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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Absalom
by 76561198029738472
Absalom Attack Submarine A more intermediate Attack sub for at least 5 or more players. Plus a few bots. Description: Before the reality of the Europa situation could set in, colonial admiralty thought all it would take to tame the moon was the right machine to do the job. To meet that expectation engineers drew up the designs for the Absalom pursuit sub. An oversized reactor and array of specially engineered systems in a sleek package were given to select officers. The mandate was deep excursions and long hunts, of both man and animal, against threats to the habitats. Didnt work, Subs not bad There are switches near most of the doors and hatches that allows them to open automatically when you get near. The bottom airlock can be partially flooded to make it easier to get in and out of if you are doing salvage. A quarantine room, the only one who can open from the inside being the doctor. Is equipped with - 4 Coil guns - 1 Rail gun - 1 Blank weapon mount - Electric Coil - Depth charge - Backup Battery - Remote Drone - Unique Diving Bell Airlock - Emergency Ballast flora pump switches - Automatic sweeping searchlights - Officer's Lounge - Probably other stuff I forgot at the moment If a bot is going nuts on the bridge they are probably trying to repair the window behind the shutter. Let me know what you think and what works. I'm looking for feedback on it.
Long Range Sonar
by 76561198067300827
Adds an LRS console machine you can add in the sub designer, has a range of 15000 (default is like 10000 i think) and a sound detection range of like 20000 only has power in cause its designed to just be used like a status monitor but not linkable :^) sounds directly ported from BTE (credits to the author of BTE, his noises sound very cool)
SoT Accordion
by 76561198132681293
Accordion song replacement for Barotrauma from Sea of Thieves. Song : Maiden Voyage
New combat uniform's
by 76561198331040740
***Attetion!*** This mod adds 3 new items: Combat Engineer Uniform Commando Uniform Soldier Uniform They are crafted from: 1 Steel Ingot and 2 Ballistic Fibers Combat Engineer and Commando Uniforms have additional slots inside themselves STATISTICS: Combat Engineer Uniform -25% Blunt Trauma -25% Bites -25% Laceration -25% Bleeding -25% Gunshot -70% Radiation Sickness -50% Burn +10 Weapon +5 Electrical Additional Slots: 2 for Ammo/Grenades Commando Uniform: -22% Blunt trauma -22% Bites -22% Laceration -22% Bleeding -22% Gunshot -12% Radiation sickness -12% Burn +12 weapons Additional slots: 4 for ammo/grenades, 2 for medicine Soldier uniform: -28% Blunt trauma -28% Bites -28% Laceration -28% Bleeding -28% Gunshot -18% Radiation sickness -18% Burn +12 weapons Some borrowings from here: https://steamcommunity.com/sharedfiles/filedetails/?id=2867269655 https://steamcommunity.com/sharedfiles/filedetails/?id=2920483194 https://steamcommunity.com/sharedfiles/filedetails/?id=2954594901
Enhanced Medicine
by 76561198085960080
This mod is meant to make healing harder while not remaking the whole medical system of Barotrauma like Neurotrauma. This mod tries to not touch the Humans.XML and to be as much compatible with other mods as possible as well as being Bot/Singleplayer Friendly. Keep in mind that this mod is incompatible with mods that affect medicine in “Medicine Changes.” This mod wont add a ton of new affliction, rather work with the already existing affliction and change the treatment for those afflictions. The inspiration comes from Space Station 13/14 Medicine and Healing, new medicines will be added while not bloating the existing ones and will make most damage take something more then just Morphine or other Opioids to heal, requiring actual medicine with Morphine being a last resort rather than the standard. NEW! More afflictions cause Infections, this means the mod is soft incompatible with mods that affect the afflictions such as: * Bleeding * Burns * Acid Burns * Gunshot Wound * Bite Wounds * Lacerations This isn't a huge problem if other mods change this but keep that in mind if you have a mod that affect those afflictions. # Standardized Damages: -Brute Example(6): • Bite Wounds • Blunt Force Trauma • Deep Tissue Injury • Gunshot Wound • Internal Damage • Lacerations -Burn Example(2): • Burn • Acid Burn -Toxin Example(5): • Acid Burn • Organ Damage • Radiation Sickness • Opiate Overdose • Nausea -Suffocation Example(2): • Oxygen Low • Bloodloss -Horror Example(2): • Psychosis • Hallucinating -Misc Afflictions: • Bleeding • Drunk • Stun/ Concussion Note: this Standard is cosmetic, the Afflictions haven’t been changed in the slightest. # Medicine Changes -AntiDamage(Opium/Morphine/Fentanyl): Causes Organ Damage (+10/33/60 to the Head) when used and only treat: Blunt Force Trauma, Internal Damage, and Deep Tissue Injury. -AntiBleeding (Bandages/Plastiseal/Antibiotic Glue): Additionally to what they already do, now they treat: Gunshot Wound, Bite Wounds, Lacerations, and (Poorly Heal ) Blunt Force Trauma. Now they only heal (-20/30) Burn Damage. -Antibiotic Glue: Has same addition about treatment (except burn, that’s unchanged) AND will give a full body heal like Morphine does. -Adrenaline reduces Stun by 15% and Cures Delirium/Cardiac Arrest -Bloodpack additionally, reduce poisons by 75% but heal over the course of 30 seconds, Saline is still the good combat heal but Bloodpack is useful after combat. # New Medicine -Bibital Pack: Cures -4(40) Brute type of Damage and -2 (20) Bleeding in 10 Seconds; Limb specific. -Dermauri Spray: Cures -5(50) Burn Damage in 10 Seconds; Limb specific. -Dexmol Ampule: Cures -7.5(75) Suffocation Damage in 10 Seconds. -Dyliver Pills: Cures -4(60) Organ Damage and Nausea in 30 seconds. -Multiver Pills: Cures -4(60) Toxin Damage and Nausea in 30 seconds. -Hyrorite Oinment: Cures -10(100) Organ Damage in 10 seconds and 2.5(50) Radiation Sickness in 20 Seconds. Cures -60 Internal Damage, Blunt Trauma, Deep Tissue Injure; Limb specific. -Tricor-Acid: Cures 1.7(102) of all Damage types over 60 seconds. # Credits: • Thumbnail: felix34ever1 • Inspiration: Space Station 13 (and Space Station 14). • Sound Effects: Space Station 13, Stygian, Enhanced Reactors. • Sprites: SS13 and Pathologic. (Still need to change the sprites around) If you like my mods, please buy me a Pizza! ^^ https://ko-fi.com/ale199ita
The Barsuk Mk. II - a Barsuk Upgrade
by 76561198011914754
Taking a crack at upgrading everyone's favourite tissue box, the Barsuk. Before: After: The Barsuk Mk. II has now been upgraded to a Tier 2 sub, for any Barsuk Enthusiasts that wish to take their favourite sub deeper into Europa's depths. New features include the front bilge being converted into a small engineering room, complete with a fabricator & deconstructor. This was SORELY missing from the original Barsuk. In addition the bottom hardpoint has been refitted into a Large Turret Hardpoint, allowing daring captains to field additional firepower when taking on some of Europa's more dangerous denizens. A discharge coil has also been added for those creatures that ambush your submarine from your blind spots. Credits for inspiration - R-278 Dugong: https://steamcommunity.com/sharedfiles/filedetails/?id=2783973083 and a Barsuk Rework: subreddit https://www.reddit.com/r/Barotrauma/comments/sa2psl/barsuk_rework/ where I took some ideas they had implemented in their ship. Mostly cosmetic choices. I would really appreciate any feedback that I could use to improve the submarine, maybe even create a Tier 3 variant down the road. :)
Immersive Psychosis
by 76561198408880288
As your psychosis worsens, familiar faces become strangers… You may no longer recognize your teammates — their names twist and change before your eyes. When the madness reaches its peak, even allies will appear as enemies. Requirements: 🔸 LuaCs must be enabled. Features: Randomly scrambles teammate names when you’re under the effects of psychosis. As psychosis severity increases, teammates appear hostile (red names).
Half Life Music Pack
by 76561197970668683
The resistance grows stronger... The way the music works in Barotrauma makes the Half-Life Music Pack limited unless I were to be good at customized coding like C# or even Lua, which I am by no means not able at the moment. However, a workaround is to actually edit the sound file itself and strip away some instrumental parts of the music. Say for example; LG Orbifold only has 1-2 instruments/percussions playing but it didn't play anymore intensly/progress into a more action like way of how its originally intended to. Important note; The music is also inconsistent and is hard coded, meaning I can't do anything about it. Music WILL still play from this pack but do expect some barotrauma OST files to play as well If you find music overlapping, PLEASE LET ME KNOW!!! (All work you see/hear is subject to change; feedback is valued) (Current Music) Menu: Synergy Theme Editor: Lab Practicum Start Round: LG Orbifold Intro 2 ext End Round: 11-Slow-Light Crew Dead: Sharp Fear Short Ambience: 37-Escape-Array 04-Brane-Scan 09 Probably Not A Problem 04 Extinction Event Horizon 06-Eine-Kleiner-Elevatormuzik 27 Particle Ghost 18 Steam In The Pipes 01 Hazardous Environments 07 Shu'ulathoi 25-Suppression-Field 17 Triage at Dawn 03-Guard-Down 10 Inhuman Frequency 23 Traveling Through Limbo Monster: LG Orbifold Military: Trainstation Research: Black Mesa Inbound City: red letter day ext Mine: Lab Practicum Ext Ruins: 23 Traveling Through Limbo Flooded: 30 Zero Point Energy Field Deep: 21 Broken Symmetry LevelEnd: 25 Threatening Short Wreck: 18 Steam In The Pipes EndBossFight: Dark Energy End: 34 Tracking Device Abandoned: Echoes of a Resonance Cascade RuinsAmbience: 18 Steam In The Pipes All credits to: Valve Synergy Mod Team Русский Язык . Из-за особенностей музыкального сопровождения в Barotrauma использование Half-Life Music Pack ограничено, если только я не владею навыками написания собственных программ на C# или даже Lua, что я, безусловно, умею делать на данный момент. Однако есть способ обойти эту проблему: отредактировать сам звуковой файл и удалить из него некоторые инструментальные партии. Например, в LG Orbifold звучат всего 1-2 инструмента/перкуссии, но звучание становится менее интенсивным/более динамичным, чем изначально задумывалось. Важное примечание: Музыка также непоследовательна и закодирована в программе, что означает, что я ничего с этим сделать не могу. Музыка ИСКЛЮЧИТЕЛЬНО будет играть из этого пакета, но ожидайте, что некоторые OST файлы из Barotrauma тоже будут играть. Если вы заметите наложение музыки, ПОЖАЛУЙСТА, ДАЙТЕ МНЕ ЗНАТЬ!!! (Вся работа, которую вы видите/слышите, может быть изменена; ваши отзывы ценны)
Endurance MkII
by 76561198093230351
The Endurance is a tough, multi-role attack sub used by the Coalition in fringe territories on account of the vessels robust design. The Endurance's simple design and ample cargo facilities for a ship of it's size has made it a favourite of up-and-coming crews. The MkII is a slimmed down redesign of the MkI, incorporating more modern technology and design sensibilities.
Better Connection Panel UI Fix
by 76561198019398924
Fixed version of "Better Connection Panel UI" mod https://steamcommunity.com/sharedfiles/filedetails/?id=2893206628 Made by @Mrbt0907
战术性医疗护理 Tactical medical care( 医疗大修) 难度提升mod
by 76561199052929848
战役群 566368898 作者QQ 2067622243 这是一款医疗系统的修改 一定程度提高游戏难度 钝器伤 30减速 50会造成严重减速 枪伤 30 出血每秒+2 60每秒+4 撕裂伤50 造成近远伤害降低 咬伤 固定每秒+1失血 烧伤降低玩家抗性 分为2个阶段 治疗好伤口并不会马上回复生命 需要等待 以伤换伤 撕裂伤 深层组织 绷带 换成伤口包扎 咬伤 缝合线 换成伤口包扎 钝器伤 石膏 换成伤口包扎 枪伤 镊子 换成撕裂伤 内脏损伤 神效 治疗 器官损伤 维生素b治疗 人类晕厥后恢复正常血量不会正常苏醒需要用到肾上腺素才可唤醒 免疫部分负面效果提高生命上限 吗啡 鸦片 芬太尼 甘露醇 单纯加速回复持续时间久 内用辅液 迅速恢复 3只新注射器 2急救包
Tegu
by 76561198258403481
a bomber submarine made for dropping multiple depths charges at once on a single target. originally created by the coalition for combating thalamus infestations, it is now primarily used by separatists to destroy beacon stations and vessels affiliated with the opposing faction compact and quick, it contains little in terms of storage or luxury, instead featuring a triple depth charge bomb bay and a sonar monitor for acquiring targets underneath the sub specifications: - price: 5850mks - class: attack - tier 1 - crates: 2 - crew size: 3 - experience: intermediate highly recommend reading at least the warnings in the sub manual before using (found in the cabinet underneath the secure locker in the command room) please let me know of any issues you may come across!
Olivine
by 76561198801409691
The Olivine is a fast, flood resistant scout craft with a sonar-guided railgun - enough to turn any distant enemy into swiss cheese. Its mobility and firepower is compensated with limited firing arcs. Features: -Sonar laid railgun -Limited firing arcs -High flood resistance -Good mobility
Battery Energy Drink
by 76561198027942101
What is this? It's a collection of consumable +Battery™ energy drinks that keep you going. What do they do? They're novel counterparts to the Mantis Energy-drink line with a new buff Energised, which temporarily provides increased skill gain and repair + welding speed. Excessive usage may result in side-effects... Is the neon light sign included? Absolutely. Is this sponsored advertising? No, I just really like Battery, okay?
[CF] Alpha
by 76561198189728271
General stats - Attack - Dimensions: 49x17m - Cargo capacity: 36 crates - Max descent speed: 17 km/h - Max speed: 50 km/h - Recommended number of crew: 3-10 - Recommended crew experience: Beginner Tier Price Fuel consumption rates I 8500mk 0.30 II 18500mk 0.25 III 28500mk 0.20 Weaponry - Coil Gun - 2 topside, 2 side bottom - Auto Discharge Coil - 2 topside, 1 side bottom, 1 front Tier Large Turrets I A large turret hardpoint on the top and bottom. II A rail gun at the top and a large turret base at the bottom. III A rail gun base on the top and bottom. Shuttle Simple automatic braking system. Maximum speed is limited when near a wall to avoid crashing. Scattershot Coilgun: More bullets, more damage, more reload time. Camera drone When the camera drone is undocked, the switch on the drone can be switched to automatic follow mode. Combat drone There are two modes of combat drones: - Movement mode: Press the mouse and the drone moves to the mouse. Releasing the mouse will automatically decelerate. - Mode switch: Double-click the mouse quickly. - Combat mode: The drone stops on the spot and switches to pulsed laser. Other features - Ballast Flora mode: Switch from the ballast and effectively deal with any ballast flora. - Flora-proof ballast: The ballast is diverted from the duct to prevent the pump from becoming infected. - Stealth Running mode: Turn off windows and exterior lights. Shut down the reactor and limit engine power to reduce noise (less than 10% battery charge will not shut down the reactor). - Custom auto-doors: Switch to manual mode if there is water or fire on either side. Refer to the many submarine functions of the workshop: - Ballast design comes from The Iroh. - Flora-proof ballast from Bronze Age by Doge the biologist. - Stealth Running mode is from Plague Rat by Doge the biologist. If anyone comes across any issues or you have any concerns at all, feel free to make a comment!
[WD]迷你牛牛标准型
by 76561198179299899
超级迷你无敌吊吊吊的迷你牛牛系列超紧凑高速战斗艇。周身搭载双层夹层装甲,拥有非常强大的防御力;搭载的跃迁引擎能带来非常恐怖的速度,前方覆盖重甲的球鼻首也能一定程度上保证在跃迁速度下撞击后的安全性。 特性: - 双层夹层装甲 外部装甲由两层组成,并且两层之间加入“船体”进一步隔绝伤害与水流。指挥室的玻璃也采用同样的方式加固。 -超紧凑空间布局,双人可玩 设备占据空间小,舱室布局小,易于移动与维修。同时极小的舱室空间内也有非常巨大的储物空间。 -无死角7炮设计 2轨道炮、4脉冲激光、1连射炮。 -总共搭载1台基本引擎、2台加速副引擎、1台超高速跃迁引擎 可手动切换启动多少个引擎,来控制切换不同的航速。而跃迁引擎能带来无比惊人(危险)的速度,快速脱离战斗。 基本引擎 28km/h +副引擎2 43km/h +副引擎3 48km/h +副引擎3+副引擎2 58km/h +副引擎3+副引擎2+跃迁引擎 124km/h -御敌电网系统 自动检测周身情况,对应区域出现敌人自动启用对应区域的电网系统。 -遇敌警报系统 自动检测周身情况,舰艇内外出现敌人时发出警报提醒。
PBY-Subalina (OUTDATED)
by 76561198169161588
OUTDATED here: https://steamcommunity.com/sharedfiles/filedetails/?id=2926738320 love you all
HMS Defiance
by 76561198043708088
An Improved "humpback" as it was used by the "outlaws". it includes a small shuttle for exploration, an improved reactor, more efficient fabricator and the "silent running mode" which might help with some enemies by shutting off any outside light, runnnig off of the batteries instead of the noisy reactor and reducing the speed of the main engine makin the loudest thing about the crew if its sprinting and possible pets. the button "waffenlicht aus" will shut off all weapon lights. after going out of silent running the reactor need to be restarted manually tho.
GSQZ Community Campaign Pack
by 76561198381627669
BaroGalileo+ (Dynamic Fabricator Music)
by 76561199210015054
BaroGalileo+ (Dynamic Fabricator Music) Description: This mod introduces dynamic background music for Fabricators and Deconstructors based on their current condition. - Above 90 % condition — clean music track - 81–90 % — light noise interference - 61–80 % — medium noise interference - 60 % and below — heavy noise interference Based on BaroGalileo (music only), this mod enhances it by smoothly switching music tracks as the machine’s condition changes.
[EK]Bullfinch
by 76561198009099979
RU ----------------- Цена: 1100 Класс: Челнок Уровень: 1 Размер команды: 1-2-... ----------------- Челнок снабжения MSC "Снегирь" впервые сошёл со стапелей верфи шахтёрского аванпоста "Скади" и по сей день выполняет возложенные на него задачи. Вооружен лёгкой цепной пушкой и акустическими импульсниками ========================================================================================== ENG ----------------- Price: 1100 Class: Shuttle Level: 1 Team Size: 1-2-... ----------------- The MSC supply shuttle "Bullfinch" first descended from the slipways of the shipyard of the mining outpost "Skadi" and to this day performs the tasks assigned to it. Armed with a light chain gun and acoustic pulsers ========================================================================================== CHN ----------------- 价格:1100 班级:穿梭机 级别:1 团队规模:1-2-... ----------------- MSC供应班车"Bullfinch"首先从采矿前哨"Skadi"的造船厂的滑道下降,直到今天执行分配给它的任务。 配备轻链枪和声音脉冲器
Namakura Class Stealth Submarines
by 76561197964181213
Namakura Class Prototype Stealth Submarine for personell and cargo transport In case your crew has no captain, medic or security: There is an ID card in the small cabinet next to the nav console on each ship. It has captain privileges and can be used to access closed lockers. Server host should make sure it is either destroyed or kept secure. Welcome onboard the Namakura Class, the silent running scout for safe transport and passage though the hostile waters of Europa. There is one version for each tier, telling the ongoing development of the Namakura class. Start with an unfinished and only barely workable submarine, get the finalized prototype later on and enjoy a polished mass produced version in the endgame. Got shortness of breath while in stealth. Morphine didn't help. Having lost too many scientist and outpost staff to the depths of Europa, the Coalition developed a new stealth submarine that can run in a low-power mode with massively reduced sound emissions. The first crew has finished its evaluation and has gotten rid of the biggest flaws. You may now get a submarine with an adaptive smart battery array, which supports the reactor on the default automatic control, takes most of the overvolting stress from the power grid and is able to run the sub for several minutes in stealth. Sound emissions in stealth are so minor that the passive sonar can not even pick up the environment anymore, so either communication with gunners, or occasional orientation pings are required for secure navigation. Be aware, due to the engine modifications for stealth, power requirement during normal operationis is much higher than on comparable submarines. In fact, full throttle can only be maintained with additional battery support. The turret mounts cover most of the ships surroundings except for a blindspot behind the dorsal docking port which is only protected by one of the two discharge coils. To make matters worse, these can only be discharged from the engineering section. Also, the large turret mount covers the bottom, which is not the most-optmal-of-directions once the ship hit the ground. All doors are automated, and open automatically using motion sensors as long as the adjacent sections are not flooded. Door controls override for several seconds and allow them to be closed or opened independant of motion sensors. If you notice them opening slowly, that's just you. The upper docking port also serves as airlock. The dorsal docking port needs to be operated from engineering, but has indication lights for docking status. For proper docking on a beacon, good communication between command an engineering is needed. The sub has been tested in vanilla campaign gameplay for several missions with a crew of 2 and 3, with and without Bots, as well as in single player. Certain values have been adjusted trying to keep it in balance with other Tier 2 scouts. In case no one plays medic, security or captain, there is one ID card next to the navigation terminal that grants captains privileges. Server host should make sure it is either destroyed or kept secure All texts (labels, logbooks, ingame description) are fully localized and currently translated into english and german. If you want your language to be supported you may translate the included XML files and message me. Advantages: - comprehensive layout without dead ends - automatic battery subsystem with overvoltage protection - fast charge button in command room (load batteries at full speed) disabling overvoltage protection - power consumption and battery charge monitors in command room - airlock controls and battery charge controls in command room - stealth mode with very low sound emissions and power consumption - double airlocks - double docking ports - large ballasts that can almost compensate for one flooded compartment - additional status monitor in engineering - 2 small and 1 large turret hardpoint - a lot of ammunition shelves and also railgun racks in case someone wants to upgrade the bottom turret - depth charge with standalone ammunition shelf - fabricators and deconstructor, all linked to their cabinets - 12 crate shelves Disadvantages: - engine with high powerdraw and only average speed - sonar ineffective in stealth mode - ballast pumpspeed reduced while in stealth - fabricators and deconstructor are shut down in stealth - ballasts are basically dark in stealth - no oxygen generation in stealth, not even in lockers - blindspot in front section, can easily be cracked by hammerheads, molochs, broodmothers and so on - blindspot lower back - ballast B infected with ballast flora will sink the ship and is hard to clean up if not dealt with early - super conductors are inefficient - electrical can easily get up in flames when switching to stealth while at full throttle - discharge coils can only be used from engineering and use a metric shitton of power From its shipyard entry: The Namakura is a stealth prototype to safely transfer personell and cargo between outposts. Its automated flood protection doors make it almost unsinkable. Its two docking ports allow for docking at most beacons. The test crew figured that running in stealth puts a lot of stress on the electrical systems. Therefore an aftermarket SMART BAT system has been integrated. Stealth modifications on the engine lead to huge power requirements under normal operations.
Camera system | Система камер
by 76561198355473474
English: A video camera system operating through a single periscope. Russian: Система видеокамер, работающая через один перископ.
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