- Mods
- /
- Barotrauma
Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Wissencraft
by 76561198119630220
Stats and features Tier three attack sub Priced: 30,000 mk Cargo capacity: 26 Crates Size: 47x27m - 2 Large hardpoints 2 Railguns pre-installed, in a dual alternating fire configuration on the prow - 2 Small turret hardpoints 2 Coilguns pre-installed - A semi-automatic discharge coil In the aft blind spot - A large battery backup Capable adding 3Kw to the sub's available wattage when in use and automatically exponentially charges when not in use. Must be actuated manually in electrical room. - Balanced reactor controller Switch next to the reactor if you don't want it - All three crafting stations With linked lockers of course - A Research lab - A dry garden Stocked and ready to sire up to 4 plants. - And Dugong style auto doors In game Description An older design then most the Wissencraft has seen better, busier days, especially before it was rendered obsolete by the modern Typhon series. But this modernized variant and a few other derivatives stick around due to it's unmatched ability in it's niche of abyssal creature research. Few other subs can match the firepower provided by the dual forward hardpoints and the meters thick wall of armor behind them, but plenty can boast better gun coverage... Notes I frew up and refurbed another wreck, very happy with how the dual rail works. Based off a wreck of the same name included in Black Mamba's excellent mod Even more Wrecks Link to my other subs
Pirate [B-72] Basilisk
by 76561199258936299
A pirate version of the B-72 Basilik Submarine made by Zefi Original - https://steamcommunity.com/sharedfiles/filedetails/?id=3141387090&searchtext=
Barotraumatic Headsets No Battery Required with Robotrauma Support
by 76561198280027481
Based on this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2916667333 Does absolutely the same thing. The only change is in the sprites for the robots. Returned the sprite to the standard headsets, made a new sprite for the Advanced Headset and removed the headphone sprites for the Long Range Radio Backpack and Walkie Talkie Just load over Robotrauma and BaroTraumatic
脊刺
by 76561198011271305
IRN Crew jobs - Hireable patch
by 76561198165756343
Makes the IRN Crew jobs hireable in stations This mod overrides Locationtypes.xml so it is uncompatible with other mods that also overrides it. I do not know of a better way to do it so it was made into a separate mod. Each job's chance to appear on the list is based on their vanilla counterpart.
Quiet Deconstructor &12 slots
by 76561198026213685
Makes your deconstructor sound loop ~80% quieter\Silent. Also increases it's slots to 12 (they will be small though) Enjoy
Ban hammer
by 76561198137437350
it's a ban hammer, guaranteed to kill anything! (even clowns). Spawn name: banhammer
Winghead
by 76561197969249371
A Hulking supership, scaling 206 feet and boasting a frontal arsenal. It serves for long range expeditions and tanking hits. Comes with a semi-independent shuttle for scouting and fire support. It's drawbacks are it's power hungry systems and routine maintenance, requiring to spend time navigating around the ship.
Posters and more!
by 76561198174394123
Community poster repository and guide. 100% Vanilla! Feel free to send your creations!
Providence
by 76561198051281051
Compact modernization of the Barsuk, Providence beckons adventurers to Europa's depths. Streamlined and resilient, it navigates with agility, boasting four gun placements, which two are customizable to the crew's preference. A rusty bike brought from the scrapyard is mounted on the back of the vessel for skirmish scenarios. Suited for smaller crews, it ensures efficiency without sacrificing exploration prowess, and the cost of human resources. General Information Type Scout Tier II Price 8000 mk Dimensions 30x13m Cargo capacity 12 crates Recommended crew size 3-5 Velocity 26 Decend Velocity 18 My First designed submarine Tier 2 modernised version of the Barsuk since i like that submarine. Comes with 4 hardpoints, 2 of them has to be bought as you travel. The Rusting Steel is hanging on the back of the submarine, have to swim outside to mount it. Packed with Normal, RGB and Alarming light modes. Requires the Captains ID to switch between Normal lights and the RGB lights. Alarming lights turns on during monster invading said rooms and hulls. A Ballast flora lever is included in the Ballast tank. A lever for leeching off power from outpost or from docked entities above. no power transfer from the submarine included. Incase of fire in the reactor room, break the glass. Captains beware, Mudraptors and Crawlers love to jump into the command room. Workshop item assemblies used: Advanced Airlock v2 Reactor Ultimate Remaining Fuel Timer Barotronics - Clocks and Timers RUSTING STEEL Rotating Alarm Light Decotrauma Collection Switchable Cameras Smart Duct Ballast Flora Mode Item Assembly
Funnier Teeth
by 76561198089235226
What have I done..? 𝐂̷̢̇̊̒̐͛̀ͭ̽͊ͪͣ͑ͭͣ̆̈́͏̢̢̣̙͍̮̪̳̮̭̬͙͞ͅ𝐎̢̡̛̛̐͂̔͂͢͢͢͜͞͠͏̸͚̝̙̫͉̣̱͙̤̠̗̝̞̟̣͇𝐑̷̷̨͗̎ͯͣ̿͒̓̂ͧ̋́̍̿́ͧ͘͞҉̢̻̼̺͚̣̪͈͈̺͢͜͢͠͠͝͞𝐑̵̶̶̴̢͍͎̫̦̙̜͓͍̭̟̮̜͎̙ͤ͗̑̾́͜͜͝͡𝐔̴̸̷̷̴̗̝̻͖͚̳͕̼̗̖̘̼͛͆ͣ̌̈́̍̈́ͤ͢͡͠͞͝𝐏̶̵̮̮̗͍̜̬̬̣̯̳̩̜͇͎̜̍ͯͫ̆͒̓̊ͨ͗́ͨ̚𝐓̧͑̄̾̌ͫ̀ͫ͛̿̃͐͐̈҉̷̢͜͠҉̸̢̜̯͔͉͎̳̦́͢𝐄̴̓҉̡̛̀̕͟͡҉̷̨̹͈̝̠͎͖̝͈͉̲͍̠̟̥͠͞͡ͅͅ𝐃̸̢̛̻̣͚̞̜̲̳̖͍̘̲̙̝̟̆͞͝ A submarine of dubious nature. The layout is that of the Funny Teeth, but it has been... altered. Adds a range of items, from the helpful, to the sinful, all of which are exclusive to the submarine and cannot be obtained otherwise, unless..? Many secrets await those with a keen eye. Sure to be a chaotic session.
Fortifications
by 76561198316798946
Simple mod that adds barbed wire and sandbags. They can be crafted in the fabricator then placed anywhere on your submarine. Sandbags block bullets really well, barbed wire blocks enemy movement really well, but beware, they don't distinguish between friend or foe. Sprites taken from Squall's "No Man's Land." If the mod owner takes issue with my usage of these sprites, I'll comply with them. This mod includes translations for: English German Russian Ukrainian French Japanese Translations were done using Google Translate, so they're probably really low quality, but it might be better than nothing. Craftable items: Sandbag Deployment Kit Barbed Wire Deployment Kit Active items: Sandbag Barrier Barbed Wire Barrier
MineBypass
by 76561198247192572
I hate mining. This mod allows minerals and plants to be directly stuffed into the backpack.
Zoom Key [Zoom Only]
by 76561198131472437
Poob's reuploaded zoom key, except can now only zoom in and is the default. Controls are the same except press tilde instead of backspace to revert zoom to default. Thanks to Poob for bringing the mod back to the workshop. Uploading for those do don't want to tinker with Lua. Controls By default, press F to switch between free zoom mode and normal camera. In zoom mode, press + and - to zoom in and out. Press ~ to reset zoom. Install Make sure you have clientside lua installed properly. Then just enable this content package. To Disable just disable content package.
More RP jobs
by 76561198331040740
This mod is partially based on: https://steamcommunity.com/sharedfiles/filedetails/?id=2906400092 https://steamcommunity.com/sharedfiles/filedetails/?id=2710818884 A big thanks to the creators of these mods! I kissed their hands! This mod adds: 18 New passenger sets 5 New Separatist passengers 6 New Husk passengers 6 New Clown passengers 10 New VIP sets 5 New VIP guard sets 3 New Watchman sets : https://steamcommunity.com/sharedfiles/filedetails/?id=3325813154 https://steamcommunity.com/sharedfiles/filedetails/?id=2989869274 I made it for my small project, but I allow everyone to use it! Enjoy life, have fun, play! Now you have a bunch of new roles! I recommend using it in RP (RolePlay), because in a regular game they have no talents
RAID (Outposts) (Chat Command Version)
by 76561198123087907
Considering the new DLC expansion coming out is outpost orientated I'm going to wait until then to update/fix this mod. Sorry just not playing barotrauma atm! Have you ever wanted to raid/attack an outpost but your bots aren't playing along? This mod fixes that! Allows the Captain to initiate a "raid" on an outpost. It does so by getting the outpost's faction and setting it's reputation to hostile temporarily. This allows bots to target outpost NPCs as they're considered enemies. Faction reputation will return to normal, except for a -20 rep as a debuff, at the end of the round. REQUIRES LUA FOR BAROTRAUMA To initiate the raid as Captain: !Raid Raid is ended at the end of the round. -20 reputation will be taken against the faction of the outpost! To change the -rep value you will need a local/personal copy of the mod: Copy the mod found at: ...\SteamLibrary\steamapps\workshop\content\602960\3426232889 and paste it to your local mods folder at: ...\SteamLibrary\steamapps\common\Barotrauma\LocalMods Open it's filelist.xml and replace it's text with: <?xml version="1.0" encoding="utf-8"?> <contentpackage name=" RAID (Outposts)" modversion="1.3" corepackage="False" gameversion="1.7.7.0" > <Item file="%ModDir%/Content/Items/Items.xml" /> </contentpackage> Open 3426232889/Lua/autorun/CO_Outpost_Raid.lua Edit the -80 to any negative number lesser then -60. Otherwise you gain reputation from raiding. For example: if you changed it to -75, (60 - 75 = -15), means a -15 debuff at the end of the round. -- Sets reputation to -80 to make it hostile, the added -20 from -60 is to decentivize spamming it. stLocation.Faction.Reputation.SetReputation(-80) Recommended mods: Killable Outpost NPCs (Self explanatory) Dynamic Europa (Has great mechanics for outpost raiding/takeover/destruction) Dev Note: 1. I don't know how the game will react longterm to changing the reputations so suddenly and drastically. 2. I have no idea how it will work in multiplayer. I have not implemented a way to keep the commands from being abused by players! Should be fine in multiplayer, only the Captain can initiate a raid.
Dax's Mixtapes
by 76561198873575245
auto door & hatch
by 76561198046941168
It is normally open and automatically closed in case of flooding.
[EN] Fission Class Deep-Sea Carrier
by 76561198005568230
The Fission Class is a most advanced military grade warship resarch & development by Private Military Forces Company,a reliable platform for battle and supply in deep sea,can easily support one huge fight. She carries 4 Wisp-Gunboats(the carrier-based battleship).These little things are only born for war,tears the ordinary deep-sea- creatures just like breath. Now,she's hunger for the next hunt! Direction: Bridege Button: 1.M.G AUTH:Main gun authorization,empower mariners to free-fire main gun. 2.2.G AUTH:2nd gun authorization,empower mariners to free-fire 2nd guns. 3.C.B.B AUTH:Carrier-based boat authorization,empower mariners to free-drive wisp-gunboat(including Carrier-based boat weapon system). 4.Hatch.M:Hatch mode,switch external hatchs mode between free and lock. 5.Door.M:Door mode,switch interior doors mode between normal and emergency.(normal:keep opening or auto open;emergency:Can only be opened manually) 6.Rt.R Pump:Reactor room pump,switch pumps inside the reactor room between drain and injection mode. (Only captain has those buttons permission,except Door.M button which one can be used with everyone.) The red button?Just try it! Power system status indicator: Red light: power is off. Yellow light: emergency power(battery) outputing. Blue light: reactor outputing. White light: reactor and battery in dual outputing(battery can't be charged when outputing). Purple light: reactor and battery in dual outputing, and the battery is exhausted. Some Abbreviations Means: Main.P:Main power. EMER.P:Emergency power. Up.L,Up.R,Low.L,Low.R:Upper or lower left and right. Door.C:Door control. Welcome aboard and have fun! Designed by Jett.L.
可制造的无限的弹药箱
by 76561198300315915
为每种弹药箱(特殊弹药除外)添加的它们的20%无限,无限,增强无限版本 5个原版弹药箱合成20%无限(和原版弹药箱无区别,但是有五倍弹容量) 5个20%无限弹药箱合成无限版本,该版本可以无限射击无需换弹 5个无限弹药箱版本可以合成增强无限版本,每种弹药都进行了至少30%的增强,具体可以看说明
[冥河]实用家具包
by 76561199653706276
添加了许多可制作的家具,在家具制造台制作。 主要将原版里的部分看起来可以互动的家具添加了配方与互动。 添加新物品而不是覆盖原物品,因此可以随意中途添加或删除本mod。 请注意:夹带私货。如果不喜欢还请见谅。 后续会更新更多物品,敬请期待。 嘿,船长,你动不动开船撞墙的日子结束了,把ID卡给我。 Hey, Captain. Your sub-crashing days' over, give me the IDCard. 如果你想要,就得自己来拿,这道理你早就懂的。 If you want it, then you have to take it, but you already knew that.
[NAS]002-LongShadow 长影级
by 76561198339401225
长影级武装侦察潜艇,新大西洋造船厂第二代产品。舰体狭长,拥有加强外壳,并且引擎出力高,最大水平航速45km/h,最大垂直机动速度为18km/h,保证有一定强度防护的同时提供充足机动性。共搭载了四门电磁炮、两门高速双管电磁炮、两门轨道炮和深水炸弹投放装置,拥有覆盖舰体的电磁线圈列阵。安装有全套工业设备以及医疗研究设备。潜艇内部搭载了一座外骨骼维护装置。如果您正在寻找一艘多功能潜艇,那长影会是一个好选择。 “新大西洋”造船厂 成立于新马德里居住前哨站。在木卫二全面与地球失联后,联盟迅速控制了新马德里,不久后在此设立“新大西洋”造船厂,意在号召联盟旗下的舰队们同人类历史上开辟新航路那般探索木卫二神秘而广袤的深海。由于资金、技术、人才缺乏,船厂的业务长时间仅停留于承包建造联盟官方的量产型潜艇。直至最近才积累了足够的能力自主研发潜艇。尽管第一艘原型潜艇-001红鲷鱼的性能并不优异且内部设计凌乱,但之后船厂很快吸取了经验,设计了两艘实用型潜艇:002-长影、003-逐北。 p.s. 只是个人设定的船厂,觉得比较有意思于是就写了这么些东西o(* ̄▽ ̄*)o
Mechtrauma - DynamicEuropa patch
by 76561198145396989
Adds -100% contamination modifier Adds repair recipe Adds very slow auto repair while on the exosuit platform Load before Mechtrauma UNSTABLE and DynamicEuropa (Hazardous Reactors isnt required, but will show up yellow texture without it)
[Allied Industries] equipment - Automatic proximity weapons
by 76561198112009887
The automatic proximity defense weapon is composed of an automatic proximity defense gun and an automatic coil. It does not require a gunner. It can be fired and triggered by self induction, and may require a large amount of ammunition. Installation method: the electrical circuit has been connected, and it is hidden. Just connect the power supply.
Barotrauma server with mod support
Start your own Barotrauma server in just a few minutes.
Rent a Barotrauma server