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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Europa Clock (outdated)
by 76561198042264074
Updated version: https://steamcommunity.com/sharedfiles/filedetails/?id=2419291326 Keeps track of time passed on the sub for those who want to know. Time is saved across missions in campaign and can be sped up while docked at a station. Docking port state into the input of the top Signal check if you want it to move faster/slower when docked. (Requires the docking port only be used for stations)
Vellamo
by 76561198038960364
A medium-sized ship with a simple layout and long, non-compartmentalized hallways. A pre-alpha submarine.
Friendly Fire Summary
by 76561198114703407
Testing, please use with caution on the server! This only works on multiplayer servers, and friendly fire summary message will be sent at the end of each round. You can see who the real master is. Requires server-side C # support.
Station Jobs And Roles
by 76561198202545732
Experminetal Jobs Extended conversion for station servers.
地联IAR25突击步枪
by 76561198405005224
IAR25型先进突击步枪是地球联盟后卫(UED)配备突击步枪。它使用后座转化技术通过移力将弹药后坐力合理化,利用气流扰乱装置消除声音,使其成为一款致命而精确的低音远程武器,由于一些未知原因,它来到了木卫2 轮椅枪警告
TF2 Weapons pack (WIP)
by 76561198042732557
at the moment there are a few weapons from TF2 for most of the classes. initially was made to have medic weapons, to share with friends and ended with this. Medic: syringe gun, Blutsauger, medigun, quick fix,uber saw. soldier: rocket launcher,Black box,rocket jumper. heavy: minigun,brass beast,sandwich. demoman: grenade launcher,Stickybomb launcher,eyelander,Scottish Handshake. scout: shortstop,scattergun,pretty boys pocket pistol,bat, sniper: sniper rifle,sydney sleeper,smg,jarate. pyro: flamethrower,flaregun,fire axe. engineer: wrench. multiclass: pistol,shotgun.
Mp-40
by 76561198050506984
The MP 40 (Maschinenpistole 40) is a submachine gun chambered for the 9×19mm Parabellum cartridge It was developed in Nazi Germany and used extensively by the Axis powers during World War II Re-upload of my mod banned by Steam
BaroGalileo+ with Even Bigger Deconstructor and Corpse Disposal
by 76561197963532736
What is this, how does it work? Pretty much the same as the original mod, but with 10 input and 6 output slots. While allowing you to stuff both unconscious and dead characters into the deconstructor. But.. why? I am playing with a group of russian friends and they find the thing funny. (So do I), and we missed the corpse deconstruction mechanic because nearly all mods that alter deconstructor break it, so I had to manually add a few lines of code to make it work, and ... Look, I just wanna giggle like a total dumbshi while I watch Artie DoLittle being ground up while a silly tune is playing in the background with all those fleshy sounds coming out of the machine, okay? Don't give rewards to this mod. Do so to the original mod instead please.
Dynamic Europa - Large Map Size Patch with Slower Jovian Radiation (25% Speed)
by 76561198155892239
Load Order: Dynamic Europa - Large Map Size Patch with Slower Jovian Radiation (25% Speed) DynamicEuropa - Large Map Size Patch Dynamic Europa The original Large Map Size Patch is not actually required for the use of this mod, but supporting it is a requirement mandated by me, so just follow the Load Order and everything will work perfectly. -------------- Implements the Large Map Size Patch to Dynamic Europa while adjusting the Jovian Radiation to move at 25% of the normal speed. Also updated the radiation to adhere to the new values introduced by the v1.8.6.2 Calm Before the Storm update, to combat cheesing the radiation with PUCS suits. I think this is a good speed to still allow the Radiation to give your crew a reason to keep pushing deeper at a reasonable pace while giving you enough breathing room to explore the features granted by Dynamic Europa and the Large Map Size Patch. This mod should work with existing campaigns that were already using Dynamic Europa and the Large Map Size patch. -------------- Alternative Versions: Dynamic Europa - 25% Speed: https://steamcommunity.com/sharedfiles/filedetails/?id=3617559797 I made this for personal use due to not finding another mod that seemed up to date, so if you would like a different radiation speed and/or for Vanilla, let me know and I could cook it up quite quickly.
Battleship Alsace (Morning Star)
by 76561198060703935
Remastered and polished version of the "Morning Star", a powerfull, nimble and polyvalent submarine : https://steamcommunity.com/sharedfiles/filedetails/?id=2967711730 Do you like it ? Some things are subject to change to be nicer for your campaigns based on your comments. https://en.wikipedia.org/wiki/Alsace-class_battleship _________________________________________ Specification : Type: Attack T3 Price: 10 000mk Size: 59x13 Crew Size : 4-10 Cargo: 28 Max Speed: 26km/h Dive Speed: +23km/h, -19km/h Direct Control Weapons: Twin EM Guns x4, Pulse Laser x2, Drone Special Weapons : Quad Nuclear Torpido Launchers _________________________________________ Speciality Functions : The ship is equipped with 3 active skills, which share the same module capacitor's power; using any of them will exhaust the module's power. Under normal conditions, it takes about 150 seconds to recharge the module capacitor, and you must wait until the capacitor is fully charged before you can use the skills again. Use 4 torpidoes to fire at long range, you can aim at least 1 shot with the green star directly in the navigation screen. There are two preset ranges, you can switch between them via the button on the bridge, the standard range is near the maximum range of the original sonar (you need to upgrade the sonar distance with other mods to use the extended range). If there are fewer than 4 nukes in the launcher, a nuke will be automatically supplied near it every 30 seconds. Main turret fire power is doubled and the ship is forced to stop moving. Shields are deployed directly in front of the bow and bridge to protect against non-AOE damage for 10 seconds. Activate the backup engine, releasing the full power of the main engine, greatly increasing manoeuvrability for 5 seconds. Passive skill that shortens the skill cooldown time based on the degree of water ingress throughout the ship (improves module charging speed). _________________________________________ Design Features : - Fast acceleration and deceleration response, good tactical manoeuvrability. - Captain's independent scope and special turret, automatic switching between upper and lower guns in the scope. - Equipped with external light switch, can turn off the external light and sonar to hide their tracks. - Dual fire control chambers for cross control of upper and lower weapons, the upper layer is penetrated without affecting the lower fire control room to control the upper weapon to counter-attack. - Two sets of dismantling/manufacturing equipment, manufacturing and dismantling at 5 times the speed, reasonably located and easy to use. - Independent access control switches for the confinement room and the bridge, controlled from the bridge. Auto-docking switches allow for manual opening and closing of hatches when clearing abandoned sites. - Antithalamus detonators, each ballast tank pump is equipped with two detonators to blast the pumps, detonator switch on the left side of the switchboard box, with an independent fuse switch.
Model 003A (Legacy)
by 76561198952345850
Note: This is the legacy model of the 003A-type submarine. A new and improved version is now available here. The nimble scout-class submarine known variously as Slug, Slog, or Calf, is a compact and affordable choice for rookie captains starting out in the Cold Caverns. For a short time, this legacy prototype version was manufactured at the AIC prior to the release of the final production model, which is now built at Atomos Shipyards. All credit for the invention and design of this sub belongs to JS Kurama. Specifications Class: Scout, Tier 1 Price: 3,500 mk Recommended crew: 1 - 4 Dimensions: 22 x 10 m Cargo capacity: 8 crates Fabrication: None Max horizontal speed: 27.3 kph Max descent speed: 12.3 kph Max reactor output: 2,590 kW Armament - 2 coilguns - 1 turret hardpoint - 1 discharge coil Features - Dock workers will swoon at the cuteness of this thing as it rolls into port! Credits This submarine was designed entirely by JS Kurama (Atomos).
Turret items
by 76561198145396989
This mod lets you buy items like, search lights, fabricators, deconstructors, or even a ammo shelf. This may seem useless but due to it being fairly cheap it might be useful for early game, but it comes at a cost of one of your turret hard points Coilgun Ammo Shelf Capacity: 3 items. Supported Ammo Types: ammobox, coilgunammo, depthchargeammo. Periscope: Periscope Button Loader: Blank Turret: Blank Searchlight Periscope: Searchlight Loader: Blank Fabricator Periscope: Blank Loader: Legacy Fabricator Turret: Blank Deconstructor Periscope: Blank Loader: Legacy Deconstructor Turret: Blank
Portal Music Buzzers
by 76561198034263669
Formerly a private mod, made public due to a request. Extremely special thanks to mikehagen for the last two alarms code, without which mirror would keep bugging me about
Glitterbug (S)
by 76561198043911856
Description Built and serviced by many dubious drydocks, the Glitterbug is a lovechild of military, civilian, and Do-It-Yourself technologies. She sports a powerful booster engine, but otherwise has underwhelming agility. Her "moonpool" airlock requires the power of both ballast pumps to maintain buoyancy. No yard has claimed responsibility for the installation of her Railgun. A moderately experienced crew will get the most out of her. This Stock version uses purely standard market parts. Statistics Recommended Crew: 3 - 6 Price: 9999 mk Cruising Speed: 18 kph Burst Speed: 30+ kph Armaments: 2 Coilguns, 1 Railgun, 1 Discharge Coil Displacement: 2.8 Million Notable Features - Moonpool - Exit and Enter the Glitterbug at will. Replaces an Airlock. - Booster Engine - Capable of boosting sub to over 30kph for short durations. Can boost twice before needing to recharge. Theme Song Vanessa - Diamond Eyes https://www.youtube.com/watch?v=E9ME8TdMZn8
Reclaimed Prometheus [EK] [Thalassophobia]
by 76561198025749070
Broken busted messed up variant of the Prometheus. Many components start damaged. This is effectively a 'Station Roleplay' variant of my story-based Installation 0-5 Delta station. Utilizes assets from Thalassophobia, as well as EK Armory & Utilities. Effectively gimped if you don't have those. AeonDez helping me learn how to use the editor and how to wire. FearTheRenegade for creating the original Prometheus Station I used as a base asset https://steamcommunity.com/sharedfiles/filedetails/?id=2067484357 smiling Aktheon for creating their functional spawner mod https://steamcommunity.com/sharedfiles/filedetails/?id=2374821011
Short - legged
by 76561198979303168
!!! BY ALL QUESTIONS WRITE IN DISCORD - vlad_is_l0ve !!! Submarine review: https://youtu.be/z2iTIDgFOEU?si=loIrdOBz-rJib3JK Price: 40,000 cr. Class: Combat Level: III Dimensions: 50x20 m Recommended crew sizes: 6-12 "Short-legged" is a new experimental submarine. Equipped with many of the latest systems, as well as two nuclear torpedoes that can destroy Moloch or a submarine... An extremely powerful arsenal that can destroy most, if not all, possible targets. Maneuverability and speed, as for a combat submarine, are not bad. Technical specifications: Large reactor: - Reactor power: 10,000 - Reactor fuel consumption: 0.4 - Melting delay: 120 - Fire delay: 20 Large motors x2: - Power: 400 - Energy consumption: 4000 - Maximum speed: -21 km/h and 21 km/h (measured in the editor) Ballast large pumps x6: - Maximum flow: 600 - Energy consumption: 300 - Maximum speed: -18 km/h and 17 km/h Weapons: - Railgun; above the captain's cabin (possibility of replacement) - Large gun holder; under ballast in the center (possibility of replacement) - Twin double chain guns x2; above and below the engines (can be replaced) - Pulsed lasers x2; above and below the nose (possibility of replacement) - Small gun holder; between the top outlet and the joint. port (can be replaced) - Small gun holder; in the center between the engines (can be replaced) - Guided torpedoes x2; under the bottom exit - Depth charge launcher x2; under ballasts Systems: - Emergency lighting that works when the reactor is off - Automatic doors (if there is flooding on one side, the doors must be opened manually) - Improved drain valves - Torpedoes - Internal cameras - External cameras - Automatic extinguishing of the reactor when it ignites - Possibility of blocking: airlocks; captain's cabin; guardhouses (All update details are written in the "Updates" tab)
MUX3(暮春之雪)花雨如月自缚之茧
by 76561198282532490
暮雪三,花雨如月自缚之茧…属于暮雪如月的个人战斗机,自用船。 由于一次特别的经历(被关在封闭玻璃舱当展品) 作为体感驾驶试验机,配备视野非常好的玻璃球驾驶室和游泳设备。 Twilight snow three, flowers rain like the moon self-bound cocoon... It belongs to the personal fighter of the twilight moon, self-use ship. Due to a special experience (being locked up in a closed glass cabin as an exhibit) As a somatosensory driving testing machine, it is equipped with a glass ball cab with excellent visibility and swimming equipment. 功能舱与设备舱采用和风装饰,只穿校园泳装就能从容操作各种设备(可以安装一些服装或萌化MOD以替换原版服装)。 半自动损管最多能激活9次(用完需要手动装填),保证驾驶时的安全。 球形驾驶舱由四个部分组成,比较结实的坚固玻璃壳,由驾驶员在玻璃笼中的方向决定船只行驶方向驾驶系统(加减速很平稳,此船容易控制) The feature cabin and equipment cabin are decorated with Japanese style, and you can calmly operate various equipment in only school swimwear (you can install some costumes or moe mods to replace the original clothing). The semi-automatic damage tube can be activated up to 9 times (manual loading is required after use) to ensure safety during driving. The spherical cockpit is composed of four parts, a relatively strong and sturdy glass shell, and the direction of the driver in the glass ball determines the direction of the boat's driving system. ---- 除了富有趣味性的驾驶体验外,船体本身的性能也十分优秀可靠, 无死角的全自动尾炮(伤害较低,需要与怪物周旋) In addition to the fun driving experience, the hull itself is also very good and reliable. Fully automatic tail cannon with no dead ends (low damage, need to deal with monsters) 射速很快的前射机枪, 反应迅速的半自动损管系统, 容易修复的玻璃笼舱, 与随时能观赏玻璃舱内驾驶员的船舱设计。 a forward-firing machine gun with a fast rate of fire, Responsive semi-automatic loss system, easily repairable glass cage compartment, The cabin design is designed with a view of the pilot in the glass cabin at all times. ---- 建议船员:1人 驾驶1,炮塔自动,损管半自动(驾驶台按钮触发) Recommended crew: 1 person Driving 1, turret automatic, damage tube semi-automatic (helm button trigger) ---- 造价:3152 级别:T3 尺寸:19*6米 最大航速:水平18.9,垂直11.3/-17.4 最大运载:2箱16 排水量:226`240 工时:6小时 设计制造:暮雪如月 Cost: 3152 Level: T3 Size: 19*6 meters Maximum speed: horizontal 18.9, vertical 11.3/-17.4 Maximum load: 2 boxes 16 Displacement: 226'240 Working hours: 6 hours Design and manufacturing: twilight snow like the moon(暮雪如月) 这架战斗机属于暮雪如月自己,也因为其独特的驾驶系统,并未进行任何量产。 This fighter belongs to Twilight Ruyue himself, and because of its unique piloting system, it has not been mass-produced. 这也意味着,只有那些受到邀请的人,才能从深海中的某个站点内幸运的得到一枚招待卷,登上这艘架战斗机的设备舱,一睹那奇特驾驶舱内,穿着泳装的少女在玻璃球中起舞,驱动着自己的战机在水中遨游。 三千米的冰洋下,钢铁与水晶一同织出了巨大的茧,那沉浸于羊水内的幼芽,何时才会愿意冲破这个由无念织成的“茧”,化作那在深海种起舞的彩蝶。 This also means that only those who are invited will be lucky enough to get a reception ticket from a station in the deep sea, climb into the equipment cabin of this fighter jet, and see the strange cockpit, where girls in swimsuits dance among glass balls and drive their fighter planes through the water. Under the three-thousand-meter ice ocean, steel and crystal weave a huge cocoon, when will the young shoots immersed in amniotic fluid be willing to break through this "cocoon" woven by Wu Nian and turn into the colorful butterflies that dance in the deep sea. ---- 果然还是不喜欢小船...捉襟见肘的空间和功能区 Sure enough, I still don't like boats... Stretched space and functional areas
Strauss of Weapons
by 76561198445818035
"Well here we are again, It’s always such a pleasure..." While I played with my friend, we have discussed weapons and I thought, that I can make something with myself. I made some concepts and now I want to share them with you. However, some of these weapons can be OP and dumb, but others should be OK. There is the list with descriptions: 1) ARJ (Jopan's Automatic Rifle) is an assault rifle with 32 rounds in the mag(arjmagazine), shoots with a special caliber bullet(arjr), effective for medium and long distances. You can receive it in secarmcabs(also in a wreck and abandone) or buy it on the outpost(on a casual outpost, city, research, military, and mine). To use this weapon properly you need 50 weapon skills. Can be upgraded with flashlight on a constructor. To reverse upgrade you need deconstruct upgraded version. 2) UnderWaterRifle(UWR) is a bolt-action rifle, that shoots with special ammo(UWRammo), that brings destruction and peace under radiated ice. Because of the low rate of fire, it has no purpose to use it on any distances, except long. You can receive it in secarmcabs(also in wreck and abandone) or buy it on outpost (same as ARJ). To use this weapon properly you need 53 weapon skills. Can be upgraded with flashlight on a constructor. To reverse upgrade you need deconstruct upgraded version. 3)AntiBoatsRifle(PTR) is an "anti-tank" rifle, that shoots with special ammo(PTRAmmo). The only reason to use PTR is massive destruction and huge damage. You can receive it in secarmcabs(same as previous) or buy it on the outpost(same as previous). To use this can properly you need 90 weapon skills. 4)PN(Neveda's Pistol) is a light semi-automatic pistol with 10 rounds in the mag(pnmagazine) and shoots with a special caliber bullet(pnround). It's a good decision for short distances and gives you a chance to run or destroy your enemy. You can receive it in secarmcabs(same as previous) or buy(same as previous). To use this weapon properly you need 25 weapon skills. Can be upgraded with flashlight on a constructor. To reverse upgrade you need deconstruct upgraded version. 5)HeavyMachineGun(HMG) is a portable version of a coilgun, that, obviously, shoots with coilgunammo. You can find this gun with really small chance in secarmcabs( also inwrecked and abandoned). I will leave opportunity to spawn it with console help(id MG-334). To use this weapon properly you need 80 weapon skills. 6)HandRailgun is a portable version of railgun and uses railgunammo. You can receive it by adding it to the additional cargo. To use this gun properly you need 80 weapon skills. 7)Claymore is a heavy two-handed longsword. You can craft it on fabricator with steel, plastic, uranium and 50 weapon skill, find with small chance in weapon holders or buy on outpost(research, military, mine). Special feature of this sword is opportunity to poison blade with toxins(morbusine, chloral hydrate, cyanide, radiotoxin, sufforin, deliriumine, paralyzant, raptor bane extract, hallycinogenic bufotoxin) and make 4 poisoned hits. Effects of chloral hydrate and raptor bane extract are reworked (chloral hydrate on claymore's blade give just stun(instead of incremental stun), raptor bane extract give organdamage and nausea to everybody). 8)KTMZ is a new prototype of weapon that uses alien technologies. You can buy it in Research and military outposts and load it with shards of alien artifacts. These amunition you can craft on fabricator in amount of 3 shards using artifact, titaniumaluminiumalloy and weapons skill 46. You can't find this gun, but you can find shards in wreckshuttlecrate and wrecksecurearmcab with a 10% chance. To use this gun properly you need 60 weapons skill. 9)FlashlightCarabine is a good old weapon that was once invented by a group of some strange clowns in red hoods. However, this is quite powerful carabine, powered by special batteries that can be recharged.The main point of this weapon is low skill requirements. You can find this weapon on outposts (scientific and military) and on wrecked boats. Special batteries can be used in standard battery slots. 10)Jora... well, it's a long story about breaking arms and logic, but here we are and here he is: powerfull doublebarrel that can use revolver ammo. You can find it and buy it on regular outposts, military and in city. 11) CG-31K(or ClownGun-31Konk) is small, but very powerfull weapon only for doublehand holding. It was made by the cruelest monsters on Europe - clowns. It was so effective, that even coalition began to use it. You can find it on cities, military, scince and mine outposts...for a high price, of course. If you have any problems with the mod or you have any ideas for improvements, please leave your comments below.
Working Mannequins
by 76561198076396853
This is a mannequin mod. It adds mannequins that allow you to set loadouts for various missions. They can be crafted and are sold at military outposts. https://imgur.com/gallery/5pdaJIq Please note that this needs to be added to each submarine through their editors. Checkout the Mannequin Test Submarine and ensure you grab the invisible items at the foot of the mannequin. I know that any item can take every slot. I can fix that but it requires me to patch every single item and it would not allow other mods to work with this unless they follow suit. I have got in touch with the Backpacks Mod author for compatability. Not Compatible with any modded clothing that changes normal clothing. If you want to make this mod compatible with your clothing mod please add this to your clothing xml. Note to change the .png to your own clothing. <ContainedSprite name="Assistant's Uniform Torso" limb="Torso" depth="0.6" allowedcontainertags="mannequin" texture="Assistant.png" sourcerect="180,30,70,130" origin="0.5,0.5"/>
Gustav's Difficulty Mod
by 76561198069017232
Increases difficulties in various ways. You'll want to keep track of how much time you spend in levels. (Read the google doc if you want a full description of the mod) https://docs.google.com/document/d/14QkzSweaaZusFXf1seImy-AJdEm17dPSlnpPm5UrjxA/edit?usp=sharing
VP.Vanilla
by 76561198011027007
VP.Vanilla Modification Modification on Baratrama This mod is made based on the original version of the game. The emphasis is on more realistic game play and item mechanics. Features of the mod: - Real damage to the character from bullets and explosions. - Character fatigue from actions. - Weight of items affecting the player. - Destruction of all submarine elements and weapons. - Crafting standard crates, items. - Changing the difficulty of using items. - Changing wearable items and their use. FAQ And other tangential changes to the standard game settings based on the vanilla version of the game. The mod will also contain new items, new ways to use them, and similar items to replace the standard ones. Destruction of equipment or electrics from explosion or fire, may affect the operation of the submarine as a whole. Work with other mods has not been fully tested. Bugs and problems may occur. Weight of items Each item has a weight, which in general can affect the speed of the player. High weight will affect speed, swimming, repair, and fatigue. Removal of Standard Items Standard items, crates, cabinets, lamps, fabricators, racks, cable boxes, can be removed with the Crowbar. Only the captain or server host can remove. Mod Compatibility Fully compatible with mods: VP.Backpacks, VP.Misc. When using the mod VP.Backpacks which also has a "weight" system, use the mod VP.Vanilla above the others. Other mods VP.Backpacks - Mod pack of backpacks, helmets and bags. VP.Misc - Mod pack of miscellaneous items and trinkets.
Anime Waifu - Better Zealot Robes
by 76561198154484547
Changes stats of zealot robes: 30% blunt damage resistance 30% burn damage resistance 30% acid burn damage resistance 30% laceration damage resistance 40% moving speed increase +15 medical skill Increased regeneration while infected with husk parasite, also works with symbiosis!
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