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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
New Vanilla Outposts
by 76561198423651557
Специально для ЭИК Ссылка на наш дискорд: https://discord.gg/9jwwwC6Ua6 Eng New outpost modules. I will gradually update existing modules and add new ones. All of them will be made in vanilla style, so that you don’t feel the differences between the mod and the original modules at all ules. Rus Новые модули аванпостов. Буду постепенно обновлять существующие модули и добавлять новые. Все они будут выполнены в ванильном стиле, так что вы вообще не почувствуете разницы между модулями из мода и оригинальными модулями. P.s. If you want to contact me - Hiki#6466
Hyperbaric DM20
by 76561197990667436
The DM20 was an Early Europan ship used for transport in dangerous environments. As such, it came standard with heavily armored hulls and weaponry that could fend off deadly attacks. What made the DM20 so sought after was its high capacity forward facing tandem rail guns. For the time, this technology was state-of-the-art. It also flaunted not one, but two of the best production engines made to this day. Made of solid brass, the engines were impervious to water damage and capable of output power necessary for evasion. All of these traits made an incredible foundation for renown Europan company Hyperbaric to update and retrofit the ship with high tech automated solutions and construct a formidable vessel to brave the waters. We present to you: The Hyperbaric DM20 Weaponry: - 2 Top Mounted Coilguns - 2 Bottom Mounted Coilguns - 2 Forward Facing High Capacity Tandem Railguns - Dual Depth Charge Loaders Crew Size: - 4-8 Highly Skilled Sailors Layout: - Private Captains Quarters - Climate Controlled Cargo Hold - Navigation Room - Large common Engine and Reactor Room - Engineering Room - Armory/Crew Quarters - Weapons Deck - Treatment Room - Medical Wing - Holding Cell - Nose Buffer - 3 Ballasts Electrical Systems: - Engine Overclock Mode - Automatic Dual Engine Power Distribution - Automatic Backup Array - 2 High Output direct capacitors - 4 High Capacity/Low Output backup batteries - Centralized Junction Array for easy maintenance - Hull Mounted Discharge coil - Station Charging Equipped - Wi-Fi Camera system - Auto Reactor Controls - Low Battery alarm system Cargo: - 4 Climate Controlled Storage Containers with Toggle Switch in Cargo Hold - 2 Large Storage Containers in engine room - 1 Climate Controlled Storage Container in Medical Wing Technical Details: - The hybrid engine management system is automatic, but it is important that the Captain and Engineer(s) know how it functions. Under normal operating conditions(Reactor On) The Hyperbaric DM20 will be able to utilize a maximum of 100% of Engine 1 and 20% of Engine 2. This is limited by the computer and cannot be changed. This makes it so that the submarine will not drain its own batteries under normal operation. Any excess power created from the reactor (engines producing less than 100% and 20% respectively) will be used to charge the ships batteries. - In the event that the reactor loses power for any reason, the automatic array will take over. It will then limit engine 1 to a maximum of 50% power and shut down engine 2. This is to reserve power for more vital systems. - If the Captain enables Overclock Mode, Engine 1 and Engine 2 will both be able to run at 100% power. Since Engine 2 is run exclusively off of the backup array, overclock mode can only be activated with the reactor on and can be sustained for a maximum of one minute at full power. - The Backup Array and Capacitors work such as when the Capacitors reach a predetermined level, they will be rapidly replenished by the Backup Array. The Battery level shown in the Navigation room displays the backup array, the capacitors will still be able to run for a small amount of time once the array reaches 0% - The Ship will always prioritize charging capacitors over the backup array while the reactor is on or when station docked. - When the ship is docked, if the low battery alarm is on it will turn off. The reactor will also set to off when docked. The Batteries will charge from the station.
Kirstu - Mk II
by 76561198028413001
An A-class submarine with a separate command section separated by a monorail car. Has a scouting drone, and impressive speeds. Honestly just reworked some weakspots and added some items. Mainly removed the pesky stairs and added a safeguard for the monorail. Not my design :) Check out my other sub at: https://steamcommunity.com/sharedfiles/filedetails/?id=2792155189
I-401
by 76561198110515686
An old type submarine design by japanese during world war 2 was deploted here due to the joint developement project with the US. This ship featured powerful guns and depth charges at the bottom , good survivability and maintain all basic features in its quite compact design. This ship is also left with some place for furture upgrades.
DynamicEuropa - No Lairs Patch
by 76561198267213770
The mod removes any chance of lairs spawning. Load Order: This patch DynamicEuropa
[40K] Imperium Valkyrie
by 76561198876187727
Valkyrie class submarines are one of the oldest exploration vehicles on Europa. While outdated and already replaced by newer submarines, Valkyries are still quite popular on the civilian market as they are equipped with a significant amount of armaments to counter the various terrors of the deep. The ease of maintaining this vessel despite the cramped environment, and suitable for deep sea combat operations, Valkyries are a common sight on ports as submarines used by mercenaries. -by Helljumper Tier II scout Price: 3500mk Great for beginners (but designed to be a claustrophobic interior as possible) Armaments - 1 Coilgun - 1 Double coilgun (tweaked to fire bursts) - Discharge coils P.S as this is a Warhammer 40k based design, opting to add the lasgun mod or bolter mod in the workshop is a nice touch. The Emperor Protects!
[OBSOLETE] (FIX) Robo-Trauma Medical Conversion
by 76561198256822259
There is a better fix for the RoboTrauma Medical Conversion mod made available now by ImJustJoshin, you can get it here: https://steamcommunity.com/sharedfiles/filedetails/?id=3029219159 I fixed the medical conversion for you guys. I decided to do it because the original author still hasn't fixed it. The issue was that the Robotrauma mod, inside its files, was renamed from "Robo-trauma" to "Robotrauma". The other issue was that the hash of the mod was outdated, likely due to the above issue. I deleted the hash and allowed the game to make a new one for the mod. Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2961905724&searchtext=medical+conversion
MN Creatures 繁體中文補丁
by 76561198412031281
MN Creatures 的繁體中文補丁,不包含模組本體,且不修改模組本體的任何數據與內容,僅提供繁體中文漢化文件 需要同時開啟MN Creatures才可使用(新版潛淵症漢化模組如果沒有覆蓋任何內容則無須在意上下順序)
Playable Husks
by 76561198397488352
made for ease of use for multiplayer Now you can have two lives! Allows you to keep playing as your character even after your husk infection reaches 100% and kills you, you will assume control of the human husk variant requires lua for barotrauma
EU-MILES tiered heavy transport vessel
by 76561198452893581
In order to cope with the extreme logistics conditions on Europa, the engineers of the alliance added strong security measures and firepower configuration on the basis of the previous design of transport submarines. Maneuverability and carrying level. MILES, as one of the prototypes, is armed with over-the-horizon fire control and the alliance's new turrets, and also absorbs the design of some old turrets; the long-range sonar system can detect pirates and Io at a distance of more than 100 units Two of the abyss; a semi-autonomous maintenance system can still provide the last resort for submarine personnel in the event of devastating damage (such as a nuclear bomb attack). The submarine also includes a fairly well-equipped research room, allowing the crew to genetically engineer efficiently to adapt to Europa's unforgiving deep-sea environment. Even in the event of a mutiny by an insider or an irreversible accident at the reactor, closed-circuit monitoring, access control and automatic fire suppression systems will give the crew an advantage in the first place. If necessary, you can also execute your escorts on the spot when they change... It can be said that MILES is a powerful guarantee for the captains of the Europa Alliance when they face the harshest environmental conditions. (All data except some batteries are original, designed for original and high difficulty; this ship is a 3-level reconnaissance submarine, about 2400items, priced at 24000 marks) Fire configuration 1* burst gun; 3*Pulse laser; 2*Over-the-horizon navigation rail gun; 2*Double electromagnetic gun (new version content); 1* anti-aircraft gun (new version content); 4*Intelligent electromagnetic coil; Power configuration 4* spaceship engine (multi-engine group design to maximize efficiency, all data are original); The maximum horizontal speed is 36km/h; The maximum vertical ascent is 22km/h; the maximum dive is 21km/h; The water pump is an alien water pump; hull shell The bottom deck is a double-layer shell, the top is a single-layer, and the blood volume is consistent with the original data; Other content Ship-wide closed-circuit monitoring; Double confinement cells (one for escorting prisoners; the other for restraining the movements of passengers and VIPs on board), with independent closed-circuit monitoring and electric shock suppression integrated system, and execution switch; The whole ship's semi-automatic repair system and electrical automatic induction fire extinguishing can truly achieve perfect crisis response; Captain's room access control; Docking warehouse access control; Up and down over-the-horizon navigation rail gun independent safety switch; Integrated mineral detector; Double level airlock safety channel; Welcome to exchange opinions and point out design deficiencies!
Bluehound Mk.2
by 76561198131754882
Attack Class submarine designed to clear his way through the deepest places of Europa. Comes with a Scout Class shuttle capable of enduring 12 minutes of exploration, very useful to escort crew members when gathering resources. 4+1 Coilguns 1 Railgun 1 Depht Charge Tube with a decoy by default, deployable from the captain room. Backup power array in case things go wrong, captain has to turn it ON/OFF from the navigation terminal Dumb-proof Airlock. (Not as grief-proof.) Automated reactor, free your mechanics from costant monitoring ! Plenty of medical stuff to make your medic busy and happy Infos about Battery charge and reactor values are displayed in the navigation terminal A bit too strong for campaign, especially early levels, but very fun to use in Hellish difficulty missions! FOR CALLAHAN ! If you want to know more about the automatic reactor check this out: https://steamcommunity.com/sharedfiles/filedetails/?id=2296569779
Flashlight Fish - Micro Attack Submarine
by 76561198068273071
You might think a vessel of this size wouldn’t intimidate the creatures of Europa, but once combat begins, the Flashlight Fish quickly proves otherwise. With almost no blind spots and an emergency electric discharge, it holds its own in dangerous encounters. The crew’s main challenges come from an unreliable electrical system and the ever-present risk of claustrophobia. Its compact design improves reactor fuel efficiency, though it offers no real advantage in speed.
Glaggleland
by 76561199115443340
Welcome to the fun and giggletastic Glaggleland!! Immerse your crew in the delights of the famed theme park by downloading this mod today! Approved by The Great Glag itself, this mod features: - The Giggler Costume & Mask granting Glag Power, - Musical instruments, such as the Glag Guitar and Glagmonica, to play your wacky and whimsical tunes, - The Glaghorn, to exclaim at joyous occurrences, and more! There's no time to sit and wait!! Download this mod and bring Glaggleland to the seas of Europa!!!!!!
ARP-Iona 2.0 MODⅠ
by 76561198340487715
Original author:https://steamcommunity.com/sharedfiles/filedetails/?id=2686638074&searchtext=iona The following is machine translation A few minor modifications have been made based on the original version 1.The health of the hull has increased a little. Now it's 500+200 for both the inside and outside 2. The navigation terminal has been added with the function of controlling the rotation, switching and firing of the railgun. Currently, the railgun can only be controlled by the navigation terminal 3. In addition to railguns and automatic close-range guns, the types of naval guns have been unified 4. Remove the in-cabin monitor and all pulsed lasers inside the cabin 5. The layout of some items was modified, a few decorative items were removed, and a large number of exposed wires were hidden 6. The carrier-based aircraft have been significantly strengthened. The outer shell has been changed to be indestructible. The weapons and ammunition only require power. When using them, pay attention to the remaining battery power 7.Several processing tables of JiuZhou Arsenal were added in the manufacturing area and the steel cabinets were linked 7.1.If you can drive normally without playing JiuZhou Arsenal the relevant processing table will not be displayed No voice assistant version
- 多弹药突击步枪 (Assaultrifle... Comborifle?) -
by 76561198261494693
注意!!!: 如果你是在2025年10月2日(东八区)的第一个更新前订阅的本MOD,请将存档里已有的本MOD物品分解后重新制造新的再使用。(旧的同ID物品会出现严重问题) WARNING!!! If you subscribed to this mod before the October 2, 2025 (Eastern 8th) ‘s first update, please DECONSTRUCT any existing mod items of this mod in your save and craft new ones for use. (Old items with the same IDs will cause serious issues.) ------------ 语言-languages : 中文(简体)、中文(繁體)、English(default) 一把突击步枪(万弹发射器),支持突击步枪弹药还能装载冲锋枪弹药,甚至支持重机枪弹药,当然也能使用手枪手炮子弹和霰弹和步枪子弹(原版游戏的tags) A assaultrifle (Comborifle.. Multi ammunition launcher) . In addition to assaultrifle (AR) ammo, it can also carry submachine gun (SMG) ammo and even support heavy machine gun (HMG) ammo. Of course, it can also use revolverround , handcannon bullet , shotgun shell and normal rifle ammo ( vanilla game's ammo tags ) ------------------ 制造Fabricate ( 常规方式 The regular way ): --- 等级需求 Skills need : 武器操作 weapons - 50 机械、电力工程 mechanical、electrical - 20 --- 塑料plastic x1 钛铝合金titaniumaluminiumalloy x3 FPGA电路fpgacircuit x2 钢筋steel x1 --- 同时存在 : 其它2个操蛋的本枪械制造配方(默认解锁) 4种瞄准镜配件制造配方(默认解锁) 4种枪管配件制造配方(不全默认解锁) More : 2 awful manufacture recipes of this gun exist (unlocked by default) 4 Gun sight scopes accessories manufacture recipes (unlocked by default) 4 Gun barrel accessories manufacture recipes ( not all unlocked by default) --- 未达成目标WIP: 增加独立的消焰器枪管配件 Add independent flash suppressor barrel accessories. ------------------ 已知BUGs (修复中) Known BUGs( trying to fix ): 部分突击步枪弹夹及冲锋枪弹夹可以在弹药槽里同时放入2个 Some assault rifle magazines and submachine gun magazines can hold two at a time in the ammunition slot. - 以后有空会写一篇详细的介绍这把枪的机制的简介 I will write a detailed introduction to the mechanism of this gun later when I have time. - 如果你需要原版游戏准星图案,请进入本mod的文件夹(3559363358)内的weapon文件夹,删除Crosshairs-ARnew.png,并且把原版的Crosshairs.png重命名为Crosshairs-ARnew.png再放回原来的同名文件的位置,之后重启游戏即可 If you need the vanilla game's crosshair , please enter the "weapon" folder within this mod's folder (3559363358), delete "Crosshairs-ARnew.png", rename the original "Crosshairs.png" to "Crosshairs-ARnew.png", and then put it back in the same location as the original file with the same name. After that, restart the game ------ 本枪械贴图来自: This gun texture comes from: Original image Author ( Artstation ) : Frank Capezzuto III Destiny 1 - More Gun Concepts. https://www.artstation.com/artwork/NvLlJ
万年风雪2025-B
by 76561199083158877
这都2025年了,万年风雪号的工程师却仍处于失联状态.....看来.....只能自己出手了!!!! 不要再为前一代而伤心,全新一代万年风雪闪亮登场,带你横扫bug,做回轮椅!!!
Nebulus MKII
by 76561198087763533
"The Nebula MKII was originally designed to act as a scouting vessel in the early colony days until engineers deiced to implement a new ballast design that improved manoeuvrability ten fold. Newly outfitted with improved weapon systems this vessel was a leading attack vessel in colonist convoy escort fleets. Outfitted with engineering and medical machinery, increased cargo capacity, a botany compartment, The Nebula MKII is the best in it's class. Built by Elusiv Submarine Corp." Cost: 15000 Mks - Tier 2 Features: 5 x Turret Hard Points - 4 normal - 1 Large. 2 x Large Ballast tanks. Fully Equipped Engineering Workshop with linked cabinet. Extensive Medbay and Research Department. Botany Grow Room. Captains Quarters with Viewing Window. Large Capacity Cargo Hold. Upgraded Engine and Reactor Outputs. Drawbacks: Draws a lot of power, 2 x Fuel Rods recommended. Not as manoeuvrable as other similar subs (Not by much). Blind spots on the docking port, stern, and bow. This is a completely vanilla build using the basic parts, some of the electronic components have been wired by me and could potentially have issues but nothing has come up during testing. Hope you enjoy the sub, this is my first one I've published so please leave comments and like this mod if you like my work and add it to your favourites! Much appreciated! NOTE! If you find any issues or bugs with this build then please leave a comment describing the issues and I will do my best to fix them. Check out the my latest sub The Grey Wolf B780 Cruiser here: https://steamcommunity.com/sharedfiles/filedetails/?id=3009051825
Satsuma Gun Sound
by 76561198248738522
Replace EK Heavy Railgun sound sound from WoWs original mod : EK Mods for 1.x.x.x https://steamcommunity.com/sharedfiles/filedetails/?id=2954237072
Smart Surge Protector
by 76561197967575838
A smart surge protection circuit. Includes automatic trigger, timer based dampener with run-off cycle, circuit interlock, and energy drain.
Aegir Mark III
by 76561198180245383
A bulky, submarine that has been gradually modernized during the decades it has served the fleet.
FasterPlantGrow
by 76561198083182770
Makes all Plants Grow 3x Faster and also Have 3x the Yield
ECS VARUNA
by 76561198058190158
A fairly simple sub design that is only slightly OP. Tier 2 Scout sub. Comes with 2 coilguns and 2 hard points for a bit of customization although comes with the downside of having the loaders located below the main hall. A fast sub with a large ballast for maximum decent speed. Not really meant for a big crew more for a trusted group of people.
Belaz 7555
by 76561199123513518
Your dad promised to take you to work with him once to ride a belaz, but it so happened that he went out for bread that evening and did not return? Don't worry, because there is a solution! Ladies and gentlemen, I present Belaz to your attention. Yes, don't be surprised, it's 100% Belaz. It is made on the principle of a drone and is controlled using a periscope. Double-tapping switches the control mode to shooting mode. To control the car, sit on a chair in the office and click on the periscope - now you can control this baby. Main Features Dimensions: 13x6 m Price: 2500 Team size: 1 person Horizontal speed - 30 km/h Vertical speed "y" (diving) - 21 km/h Vertical speed "y" (ascent) - 18 km/h Load capacity - 24 boxes. The docking is carried out using the terminal. As soon as you approach the outpost, switch from the periscope control to the navigation terminal and press the docking button. Belaz can also be docked to your main boat. To do this, go to the item assembly and add the docking module to your submarine from there.
Ponko Plush
by 76561198056084001
Do you like ponies? Do you want to forfeit all your mortal posessions for ponies? If so, this is the mod for you! Adds craftable and purchasable pony plushies that do.... things to the game. Terms and conditions may apply, no refunds.
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