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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Генеральский МОД
by 76561198903903596
RU: Спроси у хаска почему он не на фронте, светани котлами, а если начнется кипишь, доставай финочку и режь яйца, делай все, что тебе вздумается, главное не перепей лит энерджи EU: Ask the husky why he is not at the front, with light cauldrons, and if you start to boil, get out the finn and cut the eggs, do whatever you want, the main thing is not to drink too much lit energy
Unknown artifacts Revived
by 76561198147644083
If Original mod author does not want to have this mod up, gonna delete it. If original mod author wants to use this mod to update his own version, they can do it without notifying me. Updated to the Newest version! Changelog! - updated artifacts with newest version - changed mechanism of replacing names, now description and name can be translated! translation submissions open! - changed the texture, now all artifacts have psychosis artifact texture - added back russian translation Original mod Original Description! Due to fact that Bugtrauma does'nt support overriding vanilla names and descriptions by external files, this mod is unable to support languages other than English! The purpose of this mod is to extend your immersion level. This mod overrides artifact's name and description with pattern, but keeps all visual effects. Also this mod changes artifact look, so you won't be able to name artifact by it's color. (legacy look is intentional) This mod is best used with Unknown artifacts mod. Had to split in 2 mods to solve some incompatibility problems. Artifacts that get affected by this mod: All default artifacts. (only default artifacts) Warning! This mod is not compatible with other mods that override default artifacts. Also you can try this mods: Unknown artifacts (duplicated Artifacts extended mod, but hides artifact's names) https://steamcommunity.com/sharedfiles/filedetails/?id=2346381030 Artifacts extended https://steamcommunity.com/sharedfiles/filedetails/?id=2331678306 Other stuff! Be sure to check out Trusted Seas discord , where we play almost daily.
Caramelldansen Alarm
by 76561198208785012
Adds the cover of Caramelldansen by Little V as an craftable and buyable alarm.
IBM-3“开拓者”号战列巡洋舰
by 76561198397733799
继IBM-2的成功建造之后,木卫二联盟确定了新一代军用潜艇的技战术水平。鉴于实验性导航控制台尚未通过定型试验,联盟依旧在IBM-3上面确定使用旧型号的潜艇控制系统,并且对其作出了较多的改进:基于IBM-2舰员反应的潜艇手动操作很难悬浮不动的情况,IBM-3搭载了一台简易但是很有效的自动悬浮装置。利用IBM-2上的纯手动车钟改进出了自动定速的车钟,半自动化的控制系统极大的减轻了船员的 操作难度,也是让IBM-3成为一条真正可战的攻击潜艇的重要技术突破。事实上,正是因为解决了这些技术难题,IBM-3才能被确定为一条攻击潜艇,并作为木卫二联盟的第一条主力攻击潜艇服役,她重甲重炮以及优良的分舱抗沉设计深刻的影响了了联盟接下来数批主力战舰的设计与建造。 不过最终,IBM-3本舰在服役12年后为了解救科研船而战沉在了浩瀚渊洋,全舰十六人无一人生还。 定位:多人联机,角色扮演,联机战役 售价:13400 大小:60*15M 载货:无运货舱 最高水平航速:37km/h 最高下潜速度:18km/h 反应堆功率:20000kw 推荐船员:6-16人 推荐经验:略有心得 主装甲层厚度:2540 船壳厚度:320 船体强度:高 维护难度:中 特性:需要 多 人 合 作 的操作系统,军舰所特有的强大抗沉性能和完善的武备。巨大的摸鱼区 武器:轨道炮x8,连射炮x6,激光炮x2。 Following the successful construction of the IBM-2, the Europa Alliance established the technical and tactical capabilities of a new generation of military submarines. Given that the experimental navigation console has not yet passed the prototype test, the alliance is still committed to using the older version of the submarine control system on the IBM-3, and it has made more improvements: based on the IBM-2 crew response submarine manual operation is difficult to hover motionless, IBM-3 carried a simple but very effective automatic suspension device. Using the purely manual clock on the IBM-2, the automatic speed-fixing clock was improved. The semi-automatic control system greatly reduced the operational difficulty of the crew, it was also a major technological breakthrough that made the Ibm-3 a truly operational attack submarine. In fact, by solving these technical problems, the IBM-3 was identified as an attack submarine and entered service as the Europa Alliance's first major attack submarine, her heavy armor and superior subdivision anti-sinking design had a profound impact on the design and construction of several of the alliance's next major warships. But in the end, after 12 years of service, the Ibm-3 went down in the middle of the ocean to rescue the research vessel. None of the 16 people on board survived. Location: multiplayer, role-playing, on-line campaign price: 13,400 size: 60 * 15M cargo: no cargo hold maximum horizontal speed: 37km/h maximum submergence speed: 18km/H Reactor Power: 20,000 kw recommended crew: 6-16 recommended experience: A Little Experience Armor Layer Thickness: 2,540 hull thickness: 320 hull strength: High Maintenance Difficulty: medium features: operating system that requires multiple people to work together, warship unique strong anti-sinking performance and perfect armament. Huge fish-catching weapons: Rail gun x 8, battery gun x 6, laser gun x 2.
[Pulsar]U-011【停止维护】
by 76561198819063472
本潜艇尺寸和价格对标野獾,定位为初始潜艇/前中期潜艇。 初始物品总数640,主要面向单人战役,两三个朋友一起开船也可以使用。 船内AI路径已全面测试,基本不会卡AI,如果有请截图联系我。 初始水平速度35,下潜速度27 本船特色: 可以直接在军械库使用加工台制造/分解弹药 加农炮潜望镜使用角度切换,一镜双控 指挥室左边的拉杆可以启用自动炮塔,关闭状态默认指向船头/船尾,但当敌人经过时仍会开火 医疗舱放有医疗床,可以回复轻伤 加工台和解构仪均用文字标记出 其他: 一、本船导航终端绑定了3个功能,分别为紧急刹车,放电线圈,投放深水炸弹 二、本船使用了语音指令系统,在聊天栏发言可以控制部分功能 三、本船使用了The Relic无人机,仅略微改动外形,使用时双击切换移动模式和攻击模式
[ICHC] Gaosi MKVI Lowest-第一届蓝海重工造船大赛
by 76561199086351613
The standardized low configuration version of the designer's front subis the choice of a new generation of medium-sized armed commercial ships in Guiyang site. Now we are going to the first blue ship heavy industry shipbuilding competition. GAOSIMKVI is the normal civilian mining changed to deep diving ocean cruising submarine. The prototype was once subordinate to the second cruise fleet under commander Deng Boyu, one of the main station of Europa League in Guiyang. Now it is an armed mining ship with small batch production. This is a heavy, noisy but balanced industrial ship, which has undergone lightweight design and commercial index production standardization. The performance may not be as amazing as the prototype, but the simple design greatly improves the operability. Of course, some functions are missing to a certain extent. Considering the size and cost of the ship, all UAVs and operating systems have been deleted. Please buy a high configuration version or modify it yourself. Vessel full version: https://steamcommunity.com/sharedfiles/filedetails/?id=2632913379 Link of this competition: finished. See the collection for other works The birth of GaosiMKVI finally ended the chief designer's heart knot. But when GaoKT gazed at this painstaking work, the emptiness flooded him.The team of that year had already scattered everywhere to perform tasks. Only they were still sitting on the ice bridge that was about to participate in the competition, leaning over the ice shell of Europa and drinking bitter private wine.Is this heavy and huge steel monster the embodiment of a person's ambition or the heavy grave of a memory? Essential Information Type = deep dive Specification = 56 * 15 m Model = gaosimkvi Recommended load = 30-55 cartons (do not transport sodium in the lower warehouse) Recommended number of operators = 5-10 players Recommended experience: some experience Hull strength: high Maintenance difficulty: medium Maximum horizontal speed = 25 km / h Maximum floating speed = 19 km / h Maximum submergence speed = 12 km/h Average time of stopping at full speed = 11.63 s Number of items = 1499 Number of Structures = 514 Number of lights = 214 Projection lamp = 61 Selling price = 7800 MK
Borealis | Thunder Under The Ice Update
by 76561198111337338
The screenshots are from before the Thunder Under The Ice update. The Borealis from Aperture Science, adapted into a submarine. Note : This is my first submarine I ever made. Thunder Under The Ice Update : - Modified the minigun by the chaingun - Modified the turret right top into a double pulse gun - Fixed doors - Fixed ballast level Features : 4 Airlocks, A medium motor (not the small, not the big one, it's a medium motor), 6 turrets ( 2 normals, 2 doubles, 1 railgun,1 minigun (thanks to TotalBlazing for this beauty), A fabricator and a deconstructor connect to a locker, A decoy with security, A backup generator, A system that warns gunners of the arrival of monsters above or below (in navigation terminal), A large window with two projectors, A icon on every juction box, Automatic door, locked in contact with water.
Mercurial - Wandering Hospital
by 76561198043911856
The Mercurial is a mobile hospital, with expanded medical facilities and a fast rescue shuttle, she is an welcome vessel at any port on Europa. She requires a large crew to man the many gun controls and facilitate repairs for her large hull at the same time. A Europan Philanthropist Syndicate submarine. An experienced crew will get the most out of this vessel. v0.1.2
Vellamo
by 76561198180245383
A medium-sized ship with an armoury, two railguns, and long, non-compartmentalized hallways.
Hungry Europeans Новыйц Мииф
by 76561198276837283
Добавляет возможность мыть посуду в раковине.
Underwater Insurgency Jobs 2.1
by 76561198357903031
A mod which adds all the items necessary to play combat insurgency. THE NEW AND IMPROVED VERSION! Now with weapon rebalances and increased FOV for all classes so that spread actually matters! (Requires lua.) Contains items from FURY's minigun mod and feather's suicide belt mod, if either of them would like their items removed from the mod, i will remove them. Also contains inspiration from "THG Armory - 'Vanilla' Throwing Weapon Pack", since we used their throwing bottle as base for our throwing weapons. Milkor image By MarcusBurns1977 - https://www.deviantart.com/marcusburns1977/art/Milkor-MGL-827796891, CC BY 3.0, https://commons.wikimedia.org/w/index.php?curid=86180240 AA-12 Image by wikipedia user Mulhollant. The Flying guilhotine: Tomahawk - Albatroz AXMC: https://www.solidsolutiondesigns.com/product/accuracy-international-axmc-308/ M-79: https://commons.wikimedia.org/wiki/File:M79_Grenade_Launcher_(7414625716).jpg#/media/File:M79_Grenade_Launcher_(7414625716).jpg Paris (song): From hotline miami, made by M|O|O|N. MG32 from Ordinance Under the Sea, by steam user Dr. Bright
Robotrauma Extended Medical Patch
by 76561198089762191
Lost files to work on this. Feel free to update if you like just give credit where its due. Description Fixes minor incompatibilities between Robotrauma Medical Conversion POWERED (not tweaked) and Robotrauma Extended. Whilst Robotrauma Extended can easily be used with Robotrauma Medical Conversion Tweaked, there will be issues concerning the power mechanic as Tweaked removes Robotrauma's current implementation of power drain. So for fully compatibility please use Robotrauma Medical Conversion Powered. For absolute robot compatibility please use the OPTIONAL but highly recommended afflictions patch by guns - Robo-Trauma Afflictions unofficial patch. That bad boy solves pretty much all vanilla and mod added afflictions that realistically shouldn't work on robots.
Ho229 V3
by 76561198810724840
高昂的维修费 轻装甲 极高的移动速度 优秀的火力 HO229 V3将被添加至潜渊症中,HO229装备两门30MM MK103机炮(破片加农)拥有极高的射速优秀的弹道以及毁伤在游戏内拥有出色的表现。同样两台500马力的引擎能为这架飞机提供最高120km/h常规70km/h的航速使得HO229拥有不错的机动能力能规避那些大家伙们的撞击和攻击。机身内搭载的电磁线圈也为不在mk103射击范围内的家伙们提供了一份惊喜。Ho229为二战时期由德国航空工程师霍顿兄弟设计、戈塔机车厂制造的世界上第一款无尾全翼喷气式战斗轰炸机。 1943年,针对空军总司令戈林(迈耶)提出的“1000km时速、1000kg载弹、1000km航程”的3×1000轰炸机计划案,霍顿兄弟认为两人长期研究试验的翼身融合的设计可满足要求,遂以Horten.IX计划为名开始了研发。 注意:二号引擎需要使用开关打开才能使用 较高航速下mk103可能对机体造成损伤 电磁线圈的伤害和范围极高需谨慎使用 可以单独更换其中一具mk103 机体未配备物资需自行配备 High maintenance costs Light armor Extremely high movement speed Excellent firepower HO229 V3 will be added to the Abyss, HO229 is equipped with two 30MM MK103 cannons (fragmentation cannon), has a very high rate of fire, excellent ballistics, and damage, and has excellent in-game performance. Similarly, two 500 hp engines can provide the aircraft with a maximum speed of 120km/h and a conventional speed of 70km/h, making the HO229 have good maneuverability and avoid the collisions and attacks of those big guys. The solenoid coil carried in the fuselage also provided a surprise for guys who were not within range of the MK103. The Ho229 was the world's first tailless full-wing jet fighter-bomber designed by German aeronautical engineers Horton Brothers and manufactured by the Gotta Locomotive Works during World War II. In 1943, in response to the 3×1000 bomber project proposed by Air Force Commander-in-Chief Goering (Meyer), "1000km per hour, 1000kg bomb load, 1000km range", the Horton brothers believed that the design of wing-body fusion that the two had been researching and testing for a long time could meet the requirements, so they began research and development under the name of the Horten.IX program. Note: Engine 2 needs to be turned on to be used At higher speeds, the MK103 may cause damage to the airframe Solenoid coils are extremely harmful and extremely high and should be used with caution One of the MK103s can be replaced separately The airframe is not equipped with materials and needs to be equipped by itself 如发现问题请联系作者 If you find a problem, please contact the author
Mauser XL (Vanilla) [4-10]
by 76561197988254131
Celebrating the sucess story of the Mauser IV corporate has seen fit to increase the size and capability of our brand at the lowest depths of Europa. Designed with all the known dangers of Jupiter's moon in mind, this deep diving vessel comes equipped with all the necessities to survive and thrive. Integrated Monitor and Control (IMAC) System AKA a Smart Ballast, this system monitors the submarine's interior for flooding and offsets the ballast accordingly with the additional option of disabling and draining each ballast individually in case of repairs or intruders. Automatic Reactor Controller Simplifying the reactor into a valve and an equation, this smart reactor will run your submarine at peak efficiency. A valve has been added to adjust the efficiency of this equation to result in under or overvolting your power grid. Warning, undervolting will result in less fuel consumption in exchange for your lazy electricians having a little more work to do! Alternatively, overvolting can be a necessity in high stress situations to ensure all systems are at full power. Other features - Engines shielded by alternating supercapacitors to stabilize grid during sudden directional changes - Terminal controlled railgun centred on active railgun - Sonar monitor in gunnery compartment for aim assistance and mineral searching - On-board research station and medical fabrication suite - Improved Mauser Scooter/Seabike with crate storage for salvaging and mining - Compressed crate storage with ceiling access to seabike - Optional Remote control for the Seabike in emergencies - Automatic backup power array - Automatic breaking system when idle - External motion detector for heads up threat detection - Crafted waterflow logic to increase flood protection including rear bilge - Vault of secure containers in the armory - Non-cheated moonpool for airlockless ventral diving - All automatic doors can be disabled - Manual Waypoint optimization for singleplayer/bots - First Mauser with a crew quarters Considering something more compact? https://steamcommunity.com/sharedfiles/filedetails/?id=2088330611 Or something sportier? https://steamcommunity.com/sharedfiles/filedetails/?id=2314168320
V4
by 76561198243797688
A universal submaine based on the V1 model, designed for single piloting. The reactor is charged from the outside. solo, one peson, submarine, fast, sub
Flood Resist Duct Block
by 76561198145218895
Description This duct block slows flooding from above and stops flooding from below. Variants Easier Flood Resist Duct Block is easier to configure. However, it uses more components and more difficult to understand the wiring. Better Duct Block use fewer components, but only works if the hull volume different is insignificant. Installation - Open your submarine with the submarine editor. - Find out the hull volume by selecting the hull (one at a time). - Calculate the Hull Volume Ratio. Hull Volume Ratio = Upper Hull Volume / Lower Hull Volume. - Set the value of the left memory component with the Hull Volume Ratio. - If the Hull Volume Ratio > 1, then Tolerance = Hull Volume Ratio, else Tolerance = 1. - Set the value of the right memory component with the Tolerance. - Choose a wait time. Longer wait time will work better on preventing flood but poorer on water draining. - Set the value of lower delay component with the wait time. Explain Goal Create a duct block that helps to drain the water out of the submarine . Challenges - There is no reliable way to detect a hull breach. - There is no way to detect the water amount in hulls precisely. Water level (%) is an indirect way that tells you an approximate (rounded) water level in hulls. The sum of water level (%) of both sides will fluctuate if the duct block opens. For example, when 100% water level on upper hull is dropping, lower hull may gain 1% water level before the upper hull decrease 1%. The total water level will become 101% temporary. - The upper hull and the lower hull volume may be different. For example, if the upper hull is 3 times larger than the lower hull, 1% water level drop in the upper hull will result in 3% water level gain in the lower hull. The different in scale will affect the correctness of change of water level. - The wait time between retries is a trade-off. Increasing it will makes the duct block works better on preventing flooding from above, but works poorer on draining water. Respective Solutions on Challenges - Use a back-off strategy as a workaround. The main goal is to drain the water out of the submarine . So, if the total water level is increasing, the duct block is not helping at all. Detect the change of water level (%) when the duct block is opened. Back-off and close the duct block when it is increasing. Wait and retry later. Keep the duct block open otherwise. - Introduces tolerance to negate the fluctuation. The tolerance should be the upper bound of value when 1% water level is changing. To put it simply, if the Hull Volume Ratio > 1, then use the Hull Volume Ratio else use 1. - Multiply one of the water level signal with a ratio to make both of them the same scale (normalization). I choose to multiply the water level of the upper hull, so the ratio should be upper hull volume / lower hull volume . For example, if the upper hull is 3 times larger than the lower hull, the ratio will be 3. After multiplication, 1% water level change in upper hull will result in 3 units change in the sum of total water level. 3% water level change in lower hull will result in 3 units change in the sum of total water level. They become the same scale. - Make the wait time between retries configurable, so we could adjust it depends on our needs. Implementation Please refer to the image, from top to bottom: 1st Row: The memory component -- It contains the value of the Hull Volume Ratio. The multiply component -- It multiples the upper hull water level (%) with the Hull Volume Ratio. 2nd Row: The add component -- It sum the water level (%) of both side The memory component -- It contains the value of tolerance 3rd Row: The delay component -- It contains the value of 0.5. Its purpose is to capture the total water level 0.5 seconds before. The greater component -- It compares the current total water level with 0.5 seconds before. Determine if the total water level is increasing or decreasing. The substraction component -- It deducts the current water level to act as the tolerance. The tolerance is to negate the fluctuation during total water level change. 4th Row: The delay component -- It controls the wait time between retires. The delay value should be half of the wait time. 5th Row: The and component -- It is part of the wait time circuit. It enables the duct block to react to flooding immediately. 6th Row: The and component -- It enables the duct block to always close when the lower deck is completely flooded. The Regex component -- It checks if the lower deck is completely flooded. Example Humpback Wiring Example
[PESD] Hub Station
by 76561198316798946
Hidden, secretive station built into the ice and loaded with interesting tasks. Just what is its purpose? (Based on Hubert Station) A very large station built into a glacier. It is 140m wide and 92m tall, and contains even more structures than Altara or Prometheus. A security checkpoint greets any newcomers. The station's layout is confusing to newcomers, something that PESD bets on to counter any kind of invasion attempt on top of its stealthy, hidden, classified nature. It's believed that the station is either one of a kind or extremely rare, as it contains some of the most exclusive samples available, including a piece of an alien ruin and some frozen Thalamus samples. This station's R&D is the home of PESD's ability to reverse-engineer Saber Xa tech as well as Thalamus biotechnology, the latter of which is the reason Scarlet's domesticated Thalamus and Scream technology is even possible. The station's security teams are well-armed and it is rumored that a secret armory supplies a few elite operatives with the tools they need to completely outclass any combatant they face, and the nature of this leads some employees to believe that simply working at the station may be a death sentence. In order to further compartmentalize and avoid security breaches, PESD has various 'levels of security,' with standard personnel being kept away from classified materials at all times. Even the standard personnel are thoroughly checked. Regardless of one's position, the station always holds many secrets and surprises. Alien Ruins, explore at your own risk. Ice Mines, full of resources but you may very well get trapped or worse if you are too ambitious. Transit, the only way in or out. The first and last line of defense, no matter what. Antenna Station, your lifeline to the outside world. Make sure it's powered up so encrypted messages can pass through. Pump Station, an extremely compact way to keep the station's water pressure equalized. Make sure to empty it often. Wreck, a transformed husk of a Dugong. Do not dare assume it's anything like what you've experienced before. Resort Station, sitting in an isolated corner of the Cube. It's very common for experiments to go horribly wrong, and PE can't afford an outbreak, a coverup, the potential of the station being discovered.. So you'll want to go here when the going gets rough. Xenobiology, learn a thing or two or lose a thing or two. Coolant Reserve, the only thing standing between you and a disastrous meltdown. (!) Mods Required (!) EK Armory EK Utilities EK Dockyard EK Gunnery Saber Armaments Saber Personal Protection Extra Clothes
木卫二萌化计划平衡补丁
by 76561198968568132
这是一个为木卫二萌化计划提供的战役平衡包 将木卫二萌化计划中部分强度偏高的装备平衡到了原版偏高的数值水平 并修改了部分材料的出率 旨在增加木卫二萌化计划在具备一定挑战性的战役中的可玩性 调整过的武器,护甲&弹药(武器护甲弹药数值削弱,部分弹药出率提升): 太刀,热能太刀,胁差,热能胁差,电基鱼叉发射器,电基鱼叉,电基鱼叉发射器电池,重力子放射线射出装置,微量重力子反射线手枪,XDS-01 头盔,XDS-01 内层服装,XDS-01 外层服装,XDS-01 反重力引擎 调整过的材料: 保险箱(出率提升),不明义体残骸(出率提升),异星物质(取消购买渠道从而大幅提升Neurotrauma+木卫二萌化计划兼容整合补丁中EPSP外骨骼的获取难度) 模组排序: 将本模组置于木卫二萌化计划上方即可完成覆盖
BaroGalileo + More Slots
by 76561198154118055
БароГалилео с расширенными фабрикаторами и деконструкторами. С дополнительной озвучкой за авторством Magma_Block. Оригинальные моды: BaroGalileo (music + voiceover) от r3dach3r https://steamcommunity.com/sharedfiles/filedetails/?id=2970973256 Расширенная версия от Magma_Block https://steamcommunity.com/sharedfiles/filedetails/?id=2992121291
Nemesis
by 76561198093230351
The Nemesis attack submarine is a favourite of the mercenaries of Europa. The vessel has excellent weapon coverage, large armoury and fully equiped medical and fabrication facilities.
Fxck piezocrystal
by 76561198002738342
[DFC] MiddleEast PVP
by 76561198321491331
The mod has been permitted for uploading by original author Credit original mod: Middle East Project Public Edition By Watermelon The mod has nothing except maps, you need to install all mods listed Only Server-side lua is required in multiplayer One of the gamemodes Slums (Capture Points), Gamemode Rules (Capture Point): - The first team to reach 30,000 scores wins. - When the game timeouts (30 minutes), the team with the most scores wins. - Killing an enemy adds 100 scores; killing a teammate subtracts 75 scores; suicide subtracts 50 scores. - If a capture point is neutral, the side with more people will increase the capture progress more. And the capture progress will gradually slowly decrease to zero when there's no one on the capture point. - If a point is captured by a side, another side requires at least 2 more people than the side to capture back the point. - If a side captures a point, that side can teleport from the spawn point to a random position within the range of the capture point unless the capture progess ≤ 80%. - The capture point will continuously increase the scores for the side that captured it. - There are many indicators and announcements that show remaining time, both side's scores, capture point info and so on. - Factions and jobs are limited, if you can't join a faction or choose a job, maybe the remaining tickets of the specified job is not enough in your joined faction, or the number of participators of the job is more then the threshold, or the percentage of participators of the job is more then its ratio(self weight/ total weight) - Middle Capture point will increase the replenishment speed of the mortar that owned by capture-side Other features - Auto clear garbages and dead character based on the clean-rules. - Auto lock the location of the submarine based on which submarine is using. - Wifi Cannel of both sides are determined separately as a different unique channel when a round starts. - All players can get a large of performance improved because of map tools(DFC) not simulating in client-side. How to use? - Host with Lua For Barotrau server executable selected and enable all required mods. - Select Slums (Capture Points) and start the round with Sandbox mode. - If you have some troubles, just send the command '!help', the server will respond to you. For example, if you can't join any factions or jobs, try typing in '!fixprompt' in the chat box. How to edit sub? - Install client-side Lua and get all requirements. - Open Slums (Capture Points) in the sub editor. - There are some commands only for testing, you can type in '!clhelp' to list all commands. - Type in 'factionlist/joblist,gearlist' to query all factions/jobs/gears. - Type in 'joinfaction/assignjob/spawngear <identifier>' to get the specified faction/job/gear. Future Plans - Add rewards such as skills, exp, talents and equips for killer. If your game mode doesn't care about the outside of the main submarine, Pure Empty Level is recommended that it can improve the performance and reduce the laggy. Screenshots
Halo main theme instrument
by 76561198326501747
This mod adds an instrument called "Activation index" which plays a short loop of the halo main theme. The item can be crafted with one piece of plastic or purchased in cities and outposts.
Barotrauma server with mod support
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