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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Nuclear Nitroglycerin
by 76561198848490582
the power of a nuclear depht charge at your hands... makable with 1 fuel rod and 1 nitroclycerin at a fabricator with 60 electrical skill level or you can buy around 350 at outposts totally bullshit mod, because you cannot make anything with Nuclear Nitroclycerin asides KABOOM BAUM BLAST AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
LED Stick
by 76561198034647151
Adds a handheld, battery-powered light source that provides light around the user. Effectively an amalgam of flashlight and glowstick. Specification: Normal battery: - 250 seconds of operation - 400 light range Fulgurium battery: - 333 seconds of operation - 600 light range - Slight flicker due to overvoltage Base shop cost: 300 Available everywhere Crafting Fabricator - time 15 seconds: - Mechanical lvl 25 - Flashlight x1 - Light Component x1 Deconstructor - time 10 seconds: - Flashlight x1 - Light Component x1
[LK]HD2Terminal
by 76561199347925768
HD2Terminal 1.It‘s an item-assemble that can automatically generate random code,then you’d need to enter the same code——just like the ones in helldivers. I will add more HD2 mini-game into this mod in the future,all of which I already got a clue except the piping game(which requires maze-generator),just not having enough time for them. 2.You can change the seeds to change the pattern it generate code.And you can adjust the victory/defeat message. 3.If you are using Latin-alphabet language,you may need to use the Latin version. 4.Reading the description in whole or in part shall be considered as an agreement to download this mod. 5.Violation of clause4. will be considered treason.
Miracle of Life--
by 76561199018234480
Two drugs have been added to this mod:Miracle(drug) and Miracle(drug) Mass. When the strange Miracle(drug) is used, it will give the player a ”miracle of Life" talent; it is designed to allow the player to persist for a longer time when he is dying (an enhanced version of the assistant talent), and it can also slow down the skin to take over the host. At the same time, it will also give the player a “miracles surge” buff when used, which in theory can enhance the player's survivability in a short time. When the Miracle(drug) Mass is used, the player will be given an "organic miracle" buff. This buff is based on the early “miracles surge” buff. An additional buff is given when the miracle is in progress. In order to improve the player's survivability. In addition, this mod has modified the doctor's talent "Miracle Creator" to cover a greater distance, which is also effective for oneself. ps: Although the strange Miracle(drug) can save your life in a crisis situation, just don't fight too much~
TSM-KA-CBRN EN Patch
by 76561198102417277
Kyushu Arsenal/CBRN/TSM en patch (almost)Complete and...readable. Also fixes cbrn suits for EA-HI bounce I only went over the untranslated stuff Still need to redo the original MTL poetry P.S If someone wants to fix the TSM armor sprite offsets for my EA-HI version, be my guest.
Jerry's Power Armor
by 76561199472089084
A collection of power armors (and other things) from different mods. ---------Power Armor--------- Iron Legion Power Armor - Fruits Virtual Varaity (Craftable) Heavy Construction Exosuit - Unused from Fruits Virtual Varaity (Craftable) Heavy Exosuit - Unused from Fruits Virtual Varaity - (Craftable) L.W.T Exosuit - Unused from Fruits Virtual Varaity Juggernaught Exosuit - Rob's Juggernaut Weaponry TITAN Exosuit - Unused from Fruits Virtual Varaity Includes code/sprites from: OASIS THG Armory 'Vanilla' Armor Pack More Unique Weapons Fruit's Virtual Varaity Rob's Juggernaut Weaponry 40K The sprites may be slightly broken/don't match with their profiles. That's all, enjoy!
BaroCraftables-lite_CN
by 76561199194600472
This is a mod provided for players using Simplified Chinese. 让你可以diy潜艇里的设备,可以拆卸并重新安装。 用替换原文件汉化了拆卸命令的ui并删去了原mod添加的额外物品,仅保留制造潜艇内各种设备仪器的功能,不需要使用原mod。 整合了更好的床铺和垃圾桶mod。侵权删。 Original mod:https://steamcommunity.com/sharedfiles/filedetails/?id=2764140582 All rights belong to the original author.
Typhon III (ENGLISH)
by 76561198208291284
(I DID NOT MAKE THIS, ALL I DID WAS TRANSLATE) LINK TO ORIGINAL SUB: https://steamcommunity.com/sharedfiles/filedetails/?id=2952783640 -- Autoswitching EM with co-axis chain guns, click to fire railgun and hold to fire chain gun (8 guns can be used by 2 players) -- Defense system with 4 fully Automatic turrets -- Automatic reactor control -- Automatic Ballast Flora removal system -- Ammo elevators for easy ammo transport inside submarine -- 2 mouse controlled drones with adjustments https://steamcommunity.com/sharedfiles/filedetails/?id=2829038684 -- Automatic coils -- Small transport shuttle -- Huge pulse mining laser -- Camera system -- Long range sonars -- Exterior guns that can be used only from the outside of the submarine let me know if i missed anything
Syclone
by 76561198053493493
Info: - Attack class; - Price: 22,500 mk; - 50x12m; - 23 km/h horizontal speed; - 17 km/h decent speed; - Armament: 2 heavy, 4 default weapons, depth charge tube; - Cargo capacity: 8 crates; - 5-10 crew recommended. Discription: The Syclone early prototypes did not perform well in its initial trial runs. However, after passing through development hell the end result is ready to face the actual hell. Switches: Pics related. Electrical devices tweaks: Top docking relay input/output max power: 5000 kW Bottom docking relay output max power: 5000 kW Engine and Ballast power relay max power: 5000 kW Reactor max output: 5000 kW Compatibility: Vanilla, doesn't require any mods. Includes these labels: submarine.name.syclone submarine.description.syclone Misc: Batteries are always online Quite tryhard, designed for campaings Legacy versions included in mod files (2952651756) Russian translation included
The Thatcher
by 76561198379682659
Piss cannon not included... This mod is a simple retexture of the Latcher, also with a few audio differences. This is my first mod with the game, I suspect that load order will matter as if a mod loads before/after it, it may override this abomination and prevent this version of the thatcher from spawning. I will not include a picture of the new latcher as youll just have to see it for yourself ingame or the character editor.
TROLL MOD OFFICIAL
by 76561198062806766
REQUIRES HUSKMOD, CAN GO BEFORE OR AFTER IN LOAD ORDER. adds badmin shit. lets you control and hold weapons as most of the humanoid husk types from huskmod, and adds a revolver that shoots railgun shells (item name: "A Little Bit Of Trolling")
Corpus
by 76561198278700357
The Corpus is a Sinker-class submarine which used to belong to the Petrafalx Mining Company. It was used as a mining vessel and a mobile research lab. It was later converted into a deep-sea exploration vessel with enough defences to face off the creatures of the Abyss. It's accommodations make for a comfortable trip while also providing efficiency and strength. Overview Role: Deep Diver Price: 24,000 mk Dimensions: 42 x 12 m Max Horizontal Speed: 21 km/h Max Ascent Speed: 18 km/h Max Descent Speed: 13 km/h Ordnance: 2x Coilguns + 1x Depth Charge + 1x Railgun + 1x Discharge Coil Recommended Crew Size: 4-7 Recommended Crew Experience: Intermediate Features - Bottom side airlock making access to wrecks and outposts easier. - Cargo hold next to the airlock which makes unloading faster. - Diving suit lockers throughout the ship for easy access. - CCTV System in and around the ship - A couple of hidden compartments for troublemakers, try to find them. - Outside view for the Captain. - Central status monitor. - Prison for pesky people. - In-game Communication system through consoles. - Encouraging team-play style sub If any problems occur with the mod or something doesn't feel good, comment here or on my profile so I can help fix it. Please enjoy the mod.
Touhou Deep Sea Operation EN Patched
by 76561198102417277
2025: Don't use this. It's way too outdated and I stopped working on it since file structure got reshuffled by the dev again. I am not looking through a 500+ file diff again. Original description: Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2941124988 This is an English fork , to be compatible with EA-HI Original Mod: https://github.com/HakureiReimu18/Touhou-Deep-Sea-Operation Fork at: https://github.com/lIllIIlI/2hu This version is fairly old and I have not gotten around to updating it. The original mod has far more content, but it may not be translated.
狂暴之路杯摩托大奖赛!Road OF Rage
by 76561199087605663
这里有由黑钢船坞:642294548多位群友制作的不同摩托艇(机车)一共16艘都可以在穿着或不穿潜水服的情况下在体验木卫二海水拍打脸蛋的快感或者痛感,驾驶时请好好坐在驾驶座上来保证进入判定范围 如果你有着很多好友也可以使用“比赛场地:road of rage”亲自体验竞速的乐趣 根据黑钢条约第一条《任何人都可以成为我们的客户,只要给的钱够多,或者欠下的钱够多》 一个走投无路的商人带着他的旧货船找到我们说出了自己的想法并承诺了50%的利润。 我们拆除了绝大多数的内部设施并放上了三个巨大的圆型支撑筒, 让这艘中型货船变成了木卫二最火爆的娱乐节目场地之一“狂暴之路”不过后来因为过于血腥和暴力在联盟中禁止。 即使这样多亏了后来的大功率电台你依然可以把你的频道调到666来观看直播! 机车——黑暗灵族:by 车万大弥 这是一个战锤40k里的不洁异形—黑暗灵族的基础载具,被设计为在行驶中用刀片割掉敌人的脑袋。但使用不熟练者通常会被它割掉自己的双腿然后送到血伶人那里当基础材料。 机车—轮椅:by Piont-Attack D Piont 对你没看错这是一个轮椅是从医院里刚推出来的轮椅。 机车—轨道炮:by vibius 经典二战科技:意大利产的法国反坦克炮小绵羊,不得不说选手的审美真的独特让人怀疑是否能正常航行? 机车—胖男孩:by kpc 一艘外形让人想起古老的电子游戏合金弹头的坦克。大概好像有些不寻常的东西(一颗从沉船上捞来没引爆的核弹头)被安装成了主体ps:核弹在飞 机车—肯尼迪:by 梅吉多 林肯.W.1000,让人直呼脑洞大开 机车—澪-LS:by赛马郎今天也在马枪 明黄的尾焰!机制的速度!死亡的鲨鱼微笑!仅仅切割了外壳装进去了个人不代表他去掉了引信! 机车—欧罗巴海梭:by 恋与小石头 因为这辆车多次救援了摔车的选手被称之为无冕王者欧罗巴救援艇……友谊第一,比赛第二 当然也被大赛举办者选定为了唯一指定导播车 机车—恶魔人:by如水 人类的,敌人,恶魔人!恶魔人!无数次他遭遇了,人心的冷淡,心中善念埋葬了。。。。。。。不知为何靠近就会播放这种bgm 机车—快艇:by逸弦 “光子”没想到他竟然有个正式的名字!意外的符合设定啊可以加压引擎来获得机制的速度但一定不要加压太长时间,否则你会和机车一样变成光。 机车—异星:by无一 made in europa 一艘神秘的异星风格机车我们至今为止没弄明白他的动力是怎么来的。但请不要一直使用异星炮塔可能会升维打击 机车—小丑!:by Amber 一艘同样神秘的机车任何想要解析它的人都被笑死了,或者说小丑一直会带来惊喜,但有些却可能是《致命玩笑》 机车—妖姬号:by车万大弥 同样是一个异星风格的机车拥有全封闭的驾驶舱感觉像是什么电子游戏里的对外星人的刻板印象 机车—甲壳虫改:by陈轩岐 什么叫创意这就是创意。甲壳虫原本只是一辆民用飞车对标的大概是拖拉机这种皮实耐操的玩意儿。而改装他的工程师简直就是个废土垃圾狂近乎用了各种不同型号的机械去改装。成功的挤进了狂暴之路大奖赛 机车—Termite:byuseles 白蚁级飞车应该是黑钢的原型飞车,即使是在木卫二我们依然抵挡不了兜风的诱惑! 机车—Dragonfly:byuseless 蜻蜓级飞车是一款专为比赛开发的摩托艇。这是从实验室偷出来的最终版本原型机,驾驶这个小心警察! 机车—Darkdragonfly:byuseless 黑蜻蜓级飞车是在蜻蜓的原有基础上奢华的升级了各种组件,是蜻蜓级面对上层社会的产品,黑曜石般的外壳是他的特点。 //////////////////////////////////////////////////////////////////////////////////////////////////////////////// There are 16 different motorboats (motorcycles) made by the Black Steel shipyard(qq642294548), all of which can experience the pleasure or pain of Europa's sea lapping on your face with or without a wetsuit. Please stay in the driver's seat to ensure you are in the judging range If you have a lot of friends, you can also use the "Race Venue: road of rage" to experience the fun yourself According to article 1 of the Black Steel Treaty, "Anyone can be a customer of ours if he gives us enough money or owes us enough money." A desperate businessman approached us with his old cargo ship and offered us a 50% profit. We took out most of the interior and put in three huge round support cylinders, Turning this medium-sized cargo ship into one of Europa's most popular entertainment venues, Fury Road, which was later banned from the League for being too bloody and violent. Even so, thanks to later power stations, you can still tune your channel to 666 to watch live!
Triton B
by 76561197970635595
Description This is a slightly modified Triton class attack submarine that's more or less identical to the main variant, the only difference is that this version has the large turret hardpoints placed near the front of the vessel, giving it slightly more firepower when initially facing an enemy submarine. Unfortunately this form of turret placement does make this variant slightly more vulnerable when it comes to being attacked from behind. As this is a tier 3 sub it is only available later on in the campaign. You can find the original version via the link below: https://steamcommunity.com/sharedfiles/filedetails/?id=2585711675 & The tier 2 variant, the Triton-E can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2909752429 FEATURES - Vanilla friendly tier 3 submarine - despite a few buttons hidden behind some decorative objects to provide some aesthetics I've tried to make this as close to the base game subs as possible, as a result you won't find any invincible machines, walls, infinite storage or a super-fast engine. The 2 initial coilguns and 4 extra turret hardpoints give the player the ability to make the Triton as weak or as powerful as you like depending on your preferred style of play. - An automatic reactor setup that's got some limited customisation options and isn't an insane source of unlimited power, you'll need to make sure not to push the sub past its limits otherwise that reactor's going to struggle. Just remember not to mess with the reactor settings unless you know what you're doing, those are only for skilled Engineers to adjust every time the reactor gets upgraded at an outpost. - Oxygen generator power saving system - The O2 generator will only switch on whenever it detects that the oxygen level drops below a certain point in any of the key locations on the sub. This feature can be toggled off and on by pressing the button on the oxygen generator itself. - Engine and ballast pump cutoff lever - This can be used to save power when the sub is sitting on the bottom somewhere and you've got crewmen venturing outside, or more likely when you've been infested with Ballast Flora; in which case cutting power to the ballast pumps will prevent the flora from seizing control of the doors/hatches, allowing you to drain the water and kill it more easily. - Auxiliary battery power that comes on automatically whenever the reactor shuts down or is struggling to cope, this can provide just enough power to the engines and ballast tanks for several minutes (providing you don't go crazy on the helm), which should be more than enough time to replace a used fuel rod, or to run silent and try to quietly escape from the Abyss monster that you'd rather not fight! - Rudimentary surge protection. Nothing fancy, just enough to save your junction boxes from all but the most reckless of players out there. - Lockable doors (including outer airlocks) - When you've got a crew that you can trust or are just playing with bots, you can leave the doors to the Brig, Medbay and Armory unlocked so that you don't have to worry about leaks flooding entire sections of the sub just because someone doesn't have the correct ID card. - Automatic doors identical to those from the Humpback in the high traffic, low risk areas, while the high risk areas such as the reactor room, junction boxes, ammo magazine 'etc' use the same manually opened doors that can be found in the Dugong and Typhon subs. This helps to prevent damage caused by both fire and especially flooding due to careless players or bots getting too close to the doors while others are dealing with the emergency. Please note that all the wiring and logic components have been left in place above each of the doors, that way anyone wishing to make any changes to them can easily do so in the submarine editor. - The Large Turrets can be toggled on/off by the Captain - Ideal for when you've got bots or trigger happy players manning the turrets and who seem hell-bent on wasting expensive ammo, or you just want to prevent them from firing that Rail gun with the nuclear shell at point blank range. - Upper and lower airlocks. The lower one is ideal for salvaging wrecks while the upper one is great for repairs, or if you're using a mod that has drones like the EK Armory mod, then the larger topside airlock doors allows the drone to easily enter and leave, giving you somewhere reasonably safe to use the maintenance tool on it. - A Captain's independent exterior camera system that you can use to switch between the two different cameras by simply clicking the left mouse button. - A Brig. Complete with a lockable door and bunks, ideal for unruly crew-mates or prisoner transportation missions. Known Issues - The bot waypoints have been constantly revisited and tweaked since the original release but their path finding is still a little glitchy and the bots can and will still get stuck occasionally, this appears to be a core game issue and the Devs have managed to fix a lot of the earlier problems with them but please bear in mind that this is still an ongoing concern, especially with regards to their path finding on stairs and platforms. Disclaimer Be advised that this is NOT a mod, this is just a custom submarine that was created with base game components using the in-game submarine editor, therefore it should not interfere with or cause any issues with the base game itself or any mods you've installed. CREDITS Oxygen Automation System by Badgerman https://steamcommunity.com/sharedfiles/filedetails/?id=2419010949 DIY Reactor Controllers by Ignis https://steamcommunity.com/sharedfiles/filedetails/?id=2296569779 Switchable Camera Periscope by Endy https://steamcommunity.com/sharedfiles/filedetails/?id=2130366606 Deck design and layout ideas from subs including: EK Marauder Mk-V & EK Reliant Mk-VI by Videogame. Typhon, Humpback, Dugong and Kastrull by FakeFish/Undertow Games.
Incidet OF 93
by 76561198267324270
Добро пожаловать в мир «INCIDET OF 93». 1990 год. Холодная война, казалось, осталась позади, но хрупкое равновесие рушится из‑за загадочного инцидента, получившего название «Событие 93‑го». Границы вновь закрываются, а арсеналы — открываются. Мир стремительно скатывается в глобальный конфликт, где старые союзы проверяются на прочность, а новые фронты возникают там, где их меньше всего ждали. В этом альтернативном сценарии вы окажетесь в эпицентре противостояния между силами НАТО и СССР. Мод предлагает около 10 новых фракций, новые текстуры, оружие тех лет. По сути своей модификация является сборной солянкой, для всякого рода Role-Play, под сеттинг 1990 или 2000гг. Несмотря на это, в моде имеются несостыковки и проблемы в виде багов и почти полного отсутствия баланса, особенно в PVP, и да, что-бы это исправить, я, тобишь автор, добавил в мод убер до-, много бронирования. В моде так же есть несколько станков, новый генератор, крафты, ресурсы и другое барахло. В моде около 50-70 ед различного вооружения, от пистолетов до крупнокалиберных пулемётов и гранатомёта. На мод у меня чуть-ли не наполеонские планы, в которых я хочу конкретно запороться над переделкой оружия, добавлением кастомных анимаций для перезарядки. К слову, не на все оружие корректно работают прицелы, автор забывает это пофиксить, но постепенно начну фиксить. Так же в идеях есть добавление подствольного гранатомёта (или отдельной версии оружия с ним) к примеру на М16А1, М16А2, М16А4, SCAR-L, AK-74, AK-74M и др. В планах так-же есть идея добавления системы переключение режимов огня у оружия. (Одиночный, автоматически/очередь, GL - Подствольный гранатомёт.) Так же в планах есть добавление большего количества всевозможных гранатомётов, к примеру RPG-18 и M72. Мод не основан на реальных событиях а является собирательным образом, все совпадения с реальностью - случайность, автор не несёт цели кого-нибудь оскорбить или унизить.
妙妙小工具和潜艇升级
by 76561198410694992
如题,添加了一些妙妙小工具,修改了潜艇升级,瞎填的数值,适当使用降低难度,不适当使用容易团灭 添加部分: 1.添加了轨道炮热核弹和热核深水炸弹,高伤害大范围快速拆迁,我受够遗迹的繁文缛节了,遗迹和沉船小时候看到这集吓得只剩下门和物资柜。附带一个中子清扫弹 2.添加了一些很酷的万能弹药,它们可以被塞进任何炮台,包括深水炸弹投放器! 3.添加了可以治疗原版游戏所有疾病的药以及3分钟内化身木卫二超人免疫部分热门mod异常状态的真-万能药 4.添加了一些以泡沫手雷为原型的可自充能妙妙手雷,注意,使用超大杯恢复手雷需要装防弹窗,因为它可以跨部分mod治病,比如TSM、精创、小死神,没有基础mod不装防弹窗会蹦控制台 5.添加可为所有带消耗条物品充能的手提工具袋,可以套娃,但套太多有崩溃风险 6.潜艇编辑器里添加了一个可修复船体的开关型船体修补装置 7.添加手持舰炮 8.新增cjb天赋,16倍技能速度,造物等级+1,舰船按T3升级,炮弹和潜水服堆叠+4,减伤75%,攻击伤害+50%,移速、游泳速度增加 9.新增万能工具喷枪,集合了扳手、螺丝刀、焊枪、切割机、声纳、遗迹地图的功能 10.潜艇编辑器里新增了垂直引擎和水平引擎以及示范组合,还有一个血肉枪改来的丐版垂直引擎(原理就是放大的鱼叉枪) 11.新增cjb外骨骼,高减伤,12000米深度抗压,无需氧气,自带12格万能充栏位、夜视仪、声纳、遗迹地图、健康扫描仪 12.新增万能电池,它可以塞进反应堆、潜水服、焊枪、切割机、手持电器,并且是无限能源 13.新增可以解锁全配方的血袋,在医药栏制作,名字叫犹格-索托斯的赠礼 14.新增魂5的万能冰弹弹夹,被魂5暗改过因此可以塞进任何小型武器。它本身伤害比较低,物品属性上也啥都没写,但暗改B让它可以造成“冰”属性伤害,1枪可以缓慢毒死人或者任何巨兽,如果赶时间3枪直接毒死女妖、末日蠕虫等巨兽,但秒杀人类却需要4枪(对怪物写了特化的中毒剂量)。 15.新增魂5的冰太刀,一次攻击三连斩但攻击是可以取消的(小高小时候考试不及格回家时想防御爸妈的巴掌结果被爸妈的快慢刀法打傻了),同样在暗改B的修改下可以轻松毒死巨兽 潜艇升级就懒得一个个说了,修改的数字我都标在右上角了,比较魔怔,比如每级+100%耐久的船壳升级。大改的内容有 能效升级:每级+10%伤害,-15%散射,-25%重装填时间,-25%耗能。 额外弹药:为所有ammobox弹药箱配备200%额外弹药,也就是所有弹药箱(可跨Mod)弹药翻3倍。 声呐范围:每级+20%扫描范围,不包括冰岩 全升满之后的效果:儒艮号把全原版大怪当陀螺抽,我怎么会做这样的梦.jpg mod里面的所有物品免费制造 小提示: 1.所有手持舰炮吃潜艇炮台升级,会强制消耗弹药,即使是无限的弹药箱,耗弹量随便填的,用完弹药塞进超大杯工具袋充能就行 2.大杯、超大杯恢复手雷和潜艇修补装置可以除丘脑,小杯的不能 3.cjb天赋可以和助手的叠叠乐共存,也就是潜水服、弹药箱、炮弹最多可以堆叠9了 4.万能工具枪并不需要消耗能源就可以工作,它甚至能给一些本来不能操作的物品比如遗迹、欧罗巴之眼的异星大门接线,只需一个开关一条导线就能无视解谜直接开门()。弹药栏里的水泵会自动生成,水泵要拿下来装在墙壁上才能用 5.部分物品分解给大量资源 6.超大杯热核弹可以直接在外部完成大部分洞穴任务,洞穴如果很深也可以由助手带着进去自爆 7.垂直引擎速度140,屏幕较小的玩家可能会拉出视野外,请自行修改视野随鼠标移动 8.注意!!!Performance fix会导致能效升级后攻速非常快的连射炮无法同时攻击,如果需要装该mod就不建议在潜艇上装连射炮了 游戏愉快 ^ ^_D
EuropaWaifu++ BaroDrama Patch Fixed
by 76561198844423732
No boobs visible, if someone makes custom sprites i will add it
Lupus Europan
by 76561198047190296
LU-P3 Lupus Europan Inspired from the notorious submarine at the old warfares, LU-P3 Lupus Europan was considered as Coalition's silent hunting wolf, infiltrating as lightning and neutralizing all crews. Their signature - the long black body without any lights - was the horror of opponents. But when LU-P3 was revealed, it was enough to disappoint everyone with their thin armor and relatively small hull. But wait, what is the wolf? Details - Type: Attack - Size: 67x15m (45x11m for actual hull) - Cargo Holds: 16 - Crew: 4-8 - Turrets: 2 Railguns, 2 Coilguns and 2 Empty turret hardpoints - Utilities: Switchable captain periscopes (by left click), Bottom docking port, Bot-friendly waypoints, Battery Safety Circuit for junction box, Bunch of light switch levers (only things you can't turn off are emergency lights). - Price: 7300 - Solo Campaign Clear Confirmed With Lupus Europan 7301 Variations - 401: variation with depth charges - 7301: deep dive variation with a small shuttle
Pistol Caliber Carbine
by 76561198060211170
Interim Mk2 Pistol Caliber Carbine -20 round magazine -600 rounds per minute Known issues: -First round of any new mag has no effect. -Item is not very balanced. Special thanks to Cultured Swine and nadir on Barotrauma discord for their XML wizardry pertaining to handheld weapon magazines. Here's a mod from the former. I was unable to find one from the latter.
Escort Submarine ISHIGAK
by 76561199052682257
ISHIGAK Escort Submarine >一艘巨型艦隊運載艦的護衛艦 >An escort submarine of a fleet carrier - https://steamcommunity.com/sharedfiles/filedetails/?id=3776559916 >小型潛艇 (34m x 9m) >Small submarine (34 m × 9 m) >良好機動性 >Good maneuverability >上下皆有對接接口 >Docking port on both the top and bottom >部份位置有額外裝甲防護但受到穿甲武器直擊依然會造成嚴重損傷 >Some areas have additional armor protection, but a direct hit from armor-piercing weapons will still cause severe damage >良好的火力足夠應付大部份遭遇戰 >Good firepower sufficient to handle most encounters >火力配置 -破片炮 x2 -電磁槍 x2 (自動炮塔) -三聯裝軌道炮 x1 >Armament: -Flak Cannon × 2 -Coilguns × 2 (auto-turrets) -Triple-mounted railgun × 1 如發現任何問題歡迎留言告訴我,我會盡快修改並更新 If you find any bugs or problem, feel free to comment and let me know. I'll fix it and update as soon as possible
Брукезия
by 76561198032665023
Малый корабль-миноносец. Снаряжён тремя управляемыми минами и сонаром увеличенного радиуса действия.
NT Pharmacy + Improved Husks Compatability Patch
by 76561198141123347
This mod allows pharmacy pills to work the way improved husks intended for combating husk infection. This mod overrides two active pill ingredients for compatability with Improved Husks: - Broad Spectrum Antibiotics - Calyxanide With the changes it is now possible to use pills to actually cure husk infection. Detailed Changes In Improved Husks, Husk resistance is an important component in combating husk infection using Antibiotics. Husk resistance has been added back into the pill effect of antibiotics. Each antibiotic active ingredient now gives 300/600 strength husk resistance. Calyxanide in Improved husks is also different from vanilla calyxanide. Improved Husks has a special affliction for curing all the different husk related infections using something called "calyxanideinjection" affliction. The pill effect for using calyxanide has now been made to do exactly that. As usual with NT Pharmacy, active ingredients provide half the potency of the original, and diluting the potency too much with silicon will lead to completely ineffective pills. The secret antihusk pill combo from NT Pharmacy has also been updated to work properly in improved husks. I also followed the same potency ratio of the original pill combo which is at 70%. This is higher compared to the usual potency of ingredients going at 50% when turned into pills. Enhanced Husks and Improved Husks work the same This patch is confirmed to work on Enhanced Husks as well since husk infection is exactly identical for both mods. Choose one of them to add in your modlist. NT Pharmacy Pill Calculator Here is the link to the official NT Pill Calculator I made. You can save your recipes there as well. Just note that all Item values there are Vanilla NT Pharmacy Mod Conflicts and Mod Load Order Mod Load order does not matter for this mod, but i still recommend putting the husk mods above the Neurotrauma mods since i have observed some instabilities when the load order is different. This mod overrides pill data for Antibiotics and Calyxanide, so any mod that changes the pill data for specifically those two active ingredients are incompatible with this mod. That is extremely unlikely to happen however. It is confirmed that this mod conflicts with NT Symbiote due to it having a different affliction tag for calyxanide. The Calyxanide Pill effect will not work the same as NT Symbiote's Calyxanide Injection. Common mistakes in Husk Pilling Feel like your pills are ineffective or simply not doing anything? Here are some known issues - Your medical skill is too low: Failing the skill check for crafting pills lowers the potency - Very low Calyxanide potency: If calyxanide potency is too low, it will simply not do anything. On the flip side, any potency above a certain threshold will cure all husk afflictions. Calyxanide effects in improved husks are very polarizing, its either going to cure you of everything, or it will do nothing at all depending on the pill recipe. - Testing the pills using calyx extract: I can't even begin to explain why this happens, but vanilla calyx extract has a tendency to prevent someone from being cured of husk infection for around 1 minute after initiating the husk infection on someone. Special Thanks to the following people that made this mod possible Mannatu for showing me how pill effects are edited in NT Pharmacy Dornam for showing me the ropes since this is my first Lua Mod Evil Factory for clarifying some questions i had in using Lua
Enhanced Armaments only apparel [OUTDATED]
by 76561199009821644
!THIS IS NOT ORIGINAL MOD! Original mod - https://steamcommunity.com/sharedfiles/filedetails/?id=2764968387 I just separated original mod into 3 small mods: Enhanced Armaments Materials, Enhanced Armaments only apparel, Enhanced Armaments only weapons. to make it easier to choose what do you want from this mod. If you dont like weapons but like apparel use only apparel! Enhanced Armaments only apparel is created for people who likes cloathes, helments and vest with bacpacks from original mod but dont like others from it. Enjoy. (Also deleted coalition and renegades sign) Enhanced Armaments Materials - https://steamcommunity.com/sharedfiles/filedetails/?id=2905013286 Enhanced Armaments only weapons - https://steamcommunity.com/sharedfiles/filedetails/?id=2905014216 !USE WITHOUT ORIGINAL MOD!
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