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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Intelligent Airlock
by 76561197970319052
A more secure airlock, with 1-button drain/flood and status readouts and lights. Inner door is open automatically when clear, outer door is open when flooded. Exiting groups may re-enter, however the outer door is secured once cleared again. Flood the airlock from either panel to reopen the outer door. Contents: 1 Submarine Example 2 Item Assemblies (Left & Right) Instructions: 1. Sub-scribe 2. Enable(Filled Square) Al2 (if not already) from the Settings window in the Main Menu 3. In the sub editor look under "Item Assemblies" 4. Place 5. Add walls & hull 6. Turn on the pump (Check the relay is on too) 7. Enjoy
Amur Depth Waltz accordion
by 76561199528643159
The only weapon that won't breach the hull but will breach your heart. Plays "Amur Waves" even while sinking. Because Russians don't give up. And neither do bayans. Music: https://www.youtube.com/watch?v=WD78mRmHBO4&list=RDWD78mRmHBO4&start_radio=1
[Pirates Mod]The Loopers in Europa
by 76561198094563806
This is a special pirate mod created based on my previous four submarines, featuring custom pirate crew. It is recommended to use with high-difficulty mods. (These four submarines share a common characteristic: they are medium to large in size, each equipped with 6 to 10 artillery weapons.) The mission will spawn at difficulty level 35 or above, with a 50% chance of appearing at any outpost. Rewards range from 5000 to 10000 MK (plus lootable resources inside the submarine). Any comments and suggestions are welcome in the comment section. (My personal testing process might not be thoroughly comprehensive. If you encounter any issues, please feel free to report them to me.) We wholeheartedly welcome everyone to adapt their own submarines into pirate vessels, and to modify, patch, redistribute this mod (or you may also recommend your own submarines to me for potential inclusion in this mod). As the text is machine-translated, there might be inaccuracies or confusing expressions - guidance on these would be greatly appreciated. _(:з)∠)_
animated barotrauma with vanillaish clothing
by 76561198238798710
for those that like animated barotrauma's characters, but don't like all the extra bloat and strange uniform replacements. don't expect a pristine product, this was made in an afternoon after i couldn't find anything like it. i might occasionally update this if there's a new game update or something i'd like to redo. should work with most other EA-HI compatible mods/patches. feel free to report any major bugs in the comments. credits: - original mod - portrait fix
Anime Poster Pack FIX
by 76561199153994226
https://steamcommunity.com/sharedfiles/filedetails/?id=2147550955 - ориг мод тот мод не нужен просто добовляет возможность получить эти постеры и поставить их
Posters - Pony Express
by 76561198162556154
Pony Express approved workplace posters. Decorate your ship with these joyful renditions of Polle, Pony Express's beloved trademarked mascot! Liven up your crew with inspiring reminders to always follow Pony Express employee guidelines! ----PLAY-MOUTHWASHING--------------------------- Adds 7 "Polle Says" posters as seen aboard the Tulpar in Wrong Organ's "Mouthwashing" 4 Default Posters - Craftable - Purchaseable 3 Alternative Versions - Found only in Wrecks ----CREDIT------------------------------------------------- (play mouthwashing) >Dan Murphy Thank you for providing a simple guide to modding posters into the game. What a beast. https://steamcommunity.com/sharedfiles/filedetails/?id=2803126169 >Wrong Organ Crafted a game I vibed with so hard I chose to lose sleep adding cartoon pony posters to a submarine simulator... yeah ----MORE MODS-------------------------------------------------- Woah! Hi! Thanks for checking this out! I've got more mod ideas for that bona fide Tulpar vibe! Polle statues. *Decorative* Tulpar crew IDs Polle headwear? FIRE FRESH DRAGONBREATH MOUTHWASH!!! (Released, info on its page)
Banking Mark Currency Treasure +++
by 76561198057673137
credits to Reality Beholder for the original works. Update: this mod should be working for the most part now. Without deleting old items or overwriting other items I have created a full fledged economy type package. Update: Added various items: The 5 mark bill The 10 mark bill The 20 mark bill The 50 mark bill The 100 mark bill The 200 mark bill The 500 mark bill Auriferous Gold Rich Quartz is a new type of mineral spawned randomly in the enviroment in any biome for the purpose of harvesting physical money. Can be mined into a portable form, and deconstructed into Gold Nuggets, can also be sold directly for a minor profit. Credits to Ssparky for the original works. Gold Nuggets are a new type of resource item created by the deconstruction of Auriferous Gold Rich Quartz, can be sold directly for a minor profit, and can be further deconstructed into Gold. Gold is a new element created by the deconstruction of Gold Nuggets, can be sold directly for a minor profit, and can be further refined into Gold Bars. Gold Bars are a new condensed item type made in the fabricator by combining 8 Gold, is equal to 1,000 marks, and acts as a relatively brutal melee weapon with significant blunt force trauma. Can be found in some of my special beacon stations for the purpose of extreme high value loot. Useful for getting your sub crews heads above financial water. Mining Pick Axes are simple melee weapon tools that can be used to melee attack mineral clusters for the purpose of mining without the need to use fuel or power in the form of plasma cutters or mining lasers, at the expense of taking more time. Can be crafted or purchased. Golden Pick Axes are more advanced melee weapon tools with the exact same stats as normal pick axes but with greater blunt force damage, requiring some gold to make them at the fabricator. Money Printers are special fabricators that can take cheap organic fibre, cheap paints of various colors, and turn them into very cheap or very expensive forms of currency, depending on your needs, Useful for defrauding stations merchants of their hard earned credit, by selling them the bills at full value, while using materials purchased at low prices to create bills cheaply, can be used to pay your sub crews directly, by fabricating cash on demand. Considered illegal to own these Money Printers are a blight upon your europan economy so use them wisely. Can be fabricated at the fabricator using plastics metals and circuits. Updated: ATM's: completely reworked. Update: Changed many new coins, and added new elements and currencies. A new collection of coins, based on different resources. The europan condom, The europan plastic bottle-cap, The europan copper penny, The europan silver buffalo dollar, The europan gold dabloon, The europan platinum angel, The europan aluminium dime, The europan iron shilling, The europan titanium eagle, The europan lead trade weight, The europan tin loonie, The europan zinc yuan, And the europan uranium reaper. Coins can all be bought or sold for their proportional cost based on the store price of the resources, Coins only give a percentage of a stack of an element, for example you require 5 uranium reapers to be deconstructed to obtain one full 100% stack of uranium. Since each uranium is worth 50 marks, the coins value is 10 marks. But its value to you is also in its usefulness, such as fuel rods, since the coins can be converted into fuel rods. As well as its storage space, since space is limited These same rules apply to all coins, and their elemental resource counter parts. Find or buy the coins you need, to obtain the resources you need. Deconstruct them to use their elements. Silver and Platinum are new elements that can be mined from out side for the purpose of monetary gain. Silver Nuggets are a new item obtained by mining Silver Rich Tetrahedrite mineral outcrops. Platinum Nuggets are a new item obtained by mining Platinum Rich Sperrylite mineral outcrops. Silver Rich Tetrahedrite is a new mineral out crop found in the environment that can be mined to obtain Silver. Platinum Rich Sperrylite is a new mineral out crop found in the environment that can be mined to obtain Platinum. Fundamentally changed Silver Gold and Platinum elements to behave more like copper, You can now use silver gold or platinum as substitutes for copper in the fabricator, allowing you to use them to make special components, such as fpga circuits and other items that require copper. Deconstructing these things later will still yield just copper. Updated the money printer a bit, fixed some of its code, it should now work better and actually require the desired amount of paints to operate. Each paint canister will provide large amounts of income for a smaller percentage of paint as originally intended. Added Boxes Of Ballots. Use paints and organic fibre to progenerate reputation with the different factions. To obtain reputation, simply fabricate the Boxes of Ballots in your money printer. Afterwards you can sell them to the merchants of the stations for additional marks. Different boxes give reputation to different factions. Produce the ballots for the faction you desire to increase ties with. Edit: Added treasure items. Treasure is found on wrecks and stations both with rare spawn rates. Golden Chalice: worth 2,000 marks and deconstructs into 16 gold. Can be used as a melee weapon with similar stats to the gold bar. Golden Death Mask: worth 2,000 marks and deconstructs into 16 gold. Can be used as a melee weapon with similar stats to a gold bar. Golden Kettle: worth 2,000 marks and deconstructs into 16 gold. Can be used as a melee weapon with similar stats to a gold bar. Golden Frying Pan: credits to Nikki for making the original item and texture. Worth 2,000 marks and deconstructs into 16 gold. Can be used as a melee weapon, with reduced stats from the original, more similar to the gold bar. Update: Added a large collection of new items. There are now several types of special containers: bags, chests, safes, vaults and a cash register. Added keys. There are now several different types of keys. Use tags to manipulate them to your needs and desires. Keys open secure bags, and the cash register. Chest Keys open chests Safe Keys open Safes Vault keys open Vaults updated! changed merchant prices to better exploit economy. special thanks to nas for the original prices mod. updated! inspired by danobes embrace capitalism, with permission and to his credit, I have implemented the embrace capitalism lua code and xml code, as well as some work to fix compatibility with neurotrauma also by danobe, including his great work on the ATM! the atm should now accept any of the primary 24 currency items, as deposit, and will spit out 8 of the currency items based on the withdrawl button combined with the arrowkey button, if it works the way I want it too. Thank you all for your patience while I figured this out.
SDS Class D-2A
by 76561198426545634
Thank you for trusting Safe Deep Sea Shipyard in your submarine choice and welcome aboard our newly released vessel the D-2A. Features Negative Ballasts Those multipurpose ballasts on the back and the belly of the vessel will provide to battle hungry crew a critical layer of armor and a faster dive when filled with water. Terminal System Still work in progress, this terminal system aim to be an asset for a quick configuration of the ship whatever the situation and, in long term, being able to analyze the sub current condition to adapt itself in any situation. Reactor Data Panel Even the best nuclear engineer can't supervise the reactor at all time. The reactor data panel will enable the crew to be aware of the reactor situation, at all time. Killswitch In case of emergency, or if you don't want to feed the station of your precious fuel rod, those killswitch will simply cut the feed toward the connected system. Please note that not all subsystem have a killswitch. Weaponry Nuclear Railguns The heavy weaponry of the vessel. Those big guns placed at the front and back of the submarine will obliterate any obstacle in your way. Please exercise caution when enabling the nuclear key. Interchangable Weaponry Armed by default with coilguns, these light weaponry can be replaced by other light weaponry by an approved weaponsmith. Coils Configurable coils that can be toggled manually or can be triggered automatically by monster or human according the configuration in the Terminal System. General Stats Those stats are for the standard version of the vessel without any upgrades - Tier III Scout - 14km/h Dive Speed, 22km/h with negative ballasts - 30km/h Horizontal Speed - 67x11m usable space - 2 Anchored nuclear railguns - 5 interchangable coilguns - 5 coils - Tested with a veteran crew of 5 members Variants Available D-2A Standard The standard version of the vessel. D-2A Empty We removed every items in the submarine. D-2A Lite For captains rejecting any automated system, this version let you have a manual control on almost everything D-2A Repno Crew A submarine lightly modified by the testing crew for their own need Safe Deep Sea customer support service will stay open for any suggestion, review or if you need support for a faulty product. SAFE DEEP SEA Let's make the sea safer, together Disclaimer : Safe Deep Sea Shipyard and partners are not responsible for any death occuring while using our product. Tags: Uboat, uboat, UBOAT, sds, SDS, Sds, elsass, ELSASS, Elsass, campaign, multiplayer, vanilla
Comically Large Spoon
by 76561198386529620
Can be found in wrecks at a hilariously low chance. Viable weapon though if you get it. :)
MOD Weapons (does not work with the current version)
by 76561198064843190
бетатест, визуал, подствольные фонари, размер магазинов. Возможны изменения betatest, design, tactical flashlights, mag.capacity.
Jobs++
by 76561197990078536
A mod that add 3(Now 4) new Job 1 Based on combat Clown and 2 based on splitting the medic tree. All three have revised Talent Trees; intended for a tiny crew and based on personal preference. Custom Icons and more jobs to come at a later date after we test these ones out for balance. New Job Added Kaptain Klown
B-454 Dogfish
by 76561198086307960
The Dogfish is being heavily renovated! Coming soon! The B-454 "Dogfish" class assault submarine is a light-weight vessel, designed as an escort craft for larger fleets. Loaded with powerful forward-facing armaments, dual coilgun belt-feeds and a belt-fed railgun, the "Dogfish" was heavily relied on during the initial clearing of dangerous caveways. Few remain intact today, since frequent combat made machining replacement parts too costly. The surviving models are now heavily renovated, providing a more sustainable habitat for its' crew. ==::Security Playbook::== The weapon systems includes 3 Coilguns, 1 Railgun, 2 Electric Discharge Coils, and 1 Depth Charge Launcher. The Coilguns are each linked to 2 separate ammunition feeds, which can be hot-swapped at the press of the button in Ammunitions. Each coilgun also comes with a toggle-able light, using the button located on the periscope. The Railgun belt-feed is old and damaged, and no longer works. The belt can be used as storage however, providing an extra 10 rounds in nearby vicinity. The Railgun is activated via lever located at the forward-facing periscope, which will switch the periscope from the forward coilgun to the railgun. The Depth Charge Launcher is located at the front of the ship. Intended use is luring in priority targets with sonar charges, bringing them into line-of-sight with the ship's railgun. The Electric Discharge Coils are located in the back of the ship, and draw off the ship's coilgun supercapacitors. ==::Engineer's Manual::== The Reactor has a max power output of 6000. No extra bells and whistles in the current rendition. It is recommended to use the mod Hazardous Reactors with this ship. A ship-wide Red Alert emergency siren system has been installed, and can be activated from the Fabrication bay, from the Navigation terminal, and from any smoke detector. The ship also has no centralized Oxygen Generator. Instead, it has localized vents that require occasional repair in order to provide oxygen. There is a singular battery for the purpose of handling power spikes and powering the submarine while the reactor is offline. It has a max output of 1600 power. ========= This ship was designed for my crew to play with. Everyone gave input and everyone has their own space. I tried to make this ship with balance in mind, wanting a rewarding experience. Most of the ship has manual mechanics for a reason. Having played this in a campaign and overcoming everything Europa has to offer, I'm very proud of this ship's performance. It's a ship made to feel like home. Thank you to the Barotrauma Discord sub builders. A special thanks to Kal for constant feedback and help with the reactor, to Doomich for advice on hull design and help with the fins, and Kwogger for his magical logic powers.
Guppy
by 76561197968286697
My first attempt on a shuttle design. I started with the glass in the helm and I wanted the helm to have riveted support for the glass. It started to remind me of something you could see in a steampunk environment so I kinda continued on that theme when i painted it.
SSN Moloch
by 76561197991943703
The SSN Moloch is a large ship with a robust complement of weapons (not without it's blindspots tho) and a small laboratory sub (SSN Baby Moloch) attached to it.
Time of Sins(T.S.M Folk Tale Expansion Pack)
by 76561198803116167
This is the best of times. Europa's technology and livelihood flourished after the radiation that had interfered with communications and technology circulation vanished. This is the worst of times. As the greatest crisis disappeared, the cooperation, exchanges, and conflicts among the three major factions became increasingly frequent. Corporate wars, mercenary pirates, border conflicts, small-scale warfare, and even fanatics who have pledged themselves to unknown higher-dimensional beings keep emerging beneath this icy ocean. Meanwhile, the native marine life of Europa, after the radiation vanished, has reached new peaks in reproductive numbers, activity signs, and species diversity. The threat of the Eyi, spread by the deluded fanatics, has evolved from a regional disaster kept under strict containment into a nearly uncontrolled pan-Europa calamity. Check your ammunition, bolt and load. Captains, strive to carve out your own future in this brand-new era. New Factions: 1, T.R.C.D.B Alliance Tactical Research Combat Development Brigade (Content under production) Efficient, fearless, without mercy. Under the pressure from the rise of the T.S.M and the attacks of the Wildfire Resistance, the Alliance secretly established a unit equipped at all costs with the most cutting-edge technological achievements—the Tactical Research and Operations Development Brigade. It possesses a high degree of autonomous authority, with full power to decide the destination of technical equipment from spoils and to prioritize the deployment of the latest research results. Its main responsibilities include high-value target interception missions and surprise decapitation strikes against resistance command units. It is equipped with a large number of T.S.M technology-decoded artifacts and xenotech creations. According to the unit's public spokesperson, Lit-Snowy Owl-Rodriguez, since its establishment, the unit has never, under the pretext of "eliminating riot ringleaders," obstructed the legitimate demands of Alliance-affiliated station leaders seeking to protect the basic rights of Alliance citizens. 2,U.E.P.C.C Union Eyi Prevention and Control Center (Content under production) As the Eyi front intensifies, along with the increasing infections from mining or discovering Eyi entities in various mineshafts, the T.S.M took the lead in joining with the Alliance to establish this pan-Europa Eyi prevention and control organization. Members from the T.S.M Kyushu Operations Department serve as consultants, with the Delta Squadron borrowed from T.R.C.D.B and volunteer veterans from the Alliance and T.S.M serving as combatants. Addition of Various Items 1, T.R.C.D.B Armament Series (Expansion under production) 2, Frontline Armament Series (Expansion under production) 3, U.E.P.C.C Series (Expansion under production) Addition of Abandoned Station Missions (Ongoing production) 1, Alliance Iron Fist T.R.C.D.B, the Alliance's elite mecha unit, is besieging a crucial supply base of the Wildfire Resistance. The Wildfire Resistance fleet has opened an outer passage for you, and you need to enter the base and purge these invaders. Please note that the enemy will enter in multiple waves, and will definitely include combatants wearing exoskeletons. Prepare heavy weapons. The enemy is also equipped with experimental shield devices; EMP attacks can deplete their shields. Furthermore, there are rumors that the T.R.C.D.B Grand Commander has also joined this battle—a ghostly special agent who comes and goes without a trace. People call her Snowy Owl, with countless souls lost to her. Friendly follow-up fleet reinforcements are also on the way. (Combat in confined terrain may be extremely difficult) 2.Purge the Fallacy This is the "Sage" of the Omega Squadron under T.R.C.D.B. I've been tracking the Adventists' activities in these waters for a long time. According to my latest intelligence, they are about to conduct an experiment involving the Eyi Plague. Their research director is under heavy protection, and many local Coalition informants are secretly Adventist spies — I cannot request reinforcements from the nearby Coalition forces. If we alarm them, they will release the Eyi Plague outright and turn this entire shipping lane into a disgusting mass of proliferating flesh. I will blind their "eyes" in the shipping lane for a brief moment. As for you — kill that heavily protected research director, and their experiment will come to nothing.
The Mutantenhai
by 76561198817917920
A submarine I made because I want to, if people actually enjoy this I may decide to make more like it. I also may use this in my own campaign Submarine info: Type: Attack Price: 32500 Tier: 3 Crew: 7-12 At least 3-4 experienced crew recommended. 1-2 bots are recommended for repairs on this sub due to the size. For reference I was able to be fully occupied with electrical repairs as an engineer by myself. (while using immersive repairs) This sub uses a unique railgun design. The railgun fires 2 shots almost instantly and reloads after 2 seconds, BUT it must be loaded by a manual loader near the breach. Similarly to a tank like the M1 Abrams. You can load it by yourself, but it takes longer. Teamwork is highly recommended. Bots are able to reload for you, but they take longer then a human does. It also has HuskOS integration with custom commands to control the submarine's systems. You can add your own ingame. Built to work well with/support Neurotrauma Hungry Europan Enhanced Reactors Immersive Repairs (partially, switches added to turn off junction boxes) Immersive repairs is not recommended with this sub due to the range of the welders being shorter. It can be played normally with little issue, but you must leave the sub to repair the armor, which most of the sub is interior hulls with 75 HP instead of the 200 HP that is the exterior armor. - Default HuskOS Command List - | switches to that channel listen | listens to the current channel pwd | shows current channel | starts the login process (default user and pass is huskos and huskos) os-realease | shows current version of HuskOS echo | sends a message into the selected channel logout | logs you out sudo (command) | run a command with superuser privileges, requires you to be logged in as the superuser (default is huskos) sudo tmout | logs you out automatically after 60 seconds of inactivity time | diplays time, use no options for full time neofetch | fetches some stats and shows some cool ascii art - Mutantenhai Commands list - subtoggl | enables and disables different parts of the sub sudo medsecmode | sets the medbay door security posture sudo scram | scrams the reactor sudo floodrr | floods the reactor room sudo rm -rf / | deletes every file in huskos sudo selfdestruct -S toggle | toggles the self destruct safety switch, required to self destruct subtoggl selfdestruct_alarms | toggles the self destruct alarms, seems to be disabled by someone... sudo selfdestruct -tms 60000 | starts the self destruct sequence, requires the alarms and safety to be toggled
Exosuit locker
by 76561198027240365
Only exosuit locker, plus sounds for the suits, ability to recharge oxygen inside. The rest is copied from vanila. But yeah, it does override them if you interested.
[NB] A-31M Sipahi
by 76561198160199254
Sipahi class corvette is the newest submarine manufactured by New Baltic Shipyards, filled with cutting-edge subsystems and weapons. Enormous ballast, reliable electronics and strategically placed guns makes Sipahi agile and versatile, allowing to perform the most dangerous operations assigned by the Coalition. Paired with Janczar, this submarine is the iron fist of the ruthless Coalition in fight with the Separatists. Sipahi-M comes with seamless periscope modes allowing continuous fire and bulkheads. Price - Class - Tier - Operational difficulty - Recommended personnel - Pressure suits lockers - Technical stats: - Length - 48m - Height - 16m - Velocity speed - 26km/h, - 15km/h - Descent velocity - 21km/h - Weapons - 3 small hardpoints, 2 large hardpoints, preset with 2 coils/2 rails: - upper coilgun 220° - upper coilgun 220° - upper railgun 190° - lower railgun 200° Main features: - seamless periscope mode allowing to quickly change between upper and lower coilgun/railgun by moving the cursor - three operation modes: - normal mode: default, normal light, airlock unlocked, engine full performance, supercapacitors charge rate set to +30% - attack mode: red light, airlock locked, supercapacitors charge rate set to +90% - stealth mode: blue light, engine 1/3 performance, guns lights off & auxiliary lights on - manual and automatic ballast repair subsystem with detonation indicator (memory located in cargo) - bash-like terminal for operating the batteries, capacitors, ballast memory and more - manual ballast drainage system (levers located in cargo) - smart airlock with override - automatic bulkheads - multiple light components indicators across the ship Reactor stats: - Max power output: 5500kw - Fire delay: 20 seconds - Meltdown delay: 45 seconds - Fuel consumption rate: 125% Sipahi submarine is an extension of project New Baltic, developed and maintained by @ifeelgreen
Berserker Sword [DIED]
by 76561198853792617
ABOUT MOD: Weapon from the popular manga, anime - Berserk. This is the sword of the protagonist named Guts. The manga was written by Kentaro Miura. INFO: Weapon id - gutsrsword The current version from 0.21.6.0 Debug #1 EN: If you have the mod installed: \Steam\steamapps\workshop Then move the mod folder to: \Steam\steamapps\common\Barotrauma\LocalMods And rename the folder to "Berserk" After that, the mod should work. After checking the integrity of local files. RU: Если у вас мод установлен: \Steam\steamapps\workshop То переместите папку с модом в: \Steam\steamapps\common\Barotrauma\LocalMods И переименовать папку на "Berserk" После этого мод должен работать. После проверить целостность локальных файлов.
Welding Fuel Colourblind Fix
by 76561198304826523
Simple sprite edit of the welding fuel/oxygen tanks, allowing colourblind players to more easily see which tanks are which
Get Job You Want
by 76561198321491331
玩家总是会被分配到其首选职业,无论该职业是否受到限制。 Player is always assigned to its preferred job regardless of whether that job is restricted or not. Just select "Lua For Barotrauma - DedicatedServer" as the ServerExecutable when hosting server. 在创建服务器的时候只需选择“Lua For Barotrauma - DedicatedServer”作为服务器可执行文件即可。
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