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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
u-1405超重力炮型
by 76561199193668755
U-1405是一艘新型海雾。较小的体格并不意味着她的核心运算能力低下,作为巡航潜艇搭载了一门与重巡洋舰威力相当的超重力炮。 武器装备: 超重力炮 四门近防激光 四门高伤近防炮 特色:拥有操控灵敏度极高的重力子引擎 超重力炮展开系统 本船强度较高推荐搭配问君,高难等食用
Electrolaser
by 76561197992499163
I created this mod mostly for myself to use in a singleplayer campaign, it is not overpowered, but balance was not my biggest concern, especially in PVP. This mod adds Electrolaser pistol, which uses rechargeable Overclocked battery cells as ammo. It has the weakest damage per shot and slow rate of fire but possesses the ability to stun targets after several shots same way as Stun Baton, has huge ammo capacity of 50 shots per battery and doesn’t require almost no weapon skill to handle. Overclocked battery cells are made in fabricator by converting normal Battery cells into Overclocked ones with no cost, but you can carry only 2 Overclocked batteries in slot. It is possible to overclock Fulgurium battery cells, increasing weapons damage and stun power. As a bonus, Electolaser has integrated weak flashlight free of charge (he-he). Electrolaser can be bought at Military and Research outposts as well as at Armory traders for a hefty price or crafted at fabricator with skilled Engineer. For the best price visit Research outposts and for the fastest fabricating time make your Engineer proficient in weapons skill a bit. The idea of this weapon was to use it as a backup weapon at times when the crew forced to travel for a long time without the ability to replenish handheld weapons ammo. It is superior in one-on-one battles, as 5 shots with regular battery will stop crawlers in their tracks and be at your mercy. It becomes tricky when fighting more than two opponents or mudraptors, but with Fulgurium cells Electrolaser becomes much better in these situations, especially when dual wielding. Also, it is a nice weapon to have on crewmembers who stay inside the sub a lot and have to deal with a sneaky crawler occasionally, when submarine is overrun and falling into Abyss. And now some technical stuff: Electrolaser pistol: Base price - 750 (best price to buy at Research outposts, worst price – at Armory traders) Fabrication - 50 electrical and 25 weapons skill, fabrication time 60 seconds Materials required: Titanium-Aluminum Alloy x2, Fulgurium Chunk, FPGA Circuit x2, Zinc x4, Lithium x2 Requires 25 weapon skill to wield. Unskilled user has more spread. Uses Overclocked battery cell or Overclocked fulgurium battery cell as ammunition. Hold 50 shots at max capacity. Has infinite weaker version of flashlight. Fires 2 shots per second. Has 30% armor penetration. Both Overclocked batteries are made on fabricator from respective regular batteries with no additional cost to fabricate. Can be recharged at battery charger on submarine. Deconstruction of Overclocked battery gives you regular battery. Damage: Overclocked battery cell – 15 damage (2.5 gunshot, 2.5 bleeding, 10 burn), stun 0.3, incremental stun 23 (5-6 shots to temporarily stun target). Overclocked fulgurium battery cell – 25 damage (5 gunshot, 5 bleeding, 15 burn), stun 0.4, incremental stun 30 (4-5 shots to temporarily stun target). I don’t plan any balance changes outside stun power (both impact stun and incremental), since I’m pretty much happy with what I got, but you are free to leave any feedback and suggestions.
Fer-De-Lance - Tier 1 Attack
by 76561198160827769
Updated for: v1.12 - Pictures are slightly outdated ------------------------------ Ingame description: The Type 15A-KF90 “Fer-de-lance” is a vessel originally made for the Coalition navy but was pushed out of service when a report citing that more submarines of this type had been destroyed in high-speed collisions with rock faces then pirates, separatist and monsters combined. A ship that has more gun than anything in its weight class but also has a higher power demand then a big rig. Tier 1 Price: 7000 Class: Attacker Cargo Capacity: 8 crates Recommended crew size: 3-4 Recommended crew experience: Beginner Dimensions: 36x10 Notable features: -A railgun and chaingun both controlled form one periscope. Hold LMB for chaingun, double-click for railgun -4 self-controlled batteries that feed power to the grid and sets their own charge rate according to charge % and load -Fabrication facilities -Heads up display on the navigation terminal -2 oscillating search lights This sub sits between the Barsuk and Dugong size wise and surpasses them in speed. It technically has the same amount of hardpoints but one swapped for a large one fitted with a railgun, when it comes to the ai it seems as if they understand how to use the gun combo correctly but not very efficiently. The ai doesn’t really care if the target is small, it’ll use the railgun if it feels like it. The big negative I’ve made for this ship is that it consumes a lot of power. 5-7000kw at full navigation load and closer to 9000 balls to the wall. Reactor only goes up to 3000 so you need to manage the battery life carefully. Containers do not autofill so mod items will not spawn in them Made for campaign
quicker pick plants
by 76561198114703407
pickingtime=5.0-->2.5 Override: medmaterials.xml
Small Fox
by 76561198036115007
A small attack shuttle. Its top speed is approximately X:77km/h and Y:19km/h.
Neurotrauma CS [BETA]
by 76561198168589809
Collection for all CS Patches made for NT Addons Collection with all NT Addons above 1k subscribers This project is Work-In-Progress. Bugs, Glitches and other issues are to be expected. Please report them on the Github Repository linked at the bottom of this page, the Discussions tab here on the Steam Workshop or in the Neurotrauma Discord - also linked below. Installation Requirements This mod runs on C-Sharp Scripting and requires it to be enabled when using LuaCsForBarotrauma, please follow the installation steps on that page. When you have done so, head to the Settings tab in-game and click on the bottom button, named 'Mod Gameplay Settings' and change the 'Are C# Mods Allowed' dropdown from 'Prompt' to 'Enabled' to save yourself the headache of constantly having to enable it. Why C#? C# allows for more performant code and deeper integration into the basegame. Additionally, the full rewrite of the code has allowed for a different approach to updating characters; no longer will 100 seperate update functions run every 2 seconds for every ticking character. Testing is ongoing to determine the true extent of performance increases, but it should always be better than the Lua version. Known Issues - Fire sometimes lags more than it should be. - Increased Heartrate appears on character revive / heal. - Lualess appears even when it's running (Addons only). - Blunt Force Trauma / other damage sources are a bit over tuned. Mod Configuration The mod allows many of its features to be tweaked via the Configuration Menu. It can be found in the Pause Menu when in-game or in the Multiplayer Lobby - opened with 'Escape' by default. Compatibility It should be compatible with most addons out of the box; though some Affliction Identifiers have changed and may be broken; Lua code will automatically be translated, though XML needs a seperate patch until a mod author tweaks them. Existing NT Compatibility patches should work, unless certain XML elements are not updated. In case you find such a patch, let us know. Incompatible Addons/Mods - Incompatible with the Lua version of Neurotrauma and any mods that override Human.xml - NT Bot AI Support (Will be integrated in the future, don't use along side NTCS) - NT Psychiatry (Overrides too much to work, don't use along side NTCS) Relevant Links - Github Repository - Neurotrauma Discord Special Thanks - BigEvilGreenBean for the HumanUpdate & LuaSync systems, Art assets and various bugfixes / code contributions. - Cookie for the Item framework, Optimization suggestions and various bugfixes / other code contributions. - Finka for the Dynamic Items and other misc. code contributions. - EvilFactory for help with C#. - Guns for grinding out Lua Neurotrauma.
[Outdated]Frame armor tweaks
by 76561198079050598
Outdated, something might not work I will update mods according to my available time About the mod. This mod changes the exo-skeleton armor to balance with EK, Maddened Black Sea Armory, BaroDrama, etc. Order of mods. Frame armor tweaks Robo-Trauma
MUX6(暮春之雪)鸣濑川 Naruse Gawa Cruiser
by 76561198282532490
Due to the high operating costs of battleships, Muxue Shipyard has launched a smaller, full-sized combat ship. An armored cruiser with automatic repair armor, capable of withstanding at least 5 layers of armor-piercing. For a long time, large ships have been unable to pass through the safe but narrow ice-channel gaps. The vast ice ocean is the main route; however, the distant seas are dark and endless, with no icebergs as reference points. Classic short-range sonar from Europa II is almost unusable in these waters, and monsters in this area can only be dealt with by passing ships. Various factions on Europa II also find it difficult to deploy their nimble warships here. The cruiser is intended for maintaining and clearing routes, with more economical operating costs and fuel consumption. It is experimentally equipped with medium-to-short-range radar and uses the same large bridge as the MUX21. Due to structural size limitations, its nuclear bomb resistance is weak, but it is still equipped with multi-layer anti-piercing armor. The ship features a military-style interior, with multiple systems distributed throughout the ship redundantly. The core area has 9 meters of nuclear bomb-resistant armor and 2 meters of anti-piercing armor. Processing areas, backup reactors and engines, dormitories, and dining areas are located throughout the hull. The interior overall follows a functional military style. This ship has the durability to handle playing the T.S.M module. The hangar carries two small boats for nuclear bombing and combat missions. Nuclear bombs require pulling a lever to unlock the trigger, after which a sound notification occurs. (Ships in the hangar can be replaced; the interface has charging functions, and additional compartments can maintain the boats or carry your own small boats.) ---- All doors have delayed automatic closing. Two reactors can balance power with each other to prevent circuit issues if one reactor fails. Two engines are divided into two groups for control (cockpit), and cruise speed can be chosen manually. Reactors, backup batteries, and mounted small boats can all serve as additional power sources. Reactors can be emergency shut down and will not explode. The ship is equipped with numerous water pumps and automatic repair foam. When a room is detected to be flooded, it can automatically repair itself, or repairs can be manually operated from the cockpit. Foam activation may cause lag. ---- Recommended crew: 1-30 people 1 pilot, 1-2 navigators, 0-5 weapons operators (automatic turrets with unlimited ammo), 0 damage control, 0-2 small boat operators All turrets support automatic operation. Automatic operation needs to be activated on the cockpit screen. Different turrets can be selected. Main turrets can be manually operated or set to automatic operation, activated on the cockpit screen. ---- Cost: 73,693 Class: T2 Dimensions: 215*43 meters Maximum speed: Horizontal (multi-speed optional) single engine 22.4, dual engine 31.4, vertical 16.7/-19 Maximum load: 80 containers Displacement: 36,235,766 Work hours: 191 hours Designed and manufactured by: twilight snow like the moon(暮雪如月) ---- The on-board shrine is modeled after Izumo Taisha (Tsukasa-cho, Izumo City, Shimane Prefecture, Kitsuki Higashi 195), specifically the auxiliary shrine 'Suga Shrine,' primarily dedicated to 'Susanoo-no-Mikoto,' known for the myth of 'Slaying the Yamata no Orochi.' It is hoped that this ship will also possess the power to cut down deep-sea worms.
Epicer Accordion - Baroverhaul Edition
by 76561198048068668
Makes the Epic Accordion work with all instrument perks, including bike horn perks. Add this mod above Epic Accordion and Baroverhaul in the load order. Made for Baroverhaul talents, use this instead of the regular Epicer Accordion For Vanilla talents, see Epicer Accordion
ScarletCourtyard猩红庭院
by 76561198431249489
Titan Submersible Wreck
by 76561198059838772
The wreck of the Titan submarine, including Logitech gamepad controller! Includes: Five corpse spawn points Logitech Controller A sense of awe at the folly of man Based off this incredible recreation of the titular sub: https://steamcommunity.com/sharedfiles/filedetails/?id=2992279622
Headlight and Injectorlight
by 76561198030909351
I created a new item, where i added the lights from the divingsuite to the headset and another one, where i added the same lighteffect to the autoinjector. Both are craftable, lootable and buyable.
海洋坊系列:漂浪飞魚号(重置版”共生体“已发布,该作已停止维护和更新。)
by 76561198324738650
-------------------------------------海洋坊------------------------------------------ 重置版”共生体“已发布,该作已停止维护和更新。 The reset version of Symbiont has been released, and the maintenance and update of this work have stopped. -------------------------------------漂浪飞鱼---------------------------------------
Gura tape
by 76561198145098757
Tired of awkward silence when nothing happens during the sail? With this mod you and your friends can now enjoy Gura's amazing singing while sailing. The music will not only light up your mood, they also give you some buff!!! Currently this mod include 9 songs, more song will be added. (Probably, i think (*゚∀゚*)) If there is song you want me to put in this mod, plz comment below to let me know. ٩(。・ω・。)و ================================================== Credits: This mod is based on Sunken Tape Credits for original song used: Lemon - 米津玄師 MV 残酷な天使のテーゼ - 高橋洋子 Titanium - David Guetta & Sia Rasputin - Boney M. Country Roads - John Denver Country Roads - Hermes House Band Dragostea Din Tei - O-Zone YMCA - Village People 24時間シンデレラ - Yakuza 0 (24 hour Cinderell) Fly Me To The Moon - Frank Sinatra Livin' La Vida Loca - Ricky Martin Never Gonna Give You Up - Rick Astley Wellerman - Nathan Evans When I'm Gone - Anna Kendrick Witch doctor - Cartoons
Escape from Tarkov Quest Complete Sound Effect
by 76561199078413440
client side LUA mod play Escape from Tarkov Quest Complete Sound when finish any mission source from:https://www.youtube.com/watch?v=8MvmMQ0UlTw&list=PLq44zq7R2Kq7mUiGSXXjkcjHR7EDzHo6L&index=1
Better Alcohol NT compatable version
by 76561199238645195
A version of "Better Alcohol" originally made by John Helldiver whitch has better compatability with Neurotrauma. This mod DOES NOT require the original Better Alcohol to work, but it still requires Neurotrauma. Why haven't i just made a small patch for the 2? Becose then activating the mods is harder as you have to activate them in a specific order. This one on the other hand you just put in your modlist and you're good to go. Make sure to check out the Original mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=3352632698 )
LeCrazyy's Talent Rework + Immersive Repairs Compatibility Patch
by 76561198084375149
Compatibility patch for LeCrazyy's Talent Rework and Immersive Repairs Really, it just adds Firefighter from Immersive Repairs into the reworked tree :)
Hestia
by 76561198040056236
Updated Lyrania https://steamcommunity.com/sharedfiles/filedetails/?id=1861444314 - 4 coilguns - 1 railgun - 2 discharge coils - 6 cameras around the submarine - Remote drone with nuclear railgun - Automatic reactor control - Small size and good maneuverability Easy solo campaign! Other ships in this series: - Hephaestus https://steamcommunity.com/sharedfiles/filedetails/?id=2551865251 - Thea https://steamcommunity.com/sharedfiles/filedetails/?id=2551894522 - Rhea https://steamcommunity.com/sharedfiles/filedetails/?id=2483903852 - Athena https://steamcommunity.com/sharedfiles/filedetails/?id=2235111686 - Artemis https://steamcommunity.com/sharedfiles/filedetails/?id=2227732189 - Hestia https://steamcommunity.com/sharedfiles/filedetails/?id=2241310612 - Calliope https://steamcommunity.com/sharedfiles/filedetails/?id=2229642312 !! Suggestions and bug reports are welcomed !!
SPR.C - NOMAD
by 76561198319535846
SPR.C (Sperantia Corporations) - NOMAD, Union Sub. --- SCOUT ( TIER II ) Price - 5,000 mk Dimensions - 39x10m Cargo Capacity - 8 crates Recommended crew size - 1-4 Recommended crew experience - Intermediate In-Game Description: "The first ever submarine to roam into the Enceladus' sub-surface oceans. Constructed by the Sperantia Corporations, SPR.C for short. Loved by the Union, served it's purpose very well when the UNITATIS entered Enceladus for the first time ever. Main design purpose was to seek information from the unknown. Discover the depths and map the surface. Scanning areas for occupation & building sites. Has basic weaponry and technology for self-defense. Overall, a simple yet reliable submarine." This is the submarine that is famous in my "Enceladus Lore", where it claims to be the first ever sub to roam into Enceladus' sub-surface oceans! A very bold title if you ask me, she's now operating in Europa after being called there for backup. Hundreds of NOMADs were sent to aid Coalition's campaign against the Rebels. --- ABILITIES: Can go pretty fast for a submarine, reaches speeds of up to 61 km/h in forward, and can dive in up to 20 km/h. 2 chainguns, plus one extra mounting point for any medium-sized turret. Discharging coil for stunning enemies in your blindspot (tho uses a lot of energy.). A sonar based anti-submarine torpedo. Sonar based torpedoes are superior to camera-controlled ones, keep in mind ;) (Torpedo needs to be manually loaded with explosive charges after first usage. You can find spare dirty bombs at captain's cabinet in the nav sector.) Reactor automatic shutown system after critical meltdown. (Requires manual extinguishing afterwards.) Sub has multiple detonators that has fix-foam grenades on them. You can activate them in case of a flood. Tho you will need to re-load each detonator after usage, you can find spare fix-foams in the crate labeled as "E" in the oxygen chamber. Beyond-sonar range enemy detection system. Will notify you of enemies that are beyond your sonar's visual range. However, keep in mind that you need to always be at channel 0 (ZERO) to get notifications from the detection system. --- HONORABLE MENTIONS: Bulkhead door that you can close to enhance the main window's durability and prevent enemies from breaking in from there. Two searchlights, one at front and one at back, each being automatic and will point towards an enemy when they see one (pretty useless but quite nice if you ask me). A switch that lets you force open all doors, which is very important beacuse AI in this game is insufferable and will f*ck up navigating in the ship often. Especially automatic doors make it very hard for them to move around. This feature allows them to navigate flawlessly. Keep all doors open if you have bots on your team. Realistic airlock (floods in/out water before letting you out/through, so you don't COMBUST from the pressure). :D A tiny alarm that lets you know if someone is in the airlock. --- From Aphelia with love, Enjoy! ^-^ More submarines will come that are according to the lore. Especially one that is BIGGER than RHO'AN ENCELADAN itself...
Alternate Font
by 76561198081779107
what it says in the title, this was mostly made for Blood and Rust in mind works clientside the font might be scaled incorrectly on some labels or ui parts, might tweak later but for now im fine with it i love bread
手持式轨道炮发射器
by 76561198021273938
新增武器手持式轨道炮发射器 新增小型战术氢弹 提取氢同位素的机器 液氘罐、液氚罐 添加了瞄准镜,距离和武器操作等级有关
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