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Barotrauma Mods & Plugins

81,000+ mods available Source: Steam Workshop ↗

This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

Welding+ – Barotrauma Mod

Welding+

by 76561199159858948

The mod adds: 1. Three types of welding 2. Reworking the cutting torch and flamethrower 3. Adding various consumables for welding 4. Added a form and mask for welding I'm not responsible for the quality of the translation!

345 downloads Details →
Job Starter Gear Rework - Mercenary Job Patch – Barotrauma Mod

Job Starter Gear Rework - Mercenary Job Patch

by 76561198214594327

Adds in support for Mercenary Job Requires Job Starter Gear Rework Patch should be placed above Mercenary Mod.

368 downloads Details →
SOFA'S FASHION – Barotrauma Mod

SOFA'S FASHION

by 76561198058190158

replaces all of the default clothes to some more surreal alternatives. All of the clothing standalone from my curse mod. For the people who dont like robot ladys.

260 downloads Details →
PVP_MUX梦想号 Amusing Dream(暮春之雪) – Barotrauma Mod

PVP_MUX梦想号 Amusing Dream(暮春之雪)

by 76561198282532490

A luxury cruise ship converted as a PVP site, with the exception of key facilities such as shell ballast tanks, swimming pools, all walls can be destroyed, and new passages can be opened to reach the advantageous position for attack. The red door in the passage can be controlled by the red lever next to it (as a controllable obstacle), or it can be removed directly with a weapon. The character's spawn point is random, preventing sneak attacks on the respawn point. ==== ==== Mainly equipped with weapons Blue laser gun: single-point laser, slow to dismantle the wall, average damage to people, will not accidentally hurt yourself Red Laser Gun: The range of explosion lasers is very fast to tear down walls, and it can hurt people more, and you may accidentally injure yourself Explosive Harpoon: Easter egg weapon, only found in the kitchen, low damage, one-off Acid Mist Grenade: The room where the landing point is located generates damage smoke and has high damage Nuke Grenade: The explosion destroys all walls near the landing site, directly killing and injuring people Secondary weapons Incendiary Grenade: Sets a range of ground fires, blocking passage and can be extinguished with a fire extinguisher Stun Grenade: A short-term stun effect Basic weapons and equipment that refresh randomly Fixed turret Machine Gun: A common area defense turret that continuously outputs a large number of bullets to suppress the attack, with high damage, and requires a periscope next to the machine gun to operate (for balance, the user of the machine gun turret will be exposed to enemy infantry attacks) Cannon: Easter egg weapon, exclusive to the "Pirate" biome, with average damage, slow reload, and manual operation in the periscope behind the gun "Automatic" Railgun: An Easter egg weapon, exclusive to the "Crew" biome, with low damage and a fast rate of fire, it needs to be manually operated through the periscope in the Navigator's room ==== The ship is equipped with 1 elevator After the distribution room to the No. 7 stairwell, the goods are transported by a horizontal high-speed elevator Elevators can be blocked with incendiary bombs or acid mist bombs to prevent enemies from using them to move quickly The elevator has a forced reset function, which is only used for resetting when normal docking is not possible. The speed of the call elevator may vary depending on the game When using the elevator for the first time, press the left reset button once after selecting the floor. ==== It is possible to find various supplies inside the ship (The contents are almost written together) Armed with a laser submachine gun or laser pistol Porthole room for 2 people Sea view room for 2 people Equip any laser gun or any shotgun Suite with sea view for 2 people Suite for 2 persons Duplex suite with sea view for 2 people Japanese-style duplex suite for 2 people Classic Duplex Suite for 2 people A howitzer loaded with nuclear or acid bombs may appear in the room at the end or on the top floor A large weapons cabinet is attached to the navigation bridge, which has a relatively large ammunition supply Equipment can also be found in individual rooms ==== Ballast tanks are maintenance-free The workbench and dismantling table are connected to the box The main passage for passengers is an automatic door, the guest room/bathroom/shower room is automatically closed for a delayed time, and the crew area is automatically closed for a delayed time, and a red laser is recommended for door opening Without the engine turned on, the backup battery can provide power for about 840 seconds, and the reactor can be shut down in an emergency without the reactor exploding When the power goes out, most of the lights will go out and the oxygen concentrator will stop, which can be used as part of the Battle Royale gameplay The ship is equipped with a large number of fire extinguishers and water pumps, and maintenance tools are in the crew quarters ==== ==== Suggested crew: 1-, 10 people Pilot 1-3, Navigator 0-1, Weapon 0 (Infinite Ammo Autogun), Damage Tube 0-5, Lifeboat 0-1 (Design maximum number of players: 2-75) ==== Cost: 125552 Level: T3 Size: 268*31 meters Maximum speed: horizontal 22.1, vertical 13.1/-18.9 Maximum carrying: 80 boxes Displacement: 610'037'056 Working hours: 76+11 (retrofit time) hours Design and manufacturing: twilight snow like the moon(暮雪如月) ==== Originally designed as a 15-faction melee, considering the actual number of servers changed to a team melee of 2-3 people, it can also be directly used as a single-player melee field.

324 downloads Details →
[Deprecated] Prototrauma – Barotrauma Mod

[Deprecated] Prototrauma

by 76561198149017120

He's dead, Jim So, coming back to Barotrauma after over a year of barely even playing, and... Look at that! BOTH dependencies of this mod are now not being maintained anymore... Uggghhhh... Well, either way, anyone is free to fork this, make a patch, whatever. If I'm one day not too busy between working for clientele, welding, and doing college work, I'll try to get this under wraps and work on a remake or something. Just don't expect that to be anytime soon... ===ORIGINAL DESCRIPTION=== Prototrauma! Adds Protogen as a new gender to Robotrauma! Currently in heavy development so there isn't much content, but there's enough to make a few silly dudes! Features Protogen are around 60% organic, meaning they can take damage, suffocate, and go insane just like any regular person. Though, that metallic shell gives them an edge under the waters of Europa. They don't bleed like you or I do, and they can withstand pressures up to 2km deep, meaning they won't need a diving suit until about halfway through the first biome. Use that time to let other crew use the diving suits! Unlike robots, Protogen don't get water damage or other tech-specific ailments, but you can repair their robot parts just like any other rustbucket. Just tighten some bolts and they'll be good to go, making them great for infiltration and other dangerous missions. Xpath explanation / Disclaimer This mod uses a fork of Lua for Barotrauma to seamlessly edit files originating from Robotrauma, meaning I won't have to edit every file between every update of either Robotrauma or base Barotrauma. Why? I'm currently in college with a job on top of that. I used to weld back when this mod was being developed, but I had to scale back to a part-time job to make room for my studies. Needless to say, my schedule has always been full. What that means is that updates are slow, and I'm trying to work smarter, not harder. I don't have time to brute-force changes that'd break next week, so xpath was the best option to let my code be a bit more future-proof than with vanilla's weird override system. FAQ Why does it look like that? I'm not an artist or a furry. The most experience I have is stupid MSPaint doodles. I don't have a grasp on fundamentals or aesthetics, so I just did what I could, and it's pretty bad. If you have the skill, make a fork or addon that re-draws all the textures in a more fitting style, you have my blessing! How do I install this special version of Lua for Barotrauma? Just like you do with regular Lua for Barotrauma, just have it enabled, then host a server with the executable set to Lua with Xpath, then input the right commands and restart your game. A comprehensive tutorial is available on the regular Lua for Barotrauma mod page, just change out the regular one for the special one and you should be good. Truth nuke Load Order - Prototrauma - Any Robotrauma addon/patch - Robotrauma - Any mod that overrides clothing and/or vanilla tools/items Permissions: From the forum post: "This mod can be added to and extended by anyone in the community, but credit must be given to the original author within the files of the mod - and posted alongside the mod wherever it roams."

208 downloads Details →
HS WAR mod – Barotrauma Mod

HS WAR mod

by 76561198834176043

208 downloads Details →
Spirit Of Fire Mk I – Barotrauma Mod

Spirit Of Fire Mk I

by 76561198094467819

This Large Phoenix-Class heavily modified colony ship is perfect for the intense depths of Europa, built by Halifax spacewerx on Luna in 2531 its compliments include enough raw firepower to fight off any would be alien attempting to get close to the ship. used by the UNSC yet still retaining its old colony ship values such as an extensive hydroponics lab, spacious crew quarters and an accommodating cafeteria with vast storage holds. this vessel requires a large, trustworthy and experienced crew. Weapon Compliments -2 Dorsal coil guns -2 Ventral coil guns -1 Aft coil gun -1 Bow coil gun -1 Dorsal rail gun -1 Ventral Rail gun -1 Empty turret hard point above Helm Systems -automated reactor controller -Flooding prevention -automated search lights with para scopes for control -compact design -observation deck/ brig -Emergency speed -Manual Helm blast shield -ballast pump shutoff (for ballast flora) -One time use refillable emergency repairs located on navigation screen -Aft and Bow Depth charge tubes for situational launches -turret angle limiting to minimise risk of self inflicted damage ==IMPORTANT== -For best experience make sure to toggle on and off automatic control on the reactor there is a bug in the game that limits turbine output when starting from manual control. Assets used camera system https://steamcommunity.com/sharedfiles/filedetails/?id=2544321872 My Thoughts: This sub is based off designs i found on the Spirit of Fire from Halo wars 1 & 2 however vastly shrunk down. this is my first attempted sub creation so bugs and issues may exist however extensive testing was done to make sure its usable, further versions will release fixing bugs and reworking certain areas to make the sub usable by non trustworthy crew (public servers) -Why Tier 3? my attempts at lowering the tier never got passed the large compliment of guns, sure i could have removed a few but it would leave too many blind spots to make the sub enjoyable -why not change the design? the idea of this sub was not to be optimal or efficient. the core focus was to make the sub look and feel like the spirit of fire so there are strange bumps and grooves that don't make sense from a tactical standpoint, as for the size i needed to shrink the sub to make it even possible yet not make the sub to small to be unrecognisable as the spirit of fire -why only trustworthy crew members? my experience so for with Barotrauma is with teammates who don't intentionally sabotage the game so there are systems like the emergency repairs which are a series of linked quick foam grenades linked to detonators (obviously if one were devious enough they could place C4 in them) so this version requires a large crew who can be trusted not to ruin a game -the price i was unsure what to make the price of the sub but i took the price of the kastrull and added 4 thousand marks to facilitate the guns more tweaking will come -why Niko in the preview image because i think their cute and it might attract more attention

294 downloads Details →
Mining Scout Drone – Barotrauma Mod

Mining Scout Drone

by 76561198054106160

A drone to aid mining missions with light and portable storage. Wifi Codes: 500 - x; 550 - y; 575 - sonar; 580 - dock; 525 - battery %; 520 - camera bottom; 530 - camera top; 505 - ON/OFF

281 downloads Details →
诺亚 New NEO – Barotrauma Mod

诺亚 New NEO

by 76561198317663935

规格:57*19M(官方连外饰数据) 实际碰撞体积:49*13M 原版船壳数据,胜在火力强大。前提是满足后勤维护。 诺亚NEO的翻新版本,优化了电路和布局。采用了多隔间隔断,更符合潜艇标准,有效避免水压致命。 火力强大,功能齐全,主要功能集成在舰长室内,便于单人玩家使用。 功能较为全面,跳帮警报,自动触发雷管,处理丘脑等等,详细功能可以看B站介绍视频: 【 诺亚 New NEO】 https://www.bilibili.com/video/BV1vbf3BuE2V 如果您有任何改进意见,可以在B站或者steam给我留言,感谢使用

396 downloads Details →
Trash Cannon – Barotrauma Mod

Trash Cannon

by 76561198280340570

the trash cannon or the "super high velocity and immediate treatment system" S.h.i.t.s for short is garenteed to defenestrate any and all garbage from your submarine with ease (artie & co corp .lt is not responsible for any, all or complete destruction of you, your crew, your mothers, or Dave as well as any diseases caused by our products you also hereby hand over all possessions, likeness and wave the wright to a lawsuit with artie & co .corp .lt for all time in perpetuity throughout the universe) And if you purchase now well throw in the gargantuan rotary Trashthrower™ for 3 easy payments of 2 (this is for friends to use in server please dont sue me ssparky id go bankrupt) new things: rotory trashcannon (large hardpoint plus wider light cone than normal), nuclear waste ammo (no recipe required!) original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2895083880&searchtext=ssparky

341 downloads Details →
转职拓展 – Barotrauma Mod

转职拓展

by 76561198021273938

使用摄魂矿合成转职书: 外科医生:实习外科医生指引书 画皮教徒:圣教之书:飞升之道 小丑女:小丑圣经:疯狂之章 友好迅猛龙:未开化土著的进化之路 厨师:鸡蛋不会爆炸的料理方式 指挥官:指挥官训练书 铁骑兵:铁骑兵入职守则 注意事项: 使用后会立即清除你的所有经验,不管你有没有完成转职 不要使用和你相同职业的转职书 你必须解锁所有天赋点后才能转职 阅读完对应的书就可以完成转职了 已知情况和问题: 单人模式下将会立刻生效 多人和服务器中将会在下个巡回中生效 如果你没安装对应职业MOD,却使用了转职为那个职业的书将会有惩罚

243 downloads Details →
Easier Wiring – Barotrauma Mod

Easier Wiring

by 76561198114095865

For those who don't like wiring contraptions in the sub, This mod won't effect you. However. For the Engineers like me out there, who loves wiring the sub up and down, This mod is for you. Are you tired of finding components in abandened wrecks beacons, just to find that they're components that you're never gonna use? And that you'll be punished for changing the kind of component they are? Or how you can only experiment in the sub editor, and never in the main campagin? Or how can't change the color of wires? Or how you need so many god damn wires?? This mod changes ALL of that. What this mod changes/adds: -Blank Component. -Not wireable, Not placeable. Base recipe for all components (except for light components, motion detectors, etc.) -All components constructed from this can be deconstructed back into a Blank Component. -Double skill requirements, Double yield. -Needs FPGA Circuit x1 and Tin x1. -Wire. -Can be used as a wire. Base recipe for all wires. -All wires constructed from this can be deconstructed back into a Wire. -Double skill requirements, Max stack size is 32. Yield is 16. -Needs Copper x1 and Rubber x1. -FPGA Circuit -Double skill requirement, Double yield. That's all. And of course, this mod applies the law of thermodynamics to these recipies. So no exploits.

330 downloads Details →
玄金 DAWN 虚空战列舰 – Barotrauma Mod

玄金 DAWN 虚空战列舰

by 76561198344081315

属性 价格8202 航速46 垂直18 战斗型T3 长59 高14 载货40箱,物件总和1398, 游戏性能流畅 自动炮台, 自动线圈, 自动灭火,水泵燃烧装置 泽兰助手无人机 ,自动生产泡沫手雷。 无人机不会在靠近潜艇时触发跟随,当无人机距离潜艇足够远时黄色信号灯亮起此时无人机可以进入跟随模式 Foreign friends, please use the editor to translate the ship's control panel

280 downloads Details →
Borealis (MRC 87) – Barotrauma Mod

Borealis (MRC 87)

by 76561198099023706

Heavily automated submarine. - Internal/External enemy detecting systems - External wall collision alarms - Automated E.D.C - Automated fire extinguisher/sprinkler for reactors - Good AI waypoints - Well-organized with clear room indicators - Sinking indicators - Fire indicators

221 downloads Details →
IMC SCAV with Shuttle – Barotrauma Mod

IMC SCAV with Shuttle

by 76561197998558548

THIS VESSEL IS DISCONTINUED AND WILL NOT BE UPDATED BY ME. IT MAY BE ASSUMED OR UPDATED BY OTHERS. Updated: Fixes to spaces between some hulls holding water. The hull alignment was slightly off. Water drainage/seepage should work properly now. :: Updated with additional inventory :: Updated shuttle access to super capacitor and ammo shelf and outer turret placement :: Updated Moon-Door Salvage Exit so no water flows in when opened. :: Updated Ballast tanks to be extra large. :: Updated Hulls are aligned properly but water still gathers at hull junctions. Salvage transport ship with a micro-sub as a shuttle. Well defended and easy to use. This download will automatically download the Micro-Sub Shuttle as an additional mod. The micro-sub shuttle is a full submarine in itself and can be used as a primary campaign sub if desired. Also included is the IMC Scav without the shuttle.

187 downloads Details →
Tactical Flexibility - Bandolier & Heavy Weapon Compatibility – Barotrauma Mod

Tactical Flexibility - Bandolier & Heavy Weapon Compatibility

by 76561198035254526

The Security Officer’s Bandolier can now be equipped in both the Bag and OuterClothes slots. This lets you wear a bandolier with heavy weapons or a backpack, freeing your hands. It also keeps the vanilla pairing with diving suits and armor. Enjoy your tactical flexibility! No stat changes or rebalancing beyond this point. Minimal xml override to the bandolier. Should be compatible with multiplayer and other mods, unless they alter bandoliers - in that case load this one above. Check out my other mod!

419 downloads Details →
Clown Returns – Barotrauma Mod

Clown Returns

by 76561199467770265

This mod restores the clown skills true potential, water prankster and slapstick expert. Also gives you the opportunity to choose a new version of true talent.

408 downloads Details →
Stations From Beyond Auto – Barotrauma Mod

Stations From Beyond Auto

by 76561197983400467

Do you love the variety that Stations From Beyond provides, but are sick of clicking every door in the outpost? Then this mod is for you! The excellent Stations From Beyond mod, but with automated doors; also includes vanilla outposts with automated doors for extra variety I added automatic doors to every outpost module included in Stations From Beyond. You will see both vanilla outposts with automatic doors and Stations From Beyond outposts with this mod. Stations From Beyond is created by rundoomer, Apex, Likvid, Ginnco, Kestrel and Dark Violet. All credit goes to them for the amazing work on the outposts included, I edited all the doors for automation and tweaked some values. Auto-Doors for Outposts is created by Fuu Chan and credit goes to them for the initial idea and implementation. I have since reworked all the vanilla outposts with additions and tweaks and edited the outpost generation files to allow both vanilla and SFB outposts to work in conjunction. Have fun! Check out my other mods! Omega Vanilla Subs - If you want to keep the original subs as close to vanilla as possible but add a little quality of life and lighting to them. Alpha Vanilla Subs - If you want to keep the vanilla subs but add a little more spice to them with some balanced workshop additions and minor structural changes. Bigger Deconstructor - Increases the Deconstructor input from 3 to 8 slots, so you can break down more of that junk laying around in one trip. Stations From Beyond Dynamic Europa Auto - If you want to use Stations From Beyond alongside Dynamic Europa and have automatic doors for all the outposts from both mods.

245 downloads Details →
Геллион – Barotrauma Mod

Геллион

by 76561198201335261

Большой корабль Коалиции, оснащенный современным вооружением и оборудованием. Способен эффективно уничтожать как малые, так и крупные цели благодаря своему спаренному энергетическому орудию. Экипаж (мин/рек/макс) 18/24/30 Вооружение 2 Цепные пушки 1 Шрапнельное орудие 2 Магнитные пушки (лазеры) Реактор + Фабрикатор/Мед.фабрикатор +/+ Деконструктор + Стыковочные порты 1 (сверху) Палуб 4 Макс. скорость 9 Доп. оборудование ПУ для глубинных бомб Разрядные катушки Особенности Система аварийного оповещения Система аварийной тревоги Особое энергетическое орудие

226 downloads Details →
[JC] Black Seal – Barotrauma Mod

[JC] Black Seal

by 76561198030762448

Being the first submarine built by the JC Industries, the "Black Seal" was designed to allow for the basic exploration and combat requirements of Europa. Built with function over form, the sub does not allow for a lot of commodities, but it will allow the average sailor to navigate the depths of Europa with ease and relative safety. This is meant to be a medium sized submarine with above average combat capabilities. It includes some circuit controls in the command room to control lighting (efficient lights do consume less energy), allow power to enter/leave the batteries, and the option to either use the main engine or the smaller, more efficient backup engine.

197 downloads Details →
UFOSub I – Barotrauma Mod

UFOSub I

by 76561198046523434

UFO style submarine. It has two small engines and four small guns.

200 downloads Details →
Mudskipper – Barotrauma Mod

Mudskipper

by 76561199130606282

-------------------------------------------------------- The Mudskipper, despite its age and the rust eating away at its fins, it still stands strong against the lurking shadows of Europa. It's commonly seen in use by mercenaries or pirates. For its size, it's not only armed to the teeth but, fast and agile. However, the reactor rapidly burns through fuel, and the old, faulty wiring often leads to overvoltage, damaging or completely breaking its systems. -------------------------------------------------------- Overview: - Price - 12,500 - Crew - 2 / 4 - Horizontal velocity - 22.8km/h - Ascent velocity - 19km/h - Descent velocity - 17.6km/h - Cargo capacity - 8x -------------------------------------------------------- Weapons: - Railgun - Mounted on the bow - Coilgun - Mounted on the rear - Chaingun - Mounted on the bottom - Searchlight - Mounted on the bottom, accessible via command room - Depth Charge - Mounted in the command room - Discharge Coil with Motion Sensors - Mounted on the front of the submarine -------------------------------------------------------- Note: The Discharge Coil is originally set to go off once motion's detected, by a monster or human. The navigation terminal has a "Toggle Automatic Discharge" which toggles the motion detectors on/off. You can still trigger the Discharge Coil manually from the terminal. Near the discharge coil there are warning lights : If they are glowing Red - motion sensors are on, and it's dangerous to swim by. If they are glowing Green - motion sensors are off, and it's safe to swim by. There are also light components on the weapon loaders, once the ammunition is depleted to 0% or missing, they will start blinking. They can be removed with a wrench for personal preference. This is also my first, properly (I think) built submarine that I've posted. If you find something that could be different, better, or an issue, I would appreciate some tips/critisism for the future. :)

364 downloads Details →

星际战士改造手术和更多的WH40k装备——无限弹药

by 76561198161840221

为《星际战士改造手术和更多的WH40k装备》Mod的所有远程武器弹药添加了无限弹药版本

178 downloads Details →
MFTOW Säkkijärven Polkka (Accordion) – Barotrauma Mod

MFTOW Säkkijärven Polkka (Accordion)

by 76561198170875317

Music from the Old World, a soon to be comprehensive list of songs from a time long since past. This mod includes "Säkkijärven Polkka". (Accordion)

321 downloads Details →

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