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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Old+New+Enhancement All Parallel Talent trees(V1.0)
by 76561198444017876
自用修改天赋mod,强度对标高难。支持简繁体中文。 修改了助手的部分天赋(如忠诚助手),使其对所有船员生效。 部分天赋修改自天赋增强。 部分天赋进行了加强。 为助手添加了画皮分支天赋。 增加了大师剑,能触发多种天赋效果。 增加了宝石迅猛龙历战王、宝石虎尾煞和宝石脊刺等。
Switch Characters Hotkeys
by 76561198027917160
Adds Hotkeys to switch between characters without using the mouse. Can be configured to either use F1-F10 keys or Alt+digit keys 1,2..0. IMPORTANT: Lua for Barotrauma client installation is required. Please consult with Lua for Barotraua mod page. This is client-only mod. Features: - hotkeys that simulate pressing on character item in crew list - configurable binds (function or digit keys). NOTE: if function keys are enabled (as per default), it will rebind in-game console from F3 to F11 and Ctrl+F3 while in-game. You can still open console using F3 while in menu or sub editor - character index prefixes: adds index prefix for characters you can switch to. This will look like "1) John Doe". - rudimentary ability to switch to bots in multiplayer Multiplayer support: Multiplayer switching does not require running modded server but does require "setclientcharacter" console command to be permitted for client. Also, unlike single player, player character you switched off from will not be AI controlled. So your character will be braindead while you are controlling the bot. IMPORTANT: If you finish round using bot character instead of main one, it will be overriden. Be wary of that and avoid finishing round or even disable multiplayer bot support altogether. If you really need multiplayer bot switching, consider using this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2775613786 Configuration: This mod is configured in code. To configure it, open "%USERPROFILE%\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2967485314\Lua\ForcedAutorun\script.lua" (you can paste this path as is in Explorer) Source: https://github.com/amadare42/BarotraumaMods/tree/master/SwitchCharactersHotkeys
可招募的原力武士 - Hireable Force Warrior
by 76561198261494693
允许你在原版站点雇佣原力武士 Allows you to hire Force Warriors on the vanilla sites 如果你在使用Dynamic Europa时候想招募原力武士,请直接订阅以下mod不要订阅本mod If you want to hire Force Warrior when using Dynamic Europa, please subscribe to the following mod directly instead of this mod: 在Dynamic Europa里招募原力武士 - Hireable Force Warrior for Dynamic Europa https://steamcommunity.com/sharedfiles/filedetails/?id=2961714280
23501 Class Corvette
by 76561198984365546
23501 级海巡舰 用途是哨站防卫以及航线巡逻 5号炮是自动炮,保险开关在导航器贴图上
万年风雪-X(无限火力)
by 76561198882616482
原型为万年风号在,增加了8门连射炮,上下方又增加15自动炮台。自动炮精度不够只能靠数量来凑了。
AdvancedLogistics
by 76561198048093799
Some colored crates. Put a standard crate and some paint in the febricator to get in a crate in one of 12 colors. Helpfull in keeping overview of what is strored where.
Millia's Wrath MkII
by 76561199386761169
DISLCAIMER: THE VIDEO USED WAS MADE BY INITIALDESU From the heavens she descends, iluminating the abyss with her golden light and impenetable armor. this ship was based of archangel Millia, and i would like to classfy it as an Abyssal killer due to the two rather large railguns on the bottom. Millia's wrath was originally one of the first ships to be deployed in europa, she is the only one of her kind as she's classified as a warship which have been lost through generations and replaced by the easier and cheaper to produce attack ships. Our best Engieneers and Mechanics have spilled sweat and blood to bring her back to shape so you can bring the wrath of god upon the xeno scum of the europa seas. Heavily armed the ship will make short work of abyssal creatures with her two rail-guns and experimental flak canon, as long as you don't sink it that is. I hope she serves you well in the unforgiving seas of Europa. Attack tier III sub - buying price 40,000 12 crates 1 Depth charge, 2 heavy coilguns, 1 heavy flak cannon, 2 pulse lasers, 1 double railgun. The ship comes with a surveillance center in the flak's periscope along with an aditional sonar, the railgun's periscope also posesses an aditional sonar. Now updated with a better mechanical bay, 4 pipe weakpoints to make up for the overwhelming fire power and more quality of life changes! There are now console in the captain's room and the engineering computer that now contain the hOnkos minigame Link to the hOnkos mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3347453472&searchtext=honkos
CIWS_weapons_pack
by 76561198098797941
*What's in this mod* 1.Mark15 Phalanx 2.AN/SEQ-3 LaWS 3.VLS(VLWT) 4.SeaRAM Note: These are tailored for submarine designers. Be aware that they cannot be put on board in exchange. 1.Phalanx Although less aggressive than the chain gun, it attacks with quick rapid rapid-fire, penetrating power, inexpensive maintenance costs, and plenty of ammunition. -Ammunition amounting to 1,000 rounds. 2.LaWS It has little or no offensive power, but it can fire continuously and can be sustained with only some power consumption. In other words, ammunition is unlimited. It has a short-lived stun effect. -Infinite ammunition is not always easy to use. 3.VLWT The VLWT, a very small interceptor torpedo, is canister-launched from a VLS launcher and immediately tracks the enemy. On this planet, the enemy approaches at close range, so it is tuned to self-destruct and not cause damage to your submarine. -It is loaded with 8 rounds per block. The ammunition is too large to fit in the installed boxes. 4.SeaRAM It has a launcher with a phalanx pedestal and fires offensive high-speed missiles. It is designed to prevent damage to submarines to prevent self-destruction. Due to its high speed, it does not have a tracking capability, but it still has a close fuse and a wide attack range. -It looks flashy and aggressive, but the cost of reloading is not high. It was originally designed to be cheap. This ammunition is also too large to fit in the box in which it was installed.
Backpacks Mod Deep Diving Operation Suit Rebalanced
by 76561198448020586
THIS MOD IS REQUIRED TO BE ABOVE BACKPACKS MOD IN YOUR MOD LIST TO PROPERLY FUNCTION. This is a patch that makes the Deep Operatin Diving Suit a lot less overpowered and more balanced. Removing the 4 slots equipment restriction allowing you to wear it with only 2 slots outer and backpack slot at the cost of lower resistances.
RIBA Wallpapering
by 76561198140043383
Welcome home. Infinite home renovation. This mod is designed for submarines creators. Download that mod if you have ready-to-use submarine or you are ready modify self submarineon one's own. Example Dugong - dugong Don't try put down backgrounds below 0.9. Blame! developers. Don't forget raise all required items above backgrounds. Textures named "by PhilipK" created by PhilipK we use them by license CC BY 3.0 our Russian-language Discord server Рiба
Modern Russian Weapons RU
by 76561198072319932
Translation of Modern Russian Weapons mod into Russian. Thanks to the author of the mod for the corrections that make the translation possible. Translated by Techcat#2371
更多信息与便捷操作More info and convenience
by 76561199033014980
Client-side mod. Requires LuaCs. Enable "Camera Follows Mouse". Key bindings can be changed in the Lua settings. (if function not needed, go to "AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\3519925173", "CSharp\Client" and "Lua\Autorun" (config)to delet files) Created, modified and integrated from: --- * Sniper View (Alt+O toggle/reset, Mouse Wheel zoom, F4 free camera, WASD movement) * Enemy Info & Health Bars (Alt+I toggle, purple = HP above 100%) * Crew Health Panel https://steamcommunity.com/sharedfiles/filedetails/?id=3715230190 * Reload with R https://steamcommunity.com/sharedfiles/filedetails/?id=3413495302 * Switch Heavy Weapon Backpack with F https://steamcommunity.com/sharedfiles/filedetails/?id=3420322034 * Item Durability Display https://steamcommunity.com/sharedfiles/filedetails/?id=3471496395 * Damaged Walls & Repairable Objects (hold Alt) https://steamcommunity.com/sharedfiles/filedetails/?id=3755568522 * Item Information (Alt+P, hold ~ to view XML) * Crosshair Ammo Counter & Aim Assist (hold Left Ctrl) https://steamcommunity.com/sharedfiles/filedetails/?id=3637415980 * Sonar Announcer (12 o'clock contact reports, SOS alerts) https://steamcommunity.com/sharedfiles/filedetails/?id=3573788249 * Buy All Button https://steamcommunity.com/sharedfiles/filedetails/?id=3767848461 客户端海图levelmap(f8) https://steamcommunity.com/sharedfiles/filedetails/?id=3771770786 击杀显示kill notification(lua设置) https://steamcommunity.com/sharedfiles/filedetails/?id=3159849099 Dont Open Debug Console On Errors(lua setting0) https://steamcommunity.com/sharedfiles/filedetails/?id=2807566753 --- If something doesn't work, run: cl_reloadlua 点个赞吧,谢谢If you enjoy this mod, please leave a rating. Recommand my other mods (づ。◕‿‿◕。)づ (by the way, do you know which direction the CT is spinning?)
Immersive Overhead HUD Remover (No Nameplates / HP Bars)
by 76561198932500552
IN DEVOLPMENT A client mod that removes the HUD above the characters (nicknames, HP bar and other overhead elements). Makes the game deeper for interaction and more atmospheric, changing only the display. This mod is best suited for RolePlay mode. The mod is designed specifically for our Ukrainian community server in Discord: https://discord.gg/EQmu7uHp6N -- In development server-side function --
USS Nautilus - Europan Outfit
by 76561198163377275
A Cold War sub brought back to life! The USS Nautilus was the first ever operational nuclear submarine and the first to ever complete a submerged transit to the North Pole. This is a not-so-faithful re-creation of the original sub. Some liberties needed to be taken to make it viable for Barotrauma, but this sub keeps the same general shape as its IRL counterpart. Hope you enjoy! Some things to note: - Medical Toxin Cabinet can only be opened by Medical Doctors and the Captian - The Armory and the secured cabinet inside can only be opened by Security Officers and the Captain - The secured cabinet in the Command Room can only be opened by the Captain - The text display in Command shows battery percentage - The light beside the charge percentage will shine yellow if the batteries are on discharge.
ARA Sarmiento
by 76561198352269227
"And here we h- Oh. Oh, uh. This is awkward. You're an actual captain, so, remember being on here? Yeah, back when I was training for mechanic, when I was doing the training voyage here, some guy fucking shot the window and sent that whole thing to the ground. Oh, you were there? Oh, that's who you were? Dude. Now I feel iffy selling this to ya. Listen, just don't mind it. We didn't handle the purchase, it just showed up here. Okay? Okay. So yeah, you know this, you've been here, but I gotta tell you the intro my script says, so. This submarine is the one that, for some time, has been used by the Coalition to train its sailors. It has everything you'd expect in a submarine, everything that you need to know how to operate for when you're actually working as a submariner, and none of the cool stuff. Don't expect a little tooltip that tells you when the reactors gonna go out, don't expect a flood alarm. You have a tin can that can move. It has a fabricator and a deconstructor. Most entry level submarines don't have that. It has a proper hospital bed, in case your doc needs to get their hands dirty. Try doing surgery in a Camel! Count your blessings, is the point. This is such a basic sub that I don't have to tell you much more. I'm just gonna give you some warnings, because I've failed the training voyage so many times, I know this can like the back of my hand. Watch how you go up the stairs, the window is beefy, approach it from the left. There's no ballasts under the gunnery or the command room, open the doors to drain water. Fix the reactor junction box first, then fix the command room's. Got it? Good. Any questions? Hm, Is the Coalition gonna get pissy about you driving one of these? Nah, man, don't worry about it. They don't care anymore. The academies are so underfunded that they don't really get paid enough to care about some clowns yoinking these for the paintjob. If the Coalition cared about how people get around they would've nuked every Barsuk their sonars caught. Sail without a care in the world, champ. Is that all? Yeah, okay, that's gonna be 6k then." ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
ПЕРЕЗАЛИВ
by 76561198677575130
Robotrauma Remake+EuropaWaifu 2 Patch
by 76561198203490047
This... This took alot of stupid pain and suffering on my end but I got it working! This patch is a replacement to the one I originally made so.... YEAH. Just have it in this order and you'll be good to go. Robotrauma Remake+EuropaWaifu 2 Patch Europawaifu 2 + Any mods involving it. Robotrauma Remake + Any mods involving it.
More Level Content - Russian Translation
by 76561198801057826
R-29A1 «Jäger»
by 76561198118351151
R-29A1 “Jäger” ― a homemade modification of the famous European transport submarine R-29 “Big Rig". The Jäger retained the strength and reliability of the original ship, acquiring greater firepower, an improved energy system, a comfortable cockpit and a reconnaissance drone, with the ability to control both from the captain's bridge and from aboard the drone. SPECIFICATIONS - Class: Transport (Tier III) - Price: 28,500 mk - Recommended crew: 6 - 9 - Dimensions: 55m x 15m - Cargo capacity: 50 crates - Max horizontal speed: 19.0 kph - Max descent speed: 14.0 kph/ -18.9 kph - Max reactor output: 5,600 kW - Fuel consumption rate: 0.250 - Reconnaissance shuttle ARMAMENT - 1 flak cannon - 1 reilgun - 1 coilgun - 1 turret hardpoint - 2 electrical discharge coils - 1 reconnaissance shuttle with 1 coilgun (control is possible from the command room and aboard the shuttle) FEATURES - A command room with a terminal, displays displaying reactor temperature and battery charge, two periscopes for searchlights and a coilgun on the shuttle, as well as a shuttle navigation terminal. - Location drone and coilgun control is switched by switches in the command room. - Comfortable captain's cabin, with private safe and sofa. - Mess hall and crew quarters for submariners' comfort. - Large medbay with hospital bed and medical fabricator. - Surveillance room with lighting control, status monitor and brig control. - 10 Diving Suit Lockers. - A brig for holding clowns with two beds (To open it, press the switch at the brig and in the surveillance room). - Amidship with linked deconstructor, fabricator and storage, as well as a sonar monitor and status monitor. - A cargo with an artifact holder and a gateway to the shuttle. - Electric discharge coils with pre-installed automation. SHUTTLE SPECIFICATIONS - Price: 1,000 mk - Dimensions: 5 m x 2.5 m - Max horizontal speed: 38.0 kph - Maximum diving speed: 16.3 kph / -18.6 kph - Battery capacity: 3600 kW/min - Engine power consumption: 160 kW - Communication range: 500 m
NarutoRun
by 76561198096697971
Bring running animation from Naruto into Barotrauma world. Enjoy!!!
Barsink
by 76561198249447258
The Barsink "Sunk twice, decommissioned, re-commissioned, sunk again, used as a Mudraptor nest, salvaged, converted into a dive bar, and then finally refurbished and re-commissioned, how this tub stays afloat is a miracle." The "Barsink" is a heavily modified Barsuk sub with a unique layout and lots of... character. With manual overrides for almost all of the sub's systems, it is perfect for Captains with a penchant for micromanagement and control. In spite of (or perhaps due to) its name and operational history, the Barsink has been retrofitted with an advanced ballast and drainage system, allowing it to continue operation even with severe damage. Where other subs would plummet into the abyss, the Barsink can limp along just far enough to reach the next outpost. You might not arrive in style, but at least you'll arrive! Specifications Class: T2 Scout Crew: 1-5 Cargo: 4 crates Price: 11000 Top Speed: 24 Max Power Output: 4200 kW/min Fabricator/Deconstructor: Yes Medical Fabricator: Yes Armament: 2 small hardpoints, 1 large hardpoint, 1 depth charge tube Ammunition: 3 Ammo Racks, 1 Railgun Shell Rack (x6), 1 Railgun Shell Rack (x4) Features - Ventral Railgun - Dorsal Periscope - Automatic battery power control - Adjustable O2 generator control - Power-saving automatic turret lights - 5-stage self-flooding/draining airlock system - Dedicated Medbay with storage-linked Medical Fabricator - Retrofitted Dugong Engine with force/power display - Dorsal and Ventral docking ports (with emergency hatch overrides) - Comprehensive exterior lighting - Emergency Mode (disables all non-essential lights and systems, reroutes power directly to turret lights and increases supercapacitor recharge speed) - Advanced ballast drainage system (with 2 double-walled spillways to drain lower compartments into ballast and 1-way ducts with automatic seal) - A nice comfy chair conveniently placed near the navigation terminal (and the bar) FAQ Bar-"Sink"? is this sub reliable? Any incidents of flooding resulting in fatalities have been found to be caused by error on the part of the Captain(s)/Crew involved, not the design of the submarine or the engineer(s) who designed it. The turrets have blind spots/don't cover the of the sub! Correct! The placement of turrets is strategic to maximize potential combat effectiveness where enemies are most likely to attack and minimize potential collateral damage to sensitive parts of the sub. If you find the enemies are always behind you, try not running away from them! Where's the electrical discharge coil? While the advanced battery control can account for normal fluctuations in load, a sub of this size cannot support a discharge coil without sacrificing the operational capacity of other systems. If you find you would frequently need a coil to dislodge pests from your hull, consider utilizing one of the many turrets to neutralize threats before they reach the sub, or try using one of the multiple exit hatches to dislodge them manually. I don't like all the automatic stuff/how do I override ? The Barsink was (re)designed by tinkering Engineers with control-freak Captains in mind! Many systems have override levers or switches mounted nearby, and the Command Room has independent shutdown switches for both the reactor and battery array to fully cut power to any errant systems. What are those bloodstains in the Medbay sink? What happened to the previous Captain? No comment. - This is a Work In Progress, please let me know of any comments or concerns with the design/description!
Drive by Periscope
by 76561197966299106
A wiring setup that lets you drive the boat with a periscope instead of the nav terminal. Just "fire" the periscope to move in the direction you are looking. This lets you run without sonar, which makes it harder for enemies to detect you. It works even better when combined with my workshop entry for "Stealth Mode"
Power Posters
by 76561198398027896
Power from the hit manga Chainsaw Man by Tatsuki Fujimoto (idk who made the crying fanart one)
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