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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Atrium IV (beacon)
by 76561198432577830
A rather spacious beacon that was used for navigation and data processing.
Blåklokke (Hungry Europans+Neurotrauma)
by 76561198164825161
A tier 1 sub built for hungry europans, intended for a small crew and only costs 8000 marks. Contains hand-placed starting supplies, including a surgery kit for neurotrauma. The top two coilguins are accessed by the same periscope, the button on its loader switches between the two. Vanilla version
Xeno talant gene [+Unblock other trees]
by 76561198821218057
Replaces the xenologist's talent tree with the talents for getting the gene from the monster and the refine bonus. Also adds a xenologist branch to everyone and unlocks the upgrade of alternative branches Loot monster: 50% Refine bonus: 40% Заменяет в дереве талантов у ксенолога, таланты на получение гена с монстров и бонуса от очистки. Также добавляет ветку ксенолога всем и разблокирует прокачку альтернативных веток Лут генов с монстров: 50% Бонус очистки: 40% Compability Overide the talent tree for everyone and redefines the Gene harvester and Splicer xenologist skills genes Переопределяет ветку талантов для всех и переопределяет навыки ксенологиста Сборщика генов и Спайщика генов // Gene Genes Xeno Talant Gen
更好的九州医疗包
by 76561198866144389
将原版九州医疗包中烦人的武器操作减少效果去掉,并整合部分特殊伤害清除剂的效果。 需要将本模组放在九州武库本体上方,否则它不会起任何效果
Blue Archive - Jukebox Music
by 76561198102975927
Description: Almost all of Blue Archive's OSTs & other Extra songs. Requirements: -Jukebox Music - https://steamcommunity.com/sharedfiles/filedetails/?id=2831597994 Feel free to suggest which songs to add
More Arts
by 76561198365096641
МОД ЧИСТА ДЛЯ СЕРВЕРА! НЕ СТАВЬТЕ ЕГО СЕБЕ НА КЛИЕНТ! это просто изменненный мод чтоб он мог поставиться на выделенный сервер! ОРИГИНАЛ МОДА (ставьте его): https://steamcommunity.com/sharedfiles/filedetails/?id=2776026770&searchtext=more
BARRAMUNDA
by 76561198058190158
A fairly large submarine that has got a LOT of storage. Not too OP or anything, kinda just a good teir 2 sub made with my curse and blood mod in mind. ALSO DOES NOT COME WITH EQUIPMENT, That's why its so cheap.
Performance Fix(繁中漢化)
by 76561198151337309
語言必須繁中 無須原MOD檔 需要核心MOD Lua For Barotrauma
Anomalous Artefacts RUS
by 76561198865399571
Мод ныне включен в сборник переводов Total Russian Translation И будет обновлятся только там! Russian translation for Anomalous Artefacts mod
Backpacks - No Encumbrance Version
by 76561198423060591
Backpacks - No Encumbrance and Xeno-Backpack This version is remove Encumbrance and Xeno-Backpack,also unused files. Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2613901395
Double Click Switch
by 76561198028039034
Find Double Click Switch in the item assembly to use A simple double-click toggle circuit, typically used when using a periscope to generate a pulse signal to operate a specific component or device by double-clicking, without affecting the signal from a click or long press. The principle is to use the delay component to convert each click into a pulse signal, while input to or component and relay toggle_state and signal 1, or component output wire to relay set_state and use time farmer set to no output signal after receive any signal within 0.2 seconds(no control of the relay), and output 0 when no receive any signal (turn off the relay), in this 0.2 seconds the first click will turn on the relay, the second click will be a pulse signal through the relay, 0.2 seconds later the or component will turn off the relay to form a cycle. The following are 2 examples of the use of this circuit. The "Relic" drone Camera switching system
Europa Mk38 - A semi-canon item pack!
by 76561198031390859
Adds three items carefully crafted into the lore of Barotrauma. Rebel's Pomade - For dark-haired rebels wanting that extra edge to their haistyles. Rebel's Attire - These reliable and comfortable fatigues boast additional compression layers on the arms and legs. The inner lining and plating are reinforced with Dementonite, fortifying the suit against the diverse threats of Europa. SOCOM Mk38 - An enhanced adaptation of the iconic SOCOM Mk23, ingeniously reengineered into a .38 revolver system, featuring an inner lining crafted with Dementonite.
MGME Record Player
by 76561198321491331
MorePockets
by 76561197992056756
Adds small item pockets to all starting crew outfits. Assistant gets 4 slots (any small item) Medical keeps their current slots Captain gets 3 slots (pipe, revolver, tobacco) Mechanic gets 3 slots (wrench, 2x any small item) Engineer gets 3 slots (screwdriver, 2x any small item) Security gets 2 slots (any small item)
Magic (suicidal) capsule 5000
by 76561197984903867
Small capsule created with a help of magic and (maybe) quantum force fields. Designed to descend down to depth of 5000m and back. Recommended level seed for campaign: pg1JOOiS. Warning: if you don't trust in this sub, you will not be able to board it again)
Crackle
by 76561198979572901
"A crude, metallic mockery of a submarine, recently found resting in shambles on the bottom of europan ridge, infested with recently born thalamus. This submarine is mostly constructed out of parts of other wrecks, submarines, and even poor, poor drones. Despite it's nightmare inducing look, tough, war torn shell, and surprisingly huge amount of weaponry, this submarine carries alot of defects and problems. There are a few solid reasons for this submarine to cost only slightly more than barsuk." A combat-oriented kettle modification, a good starting sub, at least as far as it gets for 5200 mks. This is a 1000 subscribers special submarine modification for Beggar's choice mod! It is required to play on this submarine! The submarine at this very moment has: - 4 periscopes, including 3 makeshift machineguns with scarce ammunition and poor damage, which you can't change! - A walkman music player for all of the captain's desires! - An uncomfortably placed banana peel in the reactor room! Watch out! - An elite assortment of various tasty stuff in the medkit with less medicine! - A rat room. A room of rat. - An increased ballast, probably made using stolen parts from a wreck! Watch out for leaks! - And, probably, even more! This modification of a submarine is made with EXPLICIT RUSTED REGIME'S PERMISSION! Do not upload edited versions of his submarines to the workshop without his permission, including this modification. You can modify them for personal use otherwise, but keep them unlisted or friends-only! Also special thanks to rusted regime for typography on the crackle thumbnail!
Better Enhanced Armaments Prototype Backpack
by 76561198012475523
Managed to craft a Prototype Backpack from Enhanced Armaments and sorely disappointed by its lack of space? Do you feel it's in fact now a DOWNGRADE, having only 16 slots instead of the Collosal's 24, for the measly consolation prize of a bulky weapon slot? Fear no more, you now instead get 30 no-slowdown no-disadvantage no-skillpenalty maximum-storage bulkyweapon-compatible slots for all your storage needs!
Marathon
by 76561197990363009
ECN SSN-184X Marathon Europa nos vocat. Ad extrema profunditatis. Ad fines ignotas. Ad mortem redimendam. General information Sub class: deep diver Dimensions: 67 x 14 m Horizontal regular: 27 km/h Horizontal overdrive: ~ 75 km/h Dive: 14 km/h (17 km/h with flooded airlocks) Climb: 18 km/h Cargo capacity: 36 crates Recommended crew size: 8 - 14 Recommended price: 25.000 - 30.000 MK Description The ECN SSN-184X Marathon is an experimental multirole submarine, combining deep diving capability and survivability with endurance, firepower and speed. While more specialized versions of the SSN-184 series are planned, this slightly oversized prototype boasts all core features of the series, plus a few extras, to ensure a longer, independent and thoroughly executed testing phase.
Suspicious Fish
by 76561198027323474
give your friends psychosis with shitty memes this mod adds a rare among us background fish that moves too quickly to be observed for more than a split second
Alpha Pod
by 76561198278663698
By Campbell. Attack pods. Switch on the power with the swtich at your feet on the battery. Wear a suit. Pilot on AUTOPILOT on MAINTAIN POSITION. Misc buttons are on the top and bottom; used for docking and transfering power. Enjoy.
ElevatorDemo
by 76561198331431769
Because I hate ladders, but I also hate stairs and platform-ladders are ugly, I had to do it Refer to the ElevatorDemo submarine file to see how to implement this. You can also reach me on the Barotrauma discord: Ecchi'Ki Senpai Main pros: - Does not need a ballast or an engine to move! - Is not affected by the submarine's velocity in any way - Can be used to design all sorts of moving parts without the need to carefully place a rail - Works in multiplayer Con: - Can stutter a bit - Water can't leak from one side of the elevator to another. Note: The invalid docking network error is fixed in unstable 0.13.0.3
Prisoner Transport
by 76561197988536201
This convict transport ship was the first prison ship of it's kind manufactured during the early days of Europa's colonization. The lawless nature of the initial colonies, combined with the harsh environment and scarce resources created many of the sectors most heinous criminals. With crimes ranging from theft, arson, to just plain old murder. A vessel was needed to ensure these men end up in prison where they belong... Created by Bangjangles on 10/22/20
Magistralis
by 76561198207370447
Package info The workshop item adds one (1) submarine to the game: - Magistralis.sub Description Abstract Inspired by vanilla subs, from looks to gameplay experience, Magistralis is by far my most ambitious submarine project. After years of on and off development, I'm very happy to present to you the 6.0 version of this item! Characteristics Electrical - Generic - All wires are hidden in game to increase performance and to prevent me from going mentally insane having to make every single one of them look pretty in the editor. It means: - You can't fully detach default wires, - You still can rewire them within the connection panels they are connected to, i. e. the wire can be disconnected from any pins and be left hanging producing sparks or be attached to a different pin. Note: having those possibilities is still more than enough to screw up sub functionality entirely so enable "Lock Default Wires" if you don't want any surprise rewires from other players. - Most components are hidden in game, including all components located within walls. - Visible components, like some relays, water and smoke detectors, etc. can not be detached w/ a wrench and can not be edited in-game. - Power system - Automated power management via a battery array. - Battery charge speed changes dynamically based on their charge percentage. - Allows for prevention of current spikes and drops. - To prevent current drops batteries need to retain some charge. - Underpowered reactor. It is strongly recommended to push the reactor to its limits, which may require adding several fuel rods. Defense Overall excellent gun coverage, featuring: - 1 coilgun, - 2 chainguns, - 1 pulse laser, - 1 double coilgun, - 2 discharge coils (both are at the top), - 3 depth charge tubes, - 1 heavy turret hardpoint for optional gun mounting. Postscript Feedback is highly appreciated!
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