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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Zoom FOV - 摄像机缩放
by 76561199080154440
视野缩放 | Zoom FOV 一个简单实用的潜渊症视野扩展模组 📌 模组简介 通过鼠标滚轮自由调整游戏视野范围。 ⚙️ 功能特点 - 🖱️ 使用鼠标滚轮缩放游戏视野 - 🔍 支持放大与缩小视野范围 - 🚢 更方便观察大型潜艇内部结构 - 🌊 提升海底探索、战斗与维修时的信息获取能力 - ⚙️ 简单轻量,不改变游戏核心机制 🎮 使用方式 - 进入游戏后,直接使用鼠标滚轮即可调整视野。 - 无需额外设置,加载模组后自动生效。 ⚠️ 注意事项 - 请注意:这是一个本地模组,可以在服务器无此模组的情况下使用 - 本模组仅修改视野缩放效果,不增加任何游戏内容。 - 部分情况下可能与其他修改摄像机效果的模组产生冲突。 🔧 Mod Information Name: Vision Zoom Feature: Mouse Wheel Camera Zoom Type: Client-side Utility Mod 感谢支持 ❤️ 如果你喜欢这个模组,欢迎点赞、收藏和留下反馈!
Bandana Separatist Helmet
by 76561198112486194
Put the vanilla bandana onto the separatist helmet overrides the piratehelmet item
(自用 非必须)按B切换大狙
by 76561199128145966
自用 All credits belong to Quick Swap Hand~Bag
Cavern Crawler
by 76561197987591575
This old mineral trawler's heavy mining days are over, but the hull is still sound and the unused machinery compartments have been converted to house personnel. Cargo of any kind, including passengers or prisoners, are the new bread and butter of this transport. Includes a silent running mode to evade the larger abyssal threats, which works best with a co-pilot that can guide the sub via camera and can alternate the batteries. The mining truck is still intact, allowing for efficient mining by hand. This sub is a Tier 2 transport. It uses vanilla parts and does not require mods. Includes: deconstructor, fabricator, medical fabricator, depth charge launcher Features: Brig - This sub has a dedicated brig, allowing crews to take on prisoner transport missions. Modular battery array controls - The helm has a control panel that enables the crew to toggle which batteries are currently recharging or connected to the grid. This grants greater control over the electricals to increase efficiency from the reactor. Time spent idling can be used to recharge batteries, which can then be used to help in emergencies, or to power the sub in silent mode. Silent running mode - The nav has a toggle to enable silent running mode. This turns off the reactor and outside lights, cuts power to the deconstructor and fabricators, and limits power to the engine. It also enables a lock on the reactor room door to prevent simple and single-minded bots from automatically turning the reactor back on. If someone is in the reactor room when this is enabled a motion sensor will let them out, but the door will only unlock from turning off silent mode. Exterior camera array - In order to assist with navigation during silent running the helm has an array of exterior cameras. Since passive sonar uses the sound of the engine, and the engine will be silent, it is of no help in trying to follow a cavern wall. A coordinated crew can relay course corrections during silent mode, as well as identify minerals for mining. Mining truck - Hitched to the back of the crawler is a cargo sled that can help in mining and assorted cargo recovery. It has room for a pilot and two passengers who must all be wearing diving suits to ride in it. It includes a cargo cabinet, an oxygen refilling shelf, and work lights. Design notes: The idea behind this sub is to give experienced players a means of playing stealthily. It does not have great combat capabilities, but the features are meant to make the act of avoiding combat a more tense and engaging experience for more players. Cargo, escort, and mining missions are the focus of this sub. That said, it still allows for turret swapping if it becomes a longer term choice of vessel for a crew. The reactor, engine, and batteries have all been tuned down so that balancing the grid will require attention from the crew. The sub is not overly fast or agile, and using at least some battery power will often be necessary to cover the load from the grid. The aesthetic is inspired by the Jawa sand crawler from Star Wars.
Halcyon-Cruiser
by 76561198022047811
A relic of a by-gon erea, the Halycon-Class Cruiser was a cheap and low-powered vessel, built for combat. However, they were used for several experiments. This ship being one of them now carries heavy armaments. A single MAC-RailCannon modified to fire in quick three round bursts, new guns on the back and a hardpoint under the railcannon, complementing the top and bottom guns. As well, it carries a low-capacity Droppod accessable via moonpool, and a layer of external armor for dampening impacts. --- A ship designed for mid-late game Barotrauma campaigns, the Halcyon includes plenty of firepower and a (comparitively) large storage for a ship of it's class. It's triple Ballast Tank surrounds the reactor, keeping it high and dry in emergencies, supplemented by a Ballast Bildge system which, when activated, opens all related doors and sets the pumps to full speed. It also has a 32 space cargo storage, allowing for one to accept transport missions as well. It's moonpool allows for individuals to smoothly enter and exit the ship, given that the drop pod isn't docked at the time. Speaking of, it has a small, cramped drop pod which is perfect for quick and dirty excersions out of the ship, but containing little room for energy or storage systems. Thankfully fitting in a oxygen generator to keep people topped off on missions. It's also speedy, given it's large dual engines, with a slow mode for when you need to conserve power. And consume power it does, the large reactor and advanced systems burns through fuel rather quick, so be sure to keep plenty in storage. At the end of the day though, it's an assault ship, and carries plenty of armaments for every occasion. Including: - A massive RailCannon with a ton of ammo who's primary fire can be held down to build up a powerful three-round burst capable of taking down, or seriously wounding, most creatures. However, it's power hungry, and can only fire thrice before needing a recharge of it's three dedicated supercapacitors. - Coilguns on the top and back of the ship - a Chaingun on the bottom. - An empty hard point on the front underneath the RailCannon. - Two discharge coils, one on the front next to the RailCannon which has full coverage of the exposed gunnary compartment, and a second one straight underneath the helm, protecting it and Ballast Tank C from harm. Tags: Halo, Halo CE, ODST, Halcyon, Pillar of Autumn
舊日方尖碑-Old Great One
by 76561198314635316
在破碎的遺跡中,其中一個遺跡碎片引起了科學家的注意,將"他"改造成一艘適合人類開動的異星戰艦,但是同時引起了一個自稱"傑克"的某種怪異肉塊,他擁有意識,能夠使用人類的科技自主開砲,也能擔任自動駕駛,這艘艦艇最怪異的是,很少人見過他的動力來源,聽說見過的人都罹患了精神病。並且整艘船艦似乎有什麼能量在堅硬的鐵牆上竄動,猶如跳動的血管一般。 配備: 無限能源 生體控制自動砲x四門 異星能量防水門 擁有大空間貴賓(囚犯)容納室
Nuclear Plant Controller 2.0
by 76561198880880418
Discrete based nuclear plant controller Temperature Control This plant manages the temperature to be 50% at all time. It even works with any fuel type and or combination. Nevertheless, it might overheat for 1 second to adjust when putting in a new fuel rod. Turbine output Control Even the turbine is managed in this design. With the use of regular direct feed-through of the load in combination with a simple proportional controller response of the system is almost instant. I say almost, since it due to the way reactors interpolate the actual system load, achieving instant response to the actual system load is near impossible. Battery Pack The design comes with an efficient build in battery pack. it uses an PI controller to manage the reactor load. Use this inbetween your plant and devices if you do not have surge protection on your network. Direct connection to devices It is possible to connect this device to your grid with just one junction box. Although this will give quite a decent response to the grid, it will damage junction boxes with overvoltage if no surge protector is used for devices that have high power loads. Displays The design also comes with some handy displays to help u understand what is happening. Issues? If u have any issues: send a message below
fall off and die
by 76561198109713407
mhm yes you need all the workshop mods for this or it wont work, you won't die
More Arts (No Minor Artifacts)
by 76561198846844629
A modification of More Arts (AOCS) that removes the minor artifacts for performance reasons Removes all minor artifacts as well as colored "things" Credit to irradaven for the Original Mod if you are seeing this irradaven please make a version without the minor artifacts, they absolutely kill performance
Bianaca europa waifu
by 76561198088373504
Credits go to the maker like allways link to the original here: https://steamcommunity.com/sharedfiles/filedetails/?id=2959845725 They have said in their thing that it's ok if any one did it. this is the euripian waifu version of it non xpath lua because i was told it broke and im stil lnot competent enough to make the files work correctly across all body types yet ill change to one if i figure out how. So I translated it tell me if see anything weird as for why one the items dosn't have a name I have no clue I made sure everything is correct but that one items being weird. Tell me if feel any sounds missing I found four sound files that don't seem to be in the code at all so not sure where to put them.
Smart Batteries
by 76561198888753604
Buffers circuit, automatically controls batteries, prevents over-voltage. Best works with an automatic reactor Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2942714924 Auto reactor: https://steamcommunity.com/sharedfiles/filedetails/?id=2994876830
The Avali's EK Armory Rebalance (Discontinued)
by 76561198817917920
This has very little playtesting! Be aware that there is a chance to find major bugs and balance issues. Eventually these will be solved, expecially if you all report the bugs and give suggestions. A different kind of rebalance. This mod rebalances the items of EKA AND VANILLA to make it fair while still keeping its power. Vanilla items have been rebalanced to be more in line with EK. EK items are more difficult to get, being now based on talents. This mod DOES NOT aim to make EK Armory less powerful. It aims to give usefulness to talents and items usually useless with EK enabled (vanilla weapons, talents, etc.). EK Armory weapons will still be just as powerful. This is meant for a Barotraumatic play through, not vanilla! This is meant for campaigns, not missions! This will have little to no effect on a server using this mod that plays missions. SMG and SMG mags are now default crafts. Revolvers and rounds are now default crafts. Handcannon has been majorly buffed. Assault rifle has been majorly buffed. Drum LMG is now a suppressive fire weapon, inaccurate and weak but shoots fast with 200 bullets. ALL EK long guns are talent locked. (on security, mechanic, and engineer) (other then the pipe rifle) Slip suits are now cheaper and default crafts. They can be deconstructed back into combat diving suits. MK.IIs are now harder to obtain. They are also less comfy to wear indoors. Good rule of thumb Default craft Vanilla items are ammo efficient EK items are powerful but not as ammo efficient This mod requires EK Armory. Place this ABOVE EK Armory. Click to join the discord for my mods and subs.
Modular Reactor Complex
by 76561199053263314
A reactor complex build originally designed to go straight into the ESV Prometheus, but after popular demand for its release on its own here it is! There's a built in checklist to make sure it can be seamlessly integrated into your submarines, all I ask is you give credit somewhere in your subs description. -REACTOR INFORMATION- This reactor functions differently than any other reactor in Barotrauma. It requires constant feedwater via a coolant pump, (any pump placed in an easily accessible part of the sub will do, just remember to follow the checklist for wiring instructions,) and if this pump breaks, the reactor will overheat. The control rods used to SCRAM the Reactor CANNOT be inserted if the reactors pressure is too high, which will happen with a loss of coolant or overheat. -SCRAM PROCEDURE- 1. Verify & Communicate Reactor Overheat to your crew. 2. Open Release Valves 1 & 2, found in the center of the Reactor Schematic Panel. 3. After approx. 10 seconds, verify reactor pressure enunciator light has switched from "PRES HI" to "PRES LO" 4. Press "REACTOR SCRAM" button on the Reactor Control Panel. 5. In the event of a safe SCRAM, the system will readout a confirmation message and the event time via the chat.
Гитара Доры / Dora's Guitar
by 76561198367855082
Вот он! Предмет без которого не обойдется ни один базированный мейл шлепа гигачад. Устройте незабываемую вечеринку на своей посудине и пойдите ко дну с музыкой! Да не абы какой, а лучшими хитами человечества - треками Доры) в моде имеется три хита способные заставить вас плясать даже если... даже.. если... ДАЖЕ ЕСЛИ ВЫ КТО УГОДНО!!!!!! 1. Сан Ларан (парт Доры) 2. Втюрилась 3. Дорадура Хоть мод и невероятно крут и вообще супер, он находится в бета версии так что баги могут присутствовать, и скорее всего будут фикситься. НО КАКОЕ ВАМ ДЕЛО ДО БАГОВ КОГДА ТУТ НАСТОЯЩАЯ ГИТАРА ДОРЫ!?!??!?!??!?!?!?!?!??!?!?!?!??!
OBN - Class Retexture
by 76561198087553011
Old but new- 100% vanilla friendly reskin of the main class textures added in the newest character overhaul update, the new textures are nice but deviate too far from what they used to be. So think of this as Version 14 combined with the character overhaul textures, with some new additions, such as the admiral cloak. Medical Staff Mechanics Engineering Security Team Captains
Dystopia
by 76561197960518307
"The DYSTOPIA shines in its flexibility. Although she doesn't have as much firepower than other submarines, with her four ballast tanks, she has very good maneuverability, even with its size. She has also a big cargo bay, where only a few people have access to. Since there are rumors, that some could turn their loyalty against their crew, the extra security and the brig are a welcome investment. For scouting, the BIRDIE drone could prove to be very useful." A submarine built with my mod JOBS+ in mind. You can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2078800546 Vanilla version now available too: https://steamcommunity.com/sharedfiles/filedetails/?id=2085747700 There are quite a few roles and this means there're some id restrictions on DYSTOPIA. While the restrictions are listed below, the commanding roles have almost everywhere access (Cap, XO, HoS). FEATRUES: - Cargo bay only for Quartermaster. It also has a reception with a shelf, where you can trade crates. - Armory for HoS, combat diver and warden (first it was only HoS but I had the feeling that's a bit too limited) - Waste disposal room for the janitor - Medical Office for Chief Medical Officer and Paramedic. - Drone access only for commanding roles. The drone is in an hangar. Open the gate there first (tell your Chief Engie for example) - There's a camera surveillance room and a brig for the warden. Thanks to azukominoyashi for the item assembly :) - Status monitor is NOT linked with navigation terminal. Chief engie should have an eye on this and report leaks to the captain and lead the mechanics. - Only weapon for the bridge is the nuke launcher. Discharge coils and everything else belongs to the gunnery room. - XO is mostly there to patrol and help the captain in everything but navigating - Navigator has a quite high helm skill at beginning. He could steer, if the cap doesn't want to or use the remote drone. - Many secrets for traitorous gameplay :) I guess that's everything for now. Keep in mind, that this is my first submarine. It was quite a marathon, but hopefully everything works. There is 1 Railgun, 3 Coilguns, 2 electrical discharge coils top and bottom and a bomb launcher. Hopefully it's balanced. If creatures are out on sight, the cap could stop the sub and send a dive patrol, the combat diver needs some work too. :) Or try to escape, the subs maneuverability is surprisingly good. I also have a german version, if folks are interested
Immersive Ignitables RUS Fixed
by 76561198098844217
Исправленный перевод руссификатора.
Immersive Diving Gear - AbyssVeteran Compatibility Patch
by 76561198044041937
Compatibility Patch Patches the AbyssVeteran diving suits to work with the gameplay mechanics of Immersive Diving Gear. Load Order - Immersive Diving Gear - AbyssVeteran - Immersive Diving Gear - AbyssVeteran Compatibility Patch
泥偶迅猛龙
by 76561198011271305
Damage Report
by 76561198169791985
Author's note: This assembly is kinda silly. It adds a lot of complexity, and doesn't do anything the HUD or the status monitor can't do already. Still, contains a few useful ideas that can be adapted for other purposes. An interesting wiring exercise, but I wouldn't use it personally. Voice-activated circuit that gives you a general impression of the state of your submarine's systems. Contains basic building blocks and examples on how to connect everything. You can set it up however you want; group all items of a single type, combine different components from a single hull section, or give key components their own line in the report. Comes in two variants, though it's easy to combine both methods if you want: Simple Version Will show the percentage condition of each connected item (or the average condition for multiple ones). Knowing the exact number is not that useful, since it's generally enough to know whether something needs repairs or is completely broken. Also, the average numbers can be misleading (a single broken junction box might cripple your ship, while the report still says "80%"). The other version is more useful in that regard: Improved Version Each element of the circuit looks at the combined signals of all connected items, and will report the lowest present condition: - It will say "OK" if none of the components need to repaired (above 50% or 80% repair threshold) - It will report "Damaged" if any component is below repair threshold, but all are still working - It will report "Disabled" if any component is completely broken down (regardless of the condition of the rest) (Or whatever message you enter in the output fields) This version is also more efficient and uses fewer components if you have many items to connect. Thanks to Coretapper for the color component idea!
Tartarus Prisoner Transport
by 76561198030678765
The Tartarus is a dedicated prisoner transport ship. Robust armaments allow the submarine to handle the dangers of Europa with relative ease, but an experienced crew is required to manage both its considerable blindspots as well as the prisoners. A submarine designed for prisonbreak style missions! Host PvPvE style games where a team of crew must try to navigate the waters of Europa while another team is actively trying to break out of the submarine's cells. The submarine is designed to work with the vanilla game, but is also balanced enough to be used in the campaign. - 2x Coilguns, 1x Railgun, 1x Emergency Escape Shuttle, 1x Energy Discharge Coil (external), 2x Energy Discharge Coil (Internal) - Convincing prison cells with randomized items hidden that prisoners can use to escape! - Beautiful, but vulnerable glass overseer cabin for the captain. - Praise the honkmother. Suggested Ruleset for Prisonbreak (PvPvE): - Around 4+ people total, at least a majority crew. - Prisoners choose the "Assistant" class. - Crew win by completing the mission and having at least half the prisoners alive and in their cell. - Prisoners win by being alive and outside their cell at the end of the round. - Round ends when mission is completed, or by majority vote. - Prisoners must not be paralyzed or left with handcuffs on in their cell.
Mobula_(old)
by 76561198119630220
Stats and features Tier two attack sub Priced: 28,000 mk Cargo capacity: 18 Crates Plus two secure crates Size: 29x26m - 2 Large hardpoints Railgun and Dual coil pre-installed - 2 Small turret hardpoints 2 Coilguns pre-installed - Hybrid tech breeder reactor The reactor on the Hurricane is a unique breeder prototype that provides unprecedented efficiency for an attack sub of this size and even accepts an alien power cell to add an additional 3,200 to the grid, but only outputs 4,500 and is much more prone to fires or even meltdown. - Balanced reactor controller Togglable next to reactor - All three crafting stations With linked large lockers of course - 2 Color coded displays One for reactor temp and a depth gauge near the airlock that displays the required suit color - Subsurface electric™️ automatic battery backup Charges/discharges automatically to prevent undervolting - A Vending machine It's way more useful than you'd think - An Automated flood management system Less effective than on my other subs - And Dugong style auto doors With the exception of two hatches (marked with guardrails) near medbay that are manual to aid flood management In game Description The Mobula is an odd design manufactured originally to serve as a sort of single ship blockade, able to sit in place for days thanks to it's advanced Hybrid reactor and pose a significant threat with it's forward facing weapons. Lately it's been pressed into private service fighting abyssal threats with moderate success. Notes The Spire's older brother. Originally I made it right after the spire and was going to include it in the sub pack but, "the hurricane" was kindof a half baked mess with a crappy gimmick so I revamped and it into the Mobula to bring it more in line with the standard set by my other subs. Link to my other subs
MGME EK-Dockyard
by 76561198321491331
IMC BUZZARD SHUTTLE MKII
by 76561197998558548
INTERSTELLAR MINING CORPORATION Search for IMC on the Workshop to see our other designs! All IMC Vessels are completely Vanilla! MC BUZZARD Combat Shuttle (NUCLEAR LOADED) The IMC Buzzard MK II combat shuttle is a highly maneuverable full service micro shuttle. The lower bay salvage access is flood resistant while the ballast is "oversized" for such a small vessel. The Buzzard MK II is both a visual and mechanical upgrade from the previous model with several new additions and now with full remote control! Class: Combat Shuttle Type: Shuttle / Scout Size: Small ( 4 X 4 ) Crew: 1-2 Experience: Beginner Cost: 1,000 (Price working in-game) Armaments 1 Nose Mounted Pulse Laser 1 Nuclear Armed Depth Charge Features Detailed Design Local & Remote Control Easy Internal Repairs Large Battery Supply Scissor Salvage Exit Internal Camera WIFI CHANNELS: 801 POWER ON/OFF 802 TOGGLE DOCKING 803 TOGGLE REMOTE/LOCAL CONTROL OF NAV & GUN 804 RESERVED/NONE 805 WATER DATA IN 806 O2 DATA IN 807 SONAR TRANSDUCER 808 X ENGINE CONTROL 809 Y BALLAST CONTROL 810 GUN POSITION 811 GUN TRIGGER 812 FIRE DEPTH CHARGE 813 INTERIOR CAMERA VIEW 814 REMOTE TOGGLE INTERIOR LIGHTS 815 TERMINAL TEXT IN 816 TERMINAL TEXT OUT NEUTRAL BALLAST LVL = 0.3389 INSTRUCTIONS: TO USE AS SHUTTLE Subscribe to this download and enable in game settings. Open editor and load this design. Click save , rename it and check the "Shuttle" checkbox on the lower right. Then save. You can now add this vessel as a shuttle to other subs via the editor. Open desired sub in editor. Select top drop down box and choose this shuttle from the name you just created. Click on the editor background and the shuttle outline will be visible. Select the desired docking port on sub. Hold SPACE on keyboard then click on the crosshairs at center of shuttle outline. Save the sub now that the shuttle is linked. (Don't forget to rename when saving!) Congratulations! Thank you for downloading!
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