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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Serjé
by 76561198093965286
Coalition frontier vessel. Serjé submarines are well-suited for carrying out logistics and infrastructure tasks at fringe colonies, where the foothold of humanity is not that strong yet. Decently armed, able to transport supplies in bulk, and equipped with a compact shuttle to help with scouting or unloading cargo. - Price: 33,600 mk - Class: Transport, Tier 3 - Dimensions: 55x16 m - Crew: 6-12, Experienced
AS-1 Grey sentry class - Small motor gunboat
by 76561199231450026
【The AS-1 gray sentry class - small motor gunboat 】is a cheap, small, fast motor gunboat with a certain amount of defense and firepower, often used for shallow sea mobile reconnaissance and support. ——————This ship is a T1 reconnaissance submarine—————— hull: ① The ship is 21m long and 10m high ② The average blood volume of the shell is 250, and most of the shell has a double-layer structure of inner and outer walls weapons: ① There was an electromagnetic gun above the ship and two laser guns, a battery gun below the ship and a turret base. Power: ① Medium-sized propeller with thrust of 670 is adopted. The maximum forward speed of integrated ballast bin ② is 49km/h and the maximum diving speed is 23km/h. Equipment: ① The ship has no processing equipment. ② The ship has a ship exit (the top interface is only used for docking). ③ The ship has a 2 × 4 cargo warehouse. price: ① The ship costs 2500 marks to purchase.
Станция Коалиции [Ребаланс + рп мод]
by 76561199255980919
Станция, события и всякое, нейры нету, это не сборка!
Lukako's Pukeko Pet
by 76561198168589809
In order to enhance the sillyness of our campaign, I present: A poorly made Pukeko or 'DAMN! bird', for your enjoyment! Featuring: - No walk animations! He just kinda hops around, because he only has 1 leg! - He can wear hats and bags! (I only recommend Toolbelts, the rest looks stupid) - He can carry items, grab players and open doors (if given an ID card and controlled by a player) Does your assistant annoy you? Demote them to a bird!
Liquid_Oxygen_Generator
by 76561199078413440
An improved version of the oxygen generator It allows for faster filling of oxygen tanks and grants the ability to refill liquid oxygen tanks can produce solid liquid oxygen blocks Made in the fabricator, it is installed like a portable pump, waterproof, EMP resistant, requires electricity connection Solid liquid oxygen blocks require two bags saline to made. decompos to obtain liquid oxygenite like oxygen stones, will explode upon impact
Mexirion
by 76561198393396397
A cargo submarine designed by the leader of the only Mexican group who came to europa formed by engieneers of all the states , this submarine is made for hauling huge ammounts of cargo in the early days of the european ridge, a common sight here hauling cargo and supporting the economy between outpost
Spacetime Trauma Mk 1.8
by 76561198027511518
A newly refurbished bubble shaped and compact DEEP DELVING submarine, reinforced with stronger glass and salvaged military weaponry. Survives hammerhead attacks no problem! Recommended 3-8+ players. Solo play: 4+ bots Features: Triple hull thickness Stronger glass on 4 corners 6 Coilguns 2 Railguns 1 Depth charge Lots of storage for beginner and endgame campaigns (supplies not included for more difficult progression and use of stores). Basic supplies to start. REQUIRES MODS: Better Glass (stronger glass) https://steamcommunity.com/sharedfiles/filedetails/?id=2252359829 Layout referenced from the co-op game Lovers in a Dangerous Spacetime. Credits: Non-spagetti Airlock by ChargingTitan/Slyslinkadink22
角色属性显示
by 76561198408880288
能显示角色生命值和角色因天赋或者Affliction而获得的抗性,还有很多属性,兼容抗性乘算,添加了伤害计算公式说明; 使用J键作为开关键,能搜索很多属性; 需要Luacs; 部分属性加成由于条件写法而不属于常态加成因此无法显示在面板中(事件类加成也无法显示)
RIC-1 Icebreaker
by 76561198390501641
Level: III Class: Scout Cost: 35000 Reactor power: 9000 Large motor power: 400 Small motor power: 200 X speed: 22-23 km Ascent speed: -19 Dive speed: 18 The submarine has advanced auto doors with water and smoke sensors. Initially, the doors are automatic, but if there is water or fire on any side of the door, the door becomes semi-automatic. There are also lamps on the door that indicate a problem on the opposite side of the door (Blue - water, red - fire) Original door: https://steamcommunity.com/sharedfiles/filedetails/?id=2501434934 Also on the submarine in the gun compartment there is a special “monitor” that shows when there is a monster INSIDE the submarine. It also turns on the alarm. Each room has its own detector. The detector only works on living monsters. Under the medical bay there is a place for plants with a pump that automatically extinguishes the fire. In the Captain's cabin there are levers that force the pumps to pump water out of the ballast. After which, the pumps are turned off. Especially against flora (P.S. The system does not release an incendium grenade. In my opinion, this is wasteful. You can deal with flora yourself, considering that the water is in there will be no ballast). Also in the captain's cabin there is a periscope, which switches the cameras inside the submarine. The switching occurs in a serpentine manner from top to bottom or bottom to top. The submarine has advanced automation. Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3255357257 The submarine has an underwater motorcycle "Skyter" as a shuttle. In order to control it, you need to sit in the chair and press the "P" button in front of the screen. After which you will go to the gun. In order to swim, you need to hold down the LMB. The motorcycle undocks automatically when you start moving. If you stop moving near the docking port - automatically docks. When you double-click, you switch to the active weapon and can shoot. Through the monitor, you can turn on the sonar or change the weapon to a single-shot railgun. The motorcycle does not take damage and does not require recharging (a structural feature). Original motorcycle: https://steamcommunity.com/sharedfiles/filedetails/?id=3014307661 Уровень: III Класс: Разведывательная Стоимость: 35000 Мощность реактора: 9000 Мощность большого двигателя: 400 Мощность малого двигателя: 200 Скорость X: 22-23 km Скорость всплытия: -19 Скорость погружения: 18 На подлодке присутствуют продвинутые авто-двери,с датчиками воды и дыма. Изначально двери автоматические,но если с какой либо стороны от двери есть вода или огонь - дверь становится полуавтоматической.А так же на двери есть лампы,сообщающие о проблеме с противоположной стороны двери(Синий - вода,красный - огонь) Оригинал двери: https://steamcommunity.com/sharedfiles/filedetails/?id=2501434934 Так же на подлодке в орудийном отсеке есть специальный "монитор",который показывает когда ВНУТРИ подлодки оказывается монстр.Он так же включает сигнализацию.В каждой комнате есть свой детектор.Детектор работает только на живих монстров. Под медблоком есть место для растений с насосом,который автоматически тушит пожар. В каюте Капитана есть рычаги,которые заставляют насосы выкачивать воду из балласта.После чего,насосы отключаются.Специально против флоры(P.S. В системе нет сброса воспламенитовой гранаты.Как по мне,это расточительно.С флорой можно справится и самому учитывая,что воды в балласте не будет). Также в капитанской каюте имеется перископ, переключающий камеры внутри подводной лодки. Переключение происходит змейкой сверху вниз или снизу вверх. На подлодке присутствует продвинутая автоматика. Ссылка: https://steamcommunity.com/sharedfiles/filedetails/?id=3255357257 На подлодке присутствует подводный мотоцикл "Skyter" в качестве челнока. Для того чтобы управлять им,нужно сесть в кресло и нажать на кнопку "P" перед экраном.После чего вы перейдете к орудию.Для того чтобы плыть нужно зажать ЛКМ.Мотоцикл отстыковывается автоматически при начале движения.Если прекратить движение возле стыковочного порта - автоматически стыкуется.При двойном нажатии вы переключаетесь на активное орудие и можете стрелять.Через мониотор можно включить сонар или поменять орудие на однозарядный рельсотрон. Мотоцикл не получает урона и не требует подзарядки(особенность строения).
Hammerhead girl
by 76561198011271305
Docking Airlock with Flooding
by 76561198046870932
Are you tired of seeing submarines with a top airlock and a separate docking hatch? Or maybe you want a proper flooding airlock for you sub? Introducing... Proper Docking Airlock, that will allow you to open and close while docked, and act as a normal airlock during normal operations. The airlock will flood once you try to open it, and open automatically when it reaches 90% water in the room. OR you can override it by clicking the button again, to open it immidiately. Separately there is another airlock that doesn't have the docking function. Just wire the pump... These two assemblies were made for my submarine Levski Class MkX https://steamcommunity.com/sharedfiles/filedetails/?id=2414825380 Cheers!
Lebre (T2 Scout)
by 76561198169868114
"A lengthened, rofous-painted rework of the Coelho, the so nicknamed "Lebre" mounts a railgun fixed rigidly to her bow — unable to traverse, it can only fire straight ahead. A dubious fit for a civilian hull, but Europa's shipyards have seen stranger. The interior has been almost entirely rebuilt, though the usual Coelho refits of reactor and turrets remain. Seized by Coalition authorities from her previous crew, she's now sold off to cover the damages they caused." A tier 2 version of the Coelho submarine I made a while back. It made a decent sub to make a tier upgrade version of. I'm not particularly satisfied with the images or the paint job, so it is subject to change. Cheers to Shnorfpph for testing, and WJohnston for additional help. Do *not* upload edited versions of my submarines to the workshop without permission. You can modify them for personal use, but keep them unlisted or friends-only.
No Level XP Increase
by 76561198053924731
Changes the xp per level formula to scale linearly, giving players consistent talents throughout the campaign Before: 450 + 500 per level 450 -> 950 -> 1450 -> 1950 -> and so on After: 900 + 0 per level 900 -> 900 -> 900 -> 900 -> and so on Requires client side LUA Don't ask me about compatibilities or anything I ain't gonna check. Probably gonna work with most things tho "Why 900, why not 450?" 450 is pretty low, just double the xp multiplier in the server settings if you want that
Murder-Chopper
by 76561198888370538
A helicopter-type crew transporter for missions, rp and pvp. Includes a stationary 'base' for more convenient use. Base submarine is no my design, its an edited beacom from Beacons Extended mod. Any version of EK Gunnery and EK Dockyard will do as far as i know.
Haruka~遙 拟化
by 76561198129129355
来自Bilibili VUP:Haruka_遙 画师:Molatofu Mod修改:Sonic853 需要前置mod,不使用可能会有肢体位置错乱: 木卫二萌化计划
Combinable Fire Extinguishers - Neurotrauma
by 76561198255769711
Simple override modification of Extinguishers for Neurotrauma. Place this above Neurotrauma in modlist.
Noatun [Modified]
by 76561198291718976
Noatun But Only The Drinks The Brewer is available for purchase from a Merchant in Cities. This is not my mod but I did heavily modify it to fit my needs.
延時自動門
by 76561198089896765
When there is no water, open the door by induction, close the door after leaving for 1 second When there is water, open the door manually, close the door after leaving for 1 second
Happy Endworms
by 76561198419853456
I thought endworms looked sad, so I made them happy again!
Ganimedes MK1
by 76561198116542302
"Basic combat and exploration ship introduced as a standard issue Coalition vessel, it was since replaced by simpler models due to high building costs and small size. Nevertheless, it has remained a desireable machine among freelance captains of Europa." Basic submarine designed for begginer to intermediate level crews. Features: - Easy to operate power system with batteries and warning indicators (low fuel, meltdown, battery %) - 4 coilguns and 2 railguns with very few blind spots, plus a single depth charge - Well stocked weaponry and medbay - Dokcking port for rescue shuttles in the lower airlock - Detachable shuttle with partially floodable airlock for transporting thermal artifacts
Fists REATOMIZED
by 76561198331040740
https://steamcommunity.com/sharedfiles/filedetails/?id=3448104072 I decided to REVIVE my old fist mod! And do it QUALITATIVELY and WITH GOOD COMPATIBILITY! I took as a basis my old mod and the new-fangled, popular Crawl mod, from where I got the code that replaces the ID card If anything: this mod is not compatible with Crawl, so alas! Use LUA version of Crawl( To remove fists - just throw them away (They will disappear) Move the mod above all!! Just in case, since mods that replace ID cards are incompatible with this mod! Fist stats: 5 blunttrauma 0.1 stun 5 structural damage That's it, rejoice, kiss, enjoy, ENJOY FULL RP!!!
Resident Evil Weapons
by 76561199024369043
Weapons From Resident Evil All weapons use original ammunition, but are stronger than the original weapons. They can be used with original ammunition expansion mods. If you have the need to go out of the cabin alone in a difficult mod environment and face monsters, these powerful weapons may give you a sense of security. Handgun:BlackTailAC / MUP / Matilda SMG: TMP / MQ11 / LE5 Rifle: Stingray Assault Rifle:CQBR Assault Rifle / Dragoon Shotgun:W870 / M3 Shotgun Handcannon:Lightning Hawk HMG:PT Machinegun Grenade Launcher:MGL Grenade Launcher Special:Rotate Machinegun(Use Chaingun ammo)
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