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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
新手船
by 76561198375697105
新手船是大部分新手的愛用潛艇,至今以來以同一規格的新手船以生產的數萬艘,並廣受剛踏上這未知海洋的船員們所喜愛。但經過一段漫長的歐羅巴深海冒險後,來自各方的殖民地紛紛傳來引擎老舊、馬力不足、經常斷電、電供不足等問題。近幾年木為二聯盟重新編組並改善了這款潛艇,在保有原本新手船的原貌上加上了更好的設備,新手船2.0已嶄新的姿態回到這片未知的生淵繼續服務各位。
万年风雪五分支三改
by 76561199058001997
-移除前鱼雷 前端增加一门重型自动加农炮 潜望镜在舰长室最右侧 -每个方向各增加一门电磁炮 -尾部上下各增加一门迷你电磁炮 在医药室可找到潜望镜 -修改了一些潜艇内物品 -载货量增加到64箱 -超级电容器电量增加 基于万年风雪号改造
Mercenary Stock Shotgun
by 76561198108922770
"Son, I'm gonna blow that dumb look right off your stupid face." This little handy Add on adds the Default Shot Gun From Tf2! which comes with sounds that are from the game (as you would expect) and along with some handy dandy damage out put to help deal with The many Dangers Europa has to offer you and your crew. Also last to note down: 𝙏𝙝𝙞𝙨 𝙎𝙝𝙤𝙩𝙜𝙪𝙣 𝙧𝙪𝙣𝙨 𝙤𝙣 𝙩𝙝𝙚 𝙫𝙖𝙣𝙞𝙡𝙡𝙖 𝙨𝙝𝙤𝙩𝙜𝙪𝙣 𝙖𝙢𝙢𝙤
Christmas guitar
by 76561197988055697
This mod adds a guitar with acoustic christmas songs. Can be purchased at outposts or crafted. Brings a festive spirit to the dark deeps of europa. Songs used: https://www.youtube.com/watch?v=x27sLU9oBHY&ab_channel=JoeRobinson https://www.youtube.com/watch?v=F_pfcMkW8Eo&ab_channel=SunghaJung All rights belong to the original creators of the music and art. I just compiled it.
Peace and Tranqulity menu music
by 76561198108922770
Tired of the same old menu and want something to ease your mind and aswell as jam out too while awaiting your next voyage? Then this mod is for you! Introducing Peace and tranqulilty by everyone's favorite Smug Dancing Hat kid! Now you too can vibe to some peaceful tunes before you descend into the madness below!
Ironclad MkV
by 76561198002798618
---BACKGROUND FLUFF.--- This vessel is a prototype of a company that went bust before it could be put into production, it appears to have been designed as an armoured transport ship to combat the rise of Europan piracy. The sub is equipped with a fixed naval cannon fired from the Navigation console and an upper coilgun. Prospective buyers should note the lower hardpoint for a further weapon installation and a support drone comes as standard. The ship interior has decent facilities suited for crews intending long haulage trip. ---DESIGN NOTES.--- -To pilot the drone use the periscope in command, mouseclick to undock and mousclick to redock when close. The drone accelerates in the direction of the mouse cursor so it takes a bit of practice to get good at it, i've toughened it's hull up a bit to make crashing into things more forgiving. -The sub has some blindspots but I feel this is important for balance but would appreciate feedback. ---FEATURES--- -A fixed cannon fired from the Nav terminal and loaded in gunnery to encourage teamwork. -A solo periscope controlled drone with proximity sensor discharge coils and storage on it's exterior to carry crates and supplies for dive teams. -Four separate ballast tanks mean ballast leaks won't cause you to plummet instantly. -Large cargo hold of 30 crates for the size of ship. -Fire and Leak alarms. -Auto airlock, will close behind you when you leave the sub or has manual control buttons. -Crew facilities for roleplay including recreation area, bunks, working shower, research and containment cell. -Secure lockers for different roles.
Mooncrusher
by 76561198043911856
Mooncrusher. Mobile Weapons and Mining Platform. Original plans used an asteroid mine as a base, the mobilization of the station added drives, converted cargo bays into ballasts, thickened armor platings, and the installation of gun turret mounts and rocket launchers. The result was a massive, versatile, capital warship. Statistics Role: Attack Dimensions: 50 x 15m Volume: 5.2 Million Recommended Crew: 6 - 14 Recommended Experience: Intermediate Price: 12000 mk Cruising Speed: 20 kph Maximum Controlled Descent: 16kph Armaments: 3 Coilguns, 1 Railgun, 1 Discharge Coil, 1 Pulse Laser, 2 Rocket Launchers Features Auxiliary Engine - Exchanges power efficiency for greater maximum thrust Rocket launchers - Devastating unguided and unpowered weapons Full Fabrication facilities - Fabrication, Deconstruction, Medical Fabrication Generous Storage Space - 16 crate containers for Logistics and Freight. Detachable Ballasts - Not currently available due to physics bug Beautiful Glass Command - Speaks for itself, lovely first hand view of Europa Author's Notes Making of the "Mooncrusher" Ship from the video game Pardus RGB from WorkingJoe's RGB Assemblies Thanks to the sub building channel in the Undertow Discord, especially Ignomen for testing, WorkingJoe and Geraiz for Thumbnail design Thanks to Cham's Leaky Labs for playtesting Comments, Subscriptions, Likes appreciated!
П-971 проект "Щука-Б"
by 76561198279937079
Old soviet submurine of the "Akula" project. Well-armed and fast, it is capable of delivering any little-trained crew to the center of Europe. Старая советская субмарина проекта "Щука-Б". Хорошо вооруженная и быстрая, она способна доставить любой мало-мальски подготовленный экипаж к центру Европы.
Vajrakilaya
by 76561197981140102
my first boat :) still decently proud of how it turned out Named after an ancient wrathful deity, the Vajrakilaya was supposed to be the latest in Coalition light attack submarine tech. the backlash by engineers and mechanics, who called it "a broken scout vessel wearing an attack sub's skin", lead to the Varjrakilaya to find most of its sailing time in reserves, patroling safer areas inside coalition territory. Despite being so recent, a decent number have already been sold on the market, where it has been eagerly picked up by freelancers of all kinds the Vajrakilaya is a war submarine that lies between scout and attack classes. It's three point armament has few blind spots when fully armed, and a large flak gun on top by default makes quick work of any swarms that come from above. However, its engine is extremely power hungry for little extra power, the reactor is less efficient and more volatile, and an unorthodox ballast design leaves it vulnerable to attacks from the rear. tier I 11,000mk price recommended intermediate crew of 4-8 7 dive suits (4 powered in central cargo deck, 3 unpowered in airlock) 8 box cargo space second status monitor and flood warning siren in the maintenance bay three weapon hard points discharge coil on the top so you dont have to blast yourself with flak a walk-in ballast intruder alert a fabricator for reloading ammunition mid mission a bike horn known issues: power overcharge problems the override to the ballast door is loud and annoying when on the wiring is also a mess but its fiiiine if you find anything else or have suggestions on how to fix any problems feel free to comment :)
DynamicMerchants
by 76561198323973904
This is a patch for DynamicEuropa. Adds outpost merchants to every station that had no general merchant before, for those of us who hate having to travel 10 areas to get to a merchant.
The Chalice
by 76561198079412919
The Chalice is an old research vessel commissioned by members of the Church of the Husk. The figurehead was once a research tool, used to safely examine a variety of large fauna without risking damage to personnel. The arm proved to be too expensive to keep operational and was retired, though this one's shock emitter has been rewired to continue making use of it. Nowadays, the ship is mostly utilized as a mobile base for Church members and researchers. Stats: Tier 2, Scout, 2-5 crew Weapons: 2 Small Hardpoints (1 Coilgun, 1 Empty) 1 Large Hardpoint (1 Railgun) 1 (auto firing) Discharge Coil Misc: Moonpool Full fabrication facilities 2 Everlasting Ritual Lanterns (mounted and unmovable but functional)
ExoSuit mk2
by 76561198155666931
This mod adds 2 new suits: - Gun version - means the suit has a built-in: HMG - Tesla version - means the suit has a built-in: Arc Emitter (heavily upgraded) Both are powered by a reactor rod. Both require no ammo to fire at the moment. No two-handed weapons can be used in either suit. Both are craftable Name Crafting Console name ExoSuit - coil emitter Titanium-Aluminum Alloy - 15 Mechanical - 80 ExoSuit_mk2 ExoSuit - Gun Titanium-Aluminum Alloy - 15 Mechanical - 80 ExoSuit_mk2_gunversion The suits can be inserted into a special platform from the mod: Exosuit Upgrade
CatGene (xpath)
by 76561198450282069
Yet another version of catgene. If you don't care about unusable species in character editor that crashes game if you select it, use the no humanhusk.xml version. This is another test and sample mod for proposed inherit+override functionality.
BLÅHAJ
by 76561198070348174
IKEA Blahaj plushie A sailor's best friend. Can be placed and gives status effects when held. Craft in a fabricator with 4 organic fibers TODO: make it wearable? add other variants
Kail Terra
by 76561198021086485
Embark on your journey with the Kail Terra submarine. Once owned by a captain who is rumored to have gone to the unknown area beyond the Hydrothermal Wastes. Where they are now is a mystery, but the vessel which was newly constructed seemed to be used for a mysteriously long time. Perhaps you will be able to experience what the Kail Terra has gone through by using it in your adventures? Check out my other Sub(s) Dandelion - Small. Corsair - Medium and light weight. Kail Terra - Large and well defended. 50L1-TUD3 Transportation - Large transporter. Special Thanks Athanasia - Tester DarkRider - Tester Ghostface - Tester Heatz - Tester Jlobblet - Tester Kurimo - Tester mrjpjr (JP) - Camera system Schnoiztier - Tester t_opsenz - Tester
地图拓展
by 76561199052929848
Deep Containers Redux
by 76561198246394496
NOTICE As of the latest baro patch, which changed default stack sizes for holdable and wearable items, this mod now requires LUA for barotrauma to function. OVERVIEW A completely overhauled version of my old "Deep Containers"/"Deep Containers LITE" mods. Inspired by the announcement of first the removal, then later the rework of storage containers in vanilla, I felt it was high time to revisit my old, poorly-executed storage container mod(s). This (HEAVILY WIP) mod is the result! Currently, this adds 22 storage containers that can only store specific "types" of items. These containers can be put in special slots included in most common cabinets to act as bulk storage for excess material. If you want a more detailed rundown of the features, check the "Noteable differences" section, where I compare this mod's features to the older "Deep Containers" versions. For the moment, this mod does not touch vanilla storage containers, though this may change in the future, depending on how vanilla ends up handling them. Suggestions and ideas? If you have any reasonable suggestions or ideas, feel free to comment them! The same goes for if you find you are unable to store an item in a container it reasonable should be able to be stored in. Mod compatibility I plan for this mod to be compatible with as many mods as possible. A list of currently supported mods below: -Dodo's Small Arms -More Unique Weapons -Enhanced Armaments (partial support) -THG Armory - "Vanilla" Weapon Pack -THG Armory - "Vanilla" Utility Pack -Alien Grenades Noteable differences: The original mods added around 100 containers, each for one specific item. This not only massively clogged up the fabricator recipe list, but also clogged cabinets as you would need one container for e.g. each metal. With this reduxed version, both of these issues should be reduced or gone entirely: there are (currently) only 22 containers, and special slots for them are provided in most cabinets. Containers from this mod are also the same size as the vanilla container! This is an issue I somehow missed in the original mod(s), where the containers were noteably smaller, which lead to strange collision boxes and messy looking sprites. While I won't deny the current new sprites aren't also a bit messy, they are at least better than the old ones. Another difference is in the capacity of the containers (vanilla containers have 12 slots for reference). The original "Deep containers" had containers with 20 slots, which I cut back to 12 for the LITE version. Both versions featured an increased cost (+1 fiber and +1 silicon alongside the usual 2 steel) for the containers to compensate somewhat, but this didn't really work for either. For the default version, the increased cost really didn't make a difference, as their capacity was so much bigger than vanilla containers that they were always worth it regardless. For the LITE version, this cost made the containers worse than vanilla ones in every way but "mild convenience" from being able to see what items go where more easily. For this new version, the capacity is 16, with the cost being 1 silicon, 1 titanium alloy, and 2 steel. With this, I hope to strike some sort of balance to make these containers useful, but not overpowered. This may be adjusted if necessary. There are other minor changes too, but these were the most important ones. Hope you enjoy the mod!
Sausage
by 76561198867298565
Just 1.5 day building Sausage. Light (less 300 structures). Weak. Weird.
巨齿鲨级
by 76561199032224009
巨齿鲨级有着强大的火力和几乎可以毁灭一切的重型激光武器 上3下3的火力让他几乎可以击退所有的生物 巨齿鲨级包含了强大的机动系统和静默模式 让他如同深海中的刺客 "皮皮鳗"小型无人机可以辅助船员探索矿洞 也可以派去探索 潜艇如果有问题就找我吧 by:白给-催逝员 qq:351502416
Anarch's Music
by 76561199056113801
Changes guitar and harmonica music to that of my choosing. All rights to all songs belong to all their respective all owners all.
Nostromo
by 76561197988059833
I had alot of fun making this sub, I hope everything is in order and functioning and that you enjoy it!
Dugong MkV with E-Chamber
by 76561197984760112
Extended version of the Dugong with a third coil gun, fabricator, deconstructor, execution chamber beneath armory, and increased supplies in general. -Bow and stern have been hardened -Hull extended with reinforcements added in some areas -Medical bay slightly extended and more supplies added -Third Coil gun added -New room for coil gun ammo -Reactor output increased -Repair tools and equipment added in engine room -Small supply cabinets with emergency supplies in most rooms
Casualties Unknown Music Pack
by 76561198346773366
Just adds a bunch of songs from Casualties: Unknown Play it here!: https://store.steampowered.com/app/4576490/Casualties_Unknown/ Credit goes to Chroma on the official discord for the icon
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