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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Enhanced Armaments — Buyable Authenticators
by 76561198862586466
Load ABOVE Enhanced Armaments! A cobbled together patch for EHA that allows you to buy prototype authenticator sticks from merchants within cities and military outposts. Each stick requires 80+ reputation with the resident power and ~11k marks. This was made for a campaign with friends. Equipping yourself with a single prototype gun is painful; for 5+ people it's insufferable.
World War 1 Mod (DEPRICATED)
by 76561198032446290
MOD IS DEPRICATED This is a remastered version of Jozef's World War 1 mod. Ever wanted to see your loved ones get blown away by grenade shrapnel and Artillery? If so, this mod is for you! Currently the mod has two factions, and all of their standard issue equipment as of 1918. The mod also contains future assets for other factions and more bonus weapons to play around with. Make sure to subscribe to the World War 1 trenches on the steam workshop, as it is one of our supported maps.
SF-2605-GSBSV 'Pelagios' (READ COMMENTS)
by 76561198169161588
READ COMMENTS The Pelagios The SamaraFeatures-2605 Goblinshark Series Basttleship Variant, otherwise known as the 'Pelagios' is well known by the coalition for it's antisubmarine firepower. For some it represents strength, others fear. It's two triple-gun cannons that can strike down most with only a single volley, or it's state of the art Subwinder Anti-Ship Guided Missile. No foe of the coalition is escaping. The Weapons - 2x Triple 105mm Naval Cannons - 2x Double 76mm Defender Cannons - 1x Bridge Defence Coilgun The External Weapons - AIM-5A "SUBWINDER" - A guided anti submarine missiles equipped with small nuclear charges capable of disabling a large cruiser. - Kleiner-Junge Nuclear Bomb - An unguided highly volatile nuclear bomb. Will sink as soon as launched, be careful not to get it damaged, extension damage will cause it to explode! The Crew I'd like to hand a special thanks to those below for helping me in terms of modding, creating, and designing this submarine; Psyduck - Helping with decorations, and designing the nuclear bomb {sBc} Bane5 - Helping with modding, GophTheGreat - Special, special thanks for inspiring me into becoming a submarine designer and supporting my creations! Known Issues to be fixed - AI Will attempt to drown themselves in the dive preparation room - No ducts to bilge water from the main guns or lower engine room (Still able to bilge water via plasma Cutters) - Airlocks will bug out if the button is spammed. Redesign required.
The Iroh - MP Version Fixed
by 76561197993332672
Based on the Sielle's Multiplayer version of the Iroh https://steamcommunity.com/sharedfiles/filedetails/?id=2660040124 I fixed the Reactor Controller that used the Bang Bang controller to instead use FailroadExpress's new Reactor Controller with the 5-component version Mompf posted in the comments. https://www.youtube.com/watch?v=sY9v9ooX6nQ&lc=UgzHSWepwPU0-RcDIiB4AaABAg I also added status lights in the Reactor room to show whether the Reactor Controller or Standby are on.
Adidas Tracksuit
by 76561198382752704
Adidas tracksuit for all your Slavic needs! Comes with Adidas "sneakers" and Adidas flat cap, good looks guaranteed! Does not include the cigarettes or vodka, these mods are not mine and are listed down below. https://steamcommunity.com/sharedfiles/filedetails/?id=1773666032 https://steamcommunity.com/sharedfiles/filedetails/?id=2085880797
Small Boi
by 76561198123212629
Suprise, it's not a shuttle. It's an adorably tiny vessel that can be easily operated with a minimal crew. It has everything your could ever want in a sub and then some including automatic backup power and auto closing airlock.
Thread Music Boombox for Ram Ranch Cowboys
by 76561198146403659
Ever wanted 21 random songs on a Boombox? Well now you can have it.
Yastrub Ion Corvette
by 76561198320977729
YES, THERE IS NO BALLAST. BUT IT'S REQUIRED TO: - Download Lua for Barotrauma - Download Vertical Engines Lua - Activate Lua for Barotrauma: - Host a server with Server executable option set to Lua for Barotrauma - DedicatedServer - Press F3, and type install_cl_lua - Restart Barotrauma - When you create a lobby with this sub also choose Server executable option set to Lua for Barotrauma - DedicatedServer Otherwise sub won't be able to go vertically. Stats Tier: 2 Class: Attack Cargo capacity: 12 crates Weaponry: Ion laser, overclocked gatling, twin coilgun. Surveillance: SubHub proximity motion system, scouting probes monitor. Drives: no ballast, vertical thrusters, LH2 and LOX management for engines. Weaponry Ion laser Dangerous at all ranges devastating pulse laser complex that is equiped with dedicated reactor to power it. Consumes plenty of fuel rods and requires additional management described in manual books that are located in Ion chamber in sub's nose. And remember: with great power comes great chance to blow the hell up. Overclocked gatling Big gun, big rate of fire, big power consumption. You can boost it's charge at captain's SubHub terminal. Shred 'em all! Twin coilgun You may ask: "Why not just one double coilgun instead?". Because just shut the hell up. Surveillance SubHub Shows you approx monster position around. Also it's navigation terminal with additional status displays for every crucial system stats. Scouting probes Allows to check perimiter around sub beyond sonar range. Not an aux for steering! Drives Thrusters Fed up with ballast flora? No more! Now you are burdened with servicing thrusters that apply traversing of sub. LH2/LOX Engines require liquid hydrogen and liquid oxygen productioned by O2 generator. Just pay a bit attention to your O2 gen because of it's dual-purpose. Don't worry in case of LH2 and/or LOX deplition sub won't brick, just gonna choke upon movement considering O2 gen is on. Oh, and you can boost engines with increasing consumption obviously. Наша україномовна спільнота в дискорді.
The Abyssal Smith Job
by 76561197985167481
Forged in the depths and tempered by the abyss, the Abyssal Smith is a master of survival both inside and outside the submarine. Armed with expert harpoon and melee combat skills, they thrive in the open ocean while providing invaluable support to the crew. With a keen eye for craftsmanship, they enhance weapons, tools, and gear, bringing the ingenuity of a blacksmith and the adaptability of a diver. Whether battling creatures in the abyss or reinforcing the sub’s defenses, the Abyssal Smith is an indispensable force in the deep. Just a literal combination of the Diver job from the Diver job mod and the Blacksmith job from the New Seven job pack mod and adds a talent to help with ore detachment on tier 2 of Blacksmith called "Dredger". This mod *REQUIRES* both Diver and New Seven mods be installed and loaded in your game in order to populate the talent trees and have the items available. Diver mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2920304251 New Seven mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3167994183
Calamity Abyssal Diving Suit
by 76561198313973990
Oh here's this mod that'll never get finished. I made this in like 7 hours. Custom artwork btw. Its based on that one artwork that's popular, idek. Fair warning: it replaces the abyssal diving suit, but its functionally the same. Oh and I forgot but I think I shoehorned in one of my concepts from my lore about abyssal divers. original character, do not steal. Oh and one more disclaimer: don't hit anyone with your kneecaps when going up ladders, you'll poke an eye out or something
Single Crate Holder
by 76561198026005221
Basically a crate shelf but with only one slot. Attach it to your drones, put it into your shuttles, add it next to your airlock, put it on your head. Can also hold ammo crates.
Plep - a small sub for 2-6 player coop
by 76561198014684906
The Plep, a sleek and compact Class 3 submarine, defies expectations by maximizing utility without sacrificing aesthetics. Its design integrates efficiency and style, embodying endgame viability with a careful balance of functionality and appearance. Equipped with an arsenal of 4 guns strategically placed—2 small and 2 large ones atop and beneath—it ensures formidable defense capabilities. The inclusion of all fabricators directly linked to storage lockers optimizes resource accessibility, fostering seamless operations. Surprisingly, despite its diminutive size, the Plep cleverly incorporates a healing bed, emphasizing crew well-being within confined spaces. Its remarkable speed, a consequence of its small stature, grants an agile advantage while navigating the depths, albeit with a unique visual illusion of slower vertical movement. However, the trade-off for its compactness is a vulnerability to sinking with a single flooded room, underscoring the critical importance of vigilant maintenance. Yet, the streamlined hull simplifies repair efforts, balancing risk with ease of upkeep in the challenging underwater environment. With some help of ChatGPT ;)
Pill
by 76561198092572861
"It look like big bacterium" Description Designed by a child with next to no understanding of submarine design or construction, the pill was the result of a disastrous public contest for submitting the next Scout-class submarine design. This design was ultimately selected for limited batch production for a variety of reasons, not least of which was because the designer was the nephew of the Europa Coalition Chairman of Arms. The majority of the produced Pill-type subs have been gutted and repurposed as large storage containers or additional housing space for outposts, though some still find use as training vessels due to their simplistic layout. In game description: "A wonderful specimen in great condition, spared from the scrapyard by a loving family who appreciates its cozy interior and novel design. Looking for a family who can show it the same love. It's got a couple of quirks, such as the cargo being in the ballast tank. The linked cannon setup can also be a little jarring at first, but the sub overall offers good offensive and movement capabilities. The simplistic layout is very forgiving for small crews and submariners still finding their sea legs. " Features: This addition comes with three versions of the Pill. All are virtually identical, except the Mk. II has a larger ballast compartment for more vertical agility and the Mk. 3 has several minor quality of life improvements made. Each of the sub versions boasts the following: - An extremely simple and easy to traverse layout - Size and capabilities are perfect for a small, beginner crew of 1-4 people. - The sub has 8 coilguns, two on each corner of the ship that offer nearly complete coverage - Sub has good maneuverability, with the Mk. 2 and Mk. 3 having better vertical ascent/descent characteristics due to larger ballast area. All of them are capable of slamming into walls at ~100 km/h though - All the floors are transparent so it is very easy to see what's going on in the ship - Sub contains three discharge coils for cases where the crew doesn't want to waste ammo and just wants to outrun mobs (only the Mk.3 has a dedicated supercapacitor for the discharge coils though) - The sub also contains other features such as a toggle-able battery bank and an automatic reactor shutdown. - All the subs are fully stocked and the Command Center cabinet has fully-equipped tool belts for every crew member. FAQ - Yes, the linked coilguns are weird. But they're so weird I've decided to keep them. - The cargo room is in the ballast tank (in the Mk. II the diving suit area is too). It's fine don't worry about it. - Cargo and purchased goods appear in the reactor area, however, so water-sensitive items don't explode when spawning in. - The wiring does work this time (well, mostly) - Not well-suited for traitor game modes (There are no loose vents and floors are see-through) - The reactor starts on, and you should leave it on automatic. The reactor automatically shuts off if it begins to overheat. - If the batteries are draining too quickly, toggle them off from the Navigation console to let them charge for a bit. Thanks for checking out my sub! If you have any questions, comments, or concerns, please let me know! You can check out my previous SUBmission here: https://steamcommunity.com/sharedfiles/filedetails/?id=2308959200 and the wrecked version of the Pill here: https://steamcommunity.com/sharedfiles/filedetails/?id=2319977618
Criminal Utilities
by 76561198834510884
Wanted to be a bad guy? You need a gun and a balaclava (no, I'm not about negros). Organize your OCG in Europa and terrorize the f*cking coalition!!! Praise ANARCHY!!! Mod consists Balaclava and Headbag (headbag from other mod, i think author of original mod dont be pissed me of) *Now if wearing balaclava and you throw out ID card, "disguised" parameter will work
Mega Flare
by 76561198329063268
Super-bright flare Can be found at alien ruins, crafted from alien trinkets or bought at outposts Burn brighter, longer and in a larger range
Sigmyra MKV Drone
by 76561198150921899
-ATTACK CLASS SUB-(TIER II) PRICE: mk 17000 Dimensions: 43x13m Recommended crew size: 3-6 Recommended crew experience: Experienced Max horizontal speed: (Manual) 64Km/h or 18m/s (Autopilot) 42Km/h or 12m/s Max vertical speed: 18Km/h or 5m/s Capabilities: Fabricator, deconstructor, medical fabricator, and a mineral scanner Cargo capacity: 8 crates -------------------------------------------------- -DESCRIPTION- *This is a different version of the Sigmyra MKV that uses the Pygmy drone from the SigmyraMKX* Ive changed very little of this version compared to the Sigmyra MKV, only some decorations and components Although this sub is barely bigger then the vanilla dugong its six coil guns, two rail guns, an unmanned recon drone,a depth charge tube and an electrical discharge array almost covering the entire ship makes up for its small size. It has all around coverage with its coil guns and a motion detection system to help the gunners identify where there are threats. The Sigmyra was originally a science ship that was retrofitted by the coalition to house more guns, more cameras, arm its recon drone with two coil guns and add an armory which took away from its already small medical bay. The reactor comes with an "anti-clown" auto shut off circuit, which can be disabled! Though the Sigmyra was retrofitted the engineers were unable to remove the bay window at the front of the vessel, which was originally designed to aid the scientists with much needed vision on what they were researching without having to leave the sub. Now the window poses a threat to the captain and anyone else who is in the room if the glass breaks! -------------------------------------------------- *WARNING* -This was designed with efficiency at the forefront of my mind, thus making this sub Over-Powered when comparing this to vanilla subs and their capabilities!
Sevastopol Station 2.0
by 76561198052563272
*This Station will no longer receive updates, you may use the used assets as your own but please always remember to give credit.* Station for Roleplay loosely designed around the Sevastopol Station from Alien Isolation. Official use by HHN Our community discord
Periscope Submarine Control
by 76561198126365768
Control a submarine's ballast and engines based on periscope position, active while trigger is held.
Teeny Ship
by 76561198117025942
A tiny submarine made to be serviceable to a crew of one to two members. Members will be performing all roles, and will be assisted by the handful of automated procedures in the submarine. Check one of the two terminals in the submarine for more information on the commands available. Commands can be issued using either terminal or radio channel 0. While the submarine is extremely well armed for its size, be advised that a single impact can send it to the ocean floor.
Europan Prison
by 76561198080830871
A high max prison. Prisoners are used as test subjects for testing new military technologies.
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