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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
BetterCharacters (Beta)
by 76561198796541123
A client side texture replacement mod that overhauls head and body for a more realistic appearance. Spiritual successor to BetterCharacterHeads (I am unrelated to the original mod author). Installation Do not try to use the in-game menu to install this mod! 1. Backup your SteamLibrary\steamapps\common\Barotrauma\Content\Characters\Human folder 2. Locate the mod folder either in SteamLibrary\steamapps\workshop\content\602960 or SteamLibrary\steamapps\common\Barotrauma\LocalMods 3. Copy the BetterCharacter/Content folder into SteamLibrary\steamapps\common\Barotrauma 4. Click yes to replace all files 5. Restart game 6. Delete the BetterCharacters folder from your mod directory If you cannot find the folder here is a dropbox link: https://www.dropbox.com/sh/setwjue6b8cuj9e/AACgeQ-Cov7Fw60I8e5gQ6I6a?dl=0 Early Beta Currently, only the female body sprite and 4 heads have been completed. However, the replacement of all character sprites and possibly some hair accessories is planned. Will I be able to play on vanilla servers with this mod? Yes. This mod only replaces local sprite files and is purely cosmetic. I overwrote my local files without backing up, how do I reset them? 1. Delete the overwritten files. 2. Go to your steam library. Right click Barotrauma > properties > verify file integrity. Why are the joints sometimes janky? The new sprites still use the vanilla ragdoll and animations, so it may not fit together perfectly especially when the character is moving quickly. If you would like to fit a custom ragdoll to the sprites and upload it as an actual mod, feel free to do so. How was this mod made? The characters were custom 3D models rendered in CC4 and edited onto the vanilla sprite sheet using Gimp.
Alarms, TCAS and GPWS
by 76561198913431374
A pack of various alarms, Traffic Collision Avoidance System warnings, and Ground Proximity Warning System callouts. Adds 26 alarms, 17 TCAS warnings, and 16 GPWS callouts. Each alarm item will sound out once with a pulse to its "Activate" pin.
It Came From The Honk Lagoon
by 76561198137437350
"And thus spake The Honkmother; Thou shalt not punish thine jesters of joy, lest I shalt punish thee with a creature of undeniable clownage and honkitude" - Prayer chant from the cult of the honkmother. Adds in an overpowered clown monster. spawn command name: honkcryptid Works best when controlled by a player. This was created for the sole purpose of me learning how to use the character creator.
Lionfish (Pirate)
by 76561197962255970
This is a pirate version of my Lionfish sub. I've modified some aspects of the submarine to be a little more bot-friendly. It's more a proof of concept than anything. As far as I am aware, custom pirate subs do not as of yet naturally spawn in the game. I've taken care to mimic the vanilla pirate subs in the ways I suspect would be relevant, so if the developers enable custom pirate submarines to spawn, this should work right out of the box. We'll see.
Sprague Mk. III
by 76561197990746579
"nuclear submarine go brrrr" The Sprague Mk. III is a compact attack submarine designed for long range exploration and assault missions under the surface of Europa. A substantial armament of three coilguns, one forward-facing railgun, an electric discharge coil and depth charge make her a formidable foe for creatures and enemy vessels alike. Sacrificing system redundacy for ease of maintenance, the Sprague is best manned by an attentive crew of 4-6 sailors. Aboard you'll find such niceties as a fabricator and deconstructor, automatic doors and hatches, ample storage, crew rest area, diagnostic displays and concealed wiring. Gameplay notes: Some electrical components have been upgraded beyond default values to make maintenance less taxing on a single engineer. Cabinets are stocked with more equipment than what you'll find on the default submarines.
Seamoth Mk-II
by 76561198089427107
The Seamoth Mk-II is a one to two man submersible, featuring high maneuverability and a single coilgun. Disembarking without docking will flood the main compartment. Version 2.0 Fork
[Outdated] More Instruments
by 76561197983824227
Version 1.1 Adds a few more instruments to the game, as well as some extra tracks for Vanilla instruments. Most instruments require some sort of music sheet to play. This mod will increase loading time when loading the sounds of the instruments when first loading into the level/sub editor.
Automatic Flood Control Door
by 76561198002090894
A door rigged to automatically close in case of a flood. Warning lights and alarms indicate a breach on the other side. Comes equipped with manual overide buttons to open/close. Note: Starts off round closed.
[Girl's Frontline/GF2:Exilium] ELMO Redux 艾莫号基地车Redux
by 76561199121721167
在经过了数日与文件的斗智斗勇后,艾莫号完全修复了所有功能并如闪电般归来了! I confused by the fills problem in barotruma very long time.But now the Elmo turns back as a lighting! 本作品尺寸比起预想的更加符合艾莫号在作战现场作为背景板时的实际尺寸。 配备前后五挺加特林机枪和一门用来对付ELID感染者用的三连发破片加农炮。但别指望其可以对卡萨布兰达那种ELID伯介姆或是木卫二的深渊巨兽造成什么毁灭性的伤害。加装了底盘电磁枪作为火力。 The commander was poor when he/she leaved GK P.M.C and the URNC definitely let this potential threats get any heavy armory.So we just have heavy machine gun and coli gun for self-defense 作为一台大型的载(陆)货(地)潜(战)艇(舰),其速度缓慢,但装甲可靠。 Elmo had slow speeds and a powerful armor to defensed any monster. 下车作业请自备战术人形小队以避免瓦良格帮、ELID感染者、帕拉蒂斯、泥偶迅猛龙在内的一切打扰。 另外,艾莫号内禁止波波沙无故操作一切电路和机械设备,人形禁止饮酒。且任何情况下都应该避免让WA2000下厨做饭。 NO ALCOHOL FOR HK416 NO COOKING FOR WA2000 NO REPAIR WORK FOR PPSH-41 详细说明: 艾莫号的内部结构只能靠脑洞去猜,所以根据为数不多的资料大抵还原了这样的结构。并将货箱底层改造成了简易的压载舱。 艾莫号搭载的武器主要为加特林连射炮,因为屑指搞不到木星炮和阿尔戈船帆座的主炮 这艘船缺点很明显:慢,底部有严重的火力空窗,所以建议驾驶时当陆地驱逐舰开。能贴着地就贴着地。(虽然我已经加装了电磁网) 就和原作一样,艾莫号的指挥室相对非常脆弱,谨防帕拉蒂斯攻顶掳走指挥官再次拷打呀! As the origin describe,Elmo's commander room is relatively vulnerable.Don't let the Paradeus get the commander again! 个人的一点碎碎念: 熟悉我的人都知道我的XP是白毛绷带病弱美少女,所以少前二什么时候出利贝罗勒? 本来想搓一个丐版的格里芬标志,然而这潜艇编辑器的移动精度似乎是固定死的,缩小之后各个零件基本凑不到一块,只好作罢。 艾莫号内的终端纯属装饰作用。 本车辆配置三人作为安全官、一人作为医生、舰长和机修各一名以体验到最追放的体验。(武器配备建议一把突击步枪,一把步枪、一把剑和一把手炮) 如果要体验少女前线原版基地车,请往死里加安全官。且火力配最顶级的。 To imitate the origin work,you can just get more and more security for Elmo with the best firepower. 终端内添加了彩蛋信息以及一个秘密房间。 因为记错了对接舱的使用方式,那个非常幽默的无法对接BUG已经修复。现在艾莫号不会出问题了。 加入了两架常规控制的无人机以辅助探险和保护自身,注意,他们无法镜控。 艾莫号完全以坍塌辐射供能,无须担心燃料。可以保证超级续航。 Elmo was powered by collapse radiation,don't worry the fuel.(infinity power) 现在的艾莫号应该彻底没有问题了……感谢美玲的连夜抢修。 如需反馈问题和建议请联系QQ:1602707561 少前二不负众望发挥云母一贯的逆风超神能力。本人已经喜提HK416和G11。什么时候出利贝罗勒?什么时候出利贝罗勒?什么时候出利贝罗勒??? So?YuZhong,when I can get Rebeyrolles in GF2 Exilium? 2024.9.24额外补充: 我本来以为艾莫号的基本结构在经过了我前期两周的大修后问题应该解决的差不多了的,结果哪怕到Redux版本还TM有一堆该死的问题,什么船壳没连上,间隙不装、什么路径点压根不成立。一个比一个血压高。作者个人因为精神疾病原因,记忆力和观察力已经严重下降,一些隐藏的小问题可能无法第一时间解决。还请见谅。 I even not sense that the Elmo's problem more and more than I think about it.The Redux version still have more problem but now I fixed what I can see.I trust more problem still out my look.My sickness was no longer let me work quickly,it is need more time to deal them. 开着艾莫号来一次悻氟脍樂的木卫二坍塌辐射黑区一日游吧~所以少前二什么时候出利贝罗勒?
冬之花A.P.E.X远航一型
by 76561199166475317
冬之花原型机完成后zpdr开展真正的造船大业,砸锅卖铁也要造出来的冬之花apex! 百米级旗舰,功能齐全,内饰一流,绝对现代! zp工业联合黑钢船坞倾力呈现!功能完备,宽敞明亮,内饰现代! 本舰采用自动消杀,接敌进水自动报警,全舰炮位可自动化。 更有无人机,舰首防撞护盾,实验性的外挂宏炮等功能。 本舰应用xml以压缩内饰所占用的item,力图做出可以单人游玩的大型船只! size:90*30 item:3k4 火力:四门重型轨道炮(可自动),四门重型自动加农炮(可自动),四门辅助采矿激光(可自动),两门涡环加农炮(仅自动),并附有声波脉冲与电磁线圈综合近防(仅自动) 无人机一架,可用于清剿洞穴等任务。 逃生(自爆)艇一艘,配有四门激光脉冲(仅自动),一门重型轨道炮(可自动)(全核弹备弹),能够进行一场十分壮观的自爆(驾驶员:孩子们,这并不好笑)。 各项功能齐全,且本舰适配精创与need、饥饿欧罗巴。 本舰需要模组支持!!! 本舰需要模组支持!!! 详细模组需求可移步本舰发布贴https://tieba.baidu.com/p/8964955560
The Clover
by 76561198300994864
A small vessel made for crews(2-3) who enjoy extremely perilous difficulties and many dangerous mods. Features: Automatic backup power Pulse laser Flak cannon Auto cannon
Configurable Skill Loss [OBSOLETE]
by 76561198001776727
THIS MOD IS NOW PARTLY OBSOLETE The devs added the configurable percentage-based skill loss feature officially in the game when hosting a multiplayer server ------------------------------------------------------------- This is for multiplayer only In vanilla, once you die you lose 75% of all earned skills above your baseline skills (for your job). This mod allows you to configure it depending on what you want. The default settins are a loss of 25% instead of 75%, however you can change that number to a different %, or change it to a fixed amount lost on death (for example, losing 5 skill points for all skills per death). Note however, that no matter what, you cannot go below baseline skills. How to configure: Go to the mod's directory. It should be in %LocalAppData%/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2958798274 (at least it should be in Windows) In there, find the file named "config.json". You will have 2 values you can set: mode & amount: mode = 0 / 1 0 is for percentage based loss 1 is for fixed amount amount = number if mode is "percentage", set the amount you want to LOSE on death as a percentage from 1 (so for example, 0.25 is 25% skill loss) if mode is "fixed", set the number of skill points you want to LOSE on death (so for example, 10 will be the points you lose on all skills when you die) After updating the config json file, either restart Barotrauma or in the console (F3) use the "reloadlua" command Requires only Server side Lua (no need for players to install it client-side) If you liked my mod - maybe buy me a cup of coffee!
Addiction!
by 76561198069274899
Opiate addictions last way longer, and are more severe. The natural decay will also never remove the affliction completely; A Naloxone is required to remove it.
Overpowered SF Armory! FIX FOR INTO THE ABYSS
by 76561198298646813
Сделал небольшой фикс(костыль) для этого мода. Теперь нет охуенного ивента с получением оружия, оно просто продается на научных авонпостах и чуточку почаще спавнится в обломках. Я не автор мода, это просто переделка. Не включайте два мода одновременно! Now there is no event with obtaining weapons, they are simply sold at scientific outposts and spawn in the wreckage a little more often. I'm not the author of the mod, it's just a rework. Don't turn on two mods at the same time! Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2757203265&searchtext=OVERPOWERED
Avatar
by 76561198169791985
A versatile support shuttle suitable for important courier missions and prospecting duty alike. The Avatar's range and endurance can be boosted by an integrated chemical-based auxiliary power system. Fuel is synthesized automatically when docked. However, this process is very time-consuming and energy-inefficient, limiting its usefulness to emergency situations. (Link to the Replacement for the vessel that used to be here before)
PP-19 Bizon
by 76561198050506984
A 9×18mm Makarov submachine gun developed in 1993 by the Russian company Izhmash, Designed by a team of engineers headed by Victor Kalashnikov (son of engineer Mikhail Kalashnikov, creator of the AK-47)
#4-102 Sword class battleship
by 76561198389045106
This work cannot be updated due to version bug, and the subsequent revision will be transferred to version 2.0
The Nesasio
by 76561198026562237
Based off the Stealth cruiser in FTL, this small scout sub is nimble, and very quick. With a boost function, double engines with speed controls, and some simple auto system functionality, it is best for small crews who want to get somewhere quick. My thought behind this sub was to give the captain something to do and more fun when steering as I often find myself bored out of my mind when I'm captain. There are 3 tiers of this sub included in this pack. Below are the key features from T1 to T3. Each tier up has the previous Tier's features and armaments. Each sub comes stocked with basic supplies. T1: -Twin engines, each with their own power switch -Two Pulse lasers -Long lasting battery -Efficient Reactor -Hardened Nose T2: -Two Hard points in the center top and middle -The front two pulse lasers are now auto but not perfectly accurate -Depth charge launcher -Boost button on helm. This gives you a 20-40km/h Velocity boost for a few seconds depending on engine power, and boost charge. -The Engines now have an extra power lever for more control -Deconstructor -Medical Fabricator -Fabricator T3: -Bit more crate storage -Research table -Two more automated pulse lasers in the rear. The front two are also more accurate. -Stocked slightly better -Depth Charge Storage -Discharge Coil on the aft Engine area If you enjoy the sub, please Rate up and/or favorite. I would really appreciate it! I have more FTL style sub on my workshop if you want to have a look! Working on updates to all the FTL subs, and then the Zoltan Crusier.
Naruto Run
by 76561198124465873
- Heads up - This is a sh!tpost mod and It will receive zero updates or fixes in the event that it breaks (It will remain gloriously broken in the event that it ever breaks.) There are two known issues: Arms are funky and take a bit to get into the pose but that is fine. ------- Sometimes platforms/hatches are a bit funky and make the animation mess up slightly. - - - - - I'm not talking about Edo Tensei Uchiha Madara. I'm not talking about Gedou Rinne Tensei Uchiha Madara either. Hell, I'm not even talking about Juubi Jinchuuriki Gedou Rinne Tensei Uchiha Madara with the Eternal Mangekyou Sharingan and Rinnegan douju- Crappy 2006 copypasta aside all this mod does is replace the human run animation with Naruto running. (Keep this away from the clown.) - - - - - This mod can work client side. Requires full barotrauma restart for the mod to be disabled!
SeaShark UnderwaterCarrier
by 76561198027967174
SeaShark UnderwaterCarrier The harsh underwater environment of Europa has put the abandoned underwater carriers back on the agenda. The "Sea Shark" is equipped with four single-track electromagnetic guns, five double-mounted electromagnetic guns and three rail guns, which can make ordinary creatures daunt. Four underwater fighters, two attackers and two bombers on the bottom ensure that the road ahead is unobstructed. The power of the Dual-nuclear reactor is enough to drive the huge aircraft carrier. However, the huge size and excessive weaponry of the submarine caused transportation difficulties and capacity shortage need fighter aircraft escort and more hands to fully control. Usually there is a lack of bullets in the lower position, which requires transportation support from the upper and middle levels. Engine: Manual control is required to turn on Engine #1 is the main engine "Automatic Control" When encountering a monster, the fish mouth opens the door automatically to allow the monster to come in and drain water into dry ducks for easy recovery of materials. When the fighter climbs the ladder, press the lower direction key and close the door of the fighter. Sea Shark-1 Attack Reconnaissance Aircraft Equipped with two single-track electromagnetic guns and a single capacitor, it has super-high mobility and is suitable for two-person driving operation. A skilled pilot Wang can even take part in both driving and shooting. Sea Shark-2 Bomber Equipped with an orbital gun with a ammunition capacity of 5 and an interface for launching deep-water bombs, it serves as the mission of striking important targets. It has the ability to fight downward only. It's better to operate with two people, but skilled Ace Pilots can both drive and shoot.
Magar [T1 Attack]
by 76561198172971854
"Exceptional speed combined with decent firepower makes the Magar a top choice among captains. However, equipped with a particularly power-hungry and delicate engine, this series is prone to brownouts, power spikes and engine malfunctions if operated incorrectly." First submarine and not a lot of gameplay hours on my belt so the balance might be a bit off, tried my best, promise.
Despawn Empty Button
by 76561198338174957
modify from Despawn Button mod The origin mod is no need The cslua option is need origin:https://steamcommunity.com/sharedfiles/filedetails/?id=3222992798 Feature Overview: For example, if you enable the “Despawn Empty Switch” toggle, empty monster corpses will automatically disappear as soon as you release the grab after looting them. Added Items: Despawn Empty Button - Press to clear corpses that have been completely looted Despawn Empty Switch - Enable to periodically clear corpses that have been completely looted (English translate from DeepL) 中文--------- 修改自Despawn Button模组 另外我还加了汉化,不需要加载原模组 需要在lua中打开cs选项 原作者:https://steamcommunity.com/sharedfiles/filedetails/?id=3222992798 功能简介: 比如打开空尸体清除开关,那么当搜刮空怪物尸体时,一松手,怪物尸体就会自动消失。 增加物品: 空尸体清除按钮 - 按下后清除被搜刮光的尸体 空尸体清除开关 - 打开后周期性清除被搜刮光的尸体
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