Skip to main content

Barotrauma Mods & Plugins

81,000+ mods available Source: Steam Workshop ↗

This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

Big Iron – Barotrauma Mod

Big Iron

by 76561199037990577

"To the town of Agua Fria Rode a stranger one fine day Hardly spoke to folks around him Didn't have too much to say No one dared to ask his business No one dared to make a slip The stranger there among them Had a big iron on his hip" - Marty Robbins Big Iron adds a variety of weapons and equipment from the golden age of gunfighting. Features: - Big Iron chambered in .45 Colt - The Gambler, a custom variant of big iron that spawns rarely in ship wrecks - Holster for your big iron - "Big Iron" by Marty Robbins guitar. Deconstruct a Big Iron to obtain. Coming Soon: - Additional revolvers like the Colt Walker/Colt Dragoon - Rifles - Horses? - More gunfighting gear - Dynamite and other western tools To report a bug, ask questions, or make suggestions: DM @triploons on Discord.

281 downloads Details →
Combat Overhaul Legacy - Main Menu Music Patch – Barotrauma Mod

Combat Overhaul Legacy - Main Menu Music Patch

by 76561198423485814

Replaces main menu music in COL back to vanilla. Can be used with any other mod that replaces main menu OST, but people were complaining mainly about COL. Place it above COL and it will work, nothing else more.

248 downloads Details →
BTmod – Barotrauma Mod

BTmod

by 76561198088925893

just a small mod that adds alternative version of existing firearms it's mostly just me figuring out how mods are made. includes a new SMG, 2 Pistols, and a really work in progress shotgun. will slowly add more in the future. also now featuring a biologic assault rifle! :D I got custom ammunition to work finally! :D

213 downloads Details →
Underwater Scooter Pet – Barotrauma Mod

Underwater Scooter Pet

by 76561198385946229

aka thalamooter eats batteries (and pet food) produces paralyxis and sulphuric acid will run around and desert you to acquire: Use the regular scooter continuously in ballast flora spores for about 15-20 seconds. to acquire (technical): The regular scooter's condition degrades over time while being used in ballast flora spores. While not being used, its condition slowly goes back to 100%. In the context of Derelicts' spore thalamus wrecks, this means you can use the scooter in 15-20 second bursts, with 15-20 second pauses in between bursts. Whether or not this makes for "fun gameplay" is up for debate. modding compatibility notes: - incompatible with anything that overrides underwaterscooter (pet won't be able to spawn) - underwaterscooterpet is allergic to batteries overridden by other mods (it won't eat them) - place above derelicts for compatibility with thalamus spores special thanks to panmanium and ubertpendragon ca 2023 for their large contributions to the creature xml

187 downloads Details →
FasterPlants (xpath) – Barotrauma Mod

FasterPlants (xpath)

by 76561198002893096

Simplistic mod that replaces tedious 5 second plant gathering time with 0.5 second one. As an xpath mod, it selectively modifies only this specific parameter within: Barotrauma\Content\Items\Materials\medmaterials.xml - and it won't interfere with game updates or other mods otherwise. Requires Lua For Barotrauma (with xpath patch): https://steamcommunity.com/sharedfiles/filedetails/?id=2856758496

128 downloads Details →
R-56 Taurin – Barotrauma Mod

R-56 Taurin

by 76561198997083908

A Tier II Gunship Lore After the Tomsdale Incident, the emergence of the Jovian Seperatists meant that the Europan Coalition found itself under increasing threat. To combat the rise in terrorism, the Coalition then comissioned the Europan Engineering Company to create a formitable gunship. The result of this is the R-56 Taurin, a compact, formittable gunship, that features everything an experienced crew could need. However all of this fancy equipment comes at the cost of space. There is little room for activities and the only measure of comfort is the bunk stolen from a R-26 Tara. Features - Balanced Batteries - Balanced Supercapacitors - Pressurising Airlock - Decent Speed - AI compatible - Attic Railgun! - Looks cool? Specifications Price: 17'000 mk Weapons: 2x Coilgun 1x Chaingun 1x Railgun 1x Depth Charge Tube Fabricators: 1x Deconstructor 1x Fabricator 1x Medical Fabricator Storage: 1x Unit Load device Plenty of ammo racks Enough storage cabinets Crew: 4-8 Size: 32m x 10m Scout T2 Speed: Horizontal: 27 km/h Vertical: 20 km/h Campaign Ready

123 downloads Details →
萤火虫 Delta T2级侦察舰 – Barotrauma Mod

萤火虫 Delta T2级侦察舰

by 76561198306358202

使徒重工(APOSTLE HHI)所设计的Delta级侦察舰,考虑的诸多因素,使徒重工决定将其下放到T2级别。定位是在中下层的海洋进行侦察任务。 默认附带一个小型穿梭艇,有着独立于母舰的供能系统,可以胜任大部分洞穴探险任务。 该潜艇最大的特点便是船首位置的一门聚焦光束炮和一门近卫炮,均由舰长室超控完成。 异常笨重的聚焦光束炮威力巨大,弹药与电量消耗量也异常惊人,但其射界也只有30°,请在关键时刻进行射击。 潜艇上下侧的电磁线圈可以覆盖潜艇外壳90%的区域,可以有效阻止入侵者进入。 在2个压载舱内也设置有入侵者雷管系统和紧急修补系统,可以快速清除压载舱异物。 规格:76x23米 载货量:40箱 水平极速:35km/h 上浮极速:18km/h 下潜极速:12km/h 推荐船员数量:4-12人 推荐船员经验:略有心得 火力配置:电磁炮*3,速射炮*1,激光炮*1(聚焦光束),轨道炮*1,加农炮*1,双联电磁炮*1,炸弹投放口*2,电磁线圈*4,小型穿梭艇*1 小型穿梭艇规格:6x4米 火力配置:电磁炮*2 水平极速:65km/h 上浮极速:18km/h 下潜极速:13km/h

200 downloads Details →
HMS Spiggen – Barotrauma Mod

HMS Spiggen

by 76561198027060856

HMS Spiggen (1990) Sticklebacks (Gasterosteidae) are a family of fish in the order Echinoderms that contains 16 known species, divided into five different genera. But this is a game about submarines fighting murderous steroid fishes. And this is a submarine that is a perfect fit for 1 - 4 bodies. This submarine will serve you as both a scout ship and steel coffin. - 1 Medical Bench - 1 Constructors - 2 Deconstructors - 8 Storage Spaces - 2 Convenient Suit Stations - 2 Beds - Topspeed 26km/h horizontal, 28km/h descend, 19km/h ascend - 2 Coil guns, good viewing range - 1 Gunnery station to control both guns. - 360 degree motion sensing electric fence that will moisturize any fish stick HMS Gotland (Gtd) suitable for 6 - 12 people Roadmap - Fix airlock doors Patch history 1.0.18 Added missing translations file 1.0.17 - Fixed doors spazzing at the smallest amount of liquid in the sub - Added duct to ammo compartment 1.0.14 - Fixed holes in hull - Fixed not being able to un-dock from pirateships - Fixed general AI related problems as best I can, AI still kinda stupid but I blame the game 1.0.11 - Fixed accidentally connecting docking power to door instead of hatch - Fixed docking hatch spamming sounds while docked - Added hydroponics in crew compartment - Replaced invisible stairs with platforms in ballast tanks - Refurbished some stuff - Components outside of sub are now invisible 1.0.8 - Fixed docking hatch opening weirdly, also gave it a better button - Added fire extinguishers - Removed cargo from ballast - Batteries recharge faster - Added cabinets in airlock - Fixed weird z-depth fighting wires - Added oxygen vents to every room except ballast and airlock All feedback welcome

183 downloads Details →
Common Salty Dogs – Barotrauma Mod

Common Salty Dogs

by 76561198045393613

Makes dog carriers from the Salty Dogs mod appear more frequently in the vendors. THE SALTY DOGS MOD MUST BE ACTIVE FOR THIS MOD TO WORK IT IS NOT A REPLACEMENT FOR THE MOD, ONLY AN OVERRIDE

159 downloads Details →
A 'One Man Army' MKII Midget – Barotrauma Mod

A 'One Man Army' MKII Midget

by 76561197968697655

'One Man Army' MKII Midget U-Boat type XXVIIB. First time playing in Ship editor. Did some updates to DrToffee's Midget XXVIIB Uboat to include a machinists shop, medbay and some overall improvements I thought it could use. I made the modifications aimed for surviving with the Barotraumatics. Its all been trial and error for me so far. https://steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=2774988968 "Based on the real german midget submarine Fleift-Uboat Type XXVIIB "Seehund" during WWII. Designed in 1944 and operated by two-man crews and used by the Kriegsmarine during the closing months of the war. Has all basic requirements: Armaments: 1 Coil Gun 1 Empty Gun Mount ---Additions *Auto and manual mode Electric discharge coil* *Full machinists shop including, fabricator, deconstructor and medical fabricator* *Non displayed linked storage to avoid annoying display over bug* *Plenty extra storage, inc secret stash* *Hidden stashes per section, locked to respecting job roles* *Medical Bed* *Battery and oxygen charger at helm* *Fuel low warning siren (triggers at 2%)* *Fuel and Battery % displayed at helm' *Relatavively self contained garden* *Single door open, self draining Airlock* *Auto doors* *Warning lights* *Some decorations to give some cosy / homliness vibes* and some more that I've already forgetten about.. Plenty of more I would like to add, like doors that close with water and a reactor on toggle from the nav, Buuuut its time to start playing the game again. Hope you enjoy it. Suitable for 1-2 players"

160 downloads Details →
Musai-Class – Barotrauma Mod

Musai-Class

by 76561198422708222

The Musai-Class is a class of light cruisers in the Gundam Universal Century timeline. It was the first warship designed to carry Mobile Suits for Zeon. There were several models produced during the One Year War...this one seems to be missing the Komusai Landing Capsule at the front... Price: 25000 Mobile Suits not included. Weapons: 1) 3 Railguns replacing the Twin Megaparticle guns the Musai usually has. 2) 4 Coilguns covering most of the ship. 3) 3 Discharge coils that activate all at once. Controlled by the Navigation Terminal. Features: 1) Most inside lamps/lights are either motion activated, or toggled on/off by a button. Motion activated lights turn off after about 6 seconds. 2) Double layer hull. 3) 3 Searchlights located at the front, top, and bottom. The light can be toggled on/off. 4) Cargo Capacity: 40 Crates

157 downloads Details →
SSN Tin Can MkIII – Barotrauma Mod

SSN Tin Can MkIII

by 76561198043984540

With the focus on pragmatic design, a compact, manoeuvrable and feature-rich submarine was made to dive deep in the depths of Europa. Its name, SSN Tin Can was a joke tossed around by the Head Engineer, Sina McClark, due to its simple yet strong cylindrical shape. During testing, it was found that the submarines engine was too powerful for it size, causing the junctions to blow up and start fires, prompting the engineers to design a battery system independent from the main junctions in order to handle power spikes. After the production of the first version of the sub, the engineering crew was assigned to maintain a military submarine, Crimson Shard Ausf. K1.1 as they were moved to the main division of the company outpost. Inspired by the intricate designs and available systems of the submarine, a newer and updated variant of SSN Tin Can MkIII was design. Further improvements on future variant is considered. v3.03.12 Dimensions: 32x11 m Recommended crew size: 6 - 12 Recommended crew experience: Intermediate Recommended captain experience: Experienced Recommended to disable wiring Engineer's Design Philosophy It was decided very early on that the design of the submarine would focus on using every inch of space available as efficiently as possible without sacrificing functionality. Layout of rooms was also carefully placed making sure all is easily accessible in case of emergencies. We tried as much as we can to put ourselves in the crewmate’s shoes and maximise the potential of each room, and thus rooms were design to fit their needs; mechanics having vast storage linked to every fabricator and deconstructer, periscopes having warning signals indicating monsters nearby its corresponding gun helping security handle the situation quickly, junctions and batteries in a centralize room making electricians job less tedious, though I must say its still hard on them unfortunately. It must also be noted that the captain must be quite experienced to fully utilise all the features available for him, but if he does manage, I believe the submarine would prove its seaworthiness ten times over. And with a veteran crew? To the deepest of abyss, surely. Features Commands - Airlock lock - Emergency alarm - Emergency reactor shutdown button - Infopanel navigation terminal with meltdown timer - External cameras on each corner of the submarine, click to cycle - Captains personal security steel cabinet filled with equipment and extra Captains IDs Weaponry - 4 coilguns and 2 railguns with integrated coilgun with superb coverage - Alarms on periscope indicating enemies near the vicinity of the corresponding weapon - Discharge coils with full coverage - Depth charge Miscellaneous - 2 fabricator and 3 deconstructer - Double layered tob and bottom exterior wall - Exterior searchlights - Small prison - Artifact holder left of bottom railgun - Info panel on reactor - Improved battery array protection against over and undercurrent - Automated backup batteries which last aprox. 5 minutes - Expansive storage for Engineering, Medical and Armament - Accessible sonar and status monitor for the whole crew - Hidden items in loose vents - Switch on/off for most equipment just because bugs happens - Doors that automatically close and open - Materials available enough for short journeys - Glass interior wall for better viewing angles - Extra access hatch on all ballast for emergencies - Will receive power when docked with an outpost - Remote operated drone, CCD: Compact Camera Drone aprox. 10 minutes of active time Note - Corners of the submarine is fragile. - The submarine requires a lot of electrical maintenance. - The coilgun integrated in the railgun shoots 200% slower. - Airlock lock will unlock once docked. - Reactor have 60 seconds till meltdown and 10 seconds till fire - When flooded, the door wont automatically open, only automatically close. - Motion sensor wont work if there are humans in its sensor area. - Secure metal crate in armoury can only be opened by captain, security and medic. - Security has all access except for Medical storage room and Captains steel cabinet. - When emergency alarm is activated, exterior searchlights will turn on. - Only captain and security can authorized the usage of the CCD. - CCD have periscope control mode at which it will traverse using the direction of mouse and left click to accelerate. How to reclaim the submarine after fully sunk - Fix fully the exterior walls. - Fix the reactor. - Fix the power junction. - Fix the pumping batteries. - Fix the ballast pumps. - Turn on the reactor and maintain all of the above in working condition. Bugs A list of bugs that I personally can't fix due to the game itself. - Drone not docking on the right side (Not critical, you should still be able to use it) - Machines showing Insufficient Power even though power is available (Switch the machine off then on or just try to use the machine, it is sometimes only a visual bug) - UI for storage and machine sometimes overlap (Try interacting with other machines linked to storage, sometimes it fix itself. If not you have to wait for the load screen as it will refresh the position) Credits Here is the list of submarines that I use as a reference, especially when it comes to wiring when I was starting out. Also as a source of inspiration. Credit to the sub-creator. (K.Y.R) Crimson Shard Ausf. K1.1 Hyperion Tetrarch Alarm lights assembly collection Lighting inspiration for my drone. Navigation by periscope concept proof Inspired me to make my own periscope controlled drone from scratch with more control, with the help of Ecchi'Ki Senpai. Tester and friend: Killroyalief, gallantkun Special mention: DECAFBAD, Ctulhu minion, Ecchi'Ki Senpai, Llamas Unite!, Undertow Games Official Discord

115 downloads Details →
[Parallax Controller]视差景深投影层控制器/Контроллер параллакс-проекции – Barotrauma Mod

[Parallax Controller]视差景深投影层控制器/Контроллер параллакс-проекции

by 76561199382915636

Thanks for whosyourdaddy made the video of this mod(the youtube video). 视差投影层控制器 Parallax Projection Controller Контроллер параллакс-проекции 为潜渊症带来真正的景深效果! 核心功能: 通过简单的空格连线,让任何物品或结构产生视差滚动效果。当你移动时,连接的对象会以不同速度移动,创造出逼真的远近层次感。 使用方法: 放置视差控制器 选中控制器,按住空格键拖动到目标物品/墙壁 在编辑器中调整ParallaxDepth参数(推荐50-1000) 数值越大,物体移动越慢,看起来越远 技术特性: ✓ 支持物品(Item)和结构(Structure) ✓ 支持平铺墙壁和重复纹理 ✓ 全方向视差(上下左右) ✓ 多人游戏同步 ✓ 编辑器实时预览 ✓ 独立mod,无依赖 应用场景: 为前哨站添加多层背景墙营造空间感 让装饰物品产生漂浮悬空效果 创建动态背景层增强沉浸感 打造立体场景设计 兼容性: 纯客户端渲染,不影响游戏逻辑,可与任何mod共存。 Parallax Projection Controller Bring real depth perception to Barotrauma! Create parallax scrolling effects on any item or structure with simple space-key linking. Objects move at different speeds as you move, creating realistic layered depth. How to use: Hold Space → Drag to target → Adjust ParallaxDepth (50-1000 recommended) Features: ✓ Item & Structure support ✓ Tiled wall compatible ✓ Full-direction parallax ✓ Multiplayer synced ✓ Real-time editor preview ✓ Standalone, no dependencies Perfect for multi-layer backgrounds, floating decorations, and immersive scene design!

268 downloads Details →
[XCOM] Dynamic Europa With XCOM Patch – Barotrauma Mod

[XCOM] Dynamic Europa With XCOM Patch

by 76561199121721167

Based https://steamcommunity.com/sharedfiles/filedetails/?id=3534180530 A Compatible Patch For XCOM:TFTA and Dynamic Europa Removed Large Alien Ruins of Joves, now they will become a new locationtype. (But have no mission to do :( (I means why we care about Joves? Now we are in a goddamn war with ALIEN BEYOND OUR SOLAR SYSYTEM) Now the XCOM will suppress monster lair and TOTALL DESTORY THEM XCOM now can recover lost territory attacked by aliens, sorry but we have not a English text for now

279 downloads Details →
the void traitor pack – Barotrauma Mod

the void traitor pack

by 76561198365096641

Этот мод нужен для сервер "Миссии с предателями" или просто говоря the void trator. Не ставьте его в список модов так как он может вам сломать все. он нужен для того чтоб людям было легче зайти, внем 5 разных модов, если хотите поставить то вот что в нем. Old void and new generation - https://steamcommunity.com/sharedfiles/filedetails/?id=3458735550 fix spawnrate husk - https://steamcommunity.com/sharedfiles/filedetails/?id=3455037251 All Jobs See Reports - https://steamcommunity.com/sharedfiles/filedetails/?id=3169182250&searchtext=All+Jobs+See+Reports+ Mission Mode Starting Options - https://steamcommunity.com/sharedfiles/filedetails/?id=3252428995&searchtext=mission Belt Only Outerclothes - https://steamcommunity.com/sharedfiles/filedetails/?id=2958213033

225 downloads Details →
Drinkable Welding Fuel – Barotrauma Mod

Drinkable Welding Fuel

by 76561198287116134

Ever wondered why despite Welding Fuel being made of Ethanol, you can't drink it? Well fear no longer! This mod fixes that, allowing you to drink Welding Fuel and suffer the consquences of drinking combustable fuel. I do also mention that incendium fuel tanks are also drinkable, but I discourage that.

248 downloads Details →

Typhon Aftermarket

by 76561197970725190

A simply Typhon rework designed to be already modified with additional drain blocks, a small dedicated room for the depth charges and shifting around item storage. The crew cabins have be moved to midships and a convertible ballast/bilge with fire protection has been added. Slightly more expensive and do whatever you want with it.

233 downloads Details →
Renegade Job for Captain [DS] – Barotrauma Mod

Renegade Job for Captain [DS]

by 76561198027973811

This mod is just a rebalance of the another mod which has been created by Bobingabout. All credits belong to him. Please, check out the original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2951046791 This mod is not a replacement for the original mod, this mod will not work without original, so please, ensure that you have enabled "Renegade Job" in your game. Also make sure that you have placed current mod above "Renegade Job" in load order. Description: I like Renegade class talents and items, but I would like to play this class when I am a captain of the small crew. I will describe changes which I've made in this mod, but if I haven't mentioned something - it's the same as in original mod. So I recommend to read description of original mod first. - This mod has no overrides for anything. - This mod adds a completely new job "Captain Renegade" which is very similar to "Renegade" (and few skills). - Captain Renegade has same icon as normal Captain, but it has red color of Renegade job. - Captain Renegade has more crew related talents from normal Captain. - Captain Renegade has been boosted with a few skills from Security Officer job for better survival. Because I think that captain should be a target which is harder to kill. - Captain Renegade has same helm skill as normal Captain when spawned for first time. - Every Captain has a Captain's pipe! - I recommend this mod for players which play with mods like: Neurotrauma, BaroTraumatic and DynamicEuropa. - Changes for skill branch: Primary (5 skills in a row) 1.a) Talent "Bootcamp" has been replaced with "Camaraderie": https://barotraumagame.com/wiki/Camaraderie 1.b) Talent "Logistics Expert" has been replaced with "Easy Turtle": https://barotraumagame.com/wiki/Easy_Turtle 2.a) Talent "Prodigy" has been replaced with "Inspirational Leader": https://barotraumagame.com/wiki/Inspirational_Leader ps. You will be able to get Prodigy with Endocrine Booster. 2.b) Talent "Self-care" has been replaced with "Sailor with No Name": https://barotraumagame.com/wiki/Sailor_with_No_Name ps. Really helps when you play with Neurotrauma. - Changes for skill branch: Privateer (left branch) 1. Both original skills were removed from first level. a) Original talent of Renegade "Buccaneer" has been moved from second level to first. b) Talent "Stonewall" has been added: https://barotraumagame.com/wiki/Stonewall 2. Original talent of Renegade "Monster Bounty Hunter" has been moved from third level to second. 3. Original talent of Renegade "Combat Specialist" has been moved from fourth level to third. 4. Talent "Implacable" has been added: https://barotraumagame.com/wiki/Implacable - Changes for skill branch: Specialization (right branch) All original skills of Renegade job were removed from here, because main specialization of this new job is being a captain. 1. Talent "Leading By Example" has been added: https://barotraumagame.com/wiki/Leading_By_Example 2. New talent "Affiliation" has been added. It works in the same way as the original one: https://barotraumagame.com/wiki/Affiliation But also you may select an additional mission. 3. New talent "Captain Renegade Rewards" has been added. It works in the same way as the original one from Renagade job, but I have replaced "Medal" with "Bonus Medal", because you have no specialization as previously. Long story short: If you have finished just one mission - you will get bonus medal, otherwise you will get two Bonus Medals. Please read the original description of "Specialization Rewards" talent. 4. Talent "Family" has been added: https://barotraumagame.com/wiki/Family LUA script modification: Renegade from the original mod tries to spawn at "Security Officer" SpawnPoint, but I have reworked this script to spawn Captain Renegade at "Captain" Spawn Point. However original mod has a bug. Even if new character is getting spawned in proper place - it has no access tags of the related job. Basically Renegate might appear next to Security Officer, but will be unable to access "Secure Steel Cabinet" with weapon, which is accessible by Security Officer. This bug appears in my mod for Captain Renegade as well, because I don't know LUA good enough to fix that. It might happen that your Captain Renage will be unable to access secure storages which wich are permitted for Captain. Workaround: You can edit your sub manually and copy Captain SpawnPoint with all access tags. Just don't forget to change Job of the copied SpawnPoint from Captain to Captain Renegade. Hope this mod will be useful for somebody. Have a nice game!

178 downloads Details →
Laser Sentry – Barotrauma Mod

Laser Sentry

by 76561198110098136

Ever wanted to have a sentry that doesn't consume ammo? That can be placed anywhere you want? Look no further - the Laser Sentry mod has you covered. The Sentry is a fully automatic placeable defense turret, that doesn't pack a punch, yet fires rapidly. It also does not consume any ammunition, instead relying on an overheat mechanic. The mod is compatibile with existing campaigns, and can be added at any point in the game. To obtain one, you have to craft it in the Fabricator (no perks needed) - you can't buy it directly in an Outpost. To power the Sentry, you have to place down a Condensator outside of the sub, and connect it to a Junction Box (which the mod also adds as placeable items). Alternatively, you can place down the Sentry down in your sub, yet you still need to connect it to power through a Condensator. The Sentry IS destructible, having 100 structural health. This is for balance reasons - otherwise you'd be able to spam them on your ship and shred through bosses.

237 downloads Details →
The HYDB Super Reactor Circuit – Barotrauma Mod

The HYDB Super Reactor Circuit

by 76561198236490742

The HYDB Super Reactor Circuit is a combination of components in a circuit box using Ignis's 7 component design to automate your reactor for you. Features an interactive user manual, wireless commands, a built in reactor meltdown prevention system and of course a 7 component super reactor controller. Once connected just shove 4 fuel rods in and you're good to go! :D Setting it up is as simple as connecting 4 wires and inputting your reactor's max power! (As expressed in the manual under the "Power" section.) (To permanently disable the user manual from sub editor, you can turn off all the power relays with red wires connected to them under the receivers.) Ignis's design: https://steamcommunity.com/sharedfiles/filedetails/?id=2296569779&searchtext=reactor+controller

193 downloads Details →

Sonar Range

by 76561198081230187

All this does is drastically increase sonar range on nav terminals and moderately on handheld sonar

207 downloads Details →

Volutator Drone

by 76561197988055697

Left side drone for the Medusa submarine. Not for independent use.

138 downloads Details →
Eukelade – Barotrauma Mod

Eukelade

by 76561198008103303

"Designed as a supplement to the steadily growing research and expedition vessels produced for long-term use on the Aphotic Plateau and beyond. Reusing salvaged parts for critical systems and leaving most models produced only partially outfitted compared to design documents have greatly cut costs at the sake of reliability. While performance suffers for it, any fledgeling research venture will likely see the Eukelade as a promising candidate to secure sites of interest.." Initially developed and launched to provide research stations with a design more capable against the horrors of Europa, the Eukelade was initially drawn up much closer to traditional attack designs of the day. However, material shortages and dwindling Coalition coffers left shipwrights with the issue of filling the order for these research vessels on the cheap. Their solution was to purchase as many salvaged systems and cobble together what couldn't be bought on their own, and panel over the patchwork as best they could. The result was a ship plagued with unreliable systems. While this saw the line released, it was finished prematurely in most cases. Ultimately, the Coalition had to settle for distributing the Eukelade at reduced cost to stations. While the Eukelade itself is no longer in production, parts remain readily available, and a small but fervent group of captains and station administrators alike will swear by them for "Excellent performance" if cared for properly. Features The Long Haul - Cobbled together as a research vessel, the Eukelade comes equipped with everything needed for longer term operations in the depths. Comfortable crew quarters, data storage racks for research data - Along with a station to perform the work.complete fabrication quarters allow for the Eukelade to stay on deployment for extended periods. Crews that can bring the design back up to factory spec will be rewarded with a vessel that can go toe-to-toe with more well-known designs. Unreliable Subsystems - Plagued with funding problems, shipyards tasked with creating the Eukelade resorted to the devil's bargain of using old, refurbished or salvaged components in the majority of the submarine's critical systems. Common breakdowns and sensitive electrics will require either upgrades or a careful maintenance schedule to ensure the submarine continues ticking along." Vessel Dimensions : 42m x 16m Recommended Crew Size : 4-7 Recommended Crew Skill : Beginner Cost : 15,250 Mk Like the sub? Give it a rating! Hate it? Mail me bees or something. With a forgiving wiring layout, no connection locks on anything except the most inaccessible electrics, and a generous number of hardpoints to be filled mid-campaign, the Eukelade is designed with new players in mind. Built as a speed-challenge, this submarine was built in only three days! A no-frills design with an emphasis on looking cool and being easy to play.. As always, this vessel is totally up for modification by the community. Thanks to Undertow for making Barotrauma. Best submarine game one could ask for. <3

132 downloads Details →
Enventure -  Class EHW – Barotrauma Mod

Enventure - Class EHW

by 76561198121983453

Enventure is an Emperor's heavy warship converted from an R-29 transport. Its history of appearance is connected with the need to replenish the fleet with the power of local planets, after the conquest of the Milky Way. A powerful, but overly voracious machine, perfectly shows the whole essence of the conquering campaign of the Emperor in the fortieth millennium.

118 downloads Details →

Page 359 of 3432 (82,345 results)

Barotrauma server with mod support

Start your own Barotrauma server in just a few minutes.

Rent a Barotrauma server