturing outside, or more likely when you've been infested with Ballast Flora; in which case cutting power to the ballast pumps will prevent the flora from seizing control of the doors/hatches, allowing you to drain the water and kill it more easily. - Auxiliary battery power that comes on automatically whenever the reactor shuts down or is struggling to cope, this can provide just enough power to the engines and ballast tanks for several minutes (providing you don't go crazy on the helm), which should be more than enough time to replace a used fuel rod, or to run silent and try to quietly escape from the Abyss monster that you'd rather not fight! - Rudimentary surge protection. Nothing fancy, just enough to save your junction boxes from all but the most reckless of players out there. - Lockable doors (including outer airlocks) - When you've got a crew that you can trust or are just playing with bots, you can leave the doors to the Brig, Medbay and Armory unlocked so that you don't have to worry about leaks flooding entire sections of the sub just because someone doesn't have the correct ID card. - Automatic doors identical to those from the Humpback in the high traffic, low risk areas, while the high risk areas such as the reactor room, junction boxes, ammo magazine 'etc' use the same manually opened doors that can be found in the Dugong and Typhon subs. This helps to prevent damage caused by both fire and especially flooding due to careless players or bots getting too close to the doors while others are dealing with the emergency. Please note that all the wiring and logic components have been left in place above each of the doors, that way anyone wishing to make any changes to them can easily do so in the submarine editor. - The Large Turrets can be toggled on/off by the Captain - Ideal for when you've got bots or trigger happy players manning the turrets and who seem hell-bent on wasting expensive ammo, or you just want to prevent them from firing that Rail gun with the nuclear shell at point blank range. - Upper and lower airlocks. The lower one is ideal for salvaging wrecks while the upper one is great for repairs, or if you're using a mod that has drones like the EK Armory mod, then the larger topside airlock doors allows the drone to easily enter and leave, giving you somewhere reasonably safe to use the maintenance tool on it. - A Captain's independent exterior camera system that you can use to switch between the two different cameras by simply clicking the left mouse button. - A Brig. Complete with a lockable door and bunks, ideal for unruly crew-mates or prisoner transportation missions. Known Issues - If you started your campaign using a submarine made via the editor or from the steam workshop and the content creator forgot to add the correct ID tags to the spawn points, then you may not be able to open many of the doors or containers. This can be fixed by going into the sub editor and removing the appropriate ID tags, but be warned that this will allow everyone access to them. - In order to prevent bots from opening the exterior airlock doors and killing themselves whilst repairing them, the outer airlock doors are locked by default, the Captain or any Security personnel can click the nearby red door button to turn it blue, this will then allow anyone to use the airlock door - just remember that you open the airlock doors by clicking on the door itself and NOT the button. Disclaimer Be advised that this is NOT a mod, this is just a custom submarine that was created with base game components using the in-game submarine editor, therefore it should not interfere with or cause any issues with the base game itself or any mods you've installed. Message from the creator This was created by special request, as back when the original Triton was released you could pretty much just buy whatever submarine you wanted as long as you had the cash for it. When update 0.20.14.0 came out it changed the game mechanics slightly so that you could only buy the higher tier submarines the further you progressed during the campaign, essentially making it so that you can now only buy the Triton in outposts found in the last two regions. With the Triton-E I've added a slightly less powerful, yet lore friendly variant of the Triton that is only tier 2, which means that you can purchase it from any military outpost or colony in the Europan Ridge biome, which means you'll still need a starter sub like the Dugong, Barsuk or Camel to make it through the Cold Caverns intact, but I'm guessing that won't be too difficult for most of you reading this. ;) Enjoy!! All the best, Capt. Robertson CREDITS Oxygen Automation System by Badgerman https://steamcommunity.com/sharedfiles/filedetails/?id=2419010949 DIY Reactor Controllers by Ignis https://steamcommunity.com/sharedfiles/filedetails/?id=2296569779 Switchable Camera Periscope by Endy https://steamcommunity.com/sharedfiles/filedetails/?id=2130366606 Deck design and layout ideas from subs including: EK Marauder Mk-V & EK Reliant Mk-VI by Videogame. Typhon, Humpback, Dugong and Kastrull by FakeFish/Undertow Games.

431 downloads Details →
Ballast Flora Cutoff – Barotrauma Mod

Ballast Flora Cutoff

by 76561198067111774

A simple switch to get pumps ready for flora extermination. The toggle switch 1. Disconnects the navigation terminal 2. Sets the pump to drain 3. after it has completely drained turns off power to the pump. Use a Flame, incindiary grenade or plasma cutter to exterminate the flora.

324 downloads Details →
The Great War Longer Trenches – Barotrauma Mod

The Great War Longer Trenches

by 76561199171378832

Mods that you NEED: The Great War: https://steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=3536468660 The Great War Patch: https://steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=3538327951 CC's UAPM + EK Dockyard + Megapack updated: https://steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=3278625829 Neurotrauma: https://steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=3190189044

433 downloads Details →
MUX9(暮春之雪)水下旅馆潜艇 – Barotrauma Mod

MUX9(暮春之雪)水下旅馆潜艇

by 76561198282532490

水下旅馆系列的第三次改型,全射界电磁枪加修改过的船壳!这艘豪华的旅馆在战斗时也不输于同尺寸的战舰。在配有供暖和电视机的恒温客房度过悠闲的旅途,乘务人员和全覆盖式炮塔将守卫您的安全。点一盘上好的鱼肉,配以新鲜石榴酿造的朗姆酒。尽情遨游于冰洋下。带有大吊灯的巨大娱乐空间,双人客舱,品种齐全的自动贩卖机和报刊亭。全尺寸医疗室以及菜品齐全的餐厅。最舒适的深潜体验尽在此处。双人套房及单人间火热预订中。(此船为三联装机枪版本) 所有配电箱带有耐久显示器和用途注释,方便进行二次改装。 核心区(反应堆和尾部配电室)拥有自动防水门。 气闸室为三层门,更好的减少进水量。 三联装电磁枪已覆盖外壳全部射界。 另有轨道炮(预装填核弹)和驾驶舱固定双机枪(带弹药显示器) 水泵采用防丘脑结构,可以在孢子区随意沉浮,配备水位指示灯和耐久显示器 船内状况显示器分布于各处,方便随时检修。 拥有全套生产设施,以及大量储存空间(和一个拆空箱子专用分解机) 小卖部那里放了水壶和肥料,如果喜欢种花可以体验一下。 建议船员 6—12 2—8炮位,1—2修电/修机,1-2装填弹药,1驾驶。 造价:14324 级别:T2 尺寸:98米*13米 最大航速:水平18,垂直10 最大运载166箱 排水量6‘593’280 工时:20小时 燃料消耗 约0.7根铀棒 每次航行 可以在联机时当作休息室,也可以一些雇AI后在单人模式使用。 部分潜水服可能需要MOD:木卫二萌化计划 规划/建造:暮雪如月 ———————— The third modification of underwater hotel series, full range electromagnetic gun plus modified hull! This luxurious hotel is not inferior to warships of the same size in battle. Spend a leisurely journey in the constant temperature room equipped with heating and TV, and the crew and full coverage turret will guard your safety. Order a plate of good fish with rum brewed from fresh pomegranates. Feel free to roam under the ice ocean. A huge entertainment space with large chandeliers, a double cabin, a full range of vending machines and newsstands. Full size medical room and restaurant with complete dishes. The most comfortable deep diving experience is here. Double suites and single rooms are under hot reservation. (This ship is a triple machine gun version) All distribution boxes are equipped with durable displays and purpose notes for secondary modification. The core area (reactor and tail power distribution room) has automatic waterproof doors. The airlock is a three storey door, which can better reduce the water inflow. The triple electromagnetic gun has covered all the firing ranges of the shell. In addition, railguns (pre loaded with nuclear bombs) and cockpit fixed double machine guns (with ammunition display) The pump adopts anti thalamic structure, which can sink and float at will in the spore area, and is equipped with water level indicator light and durable display The condition indicators in the ship are distributed everywhere for easy maintenance at any time. It has a full set of production facilities and a large amount of storage space (and a special decomposer for removing empty boxes) There are water bottles and fertilizers in the canteen. If you like planting flowers, you can experience them. Recommended crew 6-12 2-8 gun positions, 1-2 electric repair/aircraft repair, 1-2 ammunition loading, 1 driving. Cost: 14,324 Level: T2 Dimensions: 98 meters * 13 meters Maximum speed: horizontal 18, vertical 10 Maximum cargo: 166 containers Displacement: 6,593,280 Work hours: 20 hours Fuel consumption is about 0.7 uranium rods per voyage It can be used as a rest room when online, or it can be used in single player mode after AI is hired. Some diving suits may require MOD: Europa germination plan Planning/construction: 暮雪如月 The total working time is about 20 hours (mostly in circuit adjustment)

382 downloads Details →
ECM YAMANTAU – Barotrauma Mod

ECM YAMANTAU

by 76561198137082178

Description The Yamantau first appeared as a blueprint submitted by Evcom to the Europa Coalition's Heavy Shipping Office (HSO) for construction approval. Two hours later the schematic was in the hands of the office's superintendent. Within minutes he was on the phone with the Office of Oversight and Compliance (OOC) to report a suspicious commission from Evcom. The Commercial Arms Limitation Treaty (CALT) limits the number of military vessels that a given member corporation of the coalition can have, and--by extension--the number of weapons that non-military vessels can mount. The Superintendent called the OOC because the Yamantau could potentially mount far more than the permitted number of weapons for a ship of its class and tonnage. But, due to a loophole within CALT, the Yamantau was not found to be in violation of treaty. The commission was granted and the Yamantau was constructed. Armament When originally commissioned, the Yamantau had an autocannon and 2 ssl laundhers. Evcom has steadily upgraded its weaponry, which has led Europa Coalition's Surveillance, Reconnaissance, and Intelligence Office (SRIO) to intensify tracking efforts and develop an interdiction contingency plan. The Yamantau has the following armament: 1x Autocannon 2x Medium SSL launchers 1x Light Chaingun 1x Acoustic Kinetic Pulse 3x Standard Hardpoints 1x Spinal Hardpoint 1x Auxilliary SSL Launcher Special Features - CCTV system - Brig - 9 Unit Loaders - Automated sprinkler system in engineering - Distributed crafting - substantial medical wing - Automatic reactor shut-off when docked

303 downloads Details →
Europa Refined [DEPRECATED] – Barotrauma Mod

Europa Refined [DEPRECATED]

by 76561198166634218

No more updates, I'll keep this up so peoples saves don't get screwed up. This mod is focused mostly on adding more weapons, changing sounds and sometimes fixes to items. Weapons: - MP5 - Hi-Power - SR-25 - SPAS-12 - AKM - Over-Charged Stun Baton - Maxim 9 - E.C. Energy Pistol - VHS-2 - AMR-25 - Zeus X-27 Taser - Kriss Vector - Desert Eagle - Toy Frag Grenade - AUG A3 - P-4 Senator Tools: - Arc Welder - Handheld Electric Mining Drill Custom Ammunition: - Incendium 40mm Grenade - Dragon's Breath Shell Materials: - Incendium Shard Medicine: - First Aid Medical Spray - Iodine Tablets Wearables: - Trollface Mask - Military Helmet - Military Body Armor - Military Uniform - Chest Carrier - A.R.C. Security Uniform - Russian Police Uniform - Russian Police Ushanka Misc: - 105°C Guitar - Loner's Guitar - Train Horn Food & Drinks: - Coffee Machine - Cup of Coffee - Cup of Tea - Cup of Cocoa - Empty Cup Changes that I can't list in the item list: - Handcannon sounds - Chaingun sounds - Tinnitus sounds - Menu music - Menu title text - Fixed Horizontal Diving Suit Locker

258 downloads Details →
PacketLossPatched! – Barotrauma Mod

PacketLossPatched!

by 76561199174867575

Barotrauma code has some leaks that result in packet loss in multiplayer, making the game lag or desync. This mod fixes them!

590 downloads Details →
KSP-LC - A – Barotrauma Mod

KSP-LC - A

by 76561199012255425

KSP-LC - A KSP-LC - A "Autlo" - is the choice of captains who are willing to pay twice for convenience and firepower. Paying with both credits and their own time, spent on repairing this vessel. High firepower is provided by a twin-barreled gun and a bow-mounted railgun. Also, for this price of 9467 cr. a full production cycle is provided. Main Specifications Horizontal Speed - Up to 23.5 km/h. Vertical Speed - Up to 16.1 km/h. General Specifications - 1 Tier. Combat Class. - 4 weapons. - Bow-mounted railgun. Activated separately by pressing a button near the Navigation Terminal. - Twin magnetic gun. - Chain gun. - Weapon mount. - Cargo capacity - 56 crates. - Upper and lower docking ports. - Power distribution switch for engines and ballast pumps. Secondary Specifications Alarm System - Activated from the Navigation Terminal. Works only in the gun compartment. Display - The Navigation Terminal has a matrix simulating planetary rotation. The rotation speed depends on the speed of the KSP-LC - A. - The upper front part of the vessel has a reactor exhaust system that operates when the KSP-LC - A's reactor is on. - The intensity of the reactor's light depends on its temperature. - The supercapacitor charge level and ammunition count for the forward twin gun are displayed on the bow section of the hull. External Surveillance - The vessel is equipped with two external cameras. They turn on when used. The cameras are located on the bow and the lower part of the stern. Switched by holding LMB. Моя сказка — это пыль, моя душа — это боль Только небо, только сталь, покажу тебе печаль Мои улицы в снегу, мои мысли где-то там Я пишу тебе стихи, моя Родина — Печаль UPD: UPD: An unstable version of the KSP-LC - A has been added. It differs by having a sonar array, the ability to intercept the weapon from the main periscope, and a dual medical fabricator.

457 downloads Details →
Apple Music – Barotrauma Mod

Apple Music

by 76561198137049923

Bad Apple covers for instruments Guitar - https://youtu.be/wpSy-YPW5a8?si=_akJw9GzD0TrVgDe Accordion - https://youtu.be/YTvmzleco_0?si=FfyrCmECYh04ZXC3 Harmonica - https://www.youtube.com/watch?v=OVTbrmaAGUk&ab_channel=RaatoHarmonica

436 downloads Details →
GeneCure™ – Barotrauma Mod

GeneCure™

by 76561199010470898

the ultimate gene curing solution, preventing all side-effects of tainted genes.

475 downloads Details →
RX-0 UNICORN 獨角獸 – Barotrauma Mod

RX-0 UNICORN 獨角獸

by 76561199052682257

BiliBili潛艇介紹: 潜渊症_可能性之獸_獨角獸潛艇 https://www.bilibili.com/video/BV12P4y1X7EH/?share_source=copy_web&vd_source=fc4ef12762f2bd10fb2f1e2b248bbf8b English Ship Introduction is down there but my English is not very good hope u can understand what I wrote T-T 獨角獸 RX-0 UNICORN [中文介紹] 老實說,這東西不像潛艇 給潛艇作背景故事太累了直接介紹船的功能吧 船殼 初始耐久設定為300 建議拿去玩一些困難模組或許會比較好玩 對於不常見的前置壓載艙,整理過一些老玩家的意見,這種壓載艙不好維修,所以在設計的時候為裏面加上了泡沫彈作維修用途,可是那些東西只能用一次太麻煩了。所以做了一些可多次使用的泡沫彈,用完之後放上充電站即可重用(軍火庫的震撼彈同樣能夠重用) 艦長室 造船之前幾天去過不同伺服器參觀不同玩家喜歡的設計。結果發現居然是潛艇駕駛室有大屏幕的比較多人玩???所以就嘗試了做一個用電子屏幕控制的船,做完看起來感覺也不錯:)因為故意給聯裝雷射炮整了很多打不到的位置,和一些人給我的意見是只開船很無聊,所以加了幾個小機槍讓艦長也能好好娛樂一下。 槍炮庫 理所當然,大屏幕!上面除了能控制雷射炮之外還可以知道怪物大概的位置,偵測範圍雖然不是很遠,但還是有用的(我想?)還能看到雷射炮的剩餘能量(放好看的)和一些潛水衣,讓進水的時候還能繼續打炮:) 休息室和居住艙 放了酒吧和幾張床還有更衣室(並沒有作用) NT-D 模式 能短暫為潛艇提升火力,並開啟並開啟艦首的雷射切割器,從0%都完全充滿100%需時約5分鐘,充滿能量的時候能夠使用這個模式3分鐘左右,我想在遊戲中應該能透過電池升級延長時間吧。當然這個模式還會為潛艇帶來不同的燈光,還有少量變形。 注:啟動按鈕不要在已啟動NT-D模式之下重複開啟,船壞了我可不負責 >:( 以上為獨角獸的簡介 祝各位艦長一帆風順:) [Ship Introduction] Yeah. I know this don’t look like a submarine. I’m tired of making a story for a submarine. I mean nobody care about story… right ? So let’s talk about what this UNICORN can do :) Submarine shell The shell has 300HP at start cuz I expect people will use this UNICORN to play with some mod that will make the game harder to play. Some old players told me about my submarine’s ballast tank. Submarine have this type of design is not common and also hard to fix when flooded. So I put some rechargeable Fixfoam Grenade inside the ballast tank. It can help u fix like 70%~80% of the ballast tank and stop flooding. After used you can put it back to the Charging Dock recharge it Command Room I have been I have been randomly go to different servers and see what designs of they want their submarine have. And I found that a lot of players like their submarine have a touchscreen in their command room ??? Also I add a few MG turret can control in command room. Let our captain have some fun too Gunnery Compartment Touchscreen ! again. U can control those and also have other information u can see in the screen. The screen will tell u where the enemies position are. And I put some diving suit for emergency situation :) Lounge & Berthing Useless ……… NT-D System Give the submarine a buff when u activate NT-D system. It increase the fire rate of the and unlock the LaserCutter at the front of the ship. It will take about 5 minutes to fully charge the system from 0% . The system can be use about 3 minutes when fully charge. You can activate the system anytime don’t need to wait it too 100% WARNING: Don't press this button too many times when NT-D system already activate. That all the introduction of my submarine Good luck in Europa ! captains :) 老實說,我覺得不會有太多人會認真看這個吧0u0 I have a feeling that people will not care about this introduction :) 下一艘潛艇正在構思中,我新手造船需要更多時間——請各位見諒 The next submarine will coming soon but I need time to build. I am new player OK ? 此可能性賦予此獸力量 This possibility gives this beast power

336 downloads Details →
Terminal Eye Fix Updated – Barotrauma Mod

Terminal Eye Fix Updated

by 76561198028004945

Navigation Terminals and Status Monitors no longer show Crew Professions in the Sub's Rooms

286 downloads Details →
TC Power – Barotrauma Mod

TC Power

by 76561197974338453

A junction box with 20 power inputs/outputs instead to the standard 5. Each node requires its own power input. For balancing the junction box has the same over voltage limit. This is to prevent most of a ship running off one junction box but perfect for lighting and low wattage utility.

231 downloads Details →
Mudraptor Poster – Barotrauma Mod

Mudraptor Poster

by 76561198007247875

Just a silly poster mod. Only one poster for now, will add more when more SFW mudraptor art is made.

547 downloads Details →
Soviet Submarine K-19 – Barotrauma Mod

Soviet Submarine K-19

by 76561198841396113

!SLIGHTLY UNFINISHED! please report any errors, bugs, inconveniences, etc. The K-19 was a Project-658 (NATO-reporting Hotel I-class) nuclear ballistic missile submarine, the K-19 was the first boat of her class and was among the first soviet nuclear submarines, hastily built to compete with the growing american nuclear submarine fleet, leading to the sub having many design flaws, construction errors and accidents. In July 1961 the reactor cooling system had a massive leak, irradiating the whole crew and the reactor nearly underwent meltdown, repair crews had to work in extreme radiation for long periods to construct a new cooling system. Reactor startup: ***Turn on the reactor, put 2-4 fuel rods in, turn off automatic control, set turbine output to 100%. When the demand is much less than the output, turn off automatic control and lower turbine output or fission rate to properly meet the demand, then turn on automatic control..*** My first basically functional custom submarine! An almost 1:1 replica of the K-19 Hotel-class submarine, and thus similarly she has a lot of issues, including a hazardous reactor and electrical system, unreliable components, etc. definitely very much for masochists, but I learned alot and I think you can expect more and much better subs from me in the future. Info and stats: ~48 km/h max speed ~96 meters long (IN GAME) ~7 meters draft 1 pulse laser on upper aft 1 pulse laser on lower aft 1 double coil gun on bow 1 hardpoint on front deck crew size 2-4 5,080 tons weight

445 downloads Details →
Mara Stealth Corvette – Barotrauma Mod

Mara Stealth Corvette

by 76561198320977729

Extremly stealthy late Tier 1 light corvette. Main gameplay tactic for this submarine is to go silent and unnoticed. Features: - Semisilent mode (standart mode) - Full silence mode - Silent energy system - SubHub motion sensor system - Emergency hull fixers - Scout drone - Constructor and medical fabricator - Can be operated by only 1 person Semisilent mode Is a standart mode for submarine steering. It's semisilent because of silent energy system that disables reactor while moving. Full silence mode Disables most of devices on submarine except for Navigation, Engine and Ballast. Reduces submarine speed by ~60% and noise to ~12m radius, making submarine hard to notice by monsters. Silent Energy system Power circuit scheme: Reactor -> Batteries -> Power Consumers While reactor is charging batteries submarine is immobile. When batteries are charged reactor automatically shuts down and enables steering, so that when submarine is moving it's more silent because it runs only on batteries (that is called Semisilent mode). Recharging time 4-5mins, batteries duration time 13-15mins (depends on load). Turning on Full silence mode increasing bat duration. SubHub motion sensor system SubHub is navigation terminal and motion sensor system in one. Red dots on display shows direction and proximate distance to monsters. Max distance is ... a lot ¯\_(ツ)_/¯, enough to be aware of monsters' direction and distance while being unnoticed (with sonar turned off ofc). Emergency hull fixers There are reloadable detonators with fixfoam grenades at top deck and engineering with ballast, fix hulls obviously. Activation at SubHub. Explorer scout drone Scout drone ... it scouts. And also got camera Low submarine dimensions So little that can be operated by one person. But three-man team will be the best. Also check out my heavy Drone carrier Magura. And our little cursed modding discord community.

357 downloads Details →

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