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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
GOIDA Siren
by 76561198370660789
Добавьте немного ГОЙДЫ! в свои Европеанские приключения
[ZEPHYR]西风级重型炮艇
by 76561198202650648
西风级是木卫二殖民时期之前的产物,作为地球近地轨道支援部队的炮艇机,拥有着强行突入地球大气层的能力,以及单机即可进行支援任务的强大火力。木卫二失联后人类曾试图派遣部队重新建立起通信,然而因为表面来源不明的强烈辐射作罢,该机也因试图在木卫二表面降落而遭剧烈的电磁干扰坠毁。后在木卫二的冰缝中被发现。西风级除了拥有强大的火力外,还拥有搭载一定数量步兵的能力,而为了在近地轨道使用的要求让其拥有十分良好的气密性,这两点让联盟意识到了其作为潜艇的可能性,于是将其改装为潜艇。西风采用了EK公司的改装方案,武器系统大量采用了EK的产品,让其在冰洋下拥有者强大的火力。由于坠毁时遭受的冲击十分严重,西风的引擎受到了不可逆的伤害,失去了回到太空的能力,同时也因这个问题西风的极速问题较为严重。由于无法逆向工程地球技术导致损毁的电路系统无法修复,造成了西风电路有问题。西风的姿态控制喷口被加入了EK公司设计的垂直推进装置,虽然没有离开冰洋的能力,但在冰洋下用有着良好的垂直机动性。该机在即将交付时被不明人士偷走,经过了多次转手,中间被加入了异星科技,让其内部拥有传送SSL弹药的能力,也让西风内部留有一些前任舰长留下的彩蛋。现在西风来到了舰长这里,去驾驶西风,于冰洋创造属于自己的传奇吧 B站链接【【潜渊症】深渊炮舰-西风级重型炮艇】 https://www.bilibili.com/video/BV1AU421f7MJ/?share_source=copy_web&vd_source=a1dfe7e4bd73ab457e777298d48ebf41 基本数据 类型:T3侦察型 价格:4289mk 物品数:1487(非裸船)1572(下气闸更为月池版本,非月池版本下气闸打开时会进水) 最大前进速度:37km/h(不建议升级引擎,建议通过给舰长练级来增加极速,升级引擎加上舰长升级带来的速度加成会导致横摇) 最大下潜速度(单压载舱):12km/h(很可怜) 最大下潜速度(启动下气闸压载舱):20km/h 最大下潜速度(启动纵向引擎且启动下气闸压载舱):36km/h 最大下潜速度(启动纵向引擎且关闭下气闸压载舱):32km/h 最大下潜速度(纵向引擎电力耗尽且关闭下气闸压载舱):24km/h 最大下潜速度(纵向引擎电力耗尽且开启下气闸压载舱):29km/h 最大上浮速度(纵向引擎电力耗尽):41km/h 最大上浮速度(纵向引擎仍有电力):46km/h 武备:1x重型加农炮、1x加农炮(EK)、1x中型SSL发射系统,4x微型SSL近防炮(官方自动炮加上无限弹药,但一定不要更换)深水炸弹。 注意: 导航终端里看船上面会大一点,不过不用担心,绿色的对接口才是真正的上面。 现分为接线盒无敌和普通两个版本
小叽叽1号
by 76561198880250124
上方两门双管电磁炮,下方两门连射炮,均无限子弹。下方还有一个大型炮塔基座。 规格22x14 载货量1440 防丘脑水泵 双引擎设:只启动一个引擎时速度与正常船相似。从驾驶界面启动副引擎将获得额外的速度 反应堆不消耗燃料 船上自带牢房,研究站,制药机,分解台和加工台 外部出舱作业时很亮,大概船附近40-50米都很亮,再也不害怕了 很适合人少开,船壳无敌如需潜入更深或不想要无敌船壳可订阅后自己修改船的T级以及血量 大家如发现bug或者想看更多奇形怪状叽叽号可以给我留言 小叽叽没办法陪伴你一辈子,但是小叽叽功能俱全
[ECR] Charon D
by 76561198066819534
This sub is now balanced specifically for Campaign mode. While it may be able to do some mission mode games just fine, it is actually quite weak now until you purchase gun upgrades. Following the success of the Charon class luxury scout, ECR has modified their design to accomodate a deeper diving version of the sub. With extended autonomy via an enlarged fabrication bay and 2 camera drones, the Charon Deluxe can reach the deepest depths of Europa and remain in the unknown for much longer than the original. Includes an expirimental Overdrive Mode WARNING - overuse may cause a negative feedback discharge! Designer Notes: Recommended crew size: 4-8 Armaments: 1 swappable rail gun, 1x swappable coil gun (base values are nerfed, purchasing a new rail gun will upgrade the existing gun), and 2x empty small hardpoints. Top Speed: 28km/h normal mode. She's a fast, agile ship Reactor max power is 6000kw, leaving plenty of room to upgrade Engine Overdrive mode takes a lot of power. Using the reactor alone will stall you out, not boost your speed, so be sure to call out to your engineers to turn on the batteries before boosting. The Engine Overdrive will also drain your supercapacitors - fight or flight! Overuse of the Engine Overdrive can be hazardous to your health. You've been warned! Bots work pretty well, but they have issues sometimes with the airlock doors. YMMV
Old Toy Hammer talent back!
by 76561198171204731
Brings back old clown final talent without overriding The new one
高机动引擎
by 76561198972979308
原来那个有问题,叫我删了。这次很贴心的加了注释所以俺寻思没必要贴链接了,还想找视频讲解的话b站搜兔蔓,慢慢翻视频去
Backlit Suit and O2 holders - Real Sonar patch
by 76561198866196217
A patch for Real Sonar and Backlit Suit and O2 holders Load Order: - Backlit Suit and O2 holders - Real Sonar patch - Real Sonar
Морокота
by 76561198032665023
Средний корабль с залповой шрапнелью и взаимозависимой системой конденсторов.
Barotraumatic Capability Patch - Keep you down
by 76561197972319328
Functions more as a content add on for Keep You Down, the suits in Barotraumatic are currently unchanged but I'll get around to fixing them eventually. They're a little ugly so I'd say just don't wear them. Adds: AI Changes to Crawlers and Mudraptors from KYD Changes to how creatures are spawned in the first two biomes
HAS Medusa III
by 76561197988055697
A large multi-purpose combat submarine for 6-12 players. Notable features: - Two remote control drones/gun platforms; - Force-field airlock on the lower deck; - Vertical, symmetrical design that promotes cooperation and communication in order to succeed; - Flood shutters and glass walls on the lower and command decks. Mods required to run this sub: https://steamcommunity.com/sharedfiles/filedetails/?id=2161488150 https://steamcommunity.com/sharedfiles/filedetails/?id=2252359829 https://steamcommunity.com/sharedfiles/filedetails/?id=2740796312 Mods maybe required to run this sub? (Modding is magic, I don't know how it works, sorry): https://steamcommunity.com/sharedfiles/filedetails/?id=2522382935 https://steamcommunity.com/sharedfiles/filedetails/?id=2246840367 These are the drones in separate mod format, also maybe required, not sure: https://steamcommunity.com/sharedfiles/filedetails/?id=2913130023 https://steamcommunity.com/sharedfiles/filedetails/?id=2913124739 A larger, modified Husk Church Cathedral version of this submarine is available here - https://steamcommunity.com/sharedfiles/filedetails/?id=2919763632 Also for campaigns I highly recommend the mods "Beacons Extended" and "Shipwrecks Extended" from the workshop. p.s. There is a bug with the drones where if you use the ship in campaign, lose a drone and reclaim it at an outpost, it will return in a damaged state and be un-repairable. The workaround seems to be to go over the said drone's walls with a plasma cutter and they will "snap" into their correct health and be repairable again. If anybody has any ideas why this is happening I'd be very interested in hearing them. It's been driving me nuts.
Server Host Helper
by 76561198008331518
Features - Adds a hotkey/keybind for the Server Log window, the default hotkey/keybind is the Z key - Adds save rollbacks - Each time you exit an area the current area gets saved with a different save name. - Really helps against griefers, now you're able to rollback to an ungriefed previous save. - Adds dynamic addition & removal of bots to fill up max player count - Bots get added for each missing player and when a player disconnects. - Bots get removed when a player connects. - Configuration GUI available for the above features Setup LuaCsForBarotrauma is required You do not need to enable the mod when you've subscribed to it. It will run enabled or disabled for the purpose of Pure Vanilla Setup users not having a mod show up in their modlist. You'll have to enable LuaCsForBarotrauma to get the bots and save backup features working. Pure Vanilla Setup If you want to keep your game as Vanilla, i.e. no mods showing up on your server's modlist on the server list, then you'll need to install LuaCsForBarotrauma from scratch: https://evilfactory.github.io/LuaCsForBarotrauma/lua-docs/manual/installing-lua-for-barotrauma-manually/ You can easily grab the from scratch files luacsforbarotrauma_patch_windows_client.zip and luacsforbarotrauma_patch_windows_server.zip from here: https://github.com/evilfactory/LuaCsForBarotrauma/releases and extract to your Barotrauma game folder. Configuration Open console via F3 and type shh A list of possible hotkeys for the Server Log are available here: https://docs.monogame.net/api/Microsoft.Xna.Framework.Input.Keys.html Save configuration when done and restart your game. Save Folder Location The rollback saves are saved in the same folder as your regular saves, feel free to rename them as needed. %localappdata%/Daedalic Entertainment GmbH/Barotrauma/Multiplayer Other mods made by me Captain Navigation Terminal Hotkeys https://steamcommunity.com/sharedfiles/filedetails/?id=2851646527 Big thanks to Evil Factory for helping me.
Bebop Mk. I
by 76561198080852099
In 2071 in the universe... The bounty hunters, who are gathering in the spaceship "BEBOP", will play freely without fear of risky things. They must create new dreams and films by breaking traditional styles. The work, which becomes a new genre itself, will be called... COWBOY BEBOP. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a ship designed for 4-8 people in varying roles. The basis of the ship is from the vanilla submarines (especially the Humpback), so it is not designed to be stupid powerful. With that, it also does not contain a lot of automated systems that other workshop creations use - I leave that to the discretion of engineers on Europa to implement. The main Bebop is outfitted with 3 coilguns placed around the ship, and a railgun on the bow. The three coilguns share a supercapacitor, while the railgun has a separate one. The Red Tail has its own chaingun, though it does not have a wide range. There are also two airlocks on the ship, one of which is shared with the Red Tail via the garage. This airlock can be used while the ship is not in the garage (as indicated by the light right outside of it - bright red means the Red Tail is docked, light off means it is not docked). The diving locker that spawns items is next to the bottom airlock. The navigation room is wired up to a backup battery array, and a smoke detector/shutdown for the nuclear reactor. There is also a safe accessible by the captain's ID that has some mementos and trinkets for the chief. The Red Tail is attached to the docking hatch in the navigation room, and it can act as another gun while docked. The hatch to enter/exit the Red Tail is manual (used by the two red levers on either side). Don't forget to bring a mask or suit if you go in the Red Tail though, as it does not have an oxygen generator. These ships are not made to be 100% accurate to the show in terms of size, spacing, layout, items, etc. Price: 8000 Mks Cargo Space: 12 crate slots Dimensions: 47 x 16
[Lobotomy Corporation - Deep Rock Galactic] by Alex from LobCorp
by 76561198256045984
Серия подводных лодок, созданных при сотрудничестве двух корпораций: проектирование Lobotomy Corporation и оснащение Deep Rock Galactic. Автор - Alex from LobCorp
Trek Jobs+
by 76561198089008776
Trek Jobs+ modifies the jobs and adds some, like the Chief Engineer or Chief Medical Officer. Inspiried by the Mod "Jobs+" and my favourite Sci-Fi-Show (the older stuff).
Gain XP for doing your job 文本汉化
by 76561198225703284
汉化相关文本. 熟能生巧 现在,每次你修理设备、修补漏洞和击杀怪物时,都可以被动获得少量经验值。 原Mod: Gain XP for doing your job
AbandonedEuropa Reclamation
by 76561197990622595
This is a modification to the level generation parameters in DynamicEuropa. It's meant to play off of the Abandoned Europa mod. In doing so, I adjusted the spawn rates of resource clusters, caves and wrecks.
Deconstructor more slots that doesnt disconnect players
by 76561197970725190
Unlike certain OTHER popular larger deconstructor mods this one does not have an invalid hash check due to being uploaded prior to the late april 2023 hotfix that causes players to desync or level equality check because the server deconstructor doesn't match the packets sent by players! Amazing! It has 15 slots quick as you please as with a recent patch added a deconstructor speed buff that the older mods lack. Made to clear large amounts of trash and slop resulting from the myteriously high amount of deaths on Mombos Madhouse anarchy server!
Гаттерия
by 76561198032665023
Достаточно тривиальный малый корабль за исключением многорежимного реактора. Оснащён хорошим оборудованием, вооружением и системами.
servo_skull
by 76561198337421001
WH40K Servo Skull Pet. Will produce Magnesium. Health Regeration. Eat like the orange boy. (NO EATING!) Trying to make the "eggs" sellable, so you can buy them in the shops. (DONE) Warhammer 40000 Warhammer 40K
[Pulsar]U-016 Sinoceras
by 76561198819063472
Sinoceras,意为震旦角石,属于软体动物门-头足纲-鹦鹉螺亚纲-直角石目,一直认为,它只产于中国,是中国特有的化石之一 本船没有设置传统的压载舱,而是将压载舱包裹于双层船壳内部,以手动注水的方式来控制潜艇上浮、悬浮、下潜 基本数据 外部尺寸35x9,内部尺寸28x7 水平速度34km/h,垂直速度-18/+23(深潜模式下27) 火力:电磁炮x4,破片加农炮x2,电磁线圈x3,深弹投放器x1 推荐成员数量:3-7人,运货载量24箱 辅助载具:泽兰重工-流明无人机 操作说明 本潜艇采用双模式控制上浮下潜 通常模式:请使用导航台按钮控制上浮悬停下潜 --理论上通常模式免疫丘脑感染 深潜模式:可正常使用导航台操作,同时配合按钮控制潜艇 --需要悬停时,按下 上浮 按钮,并开启自动驾驶保持原位 指挥室 加农炮潜望镜使用角度切换 无人机使用The Relic镜控无人机,双击切换移动/攻击模式 警告,AI无法修复外墙体,请自行处理修复 ------------------------------------------------------- Welcome to U-016 Sinoceras The radio set to channel 0 for radio control Send 1 switch illumination light Send 2 switch turret lights Send 3 switch Normal/Deep diving mode Send 4 to open the discharge coil Send help to get ENG TIPS Caution! AI cannot repair the outer wall. Please repair it by yourself The submarine has two modes to control floating and diving Normal mode: please use the primary navterminal buttons to control floating, hovering and diving --In theory, the normal mode will not infect by the ballastflora Deep diving mode: the navigation station can be used normally, and U also need to use the buttons to control the submarine --For example: if you need to hover, press the float button and turn on autopilot to stay in position Command room: Cannon gun group use angle switching periscope The corresponding gun positions of periscopes in the armory are provided with marks The UAV uses The Relic UAV, double click to switch the mobile/attack mode -------------------------------------------------- F型为防空炮型号,R型为轨道炮型号。 FX和RX为各自的部分外壳无敌版本。 T3各型号均加装了特殊武器:前装光能炮。
台风2 朝闻道 Typhoon2 Epiphany
by 76561198438003012
毫无征兆地,这艘台风2级潜艇从无人抵达的渊洋之底飘出。登船的救援队发现,潜艇机械状态良好,但船员杳无踪迹,只有漫长走廊的舷窗上写着血红色的七个汉字。导航电脑中的数据显示潜艇最后的目的地是无人返还的渊洋最底部,其他数据无法恢复。随队机械师对潜艇里杂乱无章的电线和大量暴露在外的电子元件皱起眉头。显然,这艘船的船员曾对她的电气线路进行过大量的改装,留下大量意义不明的阀门,以及危险的陷阱。带队的老船长眯起眼睛,深深地吸了一口烟斗…… 物品数:1171 等级:T3 价格:30000 未携带补给。 水平航速:42km/h 垂直航速:+-18km/h 描述: 这艘台风2 朝闻道是作为萌新的作者一边游玩一边学习的产物。因此本作品是一艘原教旨意义上的官船,所有实质性改造均未使用潜艇编辑器,全部在单人战役中控制工程师手工完成,因此相比官方版本的台风2没有新增任何多余的机械设备,无论是炮台、无人机、深弹还是研究台,作者甚至忍住了连接钢柜和制造机的诱惑。从理论上说,任何人都可以不依赖潜艇编辑器,纯粹在战役中凭借手工拉线,在游戏中完全复刻本船。额,除了那七个小篆汉字,以及下出场口·出舱口的两个黄色指示牌。 此外,作者用潜艇编辑器做的唯一的事情就是理了理线(指把所有电线胡乱塞进墙壁)。 因此,相比起其他MOD船,本船可以说是原教旨意义上的官船,具有完美的游戏平衡性。同时,该船的所有改装均源于作者在游玩中实际感受到的需求和痛点,在不影响平衡性的基础上,解决了大部分台风2官方版本的缺陷,尤其对于单人玩家来说,游戏体验有不错的提升。 “朝闻道”既是对大刘的致敬,同时也描述了作者在边玩边学的过程中所体会到的乐趣与收获。该舰的大部分加装的电子元件均暴露在外,也有利于学习。希望通过这艘船,您不仅能获得乐趣,还能收获知识,共同进步。 功能简介 1、电池缓冲自动堆。 来自于“神代爱丽丝”的“缓冲式自动供电装置”。作者针对台风2进行了数值调整。该系统利用电池平抑电压冲击,并具有超频功能。 平时电池电量将被维持在40%(电池状态灯亮黄灯)。一旦出现负载大起大落的现象,电池将通过自动调节充电速度来缓解电网压力。 指挥室里的监控屏幕能看到电网的实时输出和负载,以及输出负载比值。测试中即使激烈机动比值也从未超过130%,从而避免损伤电器。由于该系统工作良好,因此作者仅对接线盒的电路进行了简单修改,没有改成星形电路(主要是因为懒) 此外,指挥室里的超频开关打开后,电网输出将提升到负载的195%(需同时关闭氧气制造和探照灯,否则反应堆功率不足),实测航速可达42km/h,足以给深渊三兄弟放风筝。为避免玩脱特别加装了氧气报警。 注意:该系统的调试基于反应堆功率和电池容量、充电速度全部升级完毕的情况。建议入手后立即升级,或根据“神代爱丽丝”的“缓冲式自动供电装置”自行修改参数。 链接: https://steamcommunity.com/sharedfiles/filedetails/?id=2874329746 2、下侧对接口改出入口、压载舱和禁闭室。 拉下控制杆可进出,内侧门关则外门开,内侧门开则外门关。 竖井内控制杆可锁定门,成为禁闭室。虽然这个禁闭室多少有点鸡肋,或者说整个囚犯押运任务都很鸡肋。 导航终端可直接打开舱门进水,让下潜速度从12km/h提升到18km/h。再按一下关门排水。 3、猎歼火控系统 指挥室前潜望镜默认控制左上方的轨道炮炮座,双击更换控制的炮座,长按射击。后潜望镜默认控制探照灯,拉下开关控制下方高射炮(实战中大部分时候是AI在用,所以直接装了个简单的东西节约零件数)。 之所以要安装猎歼火控,而不是用快捷键直接切炮手开炮,是因为AI在玩家不再控制船长后,会自作主张原地停船。为了能舒服地深渊遛狗,有必要让船长也能超越射击。 此外,也是因为轨道炮让AI控制随时治疗低血压。 4、简易反丘脑系统 长廊内的控制杆拉下后锁定全部压载舱开门。然后怎么处理丘脑随意。一键反丘脑系统没什么难度,但是作者认为这么有趣(?)的活儿一键了多少有点可惜,所以只是针对丘脑受伤后关门这一点做了针对性处理,避免有人玩手榴弹弹回来炸死自己(作者坚决不承认那就是自己)。 5、全舰诡雷系统 对实际游玩中容易被入侵的舱室设计了诡雷,其中有可能有人员活动的区域设计了保险。诡雷爆炸后还会延时触发一个泡沫手榴弹堵漏。这属于“俺之美学”,实际游玩中炸到的怪有限,而且双层壳体间的诡雷消耗后必须切开船体才能补充,颇为麻烦,但作者就是喜欢。 注意:补充诡雷时请勿使用C4等结构伤害较高的爆炸物。从成本考虑,破片手榴弹是最佳选择。 6、带保险的全自动电磁线圈 具备保险功能,附近有人则电磁线圈不开。当然也保留了导航终端手动开启电磁线圈的功能。 7、全船自动门 水淹时自动转手动门。虽然是常规操作,但大大降低的操作数量,对游玩体验的提升很有帮助。 最后,游玩愉快。
[CP] Shikari Fighter-class
by 76561198876187727
Used by the Coalition in large numbers as "Fighter subs" against the Separatists, Shikari models possess light armor and can traverse the smaller gaps of Europa whereas mainline submarines could not. Many were lost in the early battles in the Great Sea as these submarines were not made for deep pressure raids. This Shikari has been captured and repurposed as a Cyberpunk raider. A good choice for players new to the game. Features - Fast scout with space for crates - Can dive and descend fast - Low power consumption - Uses outpost electricity To negate these pros I have set the armor to a minimum. Do not open the airlock if you are in open waters as this would sink the sub. This submarine is tailored for beginners. But the balancing stated above will not make the game too easy! Made by Ryujin#4689
Birds Eye sniper
by 76561198108922770
“When scoped, the BIRD'S EYE fires perfectly accurate, deadly rounds.” The Bird's Eye, known in-game as the Sniper Rifle, is a long-ranged weapon From Bioshock Infinite. So far this mod adds 2 varients of this weapon aswell some uniqueness about them: • 𝐓𝐡𝐞 𝐁𝐢𝐫𝐝'𝐬 𝐞𝐲𝐞 - A Long range Rifle that holds up 4 bullets in slot • 𝘾𝙤𝙢𝙨𝙩𝙤𝙘𝙠'𝙨 𝘽𝙞𝙧𝙙'𝙨 𝙀𝙮𝙚 - A Long Range Rifle Once used by Zachery H. Comstock that can Hold Up to 6 bullets in slot Both Rifles can be Purchased from any Shop All except from Research Stations and has pretty decent damage output! • 𝘊𝘰𝘮𝘦𝘴 𝘸𝘪𝘵𝘩 𝘤𝘶𝘴𝘵𝘰𝘮 𝘙𝘰𝘶𝘯𝘥𝘴 𝘢𝘴𝘸𝘦𝘭𝘭 𝘢𝘴 𝘢 𝘍𝘮𝘫 𝘸𝘩𝘪𝘤𝘩 𝘤𝘢𝘯 𝘣𝘺𝘱𝘢𝘴𝘴 𝘮𝘰𝘴𝘵 𝘢𝘳𝘮𝘰𝘶𝘳 • 𝘾𝙪𝙨𝙩𝙤𝙢 𝙎𝙤𝙪𝙣𝙙𝙨 𝙁𝙧𝙤𝙢 𝘽𝙞𝙤𝙨𝙝𝙤𝙘𝙠 𝙞𝙣𝙛𝙞𝙣𝙞𝙩𝙚 • 𝙏𝙝𝙚 𝘼𝙗𝙞𝙡𝙩𝙮 𝙩𝙤 𝙘𝙖𝙪𝙨𝙚 𝙢𝙤𝙧𝙚 𝙈𝙖𝙝𝙮𝙚𝙢 𝙩𝙤 𝙮𝙤𝙪𝙧 𝙚𝙣𝙚𝙢𝙞𝙚𝙨
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