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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
诸神利刃-Aresς
by 76561198210029712
武器: 电磁炮:装满整个潜艇的全自动化电磁炮,上面的三连齐发和一门速射炮分别采用了新型的火控系统,精度和距离非常优秀,可以超越整个潜艇四倍宽度打击敌军,舰艇首部,和舰艇下部的共7门电磁炮,系统还尚未升级,但也是威力强悍的自动电磁炮。 更新:目前下方采用了 两套三联装火控系统,同样可以超越四倍宽度打击敌军,同时舰首也采用了新型的火控系统,精度可靠。 现在舰艇分为主炮和副炮系统,主炮没有友军识别(系统不兼容) 副炮有友军识别功能,但是有几率失效,如果失效,快速离开原地就好,最多开一两下火 轨道炮:上下两门,可使用开关切换位置,同时预计安装一款自动锁定系统,超视距锁定敌人发射,比起盲射更加可靠。 炸弹投放器: 合适的时候可以扔一发核弹玩玩 电网:自动电网,拥有友军识别功能,但是跟副炮的友军识别功能一样,有几率失效,但是不会让人死亡或者受重伤 设备:为了解决弹药消耗过大的问题,船上配备了两个解构仪和两个制作机器,同时还有大量的钢柜,结构精巧紧凑 并且战斗室的布局良好,弹药制作完也可以快速运输,没有后勤烦恼 防护:不算坚硬,但是各种撞击问题都不大,同时舰首还有强化的装甲,不怕严重的碰撞 该潜艇为一艘火力舰,同时很适合新人使用,只需要两个ai就可以在战役里快乐游玩,只要学会做弹药就没有别的事干了
AS-005 A (Grunt)
by 76561199099876369
The Workers Union’s attack submarine, designed primarily to fend off Europan fauna and border patrol. Developed as a low-cost replacement for the Barsuk-class. Design and construction were undertaken domestically to reduce reliance on external suppliers and simplify maintenance. SPECIFICATION Tier 1 (Starter) Price: 3850 Dimensions: 21 x 12 m Reactor: 4000 kw WEAPONS 1x Pulse Laser 1x Hardpoint 1x Electric Discharge Coil 1x Depth Charge
Model 002A
by 76561198952345850
This compact transport-class submarine is capable of carrying more cargo than vessels that are several times its size. However, this comes at the cost of an underpowered engine and a weak reactor, placing the Model 002A among the slowest subs on Europa. It is currently manufactured at the AIC, though all credit for the invention and design of this sub belongs to JS Kurama of Atomos Shipyards. Specifications Class: Transport, Tier 1 Price: 8,000 mk Recommended crew: 4 - 5 Dimensions: 26 x 16 m Cargo capacity: 96 crates (108 including non-mission crate slots) Fabrication: Fabricator, Deconstructor, Medical Fabricator Max horizontal speed: 12.5 kph Max descent speed: 11.9 kph Max reactor output: 2,000 kW Armament - 2 coilguns - 1 turret hardpoint - 1 discharge coil Features - More crate storage than a Berilia - Fabricator, deconstructor and medical fabricator, albeit lower-grade models that operate at 50% speed. Credits This submarine was designed entirely by JS Kurama (Atomos).
MGME SOFA'S DECO
by 76561198321491331
Custom Exterior Shells - Extra Angles for Sub Editor
by 76561198255769711
More exterior shells (Exterior submarine walls) for the submarine editor, so you can make more interesting submarine shapes. subcategory="exteriorsubwalls" Featuring: A few edits to the 90 degree 'Exterior Shell A' texture to make it look prettier. The gap at 512 pixels is thinner, and now there is rust on both ends of sprite. A fixed length 0 degree straight shell. 10, 20, 30, 40, 50, 60, 70, 80 degree angled shells for different angled bits in subs. I have more ideas that I haven't added yet, but I don't mind suggestions in comments. Feel free to use in your subs without asking, or even steal them and stick them in your mod 'contentpackage' so other players don't have to subscribe to this one. I don't care if you reuse it without my permission. You may also be interested in Extra shell pieces by 'ssparky' and Better Glass by 'Zenmetsu'.
Tools Mk.II
by 76561199027015268
Added a series of Mk.II items. Toolbelt Mk.II Capacity increased to 12 slots, and can store medium items (e.g. Harpoon Gun). Recipe: 1 Toolbelt + 4 Organic Fiber Backpack Mk.II Capacity increased to 24 slots, waterproof, and can store most of the items. Recipe: 1 Backpack + 8 Organic Fiber Storage Container Mk.II Capacity increased to 24 slots, and can store most of the items. Recipe: 1 Storage Container + 4 Steel Bar Cargo Scooter Mk.II Capacity increased to 47+1 slots, and can store any items. Recipe: 1 Cargo Scooter + 4 Titanium-Aluminum Alloy P.S. You can not put any Mk.II items in other Mk.II items. This mod is designed for the author to play solo campaign, so please do not complain about multiplayer balance issues :)
[ECR] Drill Site Lambda
by 76561198066819534
Drill Site Lambda - an mining operation. Drill Site Lambda is a battery powered beacon station, meaning you will have to dock with the beacon to recharge its batteries in order to reactivate the beacon. This docking beacon has enough clearance to fit a Berilia-class vessel, though terrain generation may not %100 guarantee access. Part of the Battery Beacon collection here: https://steamcommunity.com/sharedfiles/filedetails/?id=2806187967
H.M.S.S. OriFisse
by 76561198067326390
The greatest minds from Monks Imperium Shipyard proudly present the H.M.S.S OriFisse. Taking advantage of the most recent advances in sub design the OriFisse provides extensive manufacturing capabilities, large storage and an extensive armament, making it an excellent all round ship. The Ori can detach the command bridge if the main ship (Fisse) is lost allowing for a quick get away in the worst situations. (This can reconnect if toggled, allowing for interesting combinations in missions). This is the most advanced and heavily armoured creation yet with 2 railguns, 2 chain guns, 8 coil guns, and 2 empty hard points for those of you that want even more! A button swaps between the railguns, and also the coil guns on the command bridge can be controlled from the main battle bridge. Also comes with motion detection on weapons, flood reactor mode for those fire moments, "seal bridge" and "seal reactor" options, to help those sinky moments. Any suggestions of how to improve the sub are appreciated!
Lilith Cursor Replacement
by 76561198897543193
Replace the default cursor with Lilith from The NOexistenceN of you AND me. This client-side mod changes the game's cursor to a custom animated Lilith-themed cursor. Different cursor states are included for various in-game actions ⚠️ Lua for Barotrauma is required for cursor animations to work. Without it, the cursor may appear static or function incorrectly. All artwork belongs to its respective owners. This mod is a fan-made customization and is not affiliated with the developers of The NOexistenceN of you AND me.
米拉职业mod(半成品)
by 76561198889659936
————模组介绍———— 将我的自设oc米拉融入潜渊症的世界中。为了更好的沉浸式体验,强烈建议多人游戏时请限定场上只有一个米拉 本角色(通过添加职业实现)强度对标【额外的CQB任务】和【深潜武装】等各种高难任务包环境,在奇迹之海原版环境下单人可以比较轻松通关站点CQB。 尚未制作完成(在等美工),代码部分已完成
SD-3-Wyvern-2
by 76561197973415739
The SD-3 Wyvern 2 is a Wyvern Class attack submarine designed for moderate combat operations. This submarine is equipped with 3 small guns, 1 large hardpoint, a depth charge, a drone, full suite of fabrication, and two cargo elevators; one designed for use outside the submarine, looting the wreck of defeated submarines, and another for divers returning to deconstruct equipment. When using the drone, click once and wait to dock/undock. Holding the button will command the drone to move. Docking function will not trigger until the button has been released for a full second. Drone is equipped with an auto-tracking light and storage system for divers. Submarine is tested with bots and (*should) be 100% bot friendly. Submarine is ready for campaign use and features many QOL tools like cargo elevators, powered suit containers, and a full medbay. Class: Attack Price: 18765 Tier: 2 Recommended crew size: 4 - 7 Dimensions: 17x61m First submarine I've uploaded to the workshop and any feedback is more than appreciated.
Europan Tours - Tier 1 transport sub + Wreck version
by 76561198115806622
Lore "Welcome to Europan Tours! Look no further for relaxation than this slice of paradise. Enjoy the haute cuisine from one of our highly rated onboard chef's, or perhaps you'd care for the finest Rum and Cigar's that Europa has to offer? While you're enjoying those, be sure to reserve the private suite and experience the best that Europan Tours has to offer! Get your ticket today, for only 1800 mk! Disclamer: Europan Tours is not responsible for bodily injury or loss of life. W-wait... You say your here to buy the sub itself? Well, I hope you've steeled yourself for what you're getting into. The sub severely lacks any sort of firepowerdue to limited firing angles. The best you can probably deal with is a single hammerhead or two and you'd best pray you don't come across a moloch... or something worse. The sub does feature reactor warning systems and a camera system to keep eye's on any ill happenings. While the sub comes fully stocked with consumables, I'd recommend you'd keep your crew away from the bar or else you may have to toss them into the brig. Why the coalition authorized such a sub to become commercially available, I have no idea. The reactor only outputs 3700 kW, which is just enough to run basic operations, you'll need additional fuel rods or better fuel for more power. Some of the higher load junction boxes near the reactor are prone to overload voltage and fires. Despite these, the sub has decent maneuverability, reaching around 14 km/h of forward velocity and can maintain 19 km/h ascent with 10 km/h descent. Oh, and one last thing. These sub's are notorious for criminals to stash supplies on board. Be sure to have security onboard." Features Tier I Transport Sub for 7,699 marks. - Reactor warning systems at 6000 and 8000 temperature. - Camera system controlled by the periscope next to the navigation terminal. There are 5 camera's to cycle through, simply click the mouse button while viewing to switch cameras. The switch will change between camera and searchlight control. - Fire warning systems linked to chat. - Junction boxes are labeled from 1 to 5 in order of how they receive power. - Brig with terminal control and equipped with a prisoner pacification system. The AI cannot open this room. - Medical fabricator. - Storage for 12 standard containers. There is space for 3 additional makeshift shelves in the command room, if you wish to add more. - The vending machines are functional, but still require marks in order to buy stuff. - A lot of hiding places. Some are filled with useful items or gag items. - Crew access area's are locked to everyone that is not crew, so civilians shouldn't have access to these area's. However, they can pass through if the door is left open. Additionally, only VIP and bodyguards (and the crew of course) can enter the private suite. - The dining hall shutters can be opened and closed. They are indestructible as they AI would refuse to repair them otherwise, but this doesn't stop the glass from being damaged. All the glass does have 150 hp as the sub is stressful enough. Weapons - 1 Forward ventral flak cannon. Slightly slower rate of fire. - 1 Forward dorsal double coilgun. 4 round burst with 0.9 sec delay between. Switchable with button next to the periscope. - 1 Rear ventral small hardpoint below the private suite. Switchable with button next to the periscope. - Rifle and shotgun added to the armory. Riot gear added as well. Extra - The central part of sub all floods down to the stowage area where there is a beefed up pump (it has slightly less stats than a ballast pump). - The dorsal hardpoint tends to get caught when docking with outposts. You just have to approach from the bottom or the right side to avoid this issue. - There are 7 diving suit lockers and a single locker with 5 disposable diving suits. You can tell the AI to ignore the main lockers (shift + middle mouse by default), but your crew won't have access to them if you do so. The disposable diving suits are intended for transported civilians. - There are invisible platforms on the tables in the dining area and bar, if you notice any funky AI pathing this is why. - The large cabinet in the kitchen is interactable. - The AI navigates everything very well and can repair everywhere except for the Brig when it is closed. They tend to not stay in civilian parts of the ship, which is interesting as they are able to but I guess it's also realistic as you'd probably hate to see a grease covered mechanic chilling in the dining area. - Wreck version added to files.
H-15 Parkan
by 76561198049757080
"BANANA!".. Actually a boomerang, but.. :D Probably the last sub (and also the first hehe), since I'm back where I started and want to leave the editor because has no time for new submarines. Although I will probably do some upgrades for the previous ones. Hope it was worth it. And I will be glad to any of your feedback or comments! A year ago, I wanted to create my first submarine, but I never uploaded it because of the complex and buggy mechanics with the elevator. Without an elevator, it would be too tiring due to the height of the tower, but some time ago, another update increased the speed of climbing ladders, so I decided to remake this submarine and get rid of the elevator (there is an old version in the screenshot). This is created in nostalgia for the game "Parkan: The Imperial Chronicles" (1997). Parkan H-15, patrol cruiser. The unusual shape allowed the installation of good equipment and main guns (coilgun next to the railgun has a double rate of fire), the front of the tower is armored (a layer without hulls) and has a discharge coil. The compartments in the tower are small enough that the holes in them are not critical. The top airlock has a horizontal docking port (i don't know, maybe for your drone experiments or something), and the bottom airlock also has a docking port It also has an engine forsage mode (doubles the engine power, but after turning it off it will load the reactor by 1000 until it charges the forsage battery to full again). Component properties: - Reactor power 5000. - 5 batteries with 1000 capacity and power each (equivalent to a reactor), charging speed 500. - Engine power 350, consumes 1500 (Forsage mode simply connects a second engine of the same type with a consumption of 1000 which is powered by a battery that also has a capacity and power of 1000). - Lighting consumes 500. - The oxygen generator consumes a total of 1000 (including all racks of oxygen tanks and suits connected). - Ballast pumps also consume a total of 1000 (300+300 lower and 200+200 upper). - All engineering consumes standard 500 each. Wiring details: - The captain has a start button that turns on the main engine, lights (can be switched off), oxygen, and fabricators/deconstructors. He also has a button for locking the door of the captain's room, accessible only to him. - All hatches in the tower can be opened/closed at the same time, at each end there is a button that will switch them depending on the current state of the neighboring hatch. Bots friendly, Traitor friendly. Bots don't close hatches and inner doors, but the captain has an automatic door button. The submarine is rather unusual due to its shape, but I tried to balance it as much as possible and make it interesting. So hope you enjoy! Cheers.
HARPOON No Mods, 6000c
by 76561198104453440
The Supermarine HARPOON MK.XVI is the fourth generation Submarine created, researched and developed by XALLZALL HEAVY INDUSTRIES. This is an advanced high-tech Attack Class Submarine, and that at a low price, meaning you can start using it right away! Key Features Overview: - Multi-Weapon Systems - Weapons Status Indicators - Multi-Periscope Systems - Information and Warning Displays - Armoured Windows - 3 Mode Interior Light System - Dual Navigation Consoles (Can toggle between Rooms) - Interior Status Indicators - Threat indicator Sensor Arrays - Remote Door Controls - Smart Diving Compartment - Computer Terminal Console with Input Commands - Backup Systems Features in detail: Weapons Systems: 4 Coil and 4 Railguns, by Default they are turned off, must be turned on, you can alternate between Coil and Railgun modes. - Weapons Status Indicators In the Command Room, you can see which Weapons are manned, gunners can see weapon mode selection. - Multi-Periscope Systems 3 Clickable Periscope Systems with 4 View-ports. 1. Exterior Click System (Top, Bottom, Front Back) 2. Exterior Switch System (Front Top, Rear Top, Bottom Front, Bottom Rear) 3. Interior Security Surveillance Cameras - Information and Warning Displays Speed, Buoyancy, Docking Reactor Meltdowns and various other information is displayed to help the Captain achieve a safe and successful journey, or a mission! - Armoured Window Can Open or Close Windows for clear vision or protection. - 3 Mode Interior Light System White, Red and Blue, also has a Emergency Light System. - Dual Navigation Consoles (Can toggle between Rooms) By Default the Command Rooms Navigation Console is active, in that room you can switch to switch the Navigation Commands to the Gunnery Compartment Navigation Console. Only one is active at any given time. This is useful if the Command Room is compromised or if the Captain wishes to join in on the Action by Steering in the Gunnery compartment, allowing the Captain to also quickly access the Guns if need be. - Interior Status Indicators Crew members can report Emergencies or request access to locked rooms by switches, automatic fire and flood detection systems report any issues to the Command Room. - Threat indicator Sensor Arrays Turned Off by Default, The Exterior of the Submarine has Sensors installed that report to the Gunnery Compartment and Alert the Gunners of incoming hostiles. - Remote Door Controls By means of the Computer Terminal, certain critical doors can only be opened from the Command room for security reasons. - Smart Diving Compartment Water is automatically Drained and Filled for a ease of entry and exit. - Computer Terminal Console with Input Commands A Computer Terminal located in the Command Room that allows Command inputs to Open or Seal off critical compartments, or initiate a self destruct Sequence, see below for the list of commands. The text written in the Terminal is also displayed across the entire Submarine, so you can use it to notify the crew to assemble and so forth as well. - Backup Systems An Emergency Pump and Backup Battery Array which needs to be manually attached to the main systems are present for really rough situations. LIST OF TERMINAL CONSOLE COMMANDS: !help (Displays List of Available commands) !SelfDestruct (Initiates Self Destruct Sequence, must enter Password XallZall to confirm) !d (Door Command, must be followed by other input such as: All, Dive, Fore, Weapon, Emergency, and followed by Open or Close, Example: !dAllOpen this would open every remote controlled door.) IMPORTANT NOTES: By default the weapon systems are OFF, turn them on to use them. By default the rooms to high Security Areas areas are LOCKED, meaning you must unlock it if you want to allow NPC's or other people to the Weapon Control and Command Rooms. The Locked Hatches or Doors have all a button next to them, it has a red box around it, this is to toggle a lock, there is a light component that is Green or Red, Green meaning its open and Red being closed. The doors that have labels next to them that they are remote controlled can only be opened by means of the Terminal located in the bridge/Command room. Type !d followed by the door you want to open then followed by Open or Close. Example of how to open the Armoury: !dWeaponOpen TECHNICAL SPECIFICATIONS: 4x Coil Guns 4x Rail Guns 1x Depth Charge Dispenser 2x Navigation Consoles 4x Main Pumps 1x Emergency Pump 1x Oxygen Generator 1x Engine 6x Batteries 4x Backup Batteries 3x Access Points 8x Junction Boxes 8x Diving Suits 8x Fire Extinguishers KNOWN BUGS: - Lights Flicker at the start, white light seems to be the most unstable, if its annoying you change to red or blue lighting, the flickering there will stop. I found that if you alter between the light modes a bit they all stabilise after a while. You may have to try a few times with the white light. - The diving room in the beginning will be flooded, you must access the diving room and close it, sometimes the AI will go nuts here and keep toggling the door button, just make sure that the diving room is closed and it will work fine afterwards, no idea how to fix this as of now. - A Secure Steel Cabinet in the Armoury is not accessible, this is due to a Security ID bug. Inside is 1 Revolver, Shotgun and SMG with each having 1 Storage container containing ammo for the said weapons. -When typing !help nothing appears on the display: This is not really a bug just the side effect of me building this submarine as I was learning, so some stuff are poorly implemented (sorry :S). The text will be displayed not in the terminal but on the Text Display in front of it, so after typing !help just exit out of the terminal and you will see it on the Computer Text Display. Congrats if you made it all the way through and ended up down here, I tend to get a bit carried away by writing probably way more than I should. A thank you for taking your time though and giving the Harpoon Mk.16 (Mk.16 because I constantly redesigned it, 16 times actually haha) a go, I'd love to hear of your experiences and adventures upon it, so feel free to share it in the comments if you like! If you are feeling a bit generous, you are welcome to buy me a coffee! Lastly, take care out there Captain n' happy hunting!
The Boxer
by 76561197993972002
The loyal workhorse of the Coalition, this small scavenger has been outfitted with two twin-linked coilguns. Popular among crews for it's resilence and survivability even in catastrophic flooding, the Boxer contains all the facilities needed for a long, self-reliant voyage. - Extremely limited supplies in the beginning, only fuel is plenty. - Rugged, victorian looks - Locked armory, extra key in the control room - 5 diving suits - Crafting facilites - 3 Airlocks - Huge ballast contribute to both mobility and resilence - Full of automation Originally inspired by The Rocinante from Expanse, the ship turned out so different that the only similarity is the names lore. Works great with Uncharted depths, but the user interface windows bug affects the fabricator and deconstructor. This, however, can be circumvented by equipping a scredwriver and opening the wiring in-game. Also updated for thunder under ice.
Borealis DDT-40
by 76561198124164243
Working AI pathing and usable for campaign The Borealis DDT-40 is a heavy transport submarine designed to move large amounts of cargo through the dangerous oceans of Europa. Built for industrial operations and long-haul logistics, it combines massive storage capacity with the systems needed to support extended deployments. Powering the vessel is the experimental MEGA THRUSTER 9000, a high-output propulsion system capable of pushing the DDT-40 to speeds uncommon for a submarine of its size. The engine can be pushed even further through an Engine Overcharge mode, providing a significant speed boost at the cost of heavy power consumption. Keeping the engine running efficiently requires constant maintenance, making the Borealis best suited for experienced crews. With a large cargo bay, spacious crew facilities, onboard communications, security cameras, and a small research lab, the DDT-40 serves as a capable mobile logistics platform for almost any industrial operation. COST : 33,000 MK TIER 3 : Transport Stats: - 20 km/hr Forward - 12 km/hr Descent - 6-14 Players recommended - 63x15 Dimensions - 60 crate capacity - Recommended experience : Advanced - High maintenance challenge Weapons: - x2 Pulse laser - x1 Double Coilgun - x1 large hardpoint - x2 discharge coil Features: - 200HP hull, 400HP bow and 200hp tail - Power Commander electrical management system - Reactor information display - Command terminal ship condition display - Auto turret function - Engine overcharge (will boost engine power and add 10+ km/hr top speed but will massively drain power reserves) - Engine also has a much higher level of maintenance and requires constant service to keep working - Large cargo bay for storage - Spacious crew and lounge area - Rudimentary research lab - Organized wiring setup - Supercharger reserve battery - Security camera system with exterior cameras and interior - Fabricator and deconstructor with double cabinets - In ship communication terminals - Experimental MEGA THRUSTER 9000 - Rapid fire pulse laser turrets Credits: The Power Commander https://steamcommunity.com/sharedfiles/filedetails/?id=3671983700 Comms Terminal https://steamcommunity.com/sharedfiles/filedetails/?id=3337571192
Baroverhaul All + Parallel Unlock+Neurotrauma NT Surgery
by 76561198196307650
Хирург получает доступ к талантам других профессий Другие стандартные профессии получают доступ к изучению талантов Хирурга Ставить выше мода NT Surgery и Baroverhaul в списке модов NT Surgery all talants All jobs talants NT Surgery Install the mod from above " Baroverhaul All + Parallel Unlock+Neurotrauma NT Surgery Baroverhaul Neurotrauma NT Surgery " Baroverhaul All + Parallel Unlock Original mod - https://steamcommunity.com/sharedfiles/filedetails/?id=3279497546
Dromedary
by 76561198006472732
The DROM (Delivery, Research & Oceanic Management) is a modified Camel commonly known as the Dromedary. This submarine trades the Camel's second cargo hump for a more reliable armament. Additional features include extra diving suit lockers spread throughout the sub, improved reactor and engine output, an extra turret hardpoint, a discharge coil to cover the top dead zone, and a research bench. The crew quarters have also been replaced with a larger armory. Made this as a way to learn the submarine editor basics, no fancy automation or anything, just a simple vanilla sub edit. :) Tier I Class: Transport Price: 9,900mk
No Spawn Items +Surgeon+Acolyte+Chef (Neurotrauma,Acolyte Mod,Hungry Europans - No Role Balance included) 1.0.8.0
by 76561197989820445
Whats the Point of this mod? 1. You don't like the Clutter from People Respawning all the time? 2. You feel it is cheaty that you get free item upon spawning? (especially Neurotrauma Surgeons?) 3. You want to make death more punishing? (great for RP!) 4. You want no role balance? NO ROLE BALANCE IS INCLUDED IN THIS MOD, YOU DON'T NEED IT - IF YOU PUT THIS MOD ABOVE IT IN LOAD ORDER IT SHOULD BE FINE STILL Thanks to Scriptzo for helpin me. This is my First Mod, I dont know if you can use it if using either Surgeon or Acolyte - i tested it with both and it works. Keep in mind in this Version the Acolyte spawns with a VIP Civilian uniform, since i made this Mod for our RP Campaign Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=2615888347 Recent Updated by: https://steamcommunity.com/sharedfiles/filedetails/?id=2927995163&searchtext=no+spawn+items Thanks to the two guys above. I Take no credit in any of their work, i just added the Surgeon & Acolyte Job to this mod since the no item spawn sadly didn't apply to them. If you wanna join our Campaign you're free to find more out here. https://steamcommunity.com/app/602960/discussions/3/3818529563381534090/
Metro Last Light Guitar
by 76561198867538292
title everybody gangsta until you put on full clown costume
佑光YUGO
by 76561198344081315
佑光YUGO型火力战术轻巡洋舰 可以这折越到任何你想去的地方 经历了虚空赠礼被赋予了神秘奥罗金能量 注: 无人机距离潜艇足够远时黄色信号灯亮起才会进入跟随模式。 大小19x57 等级T3攻击型 载货28箱 物品总计1261件 直线航速37.5 上浮18 下潜18 自动炮 自动灭火系统电池供电,火焰水泵 泡沫手榴弹铸造器 快修船壳 双层装甲 注意补给弹药,维修电路 适用任何难度包括mod奇迹之海 物品结构简单易懂适用于任何经验的驾驶者 采用集成式控制一人即可控制全舰。 新手玩家注意船壳和电路的维修是必要的随时准备穿上潜水服迎接怪物,弹药并非无限的要均匀分配补给 本舰控制系统标签为纯中文,但极易理解请英文玩家下载后自行使用编辑器对物品标签翻译或直接使用。 Youguang YUGO Fire Tactical Light Cruiser can go anywhere you want. After experiencing the gift from the void, it has been endowed with mysterious Aurojin energy Size 19x57 T3 aggressive load 28 boxes Battery power supply for automatic fire extinguishing system of automatic gun, flame water pump foam grenade caster, quick repair hull, double-layer armor Pay attention to ammunition replenishment and circuit maintenance It is applicable to any difficulty, including mod, the sea of wonders. The structure is simple and easy to understand. It is applicable to any experienced driver. One person can control the whole ship with integrated control. Novice players should pay attention to the maintenance of the hull and circuit. It is necessary to be ready to wear diving suits to meet monsters at any time. Ammunition is not unlimited. It is necessary to distribute supplies evenly The label of the ship's control system is pure Chinese, but it is very easy to understand. Please use the editor to translate the label or use it directly after downloading.
Jeong Hyeong-Seok
by 76561198844410010
Custom Character Head for Female, Asian 2. For someone who requested it. WARNING: If you have any other custom Asian Female Heads/Hairs, this will replace them all with Vanilla Heads/Hairs. Instructions: 1. Subscribe to mod. 2. Start Barotrauma 3. Exit Barotrauma after 'Jeong Hyeong-Seok' is 'Updated' 4. Go to your Barotrauma Directory and open the Mods folder. Look for Jeong Hyeong-Seok and open the mod folder, select all the .pngs inside. (Steam/steamapps/common/Barotrauma/Mods/Jeong Hyeong-Seok) 5. Move all the .pngs into Barotrauma's Human Head folder; Replace existing files. (Barotrauma/Content/Character/Human/Heads) 6. Restart Barotrauma and now Female Asian 2 should have a Custom head, including hair and a husk model. Let me know if there's any problems. https://picrew.me/image_maker/1011016 ^ What I used to make the last photo.
Auto Ammo Recycling
by 76561198067648882
AmmoRecycleMod Lets your crew recycle empty turret ammo boxes at the fabricator on their own – added as a fourth option to the built-in "Load Items" order. Features - New "Recycle Ammo" option under "Load Items" (Maintenance category) - Bots find empty ammo boxes that fit a turret somewhere on the sub (handheld weapon ammo is ignored) - The box is brought to the nearest fabricator (or its linked storage cabinet) and recycled there via its recycling recipe – cheaper than building a fresh one from scratch - The finished box is then picked up on its own and delivered to the nearest ammo storage (or simply set down next to it if there's no room) - Multiple ammo variants (e.g. different turret shell types) are detected and handled in parallel automatically - If raw materials are missing, that ammo type is silently skipped until enough is available again – no constant spam - Does NOT load the finished ammo into the turret itself – that's still handled by the vanilla "Turret Ammo" option of "Load Items", so the two orders don't interfere with each other Setup (requires LuaCsForBarotrauma) This mod needs C# modding support. If you haven't set that up yet: - Subscribe to both LuaCsForBarotrauma and CsForBarotrauma on the Workshop (both are needed) - Subscribe to this mod (AmmoRecycleMod) as well - Enable all three under "Mods" in-game - Turn on "Enable CSharp" in the LuaCsForBarotrauma settings - If C# support doesn't start automatically afterwards: briefly host a server yourself once (solo is fine, any name works) – this installs the client-side Lua component. You can then leave the server and play normally (including offline) - Restart Barotrauma The "Recycle Ammo" option will then appear automatically as the fourth choice under "Load Items" in the order wheel. Known Limitations - Thoroughly tested with coilgun ammo; other turret types should work too thanks to the generic detection, but haven't been individually verified
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