- Mods
- /
- Barotrauma
Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Keep you down: Legacy
by 76561197972319328
I'm keeping this here just cuz, use the newer version. Economic disparity, neatly packaged Is life in the Coalition too organized and well paid. Have you unlocked every ship upgrade by the time you reach the Europan Ridge and now there's nothing to do but speed run forwards? Tired of swimming through caves without a care in the world? Are you just tired?.. Keep you down! Features: - New Jobs - Nerfs to Economy - Misc - Mod Capability New Jobs Same thing, new paint. The Scrapper, ****-up Engineer, Ex-Shuttle Pilot, Ruffian, Quack are just the default jobs with a new preset. The clown is the assistant tree with all the un-important bits cut off. The Addict and the Drifter are the new classes added with this mod. Addict: Pick your poison, opiates? chems? Hallocinogenic alien blood IV drips? Fucking music? Chase that next fix with the Addict class, whether that be dealing damage cross faded on meth and fentanyl, being a bit wacky under the effects of psychosis, or writing a sick crew inspiring album while blasting a hangover in medical. Drifter: A badass, hand cannon toting, gearheaded, shitbag with a sigma energy of sorts that really doesn't mix with the vibes of people not on his level, you whiffing what I'm wafting? The Drifter can specialize early on into whichever class you feel is required, and has 5 talent trees made from other jobs talents to fit certain specialized roles. Nerfs to Economy You're a big group of rejects just trying to make it outpost to outpost, if a group of crack heads came by your outpost and piled out of a dirty van asking for work would you pay them a huge amount? Missions payouts have been nerfed to the ground, however there are ways you can offset this new disadvantage. Wrecks have become far more prevalent, looting wrecks can be an important part of getting money using this mod so be sure to scan the bottom of the ocean floor as you go. Due to how exp is calculated hits to missions costs mean hits to exp per missions, so every class spawns with an EXP multiplier item. Just apply it through the health menu like any medical item and it will give you a permanent talent that increases EXP gain by a large amount. How you want to offset these mission nerfs is up to you, the collection attached is all the recommended mods. Moveable Wrecks is a really rewarding alternative to missions and I feel the payout of 2k+ per ship salvaged fits well into the flow of the game. Misc Good news! Oxygen tanks duration has been doubled! Bad news! They no longer stack! This is to bring the fear of a watery death back to divers. I found the endless air you could stick in your belt was not only cumbersome but just removed some of the charm of being a diver. With two tanks on your belt you can do most wrecks or cave dives without needing to return for air, I promise it's not as bad as it might sound. Up and Coming Currently I'm working on a diving overhaul of sorts to make the act of salvaging wrecks and general pressure management within ships less based around who can run at the hull leak with a welding torch quicker. Highlights so far is the ability to remove your helmet, a specialized Diving tank worn in your belt slot that holds 3 Oxygen tanks worth of air, and tripping hazards, lots of tripping hazards. If you're interested to see what it looks like you'll likely find them on Keep you Down: Unstable until they're ready for the main mod. Mod Capability I've made two capability patches so far: https://steamcommunity.com/sharedfiles/filedetails/?id=2904473715 This is for Barotraumatic Creature pack https://steamcommunity.com/sharedfiles/filedetails/?id=2885911599 And this is for the Acolyte Job You'll need to place Keep You Down and it's capability patch after Barotraumatic Creature Pack if you want to maintain the mission rewards balance. You can also use Barotraumatic Creature pack to effectively disable the Mission reward nerfs, if you do this I recommend not using the EXP multiplier to maintain the intended leveling progression. This mod is intended to be played with: https://steamcommunity.com/sharedfiles/filedetails/?id=2585543390 Stations from Beyond https://steamcommunity.com/sharedfiles/filedetails/?id=2772926011 Moveable and Sellable Wrecks https://steamcommunity.com/sharedfiles/filedetails/?id=2776270649 Neurotrauma https://steamcommunity.com/sharedfiles/filedetails/?id=2532991202 Dynamic Europa And most ships i've published to the workshop
Wading Saria
by 76561198214546444
Scout submarine intended for a medium sized crew. Includes the "Saria Drone" file in mod. Designed to look and feel like a vanilla submarine. The ORSC-07 had previously belonged to a civilian provisions shipping company. It was purchased by a former employee who had the vessel's cargo hold replaced by a combat drone bay. The aging electrical systems may be stretched thin, but the Wading Saria is ready for more than just civilian duties. Statistics: Ascent/Descent Speed: 16km/h and 11km/h respectively Maximum Speed: 23km/h Reactor Output: 3500kW Armaments: 2 Coilguns, 1 Large Hardpoint Batteries: None Cargo Capacity: 4 Drone Statistics: Ascent/Descent Speed: 16km/h and 17km/h Maximum Speed: 31km/h Battery Capacity and Output: 9000kWmin and 2000kW Armaments: 1 Coilgun
Proteus-REMAKE-3-MK2
by 76561198109867778
Hello! If you want to get a good new submarine, then you are in the right place, because it is the presentation of the Proteus-3 Mark II! Let’s take a look at the features of this machine: First of all, it’s a general-purpose combat submarine of medium size: it is able to destroy hostile submarines and it is good against abyssal abominations (especially against the lesser creatures). To attack its enemies, the Proteus-3 Mk. II has four coilguns (which are able to cover you at almost any direction) and one railgun (on bow). As always, the interior space has been reworked. In this modification, it means an improvement of living conditions and general comfort of use (such as accessibility of various rooms and equipment). Of course, this is still not a super-duper-turbo-premium class yacht with golden toilets, but your crew will appreciate the comfort of this submarine anyway. But all this stuff is not the most interesting when we are speaking about Proteus-3 Mk. II. What is the most interesting thing here?... A CAMERA DRONE! This little boy will let you to see anything and stay in safety of your submarine in the same time! Yes, yes, you understood it right – it is a small unmanned shuttle with camera. Perhaps, you want a little more? We have it. To be exact, the Proteus-3 Mk.II has: a U-Pod 2/L (where "L" is for "Laser"). It's a small (two seats) fire support shuttle, which is equipped with a laser. Not convinced yet? Try the Proteus-3 Mark II right NOW and you will be – very soon!
Charlie Pod
by 76561198278663698
By Campbell. Attack pods. Switch on the power with the swtich at your feet on the battery. Wear a suit. Pilot on AUTOPILOT on MAINTAIN POSITION. Misc buttons are on the top and bottom; used for docking and transfering power. Enjoy.
Akula-Class Hunter Killer Mod.2
by 76561198014321438
Akula-Class Hunter Killer Mod.2 Dimensions: 46x10 m Recommended crew size: 4-8 Recommended crew experience: Intermediate Class: Attack Price: 16,000 mk Game version: 0.11.0.10 Required Content Packages: MineTorpedo DESCRIPTION: Inspired by the soviet attack submarine Щука-Б (engl: Pike-B) NATO callsign Akula. It's main purpose is to sink other ships and thus designed primarily for PvP combat. Although it should fare well in PvE and campaign, too. Attributes: - medium agility - silent running mode to reduce noises to crewmen running around and shut off external lights - armament: 2 coilguns, 1 railgun, 2 torpedo tubes, 6 Life-Buster and 4 Sub-Buster torpedos, electrical discharge coil, depth charge tube, 4 depth charges, 2 decoy naval mines, 4 standard naval mines - captain's clearance to fire torpedos - torpedo control room - full fabrication facilities - some auxiliary batteries - bots should work To activate silent running the captain must press the button left of the navterminal. Switching off is the same. All outer lights will go out, the reactor will be shut down and the engine output will be reduced to a noise free power level. You can operate in that mode as long as you have power in the silent running supporting batteries. To fire a torpedo you need to follow those steps: - Captain must press the button 'Captain's clearance' at the navterminal -> red light is on - Check if the torpedo loaders above the torpedo control room are loaded - activate the switch for the torpedo tube you'd like to fire in the torpedo control room -> white light is on and the orange light at the persicope too - use the periscope to fire To fire a naval mine just load it into the depth charge loader. Have fun and leave comments below.
Beetle
by 76561198010295121
“甲壳虫”号是一款中规中矩的中型潜艇,各项任务适应能力比较强,欢迎大家尝试,以下是各项潜艇数值 垂直速度:Max 21 水平速度:Max 75 装甲水平:中 双层艇壳 火力水平:中 3X电磁炮 1X轨道炮 自我评价:★★★★★★★☆☆☆ 自我总结:这是一款速度占优机动较好的潜艇,遇到大型怪物建议用良好的机动力绕到弱点部位进行打击,潜艇本身不具备抵抗大型怪物冲撞的能力,所以能苟就苟。
BD-I
by 76561198886473489
Barsuk (H)
by 76561199099876369
Barsuk (H) Price: 8500 mk Specification Tier 1 Attack (Non-Starter) Reactor: 3900 KW Speed: 21 kph (13 mph) Armaments: 1x Coilgun 1x Pulse Laser 1x Railgun (7 Second Reload Time) 1x Hardpoint Description The Barsuk Model (H) is an advanced variant of Atomos Industries' Barsuk model. In response to the Coalition's demand for more ships to fill the gap left by the Herja, the company enhanced the design, improving the submersible's technology and firepower to make it capable and exceptional, compared to the Herja or Humpback, while remaining cost-effective.
T.S.M Kyushu Bukuro RU
by 76561198079050598
DeepL translation of T.S.M Kyushu Bukuro to russian language Full translation, missing only a few items Original: https://steamcommunity.com/sharedfiles/filedetails/?id=2953749635 RU original workshop page: Во имя справедливости для всех Совместим с методом вооружения Sea of Wonders, сначала включите вооружение для сохранения, затем включите арсенал для сохранения Краткое описание Это оружейный мод, который добавляет много оружия, некоторые с различными режимами стрельбы, консолидирует патроны и больше не имеет большого количества магазинов. На данный момент существует два лагеря оружия, оружие из разных лагерей использует магазины из разных лагерей, и в обоих лагерях есть ящики для патронов, в которые можно положить магазины для ручного подавления (больше не ограничен только использованием стола обработки для пополнения боеприпасов, благодаря шаблону от тетушки Сью). Пожалуйста, подпишитесь и играйте в игру, чтобы получить больше контента, это только часть и будет обновлена позже, спасибо! Прототип декали брони Кюсю от TRN Прототип костюма Саншинчо от Primary Chicken Ogawa Big Brother Я создал группу, в которую вы можете вступить, в основном для того, чтобы вы могли высказывать свои мнения и отзывы о багах, а также объявлять некоторые предыстории. Номер группы: 713011672 Обновление 5.4. -Изменен звук оружия M4 -Изменены материалы для изготовления большинства видов оружия. -Добавлен пистолет-пулемет в качестве предварительного оружия. -Добавлены некоторые металлические материалы -Добавлены звуковые эффекты для всех орудий при ударе снарядов о землю -Добавлен боевой костюм Союза -Добавлен новый магазин для Альянса -Лекарство от отравления тритием переименовано в специальное средство для снятия повреждений. -Уменьшено количество и качество бандитских прыгунов в миссии "Темный перехват". -Уменьшено большое количество ожогов, вызванных использованием батарей в электрических дубинках -Скорректирована структура повреждений отдельных магазинов. -Еще несколько изменений, о которых я забыл
Privateer Solo/Duo Shuttle
by 76561197968392207
The daring privateers choice, these little subs have good speed and dive/ascent characteristics, but they are fragile. The addition of the conning tower provides extra storage and allows a reactor to be housed for extended range. 2 coil guns gives the Privateer some bite to discourage any pursuers and a hull shock controlled from navigation help shake off any hangers on. This extra range and firepower expands the missions possible but care must be taken as the small crew compliment increase the challenge and any reactor damage will be devastating. Stealth Advised Other Features Automated drainage in the central well, top and bottom as well as the reactor room and navigation area. Airlock aft of the conning tower, drainage handled by the automated pump in the upper well. Shelving and secure storage in the conning tower, easily accessible when docked. Extra storage in a locker by the dual suit storage. Bang bang controller on the reactor for hands free usage.
Coffin MKII
by 76561198042630782
Which is better: to be born rich? Or to rake in mind-blowing profits hauling priceless cargo through Thresher infested waters, while your crew plays hand grenade volleyball ten feet from the depth charges? Behold the Coffin MKII. It is a true engineering wonder, with engineers wondering why it moves at all. When the blueprints for this second edition of the Coffin reached our chief engineer, she thought it was a clever attempt at frustrating the legal team. To her horror, it is real, it is complete, and it is for sale today. The Coffin MKII is a transport type sub, but we don't stop where other companies do. Crates are a form of cargo, yet so are explosives, government experiments, and even people. When you say "I need to move something", we don't wait for you to say, "without the government knowing". Because why wait to add a double-shelled hull design, countless smuggler's compartments, and X-ray shielding? Sure, the crew might voice complaints, like "I hear someone reciting the communist manifesto in the walls", but what crew doesn't have complainers? With the Coffin MKII, the answer could be "this one". Gone are the days when sailors could commit the evil act of unionizing, because on the Coffin MKII, bunker-busting and union-busting both use the same level of ordinance. At the press of a button, the captain can flashbang the whole crew with high-intensity stun grenades capable of 'stunning' a man's leg clean off his body. Of course, security is meant to stop things before it gets to that point. To that end, we have installed high-caliber security cameras throughout the sub. Our color theorists assured us that red was an energizing and empowering color, so we took the chance to install terminator red security searchlights in them, to ensure the team performs at their best when they're being scrutinized. Security is also provided with extra firearms, as the Coffin MKII's "rat tunnels" (as the maintenance shafts are lovingly called) have a tendency to accumulate the occasional vent clown, or sovereign citizen. In anticipation of this unfortunate reality, we have taken the liberty of adding a masterfully designed brig. With three luxuriously padded rooms, these cells are designed with pragmatism in mind. Nobody wants to feel like a burden, and that's why we have installed advertisements along the outside of the brig, so that your prisoners can generate you sweet, sweet ad revenue for every minute they waste in your dungeon. We also included some extra passenger seating alongside the outer dorsal hull, for when the crew has a surplus of suits and a lack of available space. Engineeering is fully kitted out as per the standard for Tier 2 submarines. Fabricator, medical fabricator, and deconstructor are all available, along with three engines and a ballast flora bomb compartment. The reactor on the Coffin MKII has seen a serious overhaul, and is now visible on both sonars and geiger counters for miles around. The deafening roar of the engines keeps small animals out of the radiator, and the open ballast design has been accounted for with an almost-enclosed junction compartment that has been rated as "almost no longer the greatest fire hazard on board". Medical has also been given an upgrade, as the former dingy prison bed crammed into a concrete corner is now a top-of-the-line medical suite. The Coffin MKII stands apart, however, as the medical role is meant to save just more than one person. With our patented Mercy Under Reasonable Dire Emergency Response (MURDER) system, a simple lever pull activates a repurposed wood chipper and reduces any quarantined patients into a fine red mist over the course of several agonizing minutes. In our tests, this system has reduced walk-in patient visits by more than 90%! For passengers and assistants, the Coffin MKII has everything their heart could desire. An assistant's guild is the perfect place for meeting like-minded lemmings, and comes pre-stocked with the goofiest of clowning supplies. A claustrophobic crew quarters lets you sleep mere feet away from the button that activates the Sword of Damocles dangling precariously over the captain's head. We even included a full size volleyball court next to the junction compartment, although due to funding issues the gym wall has been replaced with tempered glass, and the closest thing our suppliers had to a volleyball was a variety pack of mystery grenades. Both are included for your enjoyment. With a massive cargo bay, ten turrets, and gunner's baskets for cramming your least favorite security officers, the Coffin MKII is looked better on paper than ever before.
ST0021 烟霞志级战列舰 01舰 悲酥清风号
by 76561199303354355
(难度适中,适合单人多人游玩,原版潜艇) 来自于金可夫斯基造船厂的全新潜艇。搭配了充足的火力,强劲的动力,快速的排水能力。指挥室配备了两门破片加农炮的控制权,使潜艇遭遇威胁时船长可以快速反应。潜艇搭载了2台引擎,6台大型水泵,可以进行快速机动。是非常不错的潜艇 最高时度:36km/h 上潜速度:15km/h 下潜速度:18km/h 价格:9803马克 规格:76x29米 载货量:60箱 推荐船员数量:6-16
Zhakarov Science Shuttle
by 76561198179058926
This small shuttle has absolutely no defense besides a harpoon gun and a few other items and was made to go along with the Zhakarov Research Vessel, a much bigger sub. The shuttle can communicate with the sub with a wi-fi terminal. There are also a few items within the shuttle that should help you salvage raw and alien material. It is entirely powered by batteries ( which are fully charged and hold a lot of power ). There is a spare emergency battery (upper right) in case you run out of power.
Athenaegis-D
by 76561198005804967
A small/fast submarine for a crew of 3-5. The "Control room" and "Exit door" can be locked from the NAV Terminal (to avoid undesirable crew members to pilot the sub, only the captain and security can open/close directly the Control room door). This submarine has rechargable batteries ready to use in case the reactor malfunctions or to save fuel. It features an small shuttle/drone for scout and rescue missions.
Job Application
by 76561198977113281
can be found in admin safe and made in medfab melee weapon
Sailfish“旗鱼”
by 76561198847799064
联盟最新科技——高速战列巡洋舰Brava级“旗鱼”号,火力靠谱,坚固耐用。 PS:任务中在终端控制台输入“explode”有奇效O3O
Fast pick resources
by 76561198022076002
Allows you to instantly pick up ore and plants, without using a plasma cutter. Cheat? Yes. Will it make some of the game mechanics pointless? Yes. Absolutely necessary when playing solo or with a small team? Yes. Load order: It conflicts with all mods that change the properties of ores or plants. This means that it should be installed after such mods. Those ores that have been modified by other mods will be mined in the usual way.
Azed
by 76561199033713377
开放式甲板战斗舰 结构2871 物品 1300左右 Structure 2871 Item 1300 (maybe) 做的我想睡觉( 效果应该还挺不错的
Modular cabin
by 76561199088702480
原版的贴图太阴间了,各种设备管道看起来非常杂乱,一股冷战风格,让人感觉未来科技反而退步了。故制作了这个模组,让舱室的设计看起来更加干净、整洁和明亮。 Content: 1.Add a lot of background walls and decorations. 2.Add some walls(have collision detection). 3.Add many interactable facilities: 1)These devices' default attributes are slightly stronger than vanilla, such as modular destructor, which have extra slots.(fig.6) 2)All of devices in this mod have corresponding damaged textures. 3)Integrated Command Devices:Integrate status monitor. The amount of signal output pins increase from 3 to 6. And increase the background's transparency of sonar UI.(fig.7) A submarine using a lot of items and installations of this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2943175746 模组内容: 1.添加了大量背景墙和装饰。 2.添加了新的墙壁(有碰撞检测)。 3.添加了一些可互动的装置: 1)这些装置的默认属性稍强于原版对应的设备,比如模块化解构仪的队列和输出各加了一个格子。 2)这些设备我都有制作相应的损坏贴图。 3)集成化导航终端:集成了状态监控器。信号输出的选项从原来的3个增加到了6个。并且增加了声呐背景的透明度。 只有可交互物品和少量装饰做了汉语本地化,其他懒得做了(也没必要)。 如果有任何关于这个mod的报错和意见,请及时告诉我。 可以试一下这艘潜艇:https://steamcommunity.com/sharedfiles/filedetails/?id=2943175746 ,这艘潜艇使用了大量这个mod的内容。 推广一下我的新船: LYJ-作用量
E419-仇敌克星
by 76561198380952867
这是一艘多人重生飞艇,作为一艘运输艇,带点补给没问题吧?我们运送一切 补给:两批炮弹,两架弹药,吗啡,人造绷带,血袋,异星电池,枪械弹药,手雷, Echo 419 简历:(复制粘贴水字数) 当UNSC秋风之墩号坠毁到04光环时,代号“克星铁锤”的飞行员卡罗尔·劳雷把它飞了出去。她所在机队的其他成员,特别是Echo 136、Echo 206、Bravo 022和Victor 933,也以同样的方式躲过了巡洋舰的坠毁。在随后的事件中,这五架鹈鹕对人类幸存者来说是无价的。 它从秋风之墩号出发后,飞到了安东尼奥·席尔瓦少校所在的位置,协助夺取了后来成为阿尔法基地的孤岭。然后它被派往接送降落在环带上的其他幸存者,包括士官长和科塔娜。 那天晚上,它参加了对星盟巡洋舰真相与和谐号的攻击,将海军陆战队和ODST带到船上,并从星盟收回了武器和军械。卡罗尔甚至大胆地将鹈鹕号飞进了星盟船内的停泊舱以卸载增援部队。然而,在攻击进行到一半时,它遭到妖姬号的攻击,被迫返回基地。士官长和凯斯舰长只能夺得一艘星盟运输船以安全返回基地。后来,它和Bravo 022参与了对制图机的攻击,将部队和载具带到战场,并在海军陆战队到达地面后提供空中掩护。 尽管Bravo 022在任务中被击落并被摧毁,但它能够在任务成功后接回士官长。鹈鹕然后直接穿越环带的地下隧道载着士官长前往光环的控制室,它还负责在任务结束后接走士官长。 随后,它将士官长送到了后来被发现是洪魔储存设施附近的沼泽地,以便他寻找凯斯舰长。当士官长发现洪魔时,他和所有幸存的陆战队员试图搭乘它撤离,但由于沼泽的恶劣环境,卡罗尔无法让鹈鹕降落。然后她试图引导他们到一个她可以接他们的塔楼,然后她接走了在沼泽中所有幸存的陆战队员,但343罪恶火花将士官长带走了。 在士官长和科塔娜引爆秋风之墩号的聚变引擎后,它再次来到秋风之墩号坠毁地点周围的空域。当她接近会合点时,被两辆妖姬集火,攻击严重损坏了引擎和飞行控制系统,导致它失去控制并坠毁在秋风之墩附近的沙漠地带。有可能她和她的机组人员在坠机中幸存下来,但在光环被摧毁后肯定死了。
Barotrauma server with mod support
Start your own Barotrauma server in just a few minutes.
Rent a Barotrauma server