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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
glasshatch
by 76561198009154372
Looks identical to the vanilla "custom hatch", except it doesn't project a shadow when light is cast on it.
Deagur's Art & Botanicals
by 76561197963842293
CURRENTLY BROKEN (Mar-08-2022): This is an item assembly of decorative set pieces consisting of classic paintings and botanicals, designed to liven up dreary submarine interiors. **After subscribing, enable the "A paint" mod in the Settings.** Botanicals: - Elder bonsai tree - Goshin bonsai tree - Japanese Maple bonsai tree - White Japanese Maple bonsai tree - Cannabis laetus - Speckle Shrub Paintings: - The Yearn for Home - The Great Wave - The Persistence of Memory - Golden Gate If a painting or plant is desired, place your requests in the chat.
Hazardly Enhanced Reactors forked Lua (After) patch
by 76561198045953195
The Lua code for Hazardously Enhanced Reactors Forked In short this controls the reactor meltdown logic as well as the fuel rod logic/ optimization(logic should only run with characters near reactors/fuel rods) LOAD ORDER: -Hazardously Enhanced Reactors Forked -Enhanced Reactors -Hazardous Reactors -Hazardly Enhanced Reactors forked Lua patch REQUIRES LUA install instructions: https://steamcommunity.com/sharedfiles/filedetails/?id=2559634234&searchtext=lua
Yet another set of absurd tools
by 76561199105095974
Some rather absurd tools for your pleasure again, things I make for myself firstly and others secondly. A laser rifle with a shit ton of damage for a shit ton of price. A heavy laser rifle with even more shit ton of damage for an even higher price A one handed welding tool which is literally just a lesser welding tool in the form of a convenient package.(Same consumption, less effectivity) A one handed cutting torch which burns thrice as fast as the plasma cutter but has a significantly higher consumption. Small bonus, you get to burn organisms much better as well.(Higher effectivity, for an even higher consumption) 3 grenades, light offensive, heavy defensive, and thermobaric, find the desc. in game. A taser and a ballistic shield, you already know what they do but better. A very tacticool rifle, smg, and shotgun wow, absurdly unbalanced with high accuracy and rof, just the way I like it, don't kinkshame me. Fire away your complaints or appreciation, these things are some shit I made for myself and will not be changing or updating any time soon. Btw those laser rifle magazines and taser cells are rechargeable It adds things, it should be compatible with most mods since it replaces nothing, also p.s. unfortunately I am NOT making compatibility patches for this mod and others. You want the sprites? Go ahead just don't take it and claim you made it then hit me back for copying your stuff.
Barrel
by 76561199092352352
Barrel - Compact combat boat of the first range, has medium speed and high maneuverability
Mossquatch
by 76561198822271030
General Information - -{Transport Submarine}-{Tier II} - Recommended crew size - {6-10} - Recommended crew experience - {Intermediate} - Dismentions - {54x18} - Cargo - {48 Crates} - Price {15,000 mk} - Weaponry - {2 Coilguns} - {Double Coilgun} - {Large Hardpoint} - {Discharge Coil} Consumption - - Drain System - 800 kW - 4 Pumps - Life Support - 2900 kW - Diving lockers, Oxygen - Ballast - 1500 Kw - 3 Pumps - Engine - 4500 kW - 1 Engine - Fabricators & Deconstructor - 6000 kW Additional Features - - - - - - Compatible with - EK Armory - EK Utilities - EK Gunnery - EK Dockyard - Utility Turrets - Real Sonar - Enhanced Reactors - Immersive Repairs - Neurotrauma - Hungry Europans Disclaimer - This submarine is not intended for new players. You need a significant number of people to play on it. - I do NOT recommend playing it if you have fewer than 250 hours. - Think twice before writing a comment. I am open to constructive criticism. - Comments complaining about the decorations or form of the sub are not constructive criticism and will be deleted.
Niko plush
by 76561199822404710
This mod adds a Niko plush that can be found in alien ruins. It cures psychosis and hallucinations when it's near, also it gives nearby characters psychosis resistance. It spawns with the same probability as alien gun does
Knockoff Kidnapping
by 76561198867195193
Adds: Muzzle for Headsetslot Blindfold for headslot shackles dead mans switch knockout screwdriver stolen from oasis called "whiteglove Screwdriver" (i should realy change the name) Cloaking Suit (also stolen from oasis)
Peritrauma Mod
by 76561198175263319
Unserious mod made for goofing around with friends !!! Will cause conflict errors if used with any of my other mods, except for Topie Chan mod !!! List of items: Monster Energy Ultra Zero™ (teleports you to Agartha) ID:monsterenergy Tylenol (causes autism) ID:tylenol Fried Chicken (makes you black) ID:kfc C-4 Brick (will cause you to explode if eaten) ID:c-4brick Soylent (Alleviates explosive afflictions) ID:soylent Red Pill (transforms you into chudjak) ID:redpill JBL Grenade (causes a massive shockwave) ID:jblgrenade Covid Vaccine (cures husk infection and paralysis but may cause negative effects) ID:covidvaccine serbia strong (accordion that plays serbia strong) ID:serbiastrong Joint (makes you high, has aura effect) ID:Joint
Medicine - rethought
by 76561198827996137
Opiate addiction, Opiate overdose and Opiate withdrawal are a real issue, can't take multiple opiates at once and live (according to real studies), bandages serve a real purpose, saline is not a blood loss treating miracle. 2 fentanyl kills unless given naloxone- oh wait, that's too slow. :) wouldn't be if it was fast acting realistic. Aaaanyway into the details: =Makes Morphine, Opium and Fentanyl only a temporary reviver in case someone is unconcious. =Opiates give a lot of Overdose, which can prove to be an effective offensive item as well as a good team killer. =Bandages/Plastiseal heals the limb that they are applied to slowly (bleeding, burns and damage) =Deusizine as it is in Vanilla, however heals less of Damage and gives most Painkiller effect out of all sources. =Antibiotic glue, cheaper, uses half durability per use, heals burns and bleeding the fastest out of any other medicine. =Reaching 95% opiate overdose immediately kills you, realisticly overdose that high is not revertable. =Tonic Liquid is the only way to heal organ damage, aside from maybe a Protein Bar
Kazoo For You
by 76561198984488708
First mod, so not perfect. (I mean it is perfect but not complete.) Where I got the song from https://www.youtube.com/watch?v=pgxlfdG_40c&ab_channel=joosebox Might do more instruments. Tutorial Step One : Create or edit a submarine. Step Two : Hide the kazoo somewhere. Step Three (Optional) : Convince your friend to use this new submarine. Step Four : Find the hidden kazoo. Step Five (Required) : Play beautiful music.
particle emitters
by 76561198258403481
adds a collection of particle emitters for use inside of the submarine editor included emitters: - Smoke - Heavy Smoke - Swirly Smoke - Steam - Steam Spray - Alien Gas - Flame - Flamethrower - Spark - Electric Shock - Plasma Spark - Artifact Spark - Water Drop - Blood Drop - Flare - Fruit Chunks underwater only - Bubbles - Damage Bubbles - Rising Bubbles - Toxin Mist - Acid Mist - Lava Mist Fade - Spore notes all emitters are purely decorative and have no effect on surrounding objects / creatures special thanks to psy for holding my family hostage until i made this mod :) please let me know if there are any issues!
Monarch
by 76561198308221882
##The Monarch## --- ##Submarine Description## --- The big sister of the Monolith, the Monarch is larger, faster, and better suited for extended service. It is built to face far greater threats- with more, bigger guns, an advanced reactor system, completely reworked ballast system, and an integrated medbay. Despite these improvements, some of the Monolith's security features, such as the duel-layer hull, had to be sacrificed. Veteran captains can trust in the power of a Monarch. --- ##Vessel Specifications## --- The Monarch is designed with self-reliance, attack power, and maneuverability in mind. With much inspiration drawn from it's younger sister ship, the Monolith, the Monarch retain's automation, stability, and security. The fallowing is a list of some, but not all, features of the Monarch. >Near 360 degree weapons coverage of coilguns, for dealing with small fish, as well as a front-facing railgun, for dealing with big fish. The ventral-fore side of the vessel is equipped with a double-coil gun, for enhanced performance. >Smart batteries, which charge slower the more energy they store, allowing to retain security while maintaining a smooth power-load transition. >Integrated medical unit, with publicly accessible low-risk medicine storage, and secured prescription medical storage. >Optimized flow mapping, draining all water into the ballast tank, for minimal energy usage and pump maintenance. >A larger engine than its sister ship allows the Monarch a greater top speed and acceleration. The reworked ballast system further enhances the Monarch's maneuverability. --- ##Vessel Shortcomings## --- The Monarch lacks in the following areas: >The duel-layer hull has been sacrificed to afford a greater maneuverability, requiring a greater emphasis on rapid repairs. >The experimental energy generation and storage mechanism may prove unstable, especially under high stress. >The energy-efficiency aligned ballast systems may prove vulnerable to flooding during a hull breach, due to the lack of accessibility of the furthest ballast rooms. Hardpoints have been installed along the ballast to mitigate this risk. --- ##Specifications## --- Top horizontal speed.........................22 km/hour Top vertical speed........................+/- 20 km/hour Peak power load.................................6000 kW Power storage capacity....................6000 kWmin Cost (avg. used)...............................10000 marks Fuel efficiency..............................~2.5km/fuelrod --- DOWNLOAD TODAY! ALSO SEE THE MONARCH'S YOUNGER SISTER, THE MONOLITH! https://steamcommunity.com/sharedfiles/filedetails/?id=2950716390
Alien Asset for Submarines
by 76561199064044210
This is a set of alien-themed assets that can be used in the submarine editor. The mod does not affect the gameplay in any way and only adds new elements for submarine developers, and also allows you to play with their creations. Mod contains (New items may be added): Redesigned items. Standard submarine items in a new style. - Oxygen generator - Reactor - Battery - Junction box - Supercapacitor Reworked things. These items already existed in game, but copies were created that are more suitable for a submarine. For example: Added power consumption or wiring. - Pump - Turret (require only power. Fires stunning electric projectiles that also pull creatures towards each other on impact) - Lamps - Doors Brand new items. These things add new mechanics that may or may not be needed. - Battery from the ruins. Looks the same as the other battery from this mod, but is also capable of slowly charging alien cells.
Thaumiel
by 76561198004599670
This ship was built specifically for the 'gotta go fast' achievement, but I decided to make it a bit more interesting. Thaumiel is a bio-mechanical ship hybrid, built with the use of a docile part of thalamus brain controlled with electrical impulses. The brain controls the functions of the ship's reactor. Thanks to the huge engine in the tail part, Thaumiel is capable of reaching speeds up to 120km/h. While the ship is full of weird biological artifacts, it has been additionally outfitted with diving suits and some other human supplies. This ship can easily be used solo, but should relatively comfortably fit up to three people.
Unlimited Items FIX
by 76561198200033122
Original : https://steamcommunity.com/sharedfiles/filedetails/?id=2681902523 Due to the game's blueprint system update, the original mod's Unlimited Incendium Fuel Tank became uncraftable. There was also some annoying red-text spam caused by previous weapon code updates (even though it had no actual impact). Since the original author has gone completely silent, I modified the canisters and weapon code based on the original mod. I removed the meaningless durability tiers, so you won't see 'Master-tier Unlimited Oxygen Tank' anymore. I also added harmless Unlimited Volatile Fulgurium Fuel Rod and tweaked the weapon stats to remove the built-in flashlights. Now, all non-alien weapons can equip scopes. And yes, I still just eyeballed the stats.
Jotunheimr
by 76561198930888092
///Available in English/// A veritable giant under the ice - the battleship Jotunheimr Type: Attack Ship (T3) Dimensions: 181x42 meters Cargo capacity: 114 boxes Armament: bow llaser spear, fragmentation cannon x6, double-barreled electromagnetic gun x3, sonar/periscope dual-control torpedo x1, automatic laser cannon x11, cabin sentinel laser cannon x4, sonar/periscope dual-control railgun x1, normal railgun x1, depth charge projector x2, electromagnetic coil x4 , the captain can control most of the firepower in the wheelhouse Auxiliary equipment: fully functional shuttle boat x1, "rusty steel" armed motorboat x2, a passenger and cargo elevator in the cabin, Harpoon salvage cabin Maneuverability without upgrades: 22km/h forward/backward, 20hm/h ascent/dive Armor: Multi-layered armor Note: Due to the large size of the ship, the command room is equipped with a sonar control device to change the sonar detection range, it is recommended to subscribe to the Meaningful Upgrades module to improve the sonar detection range to improve the driving experience https://steamcommunity.com/sharedfiles/filedetails/?id=2183524355&searchtext=meaningful How to use the torpedo - 1.Pull down the cutout switch above the sonar terminal to enable sonar control and open the gate 2.Maneuver the torpedo to move out of the torpedo compartment 3.If you need to switch to the mirror control, you need to reset the safety switch to turn off the sonar control terminal, the torpedo will move with the mouse pointing in the mirror control mode, no need to click or double-click, press and hold for 5 seconds after the torpedo explodes.
PTRD
by 76561198050506984
Protivo Tankovoye Ruzhyo Degtyaryova An anti-tank rifle produced and used from early 1941 by the Soviet Red Army during World War II It was a single-shot weapon which fired a 14.5×114 mm round
Docking Port Toggle (Updated Collection) - Vanilla Builds
by 76561198095381937
Updated: Added a simple version that is MUCH easier to wire in game. Using only two buttons and two wires, the docking port can be converted to a usable hatch while remaining a docking port at the same time. In game, place the two buttons on either side of the door, and wire them to 'toggle state' of the 'custom door'. Then, REMOVE the wire between the delay component and 'set state' on the custom door. Added Horizontal versions. The docking port will function as normal, but the hatch will not be pinned open when docked. It may be opened and closed using the buttons at any time. Original description: Toggle the custom hatch of the stock docking port to be manually opened and closed. Possible to be wired in game using only 2 relay components, a not component, and 3 buttons plus additional wires. Lights blink red when docking is disabled. Docking can be toggled via a wifi component or button input. Check out other wiring assemblies and builds by (Vanilla) Parfait to help you build your own custom subs!
略微放大钢柜和加工台解构仪(更新)
by 76561199111474535
原模组:https://steamcommunity.com/sharedfiles/filedetails/?id=3479844815 可以把助手放进解构仪了,就像原版一样
[CML] Osel
by 76561199866063698
Transport Tier: 1 Price: 11,000 Size: 31:20 m Cargo Capacity: 56 boxes. Recommended Crew:: 4-8 -------------------------------------------------------------- yes, it's just a camel, but in a different shape and style of the separatists
U-2501 (Vanilla Tier 1 Submarine)
by 76561198117830347
Small starter submarine inspired by the U-2501 Type XXI German submarine. It is very easy to operate and very cheap to purchase. The armament is light on the front so it is essential to combat enemies at the rear. Very easy to operate low tier submarine that you can safely start your campaign in.
The Modular Submarine
by 76561198114095196
This thing took a LONG time to get working. And I use the word working lightly. Assuming no problems, here's what you need to know: Each room can pilot itself when undocked, and be piloted by the main navigation console when docked. That means you can organize the submarine however you want whenever you want!! Want ammo storage to be closer to the railgun? Sure. Want to make the submarine into a really long one room tall shaft? Sure! Want to put all the weapons on the inside of the submarine to simulate the blorf? Go for it!! Junction boxes tend to burn up, but there's a lever on the reactor that puts it in ECO mode, which will attempt to undervolt the junction boxes. This means the ship won't run on full power, but they will degrade slower. Use that outside of combat. Starting resources are scarce. This is not an easy submarine to use, although it can be a lot of fun. Not for the faint of heart, and not for anything less than an experienced, coordinated team. Bots do not and will not ever work, they cannot pass through docking port ladders which this sub is made of. At the beginning of each round, you need to press the green button in the nav room. This will reset all the docking hatches. If you don't, passing through the hatches will kill you. I tried automating it but it simply wasn't consistent enough. The doors on the weapon rooms will open while you hold the trigger. The incredibly limited FOV for weapons is one of the reasons why this sub is so difficult. If you have suggestions for how to build the weapon rooms better, let me know! Final warning: The submarine has a tendency to vibrate to the point of violent explosion, destroying itself and any station its docked at. This seems to occur in particular submarine configurations like a 5x4 grid, but it is not consistent. If giant violent explosions is something you like, this is the sub for you! The submarine is called 'Modular Try 5 Navigation' in game. Not sure how to change that.
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