- Mods
- /
- Barotrauma
Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Laser Arsenal
by 76561198990364199
LASER ARSENAL Behold the Laser Arsenal Mod- This mod adds in 3 new guns into Barotrauma, the Laser Ray gun, the Handheld Pulse Laser and lastly, a Plasma Gun. Description of each item Laser Ray Gun A gun that fires a strong laser beam that rapidly heats up and burns whatever it comes into contact with. The damage builds up from low to high over time until it starts destroying any creature that dares enter it's path. More effective when used against soft creatures with little to no armour. Can be used as a on-the-spot Plasma Cutter when needed. Not advised to use against creatures with burn resistance. Handheld Pulse Laser A scaled-down version of the Pulse Laser Cannon, made to be handheld and portable. Fires like a normal Pulse Laser Cannon, be it with less firepower. More effective with breaking through armour. The stun from the Pulse Explosion provides good control for faster creatures. Do beware, operating this weapon with insufficient skill may end up with more than the intended target getting knocked around.(That's you, dummy) Not recommended: Use of this weapon within very close quarters. Plasma Gun A more general purpose gun that fires rounds of highly pressurised hot plasma that sears the object that it hits. Causes immense pain and disables the target for a short while after being hit. Fires up to 12 shots, which is on the lesser side of ammunition capacities. Not as effective against crowds of multiple targets. Not advised: Shooting your crewmates. This mod is available in English, Traditional Chinese, Simplified Chinese, Japanese, Brazilian Portuguese, and Russian. Translation/Proofreading : Proofread by KiLAn : KiLAn : iltrof#3622 on Discord, he does JP translation work Please do notify me of any bugs in the mod as I will try to fix it as soon as possible, thank you for your support. Check out my other stuff here: A nice compact submarine designed for optimal campaign experience: The Violet A neat little shuttle: the Ganymede Some silly mods: Docking Fart Sound Effect and Metal Pipes
Special Poster Pack Updated
by 76561198255769711
An update of this mod made by Dr. Steve Brule. A collection of fun and interesting posters to keep morale high and faith in humanity low. All posters items have names ending with "Poster" for ease of searching in the sub editor. Now, all posters can be bought from merchants, vending machines and displayed on the sub during campaign. No sub editor required.
防丘脑泵 Pump immunized with ballast flora
by 76561198972979308
使用通海阀进水而用水泵抽水以应对丘脑。 可靠,省电,稳定。但会有轻微震荡,可能会经常听到阀门打开的声音,属于正常现象。Fill water with sea valve and drain water with pump to deal with ballast flora. Reliable, power-saving and stable. However, there will be slight vibration. You may often hear the sound of valve opening, which is a normal phenomenon.
Fulgurium Pulse Rifle
by 76561198024849890
Based on the Dead Space Pulse Rifle (Called DS Pulse rifle, link: https://steamcommunity.com/sharedfiles/filedetails/?id=2263886730 ), this mod sought to bring an electric rifle with some balancing. The rifle is much more expensive, and both the rifle and cell require Fulgurium to fabricate, making this a mid-game weapon.
Advanced Airlock V1.0
by 76561198880880418
A Basic Airlock with emergency override build in. It uses smart lights to indicate the current state of the pump. emergency buttons are in the top of the build. Both left and right directions are included. This was made in the current unstable snapshot of the game
NG Linking Pin
by 76561198122609812
Wire any storage container to a fabricator or deconstructor and its contents count as ingredients — craft straight from your cabinets without hauling everything into the machine. ⚠ Requires LuaCsForBarotrauma with C#/Cs scripting enabled. A standalone, rebuilt replacement for the classic "Linking Pin Lua" mod — same idea, fewer rough edges. What it does Every storage container (cabinets, lockers, shelves — including modded and decorative ones) gets a wireable Link Items pin in its connection panel. Wire that pin to a fabricator, medical fabricator or deconstructor and: - the container's inventory shows up side-by-side when you open the machine; - its items are used directly as crafting/deconstruction ingredients — no manual transferring. How to use - Equip a screwdriver, open the connection panel on the container and on the machine (interact key). - Run a wire from the container's Link Items pin to the machine's Link Items pin. - That's it — open the machine and craft from the linked storage. Links also work when placed in the sub editor (linked pairs are auto-wired in-game). Share Containers (bonus pin) Fabricators and deconstructors get a second Share Containers pin. Wire two machines together through it and they share one pool of containers — so several fabricators can craft from the same storage with a single wire each, instead of wiring every cabinet to every machine. Improvements over the original - Works on plain vanilla cabinets whose connection panel was empty/unusable before — the pin is injected at the prefab level, so every instance, clone and level transition is covered. - No accidental linking — only real containers and fabricators get the pin; turrets, loaders, vents, periscopes are left alone. - Security-aware — containers locked behind an ID/keycard (e.g. secure cabinets) are excluded and can't be wired. - Multi-container — a fabricator opens all linked containers, not just the first one. Multiplayer Fully MP-safe — load it identically on the host and all clients. Links are synced, and the pins live in the shared prefab so wiring matches across everyone. Diagnostics: console commands nglinkpin_list (containers prepared for wiring) and nglinkpin_share (share-pin report). English & Russian localization included. Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3696973977
Fairy
by 76561198271402623
The refined version (with extensive redesigns) of my very first fully fledged custom submarine design. A vanilla-friendly submarine with its capabilities/trade-offs primarily based on the Barsuk. With a motif of exchanging armaments and resilience for cargo capacity. Some notable features include: • A backup battery configuration that will now automatically engage with a delay of 3 seconds if the reactor has an Output 200 kw lower than the Load and disengage with a delay of 3 seconds if this condition isn’t met. • A display monitor in the navigation room, which shows the: o Current charge of the Supercapacitor o Reactor performance balance between the output and load o Charge of the backup battery • 1 Unit Loader Device + 3 crate shelves • Searchlights at the window in the navigation room I hope some of you will like it!
Duhorov
by 76561198868697657
Price: 15,000 Class: Reconnaissance Level: 2 Recommended team size: 4-5 players Speed: 22.9 km/h Ascent/dive speed: 19/13.3 km/h
E.A.-0024
by 76561199182034972
just a edit of a playable mudraptor mod for a friend (ignore this)
SM Medical Logistics
by 76561198082894263
REJOICE MEDICS! YOUR MEDBAY NO LONGER NEEDS TO BE RAIDED! SM Medical Logistics (SMML) provides additional tools for medics to maintain their clinic! The SM-RX Medical Distributor currently offers the following items: - Bandages (Pack of 4) - PlastiSeal (Pack of 3) - Morphine - Saline - Blood Pack - Broad-Spectrum Antibiotics (ABX) - Calyxanide The items are able to be redeemed by a voucher (standard or express) - created in the medical fabricator at a 1:1 ratio. Standard vouchers have a longer redeem rate, where bandages require 120s and morphine requires 350s. This is to limit medicine use during periods of low medical supply where medical supplies need to be reserved for specialized medical personnel. Express vouchers are able to be created the same way as standard vouchers, however they only take 10s to redeem the item. These vouchers are able to be used to distinguish surplus medication from the essentials. During public lobbies, a combination of both is recommended. Insurance cards are items that the medics are able to create that can be used partially to redeem medication of the user's choice. The price of the items are based on the insurance plan and the overall value of the medication. These cards are more efficient than using the supplies directly. This mod was created through a request. Reach out to me @ spruceduck (discord)
Amiya_Jobs(Testing)
by 76561198804395850
It's still testing and only Chinese 新版的在隔壁,没有testing的那个版本 https://steamcommunity.com/sharedfiles/filedetails/?id=2950020586
(Hazardous Reactors) Exosuit Retexture
by 76561198021480954
Thanks to SCP-966-1, creator of Enhanced Armaments, for helping me out, again. A sidegrade to my original project, now acts as the Hazardous Reactors Exosuit. If you are playing a modpack that doesn't touch the Exosuit, use This one instead. 'Das it.
座头鲸_深潜版
by 76561198316157928
官船座头鲸Humpback的自用改良版本,已经用这艘船打通关。因为我很喜欢官船座头鲸Humpback,所以改良的原则是不大幅修改原船的布局,仅仅做一些细节上的改进。所以该船同样适合喜欢官船但是没有编辑技术的玩家,绝对会让你获得接近官方难度的体验,但是玩起来相比官方船舶更加的舒服。 Items: 700 Structures: 310 船体结构:74 以下是修改内容: 0.将船类型改为深潜版,打最终boss可以沉底摆烂打了。 1.路径优化,将中间楼梯打通,交通更加便利。你再也不需要穿个潜水服需要从驾驶室绕大圈跑到底层了。 2.在上层房间增加了若干个潜水服柜,船舱进水时穿潜水服更方便。 3.在指挥室增加了反应堆燃料百分比显示和低百分比(小于10%)报警。 4.在船舶中间增加了矿物扫描雷达并连接到指挥室屏幕。炮手可以很方便的观看雷达、船长也可以边开船边看矿了。 5.医药加工台和医药柜连接。同时左上角增加了一个小型储物室,可以用来存放杂物和种植。增加了一些弹药架。载货增加到12箱。 6.增加了研究站、压载仓雷管、深水炸弹和一艘极小型穿梭艇。这些东西可能很难用到,主要是为了体验完整的游戏内容。穿梭艇只有一个明显bug是AI不能修到最下层穿梭艇船体,所以我将穿梭艇外壳用异星材料建成,极难损坏,不喜欢穿梭艇可以开局派小人把穿梭艇扔了就行,不会影响大船使用。 总的来说都是一些便利的改动,对船本身性能影响很小。
[SHUTTLE] The Sweet Lady
by 76561198335391165
"This Lady will get you to the main submarine safely. She is not the fastest or the strongest, but she get the job done."
TSM Gear-U
by 76561198970365481
Depth Charge Cannon
by 76561198293469680
Tired of the boring Depth Charge Tube with its weak launch strength? Want to send that nuclear depth charge far away or blast it at whatever's chasing you? I’ve got just the thing. Presenting the Depth Charge Cannon (DCC) A cannon that launches depth charges, decoys and even boarding pods at extreme range. Fire it away from yourself for a safe escape, or aim it straight at incoming threats. (its my first mod so expect something to go wrong, BUT so far i haven't experienced anything.)
Antonov S.A.R
by 76561198056075738
The Coalition's response to the Nanny, the Antonov Search and Rescue was designed to be more spacious and quicker. Just like the Nanny, power can be provided to ships and or structures docked to the bottom airlock. The ambulance has been replaced with a medical drone that docks to the engine room. The Antonov has the ability to toggle auto-turrets, at the cost of some inaccuracy, ship movement, and ability to control the turrets. These auto-turrets also will only target non-human targets. Tier 2 scout - 13,200 mks Recommended crew size: 4 - 6 Speed: +/- 28.1 km/h Ascent Speed: 19 km/h Descent Speed: 14.0 km/h Armament: 2x coilguns 1x pulse laser 2x auto-discharge coil Features: -Private medical bay suitable for Neurotrauma playthroughs. -Auto turrets for when the ship is stationary, suitable for dive missions. -Can send power to docked ships through bottom docking hatch. -Remote control drone. Comes with a wrecked variant.
LeCrazyy's Talent Rework SChinese Localization
by 76561198017448396
A SChinese Localization patch for LeCrazyy's Talent Rework: https://steamcommunity.com/sharedfiles/filedetails/?id=3447049360
DRUJBA-1
by 76561198111060647
Мой третий и самый лучший доселе корабль, спасибо всем за подписки и за поддержку) Данный корабль подходит для тех кто проходит компанию (до 6 человек) и включает всё что вам понадобится от подлодки)
Bulletproof clothing
by 76561198371772759
You can now upgrade security uniforms, pirate costumes, and doctors' uniforms to boost their protection.
AutoReload Lua
by 76561198079582194
It requires an installed client Side LUA, the mod is not mine, it just stayed with me after being removed from the Steam workshop.If it doesn’t work for you, then remove the flashlight from your weapon, I don’t know how it works. Теребует установленную клиентскую ЛУА, мод не мой, он просто остался у меня, после удаления из мастерской стима. Если у вас не работает, то снимите с оружия фонарик, я не знаю как это работает.
ReputationFix
by 76561198853664127
Stops the pointless feud between the Church of the Husk and the Cult of the Honkmother.
Barotrauma server with mod support
Start your own Barotrauma server in just a few minutes.
Rent a Barotrauma server