- Mods
- /
- Barotrauma
Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
[CF] Klukai
by 76561198189728271
Beta Test This is my WIP sub, but it is 99% complete and working. Because I think it could be more perfect. General stats - Scout (Tier I) - Price: 7,000mk - Dimensions: 51x16m - Cargo capacity: 48 crates - Max descent speed: 21 km/h - Max speed: 27 km/h - Recommended crew size: 1-10 - Recommended crew experience: Beginner Weaponry - Coilgun - 1 front - Double Coilgun - 1 front, 1 back - Large Turret Hardpoint - 1 topside - Pulse Laser - 1 back - Auto Discharge Coil - 1 side bottom Laser Rotary Cannon After a long period of charging and warming up, even the largest and fiercest creatures on Europa will be shattered when attacked. Combat drone There are two modes of combat drones: - Mode switch: Double-click the mouse quickly. - Movement mode: Press the mouse and the drone moves to the mouse. Releasing the mouse will automatically decelerate. - Combat mode: The drone stops on the spot and switches to pulsed laser. Other features - Custom auto-doors: Switch to manual mode if there is water or fire on either side. - User manual: The purpose of Items and toggle switches can be found out by hover at them. - Smart airlock: The airlock equalizes the pressure before opening. No more ragdolling or ship flooding! In a hurry? Pump broken? Power out? Skip the cycle by clicking the door again! - Smart searchlight: The guns turn off the searchlight if there is no shooter. - Stealth Running mode: Turn off windows exterior lights. Shut down the reactor and limit engine power to reduce noise. If you like it, don't forget to give me a free like, thank you!
疾箭 Rapid arrow
by 76561198961996761
铌龍船坞(原名镍钛碳船厂)仿制地球海军军舰制造的狩猎船,主要卖点就是复古和怀旧,拥有绝对的上方火力,以及模拟露天甲板,从疾箭的销售量来看,至少在商业上是成功的。 Nickel titanium carbon alloy steel Dock imitates the hunting submarine made by the Earth Navy warship,the main selling points are retro and nostalgic,It has absolute upper firepower。The crew can stand on the deck and shoot outside。From the sales volume of Rapid arrow, at least commercially successful。 潜艇配置sub configuration: 等级step:T3 价格:25566MK 平均速度speed:15-25 武备arms: 上方一个双联装轨道炮大炮塔,两个破片加农炮小炮塔 upper:one twin railgun turret,two fragment cannon turrets 下方一座360度无死角连射炮炮塔,一座双联装电磁枪 below:one Serial gun that can rotate 360 degrees,one dual-mounted electromagnetic gun 后方一座电磁枪 rear:one electromagnetic gun 以及全船覆盖的电磁线圈 Electromagnetic defense covering the whole ship 双联装轨道炮可以在交错射击模式和齐射模式之间随意切换,双联装轨道炮的强劲火力可以在10秒内打光整个轨道炮装填器! The dual-mounted rail gun can switch between staggered firing mode and salvo firing mode at will。Powerful firepower can empty the rail gun loader in 10 seconds!
Turul
by 76561198008359356
Turul is originally a deep exploration vessel, now an abyss creature hunter. Unique forward facing fixed railgun, that can fire 5 times quickly. This number can be set. Two powerful, built in chainguns top and bottom, in the mid section of the ship. FixFoam dispensers at the top rooms of the submarine, lights show where it was triggered, and a button resets the lights. Moonpool can function as an emergency ballast. A booster engine can be turned on, it helps accelerating to top speed. Cost: 41000mks Cargo: 36 Size: 71x21m Id card storages: all job types Power saving mode adds battery power to the grid. It turns off lights, fabrication, diving suit and their o2 storage charging, battery chargers, and the second engine. Batteries and o2 tanks can still be charged from batteries and o2 generator.
Atlantis
by 76561198043934289
Attack Submarine designed for serious campaign.
Church Of The Cringe
by 76561198881972343
replaces husk/husks with cringe/cringes, and basically every mention of husk ingame. inspired by polarfuch saying "its the church of the cringe" on his video on barotrauma 1.0 EP 5 a small side effect is the loading tip always saying the same tip and the mod only working in english. compatibility: there are no serious errors afaik, all it should do is replace text. replacement example: character1 using "character.husk" language file > displayed as "husk" pre-convert > displayed as "cringe" post-convert. character2 using "character.husk" language file > displayed as "husk" pre-convert > displayed as "cringe" post-convert. character3 using character.husk2 language file > displayed as "husk" pre-convert > displayed as "husk" post-convert. character4 using character.huskspecial language file > displayed as "special husk" pre-convert > displayed as "special husk" post-convert.
Hammerhead
by 76561198089791880
"The Hammerhead is a one-of-a-kind vessel comissioned by an eccentrtic capitan. Based on an Orca 2 that suffered irreparable bow damage during a docking incident, the Hammerhead's front end was rebuilt using materials from other decomissioned ships. Although the mechanics were unable to recreate the Orca's hydrodynamic shape, the lower speed is made up for in better firepower and durability." This project started as a small conversion to the Orca 2 for a single player campaign of mine. Eventually it became somehing more involved so I might as well upload it. Other than the class change, this version has one more gun than the Orca 2 with different placement. Most of the Front areas have been moved around and changed, but the sub is overall mostly the same as before. You can expect a bit less speed but slightly higher hull hp in the bow section. The sub should be Bot ready, but do let me know if anything is off.
T-1 Turbulence-1—Module Ship
by 76561199231450026
Turbulence-1 Turbulence-1 is a modular standard submarine with certain modular capabilities, which achieves different functions through the module interface at the stern of the ship ————————This ship is a T1 transport submarine —————— ——Regarding the hull: ① The ship's body size is 46x14 meters ② The average health of the shell is 300, the average health of the inner wall is 100, and there is a double-layer structure of the inner and outer walls ③ Both the bow and stern of the ship have defense shells with a health of 800. ——In terms of weapons: Two laser guns are equipped above the ship, and a continuous firing gun is equipped below. ——In terms of power: Using a medium-sized thruster with a thrust of 1000 and two square ballast tanks, the maximum forward speed is 41km/h and the maximum diving speed is 27km/h. ——In terms of equipment: ① This ship has processing stations, crushers, and pharmaceutical stations. ② Having a medical room and two medical beds ③ This ship has two exits ⑤ This ship has two containers ——Other aspects: This ship has different module retrofits ① Equipped with a 6x12 large cargo warehouse ② Fragment cannon equipped with a mixture of high explosive and fragments ③ A bomb launcher carrying a payload of 33 rounds ——In terms of price: ① This ship will cost 7000 marks to purchase.
Geneticombat - НОВЫЙ ГЕН РАПТОРА
by 76561198829521938
ВНИМАНИЕ: ДАННЫЙ МОД НЕ РАБОТАЕТ С НЕЙРОТРАВМОЙ! ИНАЧЕ БУДЕТ КРИТИЧЕСКАЯ ОШИБКА! Этот мод полностью переделывает ген грязевого раптора, который добавляет его клюв. В оригинальной игре он похож на кепку, которая наносила лишь 3 урона. Теперь с этим модом все иначе: клюв теперь надо растить поэтапно, используя специальные банки с материалом. РЕЦЕПТ ИДЕАЛЬНОГО КЛЮВА: шаг 1: найдите ген, очистите его стабилоцином в терминале шаг 2: сделайте кучу подозрительной жижи шаг 3: сделайте модифактор определенного этапа в зависимости от уровня полученного гена шаг 4: ЖДИТЕ. шаг 5: введите ген. Поздравляю! Вы смогли отрастить клюв! Помимо клюва у вас в добавок еще вырастает хвост на третьей стадии, а также у вас повышается скорость! Также хочу выразить свою благодарность тому, кто не хочет себя называть за то, что смог написать код для этого мода!
Europa's Dolphin
by 76561198059564573
This is my first ever submarine! I think it's a good starter/beginner sub, simple and small, perfect if you just wanted a small upgrade from the Barsuk. Fits nicely for a crew between 2 and 5 players. Hope you like it!
Husk Crisis
by 76561198321491331
本Mod已过时,请转移到 Lua Traitor This mod is outdated, please move to Lua Traitor 在使用本Mod前,请先订阅内容包 Lua For Barotrauma 并在游戏设置界面中启用 This mod requires you to have Lua For Barotrauma installed or set as your Core Content Package. 画皮危机Mod专注于内鬼PVP,主打人类vs画皮,巡回开始时,玩家除了能扮演人类之外,还可能成为伪装成人类的画皮始祖或象征末日余光的人类英雄,任何被感染或被杀害的人类都会被转换变成画皮,它类似CF、CSOL的生化危机模式以及内鬼模式的结合。 本Mod涵盖天赋、能力、效果、技能等多种核心元素,此外还拥有致力于维护游戏规则的幸运值系统、有趣的巡回事件、副职业机制等…… 注意:它只允许在任务模式、沙盒模式下进行 推荐潜艇:休闲潜艇A、地狱俱乐巴士、马扎拉、Axiom 若有疑问,可在蓝海船舶重工QQ群333500142内艾特@蛀魜蚣(QQ:2731412072) 你可以打开 Mods/HuskCrisis/Lua/config.lua 去修改游戏参数: # 设置语言为中文 Language = "Chinese" # 设置本地语音聊天距离 LocalVoiceRangeInMeter = 3 # 设置耳机无线电距离 HeadSetRadioRangeInMeter = 350 # 允许画皮语音聊天 EnableHuskSpeak = true # 角色分配时画皮始祖的生成数量 GetAmountHuskAncestors = function (amountAssignableChars) if amountAssignableChars > 14 then return 3 end if amountAssignableChars > 7 then return 2 end return 1 end 如果你想开启巡逻艇事件,需要选择复活艇并设置允许复活,然后修改以下配置: EnablePatrolSubEvent = true 在聊天框发送!help可以列出命令 另外你也可以在 Mods/HuskCrisis/Lua/language/chinese.lua 下修改欢迎消息。 Husk Crisis Mod focuses on the traitor and PVP(Humans vs. Husks). After round start, players can play not only humans, but also husk ancestor or human hero, any human being infected or killed will become a husk, it is similar Combination of CF, CSOL's Resident Evil mode and traitor mod. This mod includes a variety of game core elements such as talents, abilities, effects, skills, etc. In addition, it also has a luck system dedicated to keeping the rules of the game, interesting round events, deputy system, etc... Note: It is only allowed to run in mission and sandbox gamemod. Recommended Sub: CASUAL A, Hell Party Bus, Mazara,Axiom You can open Mods/HuskCrisis/Lua/config.lua to modify some parameters related to gameplay: # set language to English Language = "English" # set local voice chat range LocalVoiceRangeInMeter = 3 # set radio range of headset HeadSetRadioRangeInMeter = 350 # Allow husk voice chat EnableHuskSpeak = true # Set amount husk Ancestors generated when role assign GetAmountHuskAncestors = function (amountAssignableChars) if amountAssignableChars > 14 then return 3 end if amountAssignableChars > 7 then return 2 end return 1 end If you want to enable the patrol submarine event, you need to select a respawn sub and allow respawning, and then modify the following configuration: EnablePatrolSubEvent = true Send in chat box !help can list commands In addition, you can modify the welcome message under Mods/HuskCrisis/Lua/language/English.lua. Or you can clone directly Gitee: https://gitee.com/zhurengong/HuskCrisis
Beacon Station DD-02A
by 76561197975125261
The Europan Coalition's attempts to tame the icy moon have always underestimated the threat posed by the native wildlife, and many of its unarmed beacon stations have been lost to the creatures of the deep. Hoping that an investment in armament might ultimately quell their losses, the EC's new beacon station designs are more capable of defending themselves.
[冥河]种植箱中植物无需浇水 Plants in the plant box do not require watering
by 76561199653706276
覆写了原版的小号种植箱,种植完成时将进行一次对种子属性的修改使其不再消耗水 请置于其他修改种植箱的模组的上方 Overwrites vanilla small plant box; upon completion of planting, it will modify the seed's attributes so that it no longer consumes water. Please place it above other mods that modify the planting box.
Craft Unique Weapons (CUW)
by 76561198305805581
Ever wanted those unique weapons and gear that you find in wrecks but dont want to rely on the RNG Gods to bless you? Well now you can just craft them for a somewhat high material cost and skill requirement. This mod adds a fabricating recipe for each of the base games vanilla unique weapons, doesnt touch any of the spawn chances or any other stats the base game weapons have only gives them a crafting recipe. Download the alternate version of this mod for compatibility with VGM and Guns Enhanced (if using this version of the mod normal CUW isnt needed) : https://steamcommunity.com/sharedfiles/filedetails/?id=3603801655
NUCLEAR U-31 MK3
by 76561198001740506
Modyfied version of the German U-31, Upgraded version of the NUCLEAR U-31 MK2 This is a overhaul rework of the U-31. This Submarine got 4 coil guns outside, 2 coilguns at both airlocks, 2 Railguns with a Master Arm switch, a working backup power system, Reactor meltdown protection, 4 searchlights and 5 cameras inside with showcase funktion. Added a fire and water protection system with flood door for the reactor, and automatic backup power. Reactor got a anti sabotage system. Reactor flood door got an automatic switch, located in the controle room near the temp warning light. Door can be reset with the manual button or controled to be open or close. Automatic Backup Power switch is located below the command console.
[cn]abyss 深渊级炮舰
by 76561198384044942
full into the abyss!!!!!!!!!! 深渊级轻型炮艇 携带了木卫二最为先进的电子系统 使这艘船成为深海中的霸王 装甲:强化的二层装甲专为木卫二的怪物所设计 合理的结构使其装甲性能远超同级舰 能源:交换式独立稳压系统能使反应堆保证完美的稳定自动运行 多个子系统保证了反应堆的安全和燃料的利用效率 火控:本舰是特化了电磁枪的舰种,为了保证任务的运行成功率,安装了最新的高射速机枪配合生物监测网,能在无人控制的情况下也能对敌人进行打击,强大的自动电网同时也保证了近处的安全 水密:本舰搭载了人气高超的自动水密门 能自动开关 在进水时自动封锁 特殊情况下还能切换为手动模式 小巧强大的深渊级正是各位完成任务的不二选择,还在等什么,不下载来看看嘛
Argo
by 76561198119469172
In the first years of europa colonization Argoes were the lifeline between freshly formed outpost and beacons delivering essential equipment and helping with building process. Ability to transport cargo externally minimazed time for loading and unloading also allowing for material transport on building sites. Later on they were upgraded with better weaponry and onboard workshop and served as transport for personnel/cargo to the most dangerous and distant outposts. However with ever increasing corruption, technology degradation and resource shortages, Argoes are no longer produced and remain as relic with only a few units having orginal non-downgraded machinery. Features - External cargo holders "What is this clown doing outside submarine?" - Front bumper for when you feel like stopping using a wall - Workshop "Craft the world" - Batteries work in tandem with low output reactor - Topside ballast "Why everything is flooded down here?" - Auxiliary engine be sure to have battery charge - Set of 3 searchlights can be accessed in command room (top left montior, lmb to switch searchlight) - Extra storage for grindset grinders and meth empire enthusiasts - Shiny! "Am i on a spaceship?" Weapons - 2 pulse lasers - 1 top, 1 bottom - 1 large hardpoint - top left - 1 discharge coil - bottom right (cargo container) - 1 depth charge launcher General stats - 40x11m - 44 crates (36 external, 8 inside for personal use) - Tier lll - 19 km/h - ascent, 16 km/h - descent - 20 km/h - horizontal, 28 km/h - horizontal with aux. engine (varies on helm skill) - Recommeded crew size 3-5 - Price 25000 mk Note: - *Most of the decorative lights might not show up if amount of visible lights is set too low in settings* - Argo is 100% vanilla with minimal features and no op stats - For best experience i advice to not use it as a starting submarine in vanilla realm - Certain amount of labeling was skipped in favour of design - Only 4 lower side junction boxes are needed for submarine essentials to function - You can trigger discharge coils in gunnery (bottom left button near sonar monitor) - Batteries can be turned off in command room (bottom right monitor) - Feel free to explore some unnecessary buttons and terminals! Feedback and feedraptor are appreciated
Fleet Admiral Foxington
by 76561198046168804
The "Alice", aka "Fleet Admiral Foxington", is a modified "Humpback" vanilla submarine. With a cleaned up design she has different aesthetics in mind. And with her additional equipment she is more viable for long term campaigns, offering extra comforts while staying very close to her vanilla beauty. Some changes you might find strange at first are based on a certain playstyle while keeping a good performance in mind. E.g. the lack of supply cabinets as a result of a preference of having essentials always with you in a toolbelt + doctor's uniform. Or the desire for extra storage which resulted in the design choice of making almost every cabinet actually a combination of two large cabinets. The cleanup of the vanilla Humpback also revealed extra space which can be used to add additional furnitures and equipments via editor or other Steam Workshop items. Ship Features - Very vanilla friendly Humpback variant - 2x Coilguns - 1x Railgun - 1x Turret Base - Improved turrets coverage - 1x Depth Charge Launcher - Fabricator and Deconstructor are connected with large steel cabinets - Most medium steel cabinets are actually two large steel cabinets - for extra storage - Medbay comes with a Fabricator and Research Table - Mineral Scanner - Cargo capacity 46 crates - Passengers will spawn per default inside a secured compartment (Cargo) - Long Life Batteries - Extra durable Status Monitor - Improved Reactor with pre-installed easy to use automatic controller - Reactor can be put remotely into suspension and will do so automatically when docked Recommended Steam Workshop items EK : Utility https://steamcommunity.com/sharedfiles/filedetails/?id=1946765892 RIBA Portable Items https://steamcommunity.com/sharedfiles/filedetails/?id=2382545579 GunLights Remade https://steamcommunity.com/sharedfiles/filedetails/?id=2498918103 Check also my other recommendations: https://steamcommunity.com/workshop/filedetails/?id=2700023633 どうもありがとうございます! Thank you for checking out this submarine! °˖✧◝(⁰▿⁰)◜✧˖° And sorry for my bad English. It is not my native tongue. If you have fun playing with this ship, please consider It would encourage me to make and share more workshop items in the future. This submarine has been made with and for Barotrauma v0.15.22.1
ジュナ・ドーマ
by 76561198046168804
A large submarine for a crew of 8-12 players. Comes with a support drone. ジュナ・ドーマ The "Juna Doma" is beauty in functionality and simplicity. Designed with features and comfort similar to a mobile base, she will provide you with an comfortable experience for adventures full of action with a strong focus on extravehicular activities. (My creations were made in this order: Liscia, Aisha, Tomoe and now Juna - the image shows a scene where Liscia gets comforted by Aisha for her being jealous towards Juna for getting the exclusive attention of the king at that moment - the light novel series on which the names I use for my creations are based is absolutely worth it! Check "現実主義勇者の王国再建記" / "How a Realist Hero Rebuilt the Kingdom") Clearly not reflecting the true and natural Barotrauma experience where everything is dark and tight, this ship is more for big parties who want a joyride, or those experienced players who have seen everything already and just want to reward and enjoy themselves with a beautiful ship. Built entirely from scratch she is made to support the crew I am playing with, providing them with plenty of fulfilled wishes they had for a ship. She is very easy to manage that even beginners will have a good time with her, thanks to many features which are in comparison to vanilla ships pure luxury. Aside from a few assets based on inspirations from other workshop items, she is a true original, with plenty of functions which might surprise you. Even if it is just a matter of design ~ Notable Ship Features - Deep Diver Class - Max Horizontal Speed: 30 km/h - Max Descent Speed: 21 km/h - Designed with a certain special taste for aesthetics - Made it extra simple to navigate through the ship - All guns have a very high coverage of the ship - 2x Railguns - 6x Coilguns - 6x Discharge Coils with complete coverage - 1x Depth Charge Launcher - 2x Airlocks - 2x Docking Ports connected by a central access shaft - Cargo capacity 50 crates - Medbay comes with a Fabricator and Research Table - Mineral Scanners - Long Range Communication Terminal (needs compatible game mode/shuttle) - Equipment Starter-Kits for up to 16 players - Fabricators are connected with cabinets - Artifact Holder - Brig comes with secure light to indicate subjects inside - Passengers will spawn per default inside the brig - Growing plant compartment - can be changed into a multipurpose room - Multiple remote controls at Command - Experimental Ballast Flora Removal System - Incredible huge storage - Canaria - a special support drone for the "ジュナ・ドーマ" - "Intelligent" Automatic-Doors which go into manual mode when water/fire is detected - "Intelligent" Flow-Through-System with a ducts setup meant to protect critical areas - Extra durable Status Monitors - Extra long battery life - she will bring you home for sure! - Pre-Installed reactor controller with extra and special visual feedback - reactor can be put into suspension e.g. when docked to a station to save energy - Ship looks strong, but it is not that strong, especially when you go for special mods which adjust balancing - Secrets About the reactor modi, here is a note from the "Aisha", an "older" submarine I created before: About Reactor Modes I have tested all three modes with full speed while having two fuel rods inserted. The power consumption looks somewhat like this: Undervolting After 2 minutes 4% After 4 minutes 7% After 6 minutes 10% After 8 minutes 13% Performance After 2 minutes 8% After 4 minutes 16% After 6 minutes 23% After 8 minutes 29% Fuel Efficiency After 2 minutes 6% After 4 minutes 10% After 6 minutes 15% After 8 minutes 20% Roughly you can say: Undervolting -> +50% -> Fuel Efficiency -> +50% -> Performance In comparison when it is set to automatic mode without any special "Magic Wiring" Automatic Mode After 2 minutes 7% After 4 minutes 14% After 6 minutes 21% After 8 minutes 27% Considering that: why should I use "Magic Wiring" and e.g. Performance mode to begin with? The reason is, that the "Magic Wiring" makes it much safer to use multiple rods at once, and the reactor reacts much faster to power spikes (combat e.g.). Also, the automatic suspension of the reactor during docked state saves significant amounts of fuel the time you are docked to a station. Please keep in mind that those values above are made under testing conditions for the purpose of comparing the different modes. The actual fuel consumption during normal play, with additional fabricators, deconstructors, pumps, etc. running can and will differ. Either way: running the reactor in automatic undervolting mode prevents your electrical devices from taking too much damage. But be careful triggering the different modi! If you also want a reliable Respawn Shuttle, check this other creation of mine: https://steamcommunity.com/sharedfiles/filedetails/?id=2670933805 Tomoe comes with extra firepower and equipment to rescue you in cases of emergency! どうもありがとうございます! Thank you for checking out this submarine! °˖✧◝(⁰▿⁰)◜✧˖° And sorry for my bad English. It is not my native tongue. If you have fun playing with this ship, please consider It would encourage me to make and share more workshop items in the future. This submarine has been made with and for Barotrauma v0.15.13 "Juna Doma" is a fictional character from the light novel series 現実主義勇者の王国再建記. As a member of the "Sea Princess'" special black ops commando unit of the navy, she infiltrated the ranks of the king of Elfrieden as a songstress, to find out about his character. Touched by his ideals and wishes for the nation she joined his ranks quickly, supporting him in many ways, mainly with the magic of music. "NDF" stands for "National Defense Force". And Maxwell Arcs is a reference to the overscientist Genia Maxwell Arcs in the series, who is responsible for unbelievable high tech in a world of fantasy and magic. Despite the design looks overpowered in Barotrauma, this is not meant as a battle ship, but more sort of an exploration ship/mobile base. Like the Intrepid-class from "Star Trek" ~ Design inspiration for a few asset combinations has been taken from PhoeniX (ID:2667566856) by Daisycutter, while the reactor controller is from (ID:2654926991) by Lightning and kwogger, together with the airlock system (ID:2625060379) by kwogger. If you like the implementations which you can recognise, especially of the reactor controller, I encourage you strongly to check on those other Steam workshop items as well and give them a good rating and favourism to reward those awesome designers and creators.
独眼巨人号
by 76561198150476675
来自游戏深海迷航当中的科研潜艇,一般情况下这艘潜艇需要三个人才能完全掌握,并且该船没有任何武器!该船作为穿梭艇使用。 From the research submarine in the game Subnautica, generally, this submarine needs three people to fully master, and the ship has no weapons! The ship is used as a shuttle boat.
Catfish & The Runaway
by 76561197988055697
A large 8-12 person combat submarine. Features three airlocks, buttonless automatic doors and hatches (except for select areas & airlocks), booster engine for short burst acceleration, self-destruct system (editable code, re-armable charges), backup power array, full suite of danger warning systems, an autonomous detachable 3-man shuttle and some visual easter eggs. Crew station layout The sub consists of two main oprerational sections - One is a long vertical shaft in the rear that connects to rooms housing the engines, reactor, junctions and leads down to the lower duo airlock area. the other is a long two deck horizontal area along the top stretching from front to back with rooms for manufacturing, storage, weapons control, armory, ballast tank access and the top single airlock. The lower front also contains crew bunk rooms but they don't hold any important components however every crew member (of 12 max) has their own locker here. Captain's console and quarters are located in the lower top of the vessel. Ship gun layout One railgun on the top fore side and three coilguns positioned around the vessel. The only blindspots are around the engines and above the nav console but these are covered by electrical discharge coils. All guns are controlled from the same gunnery room directly below the railgun location. The depth charge launcher tube is located by the lower ED coil and its loader is directly above. Doors The sub mostly features automatic buttonless doors and hatches for frequently traversed areas. The exceptions are - airlocks (duh), the junction room door (intended as a flood resistant area as no ducts drain water into it unless water is already in the room), the armory and toxin cabinet rooms (for security, as they're restricted access) and the ballast tank access hatches. Panic buttons The captain's quarters and medical compartment feature panic buttons that will shut all access doors (and hatches) to the room until toggled off. If the panic button is on, a little light will flash red next to it. Reactor controls The reactor features and out of fuel warning buzzer which sounds when there is no fuel in the reactor or when the fuel is depleted. When this happens the Auxiliary battery array will automatically turn on providing power for some amount of time until fuel is restocked. There is also a meltdown buzzer and the button under these alarms is for toggling the out of fuel buzzer (if you just want it to shut up while reactor is un-fueled). Emergancy ballast There is an emergency flood switch pair which allows the voluntary flooding of the lower airlock area should the sub need extra ballast to fight against an upwards current. These two switched need to be active at the same time and they also shut the docking hatch and a hatch above the lower airlock section so that the flood is confined only to that room, this hatch cannot be operated in any other way and is always open otherwise. One of the emergency ballast levers is by the nav console and the other is in the storage room with ballast tank access hatches. The flooding itself happens through the bottom rear airlock. Booster The smaller engine (below the main one, to the left of the reactor) is a horizontal acceleration booster. It can be activated (toggle) at the nav console by pressing "overdrive". Overdrive needs to charge (via supercapacitors by the booster engine) and its charge can be seen on the top left of the nav console (orange text "OD charge"). While active, the overdrive places the reactor in an overheat state but if it's not damaged to begin with, using OD from 100% to 0% will not make the reactor catch fire or meltdown. However if you forget to turn it off after being done with it, it will do those things shortly after the OD is depleted. Nav console The vesel features a variety of alarm systems. All of these lead back to the Nav console but some are also visible on the room below it in addition to a ship status monitor. There's a fire warning, flood warning, airlock status warning, and reactor meltdown warning. By the nav console you can also see a green status indicator for the auxiliary power system and Overdrive booster (be sure to turn it off after depleted). You also have a switch to toggle alarms, when the green light under the master alarm toggle is unlit, no alarms will sound. There is a reactor shutdown switch and the emergency ballast lever (see above). The two buttons above and below the "ED" sign are for the electrical discharge coils. The top button activates the coil directly above the nav room and the bottom one activates a coil under the booster engine room. Finally the "Overdrive" button is explained above under "Booster", the depth charge launcher tube is located next to the lower ED coil and "Auxiliary power" toggles the battery array on and off. (cannot be toggled off if turned on by reactor out of fuel warning). Self destruct system The self destruct is activated by inputting the appropriate self-destruct code in the memory component on a black "ticket machine" item in the room directly under the navigation console. (to the left of the manufacturing area, same level). This will trigger an alarm and a countdown lasting 30 seconds upon which hitting 0, charges will be detonated around the ship in vulnerable points. The countdown can be stopped and reset at any time by deleting the code or entering an incorrect one. Additionally the charges can be re-armed after exploding later on should you survive and salvage the vessel after a self-destruct. Just look for metal "boxes" around the ship, usually on the ceiling. These house the detonators which can receive whatever explosives you want to put in. The self destruct code can be set in the captain's quarters by editing a memory component hidden by a hatch that only the captain's ID can open. Shuttle flood shutters The Runaway features a large front window in the command room and since this is highly prone to structural failure, should a major breach in it occur, a series of flood shutters will close once the water level reaches the platform on which the Nav console sits. Once the crew has exited combat and have time to repair the damage it is possible to override the shutters by pressing a toggle button above the Nav console (Remember to toggle the override off afterwards though!) An identical toggle button is also present on the glass side in case a crew member finds themselves on the wrong side of the shutters when flooding happens. Ingame description A former C58-Heavy Europa Coalition military frontline "peacekeeping" vessel. This submarine was "salvaged" after its former governmental crew suffered an "accident". Features powerful reactor, dual engine setup with booster turbines, a comprehensive array of weaponry and defense installations. and a suite of warning indicators. Contains bunks for up to 12 crew plus captain's quarters. Equipped with the ISS "Runaway" (Infiltrator Strike Shuttle) autonomous mini submarine. Links to component vessels Link to the C58 Catfish Punk Bomb without the Runaway shuttle: https://steamcommunity.com/sharedfiles/filedetails/?id=2445480052 Link to the standalone ISS "Runaway" shuttle: https://steamcommunity.com/sharedfiles/filedetails/?id=2468714266 If you find any issues, feedback and bug reporting is most welcome.
NG_Fixed Animated arms + Dynamic Europe PATCH
by 76561198122609812
Fixed 2.0.199 version of AAAC+DE patch mod Changes: 1) Fix scout 5.56 ammo crashes
Barotrauma server with mod support
Start your own Barotrauma server in just a few minutes.
Rent a Barotrauma server