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Barotrauma Mods & Plugins

81,000+ mods available Source: Steam Workshop ↗

This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

Flashlight Tools. – Barotrauma Mod

Flashlight Tools.

by 76561198853361672

You can now attach the flashlight to your welding tools and plasma cutters!

411 downloads Details →
Reverted Armaments – Barotrauma Mod

Reverted Armaments

by 76561198315997803

Im kinda retired from Barotrauma, mostly modding for myself. Bringing back the good side of Armanents. Place above original mod in settings. I recommend using FORKED ARMAMENTS Its basically an old version of E.A. Though my mod works very differently from Forked, since it only reverts certain items (not the whole old version of the original mod) Also check out the unofficial updated version of Reverted Armaments!

314 downloads Details →
Bittergloom – Barotrauma Mod

Bittergloom

by 76561198082611857

Introducing the Bittergloom, my first workshop submarine project. Built through trial and error and designed according to me and my group of friends desires and needs for our first campaign playthrough. Originally a Scout class you could play through the campaign with from the start, now a Tier 3 Attack class submarine you'll need to purchase late into the campaign. TIER 3 ATTACK CLASS SUBMARINE: - Has full coverage from four standard sized gun emplacements, and has access to a Depth Charge launcher and large gun emplacement slot on the front. Has expanded ammo storage for stocking up for the long haul and is bot friendly. RANGE OF FACILITIES: - Comes with a Fabricator, Deconstructor, Medical Fabricator and Genetics Lab. Also has a little space for a botany project and a battery charging station. Also includes a Black Crate, designed for storing the recovered items of deceased players until they respawn, in typical funerary fashion. Includes fire extinguishers throughout the submarine with emergency diving mask storage cabinets above them for emergencies too. PLENTY OF STORAGE: - Has plenty of space for storing all kinds of things, some of which are labelled for posterity. Should be ample storage space for pretty much everything you might want to store on the submarine. Includes coloured steel containers inside some storage containers for further storage management. DIVING BAY: - Has diving suits in the airlocks for ease of access during diving missions, and a main diving bay with plenty of space for things you might bring with you during a diving trip, and plenty of diving lockers to ensure any bot crew you might leave behind on the submarine will likely have access to a diving suit during emergencies. MINERAL SCANNER: - Has a mineral scanner built into the Nav Terminal to quickly scan for minerals near the submarine, also has one in the Medical Bay so other players can scan for minerals below decks if they find themselves with nothing better to do, and incase the Captain is just ignoring them. Don't let him! GOOD SIZED CARGO ROOM: - Comes with four shelves across the sub and a main cargo bay on top of that, ideal for transport and delivery missions. Cargo is located central in the submarine making regular deliveries of crafting materials and medical supplies quickly accessible by Engineering and Medical personnel. MEDICAL BED: - A critically important feature according to the Medical Officer on my team, as it allows increased natural recovery from light wounds and saves on medical supplies and the Medical Officers sanity, apparently. Whatever, it's a bed! SIMPLIFIED LAYOUT: - The layout is straight forward, one access ladder in the middle of the submarine which leads to the airlocks and exits / entrances and branches off to the other decks. Shouldn't be too confusing to navigate around in, ideal for fast response to threats and other issues. ARTIFACT VAULTS: - Now mostly redundant due to the addition of Artifact Storage Cases added quite a few updates ago now, but still left in for posterity purposes and not because I'm too lazy to remove them. You can stick dangerous artifacts in here and store them safely until you need to use them, but remember they're OUTSIDE of the submarine, any Artifacts you need to recover for missions must be inside the submarine at the time of the round ending for the mission to count as a success! Generally considered an easy submarine to work with, well suited for beginners or casual players that want to experience the game and be able to handle the crisis management sections a little easier. Lacks critical flaws or other quirks of more developed submarines and thus might not provide much of a challenge to veterans who are well versed in crisis management, however. Wires are hidden because this was my first submarine and I didn't realise how important wires were to standard gameplay, plus I didn't even know wire cable holders existed to make wires look neat and tidy so I set them invisible for aesthetic purposes. I'm sorry, wire guys! I didn't mean to go all 1984 on you! Somewhat inspired by the Saya A45, one of the first Workshop submarines I ever used. It was a very good submarine, especially coming from a Dugong! You'll find the Saya A45 here, it's well worth a sub: https://steamcommunity.com/sharedfiles/filedetails/?id=2442469886 Thanks to my friend Cosmic for helping out with some of the trickier wiring. Check out his stuff: https://steamcommunity.com/profiles/76561198041121447/myworkshopfiles/?appid=602960

306 downloads Details →
虎鲸-S1A2TF – Barotrauma Mod

虎鲸-S1A2TF

by 76561198190939834

,建议3-6人。搭载一艘多用途无人作战艇。极限可搭载十六位深渊强者。搭载“托兰扎木”双联电磁枪,采用内外积层装甲防御。 鲸级llI号潜艇:“虎鲸-S1A2TF”。(CN) 潜艇底部增添一艘无人艇,驾驶室添加多功能中央控制系统,电器室优化了布线,加强的武装现已大幅减少攻击盲区,并可开启二联装“托兰扎木”模式。舱内添加两组深水炸弹系统。改进了原先供氧不足的问题、改进了顶部对接口的维修问题。并加了个枪械室、船员休息室、以及一点船舱细节优化,微微利用了下剩余空间。 当前武装系统↓↓ 船背:轨道炮*1、联装电磁枪*2 船腹:轨道炮*1、联装电磁枪*2 武装:放电线圈*4、三联深水炸弹器*2、探索型作战无人艇*1 修改甲板标识方便新船员认路:顶层3F、上层2F、中层1F、下层B1。优化了潜渊服放置位置,确保进水后AI第一时间成为深渊强者。 压载舱现有三部大型水泵,获得更快速的垂直行动响应。并给部分舱室添加了独立水泵,不必靠排水口或人工排水。 #8-3日更新内外层防御装甲,更新潜艇型号:虎鲸-S1A2TF。 #更新了对接口电源接入(可开启关闭)、反应堆辅助控制(可开启关闭)自动电网优化。 潜艇各项功能已经调试好了,游戏愉快啊。 #2021-7-18:在货仓添加了“大型货柜”,放电线圈的逻辑改动。 @如果游戏更新了,艇也最好更新到最新版本。这样不但能适应游戏,也能修复潜艇以前的问题、获得更良好的游戏体验。有老版本或者同目录(/mod..目录下)的同名潜艇的话,可能需要重新下载.sub文件才能获得最新版本的潜艇。潜艇通过潜艇编辑器打开、编辑或者删除。 虎鲸对人类大都十分友善,我们也要善待虎鲸哦。 或许不应该支持圈养虎鲸却仅为了观赏取乐的行为,当然也不支持非法的捕鲸活动。

238 downloads Details →
Backpack EX – Barotrauma Mod

Backpack EX

by 76561198017448396

自制的一系列背包装备,个人主要用于提升单机战役体验 用于原版多人战役略显OP。 新装备: ·战术护甲:战术腰带+防弹衣,还有容纳大型武器的格子 ·战术货箱:25 格的大箱子,防水防火 ·战术背包:原版背包的 3 个格子能装工具带或工具箱,移速debuff减轻 ·货箱背架:8 个格子,能装入金属箱/战术货箱/弹药箱/潜水服/深水炸弹/轨道炮弹等大东西 ·喷水推进器:速度更快而且内置声呐的水下推进器

436 downloads Details →
Abnormalities RU – Barotrauma Mod

Abnormalities RU

by 76561198881357989

Моя попытка перевести мод по вселенной Project Moon на великий и могучий. В блокнотовском коде я еще не особо сильно разбираюсь, поэтому некоторые вещи не переведены (такие как стаусные эффекты и имена НПС) На данный момент переведены 90% вещей из мода и терминал с аномалиями всех с наступающим. В списке модов ставить НАД оригинальным модом вот так: -Abnormalities RU -Abnormalities

372 downloads Details →

怪物萌化(兰自用整合)

by 76561199216515182

374 downloads Details →
Rescuer – Barotrauma Mod

Rescuer

by 76561198125298057

The Rescuer shuttle goes in conjunction with the submarine "Reaper" Characteristics: Shuttle class Size 13x5 speed 32 knots Dive 19/19 knots Crew 1-4 units Systems: 1 small cannon, 1 bomb drop 1 Block of 4 batteries of 4000 kW

382 downloads Details →
LL-08-Elarrow 欢戚级 – Barotrauma Mod

LL-08-Elarrow 欢戚级

by 76561198813273404

初始最高水平速度:29km/h,最高下潜速度:22km/h。欢戚级为小型船员组合潜入深海提供了新的选择。她的火力与机动足够应付绝大多数危险,同时具备不俗的载货力并装备齐全,甚至挤出了小半间舱室用作船员生活舱。该型潜艇适合作为两三位手足朋友冰洋下温暖的家。Type Elarrow make themselves a new choice for a small number of crew members.Their arms and flexibility can handle most situations,meanwhile they have all devices and are able for cargo shipping,even a small room for beds.Elarrow are suitable for friends under the icebergs who are as one 's own flesh and blood.

338 downloads Details →
Remaining Backup Time Display – Barotrauma Mod

Remaining Backup Time Display

by 76561198169791985

Shows how many seconds, or minutes and seconds of backup power are left, depending on the current power situation, when using batteries during a reactor power deficit. Will automatically turn off when no battery power is used. Contains detailed explanations on how to set it up, and a test scenario.

378 downloads Details →
[NB] a-21 Janczar – Barotrauma Mod

[NB] a-21 Janczar

by 76561198398581594

Designed and built in the New Baltic, where the trend of creating ships according to the Earth's doctrine, but adapted to the European style of nautical sailing, was born. The NBa-21 Janczar, or more precise: New Baltic, Assault-21 "Janczar" is a big combat-class ship, modeled on the ancient model of the Earth submarine class "Borei", well equipped and with a relatively large firepower and despite size, thank to large ballast this ship is very agile by cost of low temperature tolerance and slightly more fuel consuming reactor. Price - Class - Tier - Operational difficulty - Recommended personnel - Pressure suits lockers - Technical features: Lenght - 53,5m Hight - 11m Velocity speed - 22km/h Descent velocity - 16km/h armorment - up to 5 low tier hardpoints / Default unit comes with three coil cannons *upper tail 190° gun coverage: *upper front gun coverage: *Bottom 180° gun coverage: *Depth charge loaders *Notable features*: -Fabrication and deconstruction deck, -Two ballast tanks, both with fast circulation pumps, -Medical fabrication and well equiped medical bay, -Isolation cell -Well equipped arsenal with two combat pressure suits, -Prisoner cell -Cargo capacity: 12 standard cargo crates, -AUX battery, *Additional features*: -Smart airlock, -Personal suit lockers assignment, -Junction boxes overload alarm system, -Cargo bay only for Captain access *Reactor technicalities*: Max power output: 5500kw Fire delay: 8 seconds Meltdown delay: 28 seconds Fuel consumption rate: 130%

239 downloads Details →
ECS Tadpole – Barotrauma Mod

ECS Tadpole

by 76561198117542500

The Tadpole is a 100% Vanilla submarine intended for Vanilla/Vanilla+ gameplay. Specs These numbers do not take into account any upgrades or modifications. - Class: Tier 1 Transport - Crew: 1-4 - Difficulty: Beginner to Intermediate - Price: 3499 mk - Crates: 36 - Weapons: 2 Chainguns, 1 Depth Charge Tube, 1 Electrical Discharge Coil - Total Max Battery Capacity: 4000 kW - Total Max Battery Output: 2000 kW/min - Horizontal Speed: 25 km/h - Descent Speed: 14.7 km/h - Ascent Speed: 17.7 km/h - Dimensions: 34 x 15 m - Total Hull Volume: 1,266,548 units - Optimal Neutral Ballast Level: 0.4839 Features - Real airlock - Garbage disposal for name tags and trash - Four-state, lockable doors* - Fabricator, deconstructor, and medical fabricator - Security cameras and searchlights - Simple manual back-up battery system - Battery and ammo counters - Plenty of non-crate storage - Detailed rooms - Other RP features *Most doors (excluding hatches) on the Tadpole have four states. The state the door is in is determined by the state of the door’s two switches, located either to the left or right of the door. When the top switch is off the buttons are enabled, and when the bottom switch is off motion detection is disabled. You can see the four states below (TOP/BOTTOM): - ON/ON: The door is motion-operated only. - OFF/ON: The door can be button-operated, and closes when you move away. - OFF/OFF: The door is solely button-operated. - ON/OFF: The door is locked in its current position. Many of the submarine’s systems (backup batteries, depth charge, and electrical discharge coil) are not accessible through the captain’s quarters, which I hope encourages communication between the captain and crew members. The electrical systems have been intentionally left very basic for players who want to build their own. Sub Editor Info Excluding equipment: - Items: 1550 - Structures: 1131 - Walls: 67 - Lights: 251 - Shadow-casting lights: 50 Do not re-upload this submarine to the Steam Workshop without my consent, even if you modify it. Thank you. Content Airlock 4-State Doors Garbage chute Weapon RP elements Lore Following an incident where a Berilia transport was commandeered by its crew and used to destroy a military outpost, the Coalition wanted to create a transport submarine that would not be capable of being effectively weaponized against them. They also wanted a solution to rising labor militancy within their workforce. Prior to the Berilia incident, Coalition workers formed crews that largely stuck together in between jobs. Combined with the political and economic turmoil of the time, these factors created the perfect environment for camaraderie, solidarity-building, and revolutionary politics to grow. To the Coalition, the Berilia incident revealed that they needed to be more oppressive, and thus the Tadpole was born. From this point on, crew members were assigned to different submarines at the end of each job. Aside from being under-gunned and under-equipped for long expeditions, the Tadpole’s crew were heavily surveilled. Pay was frequently docked or withheld and workers who retaliated against the Coalition were sent on expeditions with one or no crew members or were fired. Northstar Shipyards was granted the contract to design the submarine as a part of an ambitious underwater highway network that the Coalition planned to construct through a combination of drilling new tunnels into Europa and modifying its pre-existing network of caves. Prior to starting construction on the infrastructure project, the Coalition ordered a fleet of the submarines. However, their eagerness to see them finished was undercut by their lack of preliminary geographical surveys of the surrounding caves. By the time the first fleet of Tadpoles was in service, the Coalition had already exceeded its budget expectations solely because of the costs and difficulties of drilling. Further, there were several dozen deaths and sinkages due to mismanagement and the unexpected and aggressive response of the local fauna that had established breeding grounds in the caves. These factors led the Coalition to shutting down the infrastructure project permanently, but the Tadpole wasn’t dead yet. However, without dedicated and protected infrastructure, the relatively undergunned Tadpole was outcompeted by larger and better equipped cargo ships and another fleet was never commissioned. After the infrastructure project was shut down, reporters uncovered evidence of corruption and negligence within Northstar Shipyards and the local Coalition government, but no charges were ever filed. Following the start of the civil war, several of the involved executives were found dead. The existing fleet of Tadpoles was put to work carrying cargo between local stations near the surface, but most of the remaining subs were decommissioned, destroyed, or sold for personal use once the brewing hostilities erupted into a civil war and helming a small undergunned transport ship made you an easy target. Years later, the Tadpole attracted the interest of some collectors and hobbyists that recognized its potential once it was freed from the constraints imposed on its workers by the Coalition. While there are more armored subs, the Tadpole is double-walled around much of its exterior, which can make it deceptively resilient. Its stacked cargo bays and crane made it very efficient at loading and unloading cargo. These qualities proved to be very valuable in the gig economy style environment that many ship crews find themselves in today, even considering the Tadpole’s weaknesses. While it may be a rare sight now, the Tadpole still makes a reliable starter ship, especially for smaller crews. Testimonials “****in’ ****bucket. ‘Semi of the Sea’ my ass. **** you and **** the Coalition and **** the Turdpole. .” - Citizen on a Separatist station “Two awake, two asleep. That’s why there are only two beds. Cheap bastards. I knew some blokes who preferred disciplinary shifts ‘cause you didn’t have to share a bed. Me? Everyone ****in’ stunk either way.” - Former crewman “Mate of mine took his shower bag into the ballast and had a dip ‘cause the shower broke. I think he stunk worse afterwards.” - Former crewman “I think I actually got scurvy. Like for real. I refused to eat the packaged crap so all I could have was hardtack. Yeah, like a pirate. I started drinking energy drinks as a substitute for limes. That’s what they used to use, right?” - Former crewman

472 downloads Details →
GX Respawn Shuttle – Barotrauma Mod

GX Respawn Shuttle

by 76561198011232200

Exactly like vanilla respawn shuttles except with : - Large Observation/Command bay. - Search light that only activates when it's being used through middle seat periscope. - Switch panel allowing the pilot to manage power consumption. Enjoy :) Don't forget to leave a thumbs up and many stars.

343 downloads Details →
Ulysses (Atlantis movie) FR + Modded – Barotrauma Mod

Ulysses (Atlantis movie) FR + Modded

by 76561198008587943

The english and vanilla version of this sub is here : https://steamcommunity.com/sharedfiles/filedetails/?id=2244766671 French and heavily dependant on mods The submarine has a special shuttle bay with a working outer door and 3 shuttles : - 2 sub-pods (attack shuttles with 3 disposable railgun torpedoes and 2 machine guns) - 1 aqua-evac with a defense machine gun WARNING - The AUG Guns mod is mandatory as the shuttles and 4 of the Ulysses' turrets are machineguns - The EK mods are not mandatory, however it will remove some of the items and aesthetics of the sub CREDITS - This sub is using a modded shuttle bay door thanks to the work of EK with the Matriarch III - This sub is using a modded shuttle made by madmax3004 : the Atlantis sub pod

212 downloads Details →
R.C.S. Courteous – Barotrauma Mod

R.C.S. Courteous

by 76561198071252422

A Tier I Scout submarine, the R.C.S. Courteous is the smallest and lightest option in the Reforged Collective's Kind-Spirited line of Europan submersibles. Built for shallow depths, it is not equipped for extended voyages or deep dives into the abyss. Avoid tight spaces, and enjoy your stay. Armaments: - 1x Chaingun (Top, Aft) - 1x Small Turret Mount (Top, Fore) - 1x Coilgun (Bottom, Aft) - 1x Discharge Coil (Top, Mid) - 1x Depth Charge Tube (Bottom, Mid) Amenities: - Flood, Fire, Intruder, & Low Fuel Alerts in Command - Temperature & Fuel % indicators in Reactor Room - Reactor Shutdown control from the Navigation Terminal - Oxygen Shut Off Switch - Closed Text Comms System via Terminals connecting Command, Engineering, & Gunnery - Independent Junction Box arrays with dedicated Backup Batteries - Decorative Buttons We all float down here.

328 downloads Details →

AdvancedDifficulty

by 76561197965330240

For the advanced

270 downloads Details →
Legacy Submarines Remastered Collection – Barotrauma Mod

Legacy Submarines Remastered Collection

by 76561198018044769

A recreated collection of the sumbarines featured in the final version of Legacy Barotrauma, now ported over to the steam release. The subs were only lightly tested in campaign/missions. If you notice something that should be changed let me know and I'll fix it

256 downloads Details →
Husk Contagion – Barotrauma Mod

Husk Contagion

by 76561198015246716

A simple mod that allows the husk infection to be spread to other crew members. Any crew member infected with the Husk virus has a chance to develop "Husk Nausea" which spreads the infection through vomit to nearby crew members. Husk Nausea is treated in the same way as the standard husk infection. Remove the infection and the Nausea will disappear. Any medicine/item /clothing that protects from husk infection will also protect against Husk Nausea.

343 downloads Details →
Buy Genes Extended Genetics More Expensive – Barotrauma Mod

Buy Genes Extended Genetics More Expensive

by 76561198210213473

It was made to simply just make the genes+ mods genes more expensive and less cheatable with only 1 mk, now it is 3000 base mks.

285 downloads Details →
[Pulsar]WH4-L3改 – Barotrauma Mod

[Pulsar]WH4-L3改

by 76561198819063472

座头鲸改 仅保留外壳,内部框架完全重置

392 downloads Details →
NeuroEyes Fixed (Depreciated) – Barotrauma Mod

NeuroEyes Fixed (Depreciated)

by 76561198003174244

Original Mod by Orsoniks: https://steamcommunity.com/sharedfiles/filedetails/?id=2784941680 I had sent this mod to the original creator on 09/05/22, and he hasn't updated the original mod yet. So I have taken the liberty to upload it myself. NeuroEyes mod fixed with a few changes, Spoon now works with husk mod creatures You can no longer get Retinopathy with plastic eyes (because they don't have retinas) And other general fixes

210 downloads Details →
Pathfinder - Long-Range Exploration Sub – Barotrauma Mod

Pathfinder - Long-Range Exploration Sub

by 76561197971685520

Jovian Shipyards presents the Pathfinder Long-Range Exploration Submarine. Built by experienced Europan architects, the Pathfinder is designed for the discerning captain looking for a versatile, reliable vessel capable of tackling the sea's depths. Features: - Streamlined design with easy access to all parts of the ship - Three hardpoints, stock-equipped with coilguns. Each hardpoint provides excellent sight lines over the boat, reducing blind spots and enhancing security. - An auxiliary battery system and fabrication regulator battery. - A two-slot depth charge loader. - Two electrical discharge coils at the top-aft and bottom-fore. - An attached, nimble Grasshopper shuttle perfect for salvage operations and short-range hops, armed with a defensive discharge coil and remote control navigation system in the diving area. - A 4-point multi-camera periscope that can change positions using the periscope's trigger. - A research lab and state-of-the-art infirmary. - A comfortable, if modest crew deck, with captain's berth. - Well-designed water flow systems with a powerful aft bilge. - Shenanigans - Bot waypoints function decently well, and various cabinets are appropriately tagged. Design Goal: A capable, yet balanced vanilla submarine that a crew can take from the start to the end of a campaign. Primarily, the goal was to make the sub work using design choices instead of just adding guns for firepower. I wanted the sub to feel fun to play around in and still provide a challenge. Release Version: 1.0 Future Plans: - Potentially some power balancing Known Bugs: - The closest thing to a bug currently is that when the remote shuttle navigation is active, the manual controls in the Grasshopper don't provide x-axis thrust. - Grasshopper occasionally slightly misaligns on redocking with ship. Fixes itself with map changes and by redocking.

264 downloads Details →
Atlas Mark III Assault Ship (Outdated) – Barotrauma Mod

Atlas Mark III Assault Ship (Outdated)

by 76561198046839039

The Atlas Mark III is the latest in advanced submarine technology. Based upon the Atlas Mark II Submarine, the Atlas is finally put into fuller? attack mode. Featuring four railguns, a more spacious interior,moonpool,a bottom docking area,better lighting,more bunks,more storage and supplys,7 more coil guns, and two Seamoth MK-II submersibles, the Atlas Mark III could be considered an even more upweaponed version of the Atlas Mark II. Version 2.1 Note It has 6300 Items, so lag. warning.

274 downloads Details →
Backlit Suit and O2 holders - DSLA - COL patch – Barotrauma Mod

Backlit Suit and O2 holders - DSLA - COL patch

by 76561198866196217

A patch for Combat Overhaul Legacy and Backlit Suit and O2 holders with Diving Suit Light Adjustment Load Order: - Backlit Suit and O2 holders - DSLA - COL patch - Combat Overhaul Legacy - Backlit Suit and O2 holders - Diving Suit Light Adjustment

382 downloads Details →

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