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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
精创箱子加大
by 76561198247192572
简单粗暴的加大箱子容量,精创医生身上格子都给箱子占着太痛苦了。 用下面这个更爽 https://steamcommunity.com/sharedfiles/filedetails/?id=3474478008
Become John New Vegas
by 76561198830029803
This mod makes you become courier falloutnewvegas. big ironnnn Adds the following: -Ranger Sequoia Revolver -NCR Veteran Ranger Combat Armor (helmet and armor separate) -Sequoia Rounds -Jet Revolver animations done thanks to Guns Enhanced mod's creator and contributors
武装废品 Armed scrap
by 76561199382915636
A resurrected ship from the SET scrapyard. Completed by a patchwork of scrap parts, the only armed scrap in the world! A boat that can be driven even while lying down, the immersive driving mode makes the boat like an extension of your limbs. Oversized scenic bridge with a mirror-controlled gunboat (double-tap to switch turrets, unmanned). Specialized safety cabins keep you and your crew safe, and multi-level bunkers are perfect for intrusion! Extra-large cargo compartment, three-layer design, tail traction landscape ball. Armed with cutting-edge technology, you don't have to worry about breaking the ice and opening the way. There is also a compact lounge with a bar and vending machines, so you don't have to worry about the mental life of the crew again! Ordered now also comes with an armed motorboat kit that can be installed and replaced directly at the shipyard. Want more boats and interesting circuits? Look out for SET Scrap Dock and Black Steel Design Institute! Casino circuits, fun turrets, all in Black Steel!
Underwater Discord Sonar
by 76561198064525440
Mod that replaces sonar sound with famous messanger notification.
Sever-611 [EK]
by 76561198032963171
Reupload due to broken workshop. EK-modified submarine, designed for playing heavily modded campaigns. Almost no decorations with loads of free space intended for installment of EK Utility modules (shelves, fabricators, diving lockers, etc.). Each room have its own relays, connected to power grid, so you don't need to put wires all the way to junction boxes. Sub starts with 4 coilguns, 1 bomb launcher, 1 EK heavy hardpoint. Also several logical systems included: "a bit smart" airlocks, proximity alarm (can be disabled), heavy weapon safelock, captain's survelliance system, "dry" ballasts. Extra id cards included in captain's locker.
Evergreens Disease Revived (FIXED 2023)
by 76561198204050811
Main Features - Vaccines - Diving masks can protect you - Cough medicating - infection system\ - Antibodies - more added every day!
Black Sex Tiger The Machine 01
by 76561197997948169
Ideal for 4-6 people, Fast (up to 54 kmh), heavy armed (2 rails, 4 guns), smart (auto-closing airlocks, automatic projectors, drone on board, etc.), compact f*ckin' WAR MACHINE! Will lead you through the sea easily. Just try it. Troubleshooting: https://discord.gg/rTTmUZN5KD Inspired by https://steamcommunity.com/sharedfiles/filedetails/?id=2192307939
YellowH
by 76561197970660025
Replaces the Harmonica with a Superior Version that only plays a certain Beatles song.
Le Deep Phoque BallGazer
by 76561198059340081
Inspired by a French term for a seal, "Phoque," the BallGazer utilizes a double-layered glass system that covers virtually the entire front of the ship, which provides supreme viewing and vision. An enhanced Tip Propulsion™ engine compartment, which allows top horizontal speeds of 51 kmph. Four ballasts, plus two air-filled atriums, allow for enhanced buoyancy and diving properties. Bots may have difficulty navigating the BallGazer's layout. Lacks more than 2 diving suits and a weapons locker.
Siren Head (Outdated)
by 76561198314876260
Siren Head is now underwater, still on development so expect a lot of bugs and stuff He can break ur submarine real quick The attack is kinda weird/glitchy but still working on it This guy still doesn't have spawns set up (spawns or missions for it) He is tall so he is gonna struggle inside most of the submarines Spawn: Press "F3" Then type "enablecheats" and "spawn sirenhead cursor"
S(ub)Long Mk4
by 76561198188413825
The designers of the SLong Mk1 have said that "The design of the Sub Long Mk1 was an unfortunate over sight. However, the submarines rapid attack capabilities in it's current state are satifactory. We will continue to upgrade the current design and maybe one day it won't look like a Slong. With the Mk5 variant I discovered the workshop upload system is buggy and it's entirely possible this isn't actually my latest iteration of the Mk4. It's probably a functional iteration but I'd advise downloading the Mk5 if you want the longest and girthiest of the Sub Long(Slong) series submarines. It should function almost perfectly in all aspects especially it's thrust.
Dragoon
by 76561199019666902
Small gargo vessel tier two, inspired by one of the mechanoid from the Rimworld Description: "Advanced U.C.S (United Coalition Stand) cargo transport. Improoved mind assimilation technologies allowed combining the mind and body of experimental subjects with the ship's AI systems, which significantly increased computing power, putting small guns into fully automatic mode. The small size combined with the excellent performance of the systems provides the opportunity to control for extremely small crews without losing efficiency. For the above reasons, it is an extremely undesirable target for any fauna of Europe." the first boat belongs to my authorship, any criticism is welcome.
Timing Minigame
by 76561198294667694
Check out my other games and the widely acclaimed HonkOS in the above collection 100% vanilla A hit is registered when terminal operator sends ANY signal while the pointer is pointing at the target. Otherwise it's a miss. Depending on the output pin, the output of the right circuit box will be: Output 5 - 1 on hit (single pulse) Output 6 - 1 on hit or 0 on miss (single pulse) Output 7 - 1 on hit or 0 on miss (continuous based on last signal sent) Output 8 - 1 when the number of consecutive hits > n (set inside) or 0 otherwise (continuous) You can edit the components in red labels to adjust settings like speed or size of the pointer and target Potential uses could be hacking minigames for custom beacons or possibly subs where the captain has access to a specific door by keycard but other crew can hack it with n consecutive hits on target or ship systems that are active as long as you're able to hit the target often enough (stealth mode wink wink).
Блоха
by 76561198032665023
Универсальный катер с звуковой приманкой и наружным зарядником бомб.
Suicide Nuke
by 76561198847200463
Adds two explosive devices that can be bought or crafted. One nuke will detonate when you try to throw it, and the timed nuke will detonate via timer. Made with code shamelessly stolen from EK Armory.
Mirage 2.0
by 76561198196982931
Вот ссылка на оригинальный мод https://steamcommunity.com/sharedfiles/filedetails/?id=2497108927 Субмарина мне очень понравилась, но не совсем подходила для игры с ботами. Переделывал под себя, для соло игры и игры с друзьями. Для публичных сессий не подходит ибо убрал антигриферские блокировки коннекшн панелей. Вот примерный список изменений: 1. Установил автоматику на балластные насосы для борьбы с балластной флорой (при нажатии на рычаг, вся вода из камеры балласта выкачивается после чего насос будет автоматически обесточен) 2. Сделал умные суперконденсаторы которые сами выставляют скорость зарядки (расположение ползунка скорости заряда само меняется в зависимости от потребности, при простое скорость заряда минимальна, при активном использовании орудий во избежания нехватки питания скорость зарядки пропорционально увеличивается.). 3. Починил автоматический люк из медотсека в реакторную. 4. Заменил дверь на капитанский мостик, добавил дверь в арсенал. 5. Запитал все шкафчики для подводного снаряжения и полки для баллонов, добавил ещё шкафчиков. 6.Добавил индикаторы качества воздуха для каждого отсека. 7.Сделал надписи на мониторе кэпа более читаемыми, добавил дополнительные кнопки и индикаторы, добавил возможность отключения катушек и орудий. 8. Добавил исследовательский терминал сверху медфабрикатора. 9. вручную отредактировал все точки маршрута ботов (больше никаких застреваний). 10. разные мелкие правки, дополнительные ящички, визуальные правки, изменил все теги к хранилищам и прочее. 11. Установил БАПС (Быстродействующая Автоматическая Пожаротушащая Система) в машинное отделение. Добавил кнопку отключения питания на водолазные шкафчики для экономии энергии. Делал для себя и своих друзей, решил поделиться с вами, вдруг кому-то пригодится. Есть ещё некоторые идеи на будущее. ---------------------------------------------------------------------------------------- Here is a link to the original mod https://steamcommunity.com/sharedfiles/filedetails/?id=2497108927 I really liked the submarine, but it was not quite suitable for playing with bots. I remade it for myself, for solo games and games with friends. It is not suitable for public sessions because it removed the anti-grief blocking of the connection panels. Here is a sample list of changes: 1. Installed automation on ballast pumps to combat ballast flora (when the lever is pressed, all water is pumped out of the ballast chamber, after which the pump will be automatically de-energized) 2. I made smart supercapacitors that set the charging speed themselves (the location of the charge speed slider itself changes depending on the need, when idle, the charge speed is minimal, with the active use of guns, in order to avoid a lack of power, the charging speed increases proportionally.). 3. Repaired the automatic hatch from the medical bay to the reactor room. 4. Replaced the door with the captain's bridge, added a door to the arsenal. 5. Powered up all lockers for diving equipment and shelves for cylinders, added more lockers. 6.Added air quality indicators for each compartment. 7. Made the inscriptions on the cap monitor more readable, added additional buttons and indicators, added the ability to turn off coils and guns. 8. Added a research terminal on top of the med fabricator. 9. manually edited all waypoints of bots (no more stuck). 10. various minor edits, additional drawers, visual edits, changed all storage tags and more. 11. Installed HAFS (High-speed Automatic Fire Extinguishing System) in the engine room. Аdded a power off button to diving lockers to save power. I did it for myself and my friends, I decided to share it with you, suddenly it will come in handy for someone. There are some more ideas for the future.
Use Environ Air
by 76561197974570403
Last Update: 28 Mar 2023 Description The normal diving suit, combat diving suit, and abyss diving suit will prefer the Oxygen in the air before the Oxygen (or anything else) in the suit. They are now indoor diving suits. Small change to how the suit beeps to balance this. Bot AI friendly. Features - Kept the Vanilla stats on the Diving Suit, Combat Diving Suit, and Abyss Diving Suit unchanged. No extra armour, no hidden faces, no changed crush depth. - Breathe indoor air if you are in a Hull space with 50% of Hull Oxygen available. (The PUCS uses 50% as the cut-off so we will follow suit, to keep the mod as close to Vanilla as possible.) - Modified the warning beeps from low Oxygen to: it now only beeps when the User inside is losing Oxygen. This, imo, balances the mod; normally this breathing Hull Air feature is PUCS only. So in exchange, you won't know if your tank is low or if someone put a welding fuel tank into your suit without visually inspecting your gear. - Modified the OnWear ambient sounds that played deep ocean sounds while in suit to only play when in water. - Bot AI friendly in that they understand the suit works inside and will keep them on as appropriate. Interaction with Other Mods Overrides the divingsuit, abyssdivingsuit, and combatdivingsuit Items. Notes This mod inspired by the PUCS Diving Suit and another mod: Diving Suits Indoors (link: https://steamcommunity.com/sharedfiles/filedetails/?id=2800260802 ). Suggestions & Feedback If anything is not working, please let me know. Also taking suggestions, as always. Thanks!
Universal Turrets 通用炮塔+I'm Keeping My Gunners' Chair! 别换我炮手椅!
by 76561198885159296
此mod整合了Universal Turrets通用炮塔 和 I'm Keeping My Gunners' Chair! 别换我炮手椅!。 This mod combines Universal Turrets通用炮塔 and I'm Keeping My Gunners' Chair! 别换我炮手椅!
Schwarz-Funke
by 76561198145462314
这是由‘施瓦茨工业’设计的火花级侦察潜艇,其很适合执行探索与武装侦察任务。此外,她的双层指挥室使得其在船员较少时也可以简单部署. The newly designed U-boat ‘Funke’ has been release by the Schwarz-Industry. It shows great capabilities on discovery and armed recon missions. Her double-deck command room makes it easy to deploy even when the crew size is small. 建议潜艇人数:4-8,潜艇着重强化上层火力,因此下层无轨道炮。多数舱室容积可变,可由舰长自行添加模块。 A medium sub for a crew of 4-8. Focus on upper gun coverage but lacks bottom railgun. Due to her highly customizable cabin design, it is easy for new captains to change the role for each cabin. You will love the double-deck command room. 子系统: 停靠后反应堆省电模式。 可切换保险的气闸。 舰内摄像头(单击切换)、舰外摄像头(鼠标移动到大致范围后单击切换)使用按钮选择室内或室外。 Subsystems: Upper connection room has a switch to save reactor power when connecting to an outpost. Smart airlock (does not have airlock grinder) Surveillance cameras (Move cursor to the approx. area to switch between outside cameras, toggle switch to choose inside or outside cameras)
Domovoy
by 76561198104652733
There are few design patterns carrying as dirty a reputation as the Domovoy. It isn't just that the vehicle's adept at espionage- it was built for it, designed around a cutting-edge silent running system and some of the most advanced communication antennae outside of military use. Fortunately for Europa's law enforcement, Domovoy-class vessels have never reached widespread use- the pattern's equipped with only a single coilgun, leaving it vulnerable to some of Europa's more dangerous wildlife. This submarine is priced at 5500 mark, meaning that it can be used as a starter vessel in the campaign.
The Angler
by 76561198003268374
Updated for Among the Ancients! "A well-equipped sub whose structured vertical layout and comfortable interior allow for operation by smaller crews. Compact fabrication, storage, and armory setups make accommodating longer missions or extra crew members easy. Expect niceties like automatic hatches, airlock status indicators, and a ship-wide electronic alarm system. Be aware of the especially thirsty reactor and the cramped C Deck." Description This submarine was a creative exercise in designing a sub that was operable by a crew as small as three people (but as large as six) while still being large enough to work for long campaigns. Design goals included keeping all facilities highly organized, promoting high-speed travel through the sub with automatic hatches and doors, including a full fabrication and cargo setup, and augmenting the crew's situational awareness through remote status displays and a multi-purpose vessel-wide alarm system. Secondary design goals included making the sub appear attractive and decreasing the vessel's learning curve by including a high number of visual details and labels in the sub's interior. Important Note: The helm requires Command clearance for access, and the armory requires Command or Security clearance for access. The captain has access to a locked safe in the helm that contains seven extra IDs: three Command IDs (orange) and four Security IDs (blue). The small colored indicator outside of each room indicates the clearance level required for access. Features - Compact and organized interior layout - Extra hardpoint for expanding your offensive capabilities during campaigns - Ample storage containers for all manner of supply - Automatic hatches and doors that allow for full-speed sprinting - Vessel-wide alarm system that will alert crew members to flooding, fires, or meltdowns - Ballast pump relay switches for managing flora infestations - Water indicators for both airlocks - Manual flooding switch for bottom airlock (for safe storage of thermal artifacts) - Fully labeled and color-coded fuse boxes - Extra IDs that the captain can give to crewmates for armory or helm access - Clown equipment easter eggs (you'll have to find them!) - Status displays for reactor temp. and battery level in engine room, reactor room, and helm
Extendedmissions
by 76561198150185645
Enabled 4 basic missions (they were disabled for some reason but I tested them and everything works well): Killing a Moloch; Beast from the Abyss (Endworm killing. Commones increased to 15%, its still pretty rarely); Salvaging an artifact (when Infrasonic signal = Moloch); Salvaging a Derelict (Carrier killing). Added 4 custom missions: Terminate a Swarm (5 mantis); Terminate a Swarm (9 mantis); Terminate a Swarm (2-5 coelanths); Killing a Charybdis. Recomended mod for loot from "empty" creatures like Charybdis or Endworm: https://steamcommunity.com/sharedfiles/filedetails/?id=1962691002
Лунь
by 76561199380994305
История Ракетный корабль-экраноплан проекта 903 «Лунь» — советский ударный экраноплан-ракетоносец проекта 903, разработанного в ЦКБ по СПК им. Р. Е. Алексеева под руководством В. Н. Кирилловых. Создан на опытном заводе «Волга» и является единственным полностью построенным кораблём проекта 903 из восьми планировавшихся. Характеристики - Боевой корабль 3го уровня - Размеры: 75х19м без колизии и 70х19м с колизией - Вооружение: 1 цепная пушка, 2 скорострельных магнитных орудия, 6 ракетных установок "Москит" - Скорость максимальная( при навыке управления 100): 110км/ч по горизонтали и 12/-18 по вертикали - Экипаж: 9 Опытных подводников - Стоимость билета за каждые 10км: 6000кр - Максимальная мощность реактора: 7000кВт - Грузоподъемность: 24 ящика - 4 полки под боеприпасы, 1 под рельсу, 11 коек, нет нормальной аптечки, 2 больших и 8 средних шкафов Управление Стыковка стыковочный порт скрыт, и находиться на верхнем стабилизаторе... да вам придеться вылезать через воздушный шлюз в океан что бы прибывать на аванпосты... зато дизайн остался похожим на ориг Режим экрана Экраноплан способен переходить в режим экрана. Это дает ему дополнительную скорость, но забирает маневренность. Что бы перейти в режим нужно разогнать экраноплан до 70км/ч минимум и нажать кнопку на терминале Интерфейс сонара В верхней гондоле расположен экран для мониторинга окружения. Синими полосками отображена одна из трех сонарных позиций. Рекомендуеться в режиме экрана использовать две крайние справа. ПУ ПКР 3М-80 «Москит» В нижней гондоле расположен пункт управления запусками. Слева 6 кнопок - это предохранители. С включенными предохранителями ракеты не полетят. Что бы снять, нажми на кнопку, рядом загориться зеленый индикатор - Ракета снята с предохранителя. Что бы ЗАПУСТИТЬ ракету есть 4 варианта: 1. Подойти к терминалу управления и нажать "Запуск москита" 2. В той же комнате подойти к перископу и нажать кнопку стрельбы. Заодно ты увидишь то место, куда прилетит 3. Нажать кнопку "Пуск" на терминале в гондоле. Центр сонарного экрана и есть то место куда ты целишься 4. На этом же терминале есть Индикаторы стен. Зеленый индикатор значит что ты попадешь в цель. Для этих индикаторов есть кнопка НА терминале, не являющаяся частью его интерфейса а ну и это, в рубке это я тебе вывел заряд батарей если че
Anime Avatars - Femboy Edition
by 76561198138063885
Not my original work. Just a modification of this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3131639425&searchtext=ea-hi I wanted to play a femboy, and now you can too if you want. Female bodies are now flat chested and clothing has been adjusted to fit.
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