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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Windowed hatches
by 76561199186525066
Mod overrides vanilla hatches and adds new ones If you don't want vanilla hatches to be overridden Then just remove <Item file="%ModDir%/Overridden hatches.xml" /> from filelist.xml If you are a sub builder and you want to use those in you subs you can embed this mod in your sub's mod just add Hatches.xml and hatch.png to your sub's folder and <Item file="%ModDir%/Hatches.xml" /> to your filelist.xml Windowed hatches have half the health of regular hatches Overridden hatches have default health
DSSIFactionCraft
by 76561198321491331
A very powerful set of custom map development tools, you can easily make almost any game mode in it, multiplayer only support sandbox. Only server side lua is required in multiplayer Independent Edition: DFC (Independence) Default chat commands: !help: list all server commands !clhelp: list all client commands List of mods that used this mod: - LabLike (研Like) - PvP_Mines (Doesn't work anymore) - MiddleEast PVP (Doesn't work anymore) If your game mode doesn't care about the outside of the main submarine, Pure Empty Level is recommended that it can improve the performance and reduce the laggy. gitee source code: https://gitee.com/zhurengong/barotrauma-mod-dssifactioncraft github source code: https://github.com/zhu-rengong/barotrauma-mod-dssifactioncraft Severe Warning for v1.8.6.2+ Users If your map is using this mod's LuaComponent sync method to send synchronization data to the client, players without Lua installed will be forcibly disconnected from the server. Their consoles will pop up the following error: Error in xxx. The number of properties on the item "xxx" does not match between the server and the client. Server: xxx, client: xxx. The error is caused by an official code change: https://github.com/FakeFishGames/Barotrauma/blob/6203171b6d0cdac86ac3f804b3d325aa49dcf07b/Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs#L3768 This means multiplayer now require stricter consistency between the client and server. A temporary workaround is to disable sync. If you still wish to use that, you can use the better Lua component: RuyiLuaComponent, which offers more comprehensive Lua support and more detailed documations.
Blomidon
by 76561198076315521
Blomidon Tier III - Transport A lumbering beast of heavy-duty manufacturing. From even the earliest days of colonization there has been a need for heavy equipment transportation. As humanity has spread out under the ice sheet, this need has only ever grown more and more apparent. In the current age, there are many behemoths that crisscross the traveled routes – carrying their cargo to places needed. The Blomidon class is no exception, and by all right should be overlooked by cheaper alternatives like the R-29 or the monster of epic proportions that is the Berilia. What keeps the Blomidon in service is it is without peer in terms of manufacturing, flexibility, and reliability. A common sight for construction and mining jobs, Blomidons are often used as housing locations before a settlement has been constructed to the point it is self-sufficient. Featuring a multi-fab engineering bay, allowing for a greatly accelerated manufacturing time. Akin to a mobile factory, the Blomidon’s have been a vital part of Europan infrastructure. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Technical Specifications: - Price: 24000mk - Tier: III - Class: Transport - Top Speed: 18 - Ascent: 19 - Descent: 12 - Cargo: 72 - Reactor: 7000kw _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Weapons: - 1x Flak Cannon - 1x Chaingun - 1x Coilgun - 2x Discharge Coils - 1x Depth Charge Launcher - 1x Open Large Hardpoint - 1x Open Hardpoint _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Pros: - Extra Fabricators and redundant Deconstructors - Slightly better maneuverability than Berilia - Excellent storage space Cons: - Typical class weaknesses - Tall rooms drain slowly and can easily cause fall injury - No secure toxin cabinet _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Created for the Monthly Techpirate Sub Competition.
Seeker
by 76561198258403481
nibbler 2.0 designed for the exploration of caves, the Seeker is an incredibly small and compact shuttle, capable of squeezing through the tightest of spaces. the interior provides just enough seating and suits for two people to fit within the hull, allowing tasks such as mining or scoping out ruins to be conducted alongside another crew member specifications: - price: 1000mks - class: shuttle (or scout) - tier 1 - crates: 2 - crew size: 1 - 2 - experience: intermediate includes a scout class version for masochists who want to use this in a campaign please let me know of any issues you may come across!
OP Weapons
by 76561198089640849
I'm here to grow tobacco and implode crawlers and I'm all out of tobacco seeds... Description OP Weapons is a mod filled with stupidly overpowered weapons. All weapons and ammunition can be purchased at the shop. Spawn Commands Item Name (Identifier) Portable Railgun (prailgun) Portable Railgun Round (railround) Nuclear Harpoon Ammo (nukepoon) Gatling Laser (gatlinglaser) Gatling Laser Charge Pack (lasercharge)
Dugong Mk4 (Captain Oddball's submarine)
by 76561198121676722
Compared to larger vessels, the Dugong series is overshadowed in all aspects except one: their reliability for their price is world class. They're lacking in firepower and speed, so smart maneuvering is key. This sub specifically is modified by Captain Oddball Himself. It was found abandoned with its captain nowhere to be found and crew gone without a trace. Submarine was a multifunctional behemoth capable of fending itself and able to travel for weeks on end manufacturing its own supplies and fuel. Truly and odd sub... ----------------------------------------------------------------------------------------- Lore bits aside I modified the Dugong sub with some extra equipment. It has slight buffs all around to accommodate larger facilities. Major changes include: -New docking area at the bottom (can dock a sub if needed) changed position of coil gun ammo loaders to the armory so all the ammo is centralized and requires more teamwork to --keep everything going -O2 generator room was expanded to manufacturing -Captain Has a glass window to the reactor room to spot the electrician get zapped every 10 seconds -Improved performance of batteries (able to keep the sub going for longer but charge slower) -Due to extra junction boxes slightly decreased deterioration rate Priced at fair 12500 it does everything :P Its meant for private playthrough but feel free to use it :D ship is campaign ready and is a blast to play with 3-4 people EDIT: added pump to the bottom airlock EDIT (21.2.2021): added version Mk4.3 to work better with the update. kept the old one in case you find problems with the new one. EDIT (6.7.2021): added depth charge launcher, Replaced some storage in favor of crate storage, added combat diving suits, Improved durability of the power system, Moved around some things and added decorations, enjoy!
BuyAllButton(全部购买)
by 76561198247192572
This is a C# client-side mod. Make sure you have Lua installed. Adds a convenient "All" button to every item in the store's purchase interface. Runs only when the store UI refreshes, with negligible performance impact. Like this mod? Leave a thumbs up!
R-29-E Comet II
by 76561198183812391
R29-E COMET II After a long and storied service life, this R29 big rig has been overhauled many times, with the result of the latest rebuild available for you to see here. Nearly every system of this vessel has been rebuilt, entire hull segments were replaced, and many more components added. With a new paint job, and rechristened as the Comet, this premium vessel represents the pinnacle of coalition transport technology, capable of delivering any cargo or payload in good time to even the most treacherous and monster infested passages in Europa. ------------------------------------------------------------------------------------------------------------------------ General specs: Length: 56,70m Cost: 20K marks Crew: 5-9 people Max reactor output: 5200KJ Batteries rated for 2 minutes of operation Cargo capacity: 60 containers Railgun shell storage: 8 in ready rack, 18 in stowage ------------------------------------------------------------------------------------------------------------------------ Armaments Rear mounted flak cannon Front mounted upper coilgun Front mounted lower chaingun Rear mounted mining laser (no aiming possible) Front mounted automatic discharge coils Rear mounted deploy-able compact railgun ------------------------------------------------------------------------------------------------------------------------ Mobility: Maximum theoretical forward speed: 40 km/h Maximum practical speed without upgrades: 34 km/h Maximum descent speed: 16.8 km/h Maximum reverse speed: 16 km/h ------------------------------------------------------------------------------------------------------------------------ Drone: Equipped with the TC280 attack drone, the Comet is also capable of providing decisive firepower to combat diver crews when flushing out monsters nests. The TC 280 prototype comes standard with two low power chainguns, and two rocket launchers (flak cannons) for devastating attacks against both separatist scum and particularly bothersome wildlife. The controls for this drone are situated in the small extension below crew quarters, a periscope allows remote operation with a lever controlling docking and a button controlling the rocket launchers. Pressing left mouse button makes the drone move or fire in the direction of the mouse, double click to switch between firing and movement modes. ------------------------------------------------------------------------------------------------------------------------ Railgun: The hull behind the upper airlock has been extended, allowing for the installation of a deploy able railgun system. While it can only fire 3 shots, and must be retracted for reload, this functionality allows it to not get in the way of the preexisting flak cannon or docking port. Two controls next to it’s shaft in gunnery will allow it to deploy or retract. ------------------------------------------------------------------------------------------------------------------------ Operating the navigation systems: The ship is equipped with an advanced engine system and gearbox. The gearbox can be operated in both automatic and manual mode. The activation of the switch just above the status monitor turns on the automatic functions, otherwise the two buttons in the navigation terminal allow the captain to manually shift gears. This system allows for unparalleled mobility and excellent braking force, allowing the Comet to take advantage of long straight tunnel sections to quickly cover great distances. The third button of the navigation terminal controls a large mining laser installed below the ship’s hull. While it cannot be directly aimed, this device is immensely useful in shattering ice located in front of the vessel, allowing the Comet to blast past an icy restriction without slowing down. As a side note, it also occasionally proved very useful at incinerating large lifeforms. The laser slowly recharges leaching off ship power, and a status bar above the command seat displays it’s charge. A visual red indicator behind the seat will light up when the laser is ready to fire again. Next to the battery and discharge coil status screen is a lever which toggles battery power, the batteries can on average power the entire submarine for 2 minutes, though increased power usage may significantly reduce this number. Below the navigation terminal is a lever and two indicators. The R29 suffers from poor descent speed due to insufficient ballast volume, and the hull rebuilds of the Comet have made this problem significantly worse. To compensate for this, this lever will allow the ship’s airlocks to behave like ballasts, increasing the vessel’s descent speed. Neutral ballasts levels are also automatically adjusted. To further compensate for increased hull volume, an external ballast tank was also welded to the rear of the ship. (no maintenance required) -
三阶基因拼接器
by 76561199038150933
三阶基因拼接器,槽位增加至三个 mod修改自“极限基因拼接器”,侵权删除。 备注:有需要其他数量槽位的拼接器可以给我说,我再搞个mod
Stormbringer
by 76561197989755261
The SRS-77 "Stormbringer" was developed by the Coalition for long-term reconnaissance missions in the most remote regions of Europe. In this regard, special attention was paid to the safety and comfort of the crew during their duties. The powerful engine and decent armament are balanced by the submarine's size and the extremely power-hungry reactor. Specifications: - Tier: III - Class: scout - Dimensions: 58x25 - Price: 30000 mk - Max speed: 25 km/h (descent - 11, ascent - 19) - Armaments: 2 coil guns, 1 railgun, 1 depth charge tube, 1 discharge coil, MRS - Cargo capacity: 10 crates - Production equipment: fabricator, deconstructor, medical fabricator - Recommended crew: 6-12 Features - Internal/external camera systems - Rooms and guns lockdown system - Ballast maintenance system - Multi-railgun system - Secured passenger compartment - Charging stations near airlocks - increased (х2) fuel consumption - Customizable counter - Lockup room
Blue Shark from Neurotrauma
by 76561198345333441
Нейротравма оказалась отличным, но слишком сложным модом для моего прохождения. Но без одного из предметов, который добавляет эта модификация, я своего геймплея не вижу. Теперь вы можете бесить своего друга, не опасаясь умереть от царапины, плавно перетекающей в отказ всех органов! Код и всё остальное было целиком взято отсюда: https://steamcommunity.com/workshop/filedetails/?id=2776270649 Neurotrauma turned out to be an excellent, but too complicated mod for my passage. But without one of the items that this modification adds, I don't see my gameplay. Now you can annoy your friend without fear of dying from a scratch that smoothly flows into the failure of all organs! The code and everything else was taken entirely from here: https://steamcommunity.com/workshop/filedetails/?id=2776270649
Slink's Vanilla Sub Pack
by 76561198817744430
OVERVIEW: This is a collection of subs, wrecks, and pirates subs designed with the aim of being as vanilla as possible. They (in theory) seamlessly integrate with the regular submarines without deviating from my interpretation of what the devs possibly consider vanilla. They work in campaign, multiplayer, all mission types, and are completely compatible with the AI crew. Obviously, there's a bit of flair added to each to make them feel relatively unique, but hopefully none of them are overpowered or feel out of place. Some are throwbacks to legacy, some are remixes of classic workshop subs, and the rest are of my own design. ALL ARE DESIGNED TO ADD SOME VARIETY TO THE RATHER LIMITED NUMBER OF VANILLA SUBS. (The pictures and description are lined up btw) THE V-20 HAULER: "The V-20 was a result of an initiative to design a transport submarine that can also double as a heavy gunship. While not exactly excelling at either, the design remains relevant, which is mostly attributed to its adequately high speed and hard-to-sink hull." Basically an alternative to the Berilia, with more of a focus on heavy firepower and a streamlined design. A lot of effort was put into making this sub easy to get around in, with a main level having access to pretty much the entire sub. Nobody should get lost on this thing, but it does take a large crew to run properly. Also, I think it looks cool. ------------------------------------------------------------------------------------------------------ THE VELLOA: "An example of nostolgia beating out reason, the Velloa is a Coalition-funded redesign of the classic Vellamo submarine used many years ago. The simple layout loved (and hated) by so many captains has remained intact, but many issues intrinsic to the design have remained, making this an impractal and expensive status symbol more than a capable military vessel." This is a full blown remake of the legacy Vellamo submarine, which was the most 'normal' sub design from back then. I'm pretty happy with how this one turned out, as it fits right in with the new stuff. I did not want to make it a 1:1 remaster, because it would be hopelessly outclassed by everything else, so I added features that I think would fit the design (goodbye windows, sadly). With my major tweaks, the sub is a relatively fast gunship with a high flood tolerance, but is hard to move around in efficiently. If you want a true 1:1 remaster of the sub, check out this one: https://steamcommunity.com/sharedfiles/filedetails/?id=2642325272 ------------------------------------------------------------------------------------------------------ THE SILVERBACK: "Originally based on old world submarine designs, the Silverbacks were once a luxury few could afford. Now few remain as an outdated relic of a bygone era, passed from captain to captain, their age slowly adding to their derelict nature. This one hasn't quite given up yet, so a savvy crew can make the engines of the past roar once more." This is an updated version of my old Silverback sub I posted a couple of years ago. The design is basically a scaled up Dugong with plenty of bells and whistles to keep you entertained while doing transport missions. It has proper armament, and can be crewed by only a couple people if needed. Leak tolerance is pretty low, so be careful of that. You're going to want to upgrade the reactor. ------------------------------------------------------------------------------------------------------ THE BETTA: "The HUL-2 Betta is a submarine commonly used to ferry passengers from outpost to outpost. While not exactly a luxury experience, they are a far more safe option when compared to chartering a shuttle. They even come with a view!" I was always interested in making the Barotrauma version of a taxi, and this sub pretty much fits the description. Special consideration has been made for the AI on this sub, so the passengers ACTUALLY STAY PUT IN THE SEATING AREA. If the passenger area floods, then the rest of the sub is made available for use by them. The biggest debate I had about the sub was whether to make it a tier 1 or tier 2, as it fits a weird niche. I settled on giving it a large mount, and making it a tier 2. ------------------------------------------------------------------------------------------------------ THE FALCON: "Out of the thousands of submarines produced in the last 50 years, most of them were probably Falcons. These days, they are pretty hard to come by, owing to the fact that they aren't durable and can't resist the deeper depths they are often plummeted into." First and foremost, this is based on the Kessel submarine, one of the OG popular submarines from when Barotauma was first released on Steam. It was, in fact, the first submarine I ever downloaded. It was also a complete death trap capable of going WAY too fast. For this version, I only copied the shell design, and reworked everything else to better match vanilla, or at least serve as an actual functioning submarine. It has everything an early campaign player could want, but sinks like a stone very quickly at even the smallest attack. The original is here: https://steamcommunity.com/sharedfiles/filedetails/?id=2018429364 ------------------------------------------------------------------------------------------------------ WRECKS AND STUFF: I added wrecked versions of the falcon and V-20 Hauler, as well as pirate versions of the Betta and Falcon. Hopefully I set the thamluses up correctly, if not, lemme know. NOTE: More content to come, and I plan on keeping this pack up to date as best as I can. Possibly upcoming features: -The AEGIR MK III remake -a lot of wrecks -more "pirate" subs -an entire sub pack in addition to this one LET ME KNOW IF I SCREWED ANYTHING UP
Assistant Icon
by 76561198102206070
About this mod: Replace Vanilla Assistant Icon with a more professional looking Assistant Icon, this includes the command icons. ------- Installation: - Subscribe to this mod - Go to folder "Mods" - In the mod folder, Copy "Content" folder inside folder "AssistantFixed" - Paste to main game directory (it will ask to replace the original "Content" folder, click yes to all) - Done ------- Uninstallation: - Go to folder "Mods" - In the mod folder, Copy "Content" folder inside folder "AssistantOriginal" - Paste to main game directory (it will ask to replace the original "Content" folder, click yes to all) - Unsubscribe from this mod - Delete mod folder - Done ------- Updating: - Unsubscribe from this mod - Go to folder "Mods" - Delete mod folder - Follow the installation steps ------- Notes: If you do not see the AssistantIcon folder in your Mods directory, simply launch the game first and then quit.
阿萨福勒站点NPC补丁
by 76561199031337505
更改了阿萨福勒站点NPC身上的物品,使其携带正常的物品,而非ai用物品 (Alessa和Aaliyah的依旧没动,毕竟是大女儿和二女儿呢,算是小小的私心吧)
Coalition Mini-Station A
by 76561198366208226
Got bored, scrolled through some wreck mods and stumbled upon the Seppie base from Shipwreck extended. Figured I'd clean it up and make a coalition variant. This is a one-off station edit of 'SeparatistBase_Wrecked' from Shipwrecks Extended Link to Shipwrecks Extended https://steamcommunity.com/sharedfiles/filedetails/?id=3427378099
Land Armor PUCS
by 76561198054803043
This mod alters the stats of the engineer's unlockable diving suit - PUCS. The goal is to give PUCS more of an identity as protective equipment meant for use on dry land. The pressure protection is unchanged - PUCS will still protect you from pressure until you cross the 6200 m depth mark. Damage resistances are also unchanged. PUCS is still extremely good against radiation and fire. PUCS still uses hull oxygen instead of its own oxygen tank when possible, and still comes with a built-in auto-injector. Altered stats: - PUCS now barely slows you down when used on dry land. (-10% speed when walking or running.) - PUCS now slows you down significantly in water. (-40% speed when swimming and -35% speed when using a scooter.) - PUCS now obscures your vision way less. (Same as the combat diving suit.) - PUCS now offers a 50% water flow resistance, to make movement during an active flood less wonky. Have a VERY safe day.
金星 战列巡洋舰
by 76561198412628843
风神工业第一艘船,大量参考了其他船只制作而成,拥有一键修复船体,清除丘脑,恢复生命功能。 价格:5000mk(建议尝试难度mod) 类型:T3 攻击型 火力:自动连射炮12门,轨道炮,双电磁,加农炮各4门,深水炸弹两门 载货量:50箱 推荐人数:8-16人
高难兼容(无需订阅)
by 76561198852819481
临时补丁,为 高难狩猎 的任务添加兼容,使其可以兼容其他有自定义事件的模组(如奇迹之海,DE,增强画皮等) 已内置 增加画皮-高难狩猎的任务,无需额外订阅增强画皮高难狩猎补丁了 (注意,本补丁仅需订阅 高难狩猎 本体,无需订阅其他兼容补丁) 等原模组更新兼容后会删除 原模组已更新兼容,本补丁不在需要订阅
Профессии РФ и США
by 76561198888595588
ST-1052 赤魂级战列舰 典狱长号(demo)
by 76561199303354355
(适合多人游玩,AI路径点没设置好,不建议单人) 来自金可夫斯基造船厂,牺牲了速度来换取更为强大的火力。充足的弹药更好的面对末日。超大的空间全部浪费(该造船厂特有的抽搐AI和移动弹药库) 最高时速:26km/h 下潜速度:12km/h 上潜速度:18km/h 价格17881马克 规格108x35(这在我的定义中应该是无畏舰) 载货量100箱 推荐船员数量6-16 注意!该船存在AI卡路径点问题,请谨慎驾驶。但欢迎二创修改。
Better Bandolier Bandolier Rework
by 76561198095446929
This Mod reworks the Bandolier in the following ways: It now belongs to the "bag" and not the "outher cloathing" slot. It has 4 slots that hold only ammo and no longer any small item. The bandolier now has an additional slot being able to hold any large weapon (ones requiring the bag slot to hold) as well as railgunshells and ammo boxes for submarine weaponry. It maintained the passive buffs to firerates. These chainges should make the bandolier and large weapons more usefull both in and out of the water while not making it better than the toolbelt for every situation.
死亡长廊怪物包
by 76561199052929848
Dead Space Mix
by 76561198148696887
Mix between Dead Space mod, Dead Space Gear, Dead Space Uniforms, Dead space 2.0 Hardcore and Dead Space 3.0. A nice mix between all the good dead space mods to make a better experience. All credit goes to the original creators of all mods. The cure for necrotic infection is called "Calomel" in this mod it works before reaching 80%. If there are any Issues lmk "Still being updated but almost everything is working currently" If anyone would like to help make some art for suits or weapons contact me.
R-29 Bullwark
by 76561198060297409
R-29 Bullwark is a heavyweight transport ship in the R-29 series. It is more armed than the avrege R-29 for transport in more dangerus seas and to defend against the sepratists. It is also equipped with a mineral scanner to take full advandege of mineral formations. Rock and stone miner
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