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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
EPSTEIN TEMPLE
by 76561199257108766
Epstein sub for barotrauma Get in with real epstein here: https://discord.gg/8DPefMS2cQ
Recipe Book - Crafting Recipe Browser
by 76561199417978124
Recipe Book is a client-side mod for Barotrauma that collects all fabrication recipes (fabricator, defibrillator, etc.) and displays them in a single window: craft result on the left, ingredient list on the right. How to use: • Open the window with the F1 key or the console command recipebook (or rb). • Type in the search box to filter recipes by result or ingredient names. • Scroll the list and expand “Ingredients” rows to see the full recipe. The mod does not change balance or add new recipes - it only provides a convenient view of existing in-game recipes. Supports other mods’ recipes. Requires LuaCsForBarotrauma.
娘化整合N
by 76561199111474535
有能力请支持https://ifdian.net/album/2223d8b8c97f11edb62f5254001e7c00
COL-LOCAL
by 76561198888370538
SC 2 Marine Armor NO RECIPES
by 76561198425702806
Same as the original mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=3296038128 But this time you don't need talent-bound recipes to assemble both vanilla Exosuit and HMG with ammo! StarCraft II Marine Exoskeleton reskin for vanilla Exosuit Comes together with C-14 Gauss Rifle reskin for vanilla HMG Bless the Terran technologies!
Violence++
by 76561198272105906
Edited version of the Violence+ mod. Adds in the missing effect animations from the recent-ish updates Original can be found here. https://steamcommunity.com/sharedfiles/filedetails/?id=3080206879 Not really meant to be public but steam refuses to load it for the crew if it's unlisted.
Genetic Data Drives (Unofficial RT addon)
by 76561198221572304
REQUIRES ROBOTRAUMA Update: v1.0.2 Currently adds 7 new firmware drives for robots; - Mollusc data - Moloch data - Skitter data - Hunter data - Fractal data - Cyberpsychosis simulation - Sailor's memory drive put above robotrauma; this mod overrides the encrypted drive. More to be added in the future, if i care enough to find ways to do genes in a way that makes sense. still maybe look forward to it tho maybe MASSIVE thanks to: Versus - Created Robotrauma and gave some good pointers Crayssius Dakkari - Helped with sorting out bugs and teaching me how modding works basically
M99 AMR
by 76561198096048135
This mod adds only 1 unique bolt-action anti-materiel rifle and its bullet. However, you need to operate its bolt manually. Features Funtional bolt (you can operate it with some buttons) Perfect sound Proper bolt position detail Shell drop (you can even pick it up and recycle it) Item ids:kf_amr, kf_amrround, kf_amrroundshell image, sounds are extracted from Killing Floor 2
Серёга пират?
by 76561198058861483
Изменяет песни гитары на псевдокавер таланта: https://www.youtube.com/watch?v=aZWWlqDy8nE
Slug Ammo
by 76561198186991691
This mod adds another type of ammunition to the game. It adds craftable slug shell for shotgun and has it's own icon
Ammo Storage Depot Beacon
by 76561197965903991
A beacon with a combination lock to to an ammo storage depot
Music Broadcast System
by 76561198220681455
Music Broadcast System - Custom Speakers Two craftable devices that let you play your own music through your submarine - heard by everyone on the server. What's included - Music Transmitter - press to toggle playback on/off. Sends the signal to every connected speaker. - Music Speaker - plays the music from its own position and glows while active. Wire as many as you want to one transmitter. How to use - Craft both at a Fabricator: 1 FPGA Circuit + 1 Steel each. - Place them, then wire the transmitter's signal_out to each speaker's set_state input (screwdriver + wire). - Press on the transmitter to start/stop the music. Adding your own music - Convert your track to OGG Vorbis, 48000 Hz. - Replace Music/track01.ogg in the mod folder with your file. - Optional: add track02.ogg, track03.ogg... and enable the commented "random track" block in Items/musicitems.xml. Notes - Pure XML, no plugins required. Works in singleplayer and multiplayer (all clients must have the mod enabled). - No next/previous or volume buttons in this version - one looping track per speaker (or random-on-start with multiple tracks). UPD:Guys, unfortunately, it’s impossible to achieve full synchronization with the XML version of the mod; there will be some issues with it in multiplayer. I’ve ironed out all the flaws and am going to create a Lua version specifically designed to ensure the mod works properly in multiplayer. Music Broadcast System — музыка на субмарине Два крафтящихся устройства, чтобы играть свою музыку по лодке. Слышно примерно в пределах двух комнат от каждого динамика. Работает в одиночной игре и мультиплеере (мод нужен всем игрокам и серверу). Что внутри - Музыкальный транслятор — включает и выключает воспроизведение (клавиша E). - Музыкальный громкоговоритель — проигрывает выбранный трек. Можно поставить несколько и подключить к одному транслятору. Крафт На верстаке, за каждый предмет: - 1 × Схема на базе ППВМ - 1 × Сталь Как пользоваться - Установи транслятор и один или несколько громкоговорителей на субмарине. - Отвёрткой проведи провод: транслятор signal_out → громкоговоритель set_state. - Важно: подключай только set_state. Не используй toggle — в мультиплеере из‑за этого возможен рассинхрон звука. - Нажми E на громкоговорителе → выбери трек 0–9. - Нажми E на трансляторе → музыка вкл / выкл. Мультиплеер - Мод должен быть включён у всех игроков и на сервере. - Выбранный трек синхронизируется между игроками (ручной выбор в меню динамика). - Не включай одновременно Workshop-версию и локальную копию из LocalMods — будет конфликт. Своя музыка (для тех, кто правит мод локально) В папке Music/ лежат слоты track01.ogg … track10.ogg. Номер в меню динамика: 0 = track01, 9 = track10. Формат: OGG Vorbis, 48000 Hz. Пример конвертации на Линукс (ffmpeg): ffmpeg -i "песня.mp3" -ar 48000 -c:a libvorbis -q:a 5 track01.ogg Важно: мод не сканирует папку автоматически. Работают только файлы, прописанные в Items/musicitems.xml. - Файл есть, строки в XML нет → трек не играет. - Строка есть, файла нет → ошибка при выборе этого номера. - Меньше/больше 10 треков → убери лишние/добавь новые строки <sound> в XML и уменьши/увеличь max в меню выбора трека. UPD: Мужики, к сожалению в моде на XML полной синхронизации достичь невозможно, в мультиплеере с ней будут некоторые проблемы. Я убрал все недочеты, буду делать LUA версию, заточеную на адеватную реализацию данного мода в мультиплеере
PolyCorp Content Expansion - Enhanced Reactors Compatibility
by 76561197998482272
Goes above Polycorp Content Expansion.
Bloodhound
by 76561198943188926
A small vessel equipped with a powerful radar operating for the coalition forces. The main task of the vessel is to study routes, search for ambushes and for the subsequent passage of large military vessels along them. The vessel is equipped with sonar and radar to accurately determine the terrain of caves under the surface of Europa's ice. There is also an automatic lock system between the compartments. In case of flooding, the doors are blocked, preventing water from entering neighboring parts of the vessel. there are 2 vessels in the modification, the first is small for 1 location and the second is an elongated modification of the first with a deconstructor and a fabricator. The ship has powerful backup batteries.
Better Fabricator Filter
by 76561199417978124
In the original version of Barotrauma, the Fabricator search matches only item names. This mod expands the search capabilities, allowing you to check not only names but also item descriptions. The user interface remains unchanged. Support for the Medical Fabricator. Potential support for modded Fabricators. Attention! This mod is in beta testing. Features • Vanilla: search by item name • This mod: search by item name, description, and tags • Client-side modification • Uses safe patches and does not replace Fabricator logic • Support for the Medical Fabricator • Potential support for modded Fabricators • Works with standard and modded items • No changes to the user interface Requires LuaCsForBarotrauma. https://github.com/evilfactory/LuaCsForBarotrauma
[Alpha] Baby Blue
by 76561198210863660
Alpha version, probably will be revisioned in future. This mod allows you to synthesize interesting baby blue chemicals by complex chemical reactions, subsequently selling it for a considerable amount of money, adding a new way to make money. New types (probably) will be added in the future. The mod adds new items, the main ones being: Chemistry lab table - Chemist's workstation where the main work takes place, does not require energy. Heating bath - Additional, heating machine, requires energy. Round bottom boiling flask - A flask in which condensation takes place. To get initial component - crushed pills, you need: 1. Make hammer 2. Buy or find cold pills. 3. Put cold pills into hammer and hit wall with it. 4. Done, you have pretty crushed pills powder. To get methamphetamine iodine, you need to put Liebig condenser, Pseudoephedrine-iodophosphate mixture and Sodium bicarbonate into boiling flask, and then wait! Have a good cooking! Special thanks: Shnorfpph - tips about xml modding To my other favourite Komenci Sian Vojon Kiel. It's an honour working with you. The author does not support or promote the use or production of any substances. All processes, substances, and mechanisms presented in this mod are fictional and created solely for entertainment purposes. Any resemblance to real chemical methods or substances is coincidental. Do not attempt to replicate this in real life. Tags: Meth, cooking, chemistry
Indagator
by 76561198055390723
NOT A RESPAWN SHUTTLE The full pride of the European coalition fleet and the newest breakthrough of the research and development department. This line of shuttles is gonna meet all the needs of even the most curious researchers. Ready to dive into the deepest parts of the European ocean and uncover the best hidden secrets of any ancient alien ruin. Comes with its own gardening area and an anti-boarding system. Meant to be attached to your submarines bottom docking hatch
无限枪械弹药
by 76561198089288422
[Outdated]Robo-Trauma Compatibility unofficial patch
by 76561198079050598
OUTDATED I will update when I have the time Order of mods: Not required Preface: This mod adds optional Lua functionality to work with the Robo-Trauma Neurotrauma patch and expansion mods. The contents of this mod are listed below. ? Characteristics of the mod (Lua functions): Robotrauma-Neurotrauma patch: Robots get electronics damage when immersed in water without exo-skeleton; Crowbar does not affect robots like in the original Robo-Trauma; Damage treatment for robots affects every part of the body, cyber parts of humans remain untouched; New used items for robots: Iron: -20 loss of material, -16 on failure. Copper: -20 damaged electronics, -16 on failure. Patch link: https://steamcommunity.com/sharedfiles/filedetails/?id=2951934198 Doctor Javier's Surgical Bomb - NT Expansion: Pliers allow you to insert bombs. Expansion link: https://steamcommunity.com/sharedfiles/filedetails/?id=2982955270 NeuroEyes : No eye damage or effects on robots. Robo-Trauma extension: ANIS nanorobots do more things in 30 seconds of life: Forging: 1. 22.5% mannitol 2. 30% thiamine 3. 45% combat stimulant Treats(extra): 1. 15% foreign body, resets nanorobot time if foreign body is present 2. 75% eye damage Robot repair: 1. 75% material loss 2. 75% damaged electronics 3. 75% bent metal 4. 75% loose screws. Powerful first aid, can't be made, sold from station merchants at a base price of 300mk or found in abandoned armory rooms. Link to expansion: https://steamcommunity.com/sharedfiles/filedetails/?id=2956354894
GTD Orion - Freespace
by 76561198018145927
A relic of "The Great War" now found on a european moon. Welcome to GTD Orion the proud destroyer of Terran Fleet, now reffited for diving. I hope you gathered at least 10 people, because there are some guns to fill and devices to fix. Features: - vanilla friendly - downscaled to 2.5k items - Speed: 20/18 knots - rooms are accessible from one side, which forces you to run around - cannons and periscopes are scattered around the ship so you have to ask your friend to reload - four destructible hercules fighters (double click to switch mode) - WC, shower, crew quarters, lounge and brig - most rooms have electrical boxes with at least one free slot. I hope this will satisfy engineers who like to add their two cents - small pumps are battery powered - apart from drones, the ship does not have any advanced logic that would beat the default submarines - some battle music from game, so here you have this 10mb of downloading. - tier 3 / 42000$
ECS SSN-87 Block I
by 76561198158932287
潜艇简介: ECS Falco rupicoloides SSN-87 Block I 巨隼级 I 型是木卫二联盟设计并制造的一型大型线列作战型潜艇,通过凶猛的火力从远距离击毁分裂主义分子的各型潜艇。巨隼级 I 型除了配备有大量的间热式电热化学炮以外,艇首装备了一门巨大的固定式轨道炮。为了保证潜艇在战斗减员的情况下仍然保持一定的战斗力,几乎所有的武器系统都可以在舰长室进行超越控制,并允许在超越控制时手动设置前主炮组的瞄准线交汇距离。 除了舰长室的玻璃窗,其他物品均为编辑器默认数据 推荐配合Barotramatic MOD,对于原版来说火力超模力
Baby Shark Hammerhead Spawn
by 76561198255769711
Hammerhead children now sing the annoying song. No significant change is made except to sounds. Incompatible with anything that changes the following files. Content\Characters\Hammerheadspawn\Hammerheadspawn.xml Inspired by Fortunate Worm, Caramellatcher, and similar sound swap mods.
Beryllium
by 76561197962438296
Beryllium The result of many months of tinkering with my favorite vanilla sub, The Berilia. It has various new gadgets and systems, most of which are explained in tooltips by hovering over things with your mouse, if you want to skip the long description. Pumps and engines are slightly faster than default but I tried to avoid making the sub too strong. Features include: Command Room Command Room now has tons of gadgets and cameras. They all have descriptive tooltips, just hover your mouse over each button/object and it will tell you what it does. Captain's Cabinet includes storage containers with more Captain IDs to give trusted crewmates Captain access. - Auxiliary ballast: Turning this on will close the 3 ballast hatches and turn the upper ballast catwalk into an extra ballast. For extra descent speed. - Launch Depth Charge: To launch depth charges, first you have to enable the ADC (Arm Depth Charge) button. Then you can launch them with the button on the steering screen. Prevents accidentally dropping depth charges. - SEC (Secure lockdown): Toggles lockdown of both doors to Command Room. Also toggled by the orange buttons outside the doors. - Buttons on the floor activate doors that prevent you from being knocked away from the terminal during combat. - The 6 green monitor screens are individually linked to internal cameras for monitoring important rooms within the sub. - The 2 blue monitors on the Nav Terminal are each linked to 2 external searchlight cameras per monitor. While viewing the external cameras, aim them straight up or down to switch to the corresponding camera. You can also aim in a direction and hold left-click to slowly move the sub. - Rave lights that cycle through RGB colors are placed throughout the sub and are operated with the buttons above the green monitors. RAV toggles them on/off, INT toggles the normal interior lights on/off, and enabling DAR will cause the sub to automatically enter Rave mode when docked. - The sub can also be driven from the Moonpool room. There's a button on the Command Room Nav Terminal and also on the Moonpool Nav Terminal, either button will switch between Command Room/Moonpool control. Both require Captain ID. Built-in Reactor Controller ignis's "Automatic Reactor Controller" https://steamcommunity.com/sharedfiles/filedetails/?id=2228814326 - Auto reactor shutdown while docked has been switched to a smarter system. It will only zero out fission rate if the docking port actually receives power. Can be toggled off. Recommend not using respawn shuttles with powered docking ports such as the Selkie. Hemulen will work fine. - Reactor automatically shuts down when Meltdown warning is triggered. - Added button requiring Captain ID to lock-in new reactor max output value after upgrading the reactor and entering the new value in the terminal. Prevents griefing. - The controller component wires are locked, however the reactor itself isn't, so you can still turn off the controller and wire up your own if you choose. Mini Scout Drone Modified version of Asadgunz's "CCD Compact Camera Drone" https://steamcommunity.com/sharedfiles/filedetails/?id=2213487565 Given how small, easily damaged, and impossible to fix many of the components are, all components are immune to damage. Faraday artifact safe. Controlled from Command Room. Top button turns power on/off and requires Captain ID, keeping power off prevents griefers from undocking drone. Lower button toggles control between Terminal (drive like normal sub) or the Periscope labeled "Scout" (Aim where you want to go and hold left click). Turn power on, undock using the Shuttle Terminal, then drive according to the setting chosen. Storage can be accessed while drone is docked from the opening in reactor room. Comes with detonator attached that you can load yourself. - Artifact holder on the top - Coilgun ammo rack on the right - Container on the bottom complete with storage containers. Stock with meds and oxygen for your diving crew. - Can't go inside of wrecks or ruins (game limitation) - Light in center indicates charge, slowly shifts from green to red. - Detonator has a safety switch (Left orange button) that must be turned on first to "arm" it, then it can be triggered with the right button. H.O.M.I.E Shuttle Modified version of Беспонтовый's "H.O.M.I.E. shuttle" https://steamcommunity.com/sharedfiles/filedetails/?id=2097210274 Located at the mid-rear of the sub by the engine. Can also be remote controlled from Command Room. Shuttle: - Green button in shuttle center toggles power. Recommend turning off to conserve power while parked. - Boost button toggle in shuttle for maximum speed. - While docked the pumps stay powered regardless to keep shuttle drained. - Airlock is very small. It's small enough for the shuttle to just barely remain buoyant while airlock is open. - Bottom hatch can be opened when not docked with the dual safety buttons in the rear. Command Room terminal: - 1st button toggles power. - 2nd button (yellow) turns on remote control. This overrides controls in the shuttle itself. Requires Captain ID to enable, then anyone can drive it. - 3rd button (blue) closes the airlock in the shuttle. Useful to clear sub of water and remote pilot it back. Other miscellaneous features: - Trash chute in lower engine room. Place items/corpses you want to get rid of on the double-hatch and press the "Eject" button, the rest is automated. Hatches can also be opened by hand for use as another exit airlock. Includes emergency Abort button which will remove the lock during Eject sequence. - Ballast flora switches above each of the 3 ballasts. Turn these on to drain the individual ballast and (more) safely deal with ballast flora. - Centralized fabrication storage. Comprised of 4 primary cabinets for holding 6 types of crafting materials each, all labeled, in alphabetical order, and 4 additional smaller cabinets. Should help you organize a little easier. Also includes 4 cabinets for various tools/items. Green cabinets are linked to the fabricator. The Deconstructer has an output container labeled "Output" which is also linked to the Fabricator. - Additional Fabricator in Gunnery for ease of making ammo. Linked to its own "Input" container, as well as the Deconstructor's "Output" continer. - Slightly increased engine power. Max speed of around 23 km/h without upgrades. - One-way ducts to only allow water to drain downward. - Medical Fabricator and additional storage. Green cabinet is linked to Medical Fabricator. - Research station below Medical. - Additional airlock to the left of the Cargo Bays. - Nose coilgun controlled from periscope by Command Room Nav Terminal (mainly for breaking ice). - Crew quarters has been turned into a brig for containing prisoners. Door buttons require Captain or Security ID. Crew quarters moved to the top right of the sub. - Lower airlock converted into a Moonpool. Open the doors and jump right in. Climb up the ladder to exit the water. - Battery chargers added by both main airlocks. - Communications Terminal in Command Room can be used to send chat messages over channel 2 at very long range. Must have "Allow linking wifi components to chat" turned on in server settings. Headests in cabinet have longer range but only between each other, for very long-range dives. - Merry Honkmas!
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