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Barotrauma Mods & Plugins

81,000+ mods available Source: Steam Workshop ↗

This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

Camera system | Система камер – Barotrauma Mod

Camera system | Система камер

by 76561198355473474

English: A video camera system operating through a single periscope. Russian: Система видеокамер, работающая через один перископ.

247 downloads Details →
Acid Sprayer Mod – Barotrauma Mod

Acid Sprayer Mod

by 76561198027631091

The Acid Sprayer Mod has been made to offer more opportunity for players to play around the game. The balancing of the sprayer with acid is taken into consideration as of: 1. Can only be used in air (which makes sense as it would dissipate quickly in water) 2. The consumption rate is high for it. 3. The sulphuric acid is sort of rare, not very rare but sort of rare. Anyway, I hope you guys will enjoy this on pvp servers, outposts, dry attacks, etc and see you guys next time! Also the reason bleeding is more is because I wanted to simulate the tearing of skin, acid in real life burns and causes tears in the skin which would lead to bleeding. Also the bleeding is nonstopbleeding meaning you HAVE TO take care of it. Also sulphuric acid's concentration is unknown in the game, so don't take me on that for accuracy. Sidenote: This overrides the initial sprayer so it will be incompatible with all mods that overwrite it!

202 downloads Details →
Salthane Husk Escape (Spanky) – Barotrauma Mod

Salthane Husk Escape (Spanky)

by 76561198008060535

Cityscape - Salthane, edited for hosting Husk Escape. At least 1 spectator, who is familiar with spawn and other console commands, is required to do the role of Game Master. This is DoubleOSpanky's extension of Ake-Tits's version. Contains randomization, story, secrets, and new ways to escape. Special thanks to 'TheSolbusaur' for the original Salthane city, 'Ake-Tits' & 'Mark' for the original husk escape version, and 'hUbert' for some design and gameplay contributions. Discord server now available: https://discord.gg/nMKPzeSQ9W This is the map you would find hosted at the server name: " Husk City Escape" and occasionally streamed at: twitch.tv/DoubleOSpanky The description would be as follows: -STORY- Can you escape the city full of husks? Flee from one end of the city to the other. Run and hunt for supplies on foot through the local buildings, or perhaps take the more direct route west in the lower subway... Once you arrive, cut through the doors into the sewers, and make your way to the single escape shuttle. Just be sure you take off before the military levels everything to the ground! I'd say we have no more than ten minutes! Let's just hope those rumours of mutant clowns in the city were just hogwash... ----- -WHAT THE GAME IS- As the description says, escape with as many alive as you can. You have one life and ten minutes. Timer starts when a player leaves the first area. With enough players, at least one individual will become a clown. The clowns' objective is to kill everyone before they escape. (As an honor rule, do not sabotage/unwire the escape sub). Clowns can type in chat to admin to teleport between areas marked with an arrow. Also, all players should try to use a simple name with no hidden, excessive, or special characters. It makes teleporting and managing the game faster/easier for the admin. --------------------------------------- The game should be hosting in sandbox mode at 0% difficulty with monsters disabled. Respawning should also be disabled. The host will need to press 'F3' to open the console and "enablecheats" to allow spawning of monsters. Common spawn commands would be: spawn husk cursor spawn legacyhusk cursor spawn humanhusk cursor In the sewer basin, larger monsters should be spawned. There are many secrets that can affect gameplay such as pathing and even the timer that may be unexpected for the host. This map is being posted so that those who are already familiar with the map/mode can host it themselves or expand upon it. If you are not familiar, keep your eye open for the " Husk City Escape" server to play it yourself. In the future, the exact details of the map, secrets, and other works will be expanded upon. Details for now will remain hidden until the map/mode has been wider received as to avoid the equivalent of spoilers. The details will either be in the description or possibly in a discord page. Also, bear in mind, this map may be updated again with wide sweeping changes, especially after the next update. If you like hosting what you're familiar with, I recommend saving a local copy. Please see Ake-tits's page for more hosting information. https://steamcommunity.com/sharedfiles/filedetails/?id=2292932277

116 downloads Details →
TC Outfits – Barotrauma Mod

TC Outfits

by 76561197974338453

Created with a focus on craft and precision design. From the fabric and materials, to the workmanship. A clean, refined appearance for your sub-aquatic needs.

142 downloads Details →
U.R.I.E.L. MK 11 – Barotrauma Mod

U.R.I.E.L. MK 11

by 76561198407954483

U.R.I.E.L. MK 11 The vanguard of the Jovian Separatists' heavy fleet. A Tier 3 Heavy Transport built not just to carry cargo, but to carry the hope of the revolution through the deepest trenches of Europa. Unity—Our strength. Resistance—Our resolve is unyielding. Insurgent—Our identity and our cause. Europa—Our home. Logistics—Our lifeline and our victory. "What was once a prototype cargo submarine is now a steel fortress—and the last thing a Coalition crew will ever see." Features & Equipment: Stealth Mode: When active, limits maximum speed to 9 km/h (with a descent speed of 17 km/h). Normal maximum speed without stealth mode reaches 20 km/h (maintaining a 17 km/h descent speed). Fixfoam Grenade Detonator: Automatically triggers upon detecting high pressure (perfect for emergency hull sealing). Smart Camera & Searchlight Control: Easily toggle between camera and searchlight view with a single button press. Cycle to the previous or next camera simply by moving your cursor backward or forward. Depth Charge Decoy Deconstructor & Medical Bay. Prison Cell. Shuttle. 3 Drone Fleet: Includes an Explosive Drone, Laser Drone, and a Cargo Drone fitted with a laser turret. All drones can be remotely piloted from the command room. Armament: 6 Chain Guns: Can be toggled between manual and automatic control. 2 Flak Cannons: Manual control only (no auto-target). 2 Railguns: Both linked and controlled by a single periscope (manual control only). Ballast Flora Emergency Flush: Emergency levers installed in all 4 ballast tanks for instant flora eradication. Command Room Control Panel: 1. Auto-Turret Toggle: Switches the 6 chain guns to automatic targeting mode. 2. Trap Room Protocol: Instantly locks 2 hatches and 1 door in a designated turret section (perfect for isolating intruders). 3. Perimeter Access Control (Main Entrance Doors & Hatches): Green Mode: Open access for anyone (yes, including those damn Husks). Red Mode: Total lockdown; nobody can open the submarine's main entrance points. 4. Prison Cell Control: Remotely operates the prison door. 5. Discharge Coils: Toggles the submarine's electrical defense coils on and off.

366 downloads Details →
CreativeBots EN/UA – Barotrauma Mod

CreativeBots EN/UA

by 76561198377060412

English: Tired of your bot crew standing idle while you craft when they can do that better with all their percs? This mode is to solve this. This mod allows you to assign fabrication tasks to bots. For mod to work Client-side Lua must be installed and enabled. To install it, go to the lobby of a server where Lua is enabled as executable (in server creation menu instead of "vanilla"), open the console (F3), and enter the command `install_cl_lua`, then restart the game Features: Come & Go mechanics: The bot runs to the fabricator, hits the start button, and immediately returns to their previous duties. Full Synchronization: Works flawlessly in both Singleplayer and Multiplayer environments. Skill Verification: If a bot lacks the necessary skills for a complex recipe, they will report it in chat instead of wasting your precious resources. Bot takes from connected lockers, their pockets or inside fabricators. Bot remembers last chosen recipe so you can ask them to do something again after some time. Instead of automatic random selection on LMB algorithm choose the best bot for an operation How to Use (Instructions): Open the Fabricator and select your desired recipe and amount. Shift+Middle-click the Fabricator and select the "Operate Fabricator" command. On selection with LMB the bot with the biggest skill number will go A bot will receive the signal, start the process, and head back to work. ⚠️ Important Requirements: This mod requires Lua For Barotrauma to function. I coded it with Gemini, so any problems may take kinda long to debug. Thanks to you for checking this mod out! Roadmap: At 75 subs: create an additional menu branch containing commands such as “create ammo,” “create fuel rods,” and “produce morphine.” At 100 subs: add interaction with the research station so that medical bot bonuses can be used. At 125 subs: an extension of the menu from the 75 subs, “restock”: buy medicine and ammo from the doctor or vendor, amount of which shoudl be set in a specific menu. Mod made for version v1.12.6.0 Ukrainian: Набридло, що ваша команда ботів простоює, поки ви займаєтеся виготовленням, хоча вони могли б робити це набагато краще, використовуючи всі свої бонуси? Цей мод вирішує цю проблему. Він дозволяє доручати ботам завдання з виготовлення. Щоб мод працював, має бути встановлено та увімкнено клієнтську версію Lua. Щоб встановити її, перейдіть у лобі сервера, на якому Lua увімкнено як виконуваний файл (у меню створення сервера замість "vanilla"), відкрийте консоль (F3) і введіть команду `install_cl_lua`, а потім перезапустіть гру Особливості: Бот біжить до виробника, натискає кнопку запуску та одразу повертається до своїх попередніх обов’язків. Працює як у режимі одиночної гри, так і в багатокористувацькому режимі. Перевірка навичок: якщо бот не має необхідних навичок для виконання складного рецепта, він повідомить про це в чаті, замість того щоб марнувати ваші дорогоцінні ресурси. Бот бере матеріали з підключених шафок, своїх кишень або зсередини фабрикаторів. Бот запам'ятовує останній обраний рецепт, тому ви можете попросити його створити річ знову через деякий час. Замість автоматичного випадкового вибору за алгоритмом LMB виберіть найкращого бота для операції Як користуватися (інструкція): Відкрийте фабрикатор і виберіть бажаний рецепт та кількість. Натисніть Shift + середня кнопка миші на фабрикаторі та виберіть команду «Операція з фабрикатором». При виборі за допомогою ЛКМ піде бот з найбільшим показником навичок Бот отримає сигнал, розпочне процес і повернеться до роботи. ⚠️ Важливі вимоги: Для роботи цього мода необхідний Lua For Barotrauma. Код було написано з Gemini, тому усунення багів може зайняти доволі багато часу. Дякую вам за те, що спробували цей мод! План дій: На 75 підписників створити додаткове розгалуження меню в якому будуть команди типу "створи набої" "створи паливні стрижні" і "нароби морфію". На 100 підписників: додати взаємодію з дослідницькою станцією, щоб можна було використовувати бонуси медичних ботів. На 125 підписників: додаток до меню з цілі на 75 підписників, "повнити запаси": купити в лікаря, продавця ліки, набої, які мають виставитись в певному меню. Мод створено для версії v1.12.6.0

341 downloads Details →
Alien vs predator – Barotrauma Mod

Alien vs predator

by 76561198022704366

This Alien vs. Predator (AVP) Mod combines three core modifications into one intense, survival-horror experience inspired by the Dead Space 2 Hardcore Mode. ALIEN – XENOMORPH Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1817618698 link below: ALIENS: Clothing, Weapons & Armor https://steamcommunity.com/sharedfiles/filedetails/?id=2349099564 increased difficulty level with dead space 2 Hard Core mode the mod also includes AVP-Aliens:https://steamcommunity.com/sharedfiles/filedetails/?id=2510534927 and AVP-Predators https://steamcommunity.com/sharedfiles/filedetails/?id=2542258497 what I plan to add in my free time: factions both in movies and games predators new missions new sound design modified to a small extent ui people who created the modifications: Sla ПΛПО Dragoon rickashell harrixson Stive Sparks King of Knights mod was created because the original modifications are too easy for me and do not give a sense of danger All credit for sprites and the original script goes to them. I only made the fix and changed the project structure. If the creators have a problem with this mod I will take it down immediately.

256 downloads Details →
Graduation Picker – Barotrauma Mod

Graduation Picker

by 76561199014928742

GAMBLING BEGONE! Allows you to pick the tree in graduation ceremony. Only compatible with vanilla/mods that do NOT change the assistant talent tree.

335 downloads Details →
Dysbarism - Medical Overhaul – Barotrauma Mod

Dysbarism - Medical Overhaul

by 76561199063156555

This mod is a simple rework of the vanilla medical system, that both brings more difficulty and depth to the game. It is also primarily intended to be used with Enhanced Armaments. Note-able features include: - Informative descriptions -Complete radiation rework - Buffs to mostly fentanyl and plastiseal such they're worth much more than basic counterparts - Cheap alternatives to opioids for healing minor injuries - All exposed wounds can become infected - Infected wounds are much easier to treat - A semi-realistic pain system - Overhaul of CPR system - Other minor fixes and tweaks EHA patch can be found here

253 downloads Details →
RIMM Music - Muk Addon – Barotrauma Mod

RIMM Music - Muk Addon

by 76561198196924257

------------------------------------------------------------------ Максим — Сегодня, в 0:32 Использование на любых других серверах строго запрещено. Это собственность сервера "Европейские Скитальцы"

147 downloads Details →
Multipurpose Backpack – Barotrauma Mod

Multipurpose Backpack

by 76561198152628521

Note: This is a mod I create for my personal use, so please don't complain about it too OP or something, if you want something more balance, please subscribe Modular Backpack which is the Original mod. You need battery to use the light on the backpack Add Overpowered stats: - 1100% Stun - 100% Dlunt force trauma - 100% Deep tissue injury - 100% Gunshot wound - 100% Bite wounds - 100% Lacerations - 100% Bleeding - 100% Internal Damage - 100% Burn - 100% Radiation Sickness - 200% Husk Infection +10 Electrical Engineering +10 Helm +10 Mechanical Engineering +10 Medical +10 Weapons Walking/Running Speed slightly faster Swimming Speed slightly faster Repair Speed slightly faster

216 downloads Details →
Jove - Tenebre Rosso Sangue – Barotrauma Mod

Jove - Tenebre Rosso Sangue

by 76561199014290280

Changes Jove's idle loop to play Tenebre Rosso Sangue from Ultrakill. Make sure this mod is at/near the top of the mod order I do not own the song, all credits go to Keygen Church and Ultrakill If you'd like more mods like this let me know what creature and what song you'd like.

246 downloads Details →
Bernkastel A44 – Barotrauma Mod

Bernkastel A44

by 76561197990242465

Description The A44 Deep Sea Cruiser 'Bernkastel', was originally a transport ship, hauling minerals to the surface. When rebuilt into a concept military vessel, the engineers was able to use the existing loading drones and the pressure resistant hull for her new military purposes. Due to the repurposed hull and a practically unlimited budget, the Bernkastel is the one of a kind flagship of the later A44 models. Authors Note: Hi again! New inspiration, new submarine... The main focus was supposed to be the drones, but she turned out to be a good all around submarine. Due to my crew being a bit undermanned at times, I tend to create submarines that can be played with few people. The "Multi Periscope" in command even makes it possible to play solo with bots, with varying success of course... If you don't like it when your captain use the guns, blame the captain, not the vessel! Anyways, I consider this to be a late game sub, mostly due to it being very good... Happy Sailing! Technical Class: Deep sea Cruiser Size: 48x12m Cargo capacity: 24 crates Dry Weight: 9.063 metric tons Top Speed: 30km/h Dive speed: -18/+18 Weapons: 4 coilguns 1 Chaingun 1 Railgun 1 empty gun slot 1 depth charge launcher 2 weaponized drones (light guns can safely be swapped) Features --Power:-- *Supercapacitor "balance battery" connected to power grid to provide extra sauce and absorb power spikes during high power usage *Large backup battery, diverge power towards critical systems during reactor downtime. (Done manually with switches) *The Oxygen generator can be turned on or off. o2 recharcges in diving suit lockers and o2 shelves only when generator is running! *Emergency lights automatically turns on during low power. (note, blackout due to broken junction box will not trigger emergency ligt. can be turned on manually by turning off interior lights) --Weapons:-- *Custom Proximity Sonar in the gunnery. Reacts to movement outside the sub in 8 directions. (needs to be activated on button) *Toggleable searchlights around the sub that follows gun movement. *Multi-Periscope in command, having access to all guns around the submarine. Enables the captain to see around the sub and/or help in combat. (Regular gun controls in the gunnery always takes priority if th esame gun is in use at the same time) *Gun lights drain a small amount of power, turn off the lights to charge your guns slightly faster in a pinch. *Drones have different settings and selfdestruct feature, see screenshots. --Other:-- *Semi-open ballast tanks! Separated from bottom floor by large hatches, combining the easy access of the open tanks with the saftey of closed tanks. *Doors with automatic flood protection. Leave them open, they will close when detecting water. Proximity sensors will override the system if you stand close to the door, so no risk of getting trapped. *Before you ask, the "masts" are only background, they will not get stuck or block the guns. -----Changelog----- 1.1a (current) Some changes to the drones that were missed at release. *Slightly faster drone guns, to make them less useless. *Better lighting around the drone, so you can see stuff that's close, without the gun light. 1.1 Bugfix *Fixed issue (hopefully) with Drone2 being unable to undock when Drone1 is away. Drone1 might display wrong docking button at times *Bots are now able to open ballast blast doors as intended Thanks to PunchclockHorrors for reporting the issues! 1.0 Initial Release -------- Once again, my crew helps me bug test my creations to the big deep and back, bringing you a (hopefully) bug-free experience! Thanks crew! Special thanks to *random e-girl* whom I forced to make the cool preview image.

170 downloads Details →
Bravo Pod Mk2 – Barotrauma Mod

Bravo Pod Mk2

by 76561198278663698

By Campbell. Pirate version

143 downloads Details →
Event Horizon content pack – Barotrauma Mod

Event Horizon content pack

by 76561198202814138

Event Horizon walls Content: 1. warehouse 2. warehouse2 3. warehouse3 4. briefing 5. freeze 6. room1 7. room2 8. room3 9. reactor 10. paintwall 11. wending 12. wendingmed2 13. wendingmed3 14. glass 15. shell1 16. shell2 17. shield

119 downloads Details →
Realistic Medical – Barotrauma Mod

Realistic Medical

by 76561198067926654

Warning: The 1.0 Prepatch may have effected the way these items work. If you discover an error please let me know in the comments section. Overrides the Following Vanilla Items - Bandages - Degrades when In Water / On Fire (does not effect Plastiseal), - Haloperidol - Some Oxygen Damage caused in addition to normal effects. Removes Stacking. - ChloralHydrate - Minor Internal/Oxygem Damage depending on Delivery Method. Removes Stacking - Sulphuric Acid - Consumes some Air Quality from the room it's in when not in storage (amount very small - functional o2 gen should override). Removes Stacking - AntiRed - Stuns the Person Healed of radiation for 20 seconds. Removes Stacking - Tonic Liquid - Explodes when On Fire. Removes Stacking. - Saline - Reduces Healing Capacity, and Removes Stacking but allows bags to be used multiple times. - Bloodbag -Removes Stacking, Reduces Healing and Increases HoT, including support for blood letting equipment recharging the bag. Adds the Follow Mechanics (experimentally): - Blood Letting and Extracton - Blood Pack Refill (using the above method) Known Issues: - Cabinets "Preloaded" with effected items may replicate upto their stack size if created with stackable bandages in the sub editor. (Minor Issue/Too Complicated to Fix, at worst it'll overflow your cabinets - it does NOT create infinite supplies.) - Blood Letting and Extraction Sprites are borrowed from Vanilla Items (Subject to Change)

118 downloads Details →
问君新增任务-灾厄(自用) – Barotrauma Mod

问君新增任务-灾厄(自用)

by 76561199052532290

天呐......我干了什么 加了一个同时打两对三王的任务, 也就是说敌人有6个 怎样才能打过这个离谱的东西

315 downloads Details →

Great War maps fixed

by 76561198169272369

Fixed Versions of Maps from "The Great War" Mod

284 downloads Details →
Suckless Suicide Belt – Barotrauma Mod

Suckless Suicide Belt

by 76561198349654200

This is my version of Suicide Belt, based on two existing addons: Semilion's https://steamcommunity.com/sharedfiles/filedetails/?id=3018678536 - Broken filelist.xml, so it's not even installable - Doesn't spawn in containers - Russian-only - Activation: Cool button feather's https://steamcommunity.com/sharedfiles/filedetails/?id=2786025202 - Has three slots instead of the standard six (toolbelt has six slots, so why Suicide Belt should have three?) - Localization has some spelling errors - Activation: Ugly checkmark Changes - Fixed Semilion's filelist.xml - Added container spawns from feather's version Because I don't think the suicide belt needs any complicated circuitry, - Changed the item recipe, now you only need a toolbelt, detonator and one wire. No FPGA circuits required. - Modified some of the feather's localization files, added Button text localization Localization For example, the old Russian description: Такие пояса, внешне не отличимые от поясов под инструменты, хорошо распросранены у пиратов и сепоратистов. Но и на военных аванпостах коалиции они продаются как трофеи. New Russian description: Такие пояса, внешне не отличимые от поясов для инструментов, распространены среди пиратов и сепаратистов. Их также продают в качестве трофеев на военных аванпостах Коалиции. Chinese wasn't modified in any way because I'm not fluent in it. English was slightly modified.

273 downloads Details →
Guppy – Barotrauma Mod

Guppy

by 76561198194985158

A submarine based on the outline and coloring of the fish scientifically called the "Poecilia", also known as the "Guppy". The Guppy is specifically tailored for players using Hungry Europans and Neurotrauma. There are however other mods kept in mind in regards to the empty space and "Outlet" within the rear of the ship for players using Barocraftables+ or EK Utility. If you have a suggestion, or a problem, or a bug with a certain thing within submarine, feel free to contact me on Discord. You can find me as @reddly, and can send a message through the official Barotrauma discord; https://discord.com/invite/undertow **Hope you enjoy!**

245 downloads Details →
Space Suit Mod – Barotrauma Mod

Space Suit Mod

by 76561198388146096

funny Russian meme- https://youtu.be/daPVrdZmqm4?si=57ELlDrly8IBxRGV да Оказывается, я не фига не умею рисовать

218 downloads Details →
The Demon Core – Barotrauma Mod

The Demon Core

by 76561199014928742

Adds the demon core. thats it ID: demoncore_barodev craftable ("Rufus")

169 downloads Details →
Акулий Рифт – Barotrauma Mod

Акулий Рифт

by 76561198821572382

Мод для сервера "Акулий Рифт"

131 downloads Details →
"Died of Barotrauma" Death Message – Barotrauma Mod

"Died of Barotrauma" Death Message

by 76561198129216966

When someone gets crushed by water preessure, the death description says "They died of Barotrauma".

257 downloads Details →

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