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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
[VH] The Iroh [JE]
by 76561198147644083
Updated for Jobs Extended using JESubCollectionConverter Original submarine at: https://steamcommunity.com/sharedfiles/filedetails/?id=2602920829
LDE-04 Stingray
by 76561198269519320
A reconnaissance and combat submarine, designed and built to explore the distant frontiers of Europe. It has reliable and powerful weapons to counter any threats, as well as a reconnaissance drone. A level 3 reconnaissance boat, costs 37,500 credits, is 57 m long, has a height without a drone of 11 m, has a horizontal speed of 34.5 km/h, dive speed of 13.7 km/h, and ascent speed of 18.3 km/h. It has 15 diving suits (2 in the drone), 7 guns (2 on the drone), discharge coils, and depth charges. A shuttle drone, which, with a bit of luck, can be used to swim into caves. The drone has its own weapons (2 magnets), its own airlock, a place to store things, and duplicated controls (both on the boat itself and in the drone). There is automation of the reactor and batteries, namely the batteries automatically change the charging speed and recuperate excess energy so that the shields do not burn out from overvoltage. There is a terminal with working commands through which the automatic mode of the discharge coils is implemented, a system of notifications about holes, fires and monster invasions. Messages can also be displayed in the chat, they can also be turned off through the terminal to avoid unnecessary spam. Realizing that running purposefully to the terminal to enter one command is not the most convenient idea, I made it possible to enter commands directly into the chat, for this you need to transfer it to channel 1, but not all commands work this way. On the boat there are all the workbenches and a research table, cameras, both inside and outside, a guardhouse for locking up especially violent clowns, a room for growing plants in which the fruits will not break and just a living room for the entourage.
Sweet Pea 3005
by 76561198012549336
Yet another rebuilt of Sweet Pea. This time it's Sweet Pea 3000 by Cjn2789. https://steamcommunity.com/sharedfiles/filedetails/?id=2852750881 More cabinets, diving suits and a medical fabricator. Completed the campaign with 2 friends on this ship, it was fun.
Harnas Pack
by 76561198106192520
The long awaited Harnas Pack is here! (again) Make your way to get all the Harnas beverage you see! This mod includes: - Harnas, common beer used for treating every poison, psychosis and even paralysis! (ID - harnas) - Harnas ammo box, upgraded version of normal coilgun ammunition, that makes your target drunk (ID - harnasammobox) - Harnas Shell, the forgotten 0,7l Harnas, that due to its volume, possesses a devastating nuclear-drunkening power (ID - harnasshell)
A5-Rockfish
by 76561198407227737
Your Fortress In The Deep Manufactured in some of Europa's deepest oceans, the Rockfish was designed to fight against Europa's hostile fauna. Alexander was often deemed the original inventor of "A5-Rockfish," and was quite proud of his creation. Unfortunately, during a demonstration, he was murdered by a Separatist terrorist, found to be of sound mind. This one-of-a-kind Submarine can now be yours for the low, low price of 23,500 Marks. Have a SOLID day. Cost: 23,500 Sub Weaponry: 2 Small Hardpoints 1 Pulse Laser 1 Chain Gun 1 Flak Cannon 1 Depth Charge Tube (Now with a timer for boarding pods!) Key features: Full fabrication technologies, with additional research capabilities! Frontal sonar module to keep players away from your captains terminal! Patented "Anti-Fire" design which allows the reactor room to flood, stopping those pesky fires! Your very own dining room and jukebox which doubles as a torture chamber! Fully operational camera system to monitor your crew! Unseen before disposal shoot! This submarine is fully vanilla and was made to feel like a base game sub. Rock on!
Hungry Europans + All The Talent Trees + Unlock Parallel Talents
by 76561198141123347
This mod is a combination of All The Talent Trees + Unlock Parallel Talents and Hungry Europans so the chef job is now included with all existing jobs from the original talent mod. I also made it so that the main Job talents will always be on top, because everyone has a main job, so i made it easier to see. It is safe to replace the original talent mod with this mod since it is very much the same, just with added chef talents. This mod is mainly for personal use so i won't be updating it on demand, but bug reports are still appreciated eitherway. I will keep updating it for as long as i still play the game though. MOD LOAD ORDER: -This mod -Hungry Europans All credits go to the original mod authors.
Increased Electrical Hazards
by 76561199127744179
Angry junction boxes? Yes, And with angry I mean Angry. Now, Incase you wanna punish the ''all class.'' security officer trying to fix junction boxes while the power is still on, And he ya know. Perhaps receives a shock from you putting the reactor to max mid-repair unlikely circumstances he will be fried like a rat in a KFC deep fryer. Oh and cause a fire.
Glacial-9
by 76561198202545732
While manual drive is great for speed, it can be destructive if left unattended, looks like this unfortunate ship's crew found out the hard way. Amazingly she is still seaworthy, while the ice will never give way, it does possess a few weakspots.
[HKB]Pr.309, Kosatka-M "Orca-II" SSN [ver.1.0.40]
by 76561198131481681
Notice : To experience the submarine to its full potential, set your lights limit to 200 or unlimited. This submarine is not fully compatible with the AI, they are unable to properly man the turrets. Kosatka-M : Never Tired, Always Ready. The Kosatka class was supposed to last 25 years, but a complete overhaul was decided to extend the class life expectancy to an additional decade. HKB decided to implement and improve the design following numerous feedbacks gathered throughout the years. Theses improvements are : - Modernization and overhaul of the powerplant (BM-1053M Pressurized Water Reactor). - Setup of the ABCI-4a "Damage Control and Sub-System Management Package." - Improved weaponry. (2x PA-625 25mm Rotary Autocannon, 1x AB-150 Auto-loading Gauss Rifle - New hydroplanes and rudders. - Proximity Sensors suite (КС-20 "Amfora" Short Range Proximity Sensors). - Modernised crew quarters. - Improved both access hatch and their relevant sub-systems. - Automatic anti-flooding measures. - Intercom system ("Slukh" Emergency INTER-COMmunication Suite) - Decoy launcher ("Lisichka" Decoy Launching System) Pr.309M HKB-228 "Kosatka-M" (EC : Orca-II) Laid down in 2195 and commissioned in 2198 at Novokopilovka Shipyards. The Kosatka was the first of a six ship batch to provide Novokopilovka City with reliable long range patrol vessels. HKB modernized the design in 2222. Capabilities were thus vastly improved. I. Specifications : Role : Attack ( Multi-Purpose ) Displacement : ~800 tons Measurement : Lenght 49,90m, height 15m Test depth : 2900 Crush depth : 3500 Price : 7800 Mk Complement : 9 ( 3 Officers, 6 Enlisted ) Sensors : HTO-350 "Parallel'no" Sonar Suite, КС-20 "Amfora" Short Range Proximity Sensors Weaponry : 2x PA-625 "Tochka" 25mm Rotary Autocannon, 1x AB-150 "Chimera" Auto-loading Gauss Rifle, 2x "Udar" Electric Discharge Coils. Propulsion : BM-1053M Pressurized Water Reactor, KLR 2144-B Turbines. Batteries : BBE 473-B "Korall" High Capacity Battery, 4 BBE-1325 "Okopy" Auxilliary Batteries, 1 BBE-150S "Dopusk" Auxilliary Battery. Speed : 25 Kts ( 47 Km/h ) II. Sub-systems : Damage Control and Sub-System monitoring. "ABCI-4a Damage Control and Sub-System Management Package." - The system is comprised of two fully operational consoles within the Command Center. It allow its two operators to locate any flooding, fires and to monitor the ballast tanks water levels. Integrated High Pressure warnings were also installed. In addition, modern monitors allow the command crew to see at a glance the level of charge of the 5 batteries, as well as the load of the ship-wide and primary powergrids. "КС-20 "Amfora" Short Range Proximity Sensors." - Integrated inside the DCSSMP, "Amfora" give the command staff and the gunnery crew a quick visual aid at any threats closing from within 20 meters of the submarine vicinity, giving you the edge and awareness needed to respond quickly. III. Technical details : - Most of the important monitors are fitted with descriptions, detailing their responsabilities. - This is also true to the two command consoles. - Water level indicators are present at both main access and emergency access hatches. - Customized job ID cards.
Long Range Submarine Detector
by 76561198043426352
Sub vs Sub distance indication and alarm Shoutout to @Lightning, who published an alternate take on the same principle. His assembly uses a text display.
Wushu's Extra Arsenal
by 76561198009755988
Adds more ammo types for you to play with: Uranium Shell - Higher damage with additional radiation poisoning on target Ripper Shell - Lower damage with higher bleed applied Hollow Shell - Weaker with additional slot for explosive payload Sniper Shell - Extremely fast and undetectable by sonar Scatter Coilgun Ammo - low range bolts that explode shortly after firing Incendiary Coilgun Ammo - deals burn damage in a small explosion Vaccum Bomb - explosive charge made with oxygenite, has a large blastwave
[冥河]机械降神-机娘整合包
by 76561199653706276
整合了机械降神.故里遗产、以鲜血淬火、心愿罗盘mod的7款外骨骼机娘与外骨骼置物架mod,并进行了一定优化
Starhog Ammo Box Lockers
by 76561198309210627
Adds two ammo crate lockers to the game that can be crafted, purchased from some outposts, or placed via the submarine editor. These lockers can only hold ammo boxes (and by extension, depth charges). They can hold a VERY LARGE AMOUNT of boxes at once. Made in five hours from the blood, sweat, and tears, of all our ammo boxes getting flung halfway across the sub whenever we get hit by a single hammerhead (Orion is in tears as we speak).
Chemical Agents RU
by 76561198292431076
Fully translated mod in Russian. Translation includes: Missions, weapons, chemicals and NPC dialogs. The mod must be on top of Chemical Agents to work correctly.
Jetstream
by 76561198064284524
A desolate place / Without any trace Classified Log Entry n°934 - Codename "Jetstream". At 10:37 PM Coalition colony Geko issued a distress call over an unauthorized vessel docking on port. Security personal was dispatched swiftly. Upon close investigation crew appears to have perished violently in what we can only suspect a (Redacted) incident. Vessel contains separatist modifications and some very strange mechanical cargo but its true origins are unknown, circuit traces seems to suggest a third party was responsible. Overall codename "Jetstream" is remarkable, quite compact in size and incredible agile. Its most iconic piece of tech lies within its heart, a one of kind mini reactor of (Redacted) origin. Capable of redirecting tremendous amounts of energy, it can wake on command the second modified engine of the vessel allowing to reach incredibly high speed in short bursts. Our scientist are baffled at how this is even possible in the first place and what the future of European submersibles even hold because of this. After acquisition, the S.B.M.C issued an investigation to reach the true source of this vessel technology, prospect's are quite interesting. Classified Log Entry n°935 - Higher ups have finally assigned me a team to dismantle (Redacted) cargo from Jetstrem, this is the opportunity I've been waiting for, with this I can finally give shape to the S.B.M.C most ambitious vessel yet. "Project Monsoon". Specs - Class: Scout/ Tier 2 - Price: 14000 mk - Size: 3-5 - Experience: Beginner - Fabricator: Yes - Deconstructor: Yes - Medical Fabricator: Yes - Research Station: No - Cargo Capacity: 16 Crates - Horizontal Movement Speed: 23 km/h - Vertical Movement Speed: 13 km/h - Mounted Turrets: 1 - Purchasable Turrets: 2 - Depth Charge Tubes: 1 - Discharge Coils: 2 - Reactor Output: 4800 kh Notable Features - Power Saving Mode. - Personal Secure Containers. (id Locked) - Jetstream Burst. - Auto Intruder Alert. - Fast Loot Delivery Compartment (Engineering Room) - Smart Airlock. - Vending Machine. - Bot Friendly.
[ECR] Battery Beacons
by 76561198066819534
This is a collection of battery powered beacons by Europa Custom Retrofitters. With the Urban Expanses update giving a much needed face lift to the colonies and outposts of Europa, I felt that the one beacon station available in vanilla is severely lacking. Not only are they incredibly easy to solve but also provide very minimal rewards for completing, even costing you a fuel rod and providing nothing but a few welders and an extra suit. Needless to say, getting your crew to repair a beacon was impossible without some kind of reward. These stations also aim to provide services and capabilities that you may not have access to on your submarine. The research station contains a medical fabricator and research bench, the drill site contains some raw materials and a deconstructor/fabricator, the prison is loaded with small arms but requires privileged access through hidden key cards, and all beacons have vending machines for your crew to spend their hard-earned marks. All of the beacons can accommodate a Berilia-class vessel, meaning all of the vanilla subs, but terrain generation does not guarantee clearance for submarines. In my testing, I could fit the berillia in 9 times out of 10, with one case having the terrain too close to the sides. Because of this, there is a little bit of charge in the batteries that will last you a few minutes if you can make it out of the map in time, but it is highly recommended to charge them through your sub's docking port so you have enough time. If you would like any of the beacon files individually, they have all been published separately as well, here in this collection: https://steamcommunity.com/sharedfiles/filedetails/?id=2806187967
Submarine Black Box - Advanced Replay System [WIP]
by 76561198948964943
Some rounds end with everyone asking the same question: “What actually happened?” Submarine Black Box is a black-box recorder for Barotrauma. It stores a round in its own .btr replay format and lets you inspect it later: move through time, follow players, read recorded chat and server events, listen to voice, inspect inventories and investigate a disaster after the live-round chaos is over. This is not a video recorder. A replay is reconstructed from recorded world states and events, so it can be explored much more freely than a normal video capture. Recording - Authoritative server-side recording and local singleplayer recording. - Optional local multiplayer client-view recording. - 1-20 world snapshots per second. Cursor, camera and part of the player telemetry use a separate higher-rate track. - Submarines, characters, items, hulls, structures, lighting and environment state. - Health, afflictions, limbs, held and selected items. - Inventories, containers, wiring and device interactions. - Chat, voice packets, sounds, particles and explosions. - Observer cameras, cursor, aim/view direction and player interaction data. - Server journal, deaths, spawns and other timeline events. - Round mod list, seed, game mode, missions and replay metadata. Replay viewer - Dedicated Replays browser with Local and Server replays. - Pause, timeline seeking and configurable 5/10/15/20/25/30 second seek steps. - 0.25x, 0.5x, 1x, 2x and 4x playback speeds. - Free camera, player/submarine follow and recorded observer cameras. - Player panel, context actions and visibility filters. - Recorded cursor and player-POV elements, including object highlighting and some interaction UI when that data was available to the recorder. - Recorded inventories, containers, items, wiring and state of supported devices. - Recorded chat and server journal with jump-to-time actions. - Voice archive, per-player volume and optional subtitles. - Extra analysis options such as lighting/LOS, X-ray and hiding bots, creatures or AFK players. Server and admin features - Enable/disable server replay recording. - Share server replays with players. - Approval mode: a player requests a replay and a host/admin approves or rejects the download. - Optional automatic distribution without manual approval. - Admin replay deletion and replay storage limits. - Server-only mode: the server can record replays without making Black Box a mandatory client mod. - Security Guard compatibility for relevant journal information. - Seed Preview for generating and inspecting a level before the round starts. Simplified Replay Simplified Replay is an experimental current-round viewer for hosts and admins that avoids a full world reconstruction. It is still heavily in development and currently very buggy. Do not treat it as a replacement for the normal saved .btr viewer. Replay files and sharing Replays are normal .btr files. You can copy, archive and send them to other people manually. For modded rounds, the recipient should preferably have the same content mods that were used when the replay was recorded. Black Box creates a Replay directory in the root/working directory of the running game or dedicated server: - Replay/Local/ - local client replays. - Replay/Server/ - server replays and downloaded server recordings. - Replay/Logs/ - Black Box diagnostic logs. Typical Windows client installation: ...\Steam\steamapps\common\Barotrauma\Replay\ Separate Windows Dedicated Server: ...\Steam\steamapps\common\Barotrauma Dedicated Server\Replay\ Typical Linux Steam installation: ~/.local/share/Steam/steamapps/common/Barotrauma/Replay/ Linux Dedicated Server installed through SteamCMD is commonly located at: ~/Steam/steamapps/common/Barotrauma Dedicated Server/Replay/ If you use a custom SteamCMD force_install_dir, Docker, LinuxGSM or a hosting panel, the Replay directory is created inside the actual Barotrauma Dedicated Server working directory. Diagnostics and bug reports The mod is still in active development. If a replay breaks, something is missing, UI behaves incorrectly or the game reports an error, please include the newest Black Box session log. Logs are stored as: Replay/Logs/SubmarineBlackBox_vX.XX.XX_YYYY-MM-DD_HH-mm-ss.log Windows usually: ...\Barotrauma\Replay\Logs\ Linux dedicated server: <server root/working directory>/Replay/Logs/ If the problem is specific to one replay, include the related .btr file when possible. When diagnostics are enabled, automatic Black Box diagnostic messages are written to the log file instead of flooding the in-game console. Voice, subtitles and privacy Black Box can store text and voice chat. Automatic subtitles may be generated while loading a replay when a compatible Windows speech recognizer is installed. Important: if you use this mod on a public server, inform players that text/voice may be recorded and follow your platform rules and local laws. Please keep in mind - The mod is still WIP. The .btr format, UI and individual features may change. - A replay is a reconstruction, not a deterministic engine demo and not a video. - Older replay files may not contain data added by newer mod versions. - A multiplayer client-view replay cannot record data the server never replicated to that client. - LuaCs for Barotrauma is required. ❤️ Support Development If you enjoy my mods and want to support future updates, fixes, and new features, you can leave a donation on Boosty. Any amount helps me spend more time developing, maintaining, and improving my mods. Support me on Boosty
N.U.C.L.E.U.S. - Coilgun Ammunition Box
by 76561199014928742
N.U.C.L.E.U.S. N.U.C.L.E.U.S. stands for "Nuclear-powered Ultra-fast Coilgun Linear Energy Utilization System." This advanced ammunition box utilizes a nuclear power source to provide high-speed linear energy to a coilgun system, enabling rapid and precise firing in combat situations. The N.U.C.L.E.U.S. is designed for maximum efficiency and reliability, with a compact and lightweight design that makes it easy to carry and deploy on the battlefield. Its cutting-edge technology and superior power make it a valuable asset for military and defense personnel in a wide range of combat scenarios. Here's a little demo! Think of the nuclear shell, but it fires fast. There you go, you get it. Totally not saying this because the gif broke..
Rotating alarm light
by 76561198028039034
Two different rotating warning lights for ambience(with no siren variants if you need). Save as item assembly to use(check walls in visibility)
Material Stacks
by 76561198032947874
Makes non-medical materials stack up to 32.
祈霂(角色mod)
by 76561198141626917
我的oc,毛茸茸的大尾巴狐娘。 这次心血来潮把她做出来带入潜渊症里游玩。 注意事项:大量ai使用,第一次做模组没轻没重。由于不喜欢开单人模式,导致测试空间有限,理论上会含有大量bug。 该角色职业是偏向后勤的,有着一手特殊的种植能力(表现在有特殊的种子)。 该角色有自己专属的制作台“灵息塑形台”,其绝大多数制作都需要在该工作台进行。 灵气园圃为该角色的特殊种植方式,祈霂的魔法植物都需要在灵气园圃里面才可以种植。 灵气园圃也可以用来种植原版植物和野生植物,并且依然有几率收获突变版植物。 由于制作过程中发现很多oc本来的设定难以达成,就开始设定各种其他的技能来补全,导致最后有点抽象。 祈霂能够种植的特殊植物(产物都含有稀有版) 灵植:一种用于后续使用魔法培育出其他道具的植物胚芽。 凝矿藤:会从海水之中抽取矿物元素并在果实之中凝结。 火药兰:看起来很危险的兰花,将其花朵分解可获得火药的材料。 气泡果:服用后可以暂时摆脱压力和氧气的困扰,在水中自由行动。 电棘藤:充满生物电流的藤蔓,可以轻松的让目标进入麻痹状态。 惑心菇:散发着致幻孢子的蘑菇。 流光菇:散发着光芒的蘑菇,在水中也能稳定的发光。 腐骨草:充满剧毒的毒草,误食基本就没救了。 春回花:充满生命能量的花,将其花朵磨成粉后可以直接拿去缓解物理性损伤及烧伤。 磐石根:如同大地一样厚重的植物,很硬,可以让人变得坚韧、不惧昏迷。 如何提升灵气操作等级: - 在灵气园圃里种植祈霂的魔法植物,收获时会获得灵气操作经验。 - 在加工台制作需要灵气操作等级的物品时会获得灵气操作经验。 目前还未添加站点之中的招募事件,理论上仅能在多人游戏中选择来扮演该角色。 有平衡性建议或bug欢迎留言。 后续计划:衣服、调整技能树
Campaign Tools
by 76561197983586286
IMPORTANT: This mod requires "Lua For Barotrauma (LuaCs)" to be installed, which has special requirements for installation. You will need to read its description carefully for install steps and ensure it is working before this mod will work. An all-in-one campaign management and cheat tool with a tabbed in-game GUI. Teleport, repair, spawn, manage money, skills, upgrades, reputation, and more. Most of this mod is simply a GUI for console commands to make life easier! NOTE: In multiplayer, this mod requires cheats to be enabled and the user must have console command permissions. See the Multiplayer section at the bottom for how to set those up. Features Cheats Tab - Teleport Sub to level start or end - Force Respawn (multiplayer) - Fix Hulls / Fix Walls / Fix Items - instant repairs - Sub Godmode toggle with live status indicator (indicator isn't super reliable, but toggle should work) - Crew Actions - select any crew member or group (all, players, NPCs): - Set skill levels (Helm, Weapons, Electrical, Mechanical, Medical, or all at once) - Heal, Kill, or Revive Campaign Tab - Bank Money - Add, Subtract, or Set to any amount - Max Simultaneous Missions - set from 1 to 10 - Reputation Manager - set faction reputation, current-location reputation, and nearby-location reputation, with quick-set buttons for all factions - Submarine Upgrades - per-system upgrade control with +1, Max, and Reset buttons, plus bulk "Max All" Spawns Tab - Item Spawner - full searchable item list with regex support (e.g. wrench|screwdriver, ^smg). Spawn to inventory or cargo - Crew NPC - one-click buttons for each job type (Captain, Engineer, Mechanic, etc.) - Monster Spawner - searchable creature list (also regex) with quantity control Usage - Press F8 (or your configured key) during a campaign to open the panel - Or type campaigntools in the console (F3) - Click Key: in the title bar to rebind the hotkey (saved automatically) - Use the < O > buttons to dock the panel left, center, or right Requirements - Lua For Barotrauma (LuaCs) - C# mods must be allowed: in the game's Settings menu, open the Mod Gameplay Settings tab and set Are C# Mods Allowed to Enabled. (Or leave it on the default, Prompt, and click Yes when the game asks at startup.) - If you don't see the "Mod Gameplay Settings" tab (different from the "Mods" tab) then your Lua For Barotrauma (LuaCs) isn't installed correctly, and you will need to troubleshoot that mod's installation before you can use this mod. Multiplayer Run in the F3 console: - Host: enablecheats - Host, for each joined player: givecommandperm PlayerName All These three features additionally require the host to have this mod installed: - Max Simultaneous Missions - Per-upgrade +1 and Reset - Nearby-location reputation
Bottom Feeder
by 76561199130606282
-------------------------------------------------------- Bottom Dweller is a restored version of my friend's first submarine he built. I extended it, gave it more firepower, speed and maneuverability, while trying to maintain its shape, which is meant to resemble a bottom feeder fish. -------------------------------------------------------- Overview: - Price - 11,000 Marks - Crew - 2 / 3 - Horizontal velocity - 24km/h - Ascent velocity - 19km/h - Descent velocity - 18.4km/h - Dimensions - 33x10m - Cargo space - 4x - Searchlight - 1 top, 1 bottom -------------------------------------------------------- Weapons: - Flak cannon - Mounted on the rear - Coilgun - Mounted on the bottom - Turret hardpoint - Mounted on the bow - Depth Charge - Mounted on the bottom left, near the fin - Discharge Coil - Mounted on the bottom right, near the airlock -------------------------------------------------------- Notes: Use the button with lights near the navigation terminal to switch between the top and bottom searchlight
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