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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
BrokenMachine
by 76561198877121465
There are monsters in the abyss we dont even know about... and some... you would never want to see... This is my 3th creature mod that I made, so there might be some bugs. But I dont suspect there will be any. Enjoy!
Voloria
by 76561198054509215
Voloria Deep-Diver After a rather long break, JP-Constructions has released another Submarine! The Voloria is a large deep-diver sub which always runs off of batteries for easier reactor control. It also comes with a shuttle for safer expeditions into spaces in which the Voloria can't fit! Role: Deep-Diver Price: 17000 Mk Recommended Crew: 6-9 Size: 48x17m Cargo Capacity: 12 crates Recommended Crew Experience: Intermediate Notable Features: - Large size - Max velocity: 24 km/h - Max descent velocity: 18 km/h up / 13 km/h down - Fabricator and Deconstructor - Battery Circuit - Shuttle: the Spore shuttle, which comes equipped with a coilgun and a remotely controlled camera / searchlight so the crew on the submarine can spectate Weapon Systems: - x2 Coilguns - x1 Pulse Laser - x1 Turret Hardpoint - Electrical Discharge Coil - Depth Charge
Special Poster Pack
by 76561198039217262
A collection of fun and interesting posters to keep morale high and faith in humanity low. All posters items have names ending with "_poster" for ease of searching in the sub editor.
Half-Life VOX
by 76561197987001677
Adds the Half-Life Vox soudbank as individual speaker items, as well as an Item Assembly that accepts sentences as input and will read them out. This is really laggy and I'm not sure if I can do much about that. Probably buggy as hell too. Maybe i'll fix that. To use it, place in sub editor from the item assembly tab, and wire any input signals (e.g. monitor, wifi) to the relay component. When you first spawn it in, it'll probably lag the editor a lot, so deselect the items as quickly as you can to help with that. Loading in any sub that contains this takes a long time. Sorry.
[AH] Jarley
by 76561198036420328
fun vehicle for pvp. Its has a little surprise inside, check buttons
Better Craftable Medals & Commendations
by 76561198309210627
Commendations now give 1,500 XP Medals now give 3,000 XP Both can now be fabricated. Sound effects for using one on a player/bot have been changed.
NT Grafting [LeCrazyy's Talent Rework Patch]
by 76561199376105812
A requested patch to merge the talent trees of LeCrazyy's Talent Rework and NT Grafting. Will not work with any other mods that affect the talent tree. Place above both NT Grafting and LeCrazyy's Talent Rework.
Kwisahayes SA MKI - Tier-I Stealth Attack
by 76561198081848527
In-game Description The Kwisahayes is a Tier 1 Attack vessel, fully capable of holding its own in short fights. While it does provide enough firepower, sustained trip are not recommended as it lacks most basic amenities for crew, focusing entirely on its true purpose - Attack. The lower fore side comes stock unprotected, due to cost of manufacturing additional weapons, though a hardpoint is provided should a crew wish to add additional firepower. The belly lies in the blindspot of all turrets, but is protected by a discharge coil, should any pesky creatures of the depths slip through an operators line of sight. The Captain possesses the ability to fire a static burst fire cannon mounted to the nose which can prove deadly ,if in the right hands, to other more uncooperative vessels. In addition, the captain may also engage silent running mode, which; switches from reactor power to a small battery bank, cuts power to all unnessesary peripherals (such as auxiliary pumps, diving lockers, lighting and one of the two engines), thereby making the sub much harder to detect. Features - Improved airlock design - operated by our new Leak-be-gone! circuit *patent pending - Static burst-fire cannon - operated by the navigation terminal - Automatic emergency lights - activate when reactor runs out of fuel, or the sub is in silent running mode - Silent running mode - decreases sound signature, allowing stealth capabilities (Lulu & Co. do not accept any responsibility for any head or neck injuries sustained whilst operating the submersible)
The Failing Frontschwein
by 76561198044041937
A Frontschwein Rework The Failing Frontschwein is a reworked version of the original Frontschwein for the Saint of Failure campaign. The slightly larger layout allows for 2 hydroponic rooms to allow both the chef and the medics to grow plants. The electrical grid was redone and now allows for certain parts to be toggled. The lower airlock/dockingport is now extended to support docking to it as previously the docking port could be blocked by the turret or other structures. This submarine requires the following mods: - BALS - Better Alarms and Sirens (Technically optional | Without this mod, sirens and buzzer will just default to vanilla sounds) - Enhanced Reactors - Hungry Europans - Neurotrauma - NT Surgery Plus (Optional | For Surgeon spawnpoint only)
Bathos ECV - Vanilla Balanced T2 Multirole for 6-10 Crew (or Bots)
by 76561198145085325
All of my subs are being actively worked on and updated continuously, any feedback on them is greatly appreciated. The ECV is made of completely vanilla items. "Marketed as an "Enterprising Courier Vessel", the ECV is the once-thought abandoned project to convert a Bathos hull into a deep sea explorer. The precursor ship blueprint has all but been lost, yet several aspects remain within the ECV - namely size, integrated chaingun and weak armour. Efforts to modernize resulted in reinforced drainage, advanced ballasts, smart doors and powerful batteries. The ECV is predominantly advertised for its high upgrade potential, carrying capacity and versatility." --------- Tier two transport - 19500 marks Size: 55m by 24m (Actual hitbox: 54m by 18m) 16 crate storage 4 Turrets (two empty hardpoints & 2 integrated stock turrets) 16 km/h speed at 50 helm skill - 18/21 km/h maximum ascent-dive speed stock! Crew requirements : 6 - 10 crewmembers 1152 Items, 809 structures, 161 walls, 255 lights, 31 shadow-casting lights Features: - Optimized for a much smaller crew than the Berilia ( 6-10 people ) - A ship following the footsteps of the Berilia but more manageable to maintain (don't expect it to be easy though!) - A ship that's meant to stay with you after you purchase it (give it lots of love at the submarine mechanic) - Serious upgrade potential - The ship's delicate electrical machinery can be saved via intelligent use of the battery system - Full Fabrication/Deconstructor suite - with plenty of storage spaces - Sports a fancy external surveillance suite at the Captain's helm - overlooking the dorsal discharge coil and ventral prow. - Custom made Ballast flush system - that drains all water for the respective ballast for impromptu maintenance even during the heat of combat to clear Ballast flora! - Smart door system that opens automatically like the Humpback but turns manual upon detecting water on either side of the door! - Diving speed unseen in other ships of the class (21 maximum diving speed and 18 maximum ascent speed) - Completely AI compatible - An attempt to make a balanced multipurpose vessel for vanilla barotrauma! - A vulnerable outershell that has 25% less hp than normal - Do not be mistaken by the submarine's large size, floodings will be frequent. The walls with decreased health have HAZARD tape to indicate the weaknesses. - Quick to repair Installations (25% faster than vanilla Junction Boxes) --------- Ship is balanced to be a pseudo tier 3 ship that is in fact tier 2, with cost and accessibility considered. Designed to be a tier 2 ship that can grow into a tier 3 ship with proper crew care and treatment. While versatile, the ship's first priority should NOT be combat as it's weaponry are almost entirely top focused with poor forward arcs in addition to it's poor outershell health. Furthermore the ship cannot use it's engines and simultaneously fire weaponry on reactor output alone without upgrades (hint: use the battery array). It is highly recommended to have a few AI crewmates when playing with this ship, as it is designed to make the most out of AI crewmates including changing their orders occasionally Ship comes with two integrated weapons: a flak and a chaingun with an auto revv routine pre wired. Only the flak cannon CAN be switched out . The Chaingun will always stay as a non-swappable turret. To compensate the chaingun handles 2x better than a regular vanilla chaingun turret. This is mostly done for balancing reasons and balance out the fact that the ship already has higher than average firepower when fully upgraded. Ship has 16 crate storage space. Reactor output of 5200kw (Standard Transport sub) with 30 second meltdown and 10 second fire timer. Fuel consumption of 0.300. Ship has been repeatedly tested across two full campaigns of bot counts of 5 and 10 respectively. Every waypoint has been thoroughly adjusted. If you find any issues with bot pathing that doesn't resolve itself in under 10 seconds please tell me. The ship is notably weak to being invaded by hostiles - and it's diving storage and airlock are far from the working areas. The ship also has poor drainage (not as bad as the Berilia) but the multiple floor levels should help buy time for fighting off invaders before the entire ship is compromised. The ship has a semi-hidden lore logbook to allow for Roleplay sessions. --------- I'd like to thank the Barotrauma discord community over at Undertow games Discord, and especially Panman for extensive balance feedback, my own friends for playtesting this monster of a submarine and Psyduck for countless aesthetic advice (even if it still looks like a gigantic BRICK!). Last but not least the many public players of barotrauma for joining me in the many misadventures testing this submarine. Also check out my Tier 1 Transport - The Spanspek! https://steamcommunity.com/sharedfiles/filedetails/?id=3038790718
Creaosis' Passenger Job Mod
by 76561198035231228
A simple mod for immersion or roleplay - features a new 'Passenger' job. Functionally just a worse-assistant skill wise but with access to better end game perks and a perk that (hopefully if it works) pays the crew in money and xp for escorting you alive through to the end of the round.
Humpback-Plus
by 76561198963697383
前军舰WH4-L3“座头鲸”已准备待命。基于任务需求,木卫二联盟在原有基础上进行了一些优化,让潜艇内部的设备布局更加便捷合理,并优化了引擎舱和水闸的排水系统,同时添加了探测能力,提升反应堆输出能力,使其能够胜任木卫二的下潜任务。 The former warship WH4-L3 Humpback Whale is ready to stand by. Based on the requirements of the mission, the Europa Union has carried out some optimization on the original basis, making the layout of the equipment inside the submarine more convenient and reasonable, and the drainage system of the engine bay and sluice gates has been optimized. The mineral detection capability was concurrently incorporated while enhancing the reactor's output capacity, rendering it suitable for the Europa diving mission. 本改良潜艇的目的在于优化Humpback的使用体验,少量提高潜艇战斗强度,同时让单人玩家能够操控较少的船员进行深海探索。 The purpose of this modified submarine is to optimize the Humpback experience, slightly increasing the submarine's combat intensity, while allowing a single player to control a smaller crew for deep-sea exploration. 改动说明如下: Changes are described as follows (machine translation): 1、将潜艇调整为T1级战斗型,添加了探矿能力,价格调整为8250,变为游戏开局可购买潜艇; 1. Adjust the submarine to T1 combat type, add prospecting ability, adjust the price to 8250, and become the submarine can be purchased at the beginning of the game; 2、为下层艏的潜水服柜和氧气柜接通电源; 2. Connect the power supply to the diving suit cabinet and oxygen cabinet of the lower bow; 3、在潜艇各个舱室新增了4个接通电源的潜水服柜,方便取用; 3, In each cabin of the submarine added 4 power connected diving suit cabinets, easy access; 4、调整了乘客出生点,现在囚犯将会生成在接线舱室,方便监管; 4, Adjusted the passenger birth point, now the prisoner will be generated in the wiring cabin, convenient supervision; 5、调整了4个炮台的潜望镜及装弹器位置,并额外设置了5个弹药架和3*3的轨道炮炮弹架; 5, Adjust the periscope and loader positions of 4 gun emplacements, and set up 5 additional ammunition racks and 3*3 rail gun shell racks; 6、移除了军械库的弹药架,在军械库及下层艏各添置两个武器架; 6. Remove the ammunition racks in the armory and install two more racks in the armory and the lower bow; 7、调整了医疗室的设备布局,增加一个与医疗工作台相连接的医疗储物柜; 7. Adjusted the equipment layout of the medical room and added a medical locker connected with the medical workbench; 8、将解构仪和大型钢柜链接,并新增2个货架; 8. Link the deconstructor and the large steel cabinet, and add 2 shelves; 9、为引擎舱-压载舱A、下层艏-工程舱室两个连接门增设了逻辑电路,船体大量进水后打开舱门辅助排水; 9. Logic circuits were added for the two connecting doors from the engine compartment to the ballast compartment A and from the lower bow to the engineering compartment, and the hatch doors were opened to assist drainage when the hull was flooded; 10、将压载舱B的小型水泵改为大型水泵; 10. Change the small water pump in ballast tank B into a large water pump; 11、为满足供电需求,在医疗室增设一个接线盒,核反应堆最大输出功率2800→3200,燃料棒消耗速度0.20→0.25; 11, In order to meet the demand for power supply, add a junction box in the medical room, the maximum output power of the nuclear reactor 2800→3200, fuel rod consumption speed 0.20→0.25; 12、增设照明设备若干; 12, Add lighting equipment; 13、状态监控器现在可以看到舱室的氧含量了; 13, The status monitor can now see the oxygen content of the cabin; 14、在工程舱室新增了一个小型充电桩; 14. Add a small charging pile in the engineering cabin; 15、指挥室新增保险柜,移除了压载舱B的分隔门; 15. Add a safe in the command room and remove the divider door of ballast tank B; 16、在反应堆及导航终端上方添加了剩余燃料显示; 16, Add the remaining fuel display above the reactor and navigation terminal; 17、将两个横向按钮门替换为自动关闭的按钮舱门; 17. Replace the two horizontal button doors with automatic closed button doors; 18、将指挥室和下层艏打通,中间用楼梯和自动关闭按钮舱门连接; 18. Connect the command room with the lower bow, and connect the staircase with the automatic closing button door in the middle; 19、在船尾上下层各添加了一个电磁线圈,现在你可以轻松地甩开那些紧紧追随的狂热粉丝了; 19. Add an electromagnetic coil to the top and bottom of the stern, and now you can easily shake off those crazy fans who follow closely; 更多修改内容详见修改说明 For details about the modification, see the Modification description
ModsCN-模组合集语言包
by 76561198003706290
模组的机翻补全,自用目的,顺便分享一下 非机翻部分感谢所有原本的翻译者. 应该只需要订阅自己想要的MOD即可,不需要都订阅的(没测试过) 以下MOD只需把本MOD放置在最后即可 IntoTheAbyss 原MOD没有专门的text文本的,想要汉化生效,必须做如下操作 1.订阅需要的原版MOD,并启用 2.把本MOD排序到最后,并启用 3.退出游戏. 再运行 游戏目录\Barotrauma\Mods\ModsCN机翻\1.cmd 4.再进入游戏即可 EK Armory EK Armory vanilla balance + EK Utilities EK Utilities balance patch Survivor Xanmonsters1 Fixes Survivor Xanmonsters2 Fixes Survivor Survivator Fixes Survivor Extended Monsters Fixes Survivor Monster Pack Test fixes Survivor Other Creature fixes Survivor Vanilla Creature Overhauls Barotrauma 原MOD更新后,汉化如果失效了,再次运行cmd就行 还做了文本提取工具,翻译工具,方便使用,下载地址在讨论里 (MOD中的BarotraumaModTextExtract.exe就是文本提取工具)
Magnum Balance
by 76561198060424805
Watering Can is 5x faster Pipe Tobacco max stack of 32 and faster fabrication Coilgun, Chaingun, Laser ammo boxes now only require 1 hand Railgun shells now require only 1 hand 38400xp medal for debug purposes or to add to single mission subs for extra fun Melt coalition commendations and medals into physicorium
Mudraptor Pinup Mod
by 76561198180543567
A simple poster of a Mudraptor Pinup. Art by THROBERT.
[MS]Nuit Blanche
by 76561198335722126
//EN// Overview: Another Mobile Rock or something else with open-deck, designed mainly for Multiple-Player. For SP, you need to command Bots do not touch the central passage doors, if you think they are not capable of dealing with the enemy on board. There may still be some bugs, and I would fix them when I have time. Feel Free to modify this vessel, or make use of anything, for some issues I can not reply you in the comment. Role: Transport (Tier 3) Dimensions: 36X30 Price: 9500 Recommended Crew: 6 - 8 Cargo space: 18 Recommended Crew Experience: Experienced Description in Game: Once upon a time, humankind in Europa dreamed of terraforming this icy and even lethal moon into the metropolis of the outer solar system, but, all of those had vanished. There used to be a totally different life for those people, until the radiation on the surface had wiped out so many of them. They managed to survive in this horrible word, building outposts as the shelter and new home, but war never changes. Even though, some still believe there is a glimpse of hope, on their abyss odyssey. //中文// 总览:另一艘石山,或其他啥东西,同样是敞篷设计,主要为多人游戏设计,但同时也能单人游玩,不过你可能得命令ai不要去碰中央通道的门,这样他们会选另一条路通勤。 大概还有一些我不知道的BUG,有时间的话我会修。 随意使用或修改,我没意见。 型号:运输型( T3) 规格:36X30 推荐船员数:6-8人 货舱大小:18 推荐熟练度:老练 游戏内描述:曾几何时欧罗巴上的人类梦想将在这颗冰冷而致命的卫星上建造起外太阳系的大都会,而这一切都已破灭。过去的人们生活在完全不同的环境里,直到大部分人死于地表蔓延的辐射,木卫二人努力建造起哨站,作为庇护所以及自己的新家园,可战争从未改变。然而在这漫漫远航中,仍有人相信存在一丝希望。
Black Shark
by 76561198145935397
Судостроительная верфь OMG (Oldschool Mega G*ymers™) с гордостью представляет свой новый флагманский корабль «Black Shark». НАЧНЕМ С БАЗОВЫХ ХАРАКТЕРИСТИК https://c.tenor.com/U9Q4Yki-_bIAAAAd/tenor.gif - БОЕВАЯ (Уровень 3). - Цена: 33.333 кред. - Габариты: 58х21 со структурами (габариты корпуса меньше). - Рекомендуемый размер команды: 6 - 10. - Рекомендуемый опыт команды: "Где я?". ВООРУЖЕНИЕ https://c.tenor.com/lC8D8fsv2ZAAAAAC/tenor.gif Все оружие на этом корабле можно заменить на форпостах - 2 рельсотрона. - 4 магнитных пушки. - 4 разрядных катушки. - 1 пусковая установка глубинных бомб. - 4 прожектора. ВНИМАНИЕ!: Далее пойдет конкретное душнилово, всем тем кто не переносит #многабукафф просьба закрыть эту страничку. БАЗОВЫЕ ФИЧИ - Большинство дверей на корабле (за исключением входов и выходов в шлюзы) автоматические. Примечание: для тех кто не знаком с автоматическими дверьми в баротравме - это такие двери которые не нужно закрывать/открывать, они реагируют на затопление, пожар и агрессивную фауну при этом переходя в ручной режим. - Все станции изготовления — фабрикатор, деконструктор, медицинский фабрикатор и исследовательская станция. - С фабрикатором и деконструктором есть свои связанные ящики. С медицинским фабрикатором мед. шкаф соответственно. Для удобства крафта. - Хранилище боеприпасов для стандартных ящиков (8шт.) и полки для снарядов рельсотрона (4шт.). - Вся электрика на подлодке заблокирована и взаимодействие запрещено. Чтобы очередной мамкин электрик ничего не сломал. - 2 кровати (на случай если медик сожрал весь морфин и не признается в этом). - Куча ящиков для хранения, ну прям очень много, каждый лутгоблин обрадуется. - Настроены метки для ящиков. Нужно для того чтобы боты при уборке ложили вещи на свои места. Примечание: для тех кто не в курсе - кровати медленно лечат травмы, ушибы, повреждения внутренних органов. ДОПОЛНИТЕЛЬНЫЕ ФИЧИ И НЕМНОГО ДУШНИЛОВА - Мониторы состояния совмещенные с сонаром корабля в некоторых комнатах. (при этом управление кораблем недоступно, но доступен сканер минералов). Так что можно посмотреть самостоятельно что происходит внутри и снаружи корабля. - Улучшенный реактор. Реактор быстрее реагирует на перепады электропитания подлодки и быстрее достигает пиковых значений. Ваш инженер оказался клоуном и запихнул 2 стержня в реактор? Да хоть 4! Он скушает их все и при этом покажет правильное количество оставшегося топлива (400%). - Двери в верхний шлюз полуавтоматические. Закрывается внутренняя дверь если кто то пытается открыть наружную. Через время, если не закрыть наружную дверь, она закроется сама. - Нижний шлюз имеет умную систему защиты от баротравматических повреждений. Если в шлюзе находится человек - его нельзя открыть или закрыть снаружи. Об этом будет сигнализировать желтый светофор. - Разведывательный дрон с сундуком. (убрал ему возможность наносить дамаг, считаю это имбалансным). Вещи из сундука можно лутать в подлодке если дрон пристыкован. - Умная система турелей. Делал сам, аналогов в мастерской не нашел. Если бот сидит на турели, и вы через специальный компьютер управления занимаете эту турель, то управление переходит вам, в то же время бот остается на своем месте и, как только вы покините огневую позицию, или переключитесь на следующую турель, то бот возмет на себя управление обратно. 2 компьютера управления для системы рельсовых орудий и для магниток. - Капитанское кресло оснащено надежной системой крепления под названием Mr. Pensil. - 4 наружных прожектора - упрявляются рядом с капитанским местом, так же имеются 2 камеры в баластных отсеках для визуального подтверждения флоры. - 4 разрядные катушки с умными, естественно, датчиками движения. Если катушки включены, то хреначут все враждебное, если в поле видимости датчиков попадает твоя жопка так и враждебная бяка, то катушки не поджарят твою жопку вместе с хреновеной которая плывет тебя жрать. - Резервная ристема питания полдолни от батарей (управление рядом с капитанской рубкой). - В наличии экстренная система откачки жидкости из балластных отсеков. Если в балласте включить режим «флора», то сначала откачается вся вода, а затем прекратится подача электропитания к насосу. Объём балластных отсеков рассчитан так, что если с одного отсека выкачать всю воду, подлодка останется на плаву.
Elevator mechanism template
by 76561198065237662
This is a template for cargo/ammunition elevator made for educational purposes and to help sub builders. Credits: The author of CA-1N. (Sequencing circuit).
XP Hunter
by 76561197997037441
Gains Experience (and sometimes Mark) on enemy kills, based on what you kill. XP will count to all crew members (alive or not), Marks will be deposited in the bank. Rewards are handed out at the end of a round (similar to mission rewards). Requires Lua for Barotrauma. Required only on the Server/Host machine. Rewards are being listed in the console immediately after kill, and the total at the end of a mission. This mod is aiming to provide just a little "extra" to all your hard work, without adding too much. The bulk of your experience (with some exceptions) is still going to be from missions. The purpose of this mod is to at make you not feel like having to waste all your resources for nothing, just because the game decided to throw 5 Charybdis into your face in a single expedition that doesn't even have a mission (yeah, that happened to me). The mod will skip rewards for mission targets, so you won't be rewarded twice. This should work for little targets such as Crawler, as well as specific bosses like the Abyss creatures. Currently, only the Abyss creatures do earn you money, everything else will reward experience only. The rewards are handpicked based on their stats (mainly health). Generally speaking, a regular enemy will provide 3-10 experience, while bigger creatures do around 40-50 (with a couple of exceptions). Abyss creatures do give 500, as well as 3.000 Mark. Enemies that are spawned (hatchlings, Leucocytes, etc) or are otherwise "generated" do not reward anything. Neither do humans, pets, and anything that is passive. The list also includes values for Legacy creatures, just in case someone uses them somehow. Editing these values, or adding modded creatures is currently not supported. You can create a local copy of the lua file and change/add the values there, only the host needs the mod activate. Here is a detailed list of all rewards (SPOILER ALERT!): Enemy XP Mark Comment Crawler 3 0 Crawlerhusk 3 0 Crawler_large 3 0 Crawler_hatchling 0 0 Spawn Crawlerbroodmother 40 0 Crawlerbroodmother_m 40 0 Mission Legacycrawler 3 0 Legacy Spineling 3 0 Spineling_giant 30 0 Spineling_morbusine 5 0 Tigerthresher 5 0 Bonethresher 10 0 Tigerthresher_hatchling 0 0 Spawn Legacytigerthresher 5 0 Legacy Mudraptor_unarmored 4 0 Mudraptor 5 0 Mudraptor_passive 5 0 Mudraptor_hatchling 0 0 Spawn Mudraptor_veteran 10 0 Hammerhead 7 0 Hammerhead_m 7 0 Mission Hammerhead_mNamed 7 0 Mission (Unique) Hammerheadgold 10 0 Hammerheadgold_m 10 0 Mission Hammerheadspawn 0 0 Spawn Hammerheadmatriarch 50 0 Molochbaby 0 0 Passive Moloch 50 0 Moloch_m 50 0 Mission Molochblack 70 0 Molochblack_m 70 0 Mission Legacymoloch 50 0 Legacy Husk 5 0 Humanoid Husk (natural) Humanhusk 0 0 Converted Husk Huskcontainer 0 0 Pet Legacyhusk 5 0 Legacy Leucocyte 0 0 Spawn Terminalcell 0 0 Spawn Charybdis 500 3000 Endworm 500 3000 Latcher 500 3000 Doomworm 750 5000 Legacy Charybdisold 500 3000 Legacy Legacycharybdis 500 3000 Legacy Legacyendworm 500 0 Legacy Ancient 0 0 Passive Guardianrepairbot 0 0 Spawn Swarmfeeder 0 0 Spawn Fractalguardian 25 0 Fractalguardian2 30 0 Fractalguardian3 35 0 Fractalguardian_emp 50 0 Portalguardian 100 0 Cyborgworm 1000 4000 Jove 3000 5000 Legacyfractalguardian 25 0 Legacy Legacyfractalguardian2 25 0 Legacy Human 0 0 Defensebot 0 0 Equipment Balloon 0 0 Pet Mudraptor_pet 0 0 Pet Orangeboy 0 0 Pet Peanut 0 0 Pet Psilotoad 0 0 Pet Mantis 10 0 Watcher 30 0 Carrier 50 0 Legacy Coelanth 2 0 Legacy? Legacymantis 10 0 Legacy Legacywatcher 30 0 Legacy
P-55 Longship
by 76561198432410602
The P-55 Longship's strong top weapons and combat drone make it suitable for a variety of missions. The submarine features full fabrication facilities as well as a lockdown system that adds an additional layer of security to the airlocks and docking ports. This comes at the cost of a fuel ineffiecent reactor and poor weapon coverage on the lower side. STATS -Tier 2 Attack class -2 Large turrets, 2 Small turrets -Costs 16,000 mk -Recommended Crew Size: 5-8 FEATURES -Rail gun and Double Coilgun on top side, 1 small hardpoint on bottom -Remote control drone with a Coilgun -Fabricator, Deconstructor and Medical Fabricator -Lockdown system that closes additional doors around the sub, helps prevent monsters getting in or troublesome assistants getting out. -Airlock systems based on this workshop item: https://steamcommunity.com/sharedfiles/filedetails/?id=2625060379 All systems fully vanilla, no reactor contollers or additional automation etc
Immersive Handcuffs Russian translation
by 76561198304810603
This is a simple translation of the mod into Russian.
MiniShrimp Pet
by 76561198440844660
A little test trying to "revive" an old mod. It adds a new pet and its egg. Based on the Legacy Crawler now renamed as MiniShrimp!! Unique Features!: -Its eggs can be found both in wrecks and sold by traders! -Eager to play once hatched and needs love!! ~<3 -Primal urge to scuttle constantly ! - "Europan Xenofauna Committee"
NotAlwaysTrue's Neurotrauma kit
by 76561198346820508
An experimental mod Add 3 2 items Hemodialysis Machine for acidosis/alkalosis/sepsis Medical starter crate(Large) providing more medical item than original one Super Stasis bag, providing pressure protection and stop ai from tracking the patient
Diving Masks With Hats EuropaWaifu++
by 76561198296262053
A retexture of the mod by Swatblack that adds the ability to combine diving masks with different helmets in the fabricator. The textures are the same ones used in EuropaWaifu by Saraj00 and LEXUS just stitched together. Having Europawaifu installed is optional but highly recommended.
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