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Barotrauma Mods & Plugins

81,000+ mods available Source: Steam Workshop ↗

This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

Thetis – Barotrauma Mod

Thetis

by 76561198094462847

Description A mass-produced Syndion freighter with high cargo capacity for its size. Comes with a full medbay and workshop at the cost of initial firepower, though an empty gunpod is available for refit. Features - Large Cargo bay with workshop - Simple layout with signage - 2 Airlocks for easy access without long swims - 2 Docking ports incase one is blocked - Drainage for almost every room - Decent medbay for its tier - Engineering Alert-board to monitor reactor and damage across sub systems - Battery backup grid when the reactor's offline - Sentry turret mode for small crews or emergencies - Lockdown mode to prevent intruders from using airlocks - Decent decoration without feeling excessive Firepower - 1 Coilgun lower-aft - 1 Chaingun upper-fore - 1 Discharge Coil mounted on the bow for frontal coverage - 1 Empty hardpoint upper-aft Stats Class Transport Tier I Price 8000 mk Dimensions 44x11 m Cargo Capacity 36 crates Horizontal Speed (Average) 21 m/s Vertical Speed (Average) 13 m/s Descending | -18 m/s Ascending Recommended Crew 3-6 Recommended Experience Beginner Other Stuff Decently Balanced for vanilla gameplay & campaigns Bot-friendly Medium-sized submarine

302 downloads Details →
Say No to Mind Wipe – Barotrauma Mod

Say No to Mind Wipe

by 76561198239594206

This mod removes Mind Wipe that can turn an assistant into a killing machine by repeatedly wiping and getting every talent tree with "Graduation Ceremony". Этот мод убирает Стирание разума, которое абсолютно сломано и может превратить любого помощника в машину для убийств при помощи постоянного стирания и получения новых веток талантов через "Выпускной"

212 downloads Details →
Better Ammunition – Barotrauma Mod

Better Ammunition

by 76561199042407365

Better Ammunition is a mod that expands on ammo, adding magazine functionality, casings and recycling (craft) rounds. ITEMS • Revolver Casing • Revolver Speedloader ( also works on handcannon ) • Shotgun Shell • SMG Round • SMG Casing • Rifle Clip • Rifle Casing • AR Casing • AR Round ( AR rounds and magazines are now also used for HMG ) • Handcannon Casing • 40mm Casing (for grenade launcher) • Laser Pointer • Tweezers Afflictions • Lodged Bullet ( might cause issues if used with neurotrauma )

213 downloads Details →
Hazardous Reactors unofficial damage patch – Barotrauma Mod

Hazardous Reactors unofficial damage patch

by 76561198044945299

„Unofficial Hazardous Reactors damage patch for Neurotrauma and EK Mods. Does the same as the original damage patch. Just uploaded it cause the original one caused problems on private dedicated servers (Lighthouse Servers). Credits go to Foxtrot39 The problem with the original patch on the lighthouse servers (former trusted seas): the Lighthouse Server Mod Manager recognizes the original patch (https://steamcommunity.com/sharedfiles/filedetails/?id=2655920928) and also updates it but as soon as you start the server the mod is not shown in the lobby and therefore gets not activated in the game. So actually you are not able to play with neurotrauma or the EK reactors. I have therefore created this unofficial patch, which is recognized by the Lighthouse servers and also loaded. If you want to use this unofficial patch, use it instead of the original patch and load it directly from hazardous reactors. Known problem: Whenever the original patch is updated, this unofficial patch must also be updated. Most of the time a simple update is not enough. Due to an unexplained bug, I have to re-upload this unofficial patch to Steam every time. The unofficial patch contains the identical files of the official patch and is only uploaded under a different Steam ID here in the workshop. However, this circumstance is sufficient for it to be loaded correctly by the lighthouse servers. Neither Foxtrot (original author) nor I can explain this so far. For you, unfortunately, this also means that you have to manually search for the "Hazardous Reactors unofficial damage patch" in the workshop after each update of the original patch and subscribe to it again. But this guarantees that it will run on the servers without problems (we test it every week).“ So please remember, this mod is not a mod you can subscripe to and just update it ingame. You have to re-subcsribe after every update.

166 downloads Details →
Fists – Barotrauma Mod

Fists

by 76561198331040740

Yes - the only thing that this mod adds is fists in the inventory of the characters. I think you will find a use for this. I ALLOW YOU TO USE THIS MOD IN YOUR MODIFICATIONS, BUT YOU HAVE TO LEAVE A LINK TO THE ORIGINAL

120 downloads Details →
Combat Overhaul Redux(CRAWLERS ANIME EDITION) – Barotrauma Mod

Combat Overhaul Redux(CRAWLERS ANIME EDITION)

by 76561198375565572

https://steamcommunity.com/sharedfiles/filedetails/?id=2954415790 Awesome mod. Well, COR's history is kinda strange. And with original Combat Overhaul, sooooo there's another mod. I'll try to support it and fix some bugs.

120 downloads Details →

wip base

by 76561199144504443

84 downloads Details →
Portal Radio | Портал Радио – Barotrauma Mod

Portal Radio | Портал Радио

by 76561198355473474

English: Working radio from the game "Portal". Now you can get your hands on it! Russian: Рабочее радио из игры "Портал". Теперь можно брать на руки!

169 downloads Details →
German Songs – Barotrauma Mod

German Songs

by 76561198842855287

German Songs!!!! blip blup

143 downloads Details →
HandledScanLK – Barotrauma Mod

HandledScanLK

by 76561198007223170

Thalassophobia Scaner StandAlone Mode. 4x times longer battery lifespan. Charge Indicator fix. Spawn chance added. Price added. Air+water data.

134 downloads Details →
Electrical Science Bubble – Barotrauma Mod

Electrical Science Bubble

by 76561198056146425

A 'Sub' that is not really a sub for using in games, but as a science lab to play with the electrical systems of submarines. Not useful outside the submarine editor. Contains examples of traditional power feed systems, as well as isolated circuts powered by in-line battery arrays. Contains examples of almost all major electrical systems except fabrication. Use this sub as a learning playground to use the Barotrauma Submarine Editor!

238 downloads Details →
Variable Loadouts – Barotrauma Mod

Variable Loadouts

by 76561198316798946

Pretty much a mod that adds support for different loadouts based on spawnpoint ID card tags. There's documentation for modders in the files, for mapmakers, add a "jovian" or "union" tag to a spawnpoint to change what people spawn with if they spawn on that spawnpoint.

260 downloads Details →

Map Architect Pack

by 76561198321491331

模组整合包 - SOFA'S DECO (Forked) - EK Dockyard 重制版 (Forked) - CC's UAPM (Forked) - CC's UAPM (Forked) - Collection (Forked)

278 downloads Details →
The Silver Fleet - By Egg – Barotrauma Mod

The Silver Fleet - By Egg

by 76561198074635342

4 submarines, TI Silverfish, a small and fast scout submarine designed to be manned by only a few men. TI Silverchud, a mess of wires and pipes thats used to transport people and cargo. TII Silverback, a Large and powerful outpost raider submarine, with a ramming head bumper and a heavily armed back side to protect the submarine's back. TIII Silver Lining, a big, slow but sturdy 5 story submarine, designed to patrol around the fleet and take down bigger submarines with its powerful front side armory. It also has an enemy scanner for the inside of the submarine, a luxury living quarters with its own pub and showers, and a room for the captain to relax in. The Silver fleet stands undefeated.

316 downloads Details →
Mauser Scooter 3.0 (2024) – Barotrauma Mod

Mauser Scooter 3.0 (2024)

by 76561197988254131

Periscope-controlled click-and-hold sea scooter rebuilt for the modern era; now with automatic docking and automatic braking! Attach to any horizontal docking port for immediate use. Remote control override is available, see WIFI Circuit Box for conectivity. Don your suit, man the periscope, then click and hold to start your EVA adventure!

222 downloads Details →
UHF in Nav terminal – Barotrauma Mod

UHF in Nav terminal

by 76561198114095865

This mod uses Audio from Ambient Radio Chatter and adds it to all nav terminals and shuttle terminals.

222 downloads Details →
Arrowhead Portitorem – Barotrauma Mod

Arrowhead Portitorem

by 76561198061958299

Arrowhead Portitorem Largest vessel in its family, the Portitorem ("carrier") was designed for a very niché role in the Arrowhead family. It's massive enough to engulf many outposts and it's not unheard of for sailors to heed the it on its journey thinking it's an outpost located in an odd place. At the mid-front of the ship there is a large enough hangar bay to house a full-size, fully equipped arrowhead-class vessel. However, the Portitorem typically comes with a stripped down vessel in its hangar called Grammaticus ("linear") which is designed for simple scouting or reasearch missions. The Portitorem was made to act as a mothership for the smaller vessels in the Arrowhead family when they are out on long distance missions; be it long winded patrols, deep research, or distant strike missions, the Portitorem is there to welcome its companion home any time. Disclaimer: There are some things still missing in this initial upload of the Portitorem but I have decided to finally publish the ship after quite a bit of public testing. It functions rather well and I want to finally see some fruit from my labour. You are also forewarned about performance issues! If you have a modest computer and you play offline you should not encounter too bad performance, however I noticed that when shit hits the fan in multiplayer my frames typically tanks. This is especially true for me as a host. I also found out that Barotrauma has quite terrible optimisations for the AI and I have tried to optimise the waypoints to make it both easier for the bots to navigate and reduce the performance hit. Below is a mostly complete list of missing features from the ship (taken straight from the ships hidden todo-list): - Main battery does not stop charging when it's suppose to - Automatic Bilge Doors in Engineering - Rework bridge, ammo stowage, hangar airlock - Rework fabrication, security, brig (and maybe lounge) - Add condition meter in engineering - Completely rework the Arrowhead in hangar - Go through and clean up items in containers - Add remote control for hangar vessel Arrowhead Grammaticus: The arrowhead in the hangar is called the Grammaticus ("linear") and it is fully battery powered just like the ship it's based on (The Arrowhead Piké). It does have an incredibly inefficient nuclear reactor for when you run out of battery and just need to get it back into the hangar. I often found myself in the frustrating scenario where it was simply impossible to recover it after it ran out of juice. The Grammaticus is very barebones and as the missing features list says, it warrants a complete rework as it is more placeholder than finished. With that said it is fully operational and can both leave and return to the hangar. Changelog: 1.0.0: - Initial release 1.1.0: - Updated to new version! - Added thickness to top hangar wall (bilge rooms). - Made many small junction boxes invulnerable to damage to reduce the burden on engineers - Made the airlock open and close much faster - Updated hull shapes for amidships - New bridge - Reshaped the hangar (moved door forward and roof down) Final words: I don't know when I will get around to actually 100% complete the Portitorem as the ship has taken me between 1 to 2 years to get to where it is now with very dispersed play sessions. I will try to fix any critical issues with the ship whenever I get the time to do it but don't expect it to get quick updates. I don't actually "play" Barotrauma much. But I hope you like this giant ship and if you do you might want to check out my other ship(s) in the Arrowhead family, the Arrowhead Piké.

177 downloads Details →
Луна – Barotrauma Mod

Луна

by 76561199018751005

Корабль боевого назначения для расчистки путей от фауны и ледяных препядствий.

169 downloads Details →
Powerpack – Barotrauma Mod

Powerpack

by 76561198244246142

Preface Have you struggled with the power system? Are you confused about the relation between engine force and speed? Are you distressed about calculating and designing an appropriate performance growth curve corresponding to potential upgrades? Then try this! Version 0.3 (stable). If you like my design, please give it a thumbs up. The power pack will be installed on all my submarines. This is a power pack design comes with the following predominant features: - Formula-based : All settings are calculated based on the formula. - Upgradation-based : Compatible with the upgrades available in the shipyard, offering finely tuned performance. It requires the corresponding/previous level of upgrading to perform ideally/properly. - Type-based : Distinctive characteristics correspond to the types of submarines - Battery-powered engine : engine are powered solely by batteries under normal mode In the campaign set in Hellish difficulty with Jupiter radiation enabled, it offers a satisfying gaming experience. Lightweight design, thus no overpowered function. Please read the instruction manual before installation. Description All the main settings in this power pack come with explanations and calculations. I have organized the important potential upgrades from both the shipyard and talent. It took me quite a while to figure out the formula through regression analysis and clarify the effect of certain talents. In fact, I have also created an Excel table to automatically calculate the speed using the given basic information (If you really need it, please let me know). If the available upgrades change in the future, I will update them. The current version corresponds to game version 1.1 With a comprehensive understanding of the system, one can then design an upgradable power pack that has reasonable performance and distinctive characteristics based on the type of submarine you would like to install. Scott submarine Quantity Remarks Speed 25/30km/h~41/50km/h normal/high-pressure mode, Baisc~Max performance Power grid normal/high-pressure mode battery=>engine, reactor=>rest power grid/ battery=>engine, reactor=>all Engine minimal energy coefficient 0.6 without the corresponding/previous tier upgradation of battery charging, the normal mode is not sustainable/bootable (when batteries run out) Engine deterioration rate 0.12 100% of vanilla performance Reactor Fuel consumption rate 0.224/0.317/0.445 T1/T2/T3, higher than vanilla, high output reactor Reactor Fire delay 20s 100% of vanilla performance Batteries capacity 1~1.7 min engine short amount time that batteries can sustain (without charging) Transport submarine Quantity Remarks Speed 20/33km/h normal mode, Baisc~Max performance Power grid normal mode battery=>engine + mechanical equipment , reactor=>mechanical equipment + rest power grid Engine minimal energy coefficient 0.4 without the corresponding tier upgradation of battery charging, the normal mode is not sustainable Engine deterioration rate 0.12 100% of vanilla performance Reactor Fuel consumption rate 0.112/0.159/0.209 T1/T2/T3, lower than vanilla, efficient-low output reactor Reactor Fire delay 20s 100% of vanilla performance Batteries capacity 1.5~3 min engine moderate amount time that batteries can sustain (without charging) Attack submarine Quantity Remarks Speed 25/41km/h normal mode, Baisc~Max performance mechanical equipment normal mode battery=>engine + capacitor, reactor=>rest mechanical equipment+ capacitor Engine minimal energy coefficient 0.5 without the corresponding tier upgradation of battery charging, the normal mode is not sustainable Engine deterioration rate 0.1 80% of vanilla performance, harder to broke Reactor Fuel consumption rate 0.224/0.317/0.417 T1/T2/T3, much higher than vanilla, safer reactor Reactor Fire delay 40s 200% of vanilla performance, safer Batteries capacity 2~3.4 min engine large amount time that batteries can sustain (without charging)

225 downloads Details →
Yellow Submarine – Barotrauma Mod

Yellow Submarine

by 76561198070090519

In the town where I was born Lived a man who sailed to sea And he told us of his life In the land of submarines So we sailed up to the sun 'Til we found the sea of green And we lived beneath the waves In our yellow submarine ** Certified for successful passage through the Eye of Europa **

210 downloads Details →
Old Helmets – Barotrauma Mod

Old Helmets

by 76561198377522476

This bring back the old helmets as independent objects

121 downloads Details →
half life 2 item crate – Barotrauma Mod

half life 2 item crate

by 76561197970668683

Half-Life 2 item crate, what else to expect? A HL2 crate "Hey down there! Supplies!" Let me know if you have any other suggestions. The Resistance grows stronger...

104 downloads Details →
Sweet Potato – Barotrauma Mod

Sweet Potato

by 76561198049465499

Due to several typos and a heavily inebriated workforce, this Sweet Pea submarine ended up taller than normal. To cover their mistake, the workers bisected the main deck and fitted the new Upper Deck with a cargo hold, fabricator, and crew quarters. The entire vessel faintly smells of Old Cadmus.

147 downloads Details →
V1 – Barotrauma Mod

V1

by 76561198243797688

A submarine for solo piloting. The reactor is refueled from the outside. solo, one peson, submarine, fast, sub

142 downloads Details →

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