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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Athena's Insight (Station)
by 76561198171936987
Vondess Labs has established their first civilian-research station. Come work for Vondess labs! forever advancing human technology! Features -Large play space -lots of items, from materials to weapons -dedicated gunnery compartment for station defence -two docking ports. one on the bottom and one of the right. -munition cabinets scattered around the station -central drainage shaft -secrects -diving suits scattered about -huge research center/medbay -moonpool (far left research center) -automated discharge coils on the top of the station. to keep the rodents out of your blind spots. -large fabrication room -cargo bay -luxurious bar & restaurant. Raptor's Den -admin room Operator notes This is not a submarine, this is a station. intended to be used for sandbox mode, or roleplay. It has many routes across the station, and the drainage vent is perfect for sneaking around. ^*$&$^% the munitions cabinets have medicine in the top cabinet, and ammo/weapons in the bottom cabinet. This station was originally designed for the ECC gamemode: "Station Survival" you can find a link to ECC in the undertow games discord server under baro-featured-english. the doors that lead to the drainage shaft will always try to stay open when their is water in their rooms. this is intentional, but feel free to re-wire it in-game if you need to. i don't lock any of my wires. One last thing: (two three actually) Me and another artist are working on an overhaul mod. if anyone would like to contribute, either via art or coding contact me on the undertow games offical discord. just @ohanno. my name will show up. I'll be making another small ship to go along with this station, but for now it's just the station in-file. i'll update it when i get the next ship done. Enjoy. This station was tested a few times, but if you find some major issues let me know!
alf-remove job limits
by 76561198009233893
removes enfored min/max amounts for all classes (for example, no more enforced captain class) game version = 0.14.6.0
Sardine
by 76561198050169341
The Sardine is a cramped military submarine intended for covert operations and outfitted with 2 coilguns. It has since been retrofitted to allow for some degree of expiditionary work. Intended for 1-4 crewmembers.
UC-5, The imperial submarine.
by 76561197989965192
Inspired by historical designs from an ancient earth submarine, the UC-5 is an invention of necessity. Little space is wasted aboard this cramped vessel, but don't be fooled by its size. It is more than capable of doing the job. Features: -Two coilguns, each with about 180 degrees of vision top and bottom, with a railgun towards the front for larger foes. -Complex automated rear airlock. Won't let water in, but will open if the interior is already flooded. In the case of an emergency, the door can be dewired to function normally. -Zero security doors allows for full access for repairs; Hazardous materials are behind tiered safes, depending on security clearance. -Compact size, about the size of a dugong. Should allow it to fit inside most small passages. -Easy-flow design. The majority of the ship is a hallway, making traversing the ship relatively easy and quick. -Fabricators and deconstructors are present, with lots of storage space. -Water alarms sound when a room is fully flooded Updated version; the UC-5b! https://steamcommunity.com/sharedfiles/filedetails/?id=2560798428
Sarmat
by 76561198269079201
Tier III Price 12500 Class combat Мощность реактора 7000 ед. Мощность двигателя 500 ед. Особенности 1)На каждой палубе стоит большой нанос который может быстро осушить лодку 2)Кладовая с материалами для медикаментов в мед отсеке 3)Грузоподъёмность 12 ящиков 4)Консоль в которой можно вкл/выкл батареи, выключить реактор 5)На каждом перископе есть индикатор который включается когда в область возле орудия попадается живой монстр
No More Empty Fields
by 76561198827996137
Should get rid of all fields on the map that are empty. (on new campaigns) If added mid-campaign - should remove all empty fields in 1 or a few more 'turns'. Whatever turns are. Can't promise anything, check if true - should work with Dynamic Europa if put above it. NOTE: Only discovered empty fields can shortly after convert into Outposts, unless the campaign was started with the mod enabled. Presumed load order: No More Empty Fields anything else that overrides locations with identifer="None"
Urn
by 76561198042630782
The ideal solo sub, because no one in their right mind is getting in this thing with you. With no external lights and barely enough room to stand, the Urn is capable of speeding past any other seacraft with just a gentle tap on the accelerator. We couldn't find room to stick a ballast, so the entire sub serves as one. It isn't much of a loss, since the oxygen generator struggles to provide a breath's worth of air even when dry. The two coilguns are controlled by a single periscope, with a button toggle to switch views. This is by design, and the stealth-black paintjob is the final touch that takes this bad boy from an extreme sports boat to the perfect stealth vessel. Not that you'll need it, since anything that tries to kill you will eat your dust. Storage space might be a concern, but we call it a feature. With only one locker and a secure safe on board, there's nowhere the feds can plant a bug without you knowing. Of course, you wouldn't even need to check for them, since each Urn comes stock with EMP grenades capable of knocking out every electronic on the sub - just in case you need to talk with a "friend" about some sensitive topics. And if they end up being a cop? Every Urn acts as its own dead man switch, because it is incapable of floating on its own. The instant you take your hands off the controls, this sucker's going to plummet to the sea floor and free your friends from their mortal coils. Say goodbye to piracy, and hello to an escape vehicle so good it escapes the impound on its own.
无敌船(字面意义)
by 76561198362205352
字面意义上的无敌船,外层拥有两层厚实的装甲,以及被炸穿也不会漏水的黑科技。外层的装甲全段带电,轻松击杀任何靠近的小型怪物。智能的混合动力系统可在前哨站多的前期尽量节省燃料棒。操作范围达600米的遥控浮游炮也可帮助您轻松完成巢穴任务。配备可阻断AI寻路的禁闭室,带基因研究台的医疗室,以及专门的种植舱。黄色保险箱里的东西可大大提高单人可携带的物品数(简称:原版大背包) 详细参数 速度:上浮18 下沉18 横向30(可短暂加速至100) 货箱:54 混合动力系统说明: 本潜艇可切换电池供电和反应堆供电,切换的开关是位于导航终端下方的控制杆 电池供电时将使用电池作为动力源,且当电量低于10%时将强制开启反应堆供电直至电量充至20%,在此期间无法切换回电池供电。与前哨站对接的期间将会使用前哨站的电力为电池充电以及为潜艇提供电力。为避免电池充满时负载突然降低导致电压过载起火,充电保护会使电池在临近充满时降低充电速度。若对接的前哨站未提供电力,系统将在10秒后恢复艇上的电力供应。 反应堆供电时将会使用反应堆为潜艇供应电力并在充电开关打开时为电池充电。当燃料棒燃尽时,导航终端上方将会闪烁“添加燃料”并且启用电池进行供电。与前哨站对接时将会自动切换至前哨站供电以节约燃料棒,若前哨站在10秒内未提供电力反应堆将会重新启动。另外,为了改善反应堆缓慢的响应速度,本舰外接了一套控制系统,并设有一个保险:在收到反应堆融毁的警告时关闭反应堆。 附加说明 虽然外层的船壳拥有十倍重型外星遗迹强的血量,但一些武器的大范围爆炸仍然会危及船员的生命安全 墙外的电磁线圈会电击靠近的怪物,请勿与怪物同时靠近外墙;若你打算出仓,或者嫌弃它消耗太多电力可以在超级充电器旁边关掉它 导航上方有一个短暂加速指示条,可通过导航开启短暂加速;你可以通过升级电池容量来提升加速时长,升级引擎可提升最高速度 浮游炮能源无限,激光弹药也是无限的,完全独立于主船 所有潜水服柜及氧气罐柜均已通电 导航左边的小屏幕连接到了工作台上的声纳,可以用来扫描矿物 若发现压载舱水泵被感染,打开水泵上方的开关。此开关会先排水,水排完后水泵电源会被切断 切换至反应堆供电若无反应,关闭自动控制并拉动滑块以启动反应堆
Large Boi Power Grid
by 76561198086307960
It's a power grid. LET ME SHOW YOU ITS FEATURES HAHAHA. ========== The Large Boi Power Grid is a one-sub-fits-all grid system packed with essential features and a couple quality-of-life additions. Comes with a 'Clean' variant that has components locked and labeling removed. ========== ::Battery Array:: The quad battery array comes with a Battery Smoother logic circuit to control recharging, with an aggressive max recharge up towards 90%. Total Battery Charge is averaged and displayed in a nearby Text label that can be moved somewhere convenient for the Engineer on-board. Attached to the battery relay is a Relaybatt:tm:, providing unmatched performance alongside unparalleled control. Please consult your Relaybatt:tm: manual for operating instructions. ::Reactor:: The Reactor comes equipped with a Fission-override circuit. This circuit sets the reactor fission rate to 0 while docked to a station, and will return to normal use once disconnected. A better alternative to shutting off the Reactor when docked, and forgetting that fact when taking off. A Fuel-out alarm is also attached, to notify crew members when reactor fuel is out. When fuel is out/missing, Battery recharging will be set to 0%. ::Voltage Checker:: The Voltage Checker is a small battery meant to be hid away on the sub. It's purpose is to see if there is power incoming from the docking hatch. While docked and receiving power from a Station, the reactor will have its' fission rate set to 0, and the relaybatt will be turned off. Batteries will be set to charge. The Station power will then provide power to the grid. When undocked, the battery will quickly drain, turning the Reactor and Battery array back on. ::Manual Override:: Grid comes with a toggle-able manual override to turn ship grid power on/off. Fission will = 0, Relaybatt recharge% = 0. It comes in the form of an RS Latch relay, which will change state when receiving a pulse input. Which means... instead of the current button, it can be wired to your Nav terminal and toggled from there, and/or from multiple attached buttons. ========== ::Modes of Operation:: Docked - Reactor = OFF, Battery Array = OFF, Battery Recharging = TRUE Active - Reactor = ON, Battery Array = ON, Recharging = TRUE Out of Fuel - Reactor = OFF, Battery Array = ON, Recharging = FALSE Manual Off - Reactor = OFF, Battery Array = OFF, Recharging = FALSE ==========
大白鲨-S1[深蓝之吻]
by 76561198190939834
,联盟伟大艇队更新计划中优秀的次世代巡警艇。采用前置引擎拥有出色的速度。 本艇为03号艇,“深蓝之吻”号。此型号有别于型,用作机动侦查。 中文文本的控制系统(CN)。 当前武装系统↓↓ 船背:标准电磁枪*2 船腹:轨道炮*1、标准电磁枪*2 武装:放电线圈*4、三联深水炸弹器*2 说明:①预留了一个无人机室。②关于路径点已经测试好了,已手动调试。③本艇与装备的引擎和水泵完全默认且相同。但机动性有所区别:垂直升潜速度 虎鲸 略胜一筹;水平速度本艇太快,已阉割引擎出力,目前水平速度相当。 ④【压舱物储水】功能介绍:本艇有两个压载舱和两个压舱物(舱),压舱物(舱)一般不用做压载舱,但紧急时为获得更快下潜速度。 后记:毕竟是新潜艇,时常会检查有什么需要改进和修复,大家可以当做先行测试版喔。 #20年2月22日 第八次更新终于有主图啦,终于不用裸奔惹!之前懒得做,今天考虑来个图,结果第一张图居然软件崩了一次,重做惹,这张就简约风也挺美。 --@ (在故事背景中本艇应于入役前被木卫二分离主义份子劫获,并由主人公驾驶虎鲸S1勇敢追逐但仍然未能追回。本艇作为分离主义份子的胜利荣耀,一直被封存并用作精神象征鼓舞士气。后来不知为何竟然出售在黑市。) 感言:虑外观,创内构,我全部一气呵成。但直到今天才把主图补全,算是给船穿衣服。有不满意的请多多指教,海涵~希望大家能喜欢!(听说垃圾佬需要更多储物柜?在引擎舱有垃圾佬快乐柜惹,可做战略储备和运货,请~)
Колония среднего режима "Лесная долина"
by 76561199159858948
Мод созданый для сервера https://discord.gg/ThCGdWhgbg
[MS]Mechta
by 76561198335722126
*CAUTION* I have tested it in the campaign but not long enough, there may be still some annoying bugs,. Feel free to use or modify it by yourself, or if you want to add it in your build, just do it. For some reasons I can not reply in the comment. A weird floating rock which is capable of diving into the abyss. Mechta comes from the inner solar system, but all the data in the navigation system remains mysterious and even dreadful. It says: QUASIMORPH has come. Besides, it is just a funny vessel, with the unautomated system and a two floors *arena* for those who want to deal with the horror of Europa face to face. Info: Class: Scout (Tier 2) Dimensions: 25X30 (For the size of Hull) Price: 9500 Maneuverability: Transverse 28, Descent 17. Recommended Crew: 6 - 8 Cargo space: 16 Recommended Crew Experience: Experienced *注意* 我测试了一段时间,但仍有可能存在部分bug,如果我发现了我会尽快修好,如果有反馈请在评论区告知我,但因为某些原因,我没法回复。 一艘飞行石头,主要是面向喜欢模拟经营及跳帮战的玩法,内部线路大部分没有锁定,可以自由定制。 工程舱预留了充电接口和空位,以及氧气制造机室也可以作为备选,主要是为EA,九州,HE之类的模组准备的,如果你想玩的话。 Mechta意为梦想,之前玩Quasimorph时看到的,遂用之(其实还挺好玩的),至于其他的,没什么特别的意思,倒是留了些彩蛋。 信息: 类型:侦察型 T2 规格:25X30m (只论实际Hull大小的话) 价格:9500(主要是方便不想开局就玩的bro二海很快就能买) 机动性:前进 28,下潜 17 推荐船组:6-8人(实际上和官船T3差不多,三人维护组) 推荐熟练度:老练(因为很缺乏自动化)
URSS anthem
by 76561198394253668
Now, if the submarine is flooded, anthem of the URSS starts playing. There is no any coincidences with real events.
SS-331Genryu-
by 76561198144439918
This submarine was designed with reference to the hull of the Japan Maritime Self-Defense Force "SS-501 Soryu". The interior of the ship is original. Please comment if you find a bug.
Nipi animation fix
by 76561199074880378
Я исправил ошибку мода из за которой появлялась ошибка о нехватке анимаций "Spasm", "SpasmRun". Теперь когда вас будут бить охранники то не будет появляться эта ошибка. Этот мод являеться исправленной версией Nipi fix. Надеюсь автор не будет возражать. https://steamcommunity.com/sharedfiles/filedetails/?id=2931830318&searchtext=nipi - Nipi fix https://steamcommunity.com/sharedfiles/filedetails/?id=2789780772&searchtext=nipi - Nipi
[Submarine]Qinglan(EN Ver.)
by 76561198098480498
> 中文链接 < https://steamcommunity.com/sharedfiles/filedetails/?id=2946576340 - Description - Modified from one of the prototype of Udongein Class attack sub, its much cheaper, lighter. Pretty suitable for new crews that wanna start their journey to the deep ocean. Conventional and ordinary small submarine. The T2 type including upgraded equipment, self-contained and overall function been further improved.
Fast Forward
by 76561198145218895
TL;DR Enable upgrades that makes deconstruction and fabrication instantaneous. Explain: I play single player campaigns a lot. I found it too time-consuming to deconstruct and fabricate things. So, I make this mod to skip those waiting times. This Mod will override the speed upgrade of deconstructors and fabricators. It makes deconstructors and fabricators 10000 times faster (effectively instantaneous). Please note that upgrade only takes effect after we leave the outpost.
Retriever-1
by 76561198216900915
This is the drone "Retriver-1" for Flatfish
More Components
by 76561198036185367
A (small) number of new components to fill in the gaps left by the base game, without oversimplifying traditional circuits. Components added by this mod currently do not work when connected directly to an internal signal_in pin in a circuit box. Built with LuaForBarotrauma. Includes Edge Component Converts any input into a pulse. Log Component Outputs the natural log of the input. If the "signal_base" connection is used, outputs the base-x log of the input. Remote Trigger A handheld button that can be used to wirelessly transmit a simple trigger to any wireless network.
Salvage Creeper
by 76561197972319328
Description: Some kind of crazy amalgam of ship wreckage welded together with whatever salvageable machinery they could find, crudely bolted together with a stripped gun drone and docked to a Creeper. "The fact those weirdos keep coming back from out there at all shows how well you can do just.. weldin' a bunch of random shit together." -Senior Outpost Mechanic Playstyle: (Important: The deconstructer and Oxygen Generator are linked to a button between the two, you won't have oxygen until you turn that on. I'd recommend keeping it off and using masks during combat encounters to reduce energy load or when you need to save energy.) Meant to be used as the final progression in the drifter play-style, this hunk of junk works as a good way to keep your engineer busy. It floats, just not well. Most things that didn't need to be wired aren't and storage space exists almost entirely in the form of crate racks. A rail-gun rack is provided and is accessible along with another crate rack from the re-positioned drone crane arm haphazardly welded to the side of the ballast tank. To use the lower docking hatch there's a button attached at the top of the ladder that triggers the sequence, to disconnect the creeper there's a similar button in the compartment. The Creeper docked acts as the Navigation head for this junk heap making it more of an extension of the Creeper then an actual submarine. For those curious there's two low range Wifi components at each docking hatch that connect the engine and ballast tank to the Creeper while docked. Bots ARE supported, however the bot manning the double coilgun in the dome may need to be jostled slightly at times as he gets stuck on the ladder waypoint since it's such a tight space. There's a tiny tank attached under the airlock, it's used to balance out the water level of the Creeper and it's Junk Heap. Do with it what you will, just know if you mess with it while they're still attached it'll either sink or float instead of remaining neutral.
Auto Turret System
by 76561198238819412
Auto Turret System is a Vannila pre-built auto turret system. Feel free to use on any of your subs and modify it in any way you like. (No credit needed.) The Chaingun is only included as an example for wiring. If you think there is something I should change or fix, please leave a comment.
FlatNose exploration sub
by 76561198058190158
This is a solo sub. and when i say solo i mean NO BOTS. Also my personal sub i like to use
Rebro MKIIA
by 76561198031772075
Large Craft, Crew 4 - 12 This is a complete overhual of the origianl Rebro from Legacy x2 Railguns x4 Coilguns Improved Ship Hull Dorsal and Ventral Airlocks Improved alarm system for Fire and Flooding Dorsal and Ventral Docking port External Flood Lighting Improved Ship Logic (Ongoing) And more to come. Please feel free to reach out to me in the comments or other routes if you have any thoughts or concerns.
Union Mk2
by 76561198103461530
The Union was created from salvaging three different subs tied together with a reactor borrowed from a geological survey outpost. Ample firepower, large ballast tanks, and one engine too many gives the Union the power to accomplish any task; as long as the crew is up to it. Due to its kit-bashed design, critical sections of the vessel are spread across the entire hull requiring careful coordination between all hands in order to operate at her fullest capacity. Features: 2 Railguns 6 Coilguns High Performance Discharge Coil Large Cargo capacity Multiple Docking Ports Searchlight Tree Hierarchy Power Distribution Simple Id Cards Backup Engine for getting out of Dodge I designed this sub on a whim to solve a problem I encounter during more serious online sessions. Often I found that, when nobody is griefing, majority of the mechanics and engineers spent a large portion of the round standing around waiting for everything to go wrong. To remedy this I have broken some of the conventions established during the alpha/pre-alpha period and removed some common conveniences. Common tasks like loading turrets and replicating supplies will now require teamwork amongst the crew in order to perform efficiently. This design is both the first sub I have built in years as well as a gameplay experiment. Feedback is greatly appreciated. Known issues: AI getting stuck on the ladder/door combo. Future plans: External and Internal cameras. (once I figure out how it works)
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