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Barotrauma Mods & Plugins

81,000+ mods available Source: Steam Workshop ↗

This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

No Suicide Button – Barotrauma Mod

No Suicide Button

by 76561199417978124

Disables the "Give In" button. Players can no longer instantly kill their character using the suicide button. Works in both singleplayer and multiplayer. Client-side and server-side protection included.

348 downloads Details →
Playable Objectively Worse Psilotoad – Barotrauma Mod

Playable Objectively Worse Psilotoad

by 76561198866196217

Somehow Even Worse Psilotoad This mods adds entire job based on Objectively Worse Psilotoad and all essential functions like talents, hands, slots and many other essential features like voice chat. It also adds a new affliction, called Psilopop, that can be given to a Psilotoad via console command. Go figure what this affliction does for yourself. Have fun!

290 downloads Details →
Marvel Rivals Posters (NSFW) – Barotrauma Mod

Marvel Rivals Posters (NSFW)

by 76561198350137456

Contains all the humanoid characters from Marvel Rivals Season 2.5 Does not contain Jeff. All credit goes to the original authors of the works. If you are the original creator of the work and wish for it to be removed, let me know.

233 downloads Details →
the docs cane – Barotrauma Mod

the docs cane

by 76561198893044187

This mod adds both a cane and a suit which dont screw over your med skill. This mod also adds drugs (drug singular) and a monster. Might update it every now and then.

276 downloads Details →

Old Mechanic Tinkering

by 76561198047558159

Old mechanic tinkering

217 downloads Details →
Metro2031 [Mod] – Barotrauma Mod

Metro2031 [Mod]

by 76561198958949826

Мод, основанный на вселенной Дмитрия Глуховского: Метро 2033. Добавляет: 10 новых профессий (Ганза, Красная Линия, 4-й Рейх, Орден Спарта). 13 видов брони 22 вида оружия 5 новых видов медикаментов ОГРОМНОЕ количество других предметов. Изменение ванильных механик/предметов. Новый монстр: Библиотекарь Мод поддерживается, но не обновляется, в связи с новым проектом автора. Сделан: Mr.Arvol#8422 Создание монстров: Svyatogor Имеет полный перевод на русский и английский языки. Ссылка на дискорд-сервер создателя мода: https://discord.gg/fHe4tuym6q Mod based on the universe of Dmitry Glukhovsky: Metro 2033. Adds: 10 new professions (Hansa, Red Line, 4th Reich, Order of Sparta). 13 types of armor 22 weapons 5 new types of medicines LOTS AND LOTS of other items. Changing vanilla mechanics/items. New monster: Librarian Made by: Mr.Arvol#8422 Monsters by: Svyatogor It has a full translation into Russian and English.

177 downloads Details →
Hardcore Mod Full Release version – Barotrauma Mod

Hardcore Mod Full Release version

by 76561197984240878

TLDR: Makes the campaign harder by increasing the number and variety of monsters encountered, while also reducing the resources the players have available, like money and fuel. Also adds a bunch of cool changes to the map, new talents, items, ships, beacon stations, wrecks, and monsters, as well as some quality of life improvements. Intended for players who are experienced with the game and want a change of pace. Will not work with mods that alter base features of the game. Mods that add new items should be fine as long as they only add completely new items/monsters, etc. <---//--- Campaign ---//---> 1. Mineral spawns have been adjusted across the board, including spawn chance per biome, location of spawns, the output of most minerals. 2. The cost of uranium, and thorium, as well as their ores and fuel rods have been greatly increased to incentivize fuel as a resource. 3. Uranium, thorium, and fulgarium are all radioactive until turned into an item, such as a fuel rod. Holding or being too close to these materials will cause radiation sickness. 4. Added tungsten, copper alloy, and aluminum alloy as materials. Numerous recipes have been changed to make use of these new materials. 5. Colonies now specialize in different types of items. For example, cities sell almost everything but at a high price, while military bases sell guns and ammo. 6. Alien materials no longer spawn in wrecks. 7. All missions pay out significantly less, reward less XP, and monster kill missions are harder. 8. The campaign map is much bigger, with new locations such as pirate bases, and husk colonies to explore. The Jovian Radiation has been slowed down significantly to adjust for the new map size. 9. Station managers will now offer more difficult missions earlier. 10. Ship upgrades can only be purchased from colonies, and most require a material component to purchase. Some ship upgrades have been rebalanced, and new ones have been added. 11. New beacon stations have been added, and will begin spawning in Biome 2. Abandoned outposts have a larger tile set to build from, <ported from "Stations From Beyond" with some tweaks>. New wrecks have also been added. 12. Added two new ships, new turrets, new handheld weapons and items <items and turrets ported from, "EK" with some major functional tweaks for some>. 13. Most classes have received new talents. Some existing talents have been reworked. <---//--- Enemies ---//---> 1. Random encounters have been retooled across the board to ramp up difficulty, with more monsters spawning earlier and in greater numbers. 2. Added a "Miniboss" and "Boss" encounters that has a chance to spawn tougher mobs. 3. Larger variants of monsters can spawn alongside their normal counter parts. These variants have more health and do more damage. 4. The latcher can now spawn in the Cold Caverns Abyss. 5. The watcher is now rarer, tankier, invisible to sonar, regens, his watcher gaze has increased range and applies reaper tax. 6. Husk versions of Mudraptors and Hammerheads were added. <These were taken from, "Improved Husks," and then buffed> All husk monsters take more damage from burning, i.e. pulse laser, flamethrower, and acid grenades are all good options. 7. Monster lairs are much more common and will spread across the map, destroying outposts as they go. They can be destroyed by military bases or the players. To do so, move your sub to the lair location, once you've moved through the cavern, a lair mission will be generated in an adjacent location. You have to accept the mission, and then you'll be able to complete it as you travel to the new location. Completing the mission will destroy the lair. 8. Pirates have their own bases on the map, and more can spawn randomly over time. Pirate bases will spawn blockades nearby which will prevent friendly outposts from spawning. Blockades can be removed the same way lairs are and will disappear if the pirate base that spawned them is destroyed. 9. Threshers are faster, do more damage, and don't flinch as easily. Bonethreshers are tankier, faster, and take reduced explosive damage. 10. All hostile NPCs have had their loadouts and health buffed, and will spawn in greater numbers. Be prepared, if you plan to attack a pirate base! 11. New faction specific hostile subs have been added, and all hostile subs are buffed with more weapons, armor, and larger crews. (These crews are still dumber than dirt, and imo way too easy to beat) <---//--- Misc. ---//---> 1. Headsets have limited range and require batteries. 2. It is now easier to overdose on opiates. 3. Characters slowly heal while lying in a bed. 4. Changed various recipes across the game. Notable ones include, flashpowder replacing magnesium in ammunition manufacturing, and UEX having two different recipes. 5. Some items, like ammunition and minerals can be stacked higher than 8. 6. Players can now create higher quality turret ammunition. Higher quality ammunition boxes hold more ammo, and higher quality shells deal more damage. 7. Husk infections now have different symptoms, and don't always prompt the player with a text readout, a-la, "You feel feverish." The infection icon will also take longer to appear on the health display. 8. Some genes have been buffed. <These changes are an exact port of "Simple Gene Rebalance"> 9. Sub sonar now damages players who are submerged in water. This only affects player sub sonar as pirate subs don't actually turn their sonar on. Shuttle and beacon station sonar is still safe. <Inspired by "Real Sonar"> 10. Buying additional crew members is cheaper, to account for reduced mission payout. 11. Security actually gets to start with a gun again. <---//--- Suggested Playstyle ---//---> Not intended for single player, but nothing stopping you from trying. For multiplayer, use in-game voice chat only. The reduced headset range makes cave and ruin missions pretty tense when you can't call for backup. Also makes the husk infection's ability to prevent you from talking actually work as intended. My group doesn't play with Jovian Radiation on, but it is much slower now, so you'll have about 90 hrs to finish the campaign before it covers the whole map, which should be plenty. <---//--- Known Problems ---//---> 1. My group is still playing through the campaign and fixing things as we go, which means, not everything has been tested, notably, talents, which means some of the later game ones might not work as intended. 2. Random errors for monster ai can occur, though this one is very rare, and doesn't break the game. 3. Mine Physicorium and Fulgarium missions are not tested, and might not work. If you encounter any bugs or errors, or just stuff not working the way it should, please leave a comment so I can fix it. <---//--- A Special Thanks to These Mods ---//---> - EK Gunnery, Armory, and Utility - Stations from Beyond - Dynamic Europa - Improved Husks - Real Sonar - Simple Gene Rebalance - ADV Beacon Stations

205 downloads Details →
Super Plague Rat 1.0.9 [JE] – Barotrauma Mod

Super Plague Rat 1.0.9 [JE]

by 76561198147644083

Updated for Jobs Extended using JESubCollectionConverter Original submarine at: https://steamcommunity.com/sharedfiles/filedetails/?id=2638314941

184 downloads Details →
Power Big diving suit locker – Barotrauma Mod

Power Big diving suit locker

by 76561198040826104

refillable large diving suit большой шкаф для костюмов с возможностью перезаправить

209 downloads Details →
IO Storage - StackBox Virtualizer – Barotrauma Mod

IO Storage - StackBox Virtualizer

by 76561198380639299

Added a tool "StackBoxVirtualizer". Used to convert stacked boxes from IO Stack Box / Item IO Framework into the IO Storage version.

359 downloads Details →
Coalition_12G_Explosion_Slug – Barotrauma Mod

Coalition_12G_Explosion_Slug

by 76561199078413440

A 12g slug of valuable high-explosive ammunition, used internally by the Coalition for efficient target neutralization. Due to its rarity, it is not advisable to carry too many at once. self-harm warning

344 downloads Details →
no_more_reputation_max_limit_vanilla – Barotrauma Mod

no_more_reputation_max_limit_vanilla

by 76561199078413440

1000000 reputation max limit All the deeds, whether good or bad, will be remembered. vanilla only NOT for Dynamic europa

372 downloads Details →
【明日方舟】凯尔希角色 刮开看 自用 – Barotrauma Mod

【明日方舟】凯尔希角色 刮开看 自用

by 76561199555795384

今天,我们为被害的刮开看哀悼。明天,我们就要让凶手付出代价!中国不会允许,为祖国严惩领海的入侵,做最优质的战士。我们伟大的国家,举国悲痛。共同的损失,让我们更加团结一致!我们西方国家的朋友们,要对可耻的公然刺杀刮开看,做出回答!

294 downloads Details →
No Suit Slowdown – Barotrauma Mod

No Suit Slowdown

by 76561198241038366

Diving suits dont slow you down anymore! You can walk/run with Diving Suits like normal. Useful for small crews with big submarines! Doesnt work with modded suits! Let me know if you have any suggestions or find any bugs/errors.

353 downloads Details →
Enhanced Armaments Neurotrauma Patch Rebalance (OUTDATED) – Barotrauma Mod

Enhanced Armaments Neurotrauma Patch Rebalance (OUTDATED)

by 76561198197860546

i maked this mod for yourself, but u can download this :| all humans now have normal healthmultipier original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2807556435

286 downloads Details →
Coaliton Jail – Barotrauma Mod

Coaliton Jail

by 76561198992213716

194 downloads Details →
东雪莲的头 – Barotrauma Mod

东雪莲的头

by 76561198355193224

冬雪莲号来源不明。某一年,从地球上来到木卫二的某个人,他非常喜欢虚拟偶像。然后根据他自己的爱好,他建造了这艘潜艇,建造了个虚拟偶像的头为蓝本的潜艇。好吧,我编不下去了。但是这个设计。非常的不同,希望能让你们眼前一亮。(雪莲的头拥个眼睛。可以射出激光。下巴有一个对接口,可以连接下半身,当然下半身的潜艇还未出现……2087) The origin of the winter snow lotus is unknown. One year, someone who came to Europa from the earth liked virtual idols very much. Then according to his own hobby, he built this submarine and built a submarine with the head of a virtual idol as the blueprint. Well, I can't make it up. But this design. Very different. I hope it will brighten your eyes. (Xuelian's head holds an eye. It can shoot a laser. There is a butt joint on her chin, which can connect to the lower body. Of course, the submarine on the lower body hasn't appeared yet...... 2087)

258 downloads Details →
[CLSX] The Atmos (Vanilla) – Barotrauma Mod

[CLSX] The Atmos (Vanilla)

by 76561198072553623

Slight modification of the original ship to use only vanilla assets. A general purpose vessel designed to be capable of completing any mission when handled by a capable crew. Designed with campaign in mind, and balanced to be a fun, yet still potentially challenging, experience. Featuring: -Moderate cargo capacity, should be able to make somewhat decent money of cargo missions, but not as much as a dedicated transport ship. -Moderate firepower, has coilgun coverage for most of the ship, with a few minor blindspots for adversity. Shock coils, a depth charge tube and only 1 railgun. -Slowish/heavy handling, it's not a small zippy attack ship, and that shows a bit. -No reactor controller. The reactor may need to be manually stabilized on startup, or you may wire your own controller with a design you prefer. -Backup battery system, manually toggled from the reactor room. -2 fabricators/deconstructors and an on-board genetics table, because there's a difference between gameplay challenges and just having things be tedious due to needing to wait. -Plenty of interior space, with multiple routes to get to most places, to make defending and repairing the ship more fun. This ship was designed for mid-large sized crews that have at least moderate experience with the game and are willing to work together.

188 downloads Details →
Rubber Duck Sub – Barotrauma Mod

Rubber Duck Sub

by 76561199153152743

honk honk to the bottom of the bathtub we go

261 downloads Details →
Bear_wrecked – Barotrauma Mod

Bear_wrecked

by 76561198015120722

Обломки отличной лодки для пастука по мнению создателя лодки.

182 downloads Details →
Шапито/Shapito [RU/ENG] – Barotrauma Mod

Шапито/Shapito [RU/ENG]

by 76561198034643439

*Выдержки из обрывков записей с бортового компьютера. Автор неизвестен.* В 1944 земном году, Германия, по приказу безумного ученого Йозефа Бенгеле, разработала субмарину под кодовым названием "Hochburg", способная функционировать в водах Антарктиды, на полном самообеспечении, для проведения опытов над людьми. После краха Германии, подлодка попала к союзникам, где те, в свою очередь, испугавшись внеземных технологий, использовавшихся на данной подлодке, стерли все записи и упоминания о ней и данный проект, под грифом "Совершенно Секретно" был надежно спрятан на глубине океана в 1000 метров. Прошли столетия.... Спутник Юпитера - Европа была колонизирована, а подлодку разобрали на части и перевезли на одну из тогда первых подводных станций и попала она в распоряжение одного из адмирала Коалиции. В 15 цикле, на станции "New Nahuy", данная подлодка была проиграна в карты местному клавану, который присвоил ее своей фракции. Поговаривают, что именно этот клаван был первым и самым могущественным из клаванов Space Station 14. В 27 цикле, клаван, вместе своими безумными коллегами, организовал незаконную контрабандистскую корпорацию под названием "H O N K Industries", которая специализировалась на доставке самых опасных веществ по всей Европе. В 35 цикле, клоуну, заключил сделку с юпетерианскими сепаратистами о поставке контрабанды в виде 1 тонны взрывчатки и нитроглицирина в обмен на несколько сотен ящиков клаксонов. В 35 цикле, банда клаванов причалила к станции New Nahuy и подверглись зачистке бойцами спецназа Коалиции за провозку бредогена и метамфетамина. Выжил один лишь клаван, но с тех пор его никто не видел.... В нынешние дни, данная подлодка принадлежит Коалиции. * продолжение следует....* *** От автора подлодки *** - Подлодка "Шапито" характеристики: 63*17 метров. Имеет 3 двигателя, один реактор, 7 уровней этажей. В наличии один челнок (управление дистанционное, с мостика) Имеется свой карцер и бар HONK =) а так же несколько секретных комнат, связанных с лором подлодки. Shapito/Shapito *Excerpts from scraps of records from the onboard computer. The author is unknown.* In 1944, Germany, on the orders of mad scientist Josef Bengele, developed a submarine code-named "Hochburg", capable of functioning in the waters of Antarctica, on full self-sufficiency, to conduct experiments on people. After the collapse of Germany, the submarine came to the Allies, where those, in turn, afraid of the extraterrestrial technologies used on the submarine, erased all the records and references about it and this project, under the heading "Top Secret" was safely hidden in the ocean depth of 1000 meters. Centuries Have Passed.... Jupiter's satellite - Europe was colonized, and the submarine was dismantled and transported to one of the first submarine stations at that time, and it came at the disposal of one of the Coalition's admirals. It is said that this particular clown was the first and most powerful clown of Space Station 14. In cycle 15, at the station "New Nahuy", the submarine was lost to a local clown, who appropriated it to his faction. In cycle 27, the clown, together with his crazy colleagues, organized an illegal smuggling company called "H O N K Industries", which specialized in shipping the most dangerous substances throughout Europe. In 35 cycles, the clown made a deal with the Yupetian separatists to smuggle 1 ton of explosives and nitroglycerin in exchange for several hundred boxes of Klakson. In 35 cycles, a clown docked at the port of New Nahuy was cleared of the Coalition for carrying delirium and methamphetamine. Only a clown survived, but no one has seen him since. Nowadays, this sub belongs to the Coalition. * the sequel follows....*. *** From the author of the submarine *** - The submarine "Shapito" characteristics: 63*17 meters. It has 3 engines, one reactor, 7 levels of floors. There is one shuttle (remote control, from the bridge). There is its own carcasser and bar HONK =), as well as several secret rooms associated with the lor submarine.

168 downloads Details →
Contentious-Heavy-Carrier – Barotrauma Mod

Contentious-Heavy-Carrier

by 76561198109867778

Sometimes we all have a need for shuttles. Sometimes we have a need for lots of shuttles! But typical submarine doesn't carry more than a couple of shuttles. So, how to solve this problem? Well, the answer is hidden in a history of Earth's military fleet! Back in the grim darkness of the XX century (where was only war), humanity had a need for floating mobile airbases. For this they developed many kinds of vessels: aircraft carriers, amphibious assault ships and so on. Their main purpose was a carrying of planes, landing crafts and other machines of ultraviolence delivery... ... And this is exactly what does our new product, a Contentious Heavy Carrier! It is a deep modification of well-known, reliable and efficient Proteus submarine, which still serves well. The main feature of Contentious is a secure shuttle hangar (or, to be exact, storage deck), which keeps a five (FIVE!) shuttles and protects them from various damage caused by aggressive enviroment (such as fauna of the planet or some coilgun shot). There is no analogues on an entire market! Finally, the large shuttle carriers became real. Still can't believe it? Try the Contentious Heavy Carrier now and see it with your eyes!

176 downloads Details →
Good Body Armor – Barotrauma Mod

Good Body Armor

by 76561198869178151

Just a mod that adds a body armor with a bandolier (including separatists).

300 downloads Details →
The Great Attractor – Barotrauma Mod

The Great Attractor

by 76561198087644987

t’s my first sub so go easy on me The Great Attractor Lore General information • Type: Attack Tier 3 • Price: 60000mk • Size: 67*20m • Gargo: 40 • Crew: 8-12 • Decent velocity: 17.2km/h // -18.5km/h • Velocity: 30km/h Features • Support/Kamikaze drone • 2 Attack-Speeders • Fixfoam detonation system (across the outer hulls) • Fire supression system (Reactor/Junctionbox/Planterroom) • Lasershild airlock + smart airlock • Auto-reactor, auto-shutdown • Secure armoury/captairoom per button press • Big alien lasergun/ sitchable double-chaingun/ Flak barrage (5 burst/10s cooldown) • Legendary custom items • Intruder display in command room • Rough incoming monster detector in gunnery room • Item transport system • Auto-dischargecoil Speacial room • Prison • Pet room + Domesticated Mudraptor infestation in ballast • Church (former husk church, now church of the 6 eyes) Gameplay • This sub is to strong for Vanilla, this is why i would recomment playing on the highest difficulty with the mods: Lua-for-Barotrauma, Barotraumatic, Barotraumatic- creaturepack, Dynamiceuropa, Improved Husks + husk mod missions, Europa war • I would not recomment starting with this sub because everything is on masterclass and by the time you can by it everything should be already on masterclass • Many things are locked behind custom Id-cards (anti griefer system), so the captain needs to give the cards to trusted people, they are in the 3 secure lockers in the Commandroom (if someone dies dont forget to pick them up) • The Legendary custom items are behind the picture in the commandroom, you need to decide if you want to use them or just throw them away because they are broken • Nearly everthing is locked, exept one junctionbox (it is for the musicbox in dynamiceuropa). If that is not your thing this sub is not for you or you need to unlock everything in the sub-editor • Give the command „ignore this“ on the middle button in the smart airlock, the bots dont know how it works, they will spam it over and over again not realising the water needs to drain Things i straight up stole or get inspired by incase you want to make your own sub but dont know how • General look oft things (can really recomment the subs from this guy for new players, the Iron-Guard was for a long time my favoriet sub): https://steamcommunity.com/id/STALKERw40k/myworkshopfiles/?appid=602960 • Technical stuff (this thing basically teached me how to wire): https://steamcommunity.com/sharedfiles/filedetails/?id=2987005010 • Speeder (i just changed the look): https://steamcommunity.com/sharedfiles/filedetails/?id=3014307661 • Drones (again just changed the look): https://steamcommunity.com/sharedfiles/filedetails/?id=2829038684 • Alien Lasergun (here i just straight up copy paste it, can really recomment the ship as startership is fun): https://steamcommunity.com/sharedfiles/filedetails/?id=2948086632

280 downloads Details →

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