Skip to main content

Barotrauma Mods & Plugins

81,000+ mods available Source: Steam Workshop ↗

This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

Mechtrauma - DynamicEuropa patch – Barotrauma Mod

Mechtrauma - DynamicEuropa patch

by 76561198145396989

Adds -100% contamination modifier Adds repair recipe Adds very slow auto repair while on the exosuit platform Load before Mechtrauma UNSTABLE and DynamicEuropa (Hazardous Reactors isnt required, but will show up yellow texture without it)

211 downloads Details →
[Allied Industries] equipment - Automatic proximity weapons – Barotrauma Mod

[Allied Industries] equipment - Automatic proximity weapons

by 76561198112009887

The automatic proximity defense weapon is composed of an automatic proximity defense gun and an automatic coil. It does not require a gunner. It can be fired and triggered by self induction, and may require a large amount of ammunition. Installation method: the electrical circuit has been connected, and it is hidden. Just connect the power supply.

191 downloads Details →
Kompian VII – Barotrauma Mod

Kompian VII

by 76561197975463485

The Murian class tactical explorator vessel Kompian VII is one of the many robust ships employed by the Lynkium Conglomerate to investigate, search and retrieve rare minerals, alien species and artefacts from the depths of Europa to be studied and harnessed by the Conglomerate xenologists. ---- This is the very first submarine I've ever created. Any and all feedback is most welcome! Designed for 4-10 players. The design philosophy on this one is centered around traitor mode and limited supplies. Tight, claustrophobic corridors, accessible crawlspaces, and simple, functional architecture. It is by no means meant to be an optimized vessel, but a reliable and flexible one. If you're looking for a similar smaller submarine, check out its little brother Kompian II-B (https://steamcommunity.com/sharedfiles/filedetails/?id=1991873967) Features: - A fancy windowed bridge and a protected tactical bridge for stationary engagements. - The main feature the vessel is built around are the floodspaces that run through the entire ship on two levels. Each floor has automated flood hatches that allow water to accumulate and get pumped out via these crawlspaces. The tunnels allow traitors more mobility and options when moving around and completing their objectives, and provide atmospheric moments when your flashlight reveals that masked clown-suit player with a "?" over their heads as you were on your way to fix the crawlspace breach. For easy access, close both ladder access hatches, open the crawlspace door, run towards it and press down space. This allows your character "dive" in. - Electricity has been wired with a lights-out switch and a backup power switch in the Engineering bay. Junction boxes are grouped from left to right: 1. Fabricators & Aux. systems 2. Lights 3. Essential systems - It's fairly simple. - Combat capabilities consist of three coilguns and a railgun. Their fields of fire do not overlap and there are exposed sections in the ship, forcing the players to maneuver in combat or send out divers to deal with threats. - The vessel has an impression on the lower hull to allow divers to more easily exit the sub on missions, even when laying on rock formations. Note that this area is not covered by the turret arcs. - Access restrictions are built around giving more power to the crew over organizing themselves. There are additional security keycards located in the armory, only accessible to the security officers, giving more influence to that role. The bridge on the other hand is only accessible to the captain and the unique helmsman ID located in a bridge container. This is intended for the captain to be able to nominate a player to steer the ship. The brig is only accessible to the captain and security officers The medbay also has a special medical confinement room that is only accessible with medical, security or captain's ID cards. Perfect for locking up husk infected players while scrambling for an antidote. Medical ID cards can be found in an unlocked container in the medbay. Enjoy!

130 downloads Details →
SeaDragon Class Cruiser mk5 – Barotrauma Mod

SeaDragon Class Cruiser mk5

by 76561198132828912

History The Seadragon class was created by Frontier Heavy Engineering to explore the deepest parts of Europa. Contracted by the Coalition this ship was to be the main line cruiser for the Coalition but also needed to be able to explore the most dangerous of environments. As this ship was likely to be the largest vessel operating in any given area it needed to act as a mobile command ship for small fleets and a refresh center for smaller Coalition warships operating in an area where stations are few and far between. The project was overly ambitious and complicated leading to higher than expected costs. Due to the immense cost few were produced and sacrifices in the quality of the electrical systems had to be made. As the years went on newer cheaper more capable vessels would become more prominent leading to most of these ships being mothballed. However some are still in service with the Coalition, others either stolen or bought off of corrupt officers by the Separatists and others used by mercenaries where pretending to be a Coalition vessel has its perks. Characteristics Tier 3(Attack) Price 28,000 Length 40m Height 16m Cargo Capacity 24 Top Speed Horizontal 22.7 Top Speed Descending 16.2 Top Speed Accending 19 1 Flak Cannon 1 Rail Gun 3 Coil Guns 1 Depth Charge Tube 5 Toggleable Automatic Discharge Coils 1 Fabricator 1 Medical Fabricator 2 Deconstructors Features Silent Mode Auxiliary Power Unit Automatic Discharge Coils Crew Quarters And Role Play Spaces Top And Bottom Docking Hatches/Airlocks Internal And External Camera System Key Card Locked Armory(Captain,Security) Fully Ai Compatable Pros Large Amount Of Armaments Maneuverable Self Sufficient Lots of Storage/Crate Space Cons Poor Electrical Component Quality Electrical Navigation, and Engine Room and Exposed Reactor Requires More Fuel Than Normal Developer Note Electrical components will break down sooner and at a faster rate than normal. The penalties for repairing without high enough skill have been increased. Supercapacitor max charge and recharge rate has been reduced and supercapacitors charge multiple guns.

239 downloads Details →
Switchable cameras – Barotrauma Mod

Switchable cameras

by 76561198028081950

Reassembled switchable cameras using new Circuit Box added in Treacherous Tides update

243 downloads Details →
R-31 Tachanka Mk. 1-4 – Barotrauma Mod

R-31 Tachanka Mk. 1-4

by 76561198161373651

Love of huamanity for repurpocsing civillian vessels came to Europe. Some Coalition oficers turned their eyes to R-29 cargo submarine and they saw big potential for modification. After some time R-31 was built and got name after ancient weapon - "Tachanka" Submarine has enforced armaments - back and front half-spheres have two guns, bow has railgun. All of this beauty controlled by former passanger deck, which was separated from cargo hold by bulkhead. Overall armament was enforced for military tasks. For fighting ballast flora "ballast blast" system was implemented that allows to ditch unwanted passenger with one click. Or you can use it to fight intruders Mk.4 modification has most developed gun deck - from engineering deck sonar was moved here, cargo hold was sealed and separated with hatches. Also gun deck has remote control system for controlling charge speed of supercapacitators and percentage of supercapacitator charge was implemented on top of loaders. All credit for main structure and overall hard work goes to R-29's author, my shipyard only modified his submarine

230 downloads Details →

thedebt

by 76561198084427401

he

253 downloads Details →
Barsuk-741-Salvage – Barotrauma Mod

Barsuk-741-Salvage

by 76561197970725190

Original sub by Lix This is a modernized and very funky barsuk for doing Barsuk campaigns. The obnoxious switchable rail/flak gun has been replaced with a single normal flak deck gun. The bottom hatch is of debateable use to haul wrecks while using moveable/sellable wrecks. As it has to be manually set to bilge/flora mode and drained when using the bottom dock. The reactor has been moved down along with the engine into a straghtline configuarion inside of an enlarged bilge area, one space above normal water draining to prevent damage and slightly faster speed. Three stingers in the blind spots, a full engineering and medical bay along with a tiny medical scanner, 8 cargo racks and one filthy bed in the cargo/armory round out this unpleasent little ship

214 downloads Details →

BaroTraumatic no battery required

by 76561198148696887

Removes headset changes except for Long range radio

141 downloads Details →
Raygun – Barotrauma Mod

Raygun

by 76561198846486775

The raygun from Call of Duty Zombies.

224 downloads Details →
Zoomer Hair – Barotrauma Mod

Zoomer Hair

by 76561198079460880

"yo cap this sub low-key bussin fam fr fr, ur lack of drip kinda sus tho no cap" Replaces the following hairstyle: Overrides human.xml in Barotrauma\Content\Characters\Human and won't be compatible with other mods that modify human.xml

215 downloads Details →
BSAA Uniforms – Barotrauma Mod

BSAA Uniforms

by 76561198267873184

tac larp slop just 3 uniforms 3 armor pieces 5 helmets and 1 toolbelt thing made in like 3 hours

325 downloads Details →
МАТС - 19 - «Грач» – Barotrauma Mod

МАТС - 19 - «Грач»

by 76561198058905852

Описание корабля: Изначально спроектированные как суда разведки, известные как, Малое Атомное Транспортное Судно, стали неотъемлемой частью логистических цепей Европы по части доставки малых грузов или людей. Маневренность и комфорт позволили частично заменить даже челноки класса "Хемуль", сам же МАТС, вскоре получит ласковое название "Грач". Данная модель является самой часто встречающейся в морях, снабженная одним орудием для защиты и системами связи. Предметы были окрашены во избежание краж с судов. Инструкции на русском языке сможете найти внутри корабля. Данная модификация корабля может быть использована преимущественно как челнок возрождения. ДАННЫЙ ЧЕЛНОК НЕ ПРЕДНАЗНАЧЕН ДЛЯ ОДИНОЧНОЙ ИГРЫ И С БОТАМИ НЕ ТЕСТИРОВАЛСЯ, ВЫ **МОЖЕТЕ** СТОЛКНУТЬСЯ С ПРОБЛЕМАМИ ПОВЕДЕНИЯ БОТОВ. Автором является - Keller (Тоесть я) Создавалось для проекта "Истории ВМФ Коалиции" где и используется по сей день Совместим для стыковки с ванильными кораблями, включая корабли что делались для проекта. Буду рад предложениям и критике, которую для более быстрой реакции вы можете отправить на дискорд проекта: https://discord.gg/jK4KDvRF5C

231 downloads Details →

Trauma Beacon Headset

by 76561198077156424

It's a headset that functions like a handheld beacon except it turns on when the wearer's health drops to 0 or below. It's a way for the medics (and raptors) to more easily find people in need of rescue.

204 downloads Details →
The Wave Fuckler – Barotrauma Mod

The Wave Fuckler

by 76561197987591575

This sleek, Europan yacht is the premier vessel in abyssal traversal. All considerations have been made to keep this ship efficient and effective, yet it still sports a pleasing aesthetic. Not only will you make it across alive, you will make it in style. This sub uses vanilla parts and values with minor adjustments for theme. It has no components that would be considered cheating, but it is stronger than vanilla subs. It is classified as a T3 scout. Contains: Deconstructor, fabricator, medical fabricator and research station. Features: Brig - A secured room that can only be accessed by crew ID cards, allowing for proper prisoner transport and traitor arrests. Battery buffer array - The reactor feeds into an 8-battery array, and the grid draws the from the array. Spikes in power usage are fed from the batteries, not directly from the reactor, helping to minimize grid issues. The batteries themselves have an adapting recharge rate. The lower a battery's charge, the higher the recharge rate. This keeps down on unnecessary reactor load and allows it to adjust on automatic setting. Custom built auto doors - Commonly walked areas have doors that will stay open or closed like a normal door, but when water is detected in an adjoining room the doors will close. They can still be opened and passed while water is detected, but will continually shut until the water is gone. Drain system - The nav is equipped with a button that opens doors and hatches so that all rooms will drain into the bilge, or a ballast that is not full. Doors will revert after this cycle, ensuring that any recurring breaches are kept compartmentalized. Camera monitor array - The bridge has a camera system that allows the captain to get a visual on the situation within the submarine's key areas. Each interior monitor has two cameras. There is also an exterior camera system to survey the hull and immediate area. (component setup credit to InitialDesu) Split discharge system - The fore and aft portions of the ship have separate, dedicated electrical discharge coils to protect the blind spots without taking power from other weapon systems. Hunter-Killer drone - The nose of the ship that houses the railgun is actually a detachable drone that can be piloted from the bridge. It is aimed and fired from the same periscope when it's apart of the ship, so a 2-man crew can scout and terminate threats from a safer distance. Design notes: This sub is not balanced as a true scout. It was made for my mp campaign with friends and it included several things that I wanted to have in a sub. It is simply classified as a scout because it has the additional vision range. Obviously it has more cargo capacity, a brig, and more firepower than a scout should have of any tier based on the comparisons to vanilla. I was not worried about fitting a profile of pros/cons when designing it. Each sub that I have made is generally inspired by an idea of how I would like to wire something, and the design is centered around including that mechanic as I learn to implement it.

260 downloads Details →
DBBT Reiko-pack – Barotrauma Mod

DBBT Reiko-pack

by 76561198968582297

Сделано для игры с друзьями. Песни использующиеся в моде могут быть под АП, ни одна из песен в моде не пренадлежит создателю мода! Добавляет дополнительные кассеты с музыкой для мода RadioMusicWB(RUS)

222 downloads Details →
Creaosis' Pirates and Wrecks - FN Compatability – Barotrauma Mod

Creaosis' Pirates and Wrecks - FN Compatability

by 76561198035231228

-OUTDATED- This patch is no longer relevant. I now work with the Withering Souls team and have implemented features from this mod to the actual mod. The main Creaosis Pirates and Wrecks mod is still good to use. Compatability between my mod and withering souls, allowing zombies to populate wrecks and beacon stations with a lot more certainty... https://steamcommunity.com/workshop/filedetails/?id=2251179004 Need this!

134 downloads Details →
Cast Iron [JE] – Barotrauma Mod

Cast Iron [JE]

by 76561198147644083

Updated for Jobs Extended using JESubCollectionConverter Original submarine at: https://steamcommunity.com/sharedfiles/filedetails/?id=2757150107

129 downloads Details →
R-29 MKII 多功能母舰 – Barotrauma Mod

R-29 MKII 多功能母舰

by 76561198843821480

萌新的第一艘船,翻新过一次了 本船已经不再进行维护了,如果有需要,请在评论区留言

151 downloads Details →
IMC SLIPKNOT – Barotrauma Mod

IMC SLIPKNOT

by 76561197998558548

THIS VESSEL IS DISCONTINUED AND WILL NOT BE UPDATED BY ME. IT MAY BE ASSUMED OR UPDATED BY OTHERS. Updated: Fixes to spaces between some hulls holding water. The hull alignment was slightly off. Water drainage/seepage should work properly now. A small vessel capable of fitting into tight spots. Fast with good control. Easily run circles around a Moloch without getting hit. Updated airlock salvage doors. Updated inventory. This is a great ship with several cool features. The only thing its missing is a railgun.

131 downloads Details →
SHELLSHOCK – Barotrauma Mod

SHELLSHOCK

by 76561198342779707

Divers, Choose your favorite weapon! Shotguns, Carbines, Assault Rifles, Marksman Rifles, Sniper Rifles, Anti-Materiel Rifles, Machine Guns Different weapons have different mobility characteristics. Assault rifles offer better burst accuracy. SMGs have the best mobility and spread advantage. Carbines fall somewhere in between. Sniper rifles are extremely accurate when stationary, but less so when moving. Shotguns excel in close combat but require more ammo against armored targets. Machine guns can quickly apply shell shock to support teammates' assault, but their mobility is significantly worse than other weapons. Shell Shock: One of the mod's core mechanics. Shell shock blurs the player's vision, reduces AI firing speed and accuracy, and lowers their damage resistance. Take a breath. Everything will be fine. SMGs and machine guns can inflict large amounts of shell shock within their effective ranges, making them especially effective in close-range assaults and suppression roles. Shell shock can also combo with minor skills or battlefield upgrades to create interesting builds. Battlefield Upgrades: Another signature mechanic tied to shell shock. (Only the Assault upgrade has been implemented so far.) Sustained fire causes significant accuracy penalties — try using more stable weapons. Multi-dimensional balance: A weapon may lack DPS, but its recoil and spread performance may make it more stable overall. Short Burst Fire: This technique allows you to maintain accuracy with minimal loss of fire rate. However, the first shot of each burst carries a first-shot recoil penalty multiplier depending on the weapon's stats. Choosing your weapon and firing technique wisely based on its characteristics is important. Choose between long sustained fire for recoil control or short bursts for accuracy — the decision is yours. Your rifle not behaving? Customize your gun — control its recoil jump, stabilize its random spread, increase DPS at various ranges — make it fit your combat style. Unique reload animations for every weapon, some even feature tactical reloads! When fighting alongside friends, remember to press Q to mark targets and distinguish friend from foe! Use various equipment to assist your combat — mark monsters in the dark. Protect yourself with armor plates against the bandits and creatures under the ice ocean. Explore Europa's icy seas to obtain weapon crafting components. Encounter friends and enemies and earn faction medals! Use medals, components, and blueprints scavenged from Europa to acquire more powerful weapons. And finally, remember: The Heart of Europa awaits. Two new maps and corresponding missions have been added. More weapons and equipment are still in development! 【Asset Credits & Permissions】 Authorized / Officially Permitted Assets: Battlefield 4 Character Model Rework by munch —— Used with explicit permission. S.T.A.L.K.E.R. series by GSC Game World —— Used under GSC's official policy permitting non-profit porting/modding with full credit. Please support the official S.T.A.L.K.E.R. trilogy! Special Thanks (Code study): Deep Dive Armory DDA —— Thanks for permission to study the code structure. Unauthorized / Inspiration only: Battlefield 4 —— Assets referenced for learning/creative purposes only. Unreachable author (Good faith use): Exoskeleton from S.T.A.L.K.E.R. HD Model Pack —— Author offline despite efforts to contact. Internet-sourced images (modified) & AI-generated assets: As above. 【My Commitment】 This mod is completely free. Contact me for any copyright concerns.

268 downloads Details →
LeCrazyy's Makeshift Weapons – Barotrauma Mod

LeCrazyy's Makeshift Weapons

by 76561198214594327

A small collection of Makeshift Weapons and Ammo, allowing you to obtain arms even without recipes. All of which however dealing less damage and some with additional flaws. Exported from my LeCrazyy's Item Variety Pack as a standalone mod as they have now been removed from that mod.

289 downloads Details →
Handheld minimap fix (Lua) 小地图修复 – Barotrauma Mod

Handheld minimap fix (Lua) 小地图修复

by 76561198303996776

Function This mod restores the functionality of handheld device minimaps outside of submarines, allowing them to be used again in ruins, wrecks, beacons, stations, and other locations. Note: Back in version 1.6.17.0 (Unto the Breach), the devs made handheld devices unusable outside of submarines to enhance immersion. However, some players, including myself, prefer the previous functionality. Requirement Lua For Barotrauma needs to be installed. 功能 此模组恢复了手持设备(状态监控器、物品查抄器等)在潜艇外的小地图功能,允许其在遗迹、沉船、信标站、站点等位置的使用。 注:在 1.6.17.0 版本(古人之中)中,开发者为了增强沉浸感,限制了手持设备在潜艇外的使用。然而,一些玩家(包括我)更喜欢之前的功能。 需求 需要安装并开启 Lua For Barotrauma

303 downloads Details →
Alarms Highfleet – Barotrauma Mod

Alarms Highfleet

by 76561198187993953

Немного звуковых сигналов из игры Highfleet

267 downloads Details →

Page 325 of 3432 (82,347 results)

Barotrauma server with mod support

Start your own Barotrauma server in just a few minutes.

Rent a Barotrauma server