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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Dugong Expanded
by 76561198024405388
The Dugong Connoisseur Society presents the canvas upon which your next Europan Magnum Opus shall be painted, the brush with which it shall be created, and the muse that shall inspire you all in one truly exceptional package. Expand your horizons, expand your consciousness, Expand your Dugong. Order now and become the envy of your peers. Offer void where prohibited. The FDA has not evaluated this supplement's effectiveness for its intended use. If runtime exceeds 4 hours consult with physician.
SilverCatfish MK1-Bis
by 76561197989140768
Серебряный сом версия 1. Продвинутая субмарина для кампании. Рекомендуется играть с модом into the Abyss. - Продолжительная работа с выключенным реактором - Автоматика заряда батарей - Турбо режим двигателя - Контроль уровня кислорода и автоматическое включение генератора кислорода - Обзорная система с 6-ю камерами/прожекторами - Удобный боевой пост - 3+1+1 орудий с минимальными слепыми зонами - Ручной электрический разрядник, бьющий по всему корпусу лодки - Система компенсации колебаний лодки при открытии шлюзов - Продвинутый шаттл с двойной системой управления и пушкой - Дрон с двумя режимами управления, прожектором, отсеком для батарей и небольшим ящиком - Большое количество места для хранения - Отсек с деконструктором артефактов - Эффективный автоматический слив воды На шаттле присутствует функция полного отключения питания. Если шаттл не плывёт - проверь что питание включено. А так же проверь какой режим управления включён (подсвечивается зелёным диодом перископ или терминал) На дроне тройной клик левой кнопкой мыши выполняет переключение прожектора или осуществляет стыковку. Шаттл отдельно: https://steamcommunity.com/sharedfiles/filedetails/?id=2542817510 В разработке версия 2, в которой будет ещё более совершенная электрика, АСУ реактора, дополнительное место и второй фабрикатор.
Teardrop_v3
by 76561198028609186
Small research submarine, just slightly bigger than a standard shuttle. Dedicated to those who want to directly explore and study Europa. Recommended to be used as starting submarine before switching to a bigger one. However, not few people choose to embrace this sub until the end due to its compactibility, decent damage control, and an useful AI which can explain and respond to the crews' curiosity. Moreover, it is also equipped with Auto Aim & Fire coilguns for minimum self-defense.
Phryne [OUTDATED]
by 76561198000591043
Small-sized sub named after Phryne, Greek Hetaira, because they are both good at kissing ;) It is decently equipped and should be able to handle minor-to-moderate dangers well. Weaponry and features: - top coilgun - retractable double-coilgun at the bottom (remember to LOCK it after retracting) - railgun at the front (don't forget to open the hatch and smootch those pesky molochs!), - powerful discharger, - depth-charge tube with decoys preloaded, - two searchlights, - really small, but fully functional shuttle. Remember to read descriptions of the buttons, there is a lot of them. There will be updates, so any feedback would be greatly appreciated! Thanks for the support, discord members (#baro-subs for life)!
Anubis
by 76561198358979761
"The Anubis is a state of the art submarine built with the specific purpose of pursuing its prey and kill it, The god of death waits for no one..." Anubis Role: Attack Tier: 3 Price: 21,500 Mk Recommended Crew: 14-17 Diving Suit Capacity: 17 Horizontal Speed: 21.2 Vertical Speed: 21.4 Ship Size: 84x21m Cargo Capacity: 16 Crates Magazine Capacity: 21 Boxes Mounted Weapons: - x1 Coilgun (Upper aft-side) - x1 Coilgun (Upper center) - x1 Railgun (Upper center) - x1 Flak Cannon (Upper center) - x1 Coilgun (Upper fore-side) - x1 Pulse Laser (Fore-side) - x2 Coilgun (Lower Fore-side) - x1 Coilgun (Lower center) - x1 Flak Cannon (Lower aft-side) Special Features: - Automatic Diving Suit Refill - Automatic Doors - Back-up Power Array HEAVILY inspired by Project Tidebreaker Other FK Coalition Subs
Shotgun Rubber Shell (Depleted Fuel)
by 76561198145396989
LEGIONAR II
by 76561198375361373
LEGIONAR II IMPROVEMENTS OVER FIRST ORIGINAL * 6 output navigation terminals allow captain to easily control the submarine sound profile while driving. * Massively improved power distribution allows the sub to switch between sound profiles (causing massive changes in power), without junctions frying. This means the sub automatically distributes power in a way that even the most chaotic captains driving cannot break. This is done through the use of 2 gaint heaters which create artificial load soak up excess power production while the reactor is changing modes, (And the heaters look super cool running). * Update to visuals of all controls surfaces/panels, sub now looks clean and is easier to use. * Major updates to waypoints so bots are less difficult. * New custom alarms for each of the 4 emergencies displayed on the bridge. * General refinement and quality of life changes. Stats: * Cost: 10000 Marks * Crew 2-5 * Dimensions: - Length : 37m - Height: 10m * Tier: 2 * Cargo: 12 standard containers (in watertight unit) * Engines: The Legionar uses a single engine propulsion system with and adjustable max power output to allow for quieter cruising. - Engine ±25ph @ 4000KW * Weaponry: Recharge of all weapons can be controlled from the bridge. - 4X Mk-51 4000KW Coilguns - 1X Depth charge tube - 3X Forward facing torpedos tubes - 1X Rear facing torpedo tube The Legionar II is a small attack class submarine designed for the coalition and tasked with hunting private vessels, laying siege to rebellious stations or just blowing a large hole into whatever is causing trouble. In order to pack this much firepower into such a small hull, the designers removed the rotary mechanisms from the standard coalition railguns, and mounted the barrels directly to the hull. This allowed the designers to fit 3 railguns facing forward, and one rearward, with the trade off being the fixed nature of the weapons which now effectively acted like torpedos. The Legionar was not only designed to pack a punch, but to also take one too. As using the primary weapons requires the sub to aim directly towards its target, the designers implemented a large steel armour plate on bot the front and rear of the vessel. The legionar is also equipped with the emergency control system found on the Centurion class heavy transport. This system includes the following. * Lockdown of all doors and hatches within 10seconds of flooding. * Lockdown of all doors and hatches as well as disabling the oxygen generator. (Thus starving the fire of air) * Instant lockdown of all door and hatches when intruder is detected. * Shutdown of reactor if meltdown lasts longer than 10 seconds. * Ballast: The Legionar has 1 main Ballast tank and 2 smaller multifunction bilge/ballast systems. Each is equiped with a local shutoff switch to allow the crew to deal with “ballast flora”. The sub is able to operate relying entirely on the main ballast, or without the main ballast (however this require the captain to operate the airlock from the bridge and use it as a makeshift ballast. - Decent velocity 15kph (17kph with flooded airlock) - Accent velocity 19Kph
IMC HAVANA SHUTTLE
by 76561197998558548
INTERSTELLAR MINING CORPORATION Search for IMC on the Workshop to see our other designs! All IMC Vessels are completely Vanilla! IMC HAVANNA SHUTTLE This agile micro combat shuttle will fit and attach to almost any larger vessel. With tons of useful features and full remote control capability this little vessel will be an excellent inclusion to any submarine. Class: Shuttle Type: Tier 1 Size: Medium ( 7 X 4 ) Crew: 1-3 Experience: Beginner Cost: 1,000 marks (replacement cost) Armaments: Nose Rapid Fire Coilgun Surround Discharge Coil Defenses: Reinforced Glass Features: Full Remote Control Capable No Drop Scissor Airlock Dock & Recharge w/ Upper & Lower Docking Ports On/Off Switching Storage + Ammo + Suits Thank You for Subscribing!
More Alarms
by 76561198044265370
Mod initialy made for my group of friends, but please feel free to use it yourself :) It is a smaller selection of alarms taken from the Alarms Extended mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2638494991 The credits can be found on there as follows : Intrusion Alarm: #08 Fire Alarm: #13 Water Alarm: #17 Reactor Fusion Alarm: #19 I simply extracted the ones that strike me the most as being proper alarms that convey a sense of urgency; as they should. Also includes a very important bonus. ( ͡~ ͜ʖ ͡° ) Enjoy o7
No Starting Gear
by 76561198071427958
Players only start with ID card. Not thoroughly tested. For use in a campaign. "You Will Own Nothing and Be Happy," - Klaus Schwab
Engine Surge Protector
by 76561198056852003
This will adjust one or more batteries, with a total power consumption rate equal to your engine's maximum power consumption, to account for rapid drops and fluctuations in power consumption from your engine. An engine turned on max speed that is suddenly lowered in speed will cause major overvoltage while the reactor is in automatic mode. This system smooths out the grid load caused by the engine allowing energy that would be lost in overvoltage to be captured in batteries. This only works if you have a grid layout similar to vanilla subs. If you have a direct battery buffer on the engine already, this won't do anything for you. This doesn't remove the need for vigilance over your power system like some ships do. If the batteries capturing the excess engine grid load fill to 100%, the system can't smooth out the fluctuations anymore potentially causing damage if you are actively piloting your sub. If the batteries fill, this doesn't actually break anything, the grid will then just behave like it normally would without the surge protector until the batteries have used some of their charge. It's best to have one or two normal batteries in addition to the recapture batteries you use. The power recapture batteries' charge rates cannot be manually changed and will only gain charge when smoothing the engine's grid load. The recapture batteries you use with this should have a total recharge rate equal to the power consumption value of your engine. Slightly under and slightly over should still be alright but you can test it by watching your reactor's power graph. You can use multiple batteries or a single battery with an edited charge rate value. Feel free to ask questions in the comments if you have any.
SS-308 Kocherga
by 76561198308830080
In-game description: "SS-308 "Kocherga" was originally designed for mining operations. However, this particular submarine was discontinued and has now been repurposed as a compact battle scout vessel. Don’t let the crude looks deceive you; this submarine is quite advanced, with a fabricator and a deconstructor on board, as well as an automated engine." - Stats - Class: Scout - Tier: 1 - Price: 7.500 mk. - Fabricator, deconstructor. - Engine: Max force: 90. Power consumption: 2 kW. - Reactor: Power generation: 4,8 kW. - Max horizontal speed: 24.5 km/h. - Max descent speed: 11.4 km/h. - Max ascend speed: 19 km/h. - Defence: 2x Turrets. This sub is equipped with 1 coilgun at the bottom and 1 chaingun at the top. - Features Ship contains a fabricator and a deconstructor. Engine is automated. Windows are reinforced and durable. Both turrets operated by a single periscope with a switch to toggle between them. ... My fourth submarine. Really like how this one turned out. Extra-small - just how i like it and it look like some kind of soviet tank. If you encounter any issues message right here in the comments! Please check out my other subs! ⠀
Enemy Edge Markers
by 76561199417978124
Full client-side. NOT A CHEAT - this mod runs entirely on the client and is NOT intended to provide any gameplay or PvP advantage. Please do not use it for unfair or abusive purposes. Requirements: 🧩 LuaCsForBarotrauma Overview: Enemy Edge Markers is a debugging and Game Master (GM) tool for Barotrauma. It highlights enemy positions at the edge of your screen using simple markers. This allows you to quickly spot nearby threats and better understand AI behavior during gameplay. Key Features: - Shows enemies approaching from off-screen with simple indicators. - Only highlights hostile characters; friendly NPCs are ignored. - Configurable update interval for performance optimization. - Works in singleplayer and multiplayer (primarily for debugging or GM purposes). Instructions: - Install the mod and ensure it’s enabled. - Markers update automatically based on your camera position. - Best used for testing scenarios, GM events, or observing AI behavior. Note / Disclaimer: This mod is designed for debugging and game management purposes only. It is not intended to provide a competitive advantage in PvP gameplay. Use responsibly and respect server rules. Author’s Responsibility: The author does not assume any responsibility for misuse of this mod, including potential conflicts on multiplayer servers. By using this mod, you agree to follow server rules and use it responsibly.
AC-13 Drake
by 76561198089791880
Lore: “Vulcanis Steelwork's Assault Corvette AC-13 ¨Drake¨ was born out of a request by the coalition for an advanced low profile strike vessel intended to be used by small elite crews. The ship's name is owed to its devastating frontal salvo capabilties, which couple with an advanced turret array to provide outstanding destructive ability for its size. Built to high standards and in low numbers, the Drake has become coveted among both coalition and independant capitans for its ability to ¨punch up¨ in most situations.” “Altough more prone to sinking due to its relatively smaller volume, the Drake is generally faster more manouvreable and harder to detect than comparably armed vessels. Coupled with its ability to squeez through tighter passages, it has given the drake a reputation as a very effective nest clearer and a deadly ambusher in ship to ship combat.” “Designed with combat performance and specialized misions in mind, the Drake lacks many creature comforts found in comparably priced ships. However, a fully functional (and heated) crew quarters as well as full fabrication capabilities and decent storage allow for long missions and travel between distant colonies.” The Drake is a tier 3 attack submarine I designed after realizing the reason why I never finished my single payer campaigns was that managing tons of bots is a pain in the ass. As such, this sub is optimized for a 4 to 6 character single player crew while hopefully maintaining game balance. The main fueatures that make this possible are: -Smaller size and higher speed compared to other Tier 3 attack subs -2 Special double coilguns with higher than vanilla fire rate -2 Automated single coilguns with lower than vanilla fire rate -An 8 flak cannon frontal salvo directly controlled by the capitan, it has infinite ammo but has a slow recharge, a fixed angle and requires electricity just like other weapons. Other features include: -Stealthy exterior light blackout switch (some creatures can see your weapons spotlights) -Full fabrication capabilities -Smart charge circuit for batteries -Depth charge tube -Smart water ducts that prevent runaway flooding -Ballast pump signal and power cutoffs to deal with ballast flora quickly. I’ve personally used the Drake in single player through the Great Sea and Hydrothermal Wastes. I believe i’ve ironed out most if not all bugs or pathing issues, do let me know if there is anything wrong though. The ship itself is capable and, if I say so myself, quite fun. I hope it allows others that like me had never finished a campaign before due to bot bloat to actually experience the endgame. Some extra notes: -The Double coilguns are not swappable with other weapons in the upgrade pannel. This is because they are actually better than vanilla Coilguns and should outstrip both regular Flak cannons and Railguns in DPS (not in burst damage). If you still want to change them you can open the editor and simply tick the “allow swapping” box after selecting the turrets and save. (you have to do this before getting the sub ingame) -The docking hatch is directly in the command room. If broken, it can’t be fixed with a welding tool, you need a wrench and mechanical skill. The sub is small enough that the mechanic should get to it quickly but you’ve been warned.
Gewehr
by 76561198217674993
Vulpes Europea Shipyards™ presents Gewehr Gewehr is a tier II scout class submarine that have everything you've ever wanted Weaponry <All weapons are swappable at outposts> - 2 coilguns - one topside, one side bottom - 1 railgun - topside - 1 mounting point - side bottom - 1 searchlight - positioned at the bow - Ammo storage for ammo boxes and railgun shells General stats - Class: Scout - Tier: II - Price: 14500 mk - Recommended crew: 4-7 - Cargo capacity: 8 crates - Ammo capacity - 9 ammo boxes; 6 railgun shells - Size: 44x11 m - Horizontal speed: 23.1+5.2 kmh - Vertical speed: -19 / +12.8 kmh - Recommended crew experience: Intermediate Notable features - Foolproof airlocks - you can not leave your airlock fully open - Custom fully automatic doors - Terminal - lets you change batteries/capacitors charge speed from reactor room through console - Secondary engine - you can turn additional engine at a cost of additional power consumption - Searchlight - positioned at bow for you to see where you go - On-board constructor and deconstructor - Reactor meltdown notification system - signal on frequency 112 and two sirens onboard Drone "Gewehr" is equipped with small short-range scout drone suitable for various purposes Drone features - Horizontal speed: 23.2 kmh - Vertical speed: -19 / +20.8 kmh - Spacious storage - one medium steel cabinet - 90 minutes of autonomus work - (on lowest possible power consumption) - Timer - shows the approximation of the remaining time of autonomous work - Frequency: 4203 - drone battery percentage - Warning: drone is not equipped with any source of oxygen nor it connects to the vessel's ventilation system - Warning: there's no way to charge an undocked drone Feel free to report any bugs and make suggestions
Duck Duck
by 76561198090874573
The Duck-Duck Description: An expensive custom-made cargo ship, built for speed, cargo and... ducks. Features a peculiar ballast layout for quick descent capability, a decent array of outer guns (provided one pays for the hard-points) and plenty of duck iconography. Also comes with the "Deepdiver Duck" cargo scooter, which has a low-output self printing HMG, decent cargo space and self-destruct feature. "tHe LoRE": Commissioned by a wealthy duck-obsessed merchant, the "Duck-Duck" is a unique scout-class trade submarine. The merchant was quite obsessed with the deepdiver ducks, and wanted a mercantile ship in their likeness and function. Just like the ducks themselves, this ship can sink really quickly when it needs to, and even comes with a remote cargo scooter for making deliveries to small stations that the normal submarine can't reach. Just when the ship was nearing completion, the merchant was found dead in their private quarters in some kind of... duck related incident. This meant that the ship never got to see the oceans, the crew never got their wages, and the shipyard engineers never got paid for the project. Apparently the merchant wasn't as rich as they seemed. The engineers tried to flip the sub into something better than the original eccentric design by increasing its armaments (and by strapping a bomb to the scooter), but still no one wanted to buy it. Now the ship just sits in the drydock as an expensive novelty, since no one can afford its expensive hull, nor do they want to be seen piloting a submarine shaped like a duck. Over time the shipyard has been trying to sell the onboard equipment to compensate for their loss, seeing as no one would ever buy a ship like this. Until you came along, captain. Features: - A full crafting station complement for long campaigns - Ducks - A quick-sink ballast feature - Deepdiver Duck cargo scooter with decent weaponry - Deepdiver Duck battery powered HMG turret (gets about 30 shots before it needs to dock and recharge) - More ducks - Convenient airlock and cargo-hold moonpool for easy hauling access - A waifu mascot (since those are mandatory for all good submarines) - Probably even more ducks Actual stats: - 4 turret hard-points (2 coilguns, 1 small hard-point, 1 large hard-point). - 24 crate cargo capacity and lots of extra storage space. - Top ascent speed: 19 km/h. Top descent speed: 19 km/h. Top horizontal speed: 23.6 km/h - Price: 17k marks - crew size 4-8 - Tier 3 scout submarine "Deep down below My Duck-Duck goes quack Transporting precious goods Then, there, and back"
冰冻罗非鱼自改
by 76561198838833352
修复了原版冰冻罗非鱼的灯光问题,删除了大部分不应该在开局就获得的物品,适合单人或三人及以下玩家联机使用。
Escape Room!
by 76561198091492047
Welcome to the Barotrauma Escape Room! In this "submarine" you will be solving puzzles in order to reach the end. Below is recommend setup for playing and a list of solutions with spoiler tags for if you get stuck or just want to explore. How to play: Set up a server, select Sandbox mode, low difficulty, no bots, no traitors. Use either the Captain or assistant role. Any other role will spawn in an room with no doors. Terminals are used to input answers in some puzzles. Answers are case sensitive. No puzzles are directly connected. Only things that are relevant are interactable. Solutions: 1: Lever same as arrows 2: "endworm" 3: 5849, add the numbers according to colours 4: Find the hidden book in the loose panel and input the name "The Sailor's Guide" 5: "born", each symbol corresponds with a letter that is the initial of the items displayed 6: Coloured number pairs correspond with a lever, multiply the lever numbers 7: "386", oldschool phone keypad number equal to letter groups 8: All rows and coloums equal 22, find XYZ, "258" 9: Add the prices, 80+60+30+40="210" 10: follow the instructions
C.F.L. INFINITY III
by 76561198079393067
(Please leave a like, a rating, and subscribe. It really helps.) THIS SUB IS PLAYABLE IN SINGLEPLAYER. JUST LEAVE ALL THE CUSTOM DOORS OPEN (junction box hatches and plasma cannon compartment) PRICE: 33,001 TIER: III CLASS: ATTACK The C.F.L. Infinity III is a combined effort- an advanced experimental submarine created from the wrecks of failed Resistance experimental submarines; involving the greatest minds with inventive, collaborative (unsupervised, unregulated) engineering. Its design is geared towards form, not function, and her form is whatever her inventors were thinking about while strung out on morphine and deliriumine and hallucinating about murder for many hours without sleep. Years of junction boxes being soaked in Europan ocean water and the blood of mudraptors and crew alike sparked an advancement in ingenuity- the creation of an airtight junction box compartment stored in the center of the ship; underneath the gunnery compartment- toggleable-able with a switch located above On top of this, the Infinity III also boasts a fair selection of other amenities, including: 5 external mounted weapons: -2 custom chainguns -one coilgun -one double flak cannon (has an extended shot refresh rate) Plus one external pulse laser compartment -above the engineering compartment -reactor powered (when the reactor output reaches 0, it doesn't fire) One depth charge -button found in command room 3 supercapacitors -1 specifically for discharge coils, found in engineering Ballast operation systems: -ballast bilge levers and ballast flora drainage switches -found at ballast locations as well as the command room Battery backup system -minor battery backup system for when you need an extra push Low power mode: -drops engine to 1/4 power, reducing sound -shuts off all junction boxes after number 5 (labeled) -toggle-able in the command room A.R.C. (Automatic Reactor Control) -basic A.R.C., toggle-able with a switch at the reactor (for solo players) -used to switch between 4 fuel rods-terminal with instructions on tweaking also located by reactor -guide by Ironic and dead here: https://www.youtube.com/watch?v=25vl7V4EV18 Fuel percentage indicators: -spread around the ship at convenient locations -fuel percentage is based on a 4 reactor setupReactor status monitors -found in command and engineering Separate surgery room in medical -for pesky crewmates who just won't take a break Toggle-able sonar systems -found in security and the gunnery compartment -one mineral scanner -each sonar system has 2 switchable transducers positioned for their intended purpose (Quality of life) light indicators on all lockers -red light for diving suit -blue light for items -yellow light for sonar A.D.C. (Automatic discharge coil) and manual discharge coil buttons -A.D.C. activated at sonar in command room -manual buttons located next to periscopes in gunnery Keep an eye out for secret compartments inside (and maybe outside) of the sub with extra "goodies" with the potential for "fun for only one person". This ship was engineered by the most trustworthy, sane seafarers of Europa. With no intentions of anything nefarious. Comfort is an afterthought when every day is spent thinking of as many ways to kill mudraptors as possible. If you're looking for a ship that will keep you safe in these perilous depths, you've found it. That is, if you don't mind a little clowning around... Infinity is a long time. We're all waiting on forever.
Neurotrauma-Dugong++
by 76561198448886597
一艘改造过后的Dugong(儒艮)级潜艇,现在它完全可以胜任Neurotrauma系列模组的游玩体验 以下是改造点: 1.加厚船壳,让原来如同A4纸一般脆弱的船壳变得可靠一点(至少得是罐头盒级别的) 2.加装全部种类加工台、拆解机,让你能在后期旅途中及时处理矿物 3.自带花盆,让你的船长在开船之余能种种花草(或许还能养点小动物?) 4.4444 5.存储扩容,加装9*大型储物柜,并全部链接到分解台(制造台仅链接5个),让仓鼠党也能快乐囤货(但是囤多了会卡) 6.加装潜水服柜,让潜艇最多能支持8人游戏 7.照明改进,让你从阴间(原版照明)重归人世 8.智能寻敌警报,让你分不清左右上下的船长也能轻松报点,让你总也记不住火炮位置的安全官也能精准制导 9.加装轨道炮,武德充沛 10.加装3*保险箱(共计4个),2*弹药架(共计3个),3*轨道炮架,囤,都可以囤 11.附带超级武器(激光鱼叉枪,连射重机枪),不想要的可以自行拆掉,但是这是为了受更少的伤 12.增大医疗仓体积,加装医疗柜,手术床,生命监视系统,Neurotrauma新手大礼包,让你的船就此成为海中医院 13.更强劲的发动机动力,加力推进发动机以及配套自循环电池组,让你的船在必要时能直接化身导弹创死木卫二海鲜 14.更强劲的反应堆,以及智能电池,你的电工也许能少烧伤几次,同时也能让单棒仙人以“闪电”的速度把燃料棒重新插回去(前提是船长没有关掉电池供电,防呆不防傻) 15.应急水泵控制以及丘脑爆破(记得炸完自己装满雷管),标配,某种意义上给医生点不轻不重的小压力 16.挂载Vision级镜控无人机(详见游戏内终端),三门脉冲激光武德充沛,外置双保险柜+遗物箱,让你的矿工和安全官从此出仓不带Lootbelt 17.初始多两门连射炮,不仅解决了真·死角,额外的电磁线圈也能自动电晕从正前方创过来的敌人(自己安全官出去的时候记得关,电晕安全官概不负责) 18.医疗仓安全性提升:加装锁门装置,不仅防内鬼捣乱干扰医生救人,也防NPC随手把器官冷藏箱丢在莫名妙的位置气晕医生;双层加厚船壳,防止医生救人时船长突然失智(也许船长就是躺手术台上那个?)开满加力创怪导致医疗仓漏水 19.加装货仓,让你的货运任务能拿到更多的钱(也许你自己也需要一些来存储货物?) 20.祝你玩的开心(如果你肯订阅这艘船的话)
Colt 1911
by 76561198050506984
The M1911, also known as Colt 1911, Or Colt Government, is a single-action, semi-automatic, Magazine-fed, recoil-operated pistol Chambered for the .45 ACP cartridge
32x Stack (with Vanilatic Ballance Armory)
by 76561198969322231
Compataible !
Barotrauma server with mod support
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