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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Paralysis Gun
by 76561198162380157
Ever thought to yourself "Man, i wish the paralyzant syringe worked instantly"? Now it does! Kinda. Introducing the paralysis gun, a revolver customized to fire special paralyzant cartridges! No more waiting 15 minutes for someone to finally drop paralized, this works instantly. The issue being the fact that it's a revolver, so it's loud. Trades stealth for time, y'know? Can be bought in military outposts. Is this mod low effort? Yes. Does the gun look stupid? Yes. Is it fun? Yes indeed.
German U-31-3
by 76561198130395652
Inspired by German engineering and modified with railgun, mostly the same internals as a standard Dugong. (Original boat by Petrus.91). Re-armed and renewed by Kirillchik13
Athenaegis
by 76561198005804967
NEW VERSION!: https://steamcommunity.com/sharedfiles/filedetails/?id=2080652872 A small/fast submarine for a crew of 2-5. The "Control room" and "Exit door" can be locked from the NAV Terminal (to avoid undesirable crew members to pilot the sub, only the captain and security can open/close directly the Control room door). This submarine has rechargable batteries ready to use in case the reactor malfunctions or to save fuel. It features an small shuttle for scout and rescue missions.
Vanilla Clothes Redone + PocketsForAll + Dresses
by 76561198930295660
totally epic mod thats epic and cool!! dresses an stuff https://steamcommunity.com/sharedfiles/filedetails/?id=2704438276 normal outfit sprites https://steamcommunity.com/sharedfiles/filedetails/?id=2923303547 pockets https://steamcommunity.com/sharedfiles/filedetails/?id=2900856197
Penrose-512M
by 76561199129544767
Class: Scout-Assault Sub Tier 3 Cost: 35Mk. Recommend Crew: 3-6 (OR More) Dimensions: 41x11m READ ME Mod To Ship From SIGNALIS (BY FROST) This ship has been reworked into a version that I find more playable and personally comfortable. While that meant sacrificing some resemblance to the original, the result is a design that feels much more practical and enjoyable to use. I don’t claim any authorship of the original - this is simply a personal adaptation. My goal is to give others the opportunity to experience a more functional layout and, perhaps, to showcase my skills in customizing and modding. Needs some mode but after all you need just Neurotrauma P.S: Original Boat By: https://steamcommunity.com/sharedfiles/filedetails/?id=3154014301 Logo Inspo By: https://steamcommunity.com/sharedfiles/filedetails/?id=3404628764
Less Annoying Webs
by 76561199186525066
forcevelocitylimit="100" -> forcevelocitylimit="300" force="5.0" -> force="0.2" This will let you move inside the webs x3 times faster than before And webs will slow you down softly and not like you're hitting a brick wall E.g. unupgraded dugong is slowed down to ~10km/h in webs
I-19
by 76561198021405282
Advantages Suitable for ships in the original high difficulty, but can also be played normally in the Barotraumatic mod. The artillery, shell armor, and electrical load values have not been changed. The wires are fully exposed and not hidden. The battery has increased capacity, and when the battery is at maximum storage, it can complete a single voyage without using fuel rods. All electrical wiring is unlocked, and you can change the wiring at will in the game. The circuits have been redesigned and adjusted according to the official ideas. The ship is happy in the traitors mode. All AI path points have been debugged without any problems, and there will be no problems such as getting stuck on the door. The single-player clearance experience is very good. ID and safes are written on the entire ship, please carry your ID card with you. Multiple exits, 2 docking compartments at the bottom of the ship can lift the sunken ship. The central channel clearly marks the functional area of each floor. Standard automation level, automatic doors for the whole ship, automatic drainage doors in the central channel, danger warnings for the whole cabin, anti-thalamic device, automatic battery/capacitor. -The cabin water alarm will now only be triggered when it is greater than 40%, avoiding the alarm being very noisy at 1%. Disadvantages Inherit the disadvantages of the original ship. The ship is too large and slow to maneuver. The reactor output is insufficient. If the battery does not store power, the electrical power supply will often be insufficient. There are very few wetsuit lockers. There are only 10 diving suit lockers in the whole ship, and it is not easy to get them. There is only one railgun at the beginning, and no spare ammunition.Maybe it was lost when it was brought back to Europa from Earth. Most cabins do not have water pumps, and the drainage pressure is on the small water pump at the lowest level of the ship. The light is dim. Basic data T1 attack submarine, price 10,000 marks, carrying capacity 44 boxes Size: full size 72x19 meters Firepower: 2 large main guns on the top, 2 small guns on the bottom. Command room x3 searchlight. Depth charge launcher x1, electromagnetic coil x3. Maneuverability: horizontal maximum speed 19km/h, maximum diving speed 15km/h Recommended number of crew members: 8-20 Items 2106, structure 406, hull structure 89, lighting 228, projection light 41 Other introductions 1. The captain of the command room can know all the information of the whole ship and outside the ship. 2. All structure and weapon values have not been changed, and 4 guns are just right for the original version. 3. The maximum output of the reactor is 8000kw. 4. The average power load is 7800kw. The load is 13200kw when charging the battery. 6. There are enough large lockers, and the lockers have been filled with tags and IDs. 7. The armory ammunition rack can store 18 ammunition boxes and 24 railgun shells. Please use “I-19” for English version Modified original author I-19 I like this ship layout very much. So I modified it. The command room was moved from the center to the top, and the two electromagnetic guns were cancelled. The firepower is still too strong for the original version. All the lines were redone, and all the lines were exposed for easy rerouting. All doors were changed to automatic, and some doors were opened manually to detect ID cards. The lights were lowered to match the official ship and the real idea. A docking cabin was added to the bottom of the middle ship, mainly for docking with sunken ships. The upper docking port was changed to be accessible. All supplies and spare ammunition were cancelled. There were too many supplies for the initial ship that can be purchased at T1. The cargo box was reduced from 76 to 40. The attack ship should not have so many cargo boxes. The central channel has been changed to a more recognizable text description.
ETS-06-Ordinaire
by 76561199091370642
The ETSA "found" old blueprints from earth in an archive and decided to repurpose them. The result was the ETS-06-"Ordinaire", a medium sized submarine for smaller crews, however as per usual with the ETSA, it is undersupplied, and the wiring is a mess. Anyway mods required: Mechtrauma Neurotrauma NT Cybernetics Dead Space Dead Space gear
Column Displays
by 76561198169791985
Fancy LED towers that can accept any type of input signal (speed, depth, reactor temperature, water levels...). Prefabs of different size for 4 types: Color can be set manually or changes dynamically with the signal level. Display shows solid line to the bottom or just a single light. Inlcudes a circuit to convert input signals, instructions on how to use it, and a live test setup.
Mercury II Rearmed
by 76561198028127668
"This is the second corvette-class submarine released in Azoth's 'Mercury' line. The Mercury II is light and agile, but not well-armoured and not well armed. It's primary purpose is as a cartographic vessel or for small-scale delivery missions. To deal with predators, minor additions have been made to distract and/or drive them away, and security forces have been stocked with a more than average supply of guns, armour and materials." This ship was first put together by a player who goes by "JustJames". (Here's his prototype: https://steamcommunity.com/sharedfiles/filedetails/?id=1645968068&searchtext=mercury++II) Later the first version of the ship was massively overhauled by "TheSolbusaur" (Here's his overhaul: https://steamcommunity.com/sharedfiles/filedetails/?id=2114899541&searchtext=mercury++II). Then me and my friends picked up the game. We played and after a while me and my friends grew bored of the small ships we decided to literally jump ships and find a bigger vessel. Mercury II updated by TheSolbusaur was a perfect match for us however we disliked the idea of consantly switching ships in order to perform different missions. Because of that I reconstructed the ship one last time, added some detail here and there, added a rail cannon and a dual coilgun to keep things interesting and that's what I was left with. Full list of changes below: -Added a button at captain's room for other doors at the same floor so that he can lock down monsters and quarantine the ship. -Added a glass floor at captain's room to make it even more graphically pleasing. -Rearmed the entirety of gunnery room by adding a railgun station, dual coilgun stations and ammo racks for both. -Added lots and lots of details to the Medbay -Fixed the stairs by removing them at the front of the ship (the stairs here felt like an overkill because it was awkward to walk down and up with them. -Fixed the ladder and stairs on the left side of the ship so that you no longer catch the ladder while running down/up the stairs. -Added additional drainages so rooms like armory won't drag you down to the sea floor if you forget about a small leak. -Added an additional two rooms at the top of the ship near the top docking hatch. -Added more details to the engine room, electrics room and the reactor room near which i put two more supercapacitors to run the new big guns. -Added additional chests and lockers to increase storage room (for people who don't have time to sort stuff) -Linked the deconstructor, fabricator and med station to lockers next to them so that you can use both the locker and the station at the same time for easier sorting and crafting when your inventory is full. -More minor changes
Venture Mk. 2 (2 person submarine)
by 76561198025578248
This is my custom modification on the original Venture Shuttle, I made it as I noticed there wasn't any 2 person Submarines in the base game and me and my brother wanted to play without bots :P This is the first ever custom vessel I've made in the game, so if you find any bugs or issues with it please let me know so I can fix them =) The vessel comes fairly well stocked overall, and I know you technically don't need access to the ballast tanks on a shuttle I added them as I figured it made sense logically to have access to the ballast tanks =) Originally intended as research vessels, Venture shuttles have been co-opted as a more robust alternative for travel between outposts and submarines. This one has very clearly been modified to act as a forward scouting submarine, fitted with a new reactor, larger engines and a coilgun. There have also been adjustments to allow access into the ballast tanks.
儒艮级A型
by 76561198412228072
儒艮级潜艇有着最佳的性价比——虽然它各方面性能都稍逊一筹。缺乏火力与速度的问题只能靠灵活机动来弥补。在传统儒艮级潜艇的基础上,儒艮级A型添加了工作台、解构仪、两个炮台、一个货舱和一个压载舱,在续航能力上有所提升。
[EACC]欧罗巴海渊应策责任有限公司
by 76561198449713402
Europa Abyss' Countermeasures co., ltd 自用mod,缝合了几个我和朋友要里面的物品但最后被pass掉的mod里的东西、自己写的一点东西(包括一些来自星际战甲Warframe的玩意),上传创意工坊是为了方便跟朋友联机的时候用。可能属于什么综合性mod。 一、根据原版六职业特色物品或需要其解锁的物品制作了升级版本: 1.船长(手炮):在更新规划中,未实装。 2..安全官(登船斧):【死亡使徒Kaszas】一把来自warframe(星际战甲)的长柄镰刀,伤害更高且不造成结构伤害(需要制作蓝图并阅读后解锁配方)。 3.医生(高级基因编辑器):【智能基因拼接器】(三格版,无需解锁配方)、【外置基因编辑器 EG系列】总共五阶(EG.I~V),分别具有4、6、9、12、16格遗传物质槽位(需要制作蓝图并阅读后解锁配方)。 4.工程师(PUCS):【QSPC(+)】一款升级版的透明的潜水服,理论上具有治疗伤害、抵抗流体阻力、完全防护辐射等功能(二次升级需要制作蓝图并阅读后解锁配方)。 5.机修工:(暂缺)。 6.助手(小丑套):【小丑圣母接触者】小丑潜水面罩的升级版,只有在水下才消耗氧气并且可以放置健康检测仪/热成像护目镜以获取其功能,具有属性;【以吾之胴体赞颂圣母】小丑服的升级版,具有属性与6个格子。 二、添加了少量来自游戏星际战甲(warframe)中的物品: 1.工程电路、控制模块、灵魂芯片:本mod中的高级电路板材料,原型分别为【电路】、【控制模块】、【Orokin破解器】(需要阅读物品“生产指南”后解锁配方)。 2.一些来自warframe的材料:除了作为材料还可以重新分解成原矿。 3.【死亡使徒】:第一部分已经提及。 4.【螺钉手枪】:由左轮升级获得,弹容15,可以搭配重型螺钉(标准弹药)、铁钉(玩具级)、镇暴钢钉(眩晕控制)。 三、添加了蓝图体系: 1.【防盗型配方下载终端】、【应急配方解析模块】:通过合成获得的高级材料,用于消耗耐久合成各种蓝图。 2.【空白蓝图】:通过合成获得的高级材料,用于合成记载了各种配方的蓝图。 3.【蓝图】:使用后解锁对应配方,包括QSPC+防护服、死亡使徒Kaszas等mod内高级物品以及一些原版物品(左轮子弹、雪茄、热成像护目镜、PUCS、自注射耳机、高阶基因拼接器、内分泌促进剂、登船斧、霰弹弹药、冲锋枪弹匣等)。学习后会在额外天赋列表中新增一个蓝图图标的天赋。 四、添加了一些自制的杂项物品: 1.生产指南:模组最基础物品,可以直接在工作台凭空制造;合成材料,使用后习得本模组高级材料配方。 2.精炼遗传物质血浆:异星血浆和血袋合成,可分解为原版的遗传物质。 3.自愈基因表达剂:一种自制的强力药剂,但设定是包含异星生物自愈基因的病毒,蛮怪的。 4.折叠勋章系列:原型折叠勋章(啥都能放的9槽背包)、扩容折叠勋章(16格)、压缩折叠勋章(25格)、健康手环(原型折叠勋章添加了健康检测器的升级)、智能医疗项圈(9槽位自动注射器)、异星勋章(1、5格遗物容器)。 5.【创可贴】,这真的是一款衣服。 6.新的电磁枪弹药:钢化碳素线圈枪弹药箱、爆燃钢化碳素线圈枪弹药箱、黄道之星高能线圈枪弹药箱(威力从小到大排列)。 7.添加了三种新的遗传物质:【深潜者】增加4000~12000抗水压、0.2~0.7游泳速度,0.18~0.55缺氧抗性、【脑蛞蝓】+0~10全技能,提升远程攻击速度距离、【妖精血脉】0.1~0.75眩晕/恶心抗性,重伤仍保持清醒。 8.欧罗巴奇趣盲盒:自助售货机贩卖,2333马克,可以拆出许多物品。 9.智能水下助推器:水下助推器+声呐信标+声呐,速度比原版快33.34%。 五、缝合了一些其他mod的物品: 1.智能耳机Plus:自注射耳机+健康检测器,额外附带破解限权的功能。(物品修改自木卫二萌化计划,增强了通讯距离并且修改为银色的耳机) 2.MF通用型工具:相当于螺丝刀、扳手、焊接工具、采矿工具。(物品修改自木卫二萌化计划,将贴图从滋崩换成了warframe中信条武器贴图缝合成的高科技物品);并为其添加了一款升级版(UF)(升级版只能制作获取,具有品质,并且理论上还能当撬棍用) 3.幻影拔刀剑:一把很帅的“刀”,不能合成。(此物品为地狱绘图的彩蛋物品) 注意:mod内衣物更建议(不是强制要求)配合美化mod:Waifu in the deep(平底鞋版)及其整合包使用 目前仅支持简体中文。 Only simplified Chinese is currently supported.
Unnecessarily Unchained (Deprecated + Obselete + No Maidens + Ratio + L)
by 76561198044017665
This is my first Barotrauma mod, and it was reverse engineered using other mods as a reference so it may be sloppy. The mod is also intended mainly for use with my group of friends who play, but it couldn't hurt to have it out and about. All the mod does is overwrite default classes with ones (who have the same permissions, so shouldn't screw with other mods), the same starting stat rolls and equipment, but have access to all the talent trees. Is it balanced? Is it necessary? No, it's <TITLECARD> There is currently an issue with sub permissions due to how the game grants them on spawn, and the sub build designates the spawn roles. My mod overwrites the default roles with new ones, so the vanilla spawns for those roles don't work with the mod versions. The game instead spawns you in as 'any' which doesn't have class-specific roles usually. A workaround to this is to take the sub into subeditor before playing and applying new spawnpoints for the roles, they will be the second item of the same name in the dropdown for class, so the second "Captain". The box above it would then say "Id_captain", the same logic applies to all classes and most subs will have spawns you can just edit over. When you start a game for the first time, if you have a role pre-selected it may try to set you as a default class. So after installing this mod, when starting a new save or server, be sure to deselect and re-select the role you wish to have. This mod will not be compatible with any other mods that change talents. This mod also unfortunately breaks Endocrine Boosters, as they work by giving you a talent you do not have access to, and..well.. this mod gives you access to all of them. I can't fix this as the part that disallows adding talents you have access to is hard coded in the game.
Fernet - Attack Submarine
by 76561198068273071
Fernet was originally designed as a scout class submarine, but later on it was highly weaponized due to the hostility of Europa's waters. It has decent storage capacity, wich limits its movility and increases the reactor's fuel cost. Its compact design allows certain luxuries such as a recreation room for its crew members. It has two airlocks both at the top and bottom of the vessel, wich allows versatility when in distress. The perfect choice for experimented crews as well as rookies.
Vampirism - Playable Vampires
by 76561198106168592
A mod that adds a functional vampirism mechanic to barotrauma. Players can obtain vampirism by crafting the "Vampiric Blood" medical item at a medical fabricator. Shortly after using this item, the player will transform into a vampire. Be careful, as the only cure is death (Or the "Debug Vampirism Cure" item if you don't mind cheating a bit). In the latest version, you now gain the ability to make ghouls out of your loyal crew by crafting the "Scroll of Undeath" and applying it to them in the medical menu. Ghouls gain many of the same resistances as vampires, and do not need to drink precious blood to survive, but also do not benefit from increased regeneration or movement speed. They can also be upgraded to vampires with the "Vampiric Blood" item at a later date, if desired. Vampires receive numerous buffs: -Immunities including but not limited to: Oxygen low, Pressure, Paralysis, Radiation, Husk Infection, Poison, and Shock. (because they're dead) -Additional Damage Resistance, Movement Speed, and Melee Damage. -A natural bite attack (Bound to the Creature Attack Key) which allows them to drain blood from their victims. -Health + Bleed Regeneration comparable to gene mods. There are only a few slight downsides: -Vampires will accrue the "Vampiric Thirst" affliction over time. This affliction will weaken them over time, and will eventually kill them if left for long enough. It can be kept in check by consuming blood packs, consuming bottled blood, or by biting living creatures. A steady supply of blood packs or victims will be necessary for their survival. -Vampires are vulnerable to Fire and Acid Burns - Their regeneration does not heal these afflictions. -Vampires are unable to use gene mods (also because they're dead). Newly added gene mods will have no effect, and those already applied to the vampire will cease to function. Overall, this mod definitely leans towards overpowered, but what else would you want to play as a vampire for anyways? Compatiblity: This mod uses an override of the base game bloodpack code. It will conflict with other mods that do the same. As a precaution, the "Bottled Blood" item has been added. This item is crafted from a single bloodpack in the medical fabricator, and can be used in order to remove the "Vampiric Thirst" affliction if the base game bloodpack is overwritten by another mod. An EXPERIMENTAL compatibility patch for Barotrauma 40K can be found here. https://steamcommunity.com/sharedfiles/filedetails/?id=3756580512 Let me know if you find any bugs or have any suggestions. Enjoy!
AVP-Aliens CN patch
by 76561197970354652
模组描述: 这将作为《异形大战铁血战士》(AVP)宇宙中的异形侧内容(包括异形、工程师等)。本模组的诞生离不开社区的贡献,且目前仍在持续开发中。 本模组包含了从电影到游戏中出现的大量异形种类。 它们将在任务和游戏中出现。 我们拥有可正常运作的抱脸虫与孢子。K系列异形让你能够拥有自己“驯化”的异形。此外还包括任务与地图生成功能。我已尽力让异形和游戏本底的生物群落都能登场。 我还添加了一些工程师的装备。 由于某些愚蠢的原因,Steam删除了一大段我的描述,我不知道能否找回,但我会试试。 我们还实现了从抱脸虫到异形,甚至如果是女王抱脸虫则能诞生女王的完整生命周期。同时,我们为《Barotruma》中的大多数生物都添加了异形变体。 放在原模组之上获得最佳效果 Join my discord here! https://discord.gg/Zv7nyeG8jQ
Community Curated Subs Сontinued +FIX
by 76561199209983215
Fork for Community Curated Subs Continued This mod is a fork of submarines from the Community Curated Subs Continued collection. Original Mod: Community Curated Subs Continued Based on my personal gameplay experience, this fork aims to fix bugs, improve balance, and refine layouts of the subs from the original mod. How you can help: I would greatly appreciate constructive feedback. Please specify: - Which submarine? - What exactly needs fixing or improving? Your reports help me release updates faster and keep the subs more stable. Feedback: Feel free to leave comments about what you like or dislike — this makes future fixes easier and more effective. You can contact me on Discord to discuss the issues with the original mod, I would appreciate it, my username: sartyfay Форк для Community Curated Subs Continued Этот мод — форк субмарин из сборки Community Curated Subs Continued. Оригинальный мод: Community Curated Subs Continued На основе моего игрового опыта форк исправляет ошибки, улучшает баланс и дорабатывает планировку лодок из оригинальной сборки. Как вы можете помочь: Буду благодарен за конструктивную критику. Пожалуйста, указывайте: - Название субмарины. - Что именно требует исправления или улучшения. Ваши репорты помогут быстрее выпускать обновления и поддерживать стабильность. Обратная связь: Оставляйте комментарии о том, что вам нравится или не нравится — это облегчает работу над будущими исправлениями. Вы можете связаться со мной в Discord, чтобы обсудить проблемы оригинального мода, я буду признателен, мой ник: sartyfay Note Waypoints fix Stuck bots AI Glitch Navigation mesh Lug fix
LeCrazyy's Talent Rework + Enhanced Reactors Compatibility Patch
by 76561198084375149
Compatibility patch for LeCrazyy's Talent Rework and Enhanced Reactors Adds the Nuclear Cartridge from Enhanced Reactors' recipe to Peer Review (where the RFA is located) and adds its quality bonus to Fun With Fission
Mipa's Buffed Bandages
by 76561198036768730
Tired of opium? Bandages, Plastiseal, and Antibiotic Glue can now be used to heal Blunt Force Trauma and Lacerations! (Along with re-balancing of stats). UPDATE: Bandages and Plastiseal now has charges in hopes of curbing bots eating through them like crawlers eating another crawler. -Bandages now has 2 charges and removes over the course of 20 seconds: -20 Bleeding -20 Burns -20 Blunt Force Trauma -20 Lacerations -Plastiseal now has 2 charges and removes over the course of 10 seconds: -30 Bleeding -30 Burns -20 Blunt Force Trauma -20 Lacerations -Antibiotic Glue now has 10 charges removes over the course of 10 seconds: -40 Bleeding -20 Burns -0 Blunt Force Trauma (its glue don't know what to tell you) -20 Lacerations -20 Infection Feel free to leave feedback in the comments.
Varyag
by 76561198183540122
Tier 1 scout subbmarine. MADE FOR DEATHWISH MODPACK. Has on board: medfab, 3 turrets(1 coilgun, 1 laser, 1 empty base), 3 by 4 shelfs, kitchen&toilet, secured reactor Velocity 23, Ascent -19, Descent 18, Reactor Power 4300, Price 5899
Spadefish
by 76561198822271030
General Information - -{Transport Submarine}-{Tier I} - Recommended crew size - {4-6} - Recommended crew experience - {Beginner} - Dismentions - {24x14} - Cargo - {16 Crates} - Price {5,000 mk} - Weaponry - {2 Pulse Laser} - {Small Hardpoint} - {Discharge Coil} Consumption - - Drain System - 600 kW - 6 Pumps - Life Support - 1320 kW - Diving lockers, Oxygen - Ballast - 500 Kw - 1 Pump - Engine - 4000 kW - 1 Engine - Fabricators & Deconstructor - 3000 kW Disclaimer - Think twice before writing a comment. I am open to constructive criticism. - Comments complaining about the decorations or form of the sub are not constructive criticism and will be deleted.
Deepwoken Harmonica
by 76561198139609023
Implements two of the Deepwoken songs into the Harmonica. Contains 2 songs: To Sleep, Dreaming Memory of Tides Credits: Naktigonis for composing the Deepwoken OST Weldify for playing the harmonica in To Sleep, Dreamking
ETS-07-Albireo
by 76561199091370642
Requires Mechtrauma, also recommended Neurotrauma The ETSA (Europan Transtport Ship Association) decided to actually build a transport ship for once. The ETS-07-"Albireo" was the resulting ship and it's not terrible for once either, altough it lacks the armour that previous versions had. It may look big but it only requires two-three actual players It was named after the Twin Star Albireo
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