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Barotrauma Mods & Plugins

82,000+ mods available Source: Steam Workshop ↗

This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

Wanted Alive – Barotrauma Mod

Wanted Alive

by 76561198059838772

The Europa Coalition has started a program to reward crews that bring in pirates and other dissidents alive. In short, this mod adds in a single use badge that can be bought at military outposts in limited quantities (and rarely in cities, for a higher cost) that gives the recipient the talent "PIP Participant" (Prisoner Incentive Program). This talent acts as a weaker "By the Book", giving 500 marks and no experience for each prisoner at the end of the round up to a limit of 4000 marks. However, you can give this talent to multiple members of your crew to increase the reward. Now also adds a book called "Prisoners and You". Upon reading this book you gain the talent "Overwhelming Presence" which will stun handcuffed characters you grab until you let go of them, for easier prisoner transport.                                                                  Best used with

8,117 downloads Details →
Immersive interactions – Barotrauma Mod

Immersive interactions

by 76561198948964943

This mod adds new interactive capabilities for your character, based on mechanics from the mod Animated Arms Adaptive Combat. Note: It is recommended to install this mod above all other mods to avoid compatibility issues. Main Features: - Interaction menu on the key (not reassignable) — allows you to perform various actions: shout, point, push, pretend to be handcuffed, and more. - Ability to perform kicks on the key (by default) — an effective way to push back an enemy or create distance in melee combat. This action is bound to the "Creature Attack" button and can be reassigned in the control settings. - The character now follows the mouse cursor with their gaze. This makes gameplay more immersive and allows you to "read" other players' intentions, such as where they are about to shoot or if they are looking at you. Detailed Breakdown of Interactions: - Pointing — allows for non-verbal coordination with your team. Depending on the situation, the character will either snap their fingers (if one hand is free), clap their hands (if both hands are occupied), or knock on a door if standing next to it. This is a great way to get attention or indicate a direction without using voice chat. - Fists — the basic melee tool when no weapon is at hand. Allows you to throw punches, stunning or dealing minor damage to an opponent. Can be useful in brawls or for finishing off a downed enemy. - Pushing — an effective technique for distance control. A push can knock an opponent off balance, throw them back, or interrupt their attack. Especially useful in the tight corridors of a submarine or near dangerous machinery. This mod is for those who want to add more realism and tactile depth to communication and combat. Quick Guide to Installing Client Lua: ❤️ Support Development If you enjoy my mods and want to support future updates, fixes, and new features, you can leave a donation on Boosty. Any amount helps me spend more time developing, maintaining, and improving my mods. Support me on Boosty

10,928 downloads Details →
Ssparky's Additional Ores – Barotrauma Mod

Ssparky's Additional Ores

by 76561198246394496

Overview Adds a couple of extra ores, mostly for minerals that previously only had one or two ores containing them. The mod features 13 (technically 15) new ores, and I do not plan to add any more at this point. Featured ores Magnesite MgCO₃. More common in later biomes. Deconstructs into 2 magnesium. Carnallite KClMgCl₂ * 6(H₂O). Only spawns in early biomes. Deconstructs into magnesium, potassium, and chlorine. Chlorizite ZnCl₂ (in reality does not occur naturally, but I wanted a mineral with zinc and chlorine). Only spawns in the cold caves and aphotic plateau, and rarely in the abyss anywhere. Deconstructs into zinc and chlorine. Coffinite U(SiO₄)₁₋ₓ(OH)₄ₓ. More common in later biomes. Deconstructs into uranium and silicon. Albite NaAlSi₃O₈. More common in early biomes. Deconstructs into sodium and aluminium. Spodumene LiAl(SiO₃)₂. More common in early and late biomes, absent in mid-game. Deconstructs into lithium and aluminium. Turqoise CuAl₆(PO₄)₄(OH)₈ * 4(H₂O). More common in later biomes Deconstructs into copper, aluminium, and phosphorous. Perovskite CaTiO₃. More common in early and late biomes, absent in mid-game. Deconstructs into calcium and titanium. Dolomite CaMg(CO₃)₂. Fairly rare, mainly spawns in later biomes. Deconstructs into calcium, magnesium, and carbon. Tobernite Cu₂(H₂O)₁₂. Most common in mid-game biomes. Deconstructs into copper and uranium. Thorite (Th,U)SiO₄. Rare, spawns mainly in later biomes. Deconstructs into thorium and silicon. Cylindrite Pb₃Sn₄FeSb₂S₁₄. Spawns only in later biomes. Deconstructs into lead and tin. Oxygenite Behaves like other vanilla alien ores. Uses unused vanilla sprite. Sulphurite Behaves like other vanilla alien ores. Uses unused vanilla sprite. Anomalous ore Spawns in the abyss like other alien ores, but more rarely. Deconstructs into 1-3 random alien materials. Supported languages -English -Simplified Chinese (translation by Azure#9931)

8,079 downloads Details →
Hydra – Barotrauma Mod

Hydra

by 76561199242579867

D-2 "Hydra" is an ordinary Beryllia according to all documents, but in practice is actually the boldest experiment of Europan seas in symbiosis. Description: The management of Red Delta welcomes you, Captain! Your test submarine is Hydra - combination of genetically modified Thalamus and advanced technology. This submarine was created by the Red Delta research group in collaboration with Nexpharma to explore the possibilities of Thalamus and its possible use for mankind. Hydra - is not just a common submarine that needs to be serviced and patched up - it is a cyborg organism whose brain sleeps in a matrix simulation as you use its body. This creature is alive and is actively moving, hence why it needs nutrition - a single crawler will last for 7 minutes, and the percentage saturation of the body can be monitored in the lower middle screen above the terminal for communication with the thalamus brain, besides, you will not be able to weld the walls of its flesh, you will have to wait until it regenerates itself. Upon arrival at the station, Thalamus goes into hibernation and slows down the metabolism greatly, removing the need of running around the station to depart as quickly as possible. Hormon system To the right of the main control complex, you can see a huge mass of flesh and tendons, to which wires and pipelines are connected, this mass is the brain of the Thalamus. Since the Thalamus is an aggressive creature towards a person - his mind was immersed in a matrix sleep, in fact you do not have control systems for the organic component of the submarine, but the processes in his body can still be controlled by choosing psychoactive substances in the terminal of the brain: Methanole - is the most gentle mode for the body of the Thalamus, when it experiences euphoria. The efficiency of all systems associated with it drops to 50%, but the saturation consumption slows down to 75% Ethanole - is the average mode of operation of the body, with it the efficiency of all systems is at 80%, and the saturation consumption is at 100% Adrenaline - is the most dangerous mode of operation, with it the efficiency of all systems rises to 110%, and the saturation consumption increases to 150%. Keeping the mode ON for long enough will cause the gun and defense systems to go into convulsions and the inner flesh to secrete acid. This mode is best used in emergency situations. Gun system: Almost all periscopes are located in the same gun compartment with supercapacitors located above the reactor compartment, while the chargers are located closest to their guns, because of this, it is best to have an assistant on the periscopes besides the SB who will only be busy recharging the guns. The situation is more interesting with the passive protection of the Hydra, protruding spikes are located all over its surface, from which an outgrowth with an explosive tip breaks out when the enemy approaches, so even without energy your submarine will not be defenseless. This is all the basic information, detailed instructions can be found in the vaults next to the systems themselves, have a good voyage Captain! The submarine was created specifically for the third subbuilders contest of the Russian Barotrauma server, join our community to be aware of current activities or just find yourself Russian-speaking people to swim! https://discord.gg/russian-barotrauma-1043123384986390589

9,401 downloads Details →
Traumatic Presence – Barotrauma Mod

Traumatic Presence

by 76561198133550413

TRAUMATIC PRESENCE This is a client-sided C# mod that integrates Rich Presence support into the game via Discord-RPC-CSharp. Additionally, it may or may not also group players in the Steam friends tab via Steamworks. Steam's enhanced rich presence can't really be toyed around with as much as Discord's. The strings for that functionality are set but I haven't seen it in action myself. INSTALLATION - Install client-side Lua for Barotrauma. - Make sure that you have "Enable CSharp Scripting" checked, otherwise the mod will not work. - Enable the mod in the mod list. The load order doesn't matter - You're good to go. List of things that it can display: - Boss encounters - Sub name - Biome - Gamemode - Round missions - Player count - PvP Mode info (Team scores/Chosen subs if there is no score.) - Character info such as the role icon, name of the role, cause of death, chosen faction(PvP) - Whether you appear to be spectating or not - Submarine editor to some extent. Modded roles are supported but the icons have to be added in manually and discord doesn't seem to return anything if an image key is invalid (I'd really, really like to be wrong though). Oh and the icons have to be 512x512. Linux & MacOS The builds are there, however they're untested as I've neither Linux or MacOS at my disposal. Source code Can be found on GitHub here Bugs I finished an entire campaign from start to finish while developing this mod and I believe that I caught pretty much everything. I could also be wrong though. Please let me know if you somehow managed to make the mod implode or the mod implodes baro. it's called traumatic because that's the quality of the code

10,262 downloads Details →
Despawn Button – Barotrauma Mod

Despawn Button

by 76561199186525066

Dead swarms can still hurt your fps, game has some logic for despawning corpses but what if you want to loot them? how would it know? Well there's a solution: Despawn button - Just press it and all corpses all over the map will dissapear Also mod has despawn switch - turn it on and monsters will dissapear as they die And Despawn relay - if you want to do it with signals Still pretty buggy, but shouldn't break anything

10,425 downloads Details →
THG Armory - NPC OVERRIDES – Barotrauma Mod

THG Armory - NPC OVERRIDES

by 76561198148077514

IMPORTANT - This mod REQUIRES both THG Armory and THG Weapons packs in order to function properly, or else you may find NPCs lacking armor/weapons. ALSO IMPORTANT - THIS IS AN OVERRIDE! In order for it to work appropriately, be sure to load it BEFORE other mods which override outpost NPCs and bandits. This mod distributes a large quantity of the weapons and armor found within THG Armory's "Vanilla" mod packs to NPCs on outposts, ranging from coalition members to separatists, bandits, pirates, and even civilians. Europa is a dangerous place - it would be unwise not to stay strapped! Common, low-tier weapons are now much more readily found in the hands of almost all of Europa's inhabitants - auto pistols, makeshift firearms and basic revolvers are a staple carry by most, with civilian-grade long guns such as the Levergun making an occasional appearance. More NPCs now wear light ballistic armor as well to protect themselves against their fellow opium-riddled and armed members of sub aquatic society. Higher-end weapons are available to security forces and high-tier bandits, such as assault carbines, semi-automatic shotguns and more. They also have a chance to spawn with high-tier armor such as the dreaded Rhino Assault Suit, Lynx Exoskeleton frame and both the riot and demolition suits. Mine workers and engineers of all sorts also are quite likely to spawn with Coalition standard safety-issue hard hats. Some high-end enemies even carry sidearms, in addition to a primary arm, in case they run out of ammunition. PRE-EMPTIVE FAQ: Q: Why not include this base in the THG Weapons/Armor packs? A: Since the THG Armory pack is split up into multiple modules, it would be difficult to set up a integrated patch without excluding items from other modules, and i'm against lumping everything together into one giga-super-mega mod. Q: Why not include content from melee, ammo, etc. ? A: I didn't want to force people to utilize all the packs if they don't want to, and unless i receive a lot of feedback asking for these additions i won't include them in this patch - so i decided to just use the two most popular.

7,810 downloads Details →
Vanilla Weapons Overhaul – Barotrauma Mod

Vanilla Weapons Overhaul

by 76561198260494560

This version is outdated and development has been handed to Draconis Version available here A mod which overhauls the majority of Barotrauma's weapons, making them less cringe to look at and appearing to be vaguely functional. VWO also features 14 additional weapons attempting to imitate the vanilla weapon art style along with being balanced around the campaign. Overhauled Weapons Included: - SMG - Deadeye Carbine (Aftermarket Coalition SMG) - Revolver - Shotgun - Boomstick (Veteran's Double Barrel Shotgun) - Autoshotgun (Marauder's Automatic Shotgun) - Assault Rifle (Marauder's Assault Rifle) - Grenade Launcher - Harpoon Gun - Hand cannon Added Weapons: - Aftermarket Coalition Shotgun - Aftermarket Defensive Revolver - Aftermarket Coalition Grenade Launcher - Harpoon Autolauncher - Assault Carbine - Light Machine Gun - Pistol - Machine Pistol - Machete - Marauder's Battle Rifle - Anti-Materiel Rifle - Heavy Pistol - Heavy Machine Gun - Advanced SMG - Shotgun Revolver

5,921 downloads Details →
SOMA – Barotrauma Mod

SOMA

by 76561198145396989

BaroSOMA is a fork of the original mod, this version is no longer a Total Conversion though. Currently this mod is trying to bring back and update all monsters, missions, music, portraits, and events with custom-rendered sprites from the original game itself. While the file size keeps getting bigger and bigger, it just shows the different items being added, though i will reduce the file size soon as i think its done enough. file size reduction is the last part of making a mod. I also have changed all audio to be mono like the game expects, added new items, and updated old characters Replaced IDs used Pathos-II ID cards Replaced the "Tormsdale Report" with the games classified page Replaced the research scribbles with Herber's drawings Replaced the fulgurium battery and made it the "Energy Pal S.3" Added Dunbat as a creature and a suit Added "Uncalibrated Structure Gel" which can let you tinker Added many items that display artwork Added the Omnitool as a functional item Added the "Data Buffer" Added mockingbird blueprints

8,069 downloads Details →
[BOS]Record – Barotrauma Mod

[BOS]Record

by 76561198157628895

Record 唱片模组 CN/EN/RU “音乐无国界” ●●●简介●●● 1.新增一个唱片机,可手持可放置,可调节音量,无需供电 2.包含28首歌曲,唱片可在前哨站柜子、废弃前哨站柜子、沉船打捞获得 3.可在任意前哨站购买《Astronomia》 ●●●唱片●●● 01《白いスーツのテーマ》 02《Astronomia》 03《Auld Lang Syne》 04《Bad Apple!!》 05《Boom Boom Boom Boom!》 06《海阔天空》 07《BRODYQUEST》 08《California Gurls》 09《Canon in D》 10《中国人》 11《I'm Not Worthy》 12《Катюша》 13《Meteor★Stream》 14《Подмосковные вечера》 15《Shooting Stars》 16《Stay The Night》 17《STYX HELIX》 18《Sweet Home Chicago》 19《Take the A Train》 20《España Cañi》 21《いけないボーダーライン》 22《冬の花》 23《Never Gonna Give You Up》 24《The Party Troll》 25《Sea Shanty Medley》 26《aLIEz》 27《DEJA VU》 28《L'internationale》 ---------------------------------------- 如果加载MOD时遇到问题,可以在已订阅MOD页面选择重新安装,如果未能解决,请反馈给我! 感谢使用唱片模组,点赞评论收藏是对我最大的支持! 造船/模组交流QQ群:200300947 联机/同人交流QQ群:796185005

9,054 downloads Details →
[OUTDATED] <MAM> More Abandoned Modules – Barotrauma Mod

[OUTDATED] <MAM> More Abandoned Modules

by 76561198057706324

<b> <b/> Just letting anybody know. I haven't updated the mod for a long time so expect some issues or complications between other mods. For now, i'm not planning to update nor fix any of the issues in my mod due to lack of time. I'm sorry . Hey everyone! So basically it's my attempt to add little bit more variety to abandoned outposts. Even though , the outposts are really enjoyable, they are very limited in amount of modules . There's 1 to 3 modules for each room type like Engineering or Research. This mod more variety in rooms types for the abandoned outposts. In the near future, i will try to add more modules and types like abandoned mining area . Let me know if you like it , or if there's anything i should fix or change. Enjoy! List of Modules: -12 Modules Updates: ------------------------------------------------------------------------------------ 0.1 - Added New CrewModule and added some small changes to old Rooms. 0.2 - Fixed Reactor Hitbox so you can no longer get stuck beneath it ; Made ladder longer in Engineering Module to prevent getting stuck on the second floor. 0.3 - Added new Docking Module ; Updated Engineering Module Hulls 0.4 - Added Mine Modules to Abandoned Outposts !!! ; Minor Fixes

5,282 downloads Details →
GunLights (Updated) – Barotrauma Mod

GunLights (Updated)

by 76561198116740269

A simple mod that adds flashlights to the front of the SMG, Shotgun, and Harpoon Gun. No longer do you have to choose between seeing what's trying to kill you, and trying to kill it back. ------------------------------------------------------------------------------------------------------ Mod originally created by Hollish here: https://steamcommunity.com/sharedfiles/filedetails/?id=2109666150 Simply updated and uploaded with permission.

7,000 downloads Details →
HuskPLUS – Barotrauma Mod

HuskPLUS

by 76561198020062858

HuskPLUS is a modification that unlocks some nice bonuses for common infected. These changes only affect common infected in divingsuits, Husk Prowler and the Husk Exosuit. Now players will have to think before they rush into trouble, yes! . 1. The infected can "break" – a strong impact or blow breaks the monster, turning it into a Husk Crashed. 2. The infected has a chance to grab the player, preventing them from escaping an inevitable and horrific death. 3. The infected is made of something incomprehensible, and therefore, upon death, it emits a small cloud of acid. 4. Explosions can damage the Husk Exosuit's shell, transforming it into something terrifying. 5. Instead of a regular husk, an explosive one may appear with a small chance 6. Instead of the usual prowler, a shooter may appear with a small chance This modification makes gameplay a bit more challenging, but also adds a bit of variety. If you liked the mod, don't forget to leave a comment and subscribe!

10,048 downloads Details →
Flintlock Series – Barotrauma Mod

Flintlock Series

by 76561198321491331

Weapon List - Flintlock Pistol - Flintlock Musket - Flintlock Blunderbuss - Flintlock Cannon How to use the musket? - Take out and equip the ramrod from the flintlock musket - Put the musket, an ammo and a powder bottle in the rod - Select one of the ammos (appropriate or more gunpowder) and start to fabricate - Take out and equip the musket from the rod - Put the ramrod back into the musket - Double click the RMB to fully cock the hammer - Start aiming, and the more time you aim, the more accurate your weapon will be - Three... two... one... Fire! - Bayonet, charge! Change Log - v3.4 1. The reload speed increases when you stop, and decreases when you run 2. Character can only hold ramrod with both hands (except cannon) - v3.3 1. Fixed ramrod container not being visible due to recent update 2. Lots of improvements and minor bug fixes, but may break previously saved flintlocks (not sure)

8,201 downloads Details →
Medical Headset – Barotrauma Mod

Medical Headset

by 76561198324753609

Combines the function of the health scanner and the headset so you can wear a cool hat and still get the effect of the health scanner. Works well with mods like A.B.Y.S.S. or SABER where the helmet takes up the hat slot. Does not edit any base game items, so it shouldn't conflict with any other mods unless they modify the headset or health scanner specifically. Note: This mod has been updated: https://steamcommunity.com/sharedfiles/filedetails/?id=2783005287 I have reworked and renamed some things in the background, so to ensure save files remain compatible, I just made it into a whole new mod.

6,262 downloads Details →
Thalassophobia Restored [ARCHIVE] – Barotrauma Mod

Thalassophobia Restored [ARCHIVE]

by 76561198145396989

Hello, you might have seen that this mod is now archived. this doesnt mean it wont work, but instead development is going to keep happening on the gamma version, the version i listed as a requirement. Welcome to Thalassophobia: restored! This version of Thalassophobia is meant for people who still want to play the mod but don't want to deal with many issues that no one else seems to want to fix. The Rundown Thalassophobia (meaning "fear of the ocean depths") is a Barotrauma mod that attempts to expand on within-ship progression systems whlie keeping a focus on social interaction. Many mods such as Into The Abyss or XanMonsters focus on tweaking monsters and creatures to ramp up the difficulty as to make the game more interesting. Thalassopobia does not alter the difficulty and is balanced around vanilla. Instead, there is a focus on adding easy to learn but difficult to master systems that intertwine to entertain you for hours on end. This mod is compatible with everything, as it only non-destructively adds content. Almost nothing is overridden, only thing would be the hand cuffs allowing the player to escape from them. What it adds There are too many things to list thoroughly every item that this adds without overextending this description, but they can be summarized: The Botanist: - A new scientist job exists, for which there are two variants: The Botanist and the Geneticist. Both are unique with diverse items and talent trees tailor made towards their jobs. - The botanist can plant a variety of dangerous fauna that grow produce for fabrication. Saline, opium, and ethanol can be harvested and, with a stroke of caution, your ship can find itself profiting handsomely. Maintaining this farm is not easy. Leaving the saline plant alone will spawn maggots that bring back your dead as abominations, while getting too close to mushroom spores unmasked will cause a pandemic, and so on. Thalassophobia's plants make vanilla's look like child's play. Can you withstand the bio-hazard and come out rich? - The geneticist is able to scan living creatures to obtain their genetic code, which can then be used to spawn more or splice with the DNA of their crew-members. There are tens of mutations to choose from that can alter your speed, armor, health pool, resistance, what you breathe for oxygen, and can even give you abilities like breaking down doors, healing crew-mates, or stealing health. Upgrade not just your gear, but your crew-mates as well. All your friends will be jealous of your ability to play god. Clowns: - A new clown job exists, for which there are two variants: The Jester and the Mime. Both have unique items and talent trees as well. - You may be put off by the clown role, but truthfully it's not as much of an outlet as you might think: Anyone who was going to mess around on your ship will do it anyway regardless of a job. Having a clown to choose just makes it obvious who the troublemakers are. - The jester has a portable fabricator that they can use to assemble clownery items out of odds and ends they find around the ship. Whoopee cushions, banana peels, bowling balls, and many more. - The mime cannot speak at all but has superpowers. Invisible walls, silencing spray, and so on. Communicate by writing with a pen on a sign. - There are tons of new items with a focus on social interaction such as bomb collars and suicide vests. These will lead to fun situations among your crew. CREDITS: Gnitterbuss: Solbusaur Menu Music: Tintin on the Moon robocop.mp3 Flip-Flap From Earth to Europa & To the Depths

6,819 downloads Details →
Anime Waifu "Real Sonar" patch – Barotrauma Mod

Anime Waifu "Real Sonar" patch

by 76561198012344899

This mod overrides anechoic diving suit to suit "Anime Waifu" style of diving suits. !!You can try to use this patch for other anime mods, but there are presented only female models and also feet will be slightly chopped!! -Damadge resistance now simillar to regular diving suit, pressure still 6000. -Fabrication and deconstruction time reduced. Loading order is not important at all. Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3100128373

9,933 downloads Details →
More Level Content中文补丁 – Barotrauma Mod

More Level Content中文补丁

by 76561198426216954

本MOD为汉化补丁,需要订阅原MOD使用。以下为原MOD页面翻译 更多巡回内容WIKI MOD安装 翻译 页面顶部有一个链接合集,包含我所知道的所有翻译。如果你希望添加您的翻译MOD,请在评论中留下链接或在Discord上给我留言(Dak#0001) 加入Discord! https://discord.gg/XFp5vq67MY 对巡回内容感到厌倦了?大量的废墟、沉船和信标站无法填补你每次下潜的空虚? 有没有想过在每次巡回中做更多事?而不仅仅是外观不同的残骸或者是有敌人的信标站,而是真正的新内容 那么好消息是你已经在这个页面了! 海盗任务是《潜渊症》的一大亮点(对我来说)。不过,我觉得海盗们从来没有真正偷袭你的机会,这让他们有点失望!你几乎总是有机会偷袭他们,这感觉不对。 有了海盗前哨站(Pirate 0utposts),打败那些讨厌的海盗已经成为过去!海盗前哨只在巡回中偶尔随机出现(几率取决于关卡难度),它们会毫不犹豫地用各种有趣的武器装备攻击你的船体。 海盗本身也不是好惹的,每个区域都有自己的一群嗜血掠夺者,随时准备把你变成"活人"俱乐部的前任主席,哈哈。这也会受到难度影响。                                          也许我应该先扔个震撼弹... 新任务 更多巡回内容还增加了新的自定义任务! 向建筑工地运送补给品、探索求救信号、解谜修复中继站...... 这些"更多巡回内容"里都有! 本Mod添加的所有功能均可与其他Mod兼容,因为只使用了xml!查看wiki页面获取更多信息。 功能列表 - 会攻击玩家的海盗基地 - 随机出现的求救信号 - 包含事件的隐藏式前哨站 - 信标站的变化:信标建筑和中继站 - 与Dynamic Europa联动 - 完全可由其他 XML Mod扩展 - 恐怖 - 还有更多..! 另外试试...

9,423 downloads Details →
Item IO Framework(Temp Fixed) – Barotrauma Mod

Item IO Framework(Temp Fixed)

by 76561198423060591

无需加载原mod。 该分支意在临时修复因为潜渊症更新导致的Item IO Framework报错问题。 感谢shangjiaxuan 原mod: Item IO Framework https://steamcommunity.com/sharedfiles/filedetails/?id=2950383008

9,045 downloads Details →
Pr.955s «Borei» – Barotrauma Mod

Pr.955s «Borei»

by 76561198184643370

Project 955s (Strike) «Borei» is an upgraded Tier-3 strategic nuclear-powered submarine capable of carrying up to eight experimental low-yield R-36E Satan nuclear torpedoes. The primary objective of the project is long-range engagement against other submarines and hostile deep-sea entities. A single such submarine cruiser is capable of single-handedly eliminating an entire fleet of hostile factions, as well as locating and destroying living titans in the depths of Europa. Main specifications: Tier: Attack (3) Dimensions: 76 x 17 m Cost: 29,000 Crew Size: 2–7 people Horizontal Speed: 20 km/h Vertical Speed (Descent): 16 km/h Vertical Speed (Ascent): 16 km/h Cargo Capacity: 20 crates Submarine features: 1. Double Hull Design — consists of an outer (soft) and inner (pressure-resistant) hull. 2. 8 Vertical-Launch Torpedo Tubes — fires unguided torpedoes. 3. Unique OK-651E Nuclear Reactor (Experimental) — operates in a sealed capsule filled with water, resistant to damage. 4. Gun turrets between hulls — can be activated via lever on the periscope; hatches open when firing; cannons can be stowed between hulls. 5. Advanced Reactor Core Display (NC) — features over 80 light components to indicate core status and temperature. 6. Main Engine and Auxiliary Unit — engine is inoperable if the auxiliary system fails. 7. "Baget RTOS" (ОС РВ Багет) Torpedo Launch System — each torpedo can be launched individually and monitored via an onboard camera. Special Thanks to user "Raizel" for assistance and guidance in designing the submarine, and to all others for feedback and testing!

9,220 downloads Details →
[Deprecated] Girls' Frontline Gun Pack Chinese Pack – Barotrauma Mod

[Deprecated] Girls' Frontline Gun Pack Chinese Pack

by 76561198341266480

The original mod supports chinese now, This mod is deprecated. Girls' Frontline Gun Pack

6,490 downloads Details →
NT Thermal – Barotrauma Mod

NT Thermal

by 76561199121979259

Temperature Have you ever pondered why your character can simply breeze through sub-zero water like nothing? Great question, this mod fixes that by adding an entirely new semi-realistic temperature system to the game. Content: 32 brand new temperature related afflictions: Frostbite, hypothermia and hyperthermia, heat transferring from fires, heated diving suits and more! Enough content to provide a new experience for both medics and regular crew goers. Focus on gameplay: Have you ever played an NT addon and thought it was over the top and halted gameplay? Well fear not, for this mod doesn't care about being "realistic", it cares about being fun. Temperature itself only becomes truly fatal in extremely low or high amounts, otherwise it remains an annoyance at worst. Don't like it, then tweak it in the config! This mod is highly customizable for whatever experience you wish. Light overhaul of gameplay: Due to the addition of temperature, pressure isn't the only fear of water anymore, water and fire now cause issues if ignored. As a result of this, all crewmembers will approach the game in a new way, rather than then simply laughing away massive hull breaches or pits of fire, the crew must appropiately plan and navigate around it. Why is this only a NT addon? Simply put, I find NT to be the perfect canidate for a mod as this. Due to the already well thought out and maintained nature of Neurotrauma, adding this was extremely easy to do. I do not plan on ever making this a standalone mod, however, feel more then welcome to do so! A Trello guide can be found Here! The trello also features a bunch of info regarding compatibility and other stuff. I also spent two whole days suffering while making it. Please read. Русскоязычную версию Trello можно найти здесь (Thanks to Lofa) Want an in game guide? Use this! It has a Thermal guide and more! Requirements: Requires Server Side Lua and NT to work. This mod goes directly above Neurotrauma. (It can also go below, but I haven't tested it as much.) A comprehensive troubleshooting guide on NT (and addons)/Lua can be found Here This can be helpful incase your Lua mods aren't working or NT. Please refer to this. Compatibility with other NT addons/Mods: NT Cybernetics has built in compatibility. Load order doesn't matter. NT Symbiote (or any other version of it) has built in compatibility. Load order doesn't matter. S.A.F.S has built in compatibility. Load order doesn't matter. Immersive Diving Gear has built in compatibility. Goes anywhere above this mod. (The internal heater is the battery in the diving suit helmet slot.) Enhanced Reactors has built in compatibility. Goes anywhere below this mod. IF YOU ARE USING IMMERSIVE REPAIRS IT MUST GO BELOW ENHANCED REACTORS, OR ELSE YOUR REACTOR WILL BE A MICROWAVE. Immersive Repairs will work fine AS LONG AS IT GOES BELOW ENHANCED REACTOR IF USED! Dynamic Europa has built in compatibility. Load order doesn't matter. NT Addons should work just fine, however this mod does override NT's Refrigerated Container/Crate. Suit Heaters: Real sonar or any other mod that overrides/adds diving suits will most likely not feature internal heaters. However, I have thought about this and have three methods of compatibility. 1. Internal suit heaters provided by patches or built in. (It's a battery slot in suit if you have it) 2. Headset suit heaters, which go in your headset (Called 'H.S.H' in game). 3. Compact suit heaters, which go in your inventory (Called 'C.S.H' in game). 4. External suit heaters, which go on the belt/bag slot (Called 'E.S.H' in game). 5. Suit compatibility mode which makes all suits heated by default (In config!). This mod is fairly bot friendly, there is a load of config options that let you tweak the behavior of temperature and bots. Even outright disable temperature for bots, so please check it out! Future Updates: Here is what I have planned: - Rewrite all the heavy duty calculations in C#: This will make the mod much smoother. (Eventually) You do not have to ask me to fork, make a translation, make a patch or edit this mod. Feel free to make any contributions if you like! The GitHub Repository can be found here! Patches: WARNING: Do not use any of the following patches if you are using Immersive Diving Gear and the same patch you are about to use below. I.E: Using Immersive Diving Gear with the Real Sonar patch, no need to use the Real Sonar NT Thermal patch, it will have prebuilt compatibility! Real Sonar Patch Enhanced Armaments Patch Baroverhaul Patch EK Patch Other unofficial patches/versions: Updated Enhanced Armaments Patch Modular Suits Patch Die Hard Tweak Temperature Stabilizer Enhanced Reactors Patch/Fix Supported languages: - English - Русский(Russian): Thanks to Belikan-Illiariy on the repo and Lofa on Steam! - Feel free to provide more translations on the github repo or through the Discord/Steam! Credits - Ydrec: Helped immensely with Lua, Xml and a bit of NT. - Azure: Helped with a bit of NT. - Liquid Oxygenite: Helped greatly with NT and Xml. - Walter Hartwell White/POSTACI: Helped with NT + I stole his code, I mean lifted. - Evil Factory: Made Lua, kinda important. - Heelge and Mannatu: Making/Maintaining Neurotrauma itself (Thank you). - Lukako: Helped with Xml and compatibility for other mods. Practically fixed a bunch of big issues. - Antinous: Provided me burn resistance code. - Lofa: Provided me Russian translations. - Leo Shlykov: Original Russian Trello. - And the following Git Hub contributors: sharkgorawr, albion.

10,536 downloads Details →
More Buyable Exp Medals – Barotrauma Mod

More Buyable Exp Medals

by 76561198829549335

Adds 6 new Buyable Exp Medals that you can purchase from vending machines. This is a custom upgrade from the original mod that only had one medal. Slightly increased Marks to Exp Ratio. So its better for public online multiplayer servers where you don't have a squad of friends that will be with you until endgame, and want still want to level up enough to get talents. The Min/Max buyable is per each vending machine. Plastic and Copper have a ratio of 2 to 1 from Marks to Exp. Medals starting from Iron Rank upwards will have bonus Exp so they are worth buying. Plastic Medal: Min/Max Buyable: 6-12 Cost: 100 Marks Exp Given: 50 Exp Copper Medal: Min/Max Buyable: 5-10 Cost: 500 Marks Exp Given: 250 Exp Iron Medal: Min/Max Buyable: 4-8 Cost: 800 Marks Exp Given: 450 Exp Bronze Medal: Min/Max Buyable: 3-6 Cost: 1500 Marks Exp Given: 850 Exp Silver Medal: Min/Max Buyable: 2-4 Cost: 2500 Marks Exp Given: 1400 Exp Gold Medal: Min/Max Buyable: 1-2 Cost: 5000 Marks Exp Given: 2750 Exp Original Purchasable Medal Exp Mod: Purchasable Exp https://steamcommunity.com/sharedfiles/filedetails/?id=2876661778 If you're looking for a cool Job Mod, check out my Blade Job mod too.

9,005 downloads Details →
CaramelLatching – Barotrauma Mod

CaramelLatching

by 76561198214594327

You'll know when the Latcher is approaching for sure. Replaces Latcher ambience with Caramelldansen. Inspired by https://youtu.be/8kklU-_IwQw?t=303 and of course Fortunate Worm: https://steamcommunity.com/sharedfiles/filedetails/?id=2702843916, big thanks and a shoutout to Fortunate Worm without which I would of never figured out how to get this working. Want to use Barotraumatic with this?: https://steamcommunity.com/sharedfiles/filedetails/?id=2905269365

7,762 downloads Details →

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