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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Minerals Contents
by 76561197966299106
This mod lets you see what a mineral contains before deconstruction. It shows up in absolutely every context ever: in mission selection, on sonar, in inventory, inside a container, etc. This is a fork of Suns MineralYieldDisplay.
K TEST 2.0
by 76561198123457050
- - - K TEST 2.0 // KONKORNAUT - - - TIER III ATTACK · 5–7 EXPERIENCED CREW · ACTIVE TEST BRANCH An experimental campaign submarine where power, control, damage and recovery operate as one connected system. Push farther. Gain more options. Inherit more consequences... OPERATIONAL PROFILECURRENT BUILD Recommended crew5–7 experienced players Reduced crewPossible; workload and failure exposure rise sharply SoloBots and automation assist; direct supervision remains necessary Campaign roleAttack · experimentation · crisis recovery · maintenance PerformanceExtremely circuitry-heavy; weaker clients and hosts may struggle - }{ ~ 01 // CONNECTED OPERATION - - - KONKORNAUT keeps Barotrauma’s familiar foundations—reactor, grid, steering, ballast, flooding, oxygen, weapons, sensors and repair—then binds them into one adaptive vessel. REACTOR → GRID → PROPULSION / BALLAST / DEFENCE DAMAGE → DIAGNOSTICS → REDISTRIBUTION → RECOVERY HIGH OUTPUT → HIGHER DEPENDENCY → FUTURE MAINTENANCE - Redirect power as priorities change. - Exchange reserves for emergency performance. - Combine manual authority with automation. - Use surviving systems to compensate for damaged ones. - Read feedback before separate faults become one crisis. No procedure remains correct in every vessel state. ~ ~ ~ 02 // CAPABILITY HAS A COST Greater output may consume fuel, stored charge, component condition, repair materials, redundancy, crew attention or future safety. Conservative operation preserves margins. Aggressive operation widens the solution space—then leaves a maintenance debt. Maintenance is the vessel remembering how it was used. - }{ ~ 03 // CAMPAIGN LOGISTICS - - - No onboard general-purpose fabricator. Prepare fuel rods, ammunition, tools and engineering supplies at equipped outposts. The onboard deconstructor recovers material, but general production remains part of the campaign’s shore-side rhythm. An onboard medical fabricator preserves medical production during extended operations. - Carry more fuel than the immediate route appears to require. - Recover spent rods and useful material. - Build reserves while inhabited infrastructure remains frequent. Preparation is not separate from deployment. It is its first phase. ~ ~ ~ 04 // MASTERY WITHOUT IMMUNITY Mastery does not remove danger. It expands the range of dangerous conditions the crew can enter deliberately—and still recover from. - Efficiency through practiced procedures - Anticipation of interacting failures - Recovery through overlapping systems - Coordination through distributed authority - Freedom to choose which risks are worth taking Hidden interactions reward experimentation, but consequential behavior is intended to remain observable, interpretable and learnable. ~·~ 05 // CREW SCALE ~·~ - - - SOLO Assign bots to stable duties, monitor changing priorities and intervene when circumstances exceed them. Automation reduces repetitive labour; judgment remains the player’s responsibility. MULTIPLAYER Distribute knowledge and authority across the crew. Specialists improve efficiency, while overlapping controls preserve improvisation when someone is absent, injured or occupied elsewhere. - }{ ~ 06 // ACTIVE DEVELOPMENT - - - KONKORNAUT is an evolving systems testbed—not a finished showcase. Current work focuses on power distribution, automation authority, progressive steering, hydraulic behavior, diagnostics, AI stress, maintenance burden and compound-failure recovery. Creature and ecosystem experiments remain under development and are not part of the current playable feature promise. PRIORITY FEEDBACK - Unclear causes or consequences - Solo workload and bot navigation - Multiplayer role bottlenecks - Automation overriding player intent - Failures without a readable recovery path - Campaign resource pressure - Performance and synchronization Continuous with vanilla Barotrauma. Experimental in how far its systems can be connected.
Enhanced Reactors and Talent Merger Compatibility Patch
by 76561198042570874
Simple mod to make "Enhanced Reactors" and "The Great Talent Merger of 1.0" compatible by making the Nuclear Cartridge from the first unlockable by taking the second "Nuclear Option" talent option from the Engineer Talent tree. Now also makes the RADS scooter correctly use the Fuel Rods from Enhanced Reactor.
[Pulsar]Dugong-Lite
by 76561198819063472
The authentic official ship experience, with equipment data and hull data basically unchanged Items 399 (Vanilla Dugong 439) Added a captain's seat Added 5 sets of repair kits The bow empty space has been converted into a ballast tank, and the diving speed has been increased to 18km/h (Vanilla Dugong 14km/h) Installation of processing table decomposition table and medical table, linked to some steel cabinets The power grid has been overturned and redone, streamlining useless official composite circuits Two safes have been added, the weapon rack has been moved to the upper air lock Removed bulk shelves and replaced with waterproof containers
Dead Space Posters
by 76561198255768128
Постеры для РП проекта Dead Space: Awakened
Additional Weapon Variants
by 76561198323973904
Have you wondered why there are no better material versions of certain weapons? Well, wonder no more! This mod adds variants of the normal job specific weapons, requiring more expensive materials and higher skill levels, but the effort will be worth it! Note: It is advisable that you add this to an increased difficulty mod like Barotraumatic, EuropaWar, or my forked version of EuropaWar. Adds: Dementonite, Physicorium, and Hardened Boarding Axes Physicorium Diving Knife Physicorium and Dementonite Dueling Swords Dementonite, Physicorium, and Hardened Heavy Wrenches To Be Added: Hardened Dueling Sword(Problems were had) Fulgurium/Battery Powered Variants Fun with Incendium! And much more! Want some ammo types as well? https://steamcommunity.com/sharedfiles/filedetails/?id=2937112869
Sweet Pea 3000
by 76561198033960902
A rebuilt Sweet Pea with some QoL improvements. Features: • Vanilla-like and campaign friendly for 1-5 crew members • Onboard fabricator and deconstructor with a large cabinet • Exit hatches at both top and bottom • Multi-channel periscope, switch via mouse click • Bot-proof easy damage control • Fast diving speed of 19 km/h Version 1.3: • Moved control levers to prevent misclick. Version 1.2: • Changed to a Tier I Scout Submarine • Added tooltips for the control switches Version 1.1: • Redesigned command room layout • Added a switch to turn off the exterior lighting
Vanilla Munitions Plus
by 76561198289803404
Vanilla Munitions Plus This mod adds new ammo types to the game and gun lights to the weapons. New ammo types usually fall into 2 categories: lead core ammo and copper core ammo. Lead based ammo does more gunshot damage than bleeding, while copper based ammo has reduced damage but has a slight armor penetration. New ammo list - Shotgun Slug (48 gunshot / 32 bleeding) 20%P - Shotgun Flechette 15x(1 gunshot / 4 bleeding) - Revolver Round FMJ (40 gunshot / 25 bleeding) - Revolver Round AP (32 gunshot / 20 bleeding) 20%P - Handcannon Round FMJ (50 gunshot / 50 bleeding) - Handcannon Round AP (40 gunshot / 40 bleeding) 20%P - SMG Magazine AP (10 gunshot / 10 bleeding) 15%P - Assault Rifle Magazine Copper (20 gunshot / 10 bleeding) 10%P Gun lights All ranged weapons, including harpoon, now have gun light, except for revolver.
Żubrówka
by 76561198106192520
For all your abusive needs! Works perfectly on: mechanics, engineers, even captains and security! (Notice: captains and security commonly carry firearms with them, keep that in mind). Mix it with (upcoming) harnaś 0,5l to maximize your abuse abilities! The only downside is the amount of flying liquid, only 0,7l won't cover your drinking needs, but hey! Who with reasonable mind drinks that? It's awful, really awful. (The item identifier is "worstvodka")
Mobile Outpost (Good for PVP)
by 76561198096014304
This is a mobile outpost. In order to save money Europa Corporations used Prefabricated Outpost and inserted them into location using there own power. As you would have guessed these were not popular and many were destroyed by the dangers that lurk beneath. But this one and a few others are still operational. However they require a skilled crew. Good for PVP.
Korean Language Patch
by 76561198095474665
Korean Language Patch for Multiplayer 한글 패치입니다. https://drive.google.com/file/d/1NmhgDNdWBZcfKpnl8BWmbqamvYk94IqN/view?usp=sharing 에서 style.xml을 받은 후 Content/UI 폴더안에 집어넣어주세요. 그리고 이 패치를 받은 후 Mods/Korean2 폴더 안에 있는 Fonts 폴더를 Contents 폴더에 복사 붙여 넣기를 해주시고 만약 Mods 폴더안에 Korean2 폴더가 안보일 경우 게임 내부에서 창작마당 버튼을 클릭해 체크를 해주시면 됩니다. 언어 선택은 게임을 키시고 설정 버튼을 눌러 메뉴를 여신 후 설정 메뉴의 좌측 아래 언어 선택란에서 선택할 수 있습니다. Korean이라는 언어가 안보일 시 인게임 내부 창작마당 메뉴에서 멀티 버전 체크를 해주신 후 게임을 껏다가 키시면 언어에 한국어 선택이 생깁니다. 그때 한국어로 적용하시고 게임을 리붓하시면 적용됩니다. 폰트 크기 조절 방법 : Content/UI/style.xml 을 메모장으로 여신 후 <Font file="Content/Fonts/Exo2-SemiBold.otf"> <override language="Traditional Chinese" file="Content/Fonts/NotoSans/NotoSansTC-Medium.otf" dynamicloading="true"/> <override language="Simplified Chinese" file="Content/Fonts/NotoSans/NotoSansCJKsc-Medium.otf" dynamicloading="true"/> <override language="Korean" file="Content/Fonts/malgun.ttf" dynamicloading="true"/> <Size maxresolution="1024,768" size="11"/> <Size maxresolution="1280,800" size="12"/> <Size maxresolution="1920,1080" size="14"/> <Size maxresolution="2048,1080" size="16"/> <Size maxresolution="2560,1600" size="16"/> <Size size="16"/> </Font> 이런 부분들을 찾은 후 size = "숫자" 이 부분을 원하는 숫자로 수정해주시면됩니다. 그 좌측에 존재하는 1024, 768은 해상도 이므로 오른쪽에서 사이즈를 조정할 때 참고하시길 바랍니다.
Horybish Corporation
by 76561199085846759
Currently waiting for game update. Completely playable, fell free to use (Attention! Check disclaimer at the end if you have issues with AI generation) Horybish Corporation "Efficiency above all." This mod introduces a new power to Europa — Horybish Corporation (HC). A private Earth-based conglomerate specializing in advanced survival systems and military technology. Their operatives are disciplined, their tech is reliable, and their methods are... radical. The mod is currently Work in Progress (WIP). The current version introduces the faction, its arsenal, and a contract system. Key Features - New Faction: Full integration of Horybish Corp into the campaign. - Unique NPCs: From green Recruits and standard Soldiers to elite Veterans and secret SpecOps (Ex Umbra) agents. - New Gear: High-tech armor and helmets with closed breathing systems and built-in scanners, exclusive to corporate personnel. - Localization: Full support for English and Russian languages (EN/RU). Mission Types Currently, two types missions are available: 1. Transport & Logistics: Horybish Corp pays captains for the safe transfer of their assets. - Transporting recruit groups. - Deploying regular soldier platoons. - Elite Escort: Transporting veterans and special agents with unique gear. 2. Elimination & Clearing: Sometimes experiments go wrong, or employees forget their place. Other factions will pay you to remove the threat. - Clearing outposts of deserters and fanatics. - Assaulting fortified roadblocks guarded by heavy infantry. - Black Ops: Destroying shadow "Ex Umbra" project bases. Currently working on Fully custom NPCs with dialogues, interactions and idle phrases. Fully custom outposts New, more interesting, missions Update #4 Added 3 new unique exosuits Update #3 Added new combat diving suit "Vanguard" Added blueprints for crafting heavy armor Update #2 Added new creature and associated missions - HC Cyber Raptor (WIP flamer variant) Roadmap Updates are coming soon. Future plans include: - Storyline: Uncovering the secrets of Ex Umbra and the Corporation's true goals on Europa. - New Enemies: Unique bosses and mutated HC experiments. - Expanded Arsenal: More specialized suit modules. - New Mission Types - Human + Creature squads Please rate and comment if you enjoy the mod! Feedback helps development. Disclaimer! Since some already accused me of using AI generation to make every asset, I feel a need to explain to you guys how it was done: 1. Im not an artist. I do not know how to make nice, fitting, textures. How to make shadows and colour transitions right. I used AI as a TOOL, not as an author of assets. 2. Every asset from the mod was carefully designed, drawn and made first in Photoshop with simple texturing from scratch and then, only then, I used an AI tool to just "render" textures into fitting ones, if I didn`t do that all items would just look cartoon-ish. Mind that 95% of work was done by my human hand an I`m too against AI generated content, they have no soul. 3. If you spotted a problem with model or texturing (my or AI rendering mistake) please tell me, don`t just accuse me of being lazy and using AI slop. 4. Last and most major thing: if you have problem with it - do not install the mod. Noone makes you play with it. I do not have enough money to pay artist to make me texturing. I`m making my mods by enthusiasm, not for benefits. Only fraction profile (last picture) was done completely by AI. For everybody else - have a good run. I tried to make everything look and feel unique, I will continue to develop mod since milestone reached, wait for a major update. I accept constructive criticism, but please refrain from "ai slop" and other similar comments. Have a good one!
NT Symbiote Russian translation
by 76561198304810603
This is a simple translation of fashion into Russian.
Advanced Battery Cell
by 76561199186903082
Introducting The New Advanced Battery Cell With New Cutting Edge Technology Our Researchers Have Came Up With A New And Improved Battery It Features 3 Times As Much Power As A Normal Battery Cell And 1.5 Times As Much Power As A Fulgurium Battery Another New Feature is The Ablility To Recharge Slowly When Not In Use However, The Downside is That It Requires 2 Fulgurium Chunks, Uranium, And A Physicorium Shell To Craft.
Light Medicine
by 76561198850083596
OLD PILL TEXTURES CAN BE FOUND HERE Pills - A lightweight, yet effective solution to the demand for non-addicting cheap medication for mild afflictions. Margaret's Clinic does not take responsibility for any damage that might have been caused by it's products, including Aspirin poisoning, organ damage, or other. The medication might not be as effective and quick as Morphine or other medication, however it can be used when suffering from minor damage, or when not in a rush. Each of the three pill packets can be used 4 times. The healing stats represent healing for each use. Aspirin: Healing: Lacerations by 5 Bite Wounds by 5 Gunshot Wounds by 4 Burns by 1 Concussion by 10 Causes: Aspirin Overdose by 3.5 (Doesn't do anything until 10, Slowly decreases, can be sped up with Stabilozine) Craftable: Yes Recipie: Not Required Materials: 1 Sodium, 1 Potassium Iodide: Healing: Radiation Sickness by 13 Craftable: Yes Recipie: Not Required Materials: 1 Stabilozine, 2 Potassium Gives 2 items Calcium: Healing: Blunt Force Trauma by 4 Craftable: Yes Recipie: Not Required Materials: 1 Stabilozine, 2 Calcium Gives 2 items Antibiotic Supplements: Healing: Infected Wounds by 15 Husk Infection by 3 (When below 25% infection) Causes: Organ Damage by 3.6 Alcohol Sensitivity by 37 Husk Infection Resistance by 100 Craftable: Yes Recipie: Not Required Materials: 1 Broad-spectrum Antibiotics, 1 Saline Gives 3 items
STORM SHADOW 风暴阴影
by 76561199102323894
此船为先行测试版,已停止更新。正式版"征服者 CONQUEROR"已发布 “吾愿生来即是风暴” 介绍:一艘诞生于木卫二开拓早期的战列舰,承载着人类的威权、骄傲与野心。在木卫二与地球失联后,她将肩负更加沉重的使命。 基本功能指南 1.椅子能坐。除常规舱室外,还设有餐厅、酒吧、厨房、浴室、卫生间等生活舱室 2.跃迁引擎:导航终端操作 3.电磁线圈:监控台控制 4.反丘脑雷管:监控台控制,打开保险后爆破(一次性,需手动装填) 5.禁闭室、客舱门禁:监控台操作 6.任务发布器:前台终端操作 详细介绍:杂七杂八,等有时间了弄个视频发b站吧 来自造船厂的建议: 1.船比较大,物品较多,建议搭配优化模组食用 2.火力很强,快把各种高难mod安排上吧! 3.基因改造后的超人能更好的驾驭这艘舰船(去想办法提高人物移速吧) 4.船虽大,多多雇佣船员(AI),单人也可畅玩 部分内饰与功能参考 https://steamcommunity.com/sharedfiles/filedetails/?id=2563866874 https://steamcommunity.com/sharedfiles/filedetails/?id=2524012536 https://steamcommunity.com/sharedfiles/filedetails/?id=2996647773 https://steamcommunity.com/sharedfiles/filedetails/?id=2927903662&searchtext=40k https://steamcommunity.com/sharedfiles/filedetails/?id=2869134773&searchtext=AIGAION https://steamcommunity.com/sharedfiles/filedetails/?id=2872735442&searchtext=%E6%8C%87%E6%8C%A5%E8%88%B0
RAD - Nuclear Cargo Scooter
by 76561199014928742
RAD Radiation-Assisted Delivery System Literally just a buffed cargo scooter that uses fuel rods instead of batteries. Cool, ey? Volatile fuel rods still give off radiation if you are using them.
Kalamari
by 76561198114095865
The Kalamari, originally constructed by a contractor, sees major use as a Capital Ship in the Europan Coalition Navy. It comes equipped with a slew of experimental design choices such as its ballast, and its drone bay. However, as the demand for a survivable submarine rose, the original contractors made a separate version with a slew of quality of life improvements, and civilian grade equipment, and sold with widespread appeal. Does not require any mods, purely vanilla. Features a toggleable auto reactor with a fully integrated stealth mode for making no sound, AI friendly, and a fully functioning drone bay with an Attack Drone capable of adventuring through caves.
Escape Pod 1
by 76561198063148818
Hiigaran escape pod connects to terminal 1
Small Fighter
by 76561198928044102
Three Coilguns and a Large (All Access) Armory
N7 Equipment (Personal Use)
by 76561198066990453
Translation by GPT: The modular backpack comes with an underwater propulsion unit by default. Additional functions are unlocked via chips, including sonar, beacon, engineer optics, propulsion overclock, and more. Tactical goggles featuring night vision, thermal imaging, auto-injection, and health scanning. Auxiliary pistol, modular assault rifle, Sentinel sniper rifle, stun gun, grenade launcher, and a wide variety of throwable grenades. Automatic shotgun, illumination flares, alloy oxygen tanks, reinforced electromagnetic railgun ammunition crates, C-4 timed explosives, and submarine control terminals. The “Nova” armor, Husk-calming medical kit. Neurotrauma patch Modify the efficacy to match the description in Neurotrauma. This mod is for personal use and does not guarantee regular maintenance or updates. (The English version was translated with GPT)
N.S.R.-391 ''Lights''
by 76561198346773366
Silly lil insane boyo Dr Hartford Kleiner - "Don't piss him off." DrTonTon - "Im the juggernaut bitch" AlphaZSniper - "It's ok lights I will get you up and running again." *Procceds to get killed by his acidic coolant* G.S.S.P.R.C creation process: Obtain genetic sample of Symbiotic Parasite *Follow if needed: Contain Parasite (uncontained tendril with some steel and plastic, in a normal fabricator) Follow Antibiotic Specialization and Strengthening guidebook (Get Stabilozine, Antibiotics, and a tendril (contained or not), craft in a medical fabricator) Store the G.S.S.P.R.C in a standard syringe
Every_jobs_get_pings_NT_Surgeon_standalone
by 76561198045107218
Allows for every main jobs + the NT Surgeon from Curly's modded class to see all jobs report. Big thanks to the original mod creator Skylervyk for the help in making this, cause I know nothing about modding myself.
ORCHARD class light cruiser
by 76561198082916986
Tier 2 scout ship. Equipped with plant-based life support system. Equipped with kitchen, shower and toilet. Weapon Chaingun 4 ( auto-aiming turret.Switching by Navigation Terminal.) Railgun 1 Electrical Discharge Coil (Chat communication available) Depth Charge (With safety device) Silent running Outboard Light Off Engine thrust about 30%. Sonar Off You can avoid some battles. Hungry Europans -supported version added. Coilgun mounted type added.
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