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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
PirateMascot
by 76561198084427401
Adds a mascot, a special pet mudraptor, which is required for the pirate campaign I run. Apparently nobody can run the campaign properly without a set version of this mod predownloaded, so it seems this'll have to be listed as public. Texture, sound design and primary xml files created by me; other files, animations, and code done by The Ninja Scout on discord.
Underwater Insurgency Jobs
by 76561198357903031
A mod which adds all the classes necessary to play combat insurgency
Capybara (OLD)
by 76561198936833461
The capybara, or capybara, is a semi-aquatic herbivorous development from the capybara subfamilies, one of the two (along with the small capybara) species of capybara are now periodically observed. The capybara is the largest of the modern rodents. Капиба́ра, или водосвинка — полуводное травоядное развитие из подсемейств водосвинковых, один из двух (наряду с малой водосвинкой) в настоящее время периодически наблюдаются виды водосвинки. Капибара — самый крупный среди современных грызунов.
Mastodon Mk II
by 76561198040974820
𝘛𝘩𝘦 𝘔𝘢𝘴𝘵𝘰𝘥𝘰𝘯 𝘔𝘬 𝘐𝘐 𝘪𝘴 𝘵𝘩𝘦 𝘭𝘢𝘵𝘦𝘴𝘵 𝘦𝘷𝘰𝘭𝘶𝘵𝘪𝘰𝘯 𝘰𝘧 𝘵𝘩𝘦 𝘔𝘢𝘴𝘵𝘰𝘥𝘰𝘯, 𝘪𝘯𝘤𝘰𝘳𝘱𝘰𝘳𝘢𝘵𝘪𝘯𝘨 𝘯𝘦𝘸 𝘴𝘺𝘴𝘵𝘦𝘮𝘴 𝘢𝘯𝘥 𝘮𝘰𝘳𝘦 𝘴𝘱𝘢𝘤𝘦. 𝘐𝘵 𝘩𝘢𝘴 𝘢 𝘭𝘢𝘳𝘨𝘦𝘳 𝘪𝘯𝘵𝘦𝘳𝘪𝘰𝘳, 𝘢 𝘤𝘢𝘳𝘨𝘰 𝘳𝘰𝘰𝘮 𝘢𝘯𝘥 𝘢 𝘱𝘳𝘪𝘴𝘰𝘯 𝘤𝘦𝘭𝘭. 𝘐𝘯 𝘢𝘥𝘥𝘪𝘵𝘪𝘰𝘯, 𝘪𝘵 𝘯𝘰𝘸 𝘩𝘢𝘴 𝘢 𝘧𝘶𝘯𝘤𝘵𝘪𝘰𝘯𝘢𝘭 𝘩𝘢𝘯𝘨𝘢𝘳 𝘥𝘰𝘰𝘳. 𝘐𝘵𝘴 𝘤𝘰𝘮𝘮𝘢𝘯𝘥 𝘣𝘳𝘪𝘥𝘨𝘦 𝘩𝘢𝘴 𝘢 𝘭𝘢𝘳𝘨𝘦 𝘣𝘢𝘺 𝘸𝘪𝘯𝘥𝘰𝘸 𝘵𝘩𝘢𝘵 𝘨𝘪𝘷𝘦𝘴 𝘢𝘯 𝘦𝘹𝘤𝘦𝘱𝘵𝘪𝘰𝘯𝘢𝘭 𝘷𝘪𝘦𝘸 𝘰𝘧 𝘵𝘩𝘦 𝘌𝘶𝘳𝘰𝘱𝘦𝘢𝘯 𝘰𝘤𝘦𝘢𝘯𝘴. 𝘐𝘵 𝘢𝘭𝘴𝘰 𝘰𝘧𝘧𝘦𝘳𝘴 𝘢 𝘭𝘢𝘳𝘨𝘦 𝘵𝘳𝘢𝘯𝘴𝘱𝘰𝘳𝘵 𝘤𝘢𝘱𝘢𝘤𝘪𝘵𝘺, 𝘯𝘶𝘮𝘦𝘳𝘰𝘶𝘴 𝘴𝘵𝘰𝘳𝘢𝘨𝘦 𝘴𝘱𝘢𝘤𝘦𝘴, 𝘨𝘶𝘯𝘴 𝘤𝘰𝘷𝘦𝘳𝘪𝘯𝘨 𝘢𝘭𝘭 𝘢𝘯𝘨𝘭𝘦𝘴 𝘢𝘯𝘥 𝘦𝘭𝘦𝘤𝘵𝘳𝘪𝘤𝘢𝘭 𝘤𝘰𝘪𝘭𝘴. Le Mastodon Mk II est la dernière évolution du Mastodon, incorporant de nouveaux systèmes et plus d'espace. Il a un intérieur plus grand, une soute et une cellule de prison. De plus, il dispose désormais d'une porte de hangar fonctionnelle. Sa passerelle de commandement est dotée d'une grande baie vitrée qui offre une vue exceptionnelle sur les océans européens. Il offre également une grande capacité de transport, de nombreux rangements, ainsi que des canons couvrant tous les angles et des bobines électriques. ʀᴏʟᴇ : ᴀᴛᴛᴀᴄᴋ ᴘʀɪᴄᴇ : 25,000 ᴍᴀʀᴋs ʀᴇᴄᴏᴍᴍᴇɴᴅᴇᴅ ᴄʀᴇᴡ : 4 - 10 sɪᴢᴇ : 42x13ᴍ ᴄᴀʀɢᴏ ᴄᴀᴘᴀᴄɪᴛʏ : 36 ʙᴏxᴇs ᴡᴇᴀᴘᴏɴ sʏsᴛᴇᴍs : x3 ᴄᴏɪʟɢᴜɴ x1 ʀᴀɪʟɢᴜɴ x1 chaingun x2 ᴅɪsᴄʜᴀʀɢᴇ ᴄᴏɪʟs
Zephyr
by 76561198002619032
The Zephyr is a versatile and mobile submarine capable of tackling even the most daunting challenges. The design has been thoroughly tested through both vanilla and Barotraumatic multiplayer & singleplayer campaigns and will provide a balanced enjoyable experience. Core features include but not limited to: - Engine power capacitors (greatly reduces your junction boxes catching fire because you went full throttle) - Brig (for prisoners, pesky crewmen or anyone else, really) - Alarm system (various types of alarms throughout the ship to warn you of specific danger) - Toggleable external lighting system (for better visibility around the ship or to not attract dem fishies) - Emergency power backup (in case you run out of rods or wish to go stealthy) - Munitions storage drop shaft (mass produce ship ammunition and drop it straight into the ammunition compartment) - Role specific access (depending on selected job, you may or may not be able to interact with everything) - Airlock override (in case you don't want anyone getting in or out) - Secondary sonar (comes with a mineral scanner) - Airlock camera system (with toggleable light to see who's knocking at the door or leaving) - Convenient bridge (access to most crucial features in close proximity of the navigation terminal) - Reinforced hull (internal parts of the ship is visibly strengthened to maximize durability in harder difficulties) - Terminal (for console commands, Work In Progress) - External bay for future deployables (Work In Progress)
C-104 Chimaera
by 76561198057739281
Chimaera is a reliable and robust military submarine, featuring 4 coilguns, 1 railgun and 5 electric discharge coils, as well as decent speed and maneuverability. It's numerous ballast pumps and ducts are able to deal with moderate leaks. However this power comes with price - reactor cannot support all facilities at once, and crew needs to learn how to manage them for maximum efficiency. Химера - это надежная и прочная военная подводная лодка с 4 койлганами, 1 рельсотроном и 5 электроразрядными катушками, а также приличной скоростью и маневренностью. Её многочисленные балластные насосы и сливные люки способны справиться с умеренными пробоинами. Однако эта мощь имеет свою цену - реактор не может поддерживать все системы сразу, и экипажу необходимо научиться управлять ими для максимальной эффективности. This is my second finished sub ever, so please do tell me if something isn't working properly, or features you want to be added.
U.S.S. Enterprise - NCC 1701 (v1.4 - Vanilla)
by 76561198287736246
Recreation of the U.S.S. Enterprise from the movie Star Trek Into the Darkness. Features 4 coilguns, 360° discharge coils, depth charges and a shuttle, all made with vanilla parts! If you want to give some suggestions for this build just write in the comments :) Sub stats: Max horizontal velocity: 55 Km/h (without upgrades) Max ascent/descent velocity: 12 Km/h (without upgrades) Time to reach 0 Km/h when driving at max velocity: 6 seconds Tested in single player campaign mode: Autopilot works great, take a look at it though when departing from stations. Turrets coverage it's not that great but not that bad either, i suggest to improve turrets view range during campaign. When docking there is no visible trajectory guide, i'll solve this in the next release... the docking connector does work by the way, it's just a problem of visuals for some reason. Next big updates i have in mind: - Deatachable saucer section (main dish) - Working green,yellow and red alert lights effects ADDITIONAL NOTES: You can't start a campaign with this sub but you can buy it during the campaign when you dock to a station. This model is not 1:1 and it will never be, i'll make another model with "realistic proportions" in near future. Read changelogs for more info on the updates! Got the idea when i saw the ship emerging from the water in the movie, yes xD
[EMS] The Minerva
by 76561198160121546
Description The Minerva is a large freighter vessel used for long voyages between stations. It features a cargo bay toward the bottom that holds multiple shipping crates and a large door for transporting said crates. It is not as speedy or protected as most E.M.S. ships, thus not being produced as much as other submarines, leaving there to only be a few of these left. Features - 2 Coilguns - 1 Railgun - 1 Discharge Coil - 1 Depth Charge Tube - 2 Engine Rooms - 3 Ballasts - 2 Airlocs (one top, one bottom) - 2 Fabricators, Deconstructor, and a Medical Fabricator - Stocked medbay with extra crafting materials - Large Cargo Bay with door - Artifact Chamber - Crew Quarters with lockers - Special buttons in Command - Toggle-able Auto-Closing Doors - Lots of supplies - Battery Backup for Bilge pumps - Autofill Feature on most cabinets Thanks to those who helped test this on the E.M.S. HQ server before publishing!
怪物萌化a
by 76561198262874569
Anti-Alien alarm
by 76561198269812804
PROTECTIVE SHIELD 🛡 PROTECTIVE SHIELD 🛡 PROTECTIVE SHIELD 🛡 NO DRACULAS 🚫🧛♂ NO MUMMY 🚫🤕 NO ALIEN 🚫👽 NO DUENDE 🚫👺 ACTIVATE ALARM 🚨 Adds Joel's anti-alien alarm as a siren, craftable with a siren, a mushroom and green paint. Also a rare lootdrop in wrecks, abandoned outposts and the likes. It's really loud and may attrack monsters, but that's why you have the three protective shields, right ? No overrides.
GM Tools for Dedicated Servers
by 76561198316798946
A simple fork that changes the mod's name so it can be used on Lighthouse dedicated servers without spitting up an error every time you update your mods
Duogong
by 76561199481448877
One day I was looking at all the meme Dugongs on the workshop and realized something was lacking from all of them, no matter how big or small, they only ever have one Dugong. So I solved that with the Duogong, two dugongs welded on top of each other. Features - The Dugong you know and love plus an upside-down version - 4 small weapon slots, 2 discharge coils, 1 large weapon slot, a depth charge tube, and an external captains camera - Full fabrication facilities - A lockable crew quarters - Large armory and expanded medical bay - A whiteboard you can draw on - And a completely empty useless room This is the first Submarine I've uploaded so any feedback is appreciated! Edit - Fixed the docking, I don't know how i missed that, sorry =)
Pet Raptor Chicken
by 76561198208386152
This is a cut version of the Raptor Chicken mod. It only changes pet raptors and leaves hostile mudraptors with their original texture and sounds. Dont turn on both mods at the same time. And if you are switching between the mods make sure you restart the game, there might be some ragdoll issues otherwise. Here is the full mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2865579023
Anti Ballast Flora
by 76561197966299106
A circuit that helps you kill ballast flora. Ballast flora takes double damage if not underwater. It loses control of the pump if the pump is turned off. This drains the ballast then turns off the pump. Position the water detector one square away from the floor. This is because a pump set to targetlevel -100 will not quite get all the water out and will mess up your circuit. Just offset the water detector like in the picture to avoid this. A small amount of water in the room will not protect the flora. I tested it and it works just fine. To spawn ballast flora hit F3 to enter console. Type "enablecheats". Then type "ballastflora infect".
The Orange One
by 76561198047190296
TH-E01 The Orange One To fulfill the request of a picky deep-sea explorer, TH-E01 The Orange One comes with two fabricators, simple wiring, optimized crew paths, a compact body, and a manned shuttle. But for the sake of stabilization, TH-E01 uses chargeable batteries for her engine power: Which can be a holdup for captains who planning a nonstop long-distance cruise. Details - Type: Deep Diver - Size: 42x11m - Cargo Holds: 16 - Crew: 5-10 - Turrets: 4 Coilguns and 2 Railguns - Utilities: a Manned Shuttle, Bot-friendly waypoints, 2 Fabricators - Price: 12000 Variations - Used: random items inside cabinets - 153: battery safety circuit from Lupus Europan - 71NY: variation with a smaller shuttle
Squidd Monster Difficulty
by 76561198027323474
This mod reworks a lot of monsters to make the game more challenging. If you find your submarines are too powerful but you'd rather not go back to the Dugong, this mod may help your experience. Crawler - Deals significantly more damage. - Much faster movement. - Will not stop to eat. Raptor - Deals more structure damage. - Will not stop to eat. Spineling - Deals more structure damage. - Faster movement. - More damage. - Deals venom. - No stun. Watcher - Gaze now causes bleeding instead of nausea. - Faster movement. - More health. - More dramatic effects. - No longer shows up sonar. - No longer flees. - No longer bleeds acid. (Less lag) Moloch - Deals damage in an explosive radius when attacking. - Throws the ship around. - Throws crew around the ship. - Has roughly 3 times the health. Black Moloch - Deals damage in an explosive radius when attacking. - Throws the ship around. - Throws crew around the ship. - Has roughly 5 times the health. Husk - Slowly regenerates health. - Faster movement - Less damage resistance - Lower infection chance - More damage dealt - Quieter - No longer shows up on sonar. Hammerhead - Significantly more damage to the sub and crew inside. - More health. Golden Hammerhead - Significantly more damage to the sub and crew inside. - More health. - Causes a low-intensity EMP on impact. Hammerhead Matriarch - No longer creates hammerhead spawn. - More devastating explosion. - SERIOUS performance improvements. Tiger Thresher - Is now functional (isn't in vanilla) - More structure damage Bone Thresher - More structure damage Charybdis - Can no longer see, only hear. Endworm - Can no longer see, only hear. --New Monsters-- Spinelord - Spineling boss - Bigger - Faster - More health - More damage - Venom --New Missions-- - Spinelord Swarm - Nightmare --Other-- - Cave vents now deal minor burn damage instead of sapping oxygen. Feel free to post any issues or feedback and I'll do my best to address it.
Counter-Strike: Source Weapons: Shotguns
by 76561197970668683
PLEASE LET ME KNOW OF ANY BUGS!!!! Feedback is highly appreciated "Enemy spotted." https://steamcommunity.com/sharedfiles/filedetails/?id=2658142828 HECU Clothes https://steamcommunity.com/sharedfiles/filedetails/?id=2660168936 Resistance Clothing https://steamcommunity.com/sharedfiles/filedetails/?id=2662019986 HL2 Item crate https://steamcommunity.com/sharedfiles/filedetails/?id=2869271858 Conscript Clothing The Resistance grows stronger... ITEMS: CSS M3 Benelli CSS XM1014 Goals: Add Flashlight Attachment option for XM1014 M3 Benelli to have integrated flashlight module (batteries not included) Changelogs: 24-06-2025: I've removed the CS:S shotgun shell rounds as its unecessary and overpowered tags: shotgun, counter strike, css, cs, guns, gun, mod, gun mod, yeah,
The Holy Diver (Old)
by 76561198051308094
Jump On The Tiger! Into The Holy Diver. The Deep Diving, Artillery Drone Carrier Transport ship, Raised From The MidNight Sea! Too give the Creatures of Europa's ocean's Some Real Heavy Metal! A Vanilla Sub/Drone Ship Made for Campaign and/or Missions (Sub Version 1.7) Don't Forget To Rate and Subscribe! ---> This Ship Is not Loading in-game propery, Download The New Reloaded Diver to install this ship<--- ---Specs--- Ship: DEEP DIVER Dimensions: 57 x 12 m Cargo Capacity: 52 Crates + Cargo Room Recommended Crew Size: 7-16 Crew Experience: Intermediate Required Content: Vanilla Barotrauma 0.9 Decent Velocity: -18 km Velocity: 21 km Engine OverDrive Velocity: 52 km Reactor Max Output: 12000 kw Campaign Price: 24'000 Marks ---Weapons and Systems--- --- Duel Rail Cannon system (Captain Has Toggle In Room) "Enable Cannons" --- 6 Coil Guns ---1 Front Mounted Discharge Coil --- 2 Drone Bay Discharges --- 4 Depth Charge Loaders --- Back Up Battery array (Toggle System) --- Captain's Enemy Alert Sirens --- Id Cards For Trusted Crew Members --- Switch Toggle Gun Lights --- 2 Airlocks --- Artifact Storage (Under Back Ballast Tank) --- Brig (Kills With Water Pressure) --- Engine Over-drive (Toggle system) --- Weapons Battery system --- Oxygen Battery system --- 2 Drones (Resupply Drone) (Combat/Attack Drone) -Drone Control Room (Left of Ship Command) --- 4 Security Ship Camera's (In Security Office) --- 2 Bottom Search Lights (Captain's) -uses one periscope for 2, Lights Toggle --- 4 Fabricators --- 4 Deconstructors --- 3 Unit load Device's --- Captain's Cabin --- Bar/Crew Quarters --- Large Med Bay --- Ship Ammo Storage Room --- Main Airlock --- Maintenance Airlock--- 2 Drone Docking Ports--- --- Research Table ---More Info/Updates--- Version 1.7 ---Updated Ballasts tanks with more detail about what the sub was before the Diver. ---Added Chunks of Ice around the sub/adding detail to sub itself. ---Added more photos to steam WorkShop ---Fixed Text Display at Command room ---Some Wiring Fixed For Sirens --- +1 Unit loader Version 1.6.5 ---New Drones, Resupply, and the Combat Drone Giving You More Time To search That Alien Ruin or Wreck. (Drones Able To Dock Together) ---Newly Build Bar Added To Sub, Open a Cold one With the Boys After That Long Mission. ---New Oxygen Battery supply system, Reactor Out? no need too panic! ---New Security Office, That's What Carl Would Choose~!
Heroin Drugmod Fixed for Neurotrauma
by 76561198873575245
! MOD IS NO LONGER BEING UPDATED ! Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2475151091
R.C.S. Indulgence
by 76561198071252422
A Tier 2 Scout submarine from the Reforged Collective Shipyards, the Indulgence is relatively well armed and easy to maneuver submarine for the middling zones of Europa's oceans. She comes equipped with an upper aft Chaingun, a lower aft Coilgun, and two additional hardpoints on the fore of the ship, as well as a single Discharge Coil array protecting the exposed command deck. Storage capacity is limited in favor of technical capabilities. We all float down here.
Merged talent trees Remerged
by 76561198170169607
wanted jobs to be merged with different ones then the original mod had also added the ability to unlock every talent Original Mod : https://steamcommunity.com/sharedfiles/filedetails/?id=2839577588&searchtext=talents this mod also has other misc changes of items along with added ones.
Dugong Mk.II
by 76561198060176396
An upgraded version of the Dugong. A ballast tank addon allows for the entire lower deck to be dedicated to systems that the original Dugong lacked. With the extra space comes crafting capacities, extra storage, a larger gunnery compartment, and more efficient flood management. Additionally, the discharge coil was exchanged for a fourth turret hardpoint, and the airlock was extended for diver safety. The wiring and electrical systems are still relatively crude, but battery buffers keep the reactor more stable, and extra junction wiring space allows for some creativity and wiring potential post-purchase.
Dueling pistol
by 76561198115522688
The mod adds a single shot dueling pistol and a dueling bullet. One shot to the unprotected head kills.
Firestorm MK I [Abyssal Submarine] ( VANILLA / FPS FRIENDLY)
by 76561198165788452
Breacher class mining submarine, meant to drill caves opens and clear enemies along it's path, due of the compact design, it has an low storage space, altrought faster, stronger and more powerful than the mk-II, it's not meant to be used as the main transport vessel, and it is meant to be used to clear rocks, and minerals, as well aiding with the diving mineration team and using then to transport to the Mk-II, most of the European's caves system is mined by this vessel, being an reliable source of manobrability, power and survival rate. ---- ---- >Pretty captain room, with an lot of useful information >Max vertical speed (no flood) 16 km/h // Flood (35km/h) >Max horizontal speed (29 km/h) >First to be repaired in the junction boxes, meant to be that way. >Can toggle the depth charge. It's meant as an distraction, but you do you. ---- >Light's too strong to be turned off, even without energy. > Extremely strong anti-flood system. >Very compact design, meant to be repaired easily! >Only 7 passage boxs, and all of them is critical but the priority is left to right (WAIT, THERE ISNT 14 BOX? CHEATER!) > Extremely strong anti-flood system. >Lotta of pumps, really, a lot. It's ridiculous how many 3 relay components can do. ---- >Reactor dosent explode by fusion, can tank up to 4 rods. (Takes an time to estabilize, but it's intentional, it'll work) >Smart energetic reserve, you cant turn it from the console, but you can easily by the terminal on the side. >Automatic discharge coils. But can be used manually. >Auto open/close doors (Few exceptions, in captain's, dorms and arsenal). >Pretty nice engine room and decorations. (Glass is reinforced, only big creatures can destroy it). -- >2 railguns, 4 coilguns >Railgun and coilgun ammunition next to the artillhery. >Almost no blind spots. Turrets have an proximity alarm in then and blink if they detect enemy nearby. >One emergency depth charge (For emergencies). ---- None! :D
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