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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Blueprints
by 76561198255769711
15 submarine blueprints from the vanilla game textures. The blueprints are used as outpost decorations, but they are not holdable or pickable by default. Now your crew can place them wherever they want on your submarine, and move them if they change their mind. Blueprints can be bought from and sold to outpost merchants. Blueprints can also be fabricated and deconstructed, using 'Organic Fiber' and 'Blue Paint'. Submarine list: 'Azimuth, Barsuk, Berilia, Herja, Humpback, Kastrull, Orca, Orca 2, R-29, Remora, Typhon, Typhon 2, Venture, and Winterhalter'. There are two 'Remora' blueprints. The blueprints have not been updated to the most recent version of the submarine. If you enjoy this mod, you might like Outpost Posters. This mod contains no Overrides, it should be compatible with everything. Source of textures and 'sourcerect': .../steamapps/common/Barotrauma/Content/Map/Outposts/Art/EngineerColonyModule.png .../steamapps/common/Barotrauma/Content/Map/Outposts/Art/Shop.png .../steamapps/common/Barotrauma/Content/Map/OpbgMaintenanceBay.png .../steamapps/common/Barotrauma/Content/Map/Outposts/OutpostStructurePrefabs.xml
Yet Another Mudraptor Girl Job
by 76561199036142970
Мод представляет собой объединение моделек от anaertailin и текстур, взятых из мода "可游玩的迅猛龙娘!Playable Mudraptor Girl(TF Mix) 修复". Всё что касается механик взято из мода "Yet Another Mudraptor Job". Так же я впихнул русскую локализацию, ъоть и ИИшную. Так же для работы мода необходимо создавать сервер с файлами LuaCs, иначе вы спавните обычным человечешкой, но с талантами раптора. \\ From Nockss mod \\ Yup, another fork. Things to consider / known bugs: For the most accurate mudraptor colors, set skin color to white. Each human head corresponds to a different mudraptor head. The change notes contain detailed information. When the mod updates, your talent points may get refunded and you may lose "additional" talents, such as the jumping talent. This job is powerful and a weaker version can be found here. YAMJ \\ From Jin_Shou mod \\ 把新的玩家可操作迅猛龙套用进来可游玩的迅猛龙娘! 修复龙娘角色无法正常生成问题, 待原模组问题修复后这边会删除 需要伺服器和客户端的LUA Yet Another Mudraptor Job https://steamcommunity.com/sharedfiles/filedetails/?id=3411631719 Playable Mudraptor Girl(TF Mix) https://steamcommunity.com/sharedfiles/filedetails/?id=2980013902
The war in Ukraine
by 76561199159858948
The English translation was created with the help of a translator. Please do not swear at the quality). The mod is designed for PVP mode. The mod has redesigned professions, updated medicine, and added new items. Weapon: 1. AK-74M 2. AKM 3. AK-12 4. M4A1 5. AKC-74Y 6. Vulkan-M 7. M240B 8. PKM 9. 2B14 "Tray" 10. RGD-5 11. "Wagner's" Sledgehammer 12. RPG-18 13. Bayonet knife 14. PMN-2 Equipment: 1. The Russian form of "Digit" 2. The Ukrainian form "MM-14" 3. 6B43 in various variations 4. 6B47 in various variations 5. 6Ш113 in various variations 6. LEAF M1 7. MTV 8. Tor-D 9. TEMP 3000 10. Unloading the "Cuirass" 11. IMP-2 Medicine: 1. Adding a tourniquet (So far, mechanically, it's a regular bandage, but strong) 2. Recycling morphine, opium and fentanyl (Now it only relieves pain) 3. Adding a surgical kit (Heals various wounds) 4. Added pain mechanics Various: 1. A radio has been added (It is used to turn on music) 2. Added BPC binoculars 3. Barbed wire 4. Sandbags 5. Added the radio "Background sounds" (Needed to turn on the background sounds of the battle) Map: 1. The locality of Bolota - A small map with demolished buildings 2. Chernozem - Medium map (Ideal for single-life mode) 3. Village - Is a large map (Suitable for serious combat or RP) 4. City Meat Grinder - A map with 5 buildings 5. Forest near Kherson - An ordinary medium-sized map 6. N.P. Upper Marshes - Enlarged map of "N.P. Upper Marshes"
General periscope navigation circuits
by 76561198028039034
Before reading on, we assume that you have the basic knowledge required to design a submarine or shuttle What is periscope navigation circuits: circuits that use a periscope and a series of components to maneuver a submarine visually instead of the navigation terminal Two different periscope navigation circuits are included in this combination: Plug-and-play, the most basic and simple periscope navigation circuit, but tends to move less accurately due to the large difference between horizontal and vertical acceleration Precision, based on differential control for more linear and accurate movement, performs best at speed limit of 18km/h in all directions Precision circuit use cases: The "Relic" drone Both of these circuits include auto-hover and double-click switching as well as a basic auto-docking feature How to use: Find Periscope navigation circuits in the outpost categories,select the circuits you need and save them as assemble for use A tester to experience the difference between the different circuits is included in this package for test drives
Orca 3
by 76561198119426837
For the adoring fans of the Orca series, and anyone else interested, I present the Orca 3! New and (hopefully) improved! My crew and I believe in Orca supremacy as it is the best submarine, and our hearts dropped at the lack of a tier 3 upgrade. So I've gone ahead and made us, and anyone else who wants it, a tier 3 path for the Orca! Primary features include: a detactable drone for scouting and abyssal mining purposes and lots of additional storage. Of note: the drone doesn't interact well with NPC AI, so try not to let them down there, as it will be very difficult to pull them out.
OD-O2: On Demand O2 System by Tapper Tech
by 76561198071895400
Tapper Tech presents the OD-O2: On Demand Oxygen System. Provides O2 only when needed. It's incredibly energy efficient, super simple, and easily scalable to any size sub. Uses minimal components, so it's server friendly. Especially useful for shuttles with limited power reserves. The system can be easily deactivated for constant O2 when needed, and will automatically provide constant O2 when docked with a non-abandoned outpost.
Bastion Fleet Carrier
by 76561198131798843
Based on the flying carrier from PlanetSide2, but scaled to similar size as the larger vanilla ships. Can dock up to six vessels. Fitting Mosquito-shuttles included in the mod. - five large ballast tanks that can be turned off individually to turn them into green houses or whatever else is needed - adaptive ballast level to counteract changing weight from undocking or shutting off ballast tanks - doors automatically closing during flood - option to remote control the shuttle guns to help during away-missions - automated reator including surge protection - toggling on batteries sets reactor idle rather than off - lots of storage - by request, a light show in the crew quarters - two unmounted turrets for progression during campaign - optimized AI waypoints to be reliable most of the time - most of the wires are set to hidden in the hope to save some frames, but every component is accessible during gameplay to allow rewiring to current needs - locked variant also available called Aurax Bastion Fleet Carrier mosquitos got strong batteries to allow high operational freedom, powerful engine to propel faster than 100km/h and equipped wiith chainguns for maximum brrrt six docked shuttles seem to be too much for the games perfomance, so I opted to add only 3 mosquitos
Denet
by 76561198119630220
Stats and features Tier one attack sub Priced: 5,000 mk Cargo capacity: 6 Crates Size: 25x16m - 1 Electrostatic fusion Cannon Subsurface electric presents the first success of it's directed energy weapons program: The Electrostatic Fusion cannon. By use of an energized and dubiously well shielded Volatile fulgurium core the weapon can at will produce intense barely focused bursts of radiation without the cumbersome and expensive fuel conventional pulse lasers require. - 2 Small turret hardpoints 1 Coilgun pre-installed - 1 discharge coil In the rear aft blindspot - Subsurface electric™ automatic battery backup Charges/discharges automatically to prevent undervolting - 2 Color coded text displays One in the command room that displays weapon charge and a second near the airlock that displays the depth and required suit color. - A deconstructor and fabricator With linked lockers of course - And Dugong style auto doors In game Description Intended to be little more than a testbed for the proprietary weapons Subsurface electric™️ would become famous for, it and consequently the company's meteoric rise has kept it in stock almost unaltered for frankly far too long. The aging design has significant issues concerning gun coverage, it's highly radioactive Pulse cannon, and the cramped captain's copula that oversees it but maintains excellent sales thanks to the unrivaled utility such a powerful weapon at this price point presents. Notes A fun little laser gun tank sub to fill out my subsurface electric series, loosely based off the M60A2 ‘Starship’ Link to my other subs
CHARYBDIS
by 76561199059890117
Charybdis is unusually fast for its size and, in addition, extremely bulky (with a higher health reserve than Moloch). Since her health and damage are so high, it is strongly recommended not to engage Charybdis and, if possible, try to evade her.
[SH]自用汉化包
by 76561199410537380
-Barotraumatic -Barotraumatic Creature Pack -SOFA'S CREATURES -More Unique Weapons(v1.1) -BaroCraftables+ -Lua Linker 以上mod汉化。
FCJ PVP (Outdated)
by 76561198321491331
Introduction This mod focuses on the job-based PVP game mode. There are two factions, coalition and separatists. Players need to join one of them and fight against the other. Prerequisite - Singleplayer requires client-side lua+cs installed for testing - Multiplayer only requires server-side lua+cs installed for playing Map - Research Lab Job Abyss Hybrid, Arsonist, Cannoneer, Combat Engineer, Commando, Crazy Ivan, Crossbow Shooter, Flamethrower, Funny Clown, Fusilier, Gambler, Gene Hunter, Grenadier, Harpooner, Headman, Heavy Assault, Huntsman, Husk Symbiont, Hydra, Ironman, Legend Stun Baton, Mad Mechanic, Marksman, Meatman, Metal Soul, Nail House, Radiation Engineer, Riot Police, Shotgun Specialist, Sniper, Spear Fighter, Suicide Bomber, Tactical Master, Terrorist, Trap Master, Veteran, Vindictive Devil, Westcowboy Balance - All characters gain a 30% maximum health bonus by default - Auto inject a stun reduction script into the fcjpvp map: The stun effect caused by creature attacks, ranged attacks, melee attacks, and explosion attacks will be reduced based on the average stun over the last 2.5 seconds. The average stun of 0.4s~0.8s will reduce 0%~100% of stun in 1.0 part. Notes - You need to play in sandbox game mode - This mod is compatible with almost all other mods - If the game is laggy, it is recommended to install Performance Fix, NetworkTweaks, Pure Empty Level Credits THG Armory Collection More Unique Weapons (v1.1) civilian weapons aWeapons A Better Flamethrower Hellfire SMG Vanilla Weapons Overhaul (Draconis) LeCrazyy's Item Variety Pack Material IO Immersive Ignitables Baroverhaul Arakneas' Mod Stations from beyond
Cat as Pet stalin Fork
by 76561198199807551
Yeah it's just a fork from the original cat mod by hasenohr found here https://steamcommunity.com/sharedfiles/filedetails/?id=2953363095. All this mod adds on top of the original for now is some cat-based armour. I will take down the mod if it is requested by the owner
ARA Saenz Peña
by 76561198352269227
"They built her some 40 years ago, back when the Coalition was just born from the sparse settlements in the broader anarchy of Europa. Scientists needed a way to explore this place and carry their labs around without getting crushed by a Hammerhead or blown up by a pirate in the process. That's why she looks all wonky like that! It was to reflect active sonar in just the right way to remain hidden, but sonar technology improved since then. Anyways, the frontier in exploration moved deeper since. Hell, we're already starting to touch the ocean floor, those aren't really pressures she could handle anymore, so they decommissioned her and sold the remaining subs to low-tier shipyards in remote shithole colonies, yours truly. We refitted her a bit, got rid of the old labs and replaced them with a cargo bay to make her useful at something, ripped out the wiring in the decrepit stealth mode, but we left the reactor largely intact. It's one of those old overdesigned fusion reactors, hallmark of the early Coalition days, when they were too scared of fission and just ran of diesel, hah. Good luck getting fuel for that, though. Is it a good ship? Not at all. The guns got barely any coverage, and the autopilot renders them unusable, small leaks can send her plunging down, and if you wanna make it out of that tin can alive you turn that sonar off and let the shitty autopilot do its business. Listen: If you want a reason to buy it, it costs the same as a Barsuk and it isn't a Barsuk -- gotta count your blessings, y'know? If you're some rookie who just got their piloting license, this is a decent sub to start with. It's the only hunk of scrap you can get with a fabricator on it. How's that sound?" /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// "La armaron hace como 40 años. En ese entonces, la Coalición recíen habia nacido de los poquitos asentamientos que quedaban en el medio de toda la anarquia que era Europa en ese momento. Los cientificos querian ir y explorar y llevar todo el equipamiento y los laboratorios, eso sin quedar hechos pelota por una banda de piratas o un Moloc cualquiera. De ahi viene que se ve así, es para, como, reflectar el sonar de la forma justa, y que se yo, pero la tecnologia ya avanzo de esos tiempos, te van a detectar igual. De aquel entonces, la frontera avanzo a la profundidad. Ya estamos tocando el fondo, viste. ¿Te imaginas que esta lata pueda soportar estar ahi? La sacaron de servicio, algunas las desmantelaron, otras las vendieron a astilleros de cuarta en la loma del ojete, como acá. La reacondicionamos un poquito, reemplazamos los viejos laboratorios con una bodega de carga, asi sirve para algo; arrancamos los cables de los sistemas de sigilo, ya que estaban en mal estado; pero dejamos el reactor bastante intacto. Es uno de esos reactores de fusion, bien de la temprana epoca de la Coalición, cuando le tenian miedo a que haya un Chernobíl pero justo se les termino la nafta. Buena suerte consiguiendote combustible para esto, igual, jaja. Es una buena nave? Na, ni a palos. Los cañones no te cubren ni el orto, son inusables si tenes el autopiloto prendido, y ojo, lo vas a tener prendido; una fuga cualquiera y te vas al abismo. Te digo, no toques el sonar y deja que ese autopiloto de mierda haga su cosa. Mira, ¿queres una razón para comprar esto? Aca hay una: Cuesta lo mismo que un Barsuk, y no es Barsuk, eso deberia ser suficiente. Si sos un novato cualquiera que acaba de salir de la facultad de pilotaje, este submarino esta bien para empezar, total te conseguis otro cuando tengas dos marcos a tu nombre. Encima, ojo, es la unica chatarra que te podes conseguir por este precio que tenga un fabricador encima. Pues, ¿que te parece?
Pain Nerf for Barotrauma40k
by 76561198034153932
Simple mod-mod for Barotrauma40k that reduces the severity of the pain affliction.
The Argonaut
by 76561198124164243
The PX-4 Plasma Lance The Argonaut is a relic from a different age of exploration. Long before Europan shipping lanes were mapped and monster migration patterns cataloged, one submarine and its captain ventured where few others dared. For nearly a century, the Argonaut served as the flagship of one of Europa's first truly famous explorers. Together they charted unknown caverns, discovered forgotten ruins, survived encounters that became legends, and accumulated enough wealth to never work another day in their lives. Among its many accomplishments, the Argonaut is perhaps best remembered as the first submarine ever confirmed to survive an encounter with an Endworm. What began as a disastrous expedition ended in one of Europa's most famous tales, with the battered vessel limping back to port carrying both its crew and proof that the seemingly unstoppable creature could be defeated. Unfortunately, while the captain managed to accomplish almost everything imaginable beneath Europa's ice, they neglected one rather important task: writing a will. As a result, the Argonaut now finds itself on the auction block, awaiting a new owner. Time has weathered both the vessel and its reputation, but beneath the scars lies a submarine with a proven history of surviving the impossible. AI pathing and usable for campaign TIER 2 SCOUT COST : 16,000 MK TIER 2 : Scout Stats: - 30 km/hr Forward - 16 km/hr Descent - 3-6 Players recommended - 35x9 Dimensions - 4 crate capacity - Recommended experience : Intermediate - Low maintenance challenge Weapons: - x2 Plasma Lance - x2 Chaingun - x1 Discharge Coil - x1 Depth Charge Features: - 200HP hull, 400hp tail and nose - Reactor information screen - Auto operate turret switch - Fabricator and Deconstructor - Medical fabricator - Moon pool with locking door - Compact 1 deck layout - Upper ballast with airlock maintenance access - Features all main storage cabinets - Pipe weakpoints - Organized wiring
Hungry Baroverhaul - Compatch
by 76561198042670560
Changes HungryEuropan's skill tree to appear Baroverhaul-like + rebalances it a bit No new skills are added Load order: - Hungry Baroverhaul - Compatch - Hungry Europans - Baroverhaul
Fentanyl Generator
by 76561199180009845
Every medical cabinet on your sub occasionally restocks itself with a fentanyl syringe. Also adds a Fentanyl Dispenser: small medical cabinet you can place in the sub editor (search "Fentanyl" or look under Medical). Rates - Medical Cabinet: VERY rarely every 4-8 minutes - Fentanyl Dispenser: Occasionally every 2-4 minutes Dependencies - LuaCsForBarotrauma (required) Made the chances failry balanced, so its a QoL thing.
TinCan
by 76561198046471752
A truly terrible experience. Seriously its not good...
Barotraumatic汉化(temp)
by 76561198852819481
Barotraumatic的汉化文件。除了修正并且补充了已有的中文汉化外,还跟进了原模组缺失的任务描述和部分物品的汉化。 加载顺序: -Barotraumatic汉化(temp) -Barotramatic
Warhammer 40k Space Marine armor
by 76561199471610519
Attention! The mod will have updates in the future. Suggestions in the comments on the mod balance are welcome! At the moment, the mod contains two ready-made sets of Salamander armor, and the terminator armor of the Black Templars, work continues, albeit slowly. The characteristics of the armor of different orders do not differ! The mod adds the Space Marine armor from Warhammer 40k, the Salamanders Chapter. Standard armor has four slots: one for an oxygen tank, three for items or a big gun, and even a heavy machine gun can be inserted into the slot. Improvements: No fuel required. Very strong armor, protects from bullets better than the exo, and protects almost completely from fire and radiation. Walking and running at full speed. Built-in medical scanner. THE EMPEROR PROTECTS! Downgrades: Slightly slower than an exosuit in water. No protection from parasites. The base price is 15k, maybe more or less, depends on the reputation of the seller's faction. There is no crafting. There is no built-in flashlight. Terminator armor has been added, an extremely expensive artifact that any member of your team will be happy with :) Terminator armor has SIGNIFICANTLY (sooooo much, I do not advise you to go into the water) reduced speed both in water and on land, however, the owner of such armor is almost invulnerable to external influences. The number of additional slots has been reduced to one, into which you can put either a large weapon or an oxygen tank. Terminator armor can be crafted from standard Astartes armor. Built-in thermalgoggles. Have fun! I hope that at least someone will like the armor, and I have not worked in vain. And please, put thumbs up on this product if you like it.
EAX11 Capital ship
by 76561198320030042
The final product of the European Arms Exprimental weapons project, The EAX11 Capital ship is equipped with 3 automatic coilguns ,3 double chainguns, 2 railguns, 1 laser cannon, extremely powerful designed to spearhead into abyssal regions to expand coalition interests, however due to its size and weapons it quickly chews through ammo and fuel rods.
Porter
by 76561198119630220
Stats and features Tier two transport sub Priced: 9,900 mk Cargo capacity: 32 Crates Size: 17x19m - 2 Small turret hardpoints 2 Coilguns pre installed - 1 Large turret hardpoint* Railgun pre installed *Fire control and traverse not included - And a fabricator and deconstructor With linked lockers of course. In game Description An old civilian icebreaker design almost lost to time that's seen a recent resurgence owing to it's cheap, compact, overbuilt construction, and standard weapons suite making it an attractive option for smaller crews. At least until they realize the large hardpoint's spinal and has no fire control, turns out ice spikes don't tend to move much and most of the cost savings comes from stripping down the main hardpoint. No refunds. Notes A rare new addition to my so called "Challenge" subs. Don't be fooled by it being fully wired out of the box, this sub's designed to facilitate ingame wiring and sucks unmodified on purpose. To this end it comes with an extra junction, an extra battery, interior access to the turret's inputs, and all the relay's max output jacked up to 10k. Other than lacking most every QOL feature expected of a workshop sub the specific "Challenge" is that the railgun out of the box is only blindly fired by a motion detector and locked forward. So should you want to actually use your large hardpoint for anything other than breaking ice spikes and waisting ammo, you'll have to wire it up yourself. Isn't nearly punishing as my other "challenge" subs but it should be nice to have an easier/solo friendly one. Link to my other subs Link to more "Challenge" subs Link to even more subs
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